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Loading shader denoiseFinishOIDN.ptx::oxMain... Done +2022-11-8 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-8 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-8 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-8 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-8 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-8 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-8 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-8 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-8 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-8 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-8 +Init... +Tiles: 1 +Loading shader denoisePrepare.ptx::oxMain... +Loading shader denoiseFinish.ptx::oxMain... +2022-11-8 +Init... +Tiles: 1 +Loading shader denoisePrepare.ptx::oxMain... +Loading shader denoiseFinish.ptx::oxMain... +Done +Done +2022-11-8 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2022-11-8 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-8 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-8 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-8 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-8 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-8 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-8 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-8 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-8 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-8 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-8 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-8 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-8 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-8 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-8 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-8 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-8 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-8 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-8 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-8 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-8 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-8 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-8 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-8 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-8 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-8 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-8 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-8 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 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denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 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denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 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denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-9 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-10 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done diff --git a/Assets/Editor/x64/Bakery/.ftracelog.txt b/Assets/Editor/x64/Bakery/.ftracelog.txt index 70b167c..6614e18 100644 --- a/Assets/Editor/x64/Bakery/.ftracelog.txt +++ b/Assets/Editor/x64/Bakery/.ftracelog.txt @@ -299780,3 +299780,174583 @@ Loading shader dilateHalf.ptx::oxMain... Writing... StationPechatnici_LMA21_final_HDR.lz4 Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 16mb, available GPU memory: 5122mb +Used host memory: 16mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA3.lz4_HDR... +Skipping pass Mask +Used host memory: 16mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 56mb, available GPU memory: 4988mb +----- +Mem stats: +Total: 134 +Alphas: 16 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4158 +----- +Render time: 0.282 sec +Writing... +uvpos_StationShchukinskaya_LMA3.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 16mb, available GPU memory: 5122mb +Used host memory: 16mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA6.lz4_HDR... +Skipping pass Mask +Used host memory: 16mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 56mb, available GPU memory: 4988mb +----- +Mem stats: +Total: 134 +Alphas: 16 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4158 +----- +Render time: 0.065 sec +Writing... +uvpos_StationShchukinskaya_LMA6.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 16mb, available GPU memory: 5122mb +Used host memory: 16mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA7.lz4_HDR... +Skipping pass Mask +Used host memory: 16mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 56mb, available GPU memory: 4988mb +----- +Mem stats: +Total: 134 +Alphas: 16 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4158 +----- +Render time: 0.063 sec +Writing... +uvpos_StationShchukinskaya_LMA7.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 16mb, available GPU memory: 5122mb +Used host memory: 16mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA4.lz4_HDR... +Skipping pass Mask +Used host memory: 16mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 56mb, available GPU memory: 4988mb +----- +Mem stats: +Total: 134 +Alphas: 16 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4158 +----- +Render time: 0.062 sec +Writing... +uvpos_StationShchukinskaya_LMA4.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 16mb, available GPU memory: 5122mb +Used host memory: 16mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA2.lz4_HDR... +Skipping pass Mask +Used host memory: 16mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 56mb, available GPU memory: 4988mb +----- +Mem stats: +Total: 134 +Alphas: 16 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4158 +----- +Render time: 0.069 sec +Writing... +uvpos_StationShchukinskaya_LMA2.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 16mb, available GPU memory: 5122mb +Used host memory: 16mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA1.lz4_HDR... +Skipping pass Mask +Used host memory: 16mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 56mb, available GPU memory: 4988mb +----- +Mem stats: +Total: 134 +Alphas: 16 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4158 +----- +Render time: 0.065 sec +Writing... +uvpos_StationShchukinskaya_LMA1.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 16mb, available GPU memory: 5122mb +Used host memory: 16mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LM0.lz4_HDR... +Skipping pass Mask +Used host memory: 16mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 56mb, available GPU memory: 4988mb +----- +Mem stats: +Total: 134 +Alphas: 16 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4158 +----- +Render time: 0.065 sec +Writing... +uvpos_StationShchukinskaya_LM0.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 16mb, available GPU memory: 5122mb +Used host memory: 16mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA5.lz4_HDR... +Skipping pass Mask +Used host memory: 16mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 56mb, available GPU memory: 4988mb +----- +Mem stats: +Total: 134 +Alphas: 16 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4158 +----- +Render time: 0.064 sec +Writing... +uvpos_StationShchukinskaya_LMA5.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 16mb, available GPU memory: 5122mb +Used host memory: 16mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA9.lz4_HDR... +Skipping pass Mask +Used host memory: 16mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 56mb, available GPU memory: 4988mb +----- +Mem stats: +Total: 134 +Alphas: 16 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4158 +----- +Render time: 0.064 sec +Writing... +uvpos_StationShchukinskaya_LMA9.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 16mb, available GPU memory: 5122mb +Used host memory: 16mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA8.lz4_HDR... +Skipping pass Mask +Used host memory: 16mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 56mb, available GPU memory: 4988mb +----- +Mem stats: +Total: 134 +Alphas: 16 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4158 +----- +Render time: 0.064 sec +Writing... +uvpos_StationShchukinskaya_LMA8.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 20mb, available GPU memory: 5122mb +Used host memory: 20mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_3_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 20mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 36mb, available GPU memory: 5012mb +----- +Mem stats: +Total: 110 +Alphas: 16 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4162 +----- +Render time: 0.132 sec + +Writing... +light_1620243752_3_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 20mb, available GPU memory: 5122mb +Used host memory: 20mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_6_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 20mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 36mb, available GPU memory: 5012mb +----- +Mem stats: +Total: 110 +Alphas: 16 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4162 +----- +Render time: 0.094 sec + +Writing... +light_1620243752_6_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 20mb, available GPU memory: 5122mb +Used host memory: 20mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_7_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 20mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 36mb, available GPU memory: 5012mb +----- +Mem stats: +Total: 110 +Alphas: 16 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4162 +----- +Render time: 0.095 sec + +Writing... +light_1620243752_7_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 20mb, available GPU memory: 5122mb +Used host memory: 20mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_4_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 20mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 36mb, available GPU memory: 5012mb +----- +Mem stats: +Total: 110 +Alphas: 16 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4162 +----- +Render time: 0.075 sec + +Writing... +light_1620243752_4_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 20mb, available GPU memory: 5122mb +Used host memory: 20mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_2_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 20mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 36mb, available GPU memory: 5012mb +----- +Mem stats: +Total: 110 +Alphas: 16 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4162 +----- +Render time: 0.077 sec + +Writing... +light_1620243752_2_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 20mb, available GPU memory: 5122mb +Used host memory: 20mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_1_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 20mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 36mb, available GPU memory: 5012mb +----- +Mem stats: +Total: 110 +Alphas: 16 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4162 +----- +Render time: 0.093 sec + +Writing... +light_1620243752_1_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 20mb, available GPU memory: 5122mb +Used host memory: 20mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 20mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 36mb, available GPU memory: 5012mb +----- +Mem stats: +Total: 110 +Alphas: 16 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4162 +----- +Render time: 0.084 sec + +Writing... +light_1620243752_0_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 20mb, available GPU memory: 5122mb +Used host memory: 20mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_5_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 20mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 36mb, available GPU memory: 5012mb +----- +Mem stats: +Total: 110 +Alphas: 16 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4162 +----- +Render time: 0.088 sec + +Writing... +light_1620243752_5_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 20mb, available GPU memory: 5122mb +Used host memory: 20mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 20mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 36mb, available GPU memory: 5012mb +----- +Mem stats: +Total: 110 +Alphas: 16 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4162 +----- +Render time: 0.07 sec + +Writing... +light_1620243752_9_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 20mb, available GPU memory: 5122mb +Used host memory: 20mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 20mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 36mb, available GPU memory: 5012mb +----- +Mem stats: +Total: 110 +Alphas: 16 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4162 +----- +Render time: 0.065 sec + +Writing... +light_1620243752_8_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 104mb, available GPU memory: 5122mb +Used host memory: 104mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 104mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 128mb, available GPU memory: 4920mb +----- +Mem stats: +Total: 202 +Alphas: 16 +GI albedos: 4 +GI lightmaps: 80 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4162 +----- +Render time: 0.207 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 104mb, available GPU memory: 5122mb +Used host memory: 104mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 104mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 128mb, available GPU memory: 4920mb +----- +Mem stats: +Total: 202 +Alphas: 16 +GI albedos: 4 +GI lightmaps: 80 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4162 +----- +Render time: 0.148 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 104mb, available GPU memory: 5122mb +Used host memory: 104mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 104mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 128mb, available GPU memory: 4920mb +----- +Mem stats: +Total: 202 +Alphas: 16 +GI albedos: 4 +GI lightmaps: 80 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4162 +----- +Render time: 0.161 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 104mb, available GPU memory: 5122mb +Used host memory: 104mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 104mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 128mb, available GPU memory: 4920mb +----- +Mem stats: +Total: 202 +Alphas: 16 +GI albedos: 4 +GI lightmaps: 80 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4162 +----- +Render time: 0.163 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 104mb, available GPU memory: 5122mb +Used host memory: 104mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 104mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 128mb, available GPU memory: 4920mb +----- +Mem stats: +Total: 202 +Alphas: 16 +GI albedos: 4 +GI lightmaps: 80 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4162 +----- +Render time: 0.138 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 104mb, available GPU memory: 5122mb +Used host memory: 104mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 104mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 128mb, available GPU memory: 4920mb +----- +Mem stats: +Total: 202 +Alphas: 16 +GI albedos: 4 +GI lightmaps: 80 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4162 +----- +Render time: 0.18 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 104mb, available GPU memory: 5122mb +Used host memory: 104mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 104mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 128mb, available GPU memory: 4920mb +----- +Mem stats: +Total: 202 +Alphas: 16 +GI albedos: 4 +GI lightmaps: 80 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4162 +----- +Render time: 0.164 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 104mb, available GPU memory: 5122mb +Used host memory: 104mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 104mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 128mb, available GPU memory: 4920mb +----- +Mem stats: +Total: 202 +Alphas: 16 +GI albedos: 4 +GI lightmaps: 80 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4162 +----- +Render time: 0.152 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 104mb, available GPU memory: 5122mb +Used host memory: 104mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 104mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 128mb, available GPU memory: 4920mb +----- +Mem stats: +Total: 202 +Alphas: 16 +GI albedos: 4 +GI lightmaps: 80 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4162 +----- +Render time: 0.115 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 104mb, available GPU memory: 5122mb +Used host memory: 104mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 104mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 128mb, available GPU memory: 4920mb +----- +Mem stats: +Total: 202 +Alphas: 16 +GI albedos: 4 +GI lightmaps: 80 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4162 +----- +Render time: 0.108 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 104mb, available GPU memory: 5122mb +Used host memory: 104mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 104mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 128mb, available GPU memory: 4920mb +----- +Mem stats: +Total: 202 +Alphas: 16 +GI albedos: 4 +GI lightmaps: 80 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4162 +----- +Render time: 0.203 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 104mb, available GPU memory: 5122mb +Used host memory: 104mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 104mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 128mb, available GPU memory: 4920mb +----- +Mem stats: +Total: 202 +Alphas: 16 +GI albedos: 4 +GI lightmaps: 80 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4162 +----- +Render time: 0.156 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 104mb, available GPU memory: 5122mb +Used host memory: 104mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 104mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 128mb, available GPU memory: 4920mb +----- +Mem stats: +Total: 202 +Alphas: 16 +GI albedos: 4 +GI lightmaps: 80 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4162 +----- +Render time: 0.175 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 104mb, available GPU memory: 5122mb +Used host memory: 104mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 104mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 128mb, available GPU memory: 4920mb +----- +Mem stats: +Total: 202 +Alphas: 16 +GI albedos: 4 +GI lightmaps: 80 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4162 +----- +Render time: 0.163 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 104mb, available GPU memory: 5122mb +Used host memory: 104mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 104mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 128mb, available GPU memory: 4920mb +----- +Mem stats: +Total: 202 +Alphas: 16 +GI albedos: 4 +GI lightmaps: 80 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4162 +----- +Render time: 0.122 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 104mb, available GPU memory: 5122mb +Used host memory: 104mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 104mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 128mb, available GPU memory: 4920mb +----- +Mem stats: +Total: 202 +Alphas: 16 +GI albedos: 4 +GI lightmaps: 80 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4162 +----- +Render time: 0.143 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 104mb, available GPU memory: 5122mb +Used host memory: 104mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 104mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 128mb, available GPU memory: 4920mb +----- +Mem stats: +Total: 202 +Alphas: 16 +GI albedos: 4 +GI lightmaps: 80 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4162 +----- +Render time: 0.155 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 104mb, available GPU memory: 5122mb +Used host memory: 104mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 104mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 128mb, available GPU memory: 4920mb +----- +Mem stats: +Total: 202 +Alphas: 16 +GI albedos: 4 +GI lightmaps: 80 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4162 +----- +Render time: 0.135 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 104mb, available GPU memory: 5122mb +Used host memory: 104mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 104mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 128mb, available GPU memory: 4920mb +----- +Mem stats: +Total: 202 +Alphas: 16 +GI albedos: 4 +GI lightmaps: 80 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4162 +----- +Render time: 0.11 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 104mb, available GPU memory: 5122mb +Used host memory: 104mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 104mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 128mb, available GPU memory: 4920mb +----- +Mem stats: +Total: 202 +Alphas: 16 +GI albedos: 4 +GI lightmaps: 80 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4162 +----- +Render time: 0.102 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 104mb, available GPU memory: 5122mb +Used host memory: 104mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 104mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 128mb, available GPU memory: 4920mb +----- +Mem stats: +Total: 202 +Alphas: 16 +GI albedos: 4 +GI lightmaps: 80 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4162 +----- +Render time: 0.22 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 104mb, available GPU memory: 5122mb +Used host memory: 104mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 104mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 128mb, available GPU memory: 4920mb +----- +Mem stats: +Total: 202 +Alphas: 16 +GI albedos: 4 +GI lightmaps: 80 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4162 +----- +Render time: 0.183 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 104mb, available GPU memory: 5122mb +Used host memory: 104mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 104mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 128mb, available GPU memory: 4920mb +----- +Mem stats: +Total: 202 +Alphas: 16 +GI albedos: 4 +GI lightmaps: 80 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4162 +----- +Render time: 0.16 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 104mb, available GPU memory: 5122mb +Used host memory: 104mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 104mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 128mb, available GPU memory: 4920mb +----- +Mem stats: +Total: 202 +Alphas: 16 +GI albedos: 4 +GI lightmaps: 80 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4162 +----- +Render time: 0.188 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 104mb, available GPU memory: 5122mb +Used host memory: 104mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 104mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 128mb, available GPU memory: 4920mb +----- +Mem stats: +Total: 202 +Alphas: 16 +GI albedos: 4 +GI lightmaps: 80 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4162 +----- +Render time: 0.132 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 104mb, available GPU memory: 5122mb +Used host memory: 104mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 104mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 128mb, available GPU memory: 4920mb +----- +Mem stats: +Total: 202 +Alphas: 16 +GI albedos: 4 +GI lightmaps: 80 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4162 +----- +Render time: 0.161 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 104mb, available GPU memory: 5122mb +Used host memory: 104mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 104mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 128mb, available GPU memory: 4920mb +----- +Mem stats: +Total: 202 +Alphas: 16 +GI albedos: 4 +GI lightmaps: 80 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4162 +----- +Render time: 0.172 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 104mb, available GPU memory: 5122mb +Used host memory: 104mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 104mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 128mb, available GPU memory: 4920mb +----- +Mem stats: +Total: 202 +Alphas: 16 +GI albedos: 4 +GI lightmaps: 80 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4162 +----- +Render time: 0.143 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 104mb, available GPU memory: 5122mb +Used host memory: 104mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 104mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 128mb, available GPU memory: 4920mb +----- +Mem stats: +Total: 202 +Alphas: 16 +GI albedos: 4 +GI lightmaps: 80 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4162 +----- +Render time: 0.126 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 104mb, available GPU memory: 5122mb +Used host memory: 104mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 104mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 128mb, available GPU memory: 4920mb +----- +Mem stats: +Total: 202 +Alphas: 16 +GI albedos: 4 +GI lightmaps: 80 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4162 +----- +Render time: 0.1 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 104mb, available GPU memory: 5122mb +Used host memory: 104mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 104mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 128mb, available GPU memory: 4920mb +----- +Mem stats: +Total: 202 +Alphas: 16 +GI albedos: 4 +GI lightmaps: 80 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4162 +----- +Render time: 0.204 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 104mb, available GPU memory: 5122mb +Used host memory: 104mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 104mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 128mb, available GPU memory: 4920mb +----- +Mem stats: +Total: 202 +Alphas: 16 +GI albedos: 4 +GI lightmaps: 80 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4162 +----- +Render time: 0.163 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 104mb, available GPU memory: 5122mb +Used host memory: 104mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 104mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 128mb, available GPU memory: 4920mb +----- +Mem stats: +Total: 202 +Alphas: 16 +GI albedos: 4 +GI lightmaps: 80 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4162 +----- +Render time: 0.172 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 104mb, available GPU memory: 5122mb +Used host memory: 104mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 104mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 128mb, available GPU memory: 4920mb +----- +Mem stats: +Total: 202 +Alphas: 16 +GI albedos: 4 +GI lightmaps: 80 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4162 +----- +Render time: 0.161 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 104mb, available GPU memory: 5122mb +Used host memory: 104mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 104mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 128mb, available GPU memory: 4920mb +----- +Mem stats: +Total: 202 +Alphas: 16 +GI albedos: 4 +GI lightmaps: 80 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4162 +----- +Render time: 0.114 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 104mb, available GPU memory: 5122mb +Used host memory: 104mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 104mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 128mb, available GPU memory: 4920mb +----- +Mem stats: +Total: 202 +Alphas: 16 +GI albedos: 4 +GI lightmaps: 80 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4162 +----- +Render time: 0.168 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 104mb, available GPU memory: 5122mb +Used host memory: 104mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 104mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 128mb, available GPU memory: 4920mb +----- +Mem stats: +Total: 202 +Alphas: 16 +GI albedos: 4 +GI lightmaps: 80 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4162 +----- +Render time: 0.154 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 104mb, available GPU memory: 5122mb +Used host memory: 104mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 104mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 128mb, available GPU memory: 4920mb +----- +Mem stats: +Total: 202 +Alphas: 16 +GI albedos: 4 +GI lightmaps: 80 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4162 +----- +Render time: 0.129 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 104mb, available GPU memory: 5122mb +Used host memory: 104mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 104mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 128mb, available GPU memory: 4920mb +----- +Mem stats: +Total: 202 +Alphas: 16 +GI albedos: 4 +GI lightmaps: 80 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4162 +----- +Render time: 0.119 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 104mb, available GPU memory: 5122mb +Used host memory: 104mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 104mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 128mb, available GPU memory: 4920mb +----- +Mem stats: +Total: 202 +Alphas: 16 +GI albedos: 4 +GI lightmaps: 80 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4162 +----- +Render time: 0.108 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 100mb, available GPU memory: 5122mb +Used host memory: 100mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_final_HDR... +Skipping pass HDR2 +Used host memory: 100mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 124mb, available GPU memory: 4922mb +----- +Mem stats: +Total: 200 +Alphas: 16 +GI albedos: 4 +GI lightmaps: 80 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4160 +----- +Render time: 0.209 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 100mb, available GPU memory: 5122mb +Used host memory: 100mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_final_HDR... +Skipping pass HDR2 +Used host memory: 100mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 124mb, available GPU memory: 4922mb +----- +Mem stats: +Total: 200 +Alphas: 16 +GI albedos: 4 +GI lightmaps: 80 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4160 +----- +Render time: 0.164 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 100mb, available GPU memory: 5122mb +Used host memory: 100mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_final_HDR... +Skipping pass HDR2 +Used host memory: 100mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 124mb, available GPU memory: 4922mb +----- +Mem stats: +Total: 200 +Alphas: 16 +GI albedos: 4 +GI lightmaps: 80 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4160 +----- +Render time: 0.159 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 100mb, available GPU memory: 5122mb +Used host memory: 100mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_final_HDR... +Skipping pass HDR2 +Used host memory: 100mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 124mb, available GPU memory: 4922mb +----- +Mem stats: +Total: 200 +Alphas: 16 +GI albedos: 4 +GI lightmaps: 80 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4160 +----- +Render time: 0.153 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 100mb, available GPU memory: 5122mb +Used host memory: 100mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_final_HDR... +Skipping pass HDR2 +Used host memory: 100mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 124mb, available GPU memory: 4922mb +----- +Mem stats: +Total: 200 +Alphas: 16 +GI albedos: 4 +GI lightmaps: 80 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4160 +----- +Render time: 0.124 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 100mb, available GPU memory: 5122mb +Used host memory: 100mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_final_HDR... +Skipping pass HDR2 +Used host memory: 100mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 124mb, available GPU memory: 4922mb +----- +Mem stats: +Total: 200 +Alphas: 16 +GI albedos: 4 +GI lightmaps: 80 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4160 +----- +Render time: 0.146 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 100mb, available GPU memory: 5122mb +Used host memory: 100mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_final_HDR... +Skipping pass HDR2 +Used host memory: 100mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 124mb, available GPU memory: 4922mb +----- +Mem stats: +Total: 200 +Alphas: 16 +GI albedos: 4 +GI lightmaps: 80 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4160 +----- +Render time: 0.169 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 100mb, available GPU memory: 5122mb +Used host memory: 100mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_final_HDR... +Skipping pass HDR2 +Used host memory: 100mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 124mb, available GPU memory: 4922mb +----- +Mem stats: +Total: 200 +Alphas: 16 +GI albedos: 4 +GI lightmaps: 80 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4160 +----- +Render time: 0.142 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 100mb, available GPU memory: 5122mb +Used host memory: 100mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_final_HDR... +Skipping pass HDR2 +Used host memory: 100mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 124mb, available GPU memory: 4922mb +----- +Mem stats: +Total: 200 +Alphas: 16 +GI albedos: 4 +GI lightmaps: 80 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4160 +----- +Render time: 0.127 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 16mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 100mb, available GPU memory: 5122mb +Used host memory: 100mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_final_HDR... +Skipping pass HDR2 +Used host memory: 100mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 124mb, available GPU memory: 4922mb +----- +Mem stats: +Total: 200 +Alphas: 16 +GI albedos: 4 +GI lightmaps: 80 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4160 +----- +Render time: 0.097 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_final_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 0mb, available GPU memory: 5122mb +Used host memory: 0mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 5056mb +----- +Mem stats: +Total: 66 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 0 +UV GBuffer: 0 +Scene: 4161 +----- +Render time: 0.051 sec + +Writing... +light_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 4958mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 4958mb +Used host memory: 0mb, available GPU memory: 4958mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 4958mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4956mb +----- +Mem stats: +Total: 2 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 0 +UV GBuffer: 0 +Scene: 4097 +----- +Render time: 0.649 sec + +Writing... +light_HDR.lz4 +Done +Init... +fixpos12 +Init... +fixpos12 +Loading geometry... +Error (1281): Invalid value + +Loading geometry... +Error (1281): Invalid value + +Init... +fixpos12 +Loading geometry... +Error (1281): Invalid value + +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 50mb, available GPU memory: 5122mb +Used host memory: 50mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LM0.lz4_HDR... +Skipping pass Mask +Used host memory: 50mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 90mb, available GPU memory: 4936mb +----- +Mem stats: +Total: 186 +Alphas: 21 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4205 +----- +Render time: 0.43 sec +Writing... +uvpos_StationShchukinskaya_LM0.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 50mb, available GPU memory: 5122mb +Used host memory: 50mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA9.lz4_HDR... +Skipping pass Mask +Used host memory: 50mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 90mb, available GPU memory: 4936mb +----- +Mem stats: +Total: 186 +Alphas: 21 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4205 +----- +Render time: 0.086 sec +Writing... +uvpos_StationShchukinskaya_LMA9.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 50mb, available GPU memory: 5122mb +Used host memory: 50mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA10.lz4_HDR... +Skipping pass Mask +Used host memory: 50mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 90mb, available GPU memory: 4936mb +----- +Mem stats: +Total: 186 +Alphas: 21 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4205 +----- +Render time: 0.082 sec +Writing... +uvpos_StationShchukinskaya_LMA10.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 50mb, available GPU memory: 5122mb +Used host memory: 50mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA6.lz4_HDR... +Skipping pass Mask +Used host memory: 50mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 90mb, available GPU memory: 4936mb +----- +Mem stats: +Total: 186 +Alphas: 21 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4205 +----- +Render time: 0.08 sec +Writing... +uvpos_StationShchukinskaya_LMA6.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 50mb, available GPU memory: 5122mb +Used host memory: 50mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA1.lz4_HDR... +Skipping pass Mask +Used host memory: 50mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 90mb, available GPU memory: 4936mb +----- +Mem stats: +Total: 186 +Alphas: 21 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4205 +----- +Render time: 0.08 sec +Writing... +uvpos_StationShchukinskaya_LMA1.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 50mb, available GPU memory: 5122mb +Used host memory: 50mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA2.lz4_HDR... +Skipping pass Mask +Used host memory: 50mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 90mb, available GPU memory: 4936mb +----- +Mem stats: +Total: 186 +Alphas: 21 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4205 +----- +Render time: 0.082 sec +Writing... +uvpos_StationShchukinskaya_LMA2.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 50mb, available GPU memory: 5122mb +Used host memory: 50mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA3.lz4_HDR... +Skipping pass Mask +Used host memory: 50mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 90mb, available GPU memory: 4936mb +----- +Mem stats: +Total: 186 +Alphas: 21 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4205 +----- +Render time: 0.082 sec +Writing... +uvpos_StationShchukinskaya_LMA3.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 50mb, available GPU memory: 5122mb +Used host memory: 50mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA5.lz4_HDR... +Skipping pass Mask +Used host memory: 50mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 90mb, available GPU memory: 4936mb +----- +Mem stats: +Total: 186 +Alphas: 21 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4205 +----- +Render time: 0.076 sec +Writing... +uvpos_StationShchukinskaya_LMA5.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 50mb, available GPU memory: 5122mb +Used host memory: 50mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA8.lz4_HDR... +Skipping pass Mask +Used host memory: 50mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 90mb, available GPU memory: 4936mb +----- +Mem stats: +Total: 186 +Alphas: 21 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4205 +----- +Render time: 0.108 sec +Writing... +uvpos_StationShchukinskaya_LMA8.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 50mb, available GPU memory: 5122mb +Used host memory: 50mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA7.lz4_HDR... +Skipping pass Mask +Used host memory: 50mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 90mb, available GPU memory: 4936mb +----- +Mem stats: +Total: 186 +Alphas: 21 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4205 +----- +Render time: 0.08 sec +Writing... +uvpos_StationShchukinskaya_LMA7.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 50mb, available GPU memory: 5122mb +Used host memory: 50mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA4.lz4_HDR... +Skipping pass Mask +Used host memory: 50mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 90mb, available GPU memory: 4936mb +----- +Mem stats: +Total: 186 +Alphas: 21 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4205 +----- +Render time: 0.09 sec +Writing... +uvpos_StationShchukinskaya_LMA4.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 53mb, available GPU memory: 5122mb +Used host memory: 53mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 53mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 69mb, available GPU memory: 4960mb +----- +Mem stats: +Total: 162 +Alphas: 21 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4209 +----- +Render time: 0.562 sec + +Writing... +light_1620243752_0_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 53mb, available GPU memory: 5122mb +Used host memory: 53mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 53mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 69mb, available GPU memory: 4960mb +----- +Mem stats: +Total: 162 +Alphas: 21 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4209 +----- +Render time: 0.081 sec + +Writing... +light_1620243752_9_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 53mb, available GPU memory: 5122mb +Used host memory: 53mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_10_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 53mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 69mb, available GPU memory: 4960mb +----- +Mem stats: +Total: 162 +Alphas: 21 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4209 +----- +Render time: 0.09 sec + +Writing... +light_1620243752_10_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 53mb, available GPU memory: 5122mb +Used host memory: 53mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_6_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 53mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 69mb, available GPU memory: 4960mb +----- +Mem stats: +Total: 162 +Alphas: 21 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4209 +----- +Render time: 0.098 sec + +Writing... +light_1620243752_6_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 53mb, available GPU memory: 5122mb +Used host memory: 53mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_1_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 53mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 69mb, available GPU memory: 4960mb +----- +Mem stats: +Total: 162 +Alphas: 21 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4209 +----- +Render time: 0.102 sec + +Writing... +light_1620243752_1_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 53mb, available GPU memory: 5122mb +Used host memory: 53mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_2_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 53mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 69mb, available GPU memory: 4960mb +----- +Mem stats: +Total: 162 +Alphas: 21 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4209 +----- +Render time: 0.126 sec + +Writing... +light_1620243752_2_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 53mb, available GPU memory: 5122mb +Used host memory: 53mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_3_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 53mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 69mb, available GPU memory: 4960mb +----- +Mem stats: +Total: 162 +Alphas: 21 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4209 +----- +Render time: 0.099 sec + +Writing... +light_1620243752_3_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 53mb, available GPU memory: 5122mb +Used host memory: 53mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_5_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 53mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 69mb, available GPU memory: 4960mb +----- +Mem stats: +Total: 162 +Alphas: 21 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4209 +----- +Render time: 0.09 sec + +Writing... +light_1620243752_5_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 53mb, available GPU memory: 5122mb +Used host memory: 53mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 53mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 69mb, available GPU memory: 4960mb +----- +Mem stats: +Total: 162 +Alphas: 21 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4209 +----- +Render time: 0.116 sec + +Writing... +light_1620243752_8_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 53mb, available GPU memory: 5122mb +Used host memory: 53mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_7_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 53mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 69mb, available GPU memory: 4960mb +----- +Mem stats: +Total: 162 +Alphas: 21 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4209 +----- +Render time: 0.116 sec + +Writing... +light_1620243752_7_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 53mb, available GPU memory: 5122mb +Used host memory: 53mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_4_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 53mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 69mb, available GPU memory: 4960mb +----- +Mem stats: +Total: 162 +Alphas: 21 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4209 +----- +Render time: 0.157 sec + +Writing... +light_1620243752_4_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 147mb, available GPU memory: 5122mb +Used host memory: 147mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 147mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 171mb, available GPU memory: 4858mb +----- +Mem stats: +Total: 264 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 88 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.526 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 147mb, available GPU memory: 5122mb +Used host memory: 147mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 147mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 171mb, available GPU memory: 4858mb +----- +Mem stats: +Total: 264 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 88 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.145 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 147mb, available GPU memory: 5122mb +Used host memory: 147mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 147mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 171mb, available GPU memory: 4858mb +----- +Mem stats: +Total: 264 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 88 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.162 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 147mb, available GPU memory: 5122mb +Used host memory: 147mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 147mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 171mb, available GPU memory: 4858mb +----- +Mem stats: +Total: 264 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 88 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.179 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 147mb, available GPU memory: 5122mb +Used host memory: 147mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 147mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 171mb, available GPU memory: 4858mb +----- +Mem stats: +Total: 264 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 88 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.195 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 147mb, available GPU memory: 5122mb +Used host memory: 147mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 147mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 171mb, available GPU memory: 4858mb +----- +Mem stats: +Total: 264 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 88 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.171 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 147mb, available GPU memory: 5122mb +Used host memory: 147mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 147mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 171mb, available GPU memory: 4858mb +----- +Mem stats: +Total: 264 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 88 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.161 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 147mb, available GPU memory: 5122mb +Used host memory: 147mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 147mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 171mb, available GPU memory: 4858mb +----- +Mem stats: +Total: 264 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 88 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.211 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 147mb, available GPU memory: 5122mb +Used host memory: 147mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 147mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 171mb, available GPU memory: 4858mb +----- +Mem stats: +Total: 264 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 88 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.239 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 147mb, available GPU memory: 5122mb +Used host memory: 147mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 147mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 171mb, available GPU memory: 4858mb +----- +Mem stats: +Total: 264 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 88 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.223 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 147mb, available GPU memory: 5122mb +Used host memory: 147mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 147mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 171mb, available GPU memory: 4858mb +----- +Mem stats: +Total: 264 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 88 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.236 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 147mb, available GPU memory: 5122mb +Used host memory: 147mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 147mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 171mb, available GPU memory: 4858mb +----- +Mem stats: +Total: 264 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 88 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.168 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 147mb, available GPU memory: 5122mb +Used host memory: 147mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 147mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 171mb, available GPU memory: 4858mb +----- +Mem stats: +Total: 264 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 88 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.126 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 147mb, available GPU memory: 5122mb +Used host memory: 147mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 147mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 171mb, available GPU memory: 4858mb +----- +Mem stats: +Total: 264 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 88 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.154 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 147mb, available GPU memory: 5122mb +Used host memory: 147mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 147mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 171mb, available GPU memory: 4858mb +----- +Mem stats: +Total: 264 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 88 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.195 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 147mb, available GPU memory: 5122mb +Used host memory: 147mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 147mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 171mb, available GPU memory: 4858mb +----- +Mem stats: +Total: 264 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 88 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.172 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 147mb, available GPU memory: 5122mb +Used host memory: 147mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 147mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 171mb, available GPU memory: 4858mb +----- +Mem stats: +Total: 264 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 88 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.167 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 147mb, available GPU memory: 5122mb +Used host memory: 147mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 147mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 171mb, available GPU memory: 4858mb +----- +Mem stats: +Total: 264 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 88 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.17 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 147mb, available GPU memory: 5122mb +Used host memory: 147mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 147mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 171mb, available GPU memory: 4858mb +----- +Mem stats: +Total: 264 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 88 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.209 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 147mb, available GPU memory: 5122mb +Used host memory: 147mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 147mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 171mb, available GPU memory: 4858mb +----- +Mem stats: +Total: 264 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 88 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.24 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 147mb, available GPU memory: 5122mb +Used host memory: 147mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 147mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 171mb, available GPU memory: 4858mb +----- +Mem stats: +Total: 264 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 88 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.232 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 147mb, available GPU memory: 5122mb +Used host memory: 147mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 147mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 171mb, available GPU memory: 4858mb +----- +Mem stats: +Total: 264 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 88 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.22 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 147mb, available GPU memory: 5122mb +Used host memory: 147mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 147mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 171mb, available GPU memory: 4858mb +----- +Mem stats: +Total: 264 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 88 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.168 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 147mb, available GPU memory: 5122mb +Used host memory: 147mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 147mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 171mb, available GPU memory: 4858mb +----- +Mem stats: +Total: 264 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 88 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.118 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 147mb, available GPU memory: 5122mb +Used host memory: 147mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 147mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 171mb, available GPU memory: 4858mb +----- +Mem stats: +Total: 264 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 88 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.153 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 147mb, available GPU memory: 5122mb +Used host memory: 147mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 147mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 171mb, available GPU memory: 4858mb +----- +Mem stats: +Total: 264 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 88 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.18 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 147mb, available GPU memory: 5122mb +Used host memory: 147mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 147mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 171mb, available GPU memory: 4858mb +----- +Mem stats: +Total: 264 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 88 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.195 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 147mb, available GPU memory: 5122mb +Used host memory: 147mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 147mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 171mb, available GPU memory: 4858mb +----- +Mem stats: +Total: 264 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 88 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.176 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 147mb, available GPU memory: 5122mb +Used host memory: 147mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 147mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 171mb, available GPU memory: 4858mb +----- +Mem stats: +Total: 264 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 88 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.155 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 147mb, available GPU memory: 5122mb +Used host memory: 147mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 147mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 171mb, available GPU memory: 4858mb +----- +Mem stats: +Total: 264 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 88 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.25 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 147mb, available GPU memory: 5122mb +Used host memory: 147mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 147mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 171mb, available GPU memory: 4858mb +----- +Mem stats: +Total: 264 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 88 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.229 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 147mb, available GPU memory: 5122mb +Used host memory: 147mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 147mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 171mb, available GPU memory: 4858mb +----- +Mem stats: +Total: 264 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 88 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.21 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 147mb, available GPU memory: 5122mb +Used host memory: 147mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 147mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 171mb, available GPU memory: 4858mb +----- +Mem stats: +Total: 264 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 88 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.215 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 147mb, available GPU memory: 5122mb +Used host memory: 147mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 147mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 171mb, available GPU memory: 4858mb +----- +Mem stats: +Total: 264 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 88 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.171 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 147mb, available GPU memory: 5122mb +Used host memory: 147mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 147mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 171mb, available GPU memory: 4858mb +----- +Mem stats: +Total: 264 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 88 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.137 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 147mb, available GPU memory: 5122mb +Used host memory: 147mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 147mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 171mb, available GPU memory: 4858mb +----- +Mem stats: +Total: 264 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 88 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.169 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 147mb, available GPU memory: 5122mb +Used host memory: 147mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 147mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 171mb, available GPU memory: 4858mb +----- +Mem stats: +Total: 264 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 88 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.229 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 147mb, available GPU memory: 5122mb +Used host memory: 147mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 147mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 171mb, available GPU memory: 4858mb +----- +Mem stats: +Total: 264 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 88 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.175 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 147mb, available GPU memory: 5122mb +Used host memory: 147mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 147mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 171mb, available GPU memory: 4858mb +----- +Mem stats: +Total: 264 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 88 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.173 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 147mb, available GPU memory: 5122mb +Used host memory: 147mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 147mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 171mb, available GPU memory: 4858mb +----- +Mem stats: +Total: 264 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 88 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.168 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 147mb, available GPU memory: 5122mb +Used host memory: 147mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 147mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 171mb, available GPU memory: 4858mb +----- +Mem stats: +Total: 264 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 88 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.22 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 147mb, available GPU memory: 5122mb +Used host memory: 147mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 147mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 171mb, available GPU memory: 4858mb +----- +Mem stats: +Total: 264 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 88 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.232 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 147mb, available GPU memory: 5122mb +Used host memory: 147mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 147mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 171mb, available GPU memory: 4858mb +----- +Mem stats: +Total: 264 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 88 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.219 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 147mb, available GPU memory: 5122mb +Used host memory: 147mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 147mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 171mb, available GPU memory: 4858mb +----- +Mem stats: +Total: 264 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 88 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.216 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 143mb, available GPU memory: 5122mb +Used host memory: 143mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_final_HDR... +Skipping pass HDR2 +Used host memory: 143mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 167mb, available GPU memory: 4860mb +----- +Mem stats: +Total: 262 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 88 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4209 +----- +Render time: 0.156 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 143mb, available GPU memory: 5122mb +Used host memory: 143mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_final_HDR... +Skipping pass HDR2 +Used host memory: 143mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 167mb, available GPU memory: 4860mb +----- +Mem stats: +Total: 262 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 88 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4209 +----- +Render time: 0.117 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 143mb, available GPU memory: 5122mb +Used host memory: 143mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_final_HDR... +Skipping pass HDR2 +Used host memory: 143mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 167mb, available GPU memory: 4860mb +----- +Mem stats: +Total: 262 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 88 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4209 +----- +Render time: 0.147 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 143mb, available GPU memory: 5122mb +Used host memory: 143mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_final_HDR... +Skipping pass HDR2 +Used host memory: 143mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 167mb, available GPU memory: 4860mb +----- +Mem stats: +Total: 262 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 88 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4209 +----- +Render time: 0.186 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 143mb, available GPU memory: 5122mb +Used host memory: 143mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_final_HDR... +Skipping pass HDR2 +Used host memory: 143mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 167mb, available GPU memory: 4860mb +----- +Mem stats: +Total: 262 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 88 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4209 +----- +Render time: 0.185 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 143mb, available GPU memory: 5122mb +Used host memory: 143mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_final_HDR... +Skipping pass HDR2 +Used host memory: 143mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 167mb, available GPU memory: 4860mb +----- +Mem stats: +Total: 262 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 88 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4209 +----- +Render time: 0.175 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 143mb, available GPU memory: 5122mb +Used host memory: 143mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_final_HDR... +Skipping pass HDR2 +Used host memory: 143mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 167mb, available GPU memory: 4860mb +----- +Mem stats: +Total: 262 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 88 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4209 +----- +Render time: 0.155 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 143mb, available GPU memory: 5122mb +Used host memory: 143mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_final_HDR... +Skipping pass HDR2 +Used host memory: 143mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 167mb, available GPU memory: 4860mb +----- +Mem stats: +Total: 262 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 88 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4209 +----- +Render time: 0.212 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 143mb, available GPU memory: 5122mb +Used host memory: 143mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_final_HDR... +Skipping pass HDR2 +Used host memory: 143mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 167mb, available GPU memory: 4860mb +----- +Mem stats: +Total: 262 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 88 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4209 +----- +Render time: 0.236 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 143mb, available GPU memory: 5122mb +Used host memory: 143mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_final_HDR... +Skipping pass HDR2 +Used host memory: 143mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 167mb, available GPU memory: 4860mb +----- +Mem stats: +Total: 262 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 88 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4209 +----- +Render time: 0.215 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 143mb, available GPU memory: 5122mb +Used host memory: 143mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_final_HDR... +Skipping pass HDR2 +Used host memory: 143mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 167mb, available GPU memory: 4860mb +----- +Mem stats: +Total: 262 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 88 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4209 +----- +Render time: 0.206 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_final_HDR.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 50mb, available GPU memory: 5122mb +Used host memory: 50mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LM0.lz4_HDR... +Skipping pass Mask +Used host memory: 50mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 90mb, available GPU memory: 4936mb +----- +Mem stats: +Total: 186 +Alphas: 21 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4205 +----- +Render time: 0.139 sec +Writing... +uvpos_StationShchukinskaya_LM0.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 50mb, available GPU memory: 5122mb +Used host memory: 50mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA15.lz4_HDR... +Skipping pass Mask +Used host memory: 50mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 60mb, available GPU memory: 4976mb +----- +Mem stats: +Total: 146 +Alphas: 21 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 4 +UV GBuffer: 10 +Scene: 4207 +----- +Render time: 0.065 sec +Writing... +uvpos_StationShchukinskaya_LMA15.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 50mb, available GPU memory: 5122mb +Used host memory: 50mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA11.lz4_HDR... +Skipping pass Mask +Used host memory: 50mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 90mb, available GPU memory: 4936mb +----- +Mem stats: +Total: 186 +Alphas: 21 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4205 +----- +Render time: 0.081 sec +Writing... +uvpos_StationShchukinskaya_LMA11.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 50mb, available GPU memory: 5122mb +Used host memory: 50mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA14.lz4_HDR... +Skipping pass Mask +Used host memory: 50mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 60mb, available GPU memory: 4976mb +----- +Mem stats: +Total: 146 +Alphas: 21 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 4 +UV GBuffer: 10 +Scene: 4207 +----- +Render time: 0.069 sec +Writing... +uvpos_StationShchukinskaya_LMA14.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 50mb, available GPU memory: 5122mb +Used host memory: 50mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA12.lz4_HDR... +Skipping pass Mask +Used host memory: 50mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 90mb, available GPU memory: 4936mb +----- +Mem stats: +Total: 186 +Alphas: 21 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4205 +----- +Render time: 0.137 sec +Writing... +uvpos_StationShchukinskaya_LMA12.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 50mb, available GPU memory: 5122mb +Used host memory: 50mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA13.lz4_HDR... +Skipping pass Mask +Used host memory: 50mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 90mb, available GPU memory: 4936mb +----- +Mem stats: +Total: 186 +Alphas: 21 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4205 +----- +Render time: 0.114 sec +Writing... +uvpos_StationShchukinskaya_LMA13.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 50mb, available GPU memory: 5122mb +Used host memory: 50mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA9.lz4_HDR... +Skipping pass Mask +Used host memory: 50mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 90mb, available GPU memory: 4936mb +----- +Mem stats: +Total: 186 +Alphas: 21 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4205 +----- +Render time: 0.082 sec +Writing... +uvpos_StationShchukinskaya_LMA9.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 50mb, available GPU memory: 5122mb +Used host memory: 50mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA10.lz4_HDR... +Skipping pass Mask +Used host memory: 50mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 90mb, available GPU memory: 4936mb +----- +Mem stats: +Total: 186 +Alphas: 21 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4205 +----- +Render time: 0.08 sec +Writing... +uvpos_StationShchukinskaya_LMA10.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 50mb, available GPU memory: 5122mb +Used host memory: 50mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA6.lz4_HDR... +Skipping pass Mask +Used host memory: 50mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 90mb, available GPU memory: 4936mb +----- +Mem stats: +Total: 186 +Alphas: 21 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4205 +----- +Render time: 0.085 sec +Writing... +uvpos_StationShchukinskaya_LMA6.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 50mb, available GPU memory: 5122mb +Used host memory: 50mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA1.lz4_HDR... +Skipping pass Mask +Used host memory: 50mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 90mb, available GPU memory: 4936mb +----- +Mem stats: +Total: 186 +Alphas: 21 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4205 +----- +Render time: 0.111 sec +Writing... +uvpos_StationShchukinskaya_LMA1.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 50mb, available GPU memory: 5122mb +Used host memory: 50mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA2.lz4_HDR... +Skipping pass Mask +Used host memory: 50mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 90mb, available GPU memory: 4936mb +----- +Mem stats: +Total: 186 +Alphas: 21 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4205 +----- +Render time: 0.08 sec +Writing... +uvpos_StationShchukinskaya_LMA2.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 50mb, available GPU memory: 5122mb +Used host memory: 50mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA3.lz4_HDR... +Skipping pass Mask +Used host memory: 50mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 90mb, available GPU memory: 4936mb +----- +Mem stats: +Total: 186 +Alphas: 21 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4205 +----- +Render time: 0.073 sec +Writing... +uvpos_StationShchukinskaya_LMA3.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 50mb, available GPU memory: 5122mb +Used host memory: 50mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA5.lz4_HDR... +Skipping pass Mask +Used host memory: 50mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 90mb, available GPU memory: 4936mb +----- +Mem stats: +Total: 186 +Alphas: 21 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4205 +----- +Render time: 0.105 sec +Writing... +uvpos_StationShchukinskaya_LMA5.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 50mb, available GPU memory: 5122mb +Used host memory: 50mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA8.lz4_HDR... +Skipping pass Mask +Used host memory: 50mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 90mb, available GPU memory: 4936mb +----- +Mem stats: +Total: 186 +Alphas: 21 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4205 +----- +Render time: 0.117 sec +Writing... +uvpos_StationShchukinskaya_LMA8.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 50mb, available GPU memory: 5122mb +Used host memory: 50mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA7.lz4_HDR... +Skipping pass Mask +Used host memory: 50mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 90mb, available GPU memory: 4936mb +----- +Mem stats: +Total: 186 +Alphas: 21 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4205 +----- +Render time: 0.094 sec +Writing... +uvpos_StationShchukinskaya_LMA7.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 50mb, available GPU memory: 5122mb +Used host memory: 50mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA4.lz4_HDR... +Skipping pass Mask +Used host memory: 50mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 90mb, available GPU memory: 4936mb +----- +Mem stats: +Total: 186 +Alphas: 21 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4205 +----- +Render time: 0.078 sec +Writing... +uvpos_StationShchukinskaya_LMA4.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 53mb, available GPU memory: 5122mb +Used host memory: 53mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 53mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 69mb, available GPU memory: 4960mb +----- +Mem stats: +Total: 162 +Alphas: 21 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4209 +----- +Render time: 0.163 sec + +Writing... +light_1620243752_0_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 50mb, available GPU memory: 5122mb +Used host memory: 50mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_15_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 50mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 54mb, available GPU memory: 4982mb +----- +Mem stats: +Total: 140 +Alphas: 21 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 2 +UV GBuffer: 5 +Scene: 4208 +----- +Render time: 0.087 sec + +Writing... +light_1620243752_15_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 53mb, available GPU memory: 5122mb +Used host memory: 53mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_11_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 53mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 69mb, available GPU memory: 4960mb +----- +Mem stats: +Total: 162 +Alphas: 21 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4209 +----- +Render time: 0.112 sec + +Writing... +light_1620243752_11_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 50mb, available GPU memory: 5122mb +Used host memory: 50mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_14_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 50mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 54mb, available GPU memory: 4982mb +----- +Mem stats: +Total: 140 +Alphas: 21 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 2 +UV GBuffer: 5 +Scene: 4208 +----- +Render time: 0.085 sec + +Writing... +light_1620243752_14_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 53mb, available GPU memory: 5122mb +Used host memory: 53mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_12_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 53mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 69mb, available GPU memory: 4960mb +----- +Mem stats: +Total: 162 +Alphas: 21 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4209 +----- +Render time: 0.127 sec + +Writing... +light_1620243752_12_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 53mb, available GPU memory: 5122mb +Used host memory: 53mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_13_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 53mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 69mb, available GPU memory: 4960mb +----- +Mem stats: +Total: 162 +Alphas: 21 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4209 +----- +Render time: 0.114 sec + +Writing... +light_1620243752_13_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 53mb, available GPU memory: 5122mb +Used host memory: 53mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 53mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 69mb, available GPU memory: 4960mb +----- +Mem stats: +Total: 162 +Alphas: 21 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4209 +----- +Render time: 0.118 sec + +Writing... +light_1620243752_9_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 53mb, available GPU memory: 5122mb +Used host memory: 53mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_10_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 53mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 69mb, available GPU memory: 4960mb +----- +Mem stats: +Total: 162 +Alphas: 21 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4209 +----- +Render time: 0.097 sec + +Writing... +light_1620243752_10_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 53mb, available GPU memory: 5122mb +Used host memory: 53mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_6_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 53mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 69mb, available GPU memory: 4960mb +----- +Mem stats: +Total: 162 +Alphas: 21 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4209 +----- +Render time: 0.13 sec + +Writing... +light_1620243752_6_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 53mb, available GPU memory: 5122mb +Used host memory: 53mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_1_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 53mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 69mb, available GPU memory: 4960mb +----- +Mem stats: +Total: 162 +Alphas: 21 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4209 +----- +Render time: 0.119 sec + +Writing... +light_1620243752_1_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 53mb, available GPU memory: 5122mb +Used host memory: 53mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_2_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 53mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 69mb, available GPU memory: 4960mb +----- +Mem stats: +Total: 162 +Alphas: 21 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4209 +----- +Render time: 0.113 sec + +Writing... +light_1620243752_2_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 53mb, available GPU memory: 5122mb +Used host memory: 53mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_3_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 53mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 69mb, available GPU memory: 4960mb +----- +Mem stats: +Total: 162 +Alphas: 21 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4209 +----- +Render time: 0.101 sec + +Writing... +light_1620243752_3_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 53mb, available GPU memory: 5122mb +Used host memory: 53mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_5_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 53mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 69mb, available GPU memory: 4960mb +----- +Mem stats: +Total: 162 +Alphas: 21 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4209 +----- +Render time: 0.099 sec + +Writing... +light_1620243752_5_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 53mb, available GPU memory: 5122mb +Used host memory: 53mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 53mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 69mb, available GPU memory: 4960mb +----- +Mem stats: +Total: 162 +Alphas: 21 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4209 +----- +Render time: 0.119 sec + +Writing... +light_1620243752_8_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 53mb, available GPU memory: 5122mb +Used host memory: 53mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_7_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 53mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 69mb, available GPU memory: 4960mb +----- +Mem stats: +Total: 162 +Alphas: 21 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4209 +----- +Render time: 0.128 sec + +Writing... +light_1620243752_7_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 53mb, available GPU memory: 5122mb +Used host memory: 53mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_4_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 53mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 69mb, available GPU memory: 4960mb +----- +Mem stats: +Total: 162 +Alphas: 21 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4209 +----- +Render time: 0.155 sec + +Writing... +light_1620243752_4_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 175mb, available GPU memory: 5122mb +Used host memory: 175mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 175mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 199mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.601 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 169mb, available GPU memory: 5122mb +Used host memory: 169mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 169mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 175mb, available GPU memory: 4860mb +----- +Mem stats: +Total: 262 +Alphas: 21 +GI albedos: 1 +GI lightmaps: 116 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4211 +----- +Render time: 0.117 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 175mb, available GPU memory: 5122mb +Used host memory: 175mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 175mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 199mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.217 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 169mb, available GPU memory: 5122mb +Used host memory: 169mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 169mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 175mb, available GPU memory: 4860mb +----- +Mem stats: +Total: 262 +Alphas: 21 +GI albedos: 1 +GI lightmaps: 116 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4211 +----- +Render time: 0.109 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 175mb, available GPU memory: 5122mb +Used host memory: 175mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 175mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 199mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.292 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 175mb, available GPU memory: 5122mb +Used host memory: 175mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 175mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 199mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.208 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 175mb, available GPU memory: 5122mb +Used host memory: 175mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 175mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 199mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.13 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 175mb, available GPU memory: 5122mb +Used host memory: 175mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 175mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 199mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.17 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 175mb, available GPU memory: 5122mb +Used host memory: 175mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 175mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 199mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.205 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 175mb, available GPU memory: 5122mb +Used host memory: 175mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 175mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 199mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.186 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 175mb, available GPU memory: 5122mb +Used host memory: 175mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 175mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 199mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.207 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 175mb, available GPU memory: 5122mb +Used host memory: 175mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 175mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 199mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.167 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 175mb, available GPU memory: 5122mb +Used host memory: 175mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 175mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 199mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.239 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 175mb, available GPU memory: 5122mb +Used host memory: 175mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 175mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 199mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.25 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 175mb, available GPU memory: 5122mb +Used host memory: 175mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 175mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 199mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.228 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 175mb, available GPU memory: 5122mb +Used host memory: 175mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 175mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 199mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.225 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 175mb, available GPU memory: 5122mb +Used host memory: 175mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 175mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 199mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.192 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 169mb, available GPU memory: 5122mb +Used host memory: 169mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 169mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 175mb, available GPU memory: 4860mb +----- +Mem stats: +Total: 262 +Alphas: 21 +GI albedos: 1 +GI lightmaps: 116 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4211 +----- +Render time: 0.123 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 175mb, available GPU memory: 5122mb +Used host memory: 175mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 175mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 199mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.232 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 169mb, available GPU memory: 5122mb +Used host memory: 169mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 169mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 175mb, available GPU memory: 4860mb +----- +Mem stats: +Total: 262 +Alphas: 21 +GI albedos: 1 +GI lightmaps: 116 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4211 +----- +Render time: 0.112 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 175mb, available GPU memory: 5122mb +Used host memory: 175mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 175mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 199mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.286 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 175mb, available GPU memory: 5122mb +Used host memory: 175mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 175mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 199mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.211 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 175mb, available GPU memory: 5122mb +Used host memory: 175mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 175mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 199mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.131 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 175mb, available GPU memory: 5122mb +Used host memory: 175mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 175mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 199mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.17 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 175mb, available GPU memory: 5122mb +Used host memory: 175mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 175mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 199mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.189 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 175mb, available GPU memory: 5122mb +Used host memory: 175mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 175mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 199mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.208 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 175mb, available GPU memory: 5122mb +Used host memory: 175mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 175mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 199mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.19 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 175mb, available GPU memory: 5122mb +Used host memory: 175mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 175mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 199mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.185 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 175mb, available GPU memory: 5122mb +Used host memory: 175mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 175mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 199mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.241 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 175mb, available GPU memory: 5122mb +Used host memory: 175mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 175mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 199mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.243 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 175mb, available GPU memory: 5122mb +Used host memory: 175mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 175mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 199mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.236 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 175mb, available GPU memory: 5122mb +Used host memory: 175mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 175mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 199mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.226 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 175mb, available GPU memory: 5122mb +Used host memory: 175mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 175mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 199mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.188 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 169mb, available GPU memory: 5122mb +Used host memory: 169mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 169mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 175mb, available GPU memory: 4860mb +----- +Mem stats: +Total: 262 +Alphas: 21 +GI albedos: 1 +GI lightmaps: 116 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4211 +----- +Render time: 0.12 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 175mb, available GPU memory: 5122mb +Used host memory: 175mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 175mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 199mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.217 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 169mb, available GPU memory: 5122mb +Used host memory: 169mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 169mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 175mb, available GPU memory: 4860mb +----- +Mem stats: +Total: 262 +Alphas: 21 +GI albedos: 1 +GI lightmaps: 116 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4211 +----- +Render time: 0.133 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 175mb, available GPU memory: 5122mb +Used host memory: 175mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 175mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 199mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.285 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 175mb, available GPU memory: 5122mb +Used host memory: 175mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 175mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 199mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.238 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 175mb, available GPU memory: 5122mb +Used host memory: 175mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 175mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 199mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.161 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 175mb, available GPU memory: 5122mb +Used host memory: 175mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 175mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 199mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.173 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 175mb, available GPU memory: 5122mb +Used host memory: 175mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 175mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 199mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.192 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 175mb, available GPU memory: 5122mb +Used host memory: 175mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 175mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 199mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.186 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 175mb, available GPU memory: 5122mb +Used host memory: 175mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 175mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 199mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.203 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 175mb, available GPU memory: 5122mb +Used host memory: 175mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 175mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 199mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.187 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 175mb, available GPU memory: 5122mb +Used host memory: 175mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 175mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 199mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.227 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 175mb, available GPU memory: 5122mb +Used host memory: 175mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 175mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 199mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.242 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 175mb, available GPU memory: 5122mb +Used host memory: 175mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 175mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 199mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.229 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 175mb, available GPU memory: 5122mb +Used host memory: 175mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 175mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 199mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.223 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 175mb, available GPU memory: 5122mb +Used host memory: 175mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 175mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 199mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.189 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 169mb, available GPU memory: 5122mb +Used host memory: 169mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 169mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 175mb, available GPU memory: 4860mb +----- +Mem stats: +Total: 262 +Alphas: 21 +GI albedos: 1 +GI lightmaps: 116 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4211 +----- +Render time: 0.116 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 175mb, available GPU memory: 5122mb +Used host memory: 175mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 175mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 199mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.219 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 169mb, available GPU memory: 5122mb +Used host memory: 169mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 169mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 175mb, available GPU memory: 4860mb +----- +Mem stats: +Total: 262 +Alphas: 21 +GI albedos: 1 +GI lightmaps: 116 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4211 +----- +Render time: 0.114 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 175mb, available GPU memory: 5122mb +Used host memory: 175mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 175mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 199mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.267 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 175mb, available GPU memory: 5122mb +Used host memory: 175mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 175mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 199mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.21 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 175mb, available GPU memory: 5122mb +Used host memory: 175mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 175mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 199mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.133 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 175mb, available GPU memory: 5122mb +Used host memory: 175mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 175mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 199mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.174 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 175mb, available GPU memory: 5122mb +Used host memory: 175mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 175mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 199mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.191 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 175mb, available GPU memory: 5122mb +Used host memory: 175mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 175mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 199mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.193 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 175mb, available GPU memory: 5122mb +Used host memory: 175mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 175mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 199mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.195 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 175mb, available GPU memory: 5122mb +Used host memory: 175mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 175mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 199mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.181 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 175mb, available GPU memory: 5122mb +Used host memory: 175mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 175mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 199mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.24 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 175mb, available GPU memory: 5122mb +Used host memory: 175mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 175mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 199mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.251 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 175mb, available GPU memory: 5122mb +Used host memory: 175mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 175mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 199mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.229 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 175mb, available GPU memory: 5122mb +Used host memory: 175mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 175mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 199mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4211 +----- +Render time: 0.215 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 171mb, available GPU memory: 5122mb +Used host memory: 171mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_final_HDR... +Skipping pass HDR2 +Used host memory: 171mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 195mb, available GPU memory: 4832mb +----- +Mem stats: +Total: 290 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4209 +----- +Render time: 0.186 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 168mb, available GPU memory: 5122mb +Used host memory: 168mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA15_final_HDR... +Skipping pass HDR2 +Used host memory: 168mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 174mb, available GPU memory: 4860mb +----- +Mem stats: +Total: 262 +Alphas: 21 +GI albedos: 1 +GI lightmaps: 116 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4211 +----- +Render time: 0.113 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA15_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 171mb, available GPU memory: 5122mb +Used host memory: 171mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_final_HDR... +Skipping pass HDR2 +Used host memory: 171mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 195mb, available GPU memory: 4832mb +----- +Mem stats: +Total: 290 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4209 +----- +Render time: 0.212 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 168mb, available GPU memory: 5122mb +Used host memory: 168mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA14_final_HDR... +Skipping pass HDR2 +Used host memory: 168mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 174mb, available GPU memory: 4860mb +----- +Mem stats: +Total: 262 +Alphas: 21 +GI albedos: 1 +GI lightmaps: 116 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4211 +----- +Render time: 0.115 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA14_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 171mb, available GPU memory: 5122mb +Used host memory: 171mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA12_final_HDR... +Skipping pass HDR2 +Used host memory: 171mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 195mb, available GPU memory: 4832mb +----- +Mem stats: +Total: 290 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4209 +----- +Render time: 0.271 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 171mb, available GPU memory: 5122mb +Used host memory: 171mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA13_final_HDR... +Skipping pass HDR2 +Used host memory: 171mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 195mb, available GPU memory: 4832mb +----- +Mem stats: +Total: 290 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4209 +----- +Render time: 0.204 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA13_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 171mb, available GPU memory: 5122mb +Used host memory: 171mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_final_HDR... +Skipping pass HDR2 +Used host memory: 171mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 195mb, available GPU memory: 4832mb +----- +Mem stats: +Total: 290 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4209 +----- +Render time: 0.133 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 171mb, available GPU memory: 5122mb +Used host memory: 171mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_final_HDR... +Skipping pass HDR2 +Used host memory: 171mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 195mb, available GPU memory: 4832mb +----- +Mem stats: +Total: 290 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4209 +----- +Render time: 0.168 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 171mb, available GPU memory: 5122mb +Used host memory: 171mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_final_HDR... +Skipping pass HDR2 +Used host memory: 171mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 195mb, available GPU memory: 4832mb +----- +Mem stats: +Total: 290 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4209 +----- +Render time: 0.196 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 171mb, available GPU memory: 5122mb +Used host memory: 171mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_final_HDR... +Skipping pass HDR2 +Used host memory: 171mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 195mb, available GPU memory: 4832mb +----- +Mem stats: +Total: 290 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4209 +----- +Render time: 0.195 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 171mb, available GPU memory: 5122mb +Used host memory: 171mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_final_HDR... +Skipping pass HDR2 +Used host memory: 171mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 195mb, available GPU memory: 4832mb +----- +Mem stats: +Total: 290 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4209 +----- +Render time: 0.205 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 171mb, available GPU memory: 5122mb +Used host memory: 171mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_final_HDR... +Skipping pass HDR2 +Used host memory: 171mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 195mb, available GPU memory: 4832mb +----- +Mem stats: +Total: 290 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4209 +----- +Render time: 0.178 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 171mb, available GPU memory: 5122mb +Used host memory: 171mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_final_HDR... +Skipping pass HDR2 +Used host memory: 171mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 195mb, available GPU memory: 4832mb +----- +Mem stats: +Total: 290 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4209 +----- +Render time: 0.244 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 171mb, available GPU memory: 5122mb +Used host memory: 171mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_final_HDR... +Skipping pass HDR2 +Used host memory: 171mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 195mb, available GPU memory: 4832mb +----- +Mem stats: +Total: 290 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4209 +----- +Render time: 0.231 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 171mb, available GPU memory: 5122mb +Used host memory: 171mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_final_HDR... +Skipping pass HDR2 +Used host memory: 171mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 195mb, available GPU memory: 4832mb +----- +Mem stats: +Total: 290 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4209 +----- +Render time: 0.224 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 43mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 171mb, available GPU memory: 5122mb +Used host memory: 171mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_final_HDR... +Skipping pass HDR2 +Used host memory: 171mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 195mb, available GPU memory: 4832mb +----- +Mem stats: +Total: 290 +Alphas: 21 +GI albedos: 4 +GI lightmaps: 116 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4209 +----- +Render time: 0.222 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_final_HDR.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LM0.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.801 sec +Writing... +uvpos_StationShchukinskaya_LM0.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA14.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.101 sec +Writing... +uvpos_StationShchukinskaya_LMA14.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA19.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.084 sec +Writing... +uvpos_StationShchukinskaya_LMA19.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA13.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.088 sec +Writing... +uvpos_StationShchukinskaya_LMA13.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA15.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.098 sec +Writing... +uvpos_StationShchukinskaya_LMA15.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA18.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.082 sec +Writing... +uvpos_StationShchukinskaya_LMA18.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA17.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.087 sec +Writing... +uvpos_StationShchukinskaya_LMA17.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA16.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.092 sec +Writing... +uvpos_StationShchukinskaya_LMA16.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA9.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.079 sec +Writing... +uvpos_StationShchukinskaya_LMA9.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA10.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.094 sec +Writing... +uvpos_StationShchukinskaya_LMA10.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA6.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.09 sec +Writing... +uvpos_StationShchukinskaya_LMA6.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA1.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.097 sec +Writing... +uvpos_StationShchukinskaya_LMA1.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA2.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.081 sec +Writing... +uvpos_StationShchukinskaya_LMA2.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA3.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.09 sec +Writing... +uvpos_StationShchukinskaya_LMA3.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA5.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.083 sec +Writing... +uvpos_StationShchukinskaya_LMA5.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA8.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.09 sec +Writing... +uvpos_StationShchukinskaya_LMA8.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA7.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.084 sec +Writing... +uvpos_StationShchukinskaya_LMA7.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA4.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.082 sec +Writing... +uvpos_StationShchukinskaya_LMA4.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA12.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.09 sec +Writing... +uvpos_StationShchukinskaya_LMA12.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA11.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.218 sec +Writing... +uvpos_StationShchukinskaya_LMA11.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.684 sec + +Writing... +light_1620243752_0_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_4_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.108 sec + +Writing... +light_1620243752_4_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_19_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.123 sec + +Writing... +light_1620243752_19_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_5_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.141 sec + +Writing... +light_1620243752_5_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_3_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.132 sec + +Writing... +light_1620243752_3_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_18_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.147 sec + +Writing... +light_1620243752_18_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_1_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.139 sec + +Writing... +light_1620243752_1_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_2_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.146 sec + +Writing... +light_1620243752_2_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.087 sec + +Writing... +light_1620243752_9_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.089 sec + +Writing... +light_1620243752_8_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_12_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.104 sec + +Writing... +light_1620243752_12_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_17_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.106 sec + +Writing... +light_1620243752_17_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_16_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.109 sec + +Writing... +light_1620243752_16_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_15_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.119 sec + +Writing... +light_1620243752_15_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_13_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.098 sec + +Writing... +light_1620243752_13_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_10_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.132 sec + +Writing... +light_1620243752_10_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_11_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.133 sec + +Writing... +light_1620243752_11_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_14_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.179 sec + +Writing... +light_1620243752_14_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_6_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.118 sec + +Writing... +light_1620243752_6_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_7_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.131 sec + +Writing... +light_1620243752_7_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.825 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.21 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA19.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA19_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.253 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA19_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.264 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.25 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.245 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.264 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.278 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.151 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.178 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.199 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.226 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.216 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.185 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.275 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.291 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.224 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.258 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.272 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.211 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.199 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.235 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA19.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA19_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.236 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA19_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.261 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.265 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.265 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.262 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.259 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.145 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.204 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.21 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.212 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.218 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.202 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.237 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.281 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.312 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.25 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.269 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.206 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.249 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.221 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA19.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA19_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.247 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA19_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.252 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.249 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.247 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.266 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.286 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.158 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.189 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.217 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.218 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.201 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.197 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.249 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.272 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.242 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.247 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.281 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.219 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.212 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.223 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA19.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA19_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.244 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA19_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.259 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.257 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.254 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.271 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.268 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.161 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.293 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.22 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.219 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.224 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.227 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.267 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.288 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.246 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.267 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.277 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 221mb, available GPU memory: 5122mb +Used host memory: 221mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 221mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 245mb, available GPU memory: 4784mb +----- +Mem stats: +Total: 338 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.204 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 217mb, available GPU memory: 5122mb +Used host memory: 217mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_final_HDR... +Skipping pass HDR2 +Used host memory: 217mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 241mb, available GPU memory: 4786mb +----- +Mem stats: +Total: 336 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.205 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 217mb, available GPU memory: 5122mb +Used host memory: 217mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA14_final_HDR... +Skipping pass HDR2 +Used host memory: 217mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 241mb, available GPU memory: 4786mb +----- +Mem stats: +Total: 336 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.217 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA14_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 217mb, available GPU memory: 5122mb +Used host memory: 217mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA19_final_HDR... +Skipping pass HDR2 +Used host memory: 217mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 241mb, available GPU memory: 4786mb +----- +Mem stats: +Total: 336 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.248 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA19_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 217mb, available GPU memory: 5122mb +Used host memory: 217mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA13_final_HDR... +Skipping pass HDR2 +Used host memory: 217mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 241mb, available GPU memory: 4786mb +----- +Mem stats: +Total: 336 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.258 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA13_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 217mb, available GPU memory: 5122mb +Used host memory: 217mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA15_final_HDR... +Skipping pass HDR2 +Used host memory: 217mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 241mb, available GPU memory: 4786mb +----- +Mem stats: +Total: 336 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.278 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA15_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 217mb, available GPU memory: 5122mb +Used host memory: 217mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA18_final_HDR... +Skipping pass HDR2 +Used host memory: 217mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 241mb, available GPU memory: 4786mb +----- +Mem stats: +Total: 336 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.264 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA18_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 217mb, available GPU memory: 5122mb +Used host memory: 217mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA17_final_HDR... +Skipping pass HDR2 +Used host memory: 217mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 241mb, available GPU memory: 4786mb +----- +Mem stats: +Total: 336 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.253 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA17_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 217mb, available GPU memory: 5122mb +Used host memory: 217mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA16_final_HDR... +Skipping pass HDR2 +Used host memory: 217mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 241mb, available GPU memory: 4786mb +----- +Mem stats: +Total: 336 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.26 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA16_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 217mb, available GPU memory: 5122mb +Used host memory: 217mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_final_HDR... +Skipping pass HDR2 +Used host memory: 217mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 241mb, available GPU memory: 4786mb +----- +Mem stats: +Total: 336 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.149 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 217mb, available GPU memory: 5122mb +Used host memory: 217mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_final_HDR... +Skipping pass HDR2 +Used host memory: 217mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 241mb, available GPU memory: 4786mb +----- +Mem stats: +Total: 336 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.186 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 217mb, available GPU memory: 5122mb +Used host memory: 217mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_final_HDR... +Skipping pass HDR2 +Used host memory: 217mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 241mb, available GPU memory: 4786mb +----- +Mem stats: +Total: 336 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.222 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 217mb, available GPU memory: 5122mb +Used host memory: 217mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_final_HDR... +Skipping pass HDR2 +Used host memory: 217mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 241mb, available GPU memory: 4786mb +----- +Mem stats: +Total: 336 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.211 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 217mb, available GPU memory: 5122mb +Used host memory: 217mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_final_HDR... +Skipping pass HDR2 +Used host memory: 217mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 241mb, available GPU memory: 4786mb +----- +Mem stats: +Total: 336 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.192 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 217mb, available GPU memory: 5122mb +Used host memory: 217mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_final_HDR... +Skipping pass HDR2 +Used host memory: 217mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 241mb, available GPU memory: 4786mb +----- +Mem stats: +Total: 336 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.198 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 217mb, available GPU memory: 5122mb +Used host memory: 217mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_final_HDR... +Skipping pass HDR2 +Used host memory: 217mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 241mb, available GPU memory: 4786mb +----- +Mem stats: +Total: 336 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.239 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 217mb, available GPU memory: 5122mb +Used host memory: 217mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_final_HDR... +Skipping pass HDR2 +Used host memory: 217mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 241mb, available GPU memory: 4786mb +----- +Mem stats: +Total: 336 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.274 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 217mb, available GPU memory: 5122mb +Used host memory: 217mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_final_HDR... +Skipping pass HDR2 +Used host memory: 217mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 241mb, available GPU memory: 4786mb +----- +Mem stats: +Total: 336 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.289 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 217mb, available GPU memory: 5122mb +Used host memory: 217mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_final_HDR... +Skipping pass HDR2 +Used host memory: 217mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 241mb, available GPU memory: 4786mb +----- +Mem stats: +Total: 336 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.257 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 217mb, available GPU memory: 5122mb +Used host memory: 217mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA12_final_HDR... +Skipping pass HDR2 +Used host memory: 217mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 241mb, available GPU memory: 4786mb +----- +Mem stats: +Total: 336 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.265 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 217mb, available GPU memory: 5122mb +Used host memory: 217mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_final_HDR... +Skipping pass HDR2 +Used host memory: 217mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 241mb, available GPU memory: 4786mb +----- +Mem stats: +Total: 336 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 160 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.205 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_final_HDR.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LM0.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.084 sec +Writing... +uvpos_StationShchukinskaya_LM0.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA15.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.088 sec +Writing... +uvpos_StationShchukinskaya_LMA15.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA12.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.083 sec +Writing... +uvpos_StationShchukinskaya_LMA12.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA10.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.084 sec +Writing... +uvpos_StationShchukinskaya_LMA10.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA9.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.086 sec +Writing... +uvpos_StationShchukinskaya_LMA9.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA6.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.09 sec +Writing... +uvpos_StationShchukinskaya_LMA6.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA1.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.084 sec +Writing... +uvpos_StationShchukinskaya_LMA1.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA2.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.079 sec +Writing... +uvpos_StationShchukinskaya_LMA2.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA3.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.083 sec +Writing... +uvpos_StationShchukinskaya_LMA3.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA5.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.084 sec +Writing... +uvpos_StationShchukinskaya_LMA5.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA8.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.087 sec +Writing... +uvpos_StationShchukinskaya_LMA8.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA7.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.083 sec +Writing... +uvpos_StationShchukinskaya_LMA7.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA4.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.081 sec +Writing... +uvpos_StationShchukinskaya_LMA4.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA14.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.088 sec +Writing... +uvpos_StationShchukinskaya_LMA14.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA11.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.095 sec +Writing... +uvpos_StationShchukinskaya_LMA11.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA13.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.084 sec +Writing... +uvpos_StationShchukinskaya_LMA13.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA17.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.083 sec +Writing... +uvpos_StationShchukinskaya_LMA17.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA16.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.088 sec +Writing... +uvpos_StationShchukinskaya_LMA16.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA18.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.083 sec +Writing... +uvpos_StationShchukinskaya_LMA18.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.158 sec + +Writing... +light_1620243752_0_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_2_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.106 sec + +Writing... +light_1620243752_2_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_5_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.085 sec + +Writing... +light_1620243752_5_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_7_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.09 sec + +Writing... +light_1620243752_7_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.09 sec + +Writing... +light_1620243752_9_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_11_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.126 sec + +Writing... +light_1620243752_11_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_16_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.104 sec + +Writing... +light_1620243752_16_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_15_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.11 sec + +Writing... +light_1620243752_15_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_14_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.101 sec + +Writing... +light_1620243752_14_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_12_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.093 sec + +Writing... +light_1620243752_12_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_17_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.124 sec + +Writing... +light_1620243752_17_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_10_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.112 sec + +Writing... +light_1620243752_10_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_13_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.151 sec + +Writing... +light_1620243752_13_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_3_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.122 sec + +Writing... +light_1620243752_3_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_6_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.136 sec + +Writing... +light_1620243752_6_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_4_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.107 sec + +Writing... +light_1620243752_4_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.096 sec + +Writing... +light_1620243752_8_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_1_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.099 sec + +Writing... +light_1620243752_1_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_18_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.1 sec + +Writing... +light_1620243752_18_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.617 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.209 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.207 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.137 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.164 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.215 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.221 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.208 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.191 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.259 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.28 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.231 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.229 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.241 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.255 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.22 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.247 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.253 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.2 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.232 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.201 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.231 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.144 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.164 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.187 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.222 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.194 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.173 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.226 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.269 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.236 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.247 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.232 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.25 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.213 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.238 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.249 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.198 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.224 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.207 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.214 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.149 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.178 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.186 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.196 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.206 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.169 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.226 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.267 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.237 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.237 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.241 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.255 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.219 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.243 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.261 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.196 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.195 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.211 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.216 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.137 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.159 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.2 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.215 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.208 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.189 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.266 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.268 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.236 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.267 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.232 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.257 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.218 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.24 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.253 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.206 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.221 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA15_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.216 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA15_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA12_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.233 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.147 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.17 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.2 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.218 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.207 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.191 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.255 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.268 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.23 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.235 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA14_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.239 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA14_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.247 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA13_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.22 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA13_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA17_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.238 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA17_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA16_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.252 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA16_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA18_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.196 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA18_final_HDR.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LM0.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.086 sec +Writing... +uvpos_StationShchukinskaya_LM0.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA10.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.13 sec +Writing... +uvpos_StationShchukinskaya_LMA10.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA9.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.145 sec +Writing... +uvpos_StationShchukinskaya_LMA9.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA6.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.084 sec +Writing... +uvpos_StationShchukinskaya_LMA6.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA1.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.095 sec +Writing... +uvpos_StationShchukinskaya_LMA1.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA2.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.149 sec +Writing... +uvpos_StationShchukinskaya_LMA2.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA3.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.083 sec +Writing... +uvpos_StationShchukinskaya_LMA3.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA5.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.095 sec +Writing... +uvpos_StationShchukinskaya_LMA5.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA8.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.142 sec +Writing... +uvpos_StationShchukinskaya_LMA8.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA7.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.142 sec +Writing... +uvpos_StationShchukinskaya_LMA7.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA4.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.091 sec +Writing... +uvpos_StationShchukinskaya_LMA4.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA12.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.085 sec +Writing... +uvpos_StationShchukinskaya_LMA12.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA14.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.087 sec +Writing... +uvpos_StationShchukinskaya_LMA14.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA11.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.124 sec +Writing... +uvpos_StationShchukinskaya_LMA11.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA15.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.145 sec +Writing... +uvpos_StationShchukinskaya_LMA15.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA13.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.087 sec +Writing... +uvpos_StationShchukinskaya_LMA13.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA17.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.082 sec +Writing... +uvpos_StationShchukinskaya_LMA17.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA16.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.142 sec +Writing... +uvpos_StationShchukinskaya_LMA16.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA18.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.138 sec +Writing... +uvpos_StationShchukinskaya_LMA18.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.162 sec + +Writing... +light_1620243752_0_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_7_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.133 sec + +Writing... +light_1620243752_7_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.111 sec + +Writing... +light_1620243752_9_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_11_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.158 sec + +Writing... +light_1620243752_11_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_16_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.111 sec + +Writing... +light_1620243752_16_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_15_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.15 sec + +Writing... +light_1620243752_15_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_14_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.111 sec + +Writing... +light_1620243752_14_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_12_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.139 sec + +Writing... +light_1620243752_12_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_17_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.138 sec + +Writing... +light_1620243752_17_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_10_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.167 sec + +Writing... +light_1620243752_10_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_13_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.16 sec + +Writing... +light_1620243752_13_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_5_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.11 sec + +Writing... +light_1620243752_5_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_3_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.17 sec + +Writing... +light_1620243752_3_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_6_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.125 sec + +Writing... +light_1620243752_6_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_2_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.145 sec + +Writing... +light_1620243752_2_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_4_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.107 sec + +Writing... +light_1620243752_4_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.095 sec + +Writing... +light_1620243752_8_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_1_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.099 sec + +Writing... +light_1620243752_1_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_18_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.113 sec + +Writing... +light_1620243752_18_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.233 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.149 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.194 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.21 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.232 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.21 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.2 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.261 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.279 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.237 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.239 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.217 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.243 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.263 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.2 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.218 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.253 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.256 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.208 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.235 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.153 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.192 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.214 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.215 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.201 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.178 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.244 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.272 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.238 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.26 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.219 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.247 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.254 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.199 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.244 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.249 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.259 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.21 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.224 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.154 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.185 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.201 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.208 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.222 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.188 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.264 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.27 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.242 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.236 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.214 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.254 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.27 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.193 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.226 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.267 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.273 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.217 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.229 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.153 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.185 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.207 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.206 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.219 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.187 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.238 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.272 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.236 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.249 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.21 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.254 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.256 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.199 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.251 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.243 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.253 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.196 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.224 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.17 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.185 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.2 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.21 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.22 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.183 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.231 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.272 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.241 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.241 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA12_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.214 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA14_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.242 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA14_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.259 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA15_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.197 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA15_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA13_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.225 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA13_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA17_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.27 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA17_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA16_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.288 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA16_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA18_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.199 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA18_final_HDR.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LM0.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.095 sec +Writing... +uvpos_StationShchukinskaya_LM0.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA10.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.083 sec +Writing... +uvpos_StationShchukinskaya_LMA10.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA9.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.083 sec +Writing... +uvpos_StationShchukinskaya_LMA9.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA6.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.101 sec +Writing... +uvpos_StationShchukinskaya_LMA6.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA1.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.083 sec +Writing... +uvpos_StationShchukinskaya_LMA1.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA2.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.083 sec +Writing... +uvpos_StationShchukinskaya_LMA2.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA3.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.085 sec +Writing... +uvpos_StationShchukinskaya_LMA3.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA5.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.092 sec +Writing... +uvpos_StationShchukinskaya_LMA5.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA8.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.087 sec +Writing... +uvpos_StationShchukinskaya_LMA8.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA7.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.089 sec +Writing... +uvpos_StationShchukinskaya_LMA7.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA4.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.102 sec +Writing... +uvpos_StationShchukinskaya_LMA4.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA12.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.085 sec +Writing... +uvpos_StationShchukinskaya_LMA12.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA14.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.083 sec +Writing... +uvpos_StationShchukinskaya_LMA14.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA11.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.085 sec +Writing... +uvpos_StationShchukinskaya_LMA11.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA15.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.088 sec +Writing... +uvpos_StationShchukinskaya_LMA15.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA13.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.084 sec +Writing... +uvpos_StationShchukinskaya_LMA13.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA17.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.083 sec +Writing... +uvpos_StationShchukinskaya_LMA17.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA16.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.1 sec +Writing... +uvpos_StationShchukinskaya_LMA16.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA18.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.081 sec +Writing... +uvpos_StationShchukinskaya_LMA18.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.163 sec + +Writing... +light_1620243752_0_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_7_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.08 sec + +Writing... +light_1620243752_7_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.103 sec + +Writing... +light_1620243752_9_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_11_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.097 sec + +Writing... +light_1620243752_11_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_16_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.11 sec + +Writing... +light_1620243752_16_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_15_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.102 sec + +Writing... +light_1620243752_15_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_14_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.108 sec + +Writing... +light_1620243752_14_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_12_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.099 sec + +Writing... +light_1620243752_12_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_17_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.124 sec + +Writing... +light_1620243752_17_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_10_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.118 sec + +Writing... +light_1620243752_10_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_13_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.154 sec + +Writing... +light_1620243752_13_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_5_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.087 sec + +Writing... +light_1620243752_5_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_3_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.123 sec + +Writing... +light_1620243752_3_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_6_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.125 sec + +Writing... +light_1620243752_6_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_2_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.107 sec + +Writing... +light_1620243752_2_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_4_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.127 sec + +Writing... +light_1620243752_4_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.093 sec + +Writing... +light_1620243752_8_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_1_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.113 sec + +Writing... +light_1620243752_1_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_18_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.08 sec + +Writing... +light_1620243752_18_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.228 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.164 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.172 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.194 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.201 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.191 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.176 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.228 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.263 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.231 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.238 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.214 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.249 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.263 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.211 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.243 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.246 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.26 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.189 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.194 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.145 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.175 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.204 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.212 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.199 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.18 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.267 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.272 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.24 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.239 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.254 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.258 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.268 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.196 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.224 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.241 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.248 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.196 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.205 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.145 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.187 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.223 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.198 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.19 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.173 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.259 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.263 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.23 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.249 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.218 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.248 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.271 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.193 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.208 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.237 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.25 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.188 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.194 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.161 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.186 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.199 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.202 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.2 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.199 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.265 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.273 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.245 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.245 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.211 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.234 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.25 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.192 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.234 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.264 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.28 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.216 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.205 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.147 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.177 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.187 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.212 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.199 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.175 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.225 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.256 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.234 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.229 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA12_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.245 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA14_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.256 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA14_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.25 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA15_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.188 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA15_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA13_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.214 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA13_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA17_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.237 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA17_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA16_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.243 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA16_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA18_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.187 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA18_final_HDR.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LM0.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.087 sec +Writing... +uvpos_StationShchukinskaya_LM0.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA10.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.093 sec +Writing... +uvpos_StationShchukinskaya_LMA10.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA9.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.082 sec +Writing... +uvpos_StationShchukinskaya_LMA9.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA6.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.08 sec +Writing... +uvpos_StationShchukinskaya_LMA6.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA1.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.08 sec +Writing... +uvpos_StationShchukinskaya_LMA1.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA2.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.083 sec +Writing... +uvpos_StationShchukinskaya_LMA2.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA3.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.082 sec +Writing... +uvpos_StationShchukinskaya_LMA3.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA5.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.086 sec +Writing... +uvpos_StationShchukinskaya_LMA5.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA8.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.087 sec +Writing... +uvpos_StationShchukinskaya_LMA8.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA7.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.088 sec +Writing... +uvpos_StationShchukinskaya_LMA7.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA4.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.083 sec +Writing... +uvpos_StationShchukinskaya_LMA4.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA12.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.081 sec +Writing... +uvpos_StationShchukinskaya_LMA12.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA14.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.084 sec +Writing... +uvpos_StationShchukinskaya_LMA14.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA11.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.084 sec +Writing... +uvpos_StationShchukinskaya_LMA11.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA15.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.084 sec +Writing... +uvpos_StationShchukinskaya_LMA15.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA13.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.092 sec +Writing... +uvpos_StationShchukinskaya_LMA13.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA17.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.087 sec +Writing... +uvpos_StationShchukinskaya_LMA17.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA16.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.082 sec +Writing... +uvpos_StationShchukinskaya_LMA16.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA18.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.08 sec +Writing... +uvpos_StationShchukinskaya_LMA18.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.17 sec + +Writing... +light_1620243752_0_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_7_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.076 sec + +Writing... +light_1620243752_7_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.086 sec + +Writing... +light_1620243752_9_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_11_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.096 sec + +Writing... +light_1620243752_11_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_16_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.108 sec + +Writing... +light_1620243752_16_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_15_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.107 sec + +Writing... +light_1620243752_15_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_14_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.111 sec + +Writing... +light_1620243752_14_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_12_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.102 sec + +Writing... +light_1620243752_12_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_17_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.131 sec + +Writing... +light_1620243752_17_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_10_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.124 sec + +Writing... +light_1620243752_10_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_13_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.167 sec + +Writing... +light_1620243752_13_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_5_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.084 sec + +Writing... +light_1620243752_5_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_3_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.129 sec + +Writing... +light_1620243752_3_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_6_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.122 sec + +Writing... +light_1620243752_6_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_2_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.114 sec + +Writing... +light_1620243752_2_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_4_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.104 sec + +Writing... +light_1620243752_4_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.075 sec + +Writing... +light_1620243752_8_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_1_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.11 sec + +Writing... +light_1620243752_1_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_18_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.075 sec + +Writing... +light_1620243752_18_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.241 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.144 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.187 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.198 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.228 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.193 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.177 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.287 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.279 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.238 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.244 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.219 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.269 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.265 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.192 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.235 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.252 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.26 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.209 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.228 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.147 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.175 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.199 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.225 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.194 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.199 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.238 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.297 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.241 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.249 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.225 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.25 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.265 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.207 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.225 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.248 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.267 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.204 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.204 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.146 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.19 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.196 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.232 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.188 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.175 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.262 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.265 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.244 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.239 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.219 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.246 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.258 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.186 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.221 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.249 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.263 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.2 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.2 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.141 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.186 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.203 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.222 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.206 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.177 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.226 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.268 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.231 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.255 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.209 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.255 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.264 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.189 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.221 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.255 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.258 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.205 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.215 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.137 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.175 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.205 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.217 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.198 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.196 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.267 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.275 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.25 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.258 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA12_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.229 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA14_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.26 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA14_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.269 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA15_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.196 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA15_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA13_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.23 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA13_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA17_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.286 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA17_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA16_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.262 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA16_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA18_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.201 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA18_final_HDR.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LM0.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.083 sec +Writing... +uvpos_StationShchukinskaya_LM0.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA10.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.076 sec +Writing... +uvpos_StationShchukinskaya_LMA10.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA9.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.087 sec +Writing... +uvpos_StationShchukinskaya_LMA9.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA6.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.096 sec +Writing... +uvpos_StationShchukinskaya_LMA6.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA1.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.1 sec +Writing... +uvpos_StationShchukinskaya_LMA1.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA2.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.082 sec +Writing... +uvpos_StationShchukinskaya_LMA2.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA3.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.082 sec +Writing... +uvpos_StationShchukinskaya_LMA3.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA5.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.087 sec +Writing... +uvpos_StationShchukinskaya_LMA5.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA8.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.083 sec +Writing... +uvpos_StationShchukinskaya_LMA8.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA7.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.083 sec +Writing... +uvpos_StationShchukinskaya_LMA7.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA4.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.084 sec +Writing... +uvpos_StationShchukinskaya_LMA4.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA12.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.084 sec +Writing... +uvpos_StationShchukinskaya_LMA12.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA14.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.083 sec +Writing... +uvpos_StationShchukinskaya_LMA14.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA11.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.085 sec +Writing... +uvpos_StationShchukinskaya_LMA11.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA15.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.087 sec +Writing... +uvpos_StationShchukinskaya_LMA15.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA13.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.082 sec +Writing... +uvpos_StationShchukinskaya_LMA13.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA17.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.08 sec +Writing... +uvpos_StationShchukinskaya_LMA17.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA16.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.085 sec +Writing... +uvpos_StationShchukinskaya_LMA16.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA18.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.086 sec +Writing... +uvpos_StationShchukinskaya_LMA18.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationShchukinskaya_LM0_ao_Mask... +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4964mb +----- +Mem stats: +Total: 158 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4211 +----- +Render time: 0.403 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationShchukinskaya_LMA10_ao_Mask... +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4964mb +----- +Mem stats: +Total: 158 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4211 +----- +Render time: 0.087 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationShchukinskaya_LMA9_ao_Mask... +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4964mb +----- +Mem stats: +Total: 158 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4211 +----- +Render time: 0.107 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationShchukinskaya_LMA6_ao_Mask... +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4964mb +----- +Mem stats: +Total: 158 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4211 +----- +Render time: 0.125 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationShchukinskaya_LMA1_ao_Mask... +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4964mb +----- +Mem stats: +Total: 158 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4211 +----- +Render time: 0.123 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationShchukinskaya_LMA2_ao_Mask... +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4964mb +----- +Mem stats: +Total: 158 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4211 +----- +Render time: 0.127 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationShchukinskaya_LMA3_ao_Mask... +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4964mb +----- +Mem stats: +Total: 158 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4211 +----- +Render time: 0.111 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationShchukinskaya_LMA5_ao_Mask... +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4964mb +----- +Mem stats: +Total: 158 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4211 +----- +Render time: 0.137 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationShchukinskaya_LMA8_ao_Mask... +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4964mb +----- +Mem stats: +Total: 158 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4211 +----- +Render time: 0.164 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationShchukinskaya_LMA7_ao_Mask... +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4964mb +----- +Mem stats: +Total: 158 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4211 +----- +Render time: 0.139 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationShchukinskaya_LMA4_ao_Mask... +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4964mb +----- +Mem stats: +Total: 158 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4211 +----- +Render time: 0.124 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationShchukinskaya_LMA12_ao_Mask... +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4964mb +----- +Mem stats: +Total: 158 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4211 +----- +Render time: 0.121 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationShchukinskaya_LMA14_ao_Mask... +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4964mb +----- +Mem stats: +Total: 158 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4211 +----- +Render time: 0.133 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA14_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationShchukinskaya_LMA11_ao_Mask... +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4964mb +----- +Mem stats: +Total: 158 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4211 +----- +Render time: 0.138 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationShchukinskaya_LMA15_ao_Mask... +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4964mb +----- +Mem stats: +Total: 158 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4211 +----- +Render time: 0.114 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA15_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationShchukinskaya_LMA13_ao_Mask... +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4964mb +----- +Mem stats: +Total: 158 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4211 +----- +Render time: 0.13 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA13_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationShchukinskaya_LMA17_ao_Mask... +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4964mb +----- +Mem stats: +Total: 158 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4211 +----- +Render time: 0.144 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA17_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationShchukinskaya_LMA16_ao_Mask... +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4964mb +----- +Mem stats: +Total: 158 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4211 +----- +Render time: 0.132 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA16_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationShchukinskaya_LMA18_ao_Mask... +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4964mb +----- +Mem stats: +Total: 158 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4211 +----- +Render time: 0.116 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA18_ao_Mask.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.177 sec + +Writing... +light_1620243752_0_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_7_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.085 sec + +Writing... +light_1620243752_7_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.1 sec + +Writing... +light_1620243752_9_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_11_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.098 sec + +Writing... +light_1620243752_11_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_16_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.106 sec + +Writing... +light_1620243752_16_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_15_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.11 sec + +Writing... +light_1620243752_15_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_14_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.1 sec + +Writing... +light_1620243752_14_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_12_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.095 sec + +Writing... +light_1620243752_12_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_17_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.122 sec + +Writing... +light_1620243752_17_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_10_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.125 sec + +Writing... +light_1620243752_10_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_13_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.169 sec + +Writing... +light_1620243752_13_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_5_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.087 sec + +Writing... +light_1620243752_5_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_3_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.122 sec + +Writing... +light_1620243752_3_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_6_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.13 sec + +Writing... +light_1620243752_6_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_2_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.107 sec + +Writing... +light_1620243752_2_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_4_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.112 sec + +Writing... +light_1620243752_4_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.077 sec + +Writing... +light_1620243752_8_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_1_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.105 sec + +Writing... +light_1620243752_1_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_18_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.082 sec + +Writing... +light_1620243752_18_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.24 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.151 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.159 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.2 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.202 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.193 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.168 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.234 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.289 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.227 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.237 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.206 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.235 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.267 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.192 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.23 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.243 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.25 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.194 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.218 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.141 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.184 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.205 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.189 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.189 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.172 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.248 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.276 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.241 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.25 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.213 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.244 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.255 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.212 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.236 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.254 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.256 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.197 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.211 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.153 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.176 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.215 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.203 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.195 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.181 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.231 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.271 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.243 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.263 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.228 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.235 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.251 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.2 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.226 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.265 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.266 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.196 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.191 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.145 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.169 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.22 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.211 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.208 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.192 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.228 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.267 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.229 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.242 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.206 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.254 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.272 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.186 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.215 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.277 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.26 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.196 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.201 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.141 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.175 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.205 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.214 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.206 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.188 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.28 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.279 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.228 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.245 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA12_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.203 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA14_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.234 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA14_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.252 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA15_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.199 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA15_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA13_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.224 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA13_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA17_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.245 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA17_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA16_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.256 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA16_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA18_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.19 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA18_final_HDR.lz4 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LM0.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.086 sec +Writing... +uvpos_StationShchukinskaya_LM0.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA10.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.087 sec +Writing... +uvpos_StationShchukinskaya_LMA10.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA9.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.082 sec +Writing... +uvpos_StationShchukinskaya_LMA9.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA6.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.084 sec +Writing... +uvpos_StationShchukinskaya_LMA6.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA1.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.084 sec +Writing... +uvpos_StationShchukinskaya_LMA1.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA2.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.08 sec +Writing... +uvpos_StationShchukinskaya_LMA2.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA3.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.088 sec +Writing... +uvpos_StationShchukinskaya_LMA3.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA5.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.091 sec +Writing... +uvpos_StationShchukinskaya_LMA5.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA8.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.084 sec +Writing... +uvpos_StationShchukinskaya_LMA8.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA7.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.084 sec +Writing... +uvpos_StationShchukinskaya_LMA7.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA4.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.087 sec +Writing... +uvpos_StationShchukinskaya_LMA4.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA12.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.091 sec +Writing... +uvpos_StationShchukinskaya_LMA12.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA14.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.082 sec +Writing... +uvpos_StationShchukinskaya_LMA14.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA11.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.102 sec +Writing... +uvpos_StationShchukinskaya_LMA11.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA15.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.086 sec +Writing... +uvpos_StationShchukinskaya_LMA15.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA13.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.084 sec +Writing... +uvpos_StationShchukinskaya_LMA13.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA17.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.099 sec +Writing... +uvpos_StationShchukinskaya_LMA17.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA16.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.085 sec +Writing... +uvpos_StationShchukinskaya_LMA16.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA18.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.082 sec +Writing... +uvpos_StationShchukinskaya_LMA18.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationShchukinskaya_LM0_ao_Mask... +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4964mb +----- +Mem stats: +Total: 158 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4211 +----- +Render time: 0.151 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationShchukinskaya_LMA10_ao_Mask... +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4964mb +----- +Mem stats: +Total: 158 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4211 +----- +Render time: 0.084 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationShchukinskaya_LMA9_ao_Mask... +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4964mb +----- +Mem stats: +Total: 158 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4211 +----- +Render time: 0.112 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationShchukinskaya_LMA6_ao_Mask... +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4964mb +----- +Mem stats: +Total: 158 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4211 +----- +Render time: 0.119 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationShchukinskaya_LMA1_ao_Mask... +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4964mb +----- +Mem stats: +Total: 158 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4211 +----- +Render time: 0.12 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationShchukinskaya_LMA2_ao_Mask... +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4964mb +----- +Mem stats: +Total: 158 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4211 +----- +Render time: 0.128 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationShchukinskaya_LMA3_ao_Mask... +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4964mb +----- +Mem stats: +Total: 158 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4211 +----- +Render time: 0.118 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationShchukinskaya_LMA5_ao_Mask... +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4964mb +----- +Mem stats: +Total: 158 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4211 +----- +Render time: 0.141 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationShchukinskaya_LMA8_ao_Mask... +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4964mb +----- +Mem stats: +Total: 158 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4211 +----- +Render time: 0.179 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationShchukinskaya_LMA7_ao_Mask... +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4964mb +----- +Mem stats: +Total: 158 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4211 +----- +Render time: 0.125 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationShchukinskaya_LMA4_ao_Mask... +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4964mb +----- +Mem stats: +Total: 158 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4211 +----- +Render time: 0.137 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationShchukinskaya_LMA12_ao_Mask... +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4964mb +----- +Mem stats: +Total: 158 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4211 +----- +Render time: 0.138 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationShchukinskaya_LMA14_ao_Mask... +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4964mb +----- +Mem stats: +Total: 158 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4211 +----- +Render time: 0.13 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA14_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationShchukinskaya_LMA11_ao_Mask... +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4964mb +----- +Mem stats: +Total: 158 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4211 +----- +Render time: 0.138 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationShchukinskaya_LMA15_ao_Mask... +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4964mb +----- +Mem stats: +Total: 158 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4211 +----- +Render time: 0.123 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA15_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationShchukinskaya_LMA13_ao_Mask... +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4964mb +----- +Mem stats: +Total: 158 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4211 +----- +Render time: 0.119 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA13_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationShchukinskaya_LMA17_ao_Mask... +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4964mb +----- +Mem stats: +Total: 158 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4211 +----- +Render time: 0.157 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA17_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationShchukinskaya_LMA16_ao_Mask... +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4964mb +----- +Mem stats: +Total: 158 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4211 +----- +Render time: 0.129 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA16_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationShchukinskaya_LMA18_ao_Mask... +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4964mb +----- +Mem stats: +Total: 158 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4211 +----- +Render time: 0.107 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA18_ao_Mask.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.163 sec + +Writing... +light_1620243752_0_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_7_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.085 sec + +Writing... +light_1620243752_7_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.09 sec + +Writing... +light_1620243752_9_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_11_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.104 sec + +Writing... +light_1620243752_11_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_16_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.106 sec + +Writing... +light_1620243752_16_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_15_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.105 sec + +Writing... +light_1620243752_15_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_14_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.101 sec + +Writing... +light_1620243752_14_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_12_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.092 sec + +Writing... +light_1620243752_12_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_17_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.132 sec + +Writing... +light_1620243752_17_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_10_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.126 sec + +Writing... +light_1620243752_10_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_13_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.152 sec + +Writing... +light_1620243752_13_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_5_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.093 sec + +Writing... +light_1620243752_5_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_3_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.131 sec + +Writing... +light_1620243752_3_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_6_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.136 sec + +Writing... +light_1620243752_6_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_2_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.112 sec + +Writing... +light_1620243752_2_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_4_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.106 sec + +Writing... +light_1620243752_4_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.077 sec + +Writing... +light_1620243752_8_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_1_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.107 sec + +Writing... +light_1620243752_1_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_18_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.091 sec + +Writing... +light_1620243752_18_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.22 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.161 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.17 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.195 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.2 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.193 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.173 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.23 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.265 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.234 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.239 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.221 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.258 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.274 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.191 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.224 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.248 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.254 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.19 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.208 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.136 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.181 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.205 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.207 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.191 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.176 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.261 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.299 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.227 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.262 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.208 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.254 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.263 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.196 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.218 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.244 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.268 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.2 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.194 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.138 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.179 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.196 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.197 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.192 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.169 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.226 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.329 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.246 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.234 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.205 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.248 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.257 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.192 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.232 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.245 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.254 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.193 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.189 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.15 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.175 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.212 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.206 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.196 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.197 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.234 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.283 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.243 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.235 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.204 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.24 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.255 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.19 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.228 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.265 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.26 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.199 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.2 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.15 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.161 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.215 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.212 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.193 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.172 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.266 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.274 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.243 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.244 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA12_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.227 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA14_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.244 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA14_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.253 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA15_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.196 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA15_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA13_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.219 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA13_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA17_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.258 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA17_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA16_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.265 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA16_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA18_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.22 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA18_final_HDR.lz4 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LM0.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.083 sec +Writing... +uvpos_StationShchukinskaya_LM0.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA10.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.087 sec +Writing... +uvpos_StationShchukinskaya_LMA10.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA9.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.086 sec +Writing... +uvpos_StationShchukinskaya_LMA9.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA6.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.088 sec +Writing... +uvpos_StationShchukinskaya_LMA6.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA1.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.094 sec +Writing... +uvpos_StationShchukinskaya_LMA1.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA2.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.087 sec +Writing... +uvpos_StationShchukinskaya_LMA2.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA3.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.083 sec +Writing... +uvpos_StationShchukinskaya_LMA3.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA5.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.083 sec +Writing... +uvpos_StationShchukinskaya_LMA5.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA8.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.081 sec +Writing... +uvpos_StationShchukinskaya_LMA8.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA7.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.087 sec +Writing... +uvpos_StationShchukinskaya_LMA7.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA4.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.092 sec +Writing... +uvpos_StationShchukinskaya_LMA4.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA12.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.093 sec +Writing... +uvpos_StationShchukinskaya_LMA12.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA14.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.085 sec +Writing... +uvpos_StationShchukinskaya_LMA14.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA11.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.083 sec +Writing... +uvpos_StationShchukinskaya_LMA11.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA15.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.09 sec +Writing... +uvpos_StationShchukinskaya_LMA15.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA13.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.077 sec +Writing... +uvpos_StationShchukinskaya_LMA13.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA17.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.083 sec +Writing... +uvpos_StationShchukinskaya_LMA17.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA16.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.09 sec +Writing... +uvpos_StationShchukinskaya_LMA16.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA18.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.081 sec +Writing... +uvpos_StationShchukinskaya_LMA18.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationShchukinskaya_LM0_ao_Mask... +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4964mb +----- +Mem stats: +Total: 158 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4211 +----- +Render time: 0.154 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationShchukinskaya_LMA10_ao_Mask... +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4964mb +----- +Mem stats: +Total: 158 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4211 +----- +Render time: 0.091 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationShchukinskaya_LMA9_ao_Mask... +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4964mb +----- +Mem stats: +Total: 158 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4211 +----- +Render time: 0.103 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationShchukinskaya_LMA6_ao_Mask... +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4964mb +----- +Mem stats: +Total: 158 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4211 +----- +Render time: 0.12 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationShchukinskaya_LMA1_ao_Mask... +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4964mb +----- +Mem stats: +Total: 158 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4211 +----- +Render time: 0.125 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationShchukinskaya_LMA2_ao_Mask... +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4964mb +----- +Mem stats: +Total: 158 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4211 +----- +Render time: 0.12 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationShchukinskaya_LMA3_ao_Mask... +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4964mb +----- +Mem stats: +Total: 158 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4211 +----- +Render time: 0.111 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationShchukinskaya_LMA5_ao_Mask... +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4964mb +----- +Mem stats: +Total: 158 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4211 +----- +Render time: 0.128 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationShchukinskaya_LMA8_ao_Mask... +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4964mb +----- +Mem stats: +Total: 158 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4211 +----- +Render time: 0.17 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationShchukinskaya_LMA7_ao_Mask... +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4964mb +----- +Mem stats: +Total: 158 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4211 +----- +Render time: 0.132 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationShchukinskaya_LMA4_ao_Mask... +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4964mb +----- +Mem stats: +Total: 158 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4211 +----- +Render time: 0.127 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationShchukinskaya_LMA12_ao_Mask... +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4964mb +----- +Mem stats: +Total: 158 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4211 +----- +Render time: 0.13 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationShchukinskaya_LMA14_ao_Mask... +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4964mb +----- +Mem stats: +Total: 158 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4211 +----- +Render time: 0.147 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA14_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationShchukinskaya_LMA11_ao_Mask... +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4964mb +----- +Mem stats: +Total: 158 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4211 +----- +Render time: 0.129 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationShchukinskaya_LMA15_ao_Mask... +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4964mb +----- +Mem stats: +Total: 158 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4211 +----- +Render time: 0.119 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA15_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationShchukinskaya_LMA13_ao_Mask... +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4964mb +----- +Mem stats: +Total: 158 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4211 +----- +Render time: 0.121 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA13_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationShchukinskaya_LMA17_ao_Mask... +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4964mb +----- +Mem stats: +Total: 158 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4211 +----- +Render time: 0.135 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA17_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationShchukinskaya_LMA16_ao_Mask... +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4964mb +----- +Mem stats: +Total: 158 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4211 +----- +Render time: 0.144 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA16_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationShchukinskaya_LMA18_ao_Mask... +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4964mb +----- +Mem stats: +Total: 158 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4211 +----- +Render time: 0.119 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA18_ao_Mask.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.179 sec + +Writing... +light_1620243752_0_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_7_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.096 sec + +Writing... +light_1620243752_7_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.093 sec + +Writing... +light_1620243752_9_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_11_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.097 sec + +Writing... +light_1620243752_11_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_16_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.102 sec + +Writing... +light_1620243752_16_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_15_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.104 sec + +Writing... +light_1620243752_15_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_14_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.101 sec + +Writing... +light_1620243752_14_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_12_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.1 sec + +Writing... +light_1620243752_12_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_17_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.126 sec + +Writing... +light_1620243752_17_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_10_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.124 sec + +Writing... +light_1620243752_10_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_13_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.16 sec + +Writing... +light_1620243752_13_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_5_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.082 sec + +Writing... +light_1620243752_5_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_3_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.131 sec + +Writing... +light_1620243752_3_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_6_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.134 sec + +Writing... +light_1620243752_6_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_2_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.106 sec + +Writing... +light_1620243752_2_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_4_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.103 sec + +Writing... +light_1620243752_4_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.078 sec + +Writing... +light_1620243752_8_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_1_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.118 sec + +Writing... +light_1620243752_1_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_18_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.08 sec + +Writing... +light_1620243752_18_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.232 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.153 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.166 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.212 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.207 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.209 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.175 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.238 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.271 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.235 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.249 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.214 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.241 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.266 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.192 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.244 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.242 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.265 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.205 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.187 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.137 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.183 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.207 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.212 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.197 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.178 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.254 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.266 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.231 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.235 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.21 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.248 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.271 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.192 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.229 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.249 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.256 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.195 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.197 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.152 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.174 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.192 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.195 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.188 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.188 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.271 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.273 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.229 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.234 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.202 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.239 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.268 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.21 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.215 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.246 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.255 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.205 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.24 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.141 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.183 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.204 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.214 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.207 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.196 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.269 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.281 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.247 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.253 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.232 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.239 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.262 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.203 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.236 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.245 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.266 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.195 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.205 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.142 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.162 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.19 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.201 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.199 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.188 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.232 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.271 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.248 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.247 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA12_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.206 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA14_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.239 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA14_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.25 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA15_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.191 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA15_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA13_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.259 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA13_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA17_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.263 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA17_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA16_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.253 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA16_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA18_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.193 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA18_final_HDR.lz4 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LM0.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.093 sec +Writing... +uvpos_StationShchukinskaya_LM0.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA10.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.084 sec +Writing... +uvpos_StationShchukinskaya_LMA10.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA9.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.083 sec +Writing... +uvpos_StationShchukinskaya_LMA9.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA6.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.091 sec +Writing... +uvpos_StationShchukinskaya_LMA6.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA1.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.084 sec +Writing... +uvpos_StationShchukinskaya_LMA1.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA2.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.083 sec +Writing... +uvpos_StationShchukinskaya_LMA2.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA3.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.085 sec +Writing... +uvpos_StationShchukinskaya_LMA3.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA5.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.086 sec +Writing... +uvpos_StationShchukinskaya_LMA5.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA8.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.084 sec +Writing... +uvpos_StationShchukinskaya_LMA8.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA7.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.092 sec +Writing... +uvpos_StationShchukinskaya_LMA7.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA4.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.084 sec +Writing... +uvpos_StationShchukinskaya_LMA4.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA12.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.09 sec +Writing... +uvpos_StationShchukinskaya_LMA12.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA14.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.083 sec +Writing... +uvpos_StationShchukinskaya_LMA14.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA11.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.083 sec +Writing... +uvpos_StationShchukinskaya_LMA11.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA15.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.083 sec +Writing... +uvpos_StationShchukinskaya_LMA15.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA13.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.099 sec +Writing... +uvpos_StationShchukinskaya_LMA13.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA17.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.08 sec +Writing... +uvpos_StationShchukinskaya_LMA17.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA16.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.082 sec +Writing... +uvpos_StationShchukinskaya_LMA16.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA18.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.084 sec +Writing... +uvpos_StationShchukinskaya_LMA18.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.16 sec + +Writing... +light_1620243752_0_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_7_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.078 sec + +Writing... +light_1620243752_7_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.091 sec + +Writing... +light_1620243752_9_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_11_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.101 sec + +Writing... +light_1620243752_11_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_16_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.103 sec + +Writing... +light_1620243752_16_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_15_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.099 sec + +Writing... +light_1620243752_15_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_14_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.096 sec + +Writing... +light_1620243752_14_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_12_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.096 sec + +Writing... +light_1620243752_12_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_17_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.128 sec + +Writing... +light_1620243752_17_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_10_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.122 sec + +Writing... +light_1620243752_10_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_13_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.149 sec + +Writing... +light_1620243752_13_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_5_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.085 sec + +Writing... +light_1620243752_5_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_3_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.131 sec + +Writing... +light_1620243752_3_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_6_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.118 sec + +Writing... +light_1620243752_6_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_2_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.105 sec + +Writing... +light_1620243752_2_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_4_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.11 sec + +Writing... +light_1620243752_4_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.076 sec + +Writing... +light_1620243752_8_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_1_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.127 sec + +Writing... +light_1620243752_1_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_18_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.083 sec + +Writing... +light_1620243752_18_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.228 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.133 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.164 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.199 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.195 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.186 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.197 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.225 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.262 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.225 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.245 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.202 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.26 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.261 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.229 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.238 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.274 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.266 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.194 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.226 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.155 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.186 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.2 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.217 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.226 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.171 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.256 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.267 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.24 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.234 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.228 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.234 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.267 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.19 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.217 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.248 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.281 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.198 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.221 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.149 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.182 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.208 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.197 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.199 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.186 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.24 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.266 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.233 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.247 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.237 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.243 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.249 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.221 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.237 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.255 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.248 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.2 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.228 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.14 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.203 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.204 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.227 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.203 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.169 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.253 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.294 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.246 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.241 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.249 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.236 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.253 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.2 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.218 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.241 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.269 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 213mb, available GPU memory: 5122mb +Used host memory: 213mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 213mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 237mb, available GPU memory: 4792mb +----- +Mem stats: +Total: 330 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.196 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.22 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.147 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.183 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.222 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.228 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.212 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.193 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.263 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.277 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.246 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.315 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA12_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.237 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA14_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.278 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA14_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.286 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA15_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.2 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA15_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA13_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.249 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA13_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA17_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.241 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA17_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA16_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.268 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA16_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 209mb, available GPU memory: 5122mb +Used host memory: 209mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA18_final_HDR... +Skipping pass HDR2 +Used host memory: 209mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 233mb, available GPU memory: 4794mb +----- +Mem stats: +Total: 328 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 152 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.213 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA18_final_HDR.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LM0.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 62mb, available GPU memory: 4974mb +----- +Mem stats: +Total: 148 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 4 +UV GBuffer: 10 +Scene: 4208 +----- +Render time: 0.069 sec +Writing... +uvpos_StationShchukinskaya_LM0.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA11.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 62mb, available GPU memory: 4974mb +----- +Mem stats: +Total: 148 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 4 +UV GBuffer: 10 +Scene: 4208 +----- +Render time: 0.062 sec +Writing... +uvpos_StationShchukinskaya_LMA11.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA10.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 62mb, available GPU memory: 4974mb +----- +Mem stats: +Total: 148 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 4 +UV GBuffer: 10 +Scene: 4208 +----- +Render time: 0.073 sec +Writing... +uvpos_StationShchukinskaya_LMA10.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA6.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 62mb, available GPU memory: 4974mb +----- +Mem stats: +Total: 148 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 4 +UV GBuffer: 10 +Scene: 4208 +----- +Render time: 0.066 sec +Writing... +uvpos_StationShchukinskaya_LMA6.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA1.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 62mb, available GPU memory: 4974mb +----- +Mem stats: +Total: 148 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 4 +UV GBuffer: 10 +Scene: 4208 +----- +Render time: 0.076 sec +Writing... +uvpos_StationShchukinskaya_LMA1.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA2.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 62mb, available GPU memory: 4974mb +----- +Mem stats: +Total: 148 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 4 +UV GBuffer: 10 +Scene: 4208 +----- +Render time: 0.062 sec +Writing... +uvpos_StationShchukinskaya_LMA2.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA3.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 62mb, available GPU memory: 4974mb +----- +Mem stats: +Total: 148 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 4 +UV GBuffer: 10 +Scene: 4208 +----- +Render time: 0.068 sec +Writing... +uvpos_StationShchukinskaya_LMA3.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA5.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 62mb, available GPU memory: 4974mb +----- +Mem stats: +Total: 148 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 4 +UV GBuffer: 10 +Scene: 4208 +----- +Render time: 0.069 sec +Writing... +uvpos_StationShchukinskaya_LMA5.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA9.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 62mb, available GPU memory: 4974mb +----- +Mem stats: +Total: 148 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 4 +UV GBuffer: 10 +Scene: 4208 +----- +Render time: 0.066 sec +Writing... +uvpos_StationShchukinskaya_LMA9.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA7.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 62mb, available GPU memory: 4974mb +----- +Mem stats: +Total: 148 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 4 +UV GBuffer: 10 +Scene: 4208 +----- +Render time: 0.068 sec +Writing... +uvpos_StationShchukinskaya_LMA7.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA4.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 62mb, available GPU memory: 4974mb +----- +Mem stats: +Total: 148 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 4 +UV GBuffer: 10 +Scene: 4208 +----- +Render time: 0.068 sec +Writing... +uvpos_StationShchukinskaya_LMA4.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA17.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 62mb, available GPU memory: 4974mb +----- +Mem stats: +Total: 148 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 4 +UV GBuffer: 10 +Scene: 4208 +----- +Render time: 0.063 sec +Writing... +uvpos_StationShchukinskaya_LMA17.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA24.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 62mb, available GPU memory: 4974mb +----- +Mem stats: +Total: 148 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 4 +UV GBuffer: 10 +Scene: 4208 +----- +Render time: 0.061 sec +Writing... +uvpos_StationShchukinskaya_LMA24.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA26.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 62mb, available GPU memory: 4974mb +----- +Mem stats: +Total: 148 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 4 +UV GBuffer: 10 +Scene: 4208 +----- +Render time: 0.068 sec +Writing... +uvpos_StationShchukinskaya_LMA26.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA15.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 62mb, available GPU memory: 4974mb +----- +Mem stats: +Total: 148 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 4 +UV GBuffer: 10 +Scene: 4208 +----- +Render time: 0.069 sec +Writing... +uvpos_StationShchukinskaya_LMA15.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA12.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 62mb, available GPU memory: 4974mb +----- +Mem stats: +Total: 148 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 4 +UV GBuffer: 10 +Scene: 4208 +----- +Render time: 0.075 sec +Writing... +uvpos_StationShchukinskaya_LMA12.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA16.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 62mb, available GPU memory: 4974mb +----- +Mem stats: +Total: 148 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 4 +UV GBuffer: 10 +Scene: 4208 +----- +Render time: 0.064 sec +Writing... +uvpos_StationShchukinskaya_LMA16.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA14.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 62mb, available GPU memory: 4974mb +----- +Mem stats: +Total: 148 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 4 +UV GBuffer: 10 +Scene: 4208 +----- +Render time: 0.069 sec +Writing... +uvpos_StationShchukinskaya_LMA14.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA13.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 62mb, available GPU memory: 4974mb +----- +Mem stats: +Total: 148 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 4 +UV GBuffer: 10 +Scene: 4208 +----- +Render time: 0.07 sec +Writing... +uvpos_StationShchukinskaya_LMA13.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA8.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 62mb, available GPU memory: 4974mb +----- +Mem stats: +Total: 148 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 4 +UV GBuffer: 10 +Scene: 4208 +----- +Render time: 0.062 sec +Writing... +uvpos_StationShchukinskaya_LMA8.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA21.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 62mb, available GPU memory: 4974mb +----- +Mem stats: +Total: 148 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 4 +UV GBuffer: 10 +Scene: 4208 +----- +Render time: 0.07 sec +Writing... +uvpos_StationShchukinskaya_LMA21.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA22.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 62mb, available GPU memory: 4974mb +----- +Mem stats: +Total: 148 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 4 +UV GBuffer: 10 +Scene: 4208 +----- +Render time: 0.068 sec +Writing... +uvpos_StationShchukinskaya_LMA22.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA18.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 62mb, available GPU memory: 4974mb +----- +Mem stats: +Total: 148 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 4 +UV GBuffer: 10 +Scene: 4208 +----- +Render time: 0.065 sec +Writing... +uvpos_StationShchukinskaya_LMA18.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA20.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 62mb, available GPU memory: 4974mb +----- +Mem stats: +Total: 148 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 4 +UV GBuffer: 10 +Scene: 4208 +----- +Render time: 0.069 sec +Writing... +uvpos_StationShchukinskaya_LMA20.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA23.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 62mb, available GPU memory: 4974mb +----- +Mem stats: +Total: 148 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 4 +UV GBuffer: 10 +Scene: 4208 +----- +Render time: 0.064 sec +Writing... +uvpos_StationShchukinskaya_LMA23.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA19.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 62mb, available GPU memory: 4974mb +----- +Mem stats: +Total: 148 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 4 +UV GBuffer: 10 +Scene: 4208 +----- +Render time: 0.067 sec +Writing... +uvpos_StationShchukinskaya_LMA19.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA28.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 62mb, available GPU memory: 4974mb +----- +Mem stats: +Total: 148 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 4 +UV GBuffer: 10 +Scene: 4208 +----- +Render time: 0.066 sec +Writing... +uvpos_StationShchukinskaya_LMA28.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA27.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 62mb, available GPU memory: 4974mb +----- +Mem stats: +Total: 148 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 4 +UV GBuffer: 10 +Scene: 4208 +----- +Render time: 0.068 sec +Writing... +uvpos_StationShchukinskaya_LMA27.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA25.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 62mb, available GPU memory: 4974mb +----- +Mem stats: +Total: 148 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 4 +UV GBuffer: 10 +Scene: 4208 +----- +Render time: 0.07 sec +Writing... +uvpos_StationShchukinskaya_LMA25.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA31.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 62mb, available GPU memory: 4974mb +----- +Mem stats: +Total: 148 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 4 +UV GBuffer: 10 +Scene: 4208 +----- +Render time: 0.063 sec +Writing... +uvpos_StationShchukinskaya_LMA31.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA30.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 62mb, available GPU memory: 4974mb +----- +Mem stats: +Total: 148 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 4 +UV GBuffer: 10 +Scene: 4208 +----- +Render time: 0.07 sec +Writing... +uvpos_StationShchukinskaya_LMA30.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA29.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 62mb, available GPU memory: 4974mb +----- +Mem stats: +Total: 148 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 4 +UV GBuffer: 10 +Scene: 4208 +----- +Render time: 0.062 sec +Writing... +uvpos_StationShchukinskaya_LMA29.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 56mb, available GPU memory: 4980mb +----- +Mem stats: +Total: 142 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 2 +UV GBuffer: 5 +Scene: 4209 +----- +Render time: 0.083 sec + +Writing... +light_1620243752_0_HDR.lz4 +Done +Init... +addmul +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_19_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 56mb, available GPU memory: 4980mb +----- +Mem stats: +Total: 142 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 2 +UV GBuffer: 5 +Scene: 4209 +----- +Render time: 0.067 sec + +Writing... +light_1620243752_19_HDR.lz4 +Done +Init... +addmul +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_20_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 56mb, available GPU memory: 4980mb +----- +Mem stats: +Total: 142 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 2 +UV GBuffer: 5 +Scene: 4209 +----- +Render time: 0.069 sec + +Writing... +light_1620243752_20_HDR.lz4 +Done +Init... +addmul +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_24_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 56mb, available GPU memory: 4980mb +----- +Mem stats: +Total: 142 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 2 +UV GBuffer: 5 +Scene: 4209 +----- +Render time: 0.071 sec + +Writing... +light_1620243752_24_HDR.lz4 +Done +Init... +addmul +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_29_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 56mb, available GPU memory: 4980mb +----- +Mem stats: +Total: 142 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 2 +UV GBuffer: 5 +Scene: 4209 +----- +Render time: 0.07 sec + +Writing... +light_1620243752_29_HDR.lz4 +Done +Init... +addmul +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_28_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 56mb, available GPU memory: 4980mb +----- +Mem stats: +Total: 142 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 2 +UV GBuffer: 5 +Scene: 4209 +----- +Render time: 0.088 sec + +Writing... +light_1620243752_28_HDR.lz4 +Done +Init... +addmul +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_27_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 56mb, available GPU memory: 4980mb +----- +Mem stats: +Total: 142 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 2 +UV GBuffer: 5 +Scene: 4209 +----- +Render time: 0.078 sec + +Writing... +light_1620243752_27_HDR.lz4 +Done +Init... +addmul +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_25_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 56mb, available GPU memory: 4980mb +----- +Mem stats: +Total: 142 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 2 +UV GBuffer: 5 +Scene: 4209 +----- +Render time: 0.083 sec + +Writing... +light_1620243752_25_HDR.lz4 +Done +Init... +addmul +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_21_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 56mb, available GPU memory: 4980mb +----- +Mem stats: +Total: 142 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 2 +UV GBuffer: 5 +Scene: 4209 +----- +Render time: 0.075 sec + +Writing... +light_1620243752_21_HDR.lz4 +Done +Init... +addmul +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_23_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 56mb, available GPU memory: 4980mb +----- +Mem stats: +Total: 142 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 2 +UV GBuffer: 5 +Scene: 4209 +----- +Render time: 0.101 sec + +Writing... +light_1620243752_23_HDR.lz4 +Done +Init... +addmul +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_26_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 56mb, available GPU memory: 4980mb +----- +Mem stats: +Total: 142 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 2 +UV GBuffer: 5 +Scene: 4209 +----- +Render time: 0.087 sec + +Writing... +light_1620243752_26_HDR.lz4 +Done +Init... +addmul +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_13_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 56mb, available GPU memory: 4980mb +----- +Mem stats: +Total: 142 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 2 +UV GBuffer: 5 +Scene: 4209 +----- +Render time: 0.1 sec + +Writing... +light_1620243752_13_HDR.lz4 +Done +Init... +addmul +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_6_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 56mb, available GPU memory: 4980mb +----- +Mem stats: +Total: 142 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 2 +UV GBuffer: 5 +Scene: 4209 +----- +Render time: 0.074 sec + +Writing... +light_1620243752_6_HDR.lz4 +Done +Init... +addmul +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_4_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 56mb, available GPU memory: 4980mb +----- +Mem stats: +Total: 142 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 2 +UV GBuffer: 5 +Scene: 4209 +----- +Render time: 0.076 sec + +Writing... +light_1620243752_4_HDR.lz4 +Done +Init... +addmul +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_15_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 56mb, available GPU memory: 4980mb +----- +Mem stats: +Total: 142 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 2 +UV GBuffer: 5 +Scene: 4209 +----- +Render time: 0.076 sec + +Writing... +light_1620243752_15_HDR.lz4 +Done +Init... +addmul +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_18_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 56mb, available GPU memory: 4980mb +----- +Mem stats: +Total: 142 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 2 +UV GBuffer: 5 +Scene: 4209 +----- +Render time: 0.075 sec + +Writing... +light_1620243752_18_HDR.lz4 +Done +Init... +addmul +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_14_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 56mb, available GPU memory: 4980mb +----- +Mem stats: +Total: 142 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 2 +UV GBuffer: 5 +Scene: 4209 +----- +Render time: 0.082 sec + +Writing... +light_1620243752_14_HDR.lz4 +Done +Init... +addmul +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_16_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 56mb, available GPU memory: 4980mb +----- +Mem stats: +Total: 142 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 2 +UV GBuffer: 5 +Scene: 4209 +----- +Render time: 0.071 sec + +Writing... +light_1620243752_16_HDR.lz4 +Done +Init... +addmul +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_17_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 56mb, available GPU memory: 4980mb +----- +Mem stats: +Total: 142 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 2 +UV GBuffer: 5 +Scene: 4209 +----- +Render time: 0.085 sec + +Writing... +light_1620243752_17_HDR.lz4 +Done +Init... +addmul +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_22_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 56mb, available GPU memory: 4980mb +----- +Mem stats: +Total: 142 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 2 +UV GBuffer: 5 +Scene: 4209 +----- +Render time: 0.07 sec + +Writing... +light_1620243752_22_HDR.lz4 +Done +Init... +addmul +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 56mb, available GPU memory: 4980mb +----- +Mem stats: +Total: 142 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 2 +UV GBuffer: 5 +Scene: 4209 +----- +Render time: 0.071 sec + +Writing... +light_1620243752_9_HDR.lz4 +Done +Init... +addmul +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 56mb, available GPU memory: 4980mb +----- +Mem stats: +Total: 142 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 2 +UV GBuffer: 5 +Scene: 4209 +----- +Render time: 0.063 sec + +Writing... +light_1620243752_8_HDR.lz4 +Done +Init... +addmul +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_12_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 56mb, available GPU memory: 4980mb +----- +Mem stats: +Total: 142 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 2 +UV GBuffer: 5 +Scene: 4209 +----- +Render time: 0.083 sec + +Writing... +light_1620243752_12_HDR.lz4 +Done +Init... +addmul +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_10_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 56mb, available GPU memory: 4980mb +----- +Mem stats: +Total: 142 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 2 +UV GBuffer: 5 +Scene: 4209 +----- +Render time: 0.066 sec + +Writing... +light_1620243752_10_HDR.lz4 +Done +Init... +addmul +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_7_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 56mb, available GPU memory: 4980mb +----- +Mem stats: +Total: 142 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 2 +UV GBuffer: 5 +Scene: 4209 +----- +Render time: 0.071 sec + +Writing... +light_1620243752_7_HDR.lz4 +Done +Init... +addmul +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_11_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 56mb, available GPU memory: 4980mb +----- +Mem stats: +Total: 142 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 2 +UV GBuffer: 5 +Scene: 4209 +----- +Render time: 0.083 sec + +Writing... +light_1620243752_11_HDR.lz4 +Done +Init... +addmul +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_2_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 56mb, available GPU memory: 4980mb +----- +Mem stats: +Total: 142 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 2 +UV GBuffer: 5 +Scene: 4209 +----- +Render time: 0.075 sec + +Writing... +light_1620243752_2_HDR.lz4 +Done +Init... +addmul +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_3_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 56mb, available GPU memory: 4980mb +----- +Mem stats: +Total: 142 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 2 +UV GBuffer: 5 +Scene: 4209 +----- +Render time: 0.082 sec + +Writing... +light_1620243752_3_HDR.lz4 +Done +Init... +addmul +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_5_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 56mb, available GPU memory: 4980mb +----- +Mem stats: +Total: 142 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 2 +UV GBuffer: 5 +Scene: 4209 +----- +Render time: 0.077 sec + +Writing... +light_1620243752_5_HDR.lz4 +Done +Init... +addmul +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_31_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 56mb, available GPU memory: 4980mb +----- +Mem stats: +Total: 142 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 2 +UV GBuffer: 5 +Scene: 4209 +----- +Render time: 0.082 sec + +Writing... +light_1620243752_31_HDR.lz4 +Done +Init... +addmul +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_30_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 56mb, available GPU memory: 4980mb +----- +Mem stats: +Total: 142 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 2 +UV GBuffer: 5 +Scene: 4209 +----- +Render time: 0.078 sec + +Writing... +light_1620243752_30_HDR.lz4 +Done +Init... +addmul +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_1_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 56mb, available GPU memory: 4980mb +----- +Mem stats: +Total: 142 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 2 +UV GBuffer: 5 +Scene: 4209 +----- +Render time: 0.075 sec + +Writing... +light_1620243752_1_HDR.lz4 +Done +Init... +addmul +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.497 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.109 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.114 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.111 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.13 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.13 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.107 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.128 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.141 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.128 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.145 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.115 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA24.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA24_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.143 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA24_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA26.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA26_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.131 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA26_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.111 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.13 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.108 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.129 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.114 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.105 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA21.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA21_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.153 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA21_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA22.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA22_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.123 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA22_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.13 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA20.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA20_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.127 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA20_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA23.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA23_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.123 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA23_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA19.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA19_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.126 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA19_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA28.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA28_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.132 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA28_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA27.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA27_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.135 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA27_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA25.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA25_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.154 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA25_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA31.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA31_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.133 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA31_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA30.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA30_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.14 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA30_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA29.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA29_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.147 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA29_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.114 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.095 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.112 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.118 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.132 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.112 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.131 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.124 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.137 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.124 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.126 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.134 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA24.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA24_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.125 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA24_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA26.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA26_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.138 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA26_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.121 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.132 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.112 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.148 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.117 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.103 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA21.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA21_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.123 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA21_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA22.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA22_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.127 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA22_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.134 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA20.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA20_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.147 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA20_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA23.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA23_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.12 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA23_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA19.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA19_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.126 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA19_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA28.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA28_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.136 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA28_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA27.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA27_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.145 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA27_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA25.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA25_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.129 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA25_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA31.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA31_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.151 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA31_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA30.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA30_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.132 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA30_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA29.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA29_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.161 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA29_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.129 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.105 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.101 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.116 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.118 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.119 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.112 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.134 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.143 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.127 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.129 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.114 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA24.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA24_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.118 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA24_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA26.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA26_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.13 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA26_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.126 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.132 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.113 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.118 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.119 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.105 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA21.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA21_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.127 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA21_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA22.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA22_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.12 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA22_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.138 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA20.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA20_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.125 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA20_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA23.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA23_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.122 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA23_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA19.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA19_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.127 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA19_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA28.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA28_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.134 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA28_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA27.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA27_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.152 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA27_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA25.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA25_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.132 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA25_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA31.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA31_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.133 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA31_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA30.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA30_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.125 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA30_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA29.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA29_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.128 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA29_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.115 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.096 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.105 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.112 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.133 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.12 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.111 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.124 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.137 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.128 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.134 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.112 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA24.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA24_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.12 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA24_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA26.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA26_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.155 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA26_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.118 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.14 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.117 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.117 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.116 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.129 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA21.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA21_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.13 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA21_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA22.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA22_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.115 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA22_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.127 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA20.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA20_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.121 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA20_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA23.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA23_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.127 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA23_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA19.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA19_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.128 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA19_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA28.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA28_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.136 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA28_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA27.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA27_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.146 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA27_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA25.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA25_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.146 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA25_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA31.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA31_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.129 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA31_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA30.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA30_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.135 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA30_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA29.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 5122mb +Used host memory: 119mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA29_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 125mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.125 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA29_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 118mb, available GPU memory: 5122mb +Used host memory: 118mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_final_HDR... +Skipping pass HDR2 +Used host memory: 118mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 124mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.117 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 118mb, available GPU memory: 5122mb +Used host memory: 118mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_final_HDR... +Skipping pass HDR2 +Used host memory: 118mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 124mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.111 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 118mb, available GPU memory: 5122mb +Used host memory: 118mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_final_HDR... +Skipping pass HDR2 +Used host memory: 118mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 124mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.114 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 118mb, available GPU memory: 5122mb +Used host memory: 118mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_final_HDR... +Skipping pass HDR2 +Used host memory: 118mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 124mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.109 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 118mb, available GPU memory: 5122mb +Used host memory: 118mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_final_HDR... +Skipping pass HDR2 +Used host memory: 118mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 124mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.116 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 118mb, available GPU memory: 5122mb +Used host memory: 118mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_final_HDR... +Skipping pass HDR2 +Used host memory: 118mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 124mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.119 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 118mb, available GPU memory: 5122mb +Used host memory: 118mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_final_HDR... +Skipping pass HDR2 +Used host memory: 118mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 124mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.111 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 118mb, available GPU memory: 5122mb +Used host memory: 118mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_final_HDR... +Skipping pass HDR2 +Used host memory: 118mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 124mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.123 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 118mb, available GPU memory: 5122mb +Used host memory: 118mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_final_HDR... +Skipping pass HDR2 +Used host memory: 118mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 124mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.14 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 118mb, available GPU memory: 5122mb +Used host memory: 118mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_final_HDR... +Skipping pass HDR2 +Used host memory: 118mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 124mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.14 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 118mb, available GPU memory: 5122mb +Used host memory: 118mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_final_HDR... +Skipping pass HDR2 +Used host memory: 118mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 124mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.141 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 118mb, available GPU memory: 5122mb +Used host memory: 118mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA17_final_HDR... +Skipping pass HDR2 +Used host memory: 118mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 124mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.12 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA17_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 118mb, available GPU memory: 5122mb +Used host memory: 118mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA24_final_HDR... +Skipping pass HDR2 +Used host memory: 118mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 124mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.126 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA24_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 118mb, available GPU memory: 5122mb +Used host memory: 118mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA26_final_HDR... +Skipping pass HDR2 +Used host memory: 118mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 124mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.135 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA26_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 118mb, available GPU memory: 5122mb +Used host memory: 118mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA15_final_HDR... +Skipping pass HDR2 +Used host memory: 118mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 124mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.135 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA15_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 118mb, available GPU memory: 5122mb +Used host memory: 118mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA12_final_HDR... +Skipping pass HDR2 +Used host memory: 118mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 124mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.13 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 118mb, available GPU memory: 5122mb +Used host memory: 118mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA16_final_HDR... +Skipping pass HDR2 +Used host memory: 118mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 124mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.117 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA16_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 118mb, available GPU memory: 5122mb +Used host memory: 118mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA14_final_HDR... +Skipping pass HDR2 +Used host memory: 118mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 124mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.115 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA14_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 118mb, available GPU memory: 5122mb +Used host memory: 118mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA13_final_HDR... +Skipping pass HDR2 +Used host memory: 118mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 124mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.127 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA13_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 118mb, available GPU memory: 5122mb +Used host memory: 118mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_final_HDR... +Skipping pass HDR2 +Used host memory: 118mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 124mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.11 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 118mb, available GPU memory: 5122mb +Used host memory: 118mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA21_final_HDR... +Skipping pass HDR2 +Used host memory: 118mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 124mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.13 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA21_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 118mb, available GPU memory: 5122mb +Used host memory: 118mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA22_final_HDR... +Skipping pass HDR2 +Used host memory: 118mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 124mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.144 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA22_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 118mb, available GPU memory: 5122mb +Used host memory: 118mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA18_final_HDR... +Skipping pass HDR2 +Used host memory: 118mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 124mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.136 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA18_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 118mb, available GPU memory: 5122mb +Used host memory: 118mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA20_final_HDR... +Skipping pass HDR2 +Used host memory: 118mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 124mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.124 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA20_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 118mb, available GPU memory: 5122mb +Used host memory: 118mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA23_final_HDR... +Skipping pass HDR2 +Used host memory: 118mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 124mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.117 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA23_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 118mb, available GPU memory: 5122mb +Used host memory: 118mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA19_final_HDR... +Skipping pass HDR2 +Used host memory: 118mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 124mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.141 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA19_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 118mb, available GPU memory: 5122mb +Used host memory: 118mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA28_final_HDR... +Skipping pass HDR2 +Used host memory: 118mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 124mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.134 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA28_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 118mb, available GPU memory: 5122mb +Used host memory: 118mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA27_final_HDR... +Skipping pass HDR2 +Used host memory: 118mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 124mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.131 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA27_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 118mb, available GPU memory: 5122mb +Used host memory: 118mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA25_final_HDR... +Skipping pass HDR2 +Used host memory: 118mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 124mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.132 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA25_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 118mb, available GPU memory: 5122mb +Used host memory: 118mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA31_final_HDR... +Skipping pass HDR2 +Used host memory: 118mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 124mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.143 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA31_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 118mb, available GPU memory: 5122mb +Used host memory: 118mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA30_final_HDR... +Skipping pass HDR2 +Used host memory: 118mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 124mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.136 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA30_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 118mb, available GPU memory: 5122mb +Used host memory: 118mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA29_final_HDR... +Skipping pass HDR2 +Used host memory: 118mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 124mb, available GPU memory: 4910mb +----- +Mem stats: +Total: 212 +Alphas: 22 +GI albedos: 1 +GI lightmaps: 64 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 4212 +----- +Render time: 0.134 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA29_final_HDR.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LM0.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.16 sec +Writing... +uvpos_StationShchukinskaya_LM0.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA9.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.168 sec +Writing... +uvpos_StationShchukinskaya_LMA9.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA6.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.192 sec +Writing... +uvpos_StationShchukinskaya_LMA6.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA1.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.165 sec +Writing... +uvpos_StationShchukinskaya_LMA1.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA2.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.144 sec +Writing... +uvpos_StationShchukinskaya_LMA2.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA3.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.165 sec +Writing... +uvpos_StationShchukinskaya_LMA3.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA5.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.153 sec +Writing... +uvpos_StationShchukinskaya_LMA5.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA7.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.149 sec +Writing... +uvpos_StationShchukinskaya_LMA7.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA4.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.223 sec +Writing... +uvpos_StationShchukinskaya_LMA4.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA8.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.194 sec +Writing... +uvpos_StationShchukinskaya_LMA8.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA11.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.077 sec +Writing... +uvpos_StationShchukinskaya_LMA11.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA10.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.098 sec +Writing... +uvpos_StationShchukinskaya_LMA10.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA12.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.083 sec +Writing... +uvpos_StationShchukinskaya_LMA12.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.47 sec + +Writing... +light_1620243752_0_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.218 sec + +Writing... +light_1620243752_9_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_6_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.231 sec + +Writing... +light_1620243752_6_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_1_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.257 sec + +Writing... +light_1620243752_1_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_2_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.228 sec + +Writing... +light_1620243752_2_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_3_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.218 sec + +Writing... +light_1620243752_3_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_5_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.208 sec + +Writing... +light_1620243752_5_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_7_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.847 sec + +Writing... +light_1620243752_7_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_4_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.384 sec + +Writing... +light_1620243752_4_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.234 sec + +Writing... +light_1620243752_8_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_11_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.082 sec + +Writing... +light_1620243752_11_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_10_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.113 sec + +Writing... +light_1620243752_10_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_12_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.082 sec + +Writing... +light_1620243752_12_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4480mb +----- +Mem stats: +Total: 642 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 344 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 3.47 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4480mb +----- +Mem stats: +Total: 642 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 344 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.728 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4480mb +----- +Mem stats: +Total: 642 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 344 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.52 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4480mb +----- +Mem stats: +Total: 642 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 344 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.622 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4480mb +----- +Mem stats: +Total: 642 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 344 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.519 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4480mb +----- +Mem stats: +Total: 642 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 344 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.598 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4480mb +----- +Mem stats: +Total: 642 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 344 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.781 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4480mb +----- +Mem stats: +Total: 642 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 344 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.528 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4480mb +----- +Mem stats: +Total: 642 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 344 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.776 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4480mb +----- +Mem stats: +Total: 642 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 344 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.482 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 405mb, available GPU memory: 5122mb +Used host memory: 405mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 405mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 429mb, available GPU memory: 4600mb +----- +Mem stats: +Total: 522 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 344 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.317 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 405mb, available GPU memory: 5122mb +Used host memory: 405mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 405mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 429mb, available GPU memory: 4600mb +----- +Mem stats: +Total: 522 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 344 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.333 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 405mb, available GPU memory: 5122mb +Used host memory: 405mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 405mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 429mb, available GPU memory: 4600mb +----- +Mem stats: +Total: 522 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 344 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.238 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4480mb +----- +Mem stats: +Total: 642 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 344 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.648 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4480mb +----- +Mem stats: +Total: 642 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 344 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.652 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4480mb +----- +Mem stats: +Total: 642 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 344 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.594 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4480mb +----- +Mem stats: +Total: 642 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 344 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.474 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4480mb +----- +Mem stats: +Total: 642 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 344 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.482 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4480mb +----- +Mem stats: +Total: 642 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 344 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.535 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4480mb +----- +Mem stats: +Total: 642 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 344 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.645 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4480mb +----- +Mem stats: +Total: 642 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 344 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.606 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4480mb +----- +Mem stats: +Total: 642 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 344 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.642 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4480mb +----- +Mem stats: +Total: 642 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 344 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.489 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 405mb, available GPU memory: 5122mb +Used host memory: 405mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 405mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 429mb, available GPU memory: 4600mb +----- +Mem stats: +Total: 522 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 344 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.295 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 405mb, available GPU memory: 5122mb +Used host memory: 405mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 405mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 429mb, available GPU memory: 4600mb +----- +Mem stats: +Total: 522 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 344 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.342 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 405mb, available GPU memory: 5122mb +Used host memory: 405mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 405mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 429mb, available GPU memory: 4600mb +----- +Mem stats: +Total: 522 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 344 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.219 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4480mb +----- +Mem stats: +Total: 642 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 344 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.561 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4480mb +----- +Mem stats: +Total: 642 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 344 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.497 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4480mb +----- +Mem stats: +Total: 642 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 344 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.484 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4480mb +----- +Mem stats: +Total: 642 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 344 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.49 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4480mb +----- +Mem stats: +Total: 642 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 344 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.527 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4480mb +----- +Mem stats: +Total: 642 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 344 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.527 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4480mb +----- +Mem stats: +Total: 642 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 344 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.603 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4480mb +----- +Mem stats: +Total: 642 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 344 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.562 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4480mb +----- +Mem stats: +Total: 642 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 344 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.666 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4480mb +----- +Mem stats: +Total: 642 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 344 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.485 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 405mb, available GPU memory: 5122mb +Used host memory: 405mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 405mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 429mb, available GPU memory: 4600mb +----- +Mem stats: +Total: 522 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 344 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.286 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 405mb, available GPU memory: 5122mb +Used host memory: 405mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 405mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 429mb, available GPU memory: 4600mb +----- +Mem stats: +Total: 522 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 344 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.341 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 405mb, available GPU memory: 5122mb +Used host memory: 405mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 405mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 429mb, available GPU memory: 4600mb +----- +Mem stats: +Total: 522 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 344 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.232 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4480mb +----- +Mem stats: +Total: 642 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 344 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.636 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4480mb +----- +Mem stats: +Total: 642 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 344 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.661 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4480mb +----- +Mem stats: +Total: 642 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 344 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.516 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4480mb +----- +Mem stats: +Total: 642 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 344 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.664 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4480mb +----- +Mem stats: +Total: 642 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 344 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.484 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4480mb +----- +Mem stats: +Total: 642 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 344 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.511 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4480mb +----- +Mem stats: +Total: 642 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 344 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.68 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4480mb +----- +Mem stats: +Total: 642 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 344 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.6 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4480mb +----- +Mem stats: +Total: 642 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 344 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.623 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4480mb +----- +Mem stats: +Total: 642 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 344 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.5 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 405mb, available GPU memory: 5122mb +Used host memory: 405mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 405mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 429mb, available GPU memory: 4600mb +----- +Mem stats: +Total: 522 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 344 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.293 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 405mb, available GPU memory: 5122mb +Used host memory: 405mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 405mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 429mb, available GPU memory: 4600mb +----- +Mem stats: +Total: 522 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 344 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.302 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 405mb, available GPU memory: 5122mb +Used host memory: 405mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 405mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 429mb, available GPU memory: 4600mb +----- +Mem stats: +Total: 522 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 344 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.226 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 413mb, available GPU memory: 5122mb +Used host memory: 413mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_final_HDR... +Skipping pass HDR2 +Used host memory: 413mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 509mb, available GPU memory: 4494mb +----- +Mem stats: +Total: 628 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 344 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.64 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 413mb, available GPU memory: 5122mb +Used host memory: 413mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_final_HDR... +Skipping pass HDR2 +Used host memory: 413mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 509mb, available GPU memory: 4494mb +----- +Mem stats: +Total: 628 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 344 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.809 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 413mb, available GPU memory: 5122mb +Used host memory: 413mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_final_HDR... +Skipping pass HDR2 +Used host memory: 413mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 509mb, available GPU memory: 4494mb +----- +Mem stats: +Total: 628 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 344 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.582 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 413mb, available GPU memory: 5122mb +Used host memory: 413mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_final_HDR... +Skipping pass HDR2 +Used host memory: 413mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 509mb, available GPU memory: 4494mb +----- +Mem stats: +Total: 628 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 344 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.859 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 413mb, available GPU memory: 5122mb +Used host memory: 413mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_final_HDR... +Skipping pass HDR2 +Used host memory: 413mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 509mb, available GPU memory: 4494mb +----- +Mem stats: +Total: 628 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 344 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.488 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 413mb, available GPU memory: 5122mb +Used host memory: 413mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_final_HDR... +Skipping pass HDR2 +Used host memory: 413mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 509mb, available GPU memory: 4494mb +----- +Mem stats: +Total: 628 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 344 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.549 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 413mb, available GPU memory: 5122mb +Used host memory: 413mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_final_HDR... +Skipping pass HDR2 +Used host memory: 413mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 509mb, available GPU memory: 4494mb +----- +Mem stats: +Total: 628 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 344 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.654 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 413mb, available GPU memory: 5122mb +Used host memory: 413mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_final_HDR... +Skipping pass HDR2 +Used host memory: 413mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 509mb, available GPU memory: 4494mb +----- +Mem stats: +Total: 628 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 344 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.513 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 413mb, available GPU memory: 5122mb +Used host memory: 413mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_final_HDR... +Skipping pass HDR2 +Used host memory: 413mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 509mb, available GPU memory: 4494mb +----- +Mem stats: +Total: 628 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 344 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.632 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 413mb, available GPU memory: 5122mb +Used host memory: 413mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_final_HDR... +Skipping pass HDR2 +Used host memory: 413mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 509mb, available GPU memory: 4494mb +----- +Mem stats: +Total: 628 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 344 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.457 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 401mb, available GPU memory: 5122mb +Used host memory: 401mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_final_HDR... +Skipping pass HDR2 +Used host memory: 401mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 425mb, available GPU memory: 4602mb +----- +Mem stats: +Total: 520 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 344 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.307 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 401mb, available GPU memory: 5122mb +Used host memory: 401mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_final_HDR... +Skipping pass HDR2 +Used host memory: 401mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 425mb, available GPU memory: 4602mb +----- +Mem stats: +Total: 520 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 344 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.298 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 401mb, available GPU memory: 5122mb +Used host memory: 401mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA12_final_HDR... +Skipping pass HDR2 +Used host memory: 401mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 425mb, available GPU memory: 4602mb +----- +Mem stats: +Total: 520 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 344 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.214 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA12_final_HDR.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LM0.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.173 sec +Writing... +uvpos_StationShchukinskaya_LM0.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA8.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.166 sec +Writing... +uvpos_StationShchukinskaya_LMA8.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA6.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.163 sec +Writing... +uvpos_StationShchukinskaya_LMA6.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA1.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.149 sec +Writing... +uvpos_StationShchukinskaya_LMA1.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA2.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.162 sec +Writing... +uvpos_StationShchukinskaya_LMA2.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA3.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.17 sec +Writing... +uvpos_StationShchukinskaya_LMA3.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA5.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.155 sec +Writing... +uvpos_StationShchukinskaya_LMA5.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA7.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.203 sec +Writing... +uvpos_StationShchukinskaya_LMA7.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA4.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.169 sec +Writing... +uvpos_StationShchukinskaya_LMA4.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA9.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.18 sec +Writing... +uvpos_StationShchukinskaya_LMA9.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA10.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.085 sec +Writing... +uvpos_StationShchukinskaya_LMA10.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.415 sec + +Writing... +light_1620243752_0_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.216 sec + +Writing... +light_1620243752_8_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_6_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.204 sec + +Writing... +light_1620243752_6_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_1_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.221 sec + +Writing... +light_1620243752_1_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_2_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.244 sec + +Writing... +light_1620243752_2_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_3_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.388 sec + +Writing... +light_1620243752_3_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_5_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.178 sec + +Writing... +light_1620243752_5_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_7_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.241 sec + +Writing... +light_1620243752_7_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_4_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.32 sec + +Writing... +light_1620243752_4_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.179 sec + +Writing... +light_1620243752_9_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_10_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.076 sec + +Writing... +light_1620243752_10_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 413mb, available GPU memory: 5122mb +Used host memory: 413mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 413mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 509mb, available GPU memory: 4496mb +----- +Mem stats: +Total: 626 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 328 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 1.204 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 413mb, available GPU memory: 5122mb +Used host memory: 413mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 413mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 509mb, available GPU memory: 4496mb +----- +Mem stats: +Total: 626 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 328 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.54 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 413mb, available GPU memory: 5122mb +Used host memory: 413mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 413mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 509mb, available GPU memory: 4496mb +----- +Mem stats: +Total: 626 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 328 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.463 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 413mb, available GPU memory: 5122mb +Used host memory: 413mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 413mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 509mb, available GPU memory: 4496mb +----- +Mem stats: +Total: 626 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 328 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.48 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 413mb, available GPU memory: 5122mb +Used host memory: 413mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 413mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 509mb, available GPU memory: 4496mb +----- +Mem stats: +Total: 626 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 328 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.493 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 413mb, available GPU memory: 5122mb +Used host memory: 413mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 413mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 509mb, available GPU memory: 4496mb +----- +Mem stats: +Total: 626 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 328 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.554 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 413mb, available GPU memory: 5122mb +Used host memory: 413mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 413mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 509mb, available GPU memory: 4496mb +----- +Mem stats: +Total: 626 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 328 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.622 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 413mb, available GPU memory: 5122mb +Used host memory: 413mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 413mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 509mb, available GPU memory: 4496mb +----- +Mem stats: +Total: 626 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 328 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.579 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 413mb, available GPU memory: 5122mb +Used host memory: 413mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 413mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 509mb, available GPU memory: 4496mb +----- +Mem stats: +Total: 626 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 328 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.625 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 413mb, available GPU memory: 5122mb +Used host memory: 413mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 413mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 509mb, available GPU memory: 4496mb +----- +Mem stats: +Total: 626 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 328 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.612 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 389mb, available GPU memory: 5122mb +Used host memory: 389mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 389mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 413mb, available GPU memory: 4616mb +----- +Mem stats: +Total: 506 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 328 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.292 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 413mb, available GPU memory: 5122mb +Used host memory: 413mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 413mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 509mb, available GPU memory: 4496mb +----- +Mem stats: +Total: 626 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 328 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.523 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 413mb, available GPU memory: 5122mb +Used host memory: 413mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 413mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 509mb, available GPU memory: 4496mb +----- +Mem stats: +Total: 626 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 328 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.55 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 413mb, available GPU memory: 5122mb +Used host memory: 413mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 413mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 509mb, available GPU memory: 4496mb +----- +Mem stats: +Total: 626 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 328 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.467 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 413mb, available GPU memory: 5122mb +Used host memory: 413mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 413mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 509mb, available GPU memory: 4496mb +----- +Mem stats: +Total: 626 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 328 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 1.099 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 413mb, available GPU memory: 5122mb +Used host memory: 413mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 413mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 509mb, available GPU memory: 4496mb +----- +Mem stats: +Total: 626 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 328 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.534 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 413mb, available GPU memory: 5122mb +Used host memory: 413mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 413mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 509mb, available GPU memory: 4496mb +----- +Mem stats: +Total: 626 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 328 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.543 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 413mb, available GPU memory: 5122mb +Used host memory: 413mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 413mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 509mb, available GPU memory: 4496mb +----- +Mem stats: +Total: 626 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 328 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.638 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 413mb, available GPU memory: 5122mb +Used host memory: 413mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 413mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 509mb, available GPU memory: 4496mb +----- +Mem stats: +Total: 626 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 328 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.567 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 413mb, available GPU memory: 5122mb +Used host memory: 413mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 413mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 509mb, available GPU memory: 4496mb +----- +Mem stats: +Total: 626 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 328 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.622 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 413mb, available GPU memory: 5122mb +Used host memory: 413mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 413mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 509mb, available GPU memory: 4496mb +----- +Mem stats: +Total: 626 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 328 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.625 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 389mb, available GPU memory: 5122mb +Used host memory: 389mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 389mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 413mb, available GPU memory: 4616mb +----- +Mem stats: +Total: 506 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 328 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.287 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 413mb, available GPU memory: 5122mb +Used host memory: 413mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 413mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 509mb, available GPU memory: 4496mb +----- +Mem stats: +Total: 626 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 328 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.525 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 413mb, available GPU memory: 5122mb +Used host memory: 413mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 413mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 509mb, available GPU memory: 4496mb +----- +Mem stats: +Total: 626 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 328 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.577 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 413mb, available GPU memory: 5122mb +Used host memory: 413mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 413mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 509mb, available GPU memory: 4496mb +----- +Mem stats: +Total: 626 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 328 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.466 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 413mb, available GPU memory: 5122mb +Used host memory: 413mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 413mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 509mb, available GPU memory: 4496mb +----- +Mem stats: +Total: 626 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 328 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.5 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 413mb, available GPU memory: 5122mb +Used host memory: 413mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 413mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 509mb, available GPU memory: 4496mb +----- +Mem stats: +Total: 626 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 328 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.502 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 413mb, available GPU memory: 5122mb +Used host memory: 413mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 413mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 509mb, available GPU memory: 4496mb +----- +Mem stats: +Total: 626 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 328 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.558 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 413mb, available GPU memory: 5122mb +Used host memory: 413mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 413mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 509mb, available GPU memory: 4496mb +----- +Mem stats: +Total: 626 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 328 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.624 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 413mb, available GPU memory: 5122mb +Used host memory: 413mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 413mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 509mb, available GPU memory: 4496mb +----- +Mem stats: +Total: 626 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 328 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.555 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 413mb, available GPU memory: 5122mb +Used host memory: 413mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 413mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 509mb, available GPU memory: 4496mb +----- +Mem stats: +Total: 626 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 328 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.605 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 413mb, available GPU memory: 5122mb +Used host memory: 413mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 413mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 509mb, available GPU memory: 4496mb +----- +Mem stats: +Total: 626 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 328 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.597 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 389mb, available GPU memory: 5122mb +Used host memory: 389mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 389mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 413mb, available GPU memory: 4616mb +----- +Mem stats: +Total: 506 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 328 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.28 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 413mb, available GPU memory: 5122mb +Used host memory: 413mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 413mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 509mb, available GPU memory: 4496mb +----- +Mem stats: +Total: 626 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 328 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.515 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 413mb, available GPU memory: 5122mb +Used host memory: 413mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 413mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 509mb, available GPU memory: 4496mb +----- +Mem stats: +Total: 626 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 328 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.53 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 413mb, available GPU memory: 5122mb +Used host memory: 413mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 413mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 509mb, available GPU memory: 4496mb +----- +Mem stats: +Total: 626 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 328 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.454 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 413mb, available GPU memory: 5122mb +Used host memory: 413mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 413mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 509mb, available GPU memory: 4496mb +----- +Mem stats: +Total: 626 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 328 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.471 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 413mb, available GPU memory: 5122mb +Used host memory: 413mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 413mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 509mb, available GPU memory: 4496mb +----- +Mem stats: +Total: 626 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 328 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.479 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 413mb, available GPU memory: 5122mb +Used host memory: 413mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 413mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 509mb, available GPU memory: 4496mb +----- +Mem stats: +Total: 626 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 328 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.51 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 413mb, available GPU memory: 5122mb +Used host memory: 413mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 413mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 509mb, available GPU memory: 4496mb +----- +Mem stats: +Total: 626 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 328 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.608 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 413mb, available GPU memory: 5122mb +Used host memory: 413mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 413mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 509mb, available GPU memory: 4496mb +----- +Mem stats: +Total: 626 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 328 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.553 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 413mb, available GPU memory: 5122mb +Used host memory: 413mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 413mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 509mb, available GPU memory: 4496mb +----- +Mem stats: +Total: 626 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 328 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.62 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 413mb, available GPU memory: 5122mb +Used host memory: 413mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 413mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 509mb, available GPU memory: 4496mb +----- +Mem stats: +Total: 626 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 328 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.62 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 389mb, available GPU memory: 5122mb +Used host memory: 389mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 389mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 413mb, available GPU memory: 4616mb +----- +Mem stats: +Total: 506 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 328 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.277 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 397mb, available GPU memory: 5122mb +Used host memory: 397mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_final_HDR... +Skipping pass HDR2 +Used host memory: 397mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 493mb, available GPU memory: 4510mb +----- +Mem stats: +Total: 612 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 328 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.535 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 397mb, available GPU memory: 5122mb +Used host memory: 397mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_final_HDR... +Skipping pass HDR2 +Used host memory: 397mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 493mb, available GPU memory: 4510mb +----- +Mem stats: +Total: 612 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 328 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.538 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 397mb, available GPU memory: 5122mb +Used host memory: 397mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_final_HDR... +Skipping pass HDR2 +Used host memory: 397mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 493mb, available GPU memory: 4510mb +----- +Mem stats: +Total: 612 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 328 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.458 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 397mb, available GPU memory: 5122mb +Used host memory: 397mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_final_HDR... +Skipping pass HDR2 +Used host memory: 397mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 493mb, available GPU memory: 4510mb +----- +Mem stats: +Total: 612 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 328 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.468 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 397mb, available GPU memory: 5122mb +Used host memory: 397mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_final_HDR... +Skipping pass HDR2 +Used host memory: 397mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 493mb, available GPU memory: 4510mb +----- +Mem stats: +Total: 612 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 328 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.489 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 397mb, available GPU memory: 5122mb +Used host memory: 397mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_final_HDR... +Skipping pass HDR2 +Used host memory: 397mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 493mb, available GPU memory: 4510mb +----- +Mem stats: +Total: 612 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 328 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.53 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 397mb, available GPU memory: 5122mb +Used host memory: 397mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_final_HDR... +Skipping pass HDR2 +Used host memory: 397mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 493mb, available GPU memory: 4510mb +----- +Mem stats: +Total: 612 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 328 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.625 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 397mb, available GPU memory: 5122mb +Used host memory: 397mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_final_HDR... +Skipping pass HDR2 +Used host memory: 397mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 493mb, available GPU memory: 4510mb +----- +Mem stats: +Total: 612 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 328 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.563 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 397mb, available GPU memory: 5122mb +Used host memory: 397mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_final_HDR... +Skipping pass HDR2 +Used host memory: 397mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 493mb, available GPU memory: 4510mb +----- +Mem stats: +Total: 612 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 328 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.613 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 397mb, available GPU memory: 5122mb +Used host memory: 397mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_final_HDR... +Skipping pass HDR2 +Used host memory: 397mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 493mb, available GPU memory: 4510mb +----- +Mem stats: +Total: 612 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 328 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.593 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 385mb, available GPU memory: 5122mb +Used host memory: 385mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_final_HDR... +Skipping pass HDR2 +Used host memory: 385mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 409mb, available GPU memory: 4618mb +----- +Mem stats: +Total: 504 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 328 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.281 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_final_HDR.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LM0.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4780mb +----- +Mem stats: +Total: 342 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4192 +----- +Render time: 0.156 sec +Writing... +uvpos_StationShchukinskaya_LM0.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA1.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4780mb +----- +Mem stats: +Total: 342 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4192 +----- +Render time: 0.152 sec +Writing... +uvpos_StationShchukinskaya_LMA1.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA9.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4780mb +----- +Mem stats: +Total: 342 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4192 +----- +Render time: 0.154 sec +Writing... +uvpos_StationShchukinskaya_LMA9.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA7.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4780mb +----- +Mem stats: +Total: 342 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4192 +----- +Render time: 0.151 sec +Writing... +uvpos_StationShchukinskaya_LMA7.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA2.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4780mb +----- +Mem stats: +Total: 342 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4192 +----- +Render time: 0.153 sec +Writing... +uvpos_StationShchukinskaya_LMA2.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA3.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4780mb +----- +Mem stats: +Total: 342 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4192 +----- +Render time: 0.143 sec +Writing... +uvpos_StationShchukinskaya_LMA3.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA4.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4780mb +----- +Mem stats: +Total: 342 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4192 +----- +Render time: 0.148 sec +Writing... +uvpos_StationShchukinskaya_LMA4.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA6.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4780mb +----- +Mem stats: +Total: 342 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4192 +----- +Render time: 0.153 sec +Writing... +uvpos_StationShchukinskaya_LMA6.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA8.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4780mb +----- +Mem stats: +Total: 342 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4192 +----- +Render time: 0.149 sec +Writing... +uvpos_StationShchukinskaya_LMA8.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA5.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4780mb +----- +Mem stats: +Total: 342 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4192 +----- +Render time: 0.153 sec +Writing... +uvpos_StationShchukinskaya_LMA5.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA10.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4780mb +----- +Mem stats: +Total: 342 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4192 +----- +Render time: 0.15 sec +Writing... +uvpos_StationShchukinskaya_LMA10.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA11.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4936mb +----- +Mem stats: +Total: 186 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4204 +----- +Render time: 0.101 sec +Writing... +uvpos_StationShchukinskaya_LMA11.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4876mb +----- +Mem stats: +Total: 246 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4208 +----- +Render time: 0.389 sec + +Writing... +light_1620243752_0_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_1_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4876mb +----- +Mem stats: +Total: 246 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4208 +----- +Render time: 0.3 sec + +Writing... +light_1620243752_1_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4876mb +----- +Mem stats: +Total: 246 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4208 +----- +Render time: 0.189 sec + +Writing... +light_1620243752_9_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_7_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4876mb +----- +Mem stats: +Total: 246 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4208 +----- +Render time: 0.192 sec + +Writing... +light_1620243752_7_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_2_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4876mb +----- +Mem stats: +Total: 246 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4208 +----- +Render time: 0.188 sec + +Writing... +light_1620243752_2_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_3_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4876mb +----- +Mem stats: +Total: 246 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4208 +----- +Render time: 0.236 sec + +Writing... +light_1620243752_3_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_4_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4876mb +----- +Mem stats: +Total: 246 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4208 +----- +Render time: 0.192 sec + +Writing... +light_1620243752_4_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_6_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4876mb +----- +Mem stats: +Total: 246 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4208 +----- +Render time: 0.165 sec + +Writing... +light_1620243752_6_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4876mb +----- +Mem stats: +Total: 246 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4208 +----- +Render time: 0.23 sec + +Writing... +light_1620243752_8_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_5_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4876mb +----- +Mem stats: +Total: 246 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4208 +----- +Render time: 0.388 sec + +Writing... +light_1620243752_5_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_10_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4876mb +----- +Mem stats: +Total: 246 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4208 +----- +Render time: 0.164 sec + +Writing... +light_1620243752_10_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_11_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4960mb +----- +Mem stats: +Total: 162 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4208 +----- +Render time: 0.074 sec + +Writing... +light_1620243752_11_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4466mb +----- +Mem stats: +Total: 656 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4210 +----- +Render time: 0.744 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4466mb +----- +Mem stats: +Total: 656 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4210 +----- +Render time: 0.614 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4466mb +----- +Mem stats: +Total: 656 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4210 +----- +Render time: 0.813 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4466mb +----- +Mem stats: +Total: 656 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4210 +----- +Render time: 0.46 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4466mb +----- +Mem stats: +Total: 656 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4210 +----- +Render time: 0.502 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4466mb +----- +Mem stats: +Total: 656 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4210 +----- +Render time: 0.67 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4466mb +----- +Mem stats: +Total: 656 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4210 +----- +Render time: 0.836 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4466mb +----- +Mem stats: +Total: 656 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4210 +----- +Render time: 1.134 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4466mb +----- +Mem stats: +Total: 656 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4210 +----- +Render time: 0.905 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4466mb +----- +Mem stats: +Total: 656 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4210 +----- +Render time: 0.677 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4466mb +----- +Mem stats: +Total: 656 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4210 +----- +Render time: 0.66 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 421mb, available GPU memory: 5122mb +Used host memory: 421mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 421mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 445mb, available GPU memory: 4586mb +----- +Mem stats: +Total: 536 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 360 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.429 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4466mb +----- +Mem stats: +Total: 656 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4210 +----- +Render time: 0.773 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4466mb +----- +Mem stats: +Total: 656 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4210 +----- +Render time: 0.659 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4466mb +----- +Mem stats: +Total: 656 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4210 +----- +Render time: 0.622 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4466mb +----- +Mem stats: +Total: 656 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4210 +----- +Render time: 0.473 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4466mb +----- +Mem stats: +Total: 656 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4210 +----- +Render time: 0.471 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4466mb +----- +Mem stats: +Total: 656 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4210 +----- +Render time: 0.492 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4466mb +----- +Mem stats: +Total: 656 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4210 +----- +Render time: 0.609 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4466mb +----- +Mem stats: +Total: 656 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4210 +----- +Render time: 0.76 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4466mb +----- +Mem stats: +Total: 656 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4210 +----- +Render time: 0.654 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4466mb +----- +Mem stats: +Total: 656 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4210 +----- +Render time: 0.706 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4466mb +----- +Mem stats: +Total: 656 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4210 +----- +Render time: 0.678 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 421mb, available GPU memory: 5122mb +Used host memory: 421mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 421mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 445mb, available GPU memory: 4586mb +----- +Mem stats: +Total: 536 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 360 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.292 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4466mb +----- +Mem stats: +Total: 656 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4210 +----- +Render time: 0.532 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4466mb +----- +Mem stats: +Total: 656 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4210 +----- +Render time: 0.432 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4466mb +----- +Mem stats: +Total: 656 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4210 +----- +Render time: 0.542 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4466mb +----- +Mem stats: +Total: 656 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4210 +----- +Render time: 0.463 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4466mb +----- +Mem stats: +Total: 656 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4210 +----- +Render time: 0.476 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4466mb +----- +Mem stats: +Total: 656 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4210 +----- +Render time: 0.515 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4466mb +----- +Mem stats: +Total: 656 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4210 +----- +Render time: 0.527 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4466mb +----- +Mem stats: +Total: 656 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4210 +----- +Render time: 0.633 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4466mb +----- +Mem stats: +Total: 656 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4210 +----- +Render time: 0.569 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4466mb +----- +Mem stats: +Total: 656 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4210 +----- +Render time: 0.636 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4466mb +----- +Mem stats: +Total: 656 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4210 +----- +Render time: 0.624 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 421mb, available GPU memory: 5122mb +Used host memory: 421mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 421mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 445mb, available GPU memory: 4586mb +----- +Mem stats: +Total: 536 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 360 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.299 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4466mb +----- +Mem stats: +Total: 656 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4210 +----- +Render time: 0.958 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4466mb +----- +Mem stats: +Total: 656 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4210 +----- +Render time: 0.43 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4466mb +----- +Mem stats: +Total: 656 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4210 +----- +Render time: 0.542 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4466mb +----- +Mem stats: +Total: 656 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4210 +----- +Render time: 0.461 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4466mb +----- +Mem stats: +Total: 656 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4210 +----- +Render time: 0.476 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4466mb +----- +Mem stats: +Total: 656 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4210 +----- +Render time: 0.498 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4466mb +----- +Mem stats: +Total: 656 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4210 +----- +Render time: 0.521 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4466mb +----- +Mem stats: +Total: 656 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4210 +----- +Render time: 0.638 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4466mb +----- +Mem stats: +Total: 656 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4210 +----- +Render time: 0.575 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4466mb +----- +Mem stats: +Total: 656 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4210 +----- +Render time: 0.638 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4466mb +----- +Mem stats: +Total: 656 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4210 +----- +Render time: 0.618 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 421mb, available GPU memory: 5122mb +Used host memory: 421mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 421mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 445mb, available GPU memory: 4586mb +----- +Mem stats: +Total: 536 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 360 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.298 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_final_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4480mb +----- +Mem stats: +Total: 642 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4196 +----- +Render time: 0.526 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_final_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4480mb +----- +Mem stats: +Total: 642 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4196 +----- +Render time: 0.428 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_final_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4480mb +----- +Mem stats: +Total: 642 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4196 +----- +Render time: 0.545 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_final_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4480mb +----- +Mem stats: +Total: 642 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4196 +----- +Render time: 0.45 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_final_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4480mb +----- +Mem stats: +Total: 642 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4196 +----- +Render time: 0.484 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_final_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4480mb +----- +Mem stats: +Total: 642 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4196 +----- +Render time: 0.497 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_final_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4480mb +----- +Mem stats: +Total: 642 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4196 +----- +Render time: 0.524 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_final_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4480mb +----- +Mem stats: +Total: 642 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4196 +----- +Render time: 0.63 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_final_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4480mb +----- +Mem stats: +Total: 642 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4196 +----- +Render time: 0.581 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_final_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4480mb +----- +Mem stats: +Total: 642 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4196 +----- +Render time: 0.633 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_final_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4480mb +----- +Mem stats: +Total: 642 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4196 +----- +Render time: 0.622 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 417mb, available GPU memory: 5122mb +Used host memory: 417mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_final_HDR... +Skipping pass HDR2 +Used host memory: 417mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 441mb, available GPU memory: 4588mb +----- +Mem stats: +Total: 534 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 360 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4208 +----- +Render time: 0.31 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_final_HDR.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LM0.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.177 sec +Writing... +uvpos_StationShchukinskaya_LM0.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA9.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.164 sec +Writing... +uvpos_StationShchukinskaya_LMA9.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA7.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.152 sec +Writing... +uvpos_StationShchukinskaya_LMA7.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA2.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.165 sec +Writing... +uvpos_StationShchukinskaya_LMA2.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA3.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.155 sec +Writing... +uvpos_StationShchukinskaya_LMA3.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA4.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.15 sec +Writing... +uvpos_StationShchukinskaya_LMA4.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA6.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.15 sec +Writing... +uvpos_StationShchukinskaya_LMA6.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA8.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.161 sec +Writing... +uvpos_StationShchukinskaya_LMA8.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA5.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.149 sec +Writing... +uvpos_StationShchukinskaya_LMA5.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA1.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.154 sec +Writing... +uvpos_StationShchukinskaya_LMA1.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA10.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.162 sec +Writing... +uvpos_StationShchukinskaya_LMA10.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA11.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.091 sec +Writing... +uvpos_StationShchukinskaya_LMA11.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.439 sec + +Writing... +light_1620243752_0_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.258 sec + +Writing... +light_1620243752_9_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_7_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.197 sec + +Writing... +light_1620243752_7_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_2_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.24 sec + +Writing... +light_1620243752_2_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_3_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.198 sec + +Writing... +light_1620243752_3_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_4_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.195 sec + +Writing... +light_1620243752_4_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_6_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.207 sec + +Writing... +light_1620243752_6_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.233 sec + +Writing... +light_1620243752_8_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_5_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.331 sec + +Writing... +light_1620243752_5_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_1_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.292 sec + +Writing... +light_1620243752_1_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_10_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.174 sec + +Writing... +light_1620243752_10_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_11_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.075 sec + +Writing... +light_1620243752_11_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.652 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.588 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.495 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.496 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.541 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.58 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.678 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.738 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.712 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.45 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.689 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 421mb, available GPU memory: 5122mb +Used host memory: 421mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 421mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 445mb, available GPU memory: 4584mb +----- +Mem stats: +Total: 538 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 360 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.329 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.577 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.59 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.532 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.56 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.562 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.584 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.718 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.642 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.797 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.487 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.692 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 421mb, available GPU memory: 5122mb +Used host memory: 421mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 421mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 445mb, available GPU memory: 4584mb +----- +Mem stats: +Total: 538 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 360 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.304 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.609 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.592 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.523 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.534 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.55 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.596 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.703 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.605 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.657 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.465 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.681 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 421mb, available GPU memory: 5122mb +Used host memory: 421mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 421mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 445mb, available GPU memory: 4584mb +----- +Mem stats: +Total: 538 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 360 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.326 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.613 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.616 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.51 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.527 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.534 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.576 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.679 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.612 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.668 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.475 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.687 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 421mb, available GPU memory: 5122mb +Used host memory: 421mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 421mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 445mb, available GPU memory: 4584mb +----- +Mem stats: +Total: 538 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 360 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.316 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_final_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4478mb +----- +Mem stats: +Total: 644 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.584 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_final_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4478mb +----- +Mem stats: +Total: 644 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.584 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_final_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4478mb +----- +Mem stats: +Total: 644 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.482 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_final_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4478mb +----- +Mem stats: +Total: 644 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.546 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_final_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4478mb +----- +Mem stats: +Total: 644 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.556 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_final_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4478mb +----- +Mem stats: +Total: 644 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.549 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_final_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4478mb +----- +Mem stats: +Total: 644 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.7 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_final_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4478mb +----- +Mem stats: +Total: 644 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.623 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_final_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4478mb +----- +Mem stats: +Total: 644 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.666 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_final_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4478mb +----- +Mem stats: +Total: 644 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.501 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_final_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4478mb +----- +Mem stats: +Total: 644 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.731 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 417mb, available GPU memory: 5122mb +Used host memory: 417mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_final_HDR... +Skipping pass HDR2 +Used host memory: 417mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 441mb, available GPU memory: 4586mb +----- +Mem stats: +Total: 536 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 360 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.322 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_final_HDR.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LM0.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.177 sec +Writing... +uvpos_StationShchukinskaya_LM0.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA9.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.17 sec +Writing... +uvpos_StationShchukinskaya_LMA9.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA7.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.153 sec +Writing... +uvpos_StationShchukinskaya_LMA7.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LM0.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.165 sec +Writing... +uvpos_StationShchukinskaya_LM0.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA9.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.166 sec +Writing... +uvpos_StationShchukinskaya_LMA9.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA7.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.149 sec +Writing... +uvpos_StationShchukinskaya_LMA7.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA2.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.155 sec +Writing... +uvpos_StationShchukinskaya_LMA2.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA3.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.15 sec +Writing... +uvpos_StationShchukinskaya_LMA3.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA4.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.169 sec +Writing... +uvpos_StationShchukinskaya_LMA4.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA6.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.169 sec +Writing... +uvpos_StationShchukinskaya_LMA6.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA8.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.15 sec +Writing... +uvpos_StationShchukinskaya_LMA8.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA5.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.147 sec +Writing... +uvpos_StationShchukinskaya_LMA5.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA1.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.162 sec +Writing... +uvpos_StationShchukinskaya_LMA1.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA10.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.149 sec +Writing... +uvpos_StationShchukinskaya_LMA10.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA11.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.084 sec +Writing... +uvpos_StationShchukinskaya_LMA11.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.386 sec + +Writing... +light_1620243752_0_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.224 sec + +Writing... +light_1620243752_9_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_7_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.194 sec + +Writing... +light_1620243752_7_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_2_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.222 sec + +Writing... +light_1620243752_2_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_3_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.247 sec + +Writing... +light_1620243752_3_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_4_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.218 sec + +Writing... +light_1620243752_4_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_6_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.174 sec + +Writing... +light_1620243752_6_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.222 sec + +Writing... +light_1620243752_8_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_5_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.369 sec + +Writing... +light_1620243752_5_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_1_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.412 sec + +Writing... +light_1620243752_1_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_10_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.198 sec + +Writing... +light_1620243752_10_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_11_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.078 sec + +Writing... +light_1620243752_11_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.552 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.595 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.489 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.595 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 1.155 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.869 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.65 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.581 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.637 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.632 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 1.453 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 421mb, available GPU memory: 5122mb +Used host memory: 421mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 421mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 445mb, available GPU memory: 4584mb +----- +Mem stats: +Total: 538 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 360 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.537 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 1.085 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.64 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.489 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.537 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.914 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.553 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.658 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.586 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.742 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.452 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.639 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 421mb, available GPU memory: 5122mb +Used host memory: 421mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 421mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 445mb, available GPU memory: 4584mb +----- +Mem stats: +Total: 538 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 360 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.307 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.518 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.866 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.968 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.973 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 1.035 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 1.159 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.799 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.58 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.658 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.581 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.653 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 421mb, available GPU memory: 5122mb +Used host memory: 421mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 421mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 445mb, available GPU memory: 4584mb +----- +Mem stats: +Total: 538 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 360 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.299 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.541 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.57 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.472 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.48 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.53 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.535 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.673 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.618 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.655 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.453 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 445mb, available GPU memory: 5122mb +Used host memory: 445mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 445mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 541mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.659 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 421mb, available GPU memory: 5122mb +Used host memory: 421mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 421mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 445mb, available GPU memory: 4584mb +----- +Mem stats: +Total: 538 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 360 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.306 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_final_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4478mb +----- +Mem stats: +Total: 644 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.563 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_final_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4478mb +----- +Mem stats: +Total: 644 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.586 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_final_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4478mb +----- +Mem stats: +Total: 644 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.493 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_final_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4478mb +----- +Mem stats: +Total: 644 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.47 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_final_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4478mb +----- +Mem stats: +Total: 644 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.503 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_final_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4478mb +----- +Mem stats: +Total: 644 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.53 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_final_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4478mb +----- +Mem stats: +Total: 644 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.638 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_final_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4478mb +----- +Mem stats: +Total: 644 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.588 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_final_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4478mb +----- +Mem stats: +Total: 644 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.628 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_final_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4478mb +----- +Mem stats: +Total: 644 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.45 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 429mb, available GPU memory: 5122mb +Used host memory: 429mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_final_HDR... +Skipping pass HDR2 +Used host memory: 429mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 525mb, available GPU memory: 4478mb +----- +Mem stats: +Total: 644 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.607 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 417mb, available GPU memory: 5122mb +Used host memory: 417mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_final_HDR... +Skipping pass HDR2 +Used host memory: 417mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 441mb, available GPU memory: 4586mb +----- +Mem stats: +Total: 536 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 360 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.304 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_final_HDR.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LM0.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.155 sec +Writing... +uvpos_StationShchukinskaya_LM0.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA9.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.16 sec +Writing... +uvpos_StationShchukinskaya_LMA9.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA7.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.144 sec +Writing... +uvpos_StationShchukinskaya_LMA7.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA2.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.142 sec +Writing... +uvpos_StationShchukinskaya_LMA2.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA3.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.153 sec +Writing... +uvpos_StationShchukinskaya_LMA3.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA4.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.147 sec +Writing... +uvpos_StationShchukinskaya_LMA4.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA6.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.179 sec +Writing... +uvpos_StationShchukinskaya_LMA6.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA8.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.168 sec +Writing... +uvpos_StationShchukinskaya_LMA8.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA5.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.15 sec +Writing... +uvpos_StationShchukinskaya_LMA5.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA1.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.15 sec +Writing... +uvpos_StationShchukinskaya_LMA1.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA10.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.146 sec +Writing... +uvpos_StationShchukinskaya_LMA10.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA11.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.082 sec +Writing... +uvpos_StationShchukinskaya_LMA11.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.416 sec + +Writing... +light_1620243752_0_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.219 sec + +Writing... +light_1620243752_9_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_7_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.235 sec + +Writing... +light_1620243752_7_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_2_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.191 sec + +Writing... +light_1620243752_2_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_3_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.231 sec + +Writing... +light_1620243752_3_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_4_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.227 sec + +Writing... +light_1620243752_4_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_6_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.195 sec + +Writing... +light_1620243752_6_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.246 sec + +Writing... +light_1620243752_8_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_5_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.381 sec + +Writing... +light_1620243752_5_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_1_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.349 sec + +Writing... +light_1620243752_1_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_10_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.161 sec + +Writing... +light_1620243752_10_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_11_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.073 sec + +Writing... +light_1620243752_11_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.606 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.562 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.487 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.508 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.532 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.548 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.673 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.594 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.648 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.532 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.633 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 422mb, available GPU memory: 5122mb +Used host memory: 422mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 422mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 446mb, available GPU memory: 4584mb +----- +Mem stats: +Total: 538 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 360 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.304 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.547 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.589 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.51 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.475 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.505 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.542 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.682 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.585 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.647 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.5 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.649 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 422mb, available GPU memory: 5122mb +Used host memory: 422mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 422mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 446mb, available GPU memory: 4584mb +----- +Mem stats: +Total: 538 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 360 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.305 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.548 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.579 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.484 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.47 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.507 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.549 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.654 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.588 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.644 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.504 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.642 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 422mb, available GPU memory: 5122mb +Used host memory: 422mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 422mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 446mb, available GPU memory: 4584mb +----- +Mem stats: +Total: 538 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 360 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.308 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.577 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.611 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.492 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.49 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.517 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.563 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.672 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.618 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.672 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.56 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.669 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 422mb, available GPU memory: 5122mb +Used host memory: 422mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 422mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 446mb, available GPU memory: 4584mb +----- +Mem stats: +Total: 538 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 360 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.303 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 430mb, available GPU memory: 5122mb +Used host memory: 430mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_final_HDR... +Skipping pass HDR2 +Used host memory: 430mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 526mb, available GPU memory: 4478mb +----- +Mem stats: +Total: 644 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.557 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 430mb, available GPU memory: 5122mb +Used host memory: 430mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_final_HDR... +Skipping pass HDR2 +Used host memory: 430mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 526mb, available GPU memory: 4478mb +----- +Mem stats: +Total: 644 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.56 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 430mb, available GPU memory: 5122mb +Used host memory: 430mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_final_HDR... +Skipping pass HDR2 +Used host memory: 430mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 526mb, available GPU memory: 4478mb +----- +Mem stats: +Total: 644 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.482 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 430mb, available GPU memory: 5122mb +Used host memory: 430mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_final_HDR... +Skipping pass HDR2 +Used host memory: 430mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 526mb, available GPU memory: 4478mb +----- +Mem stats: +Total: 644 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.491 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 430mb, available GPU memory: 5122mb +Used host memory: 430mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_final_HDR... +Skipping pass HDR2 +Used host memory: 430mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 526mb, available GPU memory: 4478mb +----- +Mem stats: +Total: 644 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.515 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 430mb, available GPU memory: 5122mb +Used host memory: 430mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_final_HDR... +Skipping pass HDR2 +Used host memory: 430mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 526mb, available GPU memory: 4478mb +----- +Mem stats: +Total: 644 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.557 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 430mb, available GPU memory: 5122mb +Used host memory: 430mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_final_HDR... +Skipping pass HDR2 +Used host memory: 430mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 526mb, available GPU memory: 4478mb +----- +Mem stats: +Total: 644 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.68 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 430mb, available GPU memory: 5122mb +Used host memory: 430mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_final_HDR... +Skipping pass HDR2 +Used host memory: 430mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 526mb, available GPU memory: 4478mb +----- +Mem stats: +Total: 644 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.592 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 430mb, available GPU memory: 5122mb +Used host memory: 430mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_final_HDR... +Skipping pass HDR2 +Used host memory: 430mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 526mb, available GPU memory: 4478mb +----- +Mem stats: +Total: 644 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.661 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 430mb, available GPU memory: 5122mb +Used host memory: 430mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_final_HDR... +Skipping pass HDR2 +Used host memory: 430mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 526mb, available GPU memory: 4478mb +----- +Mem stats: +Total: 644 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.519 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 430mb, available GPU memory: 5122mb +Used host memory: 430mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_final_HDR... +Skipping pass HDR2 +Used host memory: 430mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 526mb, available GPU memory: 4478mb +----- +Mem stats: +Total: 644 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.662 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 418mb, available GPU memory: 5122mb +Used host memory: 418mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_final_HDR... +Skipping pass HDR2 +Used host memory: 418mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 442mb, available GPU memory: 4586mb +----- +Mem stats: +Total: 536 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 360 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.302 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_final_HDR.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LM0.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.152 sec +Writing... +uvpos_StationShchukinskaya_LM0.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA9.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.152 sec +Writing... +uvpos_StationShchukinskaya_LMA9.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA7.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.149 sec +Writing... +uvpos_StationShchukinskaya_LMA7.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA2.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.158 sec +Writing... +uvpos_StationShchukinskaya_LMA2.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA3.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.149 sec +Writing... +uvpos_StationShchukinskaya_LMA3.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA4.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.152 sec +Writing... +uvpos_StationShchukinskaya_LMA4.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA6.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.166 sec +Writing... +uvpos_StationShchukinskaya_LMA6.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA8.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.166 sec +Writing... +uvpos_StationShchukinskaya_LMA8.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA5.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.152 sec +Writing... +uvpos_StationShchukinskaya_LMA5.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA1.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.151 sec +Writing... +uvpos_StationShchukinskaya_LMA1.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA10.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 212mb, available GPU memory: 4778mb +----- +Mem stats: +Total: 344 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4194 +----- +Render time: 0.154 sec +Writing... +uvpos_StationShchukinskaya_LMA10.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 52mb, available GPU memory: 5122mb +Used host memory: 52mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA11.lz4_HDR... +Skipping pass Mask +Used host memory: 52mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 92mb, available GPU memory: 4934mb +----- +Mem stats: +Total: 188 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4206 +----- +Render time: 0.083 sec +Writing... +uvpos_StationShchukinskaya_LMA11.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.443 sec + +Writing... +light_1620243752_0_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.193 sec + +Writing... +light_1620243752_9_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_7_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.188 sec + +Writing... +light_1620243752_7_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_2_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.222 sec + +Writing... +light_1620243752_2_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_3_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.201 sec + +Writing... +light_1620243752_3_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_4_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.232 sec + +Writing... +light_1620243752_4_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_6_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.204 sec + +Writing... +light_1620243752_6_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.239 sec + +Writing... +light_1620243752_8_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_5_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.33 sec + +Writing... +light_1620243752_5_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_1_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.291 sec + +Writing... +light_1620243752_1_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 67mb, available GPU memory: 5122mb +Used host memory: 67mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_10_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 67mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 131mb, available GPU memory: 4874mb +----- +Mem stats: +Total: 248 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4210 +----- +Render time: 0.167 sec + +Writing... +light_1620243752_10_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 55mb, available GPU memory: 5122mb +Used host memory: 55mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_11_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 55mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 71mb, available GPU memory: 4958mb +----- +Mem stats: +Total: 164 +Alphas: 22 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4210 +----- +Render time: 0.078 sec + +Writing... +light_1620243752_11_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.606 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.575 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.479 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.491 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.512 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.554 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.663 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.6 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 1.027 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.517 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.646 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 422mb, available GPU memory: 5122mb +Used host memory: 422mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 422mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 446mb, available GPU memory: 4584mb +----- +Mem stats: +Total: 538 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 360 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.304 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.551 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.568 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.485 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.497 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.509 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.557 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.689 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.607 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.718 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.528 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.683 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 422mb, available GPU memory: 5122mb +Used host memory: 422mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 422mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 446mb, available GPU memory: 4584mb +----- +Mem stats: +Total: 538 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 360 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.326 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.598 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.603 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.501 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.498 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.525 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.546 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.681 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.6 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.651 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.553 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.635 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 422mb, available GPU memory: 5122mb +Used host memory: 422mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 422mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 446mb, available GPU memory: 4584mb +----- +Mem stats: +Total: 538 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 360 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.295 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.558 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.562 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.467 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.487 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.509 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.595 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.68 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.592 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.706 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.514 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 446mb, available GPU memory: 5122mb +Used host memory: 446mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 446mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 542mb, available GPU memory: 4464mb +----- +Mem stats: +Total: 658 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4212 +----- +Render time: 0.679 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 422mb, available GPU memory: 5122mb +Used host memory: 422mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 422mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 446mb, available GPU memory: 4584mb +----- +Mem stats: +Total: 538 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 360 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4212 +----- +Render time: 0.314 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 430mb, available GPU memory: 5122mb +Used host memory: 430mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_final_HDR... +Skipping pass HDR2 +Used host memory: 430mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 526mb, available GPU memory: 4478mb +----- +Mem stats: +Total: 644 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.528 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 430mb, available GPU memory: 5122mb +Used host memory: 430mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA9_final_HDR... +Skipping pass HDR2 +Used host memory: 430mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 526mb, available GPU memory: 4478mb +----- +Mem stats: +Total: 644 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.633 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA9_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 430mb, available GPU memory: 5122mb +Used host memory: 430mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA7_final_HDR... +Skipping pass HDR2 +Used host memory: 430mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 526mb, available GPU memory: 4478mb +----- +Mem stats: +Total: 644 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.499 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA7_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 430mb, available GPU memory: 5122mb +Used host memory: 430mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_final_HDR... +Skipping pass HDR2 +Used host memory: 430mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 526mb, available GPU memory: 4478mb +----- +Mem stats: +Total: 644 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.508 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 430mb, available GPU memory: 5122mb +Used host memory: 430mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_final_HDR... +Skipping pass HDR2 +Used host memory: 430mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 526mb, available GPU memory: 4478mb +----- +Mem stats: +Total: 644 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.547 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 430mb, available GPU memory: 5122mb +Used host memory: 430mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_final_HDR... +Skipping pass HDR2 +Used host memory: 430mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 526mb, available GPU memory: 4478mb +----- +Mem stats: +Total: 644 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.575 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 430mb, available GPU memory: 5122mb +Used host memory: 430mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_final_HDR... +Skipping pass HDR2 +Used host memory: 430mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 526mb, available GPU memory: 4478mb +----- +Mem stats: +Total: 644 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.684 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 430mb, available GPU memory: 5122mb +Used host memory: 430mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA8_final_HDR... +Skipping pass HDR2 +Used host memory: 430mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 526mb, available GPU memory: 4478mb +----- +Mem stats: +Total: 644 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.624 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA8_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 430mb, available GPU memory: 5122mb +Used host memory: 430mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_final_HDR... +Skipping pass HDR2 +Used host memory: 430mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 526mb, available GPU memory: 4478mb +----- +Mem stats: +Total: 644 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.651 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 430mb, available GPU memory: 5122mb +Used host memory: 430mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_final_HDR... +Skipping pass HDR2 +Used host memory: 430mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 526mb, available GPU memory: 4478mb +----- +Mem stats: +Total: 644 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.558 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 430mb, available GPU memory: 5122mb +Used host memory: 430mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA10_final_HDR... +Skipping pass HDR2 +Used host memory: 430mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 526mb, available GPU memory: 4478mb +----- +Mem stats: +Total: 644 +Alphas: 22 +GI albedos: 16 +GI lightmaps: 360 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4198 +----- +Render time: 0.696 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA10_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 44mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 418mb, available GPU memory: 5122mb +Used host memory: 418mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA11_final_HDR... +Skipping pass HDR2 +Used host memory: 418mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 442mb, available GPU memory: 4586mb +----- +Mem stats: +Total: 536 +Alphas: 22 +GI albedos: 4 +GI lightmaps: 360 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4210 +----- +Render time: 0.315 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA11_final_HDR.lz4 +Done diff --git a/Assets/Editor/x64/Bakery/.uvgblog.txt b/Assets/Editor/x64/Bakery/.uvgblog.txt index 2a44600..d594545 100644 --- a/Assets/Editor/x64/Bakery/.uvgblog.txt +++ b/Assets/Editor/x64/Bakery/.uvgblog.txt @@ -5323,3 +5323,5268 @@ Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Librar Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll [usbmuxd] Stop listen thread [usbmuxd] Listen thread exiting +2022-11-9 +Rendering UV GBuffer for StationShchukinskaya_LM0 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA17 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA16 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA15 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA14 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA13 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA12 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA11 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA10 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA9 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA8 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA7 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA6 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA5 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA4 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA3 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA2 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA1 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA18 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA19 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Done +Done +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LM0.lz4" 2 0 0 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA14.lz4" 2 0 4 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA19.lz4" 2 0 19 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA13.lz4" 2 0 5 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA15.lz4" 2 0 3 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA18.lz4" 2 0 18 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA17.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA16.lz4" 2 0 2 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA9.lz4" 2 0 9 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA10.lz4" 2 0 8 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA6.lz4" 2 0 12 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA1.lz4" 2 0 17 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA2.lz4" 2 0 16 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA3.lz4" 2 0 15 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA5.lz4" 2 0 13 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA8.lz4" 2 0 10 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA7.lz4" 2 0 11 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA4.lz4" 2 0 14 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA12.lz4" 2 0 6 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA11.lz4" 2 0 7 0 +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_0" 4 0 0 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0" 4 0 0 comp_0.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_4" 4 0 4 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14" 4 0 4 comp_4.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_19" 4 0 19 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA19" 4 0 19 comp_19.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_5" 4 0 5 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13" 4 0 5 comp_5.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_3" 4 0 3 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15" 4 0 3 comp_3.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_18" 4 0 18 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18" 4 0 18 comp_18.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_1" 4 0 1 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17" 4 0 1 comp_1.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_2" 4 0 2 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16" 4 0 2 comp_2.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_9" 4 0 9 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9" 4 0 9 comp_9.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_8" 4 0 8 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10" 4 0 8 comp_8.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_12" 4 0 12 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6" 4 0 12 comp_12.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_17" 4 0 17 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1" 4 0 17 comp_17.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_16" 4 0 16 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2" 4 0 16 comp_16.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_15" 4 0 15 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3" 4 0 15 comp_15.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_13" 4 0 13 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5" 4 0 13 comp_13.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_10" 4 0 10 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8" 4 0 10 comp_10.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_11" 4 0 11 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7" 4 0 11 comp_11.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_14" 4 0 14 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4" 4 0 14 comp_14.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_6" 4 0 6 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12" 4 0 6 comp_6.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_7" 4 0 7 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11" 4 0 7 comp_7.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM00.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA140.bin" "StationShchukinskaya_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA19_diffuse" 4 16 19 "gi_StationShchukinskaya_LMA190.bin" "StationShchukinskaya_LMA19_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA130.bin" "StationShchukinskaya_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA150.bin" "StationShchukinskaya_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18_diffuse" 4 16 18 "gi_StationShchukinskaya_LMA180.bin" "StationShchukinskaya_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA170.bin" "StationShchukinskaya_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA160.bin" "StationShchukinskaya_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA90.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA100.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 12 "gi_StationShchukinskaya_LMA60.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 17 "gi_StationShchukinskaya_LMA10.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 16 "gi_StationShchukinskaya_LMA20.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 15 "gi_StationShchukinskaya_LMA30.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 13 "gi_StationShchukinskaya_LMA50.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA80.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA70.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 14 "gi_StationShchukinskaya_LMA40.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA120.bin" "StationShchukinskaya_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA110.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM01.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA141.bin" "StationShchukinskaya_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA19_diffuse" 4 16 19 "gi_StationShchukinskaya_LMA191.bin" "StationShchukinskaya_LMA19_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA131.bin" "StationShchukinskaya_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA151.bin" "StationShchukinskaya_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18_diffuse" 4 16 18 "gi_StationShchukinskaya_LMA181.bin" "StationShchukinskaya_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA171.bin" "StationShchukinskaya_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA161.bin" "StationShchukinskaya_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA91.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA101.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 12 "gi_StationShchukinskaya_LMA61.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 17 "gi_StationShchukinskaya_LMA11.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 16 "gi_StationShchukinskaya_LMA21.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 15 "gi_StationShchukinskaya_LMA31.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 13 "gi_StationShchukinskaya_LMA51.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA81.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA71.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 14 "gi_StationShchukinskaya_LMA41.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA121.bin" "StationShchukinskaya_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA111.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM02.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA142.bin" "StationShchukinskaya_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA19_diffuse" 4 16 19 "gi_StationShchukinskaya_LMA192.bin" "StationShchukinskaya_LMA19_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA132.bin" "StationShchukinskaya_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA152.bin" "StationShchukinskaya_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18_diffuse" 4 16 18 "gi_StationShchukinskaya_LMA182.bin" "StationShchukinskaya_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA172.bin" "StationShchukinskaya_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA162.bin" "StationShchukinskaya_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA92.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA102.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 12 "gi_StationShchukinskaya_LMA62.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 17 "gi_StationShchukinskaya_LMA12.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 16 "gi_StationShchukinskaya_LMA22.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 15 "gi_StationShchukinskaya_LMA32.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 13 "gi_StationShchukinskaya_LMA52.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA82.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA72.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 14 "gi_StationShchukinskaya_LMA42.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA122.bin" "StationShchukinskaya_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA112.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM03.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA143.bin" "StationShchukinskaya_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA19_diffuse" 4 16 19 "gi_StationShchukinskaya_LMA193.bin" "StationShchukinskaya_LMA19_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA133.bin" "StationShchukinskaya_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA153.bin" "StationShchukinskaya_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18_diffuse" 4 16 18 "gi_StationShchukinskaya_LMA183.bin" "StationShchukinskaya_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA173.bin" "StationShchukinskaya_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA163.bin" "StationShchukinskaya_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA93.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA103.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 12 "gi_StationShchukinskaya_LMA63.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 17 "gi_StationShchukinskaya_LMA13.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 16 "gi_StationShchukinskaya_LMA23.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 15 "gi_StationShchukinskaya_LMA33.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 13 "gi_StationShchukinskaya_LMA53.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA83.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA73.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 14 "gi_StationShchukinskaya_LMA43.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA123.bin" "StationShchukinskaya_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA113.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_final" 4 16 0 "gi_StationShchukinskaya_LM04.bin" "StationShchukinskaya_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14_final" 4 16 4 "gi_StationShchukinskaya_LMA144.bin" "StationShchukinskaya_LMA14_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA19_final" 4 16 19 "gi_StationShchukinskaya_LMA194.bin" "StationShchukinskaya_LMA19_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13_final" 4 16 5 "gi_StationShchukinskaya_LMA134.bin" "StationShchukinskaya_LMA13_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15_final" 4 16 3 "gi_StationShchukinskaya_LMA154.bin" "StationShchukinskaya_LMA15_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18_final" 4 16 18 "gi_StationShchukinskaya_LMA184.bin" "StationShchukinskaya_LMA18_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17_final" 4 16 1 "gi_StationShchukinskaya_LMA174.bin" "StationShchukinskaya_LMA17_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16_final" 4 16 2 "gi_StationShchukinskaya_LMA164.bin" "StationShchukinskaya_LMA16_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_final" 4 16 9 "gi_StationShchukinskaya_LMA94.bin" "StationShchukinskaya_LMA9_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_final" 4 16 8 "gi_StationShchukinskaya_LMA104.bin" "StationShchukinskaya_LMA10_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_final" 4 16 12 "gi_StationShchukinskaya_LMA64.bin" "StationShchukinskaya_LMA6_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_final" 4 16 17 "gi_StationShchukinskaya_LMA14.bin" "StationShchukinskaya_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_final" 4 16 16 "gi_StationShchukinskaya_LMA24.bin" "StationShchukinskaya_LMA2_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_final" 4 16 15 "gi_StationShchukinskaya_LMA34.bin" "StationShchukinskaya_LMA3_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_final" 4 16 13 "gi_StationShchukinskaya_LMA54.bin" "StationShchukinskaya_LMA5_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_final" 4 16 10 "gi_StationShchukinskaya_LMA84.bin" "StationShchukinskaya_LMA8_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_final" 4 16 11 "gi_StationShchukinskaya_LMA74.bin" "StationShchukinskaya_LMA7_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_final" 4 16 14 "gi_StationShchukinskaya_LMA44.bin" "StationShchukinskaya_LMA4_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12_final" 4 16 6 "gi_StationShchukinskaya_LMA124.bin" "StationShchukinskaya_LMA12_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_final" 4 16 7 "gi_StationShchukinskaya_LMA114.bin" "StationShchukinskaya_LMA11_lights_HDR.lz4" vbTraceTex.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "0" "StationShchukinskaya_LM0_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA14_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA14_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "4" "StationShchukinskaya_LMA14_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA19_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA19_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "19" "StationShchukinskaya_LMA19_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA13_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA13_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "5" "StationShchukinskaya_LMA13_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA15_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA15_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "3" "StationShchukinskaya_LMA15_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA18_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA18_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "18" "StationShchukinskaya_LMA18_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA17_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA17_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "1" "StationShchukinskaya_LMA17_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA16_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA16_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "2" "StationShchukinskaya_LMA16_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA9_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA9_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "9" "StationShchukinskaya_LMA9_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA10_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA10_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "8" "StationShchukinskaya_LMA10_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "12" "StationShchukinskaya_LMA6_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "17" "StationShchukinskaya_LMA1_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "16" "StationShchukinskaya_LMA2_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "15" "StationShchukinskaya_LMA3_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "13" "StationShchukinskaya_LMA5_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA8_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA8_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "10" "StationShchukinskaya_LMA8_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA7_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA7_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "11" "StationShchukinskaya_LMA7_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "14" "StationShchukinskaya_LMA4_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA12_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA12_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "6" "StationShchukinskaya_LMA12_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA11_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA11_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "7" "StationShchukinskaya_LMA11_final_HDR.lz4" +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LM0_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA14_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA14_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA19_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA19_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA13_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA13_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA15_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA15_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA18_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA18_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA17_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA17_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA16_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA16_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA9_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA9_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA10_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA10_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA6_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA1_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA2_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA3_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA5_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA8_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA8_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA7_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA7_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA4_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA12_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA12_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA11_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA11_final.hdr" 1024 +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Num alphas of 1024x1024: 3 +Num alphas of 2048x512: 1 +Num alphas of 2048x2048: 1 +Num alphas of 4096x4096: 1 +Done +Rendering UV GBuffer for StationShchukinskaya_LM0 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA16 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA15 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA14 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA13 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA12 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA11 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA10 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA17 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA9 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA7 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA6 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA5 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA4 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA3 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA2 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA1 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA8 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA18 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Done +Done +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LM0.lz4" 2 0 0 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA15.lz4" 2 0 2 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA12.lz4" 2 0 5 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA10.lz4" 2 0 7 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA9.lz4" 2 0 9 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA6.lz4" 2 0 11 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA1.lz4" 2 0 16 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA2.lz4" 2 0 15 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA3.lz4" 2 0 14 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA5.lz4" 2 0 12 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA8.lz4" 2 0 17 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA7.lz4" 2 0 10 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA4.lz4" 2 0 13 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA14.lz4" 2 0 3 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA11.lz4" 2 0 6 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA13.lz4" 2 0 4 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA17.lz4" 2 0 8 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA16.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA18.lz4" 2 0 18 0 +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_0" 4 0 0 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0" 4 0 0 comp_0.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_2" 4 0 2 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15" 4 0 2 comp_2.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_5" 4 0 5 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12" 4 0 5 comp_5.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_7" 4 0 7 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10" 4 0 7 comp_7.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_9" 4 0 9 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9" 4 0 9 comp_9.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_11" 4 0 11 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6" 4 0 11 comp_11.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_16" 4 0 16 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1" 4 0 16 comp_16.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_15" 4 0 15 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2" 4 0 15 comp_15.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_14" 4 0 14 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3" 4 0 14 comp_14.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_12" 4 0 12 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5" 4 0 12 comp_12.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_17" 4 0 17 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8" 4 0 17 comp_17.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_10" 4 0 10 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7" 4 0 10 comp_10.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_13" 4 0 13 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4" 4 0 13 comp_13.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_3" 4 0 3 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14" 4 0 3 comp_3.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_6" 4 0 6 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11" 4 0 6 comp_6.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_4" 4 0 4 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13" 4 0 4 comp_4.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_8" 4 0 8 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17" 4 0 8 comp_8.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_1" 4 0 1 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16" 4 0 1 comp_1.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_18" 4 0 18 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18" 4 0 18 comp_18.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM00.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA150.bin" "StationShchukinskaya_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA120.bin" "StationShchukinskaya_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA100.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA90.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA60.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 16 "gi_StationShchukinskaya_LMA10.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 15 "gi_StationShchukinskaya_LMA20.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 14 "gi_StationShchukinskaya_LMA30.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 12 "gi_StationShchukinskaya_LMA50.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 17 "gi_StationShchukinskaya_LMA80.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA70.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 13 "gi_StationShchukinskaya_LMA40.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA140.bin" "StationShchukinskaya_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA110.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA130.bin" "StationShchukinskaya_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA170.bin" "StationShchukinskaya_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA160.bin" "StationShchukinskaya_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18_diffuse" 4 16 18 "gi_StationShchukinskaya_LMA180.bin" "StationShchukinskaya_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM01.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA151.bin" "StationShchukinskaya_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA121.bin" "StationShchukinskaya_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA101.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA91.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA61.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 16 "gi_StationShchukinskaya_LMA11.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 15 "gi_StationShchukinskaya_LMA21.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 14 "gi_StationShchukinskaya_LMA31.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 12 "gi_StationShchukinskaya_LMA51.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 17 "gi_StationShchukinskaya_LMA81.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA71.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 13 "gi_StationShchukinskaya_LMA41.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA141.bin" "StationShchukinskaya_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA111.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA131.bin" "StationShchukinskaya_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA171.bin" "StationShchukinskaya_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA161.bin" "StationShchukinskaya_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18_diffuse" 4 16 18 "gi_StationShchukinskaya_LMA181.bin" "StationShchukinskaya_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM02.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA152.bin" "StationShchukinskaya_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA122.bin" "StationShchukinskaya_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA102.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA92.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA62.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 16 "gi_StationShchukinskaya_LMA12.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 15 "gi_StationShchukinskaya_LMA22.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 14 "gi_StationShchukinskaya_LMA32.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 12 "gi_StationShchukinskaya_LMA52.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 17 "gi_StationShchukinskaya_LMA82.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA72.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 13 "gi_StationShchukinskaya_LMA42.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA142.bin" "StationShchukinskaya_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA112.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA132.bin" "StationShchukinskaya_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA172.bin" "StationShchukinskaya_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA162.bin" "StationShchukinskaya_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18_diffuse" 4 16 18 "gi_StationShchukinskaya_LMA182.bin" "StationShchukinskaya_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM03.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA153.bin" "StationShchukinskaya_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA123.bin" "StationShchukinskaya_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA103.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA93.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA63.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 16 "gi_StationShchukinskaya_LMA13.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 15 "gi_StationShchukinskaya_LMA23.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 14 "gi_StationShchukinskaya_LMA33.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 12 "gi_StationShchukinskaya_LMA53.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 17 "gi_StationShchukinskaya_LMA83.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA73.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 13 "gi_StationShchukinskaya_LMA43.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA143.bin" "StationShchukinskaya_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA113.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA133.bin" "StationShchukinskaya_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA173.bin" "StationShchukinskaya_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA163.bin" "StationShchukinskaya_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18_diffuse" 4 16 18 "gi_StationShchukinskaya_LMA183.bin" "StationShchukinskaya_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_final" 4 16 0 "gi_StationShchukinskaya_LM04.bin" "StationShchukinskaya_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15_final" 4 16 2 "gi_StationShchukinskaya_LMA154.bin" "StationShchukinskaya_LMA15_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12_final" 4 16 5 "gi_StationShchukinskaya_LMA124.bin" "StationShchukinskaya_LMA12_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_final" 4 16 7 "gi_StationShchukinskaya_LMA104.bin" "StationShchukinskaya_LMA10_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_final" 4 16 9 "gi_StationShchukinskaya_LMA94.bin" "StationShchukinskaya_LMA9_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_final" 4 16 11 "gi_StationShchukinskaya_LMA64.bin" "StationShchukinskaya_LMA6_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_final" 4 16 16 "gi_StationShchukinskaya_LMA14.bin" "StationShchukinskaya_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_final" 4 16 15 "gi_StationShchukinskaya_LMA24.bin" "StationShchukinskaya_LMA2_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_final" 4 16 14 "gi_StationShchukinskaya_LMA34.bin" "StationShchukinskaya_LMA3_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_final" 4 16 12 "gi_StationShchukinskaya_LMA54.bin" "StationShchukinskaya_LMA5_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_final" 4 16 17 "gi_StationShchukinskaya_LMA84.bin" "StationShchukinskaya_LMA8_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_final" 4 16 10 "gi_StationShchukinskaya_LMA74.bin" "StationShchukinskaya_LMA7_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_final" 4 16 13 "gi_StationShchukinskaya_LMA44.bin" "StationShchukinskaya_LMA4_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14_final" 4 16 3 "gi_StationShchukinskaya_LMA144.bin" "StationShchukinskaya_LMA14_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_final" 4 16 6 "gi_StationShchukinskaya_LMA114.bin" "StationShchukinskaya_LMA11_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13_final" 4 16 4 "gi_StationShchukinskaya_LMA134.bin" "StationShchukinskaya_LMA13_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17_final" 4 16 8 "gi_StationShchukinskaya_LMA174.bin" "StationShchukinskaya_LMA17_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16_final" 4 16 1 "gi_StationShchukinskaya_LMA164.bin" "StationShchukinskaya_LMA16_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18_final" 4 16 18 "gi_StationShchukinskaya_LMA184.bin" "StationShchukinskaya_LMA18_lights_HDR.lz4" vbTraceTex.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "0" "StationShchukinskaya_LM0_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA15_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA15_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "2" "StationShchukinskaya_LMA15_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA12_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA12_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "5" "StationShchukinskaya_LMA12_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA10_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA10_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "7" "StationShchukinskaya_LMA10_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA9_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA9_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "9" "StationShchukinskaya_LMA9_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "11" "StationShchukinskaya_LMA6_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "16" "StationShchukinskaya_LMA1_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "15" "StationShchukinskaya_LMA2_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "14" "StationShchukinskaya_LMA3_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "12" "StationShchukinskaya_LMA5_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA8_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA8_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "17" "StationShchukinskaya_LMA8_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA7_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA7_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "10" "StationShchukinskaya_LMA7_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "13" "StationShchukinskaya_LMA4_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA14_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA14_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "3" "StationShchukinskaya_LMA14_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA11_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA11_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "6" "StationShchukinskaya_LMA11_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA13_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA13_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "4" "StationShchukinskaya_LMA13_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA17_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA17_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "8" "StationShchukinskaya_LMA17_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA16_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA16_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "1" "StationShchukinskaya_LMA16_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA18_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA18_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "18" "StationShchukinskaya_LMA18_final_HDR.lz4" +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LM0_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA15_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA15_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA12_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA12_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA10_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA10_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA9_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA9_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA6_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA1_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA2_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA3_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA5_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA8_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA8_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA7_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA7_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA4_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA14_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA14_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA11_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA11_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA13_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA13_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA17_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA17_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA16_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA16_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA18_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA18_final.hdr" 1024 +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Num alphas of 1024x1024: 3 +Num alphas of 2048x512: 1 +Num alphas of 2048x2048: 1 +Num alphas of 4096x4096: 1 +Done +Rendering UV GBuffer for StationShchukinskaya_LM0 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA16 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA15 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA14 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA13 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA12 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA11 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA10 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA17 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA9 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA7 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA6 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA5 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA4 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA3 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA2 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA1 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA8 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA18 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Done +Done +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LM0.lz4" 2 0 0 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA10.lz4" 2 0 7 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA9.lz4" 2 0 9 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA6.lz4" 2 0 11 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA1.lz4" 2 0 16 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA2.lz4" 2 0 15 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA3.lz4" 2 0 14 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA5.lz4" 2 0 12 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA8.lz4" 2 0 17 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA7.lz4" 2 0 10 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA4.lz4" 2 0 13 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA12.lz4" 2 0 5 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA14.lz4" 2 0 3 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA11.lz4" 2 0 6 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA15.lz4" 2 0 2 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA13.lz4" 2 0 4 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA17.lz4" 2 0 8 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA16.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA18.lz4" 2 0 18 0 +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_0" 4 0 0 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0" 4 0 0 comp_0.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_7" 4 0 7 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10" 4 0 7 comp_7.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_9" 4 0 9 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9" 4 0 9 comp_9.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_11" 4 0 11 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6" 4 0 11 comp_11.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_16" 4 0 16 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1" 4 0 16 comp_16.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_15" 4 0 15 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2" 4 0 15 comp_15.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_14" 4 0 14 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3" 4 0 14 comp_14.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_12" 4 0 12 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5" 4 0 12 comp_12.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_17" 4 0 17 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8" 4 0 17 comp_17.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_10" 4 0 10 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7" 4 0 10 comp_10.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_13" 4 0 13 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4" 4 0 13 comp_13.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_5" 4 0 5 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12" 4 0 5 comp_5.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_3" 4 0 3 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14" 4 0 3 comp_3.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_6" 4 0 6 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11" 4 0 6 comp_6.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_2" 4 0 2 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15" 4 0 2 comp_2.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_4" 4 0 4 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13" 4 0 4 comp_4.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_8" 4 0 8 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17" 4 0 8 comp_8.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_1" 4 0 1 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16" 4 0 1 comp_1.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_18" 4 0 18 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18" 4 0 18 comp_18.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM00.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA100.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA90.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA60.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 16 "gi_StationShchukinskaya_LMA10.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 15 "gi_StationShchukinskaya_LMA20.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 14 "gi_StationShchukinskaya_LMA30.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 12 "gi_StationShchukinskaya_LMA50.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 17 "gi_StationShchukinskaya_LMA80.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA70.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 13 "gi_StationShchukinskaya_LMA40.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA120.bin" "StationShchukinskaya_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA140.bin" "StationShchukinskaya_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA110.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA150.bin" "StationShchukinskaya_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA130.bin" "StationShchukinskaya_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA170.bin" "StationShchukinskaya_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA160.bin" "StationShchukinskaya_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18_diffuse" 4 16 18 "gi_StationShchukinskaya_LMA180.bin" "StationShchukinskaya_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM01.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA101.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA91.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA61.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 16 "gi_StationShchukinskaya_LMA11.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 15 "gi_StationShchukinskaya_LMA21.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 14 "gi_StationShchukinskaya_LMA31.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 12 "gi_StationShchukinskaya_LMA51.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 17 "gi_StationShchukinskaya_LMA81.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA71.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 13 "gi_StationShchukinskaya_LMA41.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA121.bin" "StationShchukinskaya_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA141.bin" "StationShchukinskaya_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA111.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA151.bin" "StationShchukinskaya_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA131.bin" "StationShchukinskaya_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA171.bin" "StationShchukinskaya_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA161.bin" "StationShchukinskaya_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18_diffuse" 4 16 18 "gi_StationShchukinskaya_LMA181.bin" "StationShchukinskaya_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM02.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA102.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA92.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA62.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 16 "gi_StationShchukinskaya_LMA12.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 15 "gi_StationShchukinskaya_LMA22.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 14 "gi_StationShchukinskaya_LMA32.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 12 "gi_StationShchukinskaya_LMA52.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 17 "gi_StationShchukinskaya_LMA82.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA72.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 13 "gi_StationShchukinskaya_LMA42.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA122.bin" "StationShchukinskaya_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA142.bin" "StationShchukinskaya_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA112.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA152.bin" "StationShchukinskaya_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA132.bin" "StationShchukinskaya_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA172.bin" "StationShchukinskaya_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA162.bin" "StationShchukinskaya_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18_diffuse" 4 16 18 "gi_StationShchukinskaya_LMA182.bin" "StationShchukinskaya_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM03.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA103.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA93.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA63.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 16 "gi_StationShchukinskaya_LMA13.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 15 "gi_StationShchukinskaya_LMA23.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 14 "gi_StationShchukinskaya_LMA33.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 12 "gi_StationShchukinskaya_LMA53.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 17 "gi_StationShchukinskaya_LMA83.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA73.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 13 "gi_StationShchukinskaya_LMA43.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA123.bin" "StationShchukinskaya_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA143.bin" "StationShchukinskaya_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA113.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA153.bin" "StationShchukinskaya_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA133.bin" "StationShchukinskaya_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA173.bin" "StationShchukinskaya_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA163.bin" "StationShchukinskaya_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18_diffuse" 4 16 18 "gi_StationShchukinskaya_LMA183.bin" "StationShchukinskaya_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_final" 4 16 0 "gi_StationShchukinskaya_LM04.bin" "StationShchukinskaya_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_final" 4 16 7 "gi_StationShchukinskaya_LMA104.bin" "StationShchukinskaya_LMA10_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_final" 4 16 9 "gi_StationShchukinskaya_LMA94.bin" "StationShchukinskaya_LMA9_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_final" 4 16 11 "gi_StationShchukinskaya_LMA64.bin" "StationShchukinskaya_LMA6_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_final" 4 16 16 "gi_StationShchukinskaya_LMA14.bin" "StationShchukinskaya_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_final" 4 16 15 "gi_StationShchukinskaya_LMA24.bin" "StationShchukinskaya_LMA2_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_final" 4 16 14 "gi_StationShchukinskaya_LMA34.bin" "StationShchukinskaya_LMA3_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_final" 4 16 12 "gi_StationShchukinskaya_LMA54.bin" "StationShchukinskaya_LMA5_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_final" 4 16 17 "gi_StationShchukinskaya_LMA84.bin" "StationShchukinskaya_LMA8_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_final" 4 16 10 "gi_StationShchukinskaya_LMA74.bin" "StationShchukinskaya_LMA7_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_final" 4 16 13 "gi_StationShchukinskaya_LMA44.bin" "StationShchukinskaya_LMA4_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12_final" 4 16 5 "gi_StationShchukinskaya_LMA124.bin" "StationShchukinskaya_LMA12_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14_final" 4 16 3 "gi_StationShchukinskaya_LMA144.bin" "StationShchukinskaya_LMA14_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_final" 4 16 6 "gi_StationShchukinskaya_LMA114.bin" "StationShchukinskaya_LMA11_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15_final" 4 16 2 "gi_StationShchukinskaya_LMA154.bin" "StationShchukinskaya_LMA15_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13_final" 4 16 4 "gi_StationShchukinskaya_LMA134.bin" "StationShchukinskaya_LMA13_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17_final" 4 16 8 "gi_StationShchukinskaya_LMA174.bin" "StationShchukinskaya_LMA17_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16_final" 4 16 1 "gi_StationShchukinskaya_LMA164.bin" "StationShchukinskaya_LMA16_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18_final" 4 16 18 "gi_StationShchukinskaya_LMA184.bin" "StationShchukinskaya_LMA18_lights_HDR.lz4" vbTraceTex.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "0" "StationShchukinskaya_LM0_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA10_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA10_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "7" "StationShchukinskaya_LMA10_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA9_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA9_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "9" "StationShchukinskaya_LMA9_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "11" "StationShchukinskaya_LMA6_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "16" "StationShchukinskaya_LMA1_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "15" "StationShchukinskaya_LMA2_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "14" "StationShchukinskaya_LMA3_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "12" "StationShchukinskaya_LMA5_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA8_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA8_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "17" "StationShchukinskaya_LMA8_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA7_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA7_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "10" "StationShchukinskaya_LMA7_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "13" "StationShchukinskaya_LMA4_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA12_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA12_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "5" "StationShchukinskaya_LMA12_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA14_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA14_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "3" "StationShchukinskaya_LMA14_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA11_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA11_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "6" "StationShchukinskaya_LMA11_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA15_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA15_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "2" "StationShchukinskaya_LMA15_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA13_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA13_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "4" "StationShchukinskaya_LMA13_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA17_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA17_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "8" "StationShchukinskaya_LMA17_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA16_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA16_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "1" "StationShchukinskaya_LMA16_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA18_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA18_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "18" "StationShchukinskaya_LMA18_final_HDR.lz4" +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LM0_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA10_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA10_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA9_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA9_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA6_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA1_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA2_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA3_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA5_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA8_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA8_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA7_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA7_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA4_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA12_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA12_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA14_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA14_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA11_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA11_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA15_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA15_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA13_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA13_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA17_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA17_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA16_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA16_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA18_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA18_final.hdr" 1024 +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Num alphas of 1024x1024: 3 +Num alphas of 2048x512: 1 +Num alphas of 2048x2048: 1 +Num alphas of 4096x4096: 1 +Done +Rendering UV GBuffer for StationShchukinskaya_LM0 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA16 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA15 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA14 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA13 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA12 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA11 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA10 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA17 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA9 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA7 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA6 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA5 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA4 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA3 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA2 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA1 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA8 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA18 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Done +Done +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LM0.lz4" 2 0 0 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA10.lz4" 2 0 7 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA9.lz4" 2 0 9 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA6.lz4" 2 0 11 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA1.lz4" 2 0 16 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA2.lz4" 2 0 15 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA3.lz4" 2 0 14 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA5.lz4" 2 0 12 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA8.lz4" 2 0 17 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA7.lz4" 2 0 10 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA4.lz4" 2 0 13 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA12.lz4" 2 0 5 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA14.lz4" 2 0 3 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA11.lz4" 2 0 6 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA15.lz4" 2 0 2 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA13.lz4" 2 0 4 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA17.lz4" 2 0 8 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA16.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA18.lz4" 2 0 18 0 +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_0" 4 0 0 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0" 4 0 0 comp_0.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_7" 4 0 7 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10" 4 0 7 comp_7.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_9" 4 0 9 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9" 4 0 9 comp_9.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_11" 4 0 11 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6" 4 0 11 comp_11.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_16" 4 0 16 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1" 4 0 16 comp_16.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_15" 4 0 15 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2" 4 0 15 comp_15.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_14" 4 0 14 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3" 4 0 14 comp_14.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_12" 4 0 12 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5" 4 0 12 comp_12.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_17" 4 0 17 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8" 4 0 17 comp_17.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_10" 4 0 10 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7" 4 0 10 comp_10.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_13" 4 0 13 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4" 4 0 13 comp_13.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_5" 4 0 5 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12" 4 0 5 comp_5.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_3" 4 0 3 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14" 4 0 3 comp_3.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_6" 4 0 6 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11" 4 0 6 comp_6.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_2" 4 0 2 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15" 4 0 2 comp_2.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_4" 4 0 4 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13" 4 0 4 comp_4.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_8" 4 0 8 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17" 4 0 8 comp_8.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_1" 4 0 1 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16" 4 0 1 comp_1.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_18" 4 0 18 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18" 4 0 18 comp_18.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM00.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA100.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA90.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA60.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 16 "gi_StationShchukinskaya_LMA10.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 15 "gi_StationShchukinskaya_LMA20.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 14 "gi_StationShchukinskaya_LMA30.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 12 "gi_StationShchukinskaya_LMA50.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 17 "gi_StationShchukinskaya_LMA80.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA70.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 13 "gi_StationShchukinskaya_LMA40.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA120.bin" "StationShchukinskaya_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA140.bin" "StationShchukinskaya_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA110.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA150.bin" "StationShchukinskaya_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA130.bin" "StationShchukinskaya_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA170.bin" "StationShchukinskaya_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA160.bin" "StationShchukinskaya_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18_diffuse" 4 16 18 "gi_StationShchukinskaya_LMA180.bin" "StationShchukinskaya_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM01.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA101.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA91.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA61.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 16 "gi_StationShchukinskaya_LMA11.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 15 "gi_StationShchukinskaya_LMA21.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 14 "gi_StationShchukinskaya_LMA31.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 12 "gi_StationShchukinskaya_LMA51.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 17 "gi_StationShchukinskaya_LMA81.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA71.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 13 "gi_StationShchukinskaya_LMA41.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA121.bin" "StationShchukinskaya_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA141.bin" "StationShchukinskaya_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA111.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA151.bin" "StationShchukinskaya_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA131.bin" "StationShchukinskaya_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA171.bin" "StationShchukinskaya_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA161.bin" "StationShchukinskaya_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18_diffuse" 4 16 18 "gi_StationShchukinskaya_LMA181.bin" "StationShchukinskaya_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM02.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA102.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA92.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA62.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 16 "gi_StationShchukinskaya_LMA12.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 15 "gi_StationShchukinskaya_LMA22.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 14 "gi_StationShchukinskaya_LMA32.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 12 "gi_StationShchukinskaya_LMA52.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 17 "gi_StationShchukinskaya_LMA82.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA72.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 13 "gi_StationShchukinskaya_LMA42.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA122.bin" "StationShchukinskaya_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA142.bin" "StationShchukinskaya_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA112.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA152.bin" "StationShchukinskaya_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA132.bin" "StationShchukinskaya_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA172.bin" "StationShchukinskaya_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA162.bin" "StationShchukinskaya_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18_diffuse" 4 16 18 "gi_StationShchukinskaya_LMA182.bin" "StationShchukinskaya_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM03.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA103.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA93.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA63.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 16 "gi_StationShchukinskaya_LMA13.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 15 "gi_StationShchukinskaya_LMA23.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 14 "gi_StationShchukinskaya_LMA33.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 12 "gi_StationShchukinskaya_LMA53.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 17 "gi_StationShchukinskaya_LMA83.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA73.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 13 "gi_StationShchukinskaya_LMA43.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA123.bin" "StationShchukinskaya_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA143.bin" "StationShchukinskaya_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA113.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA153.bin" "StationShchukinskaya_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA133.bin" "StationShchukinskaya_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA173.bin" "StationShchukinskaya_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA163.bin" "StationShchukinskaya_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18_diffuse" 4 16 18 "gi_StationShchukinskaya_LMA183.bin" "StationShchukinskaya_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_final" 4 16 0 "gi_StationShchukinskaya_LM04.bin" "StationShchukinskaya_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_final" 4 16 7 "gi_StationShchukinskaya_LMA104.bin" "StationShchukinskaya_LMA10_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_final" 4 16 9 "gi_StationShchukinskaya_LMA94.bin" "StationShchukinskaya_LMA9_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_final" 4 16 11 "gi_StationShchukinskaya_LMA64.bin" "StationShchukinskaya_LMA6_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_final" 4 16 16 "gi_StationShchukinskaya_LMA14.bin" "StationShchukinskaya_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_final" 4 16 15 "gi_StationShchukinskaya_LMA24.bin" "StationShchukinskaya_LMA2_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_final" 4 16 14 "gi_StationShchukinskaya_LMA34.bin" "StationShchukinskaya_LMA3_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_final" 4 16 12 "gi_StationShchukinskaya_LMA54.bin" "StationShchukinskaya_LMA5_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_final" 4 16 17 "gi_StationShchukinskaya_LMA84.bin" "StationShchukinskaya_LMA8_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_final" 4 16 10 "gi_StationShchukinskaya_LMA74.bin" "StationShchukinskaya_LMA7_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_final" 4 16 13 "gi_StationShchukinskaya_LMA44.bin" "StationShchukinskaya_LMA4_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12_final" 4 16 5 "gi_StationShchukinskaya_LMA124.bin" "StationShchukinskaya_LMA12_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14_final" 4 16 3 "gi_StationShchukinskaya_LMA144.bin" "StationShchukinskaya_LMA14_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_final" 4 16 6 "gi_StationShchukinskaya_LMA114.bin" "StationShchukinskaya_LMA11_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15_final" 4 16 2 "gi_StationShchukinskaya_LMA154.bin" "StationShchukinskaya_LMA15_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13_final" 4 16 4 "gi_StationShchukinskaya_LMA134.bin" "StationShchukinskaya_LMA13_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17_final" 4 16 8 "gi_StationShchukinskaya_LMA174.bin" "StationShchukinskaya_LMA17_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16_final" 4 16 1 "gi_StationShchukinskaya_LMA164.bin" "StationShchukinskaya_LMA16_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18_final" 4 16 18 "gi_StationShchukinskaya_LMA184.bin" "StationShchukinskaya_LMA18_lights_HDR.lz4" vbTraceTex.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "0" "StationShchukinskaya_LM0_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA10_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA10_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "7" "StationShchukinskaya_LMA10_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA9_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA9_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "9" "StationShchukinskaya_LMA9_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "11" "StationShchukinskaya_LMA6_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "16" "StationShchukinskaya_LMA1_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "15" "StationShchukinskaya_LMA2_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "14" "StationShchukinskaya_LMA3_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "12" "StationShchukinskaya_LMA5_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA8_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA8_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "17" "StationShchukinskaya_LMA8_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA7_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA7_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "10" "StationShchukinskaya_LMA7_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "13" "StationShchukinskaya_LMA4_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA12_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA12_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "5" "StationShchukinskaya_LMA12_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA14_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA14_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "3" "StationShchukinskaya_LMA14_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA11_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA11_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "6" "StationShchukinskaya_LMA11_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA15_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA15_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "2" "StationShchukinskaya_LMA15_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA13_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA13_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "4" "StationShchukinskaya_LMA13_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA17_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA17_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "8" "StationShchukinskaya_LMA17_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA16_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA16_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "1" "StationShchukinskaya_LMA16_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA18_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA18_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "18" "StationShchukinskaya_LMA18_final_HDR.lz4" +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LM0_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA10_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA10_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA9_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA9_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA6_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA1_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA2_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA3_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA5_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA8_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA8_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA7_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA7_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA4_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA12_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA12_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA14_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA14_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA11_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA11_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA15_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA15_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA13_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA13_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA17_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA17_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA16_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA16_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA18_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA18_final.hdr" 1024 +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Num alphas of 1024x1024: 3 +Num alphas of 2048x512: 1 +Num alphas of 2048x2048: 1 +Num alphas of 4096x4096: 1 +Done +Rendering UV GBuffer for StationShchukinskaya_LM0 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA16 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA15 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA14 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA13 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA12 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA11 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA10 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA17 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA9 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA7 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA6 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA5 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA4 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA3 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA2 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA1 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA8 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA18 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Done +Done +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LM0.lz4" 2 0 0 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA10.lz4" 2 0 7 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA9.lz4" 2 0 9 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA6.lz4" 2 0 11 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA1.lz4" 2 0 16 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA2.lz4" 2 0 15 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA3.lz4" 2 0 14 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA5.lz4" 2 0 12 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA8.lz4" 2 0 17 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA7.lz4" 2 0 10 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA4.lz4" 2 0 13 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA12.lz4" 2 0 5 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA14.lz4" 2 0 3 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA11.lz4" 2 0 6 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA15.lz4" 2 0 2 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA13.lz4" 2 0 4 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA17.lz4" 2 0 8 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA16.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA18.lz4" 2 0 18 0 +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_0" 4 0 0 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0" 4 0 0 comp_0.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_7" 4 0 7 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10" 4 0 7 comp_7.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_9" 4 0 9 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9" 4 0 9 comp_9.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_11" 4 0 11 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6" 4 0 11 comp_11.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_16" 4 0 16 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1" 4 0 16 comp_16.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_15" 4 0 15 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2" 4 0 15 comp_15.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_14" 4 0 14 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3" 4 0 14 comp_14.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_12" 4 0 12 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5" 4 0 12 comp_12.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_17" 4 0 17 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8" 4 0 17 comp_17.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_10" 4 0 10 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7" 4 0 10 comp_10.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_13" 4 0 13 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4" 4 0 13 comp_13.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_5" 4 0 5 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12" 4 0 5 comp_5.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_3" 4 0 3 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14" 4 0 3 comp_3.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_6" 4 0 6 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11" 4 0 6 comp_6.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_2" 4 0 2 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15" 4 0 2 comp_2.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_4" 4 0 4 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13" 4 0 4 comp_4.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_8" 4 0 8 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17" 4 0 8 comp_8.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_1" 4 0 1 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16" 4 0 1 comp_1.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_18" 4 0 18 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18" 4 0 18 comp_18.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM00.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA100.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA90.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA60.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 16 "gi_StationShchukinskaya_LMA10.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 15 "gi_StationShchukinskaya_LMA20.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 14 "gi_StationShchukinskaya_LMA30.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 12 "gi_StationShchukinskaya_LMA50.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 17 "gi_StationShchukinskaya_LMA80.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA70.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 13 "gi_StationShchukinskaya_LMA40.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA120.bin" "StationShchukinskaya_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA140.bin" "StationShchukinskaya_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA110.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA150.bin" "StationShchukinskaya_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA130.bin" "StationShchukinskaya_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA170.bin" "StationShchukinskaya_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA160.bin" "StationShchukinskaya_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18_diffuse" 4 16 18 "gi_StationShchukinskaya_LMA180.bin" "StationShchukinskaya_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM01.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA101.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA91.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA61.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 16 "gi_StationShchukinskaya_LMA11.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 15 "gi_StationShchukinskaya_LMA21.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 14 "gi_StationShchukinskaya_LMA31.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 12 "gi_StationShchukinskaya_LMA51.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 17 "gi_StationShchukinskaya_LMA81.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA71.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 13 "gi_StationShchukinskaya_LMA41.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA121.bin" "StationShchukinskaya_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA141.bin" "StationShchukinskaya_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA111.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA151.bin" "StationShchukinskaya_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA131.bin" "StationShchukinskaya_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA171.bin" "StationShchukinskaya_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA161.bin" "StationShchukinskaya_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18_diffuse" 4 16 18 "gi_StationShchukinskaya_LMA181.bin" "StationShchukinskaya_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM02.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA102.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA92.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA62.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 16 "gi_StationShchukinskaya_LMA12.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 15 "gi_StationShchukinskaya_LMA22.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 14 "gi_StationShchukinskaya_LMA32.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 12 "gi_StationShchukinskaya_LMA52.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 17 "gi_StationShchukinskaya_LMA82.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA72.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 13 "gi_StationShchukinskaya_LMA42.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA122.bin" "StationShchukinskaya_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA142.bin" "StationShchukinskaya_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA112.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA152.bin" "StationShchukinskaya_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA132.bin" "StationShchukinskaya_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA172.bin" "StationShchukinskaya_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA162.bin" "StationShchukinskaya_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18_diffuse" 4 16 18 "gi_StationShchukinskaya_LMA182.bin" "StationShchukinskaya_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM03.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA103.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA93.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA63.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 16 "gi_StationShchukinskaya_LMA13.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 15 "gi_StationShchukinskaya_LMA23.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 14 "gi_StationShchukinskaya_LMA33.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 12 "gi_StationShchukinskaya_LMA53.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 17 "gi_StationShchukinskaya_LMA83.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA73.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 13 "gi_StationShchukinskaya_LMA43.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA123.bin" "StationShchukinskaya_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA143.bin" "StationShchukinskaya_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA113.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA153.bin" "StationShchukinskaya_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA133.bin" "StationShchukinskaya_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA173.bin" "StationShchukinskaya_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA163.bin" "StationShchukinskaya_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18_diffuse" 4 16 18 "gi_StationShchukinskaya_LMA183.bin" "StationShchukinskaya_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_final" 4 16 0 "gi_StationShchukinskaya_LM04.bin" "StationShchukinskaya_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_final" 4 16 7 "gi_StationShchukinskaya_LMA104.bin" "StationShchukinskaya_LMA10_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_final" 4 16 9 "gi_StationShchukinskaya_LMA94.bin" "StationShchukinskaya_LMA9_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_final" 4 16 11 "gi_StationShchukinskaya_LMA64.bin" "StationShchukinskaya_LMA6_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_final" 4 16 16 "gi_StationShchukinskaya_LMA14.bin" "StationShchukinskaya_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_final" 4 16 15 "gi_StationShchukinskaya_LMA24.bin" "StationShchukinskaya_LMA2_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_final" 4 16 14 "gi_StationShchukinskaya_LMA34.bin" "StationShchukinskaya_LMA3_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_final" 4 16 12 "gi_StationShchukinskaya_LMA54.bin" "StationShchukinskaya_LMA5_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_final" 4 16 17 "gi_StationShchukinskaya_LMA84.bin" "StationShchukinskaya_LMA8_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_final" 4 16 10 "gi_StationShchukinskaya_LMA74.bin" "StationShchukinskaya_LMA7_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_final" 4 16 13 "gi_StationShchukinskaya_LMA44.bin" "StationShchukinskaya_LMA4_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12_final" 4 16 5 "gi_StationShchukinskaya_LMA124.bin" "StationShchukinskaya_LMA12_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14_final" 4 16 3 "gi_StationShchukinskaya_LMA144.bin" "StationShchukinskaya_LMA14_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_final" 4 16 6 "gi_StationShchukinskaya_LMA114.bin" "StationShchukinskaya_LMA11_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15_final" 4 16 2 "gi_StationShchukinskaya_LMA154.bin" "StationShchukinskaya_LMA15_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13_final" 4 16 4 "gi_StationShchukinskaya_LMA134.bin" "StationShchukinskaya_LMA13_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17_final" 4 16 8 "gi_StationShchukinskaya_LMA174.bin" "StationShchukinskaya_LMA17_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16_final" 4 16 1 "gi_StationShchukinskaya_LMA164.bin" "StationShchukinskaya_LMA16_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18_final" 4 16 18 "gi_StationShchukinskaya_LMA184.bin" "StationShchukinskaya_LMA18_lights_HDR.lz4" vbTraceTex.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "0" "StationShchukinskaya_LM0_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA10_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA10_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "7" "StationShchukinskaya_LMA10_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA9_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA9_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "9" "StationShchukinskaya_LMA9_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "11" "StationShchukinskaya_LMA6_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "16" "StationShchukinskaya_LMA1_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "15" "StationShchukinskaya_LMA2_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "14" "StationShchukinskaya_LMA3_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "12" "StationShchukinskaya_LMA5_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA8_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA8_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "17" "StationShchukinskaya_LMA8_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA7_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA7_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "10" "StationShchukinskaya_LMA7_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "13" "StationShchukinskaya_LMA4_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA12_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA12_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "5" "StationShchukinskaya_LMA12_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA14_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA14_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "3" "StationShchukinskaya_LMA14_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA11_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA11_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "6" "StationShchukinskaya_LMA11_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA15_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA15_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "2" "StationShchukinskaya_LMA15_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA13_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA13_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "4" "StationShchukinskaya_LMA13_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA17_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA17_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "8" "StationShchukinskaya_LMA17_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA16_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA16_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "1" "StationShchukinskaya_LMA16_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA18_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA18_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "18" "StationShchukinskaya_LMA18_final_HDR.lz4" +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LM0_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA10_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA10_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA9_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA9_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA6_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA1_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA2_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA3_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA5_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA8_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA8_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA7_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA7_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA4_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA12_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA12_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA14_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA14_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA11_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA11_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA15_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA15_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA13_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA13_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA17_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA17_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA16_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA16_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA18_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA18_final.hdr" 1024 +2022-11-9 +Rendering UV GBuffer for StationShchukinskaya_LM0 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA16 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA15 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA14 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA13 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA12 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA11 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA10 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA17 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA9 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA7 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA6 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA5 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA4 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA3 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA2 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA1 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA8 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA18 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Done +Done +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LM0.lz4" 2 0 0 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA10.lz4" 2 0 7 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA9.lz4" 2 0 9 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA6.lz4" 2 0 11 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA1.lz4" 2 0 16 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA2.lz4" 2 0 15 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA3.lz4" 2 0 14 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA5.lz4" 2 0 12 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA8.lz4" 2 0 17 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA7.lz4" 2 0 10 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA4.lz4" 2 0 13 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA12.lz4" 2 0 5 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA14.lz4" 2 0 3 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA11.lz4" 2 0 6 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA15.lz4" 2 0 2 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA13.lz4" 2 0 4 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA17.lz4" 2 0 8 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA16.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA18.lz4" 2 0 18 0 +Running ftraceRTX ao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_ao" 8 16 0 +Running ftraceRTX ao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_ao" 8 16 7 +Running ftraceRTX ao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_ao" 8 16 9 +Running ftraceRTX ao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_ao" 8 16 11 +Running ftraceRTX ao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_ao" 8 16 16 +Running ftraceRTX ao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_ao" 8 16 15 +Running ftraceRTX ao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_ao" 8 16 14 +Running ftraceRTX ao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_ao" 8 16 12 +Running ftraceRTX ao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_ao" 8 16 17 +Running ftraceRTX ao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_ao" 8 16 10 +Running ftraceRTX ao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_ao" 8 16 13 +Running ftraceRTX ao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12_ao" 8 16 5 +Running ftraceRTX ao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14_ao" 8 16 3 +Running ftraceRTX ao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_ao" 8 16 6 +Running ftraceRTX ao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15_ao" 8 16 2 +Running ftraceRTX ao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13_ao" 8 16 4 +Running ftraceRTX ao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17_ao" 8 16 8 +Running ftraceRTX ao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16_ao" 8 16 1 +Running ftraceRTX ao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18_ao" 8 16 18 +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_0" 4 0 0 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0" 4 0 0 comp_0.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_7" 4 0 7 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10" 4 0 7 comp_7.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_9" 4 0 9 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9" 4 0 9 comp_9.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_11" 4 0 11 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6" 4 0 11 comp_11.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_16" 4 0 16 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1" 4 0 16 comp_16.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_15" 4 0 15 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2" 4 0 15 comp_15.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_14" 4 0 14 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3" 4 0 14 comp_14.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_12" 4 0 12 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5" 4 0 12 comp_12.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_17" 4 0 17 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8" 4 0 17 comp_17.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_10" 4 0 10 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7" 4 0 10 comp_10.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_13" 4 0 13 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4" 4 0 13 comp_13.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_5" 4 0 5 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12" 4 0 5 comp_5.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_3" 4 0 3 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14" 4 0 3 comp_3.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_6" 4 0 6 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11" 4 0 6 comp_6.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_2" 4 0 2 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15" 4 0 2 comp_2.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_4" 4 0 4 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13" 4 0 4 comp_4.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_8" 4 0 8 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17" 4 0 8 comp_8.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_1" 4 0 1 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16" 4 0 1 comp_1.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_18" 4 0 18 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18" 4 0 18 comp_18.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM00.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA100.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA90.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA60.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 16 "gi_StationShchukinskaya_LMA10.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 15 "gi_StationShchukinskaya_LMA20.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 14 "gi_StationShchukinskaya_LMA30.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 12 "gi_StationShchukinskaya_LMA50.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 17 "gi_StationShchukinskaya_LMA80.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA70.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 13 "gi_StationShchukinskaya_LMA40.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA120.bin" "StationShchukinskaya_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA140.bin" "StationShchukinskaya_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA110.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA150.bin" "StationShchukinskaya_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA130.bin" "StationShchukinskaya_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA170.bin" "StationShchukinskaya_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA160.bin" "StationShchukinskaya_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18_diffuse" 4 16 18 "gi_StationShchukinskaya_LMA180.bin" "StationShchukinskaya_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM01.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA101.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA91.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA61.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 16 "gi_StationShchukinskaya_LMA11.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 15 "gi_StationShchukinskaya_LMA21.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 14 "gi_StationShchukinskaya_LMA31.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 12 "gi_StationShchukinskaya_LMA51.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 17 "gi_StationShchukinskaya_LMA81.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA71.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 13 "gi_StationShchukinskaya_LMA41.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA121.bin" "StationShchukinskaya_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA141.bin" "StationShchukinskaya_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA111.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA151.bin" "StationShchukinskaya_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA131.bin" "StationShchukinskaya_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA171.bin" "StationShchukinskaya_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA161.bin" "StationShchukinskaya_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18_diffuse" 4 16 18 "gi_StationShchukinskaya_LMA181.bin" "StationShchukinskaya_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM02.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA102.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA92.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA62.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 16 "gi_StationShchukinskaya_LMA12.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 15 "gi_StationShchukinskaya_LMA22.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 14 "gi_StationShchukinskaya_LMA32.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 12 "gi_StationShchukinskaya_LMA52.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 17 "gi_StationShchukinskaya_LMA82.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA72.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 13 "gi_StationShchukinskaya_LMA42.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA122.bin" "StationShchukinskaya_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA142.bin" "StationShchukinskaya_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA112.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA152.bin" "StationShchukinskaya_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA132.bin" "StationShchukinskaya_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA172.bin" "StationShchukinskaya_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA162.bin" "StationShchukinskaya_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18_diffuse" 4 16 18 "gi_StationShchukinskaya_LMA182.bin" "StationShchukinskaya_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM03.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA103.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA93.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA63.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 16 "gi_StationShchukinskaya_LMA13.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 15 "gi_StationShchukinskaya_LMA23.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 14 "gi_StationShchukinskaya_LMA33.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 12 "gi_StationShchukinskaya_LMA53.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 17 "gi_StationShchukinskaya_LMA83.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA73.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 13 "gi_StationShchukinskaya_LMA43.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA123.bin" "StationShchukinskaya_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA143.bin" "StationShchukinskaya_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA113.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA153.bin" "StationShchukinskaya_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA133.bin" "StationShchukinskaya_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA173.bin" "StationShchukinskaya_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA163.bin" "StationShchukinskaya_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18_diffuse" 4 16 18 "gi_StationShchukinskaya_LMA183.bin" "StationShchukinskaya_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_final" 4 16 0 "gi_StationShchukinskaya_LM04.bin" "StationShchukinskaya_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_final" 4 16 7 "gi_StationShchukinskaya_LMA104.bin" "StationShchukinskaya_LMA10_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_final" 4 16 9 "gi_StationShchukinskaya_LMA94.bin" "StationShchukinskaya_LMA9_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_final" 4 16 11 "gi_StationShchukinskaya_LMA64.bin" "StationShchukinskaya_LMA6_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_final" 4 16 16 "gi_StationShchukinskaya_LMA14.bin" "StationShchukinskaya_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_final" 4 16 15 "gi_StationShchukinskaya_LMA24.bin" "StationShchukinskaya_LMA2_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_final" 4 16 14 "gi_StationShchukinskaya_LMA34.bin" "StationShchukinskaya_LMA3_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_final" 4 16 12 "gi_StationShchukinskaya_LMA54.bin" "StationShchukinskaya_LMA5_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_final" 4 16 17 "gi_StationShchukinskaya_LMA84.bin" "StationShchukinskaya_LMA8_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_final" 4 16 10 "gi_StationShchukinskaya_LMA74.bin" "StationShchukinskaya_LMA7_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_final" 4 16 13 "gi_StationShchukinskaya_LMA44.bin" "StationShchukinskaya_LMA4_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12_final" 4 16 5 "gi_StationShchukinskaya_LMA124.bin" "StationShchukinskaya_LMA12_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14_final" 4 16 3 "gi_StationShchukinskaya_LMA144.bin" "StationShchukinskaya_LMA14_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_final" 4 16 6 "gi_StationShchukinskaya_LMA114.bin" "StationShchukinskaya_LMA11_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15_final" 4 16 2 "gi_StationShchukinskaya_LMA154.bin" "StationShchukinskaya_LMA15_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13_final" 4 16 4 "gi_StationShchukinskaya_LMA134.bin" "StationShchukinskaya_LMA13_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17_final" 4 16 8 "gi_StationShchukinskaya_LMA174.bin" "StationShchukinskaya_LMA17_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16_final" 4 16 1 "gi_StationShchukinskaya_LMA164.bin" "StationShchukinskaya_LMA16_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18_final" 4 16 18 "gi_StationShchukinskaya_LMA184.bin" "StationShchukinskaya_LMA18_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX addao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_final_HDR.lz4" 4 0 0 addao_0.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "0" "StationShchukinskaya_LM0_final_HDR.lz4" +Running ftraceRTX addao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_final_HDR.lz4" 4 0 7 addao_7.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA10_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA10_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "7" "StationShchukinskaya_LMA10_final_HDR.lz4" +Running ftraceRTX addao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_final_HDR.lz4" 4 0 9 addao_9.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA9_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA9_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "9" "StationShchukinskaya_LMA9_final_HDR.lz4" +Running ftraceRTX addao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_final_HDR.lz4" 4 0 11 addao_11.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "11" "StationShchukinskaya_LMA6_final_HDR.lz4" +Running ftraceRTX addao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_final_HDR.lz4" 4 0 16 addao_16.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "16" "StationShchukinskaya_LMA1_final_HDR.lz4" +Running ftraceRTX addao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_final_HDR.lz4" 4 0 15 addao_15.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "15" "StationShchukinskaya_LMA2_final_HDR.lz4" +Running ftraceRTX addao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_final_HDR.lz4" 4 0 14 addao_14.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "14" "StationShchukinskaya_LMA3_final_HDR.lz4" +Running ftraceRTX addao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_final_HDR.lz4" 4 0 12 addao_12.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "12" "StationShchukinskaya_LMA5_final_HDR.lz4" +Running ftraceRTX addao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_final_HDR.lz4" 4 0 17 addao_17.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA8_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA8_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "17" "StationShchukinskaya_LMA8_final_HDR.lz4" +Running ftraceRTX addao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_final_HDR.lz4" 4 0 10 addao_10.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA7_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA7_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "10" "StationShchukinskaya_LMA7_final_HDR.lz4" +Running ftraceRTX addao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_final_HDR.lz4" 4 0 13 addao_13.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "13" "StationShchukinskaya_LMA4_final_HDR.lz4" +Running ftraceRTX addao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12_final_HDR.lz4" 4 0 5 addao_5.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA12_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA12_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "5" "StationShchukinskaya_LMA12_final_HDR.lz4" +Running ftraceRTX addao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14_final_HDR.lz4" 4 0 3 addao_3.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA14_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA14_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "3" "StationShchukinskaya_LMA14_final_HDR.lz4" +Running ftraceRTX addao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_final_HDR.lz4" 4 0 6 addao_6.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA11_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA11_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "6" "StationShchukinskaya_LMA11_final_HDR.lz4" +Running ftraceRTX addao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15_final_HDR.lz4" 4 0 2 addao_2.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA15_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA15_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "2" "StationShchukinskaya_LMA15_final_HDR.lz4" +Running ftraceRTX addao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13_final_HDR.lz4" 4 0 4 addao_4.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA13_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA13_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "4" "StationShchukinskaya_LMA13_final_HDR.lz4" +Running ftraceRTX addao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17_final_HDR.lz4" 4 0 8 addao_8.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA17_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA17_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "8" "StationShchukinskaya_LMA17_final_HDR.lz4" +Running ftraceRTX addao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16_final_HDR.lz4" 4 0 1 addao_1.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA16_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA16_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "1" "StationShchukinskaya_LMA16_final_HDR.lz4" +Running ftraceRTX addao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18_final_HDR.lz4" 4 0 18 addao_18.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA18_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA18_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "18" "StationShchukinskaya_LMA18_final_HDR.lz4" +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LM0_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA10_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA10_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA9_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA9_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA6_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA1_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA2_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA3_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA5_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA8_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA8_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA7_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA7_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA4_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA12_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA12_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA14_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA14_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA11_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA11_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA15_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA15_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA13_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA13_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA17_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA17_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA16_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA16_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA18_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA18_final.hdr" 1024 +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Num alphas of 1024x1024: 3 +Num alphas of 2048x512: 1 +Num alphas of 2048x2048: 1 +Num alphas of 4096x4096: 1 +Done +Rendering UV GBuffer for StationShchukinskaya_LM0 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA16 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA15 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA14 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA13 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA12 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA11 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA10 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA17 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA9 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA7 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA6 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA5 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA4 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA3 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA2 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA1 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA8 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA18 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Done +Done +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LM0.lz4" 2 0 0 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA10.lz4" 2 0 7 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA9.lz4" 2 0 9 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA6.lz4" 2 0 11 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA1.lz4" 2 0 16 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA2.lz4" 2 0 15 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA3.lz4" 2 0 14 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA5.lz4" 2 0 12 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA8.lz4" 2 0 17 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA7.lz4" 2 0 10 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA4.lz4" 2 0 13 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA12.lz4" 2 0 5 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA14.lz4" 2 0 3 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA11.lz4" 2 0 6 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA15.lz4" 2 0 2 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA13.lz4" 2 0 4 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA17.lz4" 2 0 8 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA16.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA18.lz4" 2 0 18 0 +Running ftraceRTX ao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_ao" 8 16 0 +Running ftraceRTX ao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_ao" 8 16 7 +Running ftraceRTX ao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_ao" 8 16 9 +Running ftraceRTX ao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_ao" 8 16 11 +Running ftraceRTX ao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_ao" 8 16 16 +Running ftraceRTX ao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_ao" 8 16 15 +Running ftraceRTX ao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_ao" 8 16 14 +Running ftraceRTX ao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_ao" 8 16 12 +Running ftraceRTX ao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_ao" 8 16 17 +Running ftraceRTX ao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_ao" 8 16 10 +Running ftraceRTX ao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_ao" 8 16 13 +Running ftraceRTX ao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12_ao" 8 16 5 +Running ftraceRTX ao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14_ao" 8 16 3 +Running ftraceRTX ao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_ao" 8 16 6 +Running ftraceRTX ao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15_ao" 8 16 2 +Running ftraceRTX ao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13_ao" 8 16 4 +Running ftraceRTX ao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17_ao" 8 16 8 +Running ftraceRTX ao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16_ao" 8 16 1 +Running ftraceRTX ao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18_ao" 8 16 18 +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_0" 4 0 0 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0" 4 0 0 comp_0.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_7" 4 0 7 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10" 4 0 7 comp_7.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_9" 4 0 9 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9" 4 0 9 comp_9.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_11" 4 0 11 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6" 4 0 11 comp_11.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_16" 4 0 16 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1" 4 0 16 comp_16.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_15" 4 0 15 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2" 4 0 15 comp_15.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_14" 4 0 14 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3" 4 0 14 comp_14.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_12" 4 0 12 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5" 4 0 12 comp_12.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_17" 4 0 17 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8" 4 0 17 comp_17.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_10" 4 0 10 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7" 4 0 10 comp_10.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_13" 4 0 13 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4" 4 0 13 comp_13.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_5" 4 0 5 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12" 4 0 5 comp_5.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_3" 4 0 3 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14" 4 0 3 comp_3.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_6" 4 0 6 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11" 4 0 6 comp_6.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_2" 4 0 2 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15" 4 0 2 comp_2.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_4" 4 0 4 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13" 4 0 4 comp_4.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_8" 4 0 8 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17" 4 0 8 comp_8.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_1" 4 0 1 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16" 4 0 1 comp_1.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_18" 4 0 18 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18" 4 0 18 comp_18.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM00.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA100.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA90.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA60.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 16 "gi_StationShchukinskaya_LMA10.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 15 "gi_StationShchukinskaya_LMA20.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 14 "gi_StationShchukinskaya_LMA30.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 12 "gi_StationShchukinskaya_LMA50.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 17 "gi_StationShchukinskaya_LMA80.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA70.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 13 "gi_StationShchukinskaya_LMA40.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA120.bin" "StationShchukinskaya_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA140.bin" "StationShchukinskaya_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA110.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA150.bin" "StationShchukinskaya_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA130.bin" "StationShchukinskaya_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA170.bin" "StationShchukinskaya_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA160.bin" "StationShchukinskaya_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18_diffuse" 4 16 18 "gi_StationShchukinskaya_LMA180.bin" "StationShchukinskaya_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM01.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA101.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA91.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA61.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 16 "gi_StationShchukinskaya_LMA11.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 15 "gi_StationShchukinskaya_LMA21.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 14 "gi_StationShchukinskaya_LMA31.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 12 "gi_StationShchukinskaya_LMA51.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 17 "gi_StationShchukinskaya_LMA81.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA71.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 13 "gi_StationShchukinskaya_LMA41.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA121.bin" "StationShchukinskaya_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA141.bin" "StationShchukinskaya_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA111.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA151.bin" "StationShchukinskaya_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA131.bin" "StationShchukinskaya_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA171.bin" "StationShchukinskaya_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA161.bin" "StationShchukinskaya_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18_diffuse" 4 16 18 "gi_StationShchukinskaya_LMA181.bin" "StationShchukinskaya_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM02.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA102.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA92.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA62.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 16 "gi_StationShchukinskaya_LMA12.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 15 "gi_StationShchukinskaya_LMA22.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 14 "gi_StationShchukinskaya_LMA32.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 12 "gi_StationShchukinskaya_LMA52.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 17 "gi_StationShchukinskaya_LMA82.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA72.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 13 "gi_StationShchukinskaya_LMA42.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA122.bin" "StationShchukinskaya_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA142.bin" "StationShchukinskaya_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA112.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA152.bin" "StationShchukinskaya_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA132.bin" "StationShchukinskaya_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA172.bin" "StationShchukinskaya_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA162.bin" "StationShchukinskaya_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18_diffuse" 4 16 18 "gi_StationShchukinskaya_LMA182.bin" "StationShchukinskaya_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM03.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA103.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA93.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA63.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 16 "gi_StationShchukinskaya_LMA13.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 15 "gi_StationShchukinskaya_LMA23.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 14 "gi_StationShchukinskaya_LMA33.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 12 "gi_StationShchukinskaya_LMA53.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 17 "gi_StationShchukinskaya_LMA83.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA73.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 13 "gi_StationShchukinskaya_LMA43.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA123.bin" "StationShchukinskaya_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA143.bin" "StationShchukinskaya_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA113.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA153.bin" "StationShchukinskaya_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA133.bin" "StationShchukinskaya_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA173.bin" "StationShchukinskaya_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA163.bin" "StationShchukinskaya_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18_diffuse" 4 16 18 "gi_StationShchukinskaya_LMA183.bin" "StationShchukinskaya_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_final" 4 16 0 "gi_StationShchukinskaya_LM04.bin" "StationShchukinskaya_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_final" 4 16 7 "gi_StationShchukinskaya_LMA104.bin" "StationShchukinskaya_LMA10_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_final" 4 16 9 "gi_StationShchukinskaya_LMA94.bin" "StationShchukinskaya_LMA9_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_final" 4 16 11 "gi_StationShchukinskaya_LMA64.bin" "StationShchukinskaya_LMA6_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_final" 4 16 16 "gi_StationShchukinskaya_LMA14.bin" "StationShchukinskaya_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_final" 4 16 15 "gi_StationShchukinskaya_LMA24.bin" "StationShchukinskaya_LMA2_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_final" 4 16 14 "gi_StationShchukinskaya_LMA34.bin" "StationShchukinskaya_LMA3_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_final" 4 16 12 "gi_StationShchukinskaya_LMA54.bin" "StationShchukinskaya_LMA5_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_final" 4 16 17 "gi_StationShchukinskaya_LMA84.bin" "StationShchukinskaya_LMA8_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_final" 4 16 10 "gi_StationShchukinskaya_LMA74.bin" "StationShchukinskaya_LMA7_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_final" 4 16 13 "gi_StationShchukinskaya_LMA44.bin" "StationShchukinskaya_LMA4_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12_final" 4 16 5 "gi_StationShchukinskaya_LMA124.bin" "StationShchukinskaya_LMA12_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14_final" 4 16 3 "gi_StationShchukinskaya_LMA144.bin" "StationShchukinskaya_LMA14_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_final" 4 16 6 "gi_StationShchukinskaya_LMA114.bin" "StationShchukinskaya_LMA11_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15_final" 4 16 2 "gi_StationShchukinskaya_LMA154.bin" "StationShchukinskaya_LMA15_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13_final" 4 16 4 "gi_StationShchukinskaya_LMA134.bin" "StationShchukinskaya_LMA13_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17_final" 4 16 8 "gi_StationShchukinskaya_LMA174.bin" "StationShchukinskaya_LMA17_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16_final" 4 16 1 "gi_StationShchukinskaya_LMA164.bin" "StationShchukinskaya_LMA16_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18_final" 4 16 18 "gi_StationShchukinskaya_LMA184.bin" "StationShchukinskaya_LMA18_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX addao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_final_HDR.lz4" 4 0 0 addao_0.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "0" "StationShchukinskaya_LM0_final_HDR.lz4" +Running ftraceRTX addao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_final_HDR.lz4" 4 0 7 addao_7.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA10_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA10_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "7" "StationShchukinskaya_LMA10_final_HDR.lz4" +Running ftraceRTX addao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_final_HDR.lz4" 4 0 9 addao_9.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA9_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA9_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "9" "StationShchukinskaya_LMA9_final_HDR.lz4" +Running ftraceRTX addao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_final_HDR.lz4" 4 0 11 addao_11.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "11" "StationShchukinskaya_LMA6_final_HDR.lz4" +Running ftraceRTX addao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_final_HDR.lz4" 4 0 16 addao_16.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "16" "StationShchukinskaya_LMA1_final_HDR.lz4" +Running ftraceRTX addao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_final_HDR.lz4" 4 0 15 addao_15.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "15" "StationShchukinskaya_LMA2_final_HDR.lz4" +Running ftraceRTX addao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_final_HDR.lz4" 4 0 14 addao_14.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "14" "StationShchukinskaya_LMA3_final_HDR.lz4" +Running ftraceRTX addao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_final_HDR.lz4" 4 0 12 addao_12.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "12" "StationShchukinskaya_LMA5_final_HDR.lz4" +Running ftraceRTX addao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_final_HDR.lz4" 4 0 17 addao_17.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA8_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA8_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "17" "StationShchukinskaya_LMA8_final_HDR.lz4" +Running ftraceRTX addao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_final_HDR.lz4" 4 0 10 addao_10.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA7_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA7_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "10" "StationShchukinskaya_LMA7_final_HDR.lz4" +Running ftraceRTX addao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_final_HDR.lz4" 4 0 13 addao_13.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "13" "StationShchukinskaya_LMA4_final_HDR.lz4" +Running ftraceRTX addao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12_final_HDR.lz4" 4 0 5 addao_5.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA12_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA12_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "5" "StationShchukinskaya_LMA12_final_HDR.lz4" +Running ftraceRTX addao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14_final_HDR.lz4" 4 0 3 addao_3.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA14_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA14_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "3" "StationShchukinskaya_LMA14_final_HDR.lz4" +Running ftraceRTX addao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_final_HDR.lz4" 4 0 6 addao_6.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA11_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA11_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "6" "StationShchukinskaya_LMA11_final_HDR.lz4" +Running ftraceRTX addao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15_final_HDR.lz4" 4 0 2 addao_2.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA15_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA15_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "2" "StationShchukinskaya_LMA15_final_HDR.lz4" +Running ftraceRTX addao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13_final_HDR.lz4" 4 0 4 addao_4.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA13_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA13_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "4" "StationShchukinskaya_LMA13_final_HDR.lz4" +Running ftraceRTX addao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17_final_HDR.lz4" 4 0 8 addao_8.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA17_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA17_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "8" "StationShchukinskaya_LMA17_final_HDR.lz4" +Running ftraceRTX addao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16_final_HDR.lz4" 4 0 1 addao_1.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA16_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA16_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "1" "StationShchukinskaya_LMA16_final_HDR.lz4" +Running ftraceRTX addao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18_final_HDR.lz4" 4 0 18 addao_18.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA18_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA18_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "18" "StationShchukinskaya_LMA18_final_HDR.lz4" +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LM0_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA10_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA10_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA9_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA9_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA6_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA1_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA2_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA3_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA5_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA8_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA8_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA7_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA7_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA4_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA12_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA12_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA14_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA14_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA11_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA11_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA15_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA15_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA13_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA13_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA17_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA17_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA16_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA16_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA18_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA18_final.hdr" 1024 +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Num alphas of 1024x1024: 3 +Num alphas of 2048x512: 1 +Num alphas of 2048x2048: 1 +Num alphas of 4096x4096: 1 +Done +Rendering UV GBuffer for StationShchukinskaya_LM0 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA16 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA15 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA14 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA13 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA12 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA11 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA10 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA17 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA9 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA7 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA6 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA5 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA4 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA3 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA2 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA1 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA8 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA18 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Done +Done +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LM0.lz4" 2 0 0 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA10.lz4" 2 0 7 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA9.lz4" 2 0 9 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA6.lz4" 2 0 11 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA1.lz4" 2 0 16 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA2.lz4" 2 0 15 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA3.lz4" 2 0 14 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA5.lz4" 2 0 12 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA8.lz4" 2 0 17 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA7.lz4" 2 0 10 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA4.lz4" 2 0 13 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA12.lz4" 2 0 5 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA14.lz4" 2 0 3 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA11.lz4" 2 0 6 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA15.lz4" 2 0 2 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA13.lz4" 2 0 4 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA17.lz4" 2 0 8 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA16.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA18.lz4" 2 0 18 0 +Running ftraceRTX ao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_ao" 8 16 0 +Running ftraceRTX ao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_ao" 8 16 7 +Running ftraceRTX ao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_ao" 8 16 9 +Running ftraceRTX ao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_ao" 8 16 11 +Running ftraceRTX ao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_ao" 8 16 16 +Running ftraceRTX ao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_ao" 8 16 15 +Running ftraceRTX ao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_ao" 8 16 14 +Running ftraceRTX ao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_ao" 8 16 12 +Running ftraceRTX ao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_ao" 8 16 17 +Running ftraceRTX ao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_ao" 8 16 10 +Running ftraceRTX ao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_ao" 8 16 13 +Running ftraceRTX ao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12_ao" 8 16 5 +Running ftraceRTX ao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14_ao" 8 16 3 +Running ftraceRTX ao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_ao" 8 16 6 +Running ftraceRTX ao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15_ao" 8 16 2 +Running ftraceRTX ao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13_ao" 8 16 4 +Running ftraceRTX ao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17_ao" 8 16 8 +Running ftraceRTX ao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16_ao" 8 16 1 +Running ftraceRTX ao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18_ao" 8 16 18 +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_0" 4 0 0 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0" 4 0 0 comp_0.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_7" 4 0 7 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10" 4 0 7 comp_7.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_9" 4 0 9 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9" 4 0 9 comp_9.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_11" 4 0 11 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6" 4 0 11 comp_11.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_16" 4 0 16 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1" 4 0 16 comp_16.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_15" 4 0 15 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2" 4 0 15 comp_15.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_14" 4 0 14 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3" 4 0 14 comp_14.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_12" 4 0 12 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5" 4 0 12 comp_12.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_17" 4 0 17 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8" 4 0 17 comp_17.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_10" 4 0 10 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7" 4 0 10 comp_10.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_13" 4 0 13 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4" 4 0 13 comp_13.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_5" 4 0 5 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12" 4 0 5 comp_5.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_3" 4 0 3 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14" 4 0 3 comp_3.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_6" 4 0 6 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11" 4 0 6 comp_6.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_2" 4 0 2 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15" 4 0 2 comp_2.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_4" 4 0 4 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13" 4 0 4 comp_4.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_8" 4 0 8 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17" 4 0 8 comp_8.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_1" 4 0 1 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16" 4 0 1 comp_1.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_18" 4 0 18 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18" 4 0 18 comp_18.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM00.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA100.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA90.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA60.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 16 "gi_StationShchukinskaya_LMA10.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 15 "gi_StationShchukinskaya_LMA20.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 14 "gi_StationShchukinskaya_LMA30.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 12 "gi_StationShchukinskaya_LMA50.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 17 "gi_StationShchukinskaya_LMA80.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA70.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 13 "gi_StationShchukinskaya_LMA40.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA120.bin" "StationShchukinskaya_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA140.bin" "StationShchukinskaya_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA110.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA150.bin" "StationShchukinskaya_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA130.bin" "StationShchukinskaya_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA170.bin" "StationShchukinskaya_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA160.bin" "StationShchukinskaya_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18_diffuse" 4 16 18 "gi_StationShchukinskaya_LMA180.bin" "StationShchukinskaya_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM01.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA101.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA91.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA61.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 16 "gi_StationShchukinskaya_LMA11.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 15 "gi_StationShchukinskaya_LMA21.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 14 "gi_StationShchukinskaya_LMA31.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 12 "gi_StationShchukinskaya_LMA51.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 17 "gi_StationShchukinskaya_LMA81.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA71.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 13 "gi_StationShchukinskaya_LMA41.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA121.bin" "StationShchukinskaya_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA141.bin" "StationShchukinskaya_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA111.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA151.bin" "StationShchukinskaya_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA131.bin" "StationShchukinskaya_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA171.bin" "StationShchukinskaya_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA161.bin" "StationShchukinskaya_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18_diffuse" 4 16 18 "gi_StationShchukinskaya_LMA181.bin" "StationShchukinskaya_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM02.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA102.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA92.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA62.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 16 "gi_StationShchukinskaya_LMA12.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 15 "gi_StationShchukinskaya_LMA22.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 14 "gi_StationShchukinskaya_LMA32.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 12 "gi_StationShchukinskaya_LMA52.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 17 "gi_StationShchukinskaya_LMA82.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA72.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 13 "gi_StationShchukinskaya_LMA42.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA122.bin" "StationShchukinskaya_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA142.bin" "StationShchukinskaya_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA112.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA152.bin" "StationShchukinskaya_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA132.bin" "StationShchukinskaya_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA172.bin" "StationShchukinskaya_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA162.bin" "StationShchukinskaya_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18_diffuse" 4 16 18 "gi_StationShchukinskaya_LMA182.bin" "StationShchukinskaya_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM03.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA103.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA93.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA63.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 16 "gi_StationShchukinskaya_LMA13.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 15 "gi_StationShchukinskaya_LMA23.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 14 "gi_StationShchukinskaya_LMA33.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 12 "gi_StationShchukinskaya_LMA53.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 17 "gi_StationShchukinskaya_LMA83.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA73.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 13 "gi_StationShchukinskaya_LMA43.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA123.bin" "StationShchukinskaya_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA143.bin" "StationShchukinskaya_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA113.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA153.bin" "StationShchukinskaya_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA133.bin" "StationShchukinskaya_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA173.bin" "StationShchukinskaya_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA163.bin" "StationShchukinskaya_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18_diffuse" 4 16 18 "gi_StationShchukinskaya_LMA183.bin" "StationShchukinskaya_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_final" 4 16 0 "gi_StationShchukinskaya_LM04.bin" "StationShchukinskaya_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_final" 4 16 7 "gi_StationShchukinskaya_LMA104.bin" "StationShchukinskaya_LMA10_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_final" 4 16 9 "gi_StationShchukinskaya_LMA94.bin" "StationShchukinskaya_LMA9_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_final" 4 16 11 "gi_StationShchukinskaya_LMA64.bin" "StationShchukinskaya_LMA6_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_final" 4 16 16 "gi_StationShchukinskaya_LMA14.bin" "StationShchukinskaya_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_final" 4 16 15 "gi_StationShchukinskaya_LMA24.bin" "StationShchukinskaya_LMA2_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_final" 4 16 14 "gi_StationShchukinskaya_LMA34.bin" "StationShchukinskaya_LMA3_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_final" 4 16 12 "gi_StationShchukinskaya_LMA54.bin" "StationShchukinskaya_LMA5_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_final" 4 16 17 "gi_StationShchukinskaya_LMA84.bin" "StationShchukinskaya_LMA8_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_final" 4 16 10 "gi_StationShchukinskaya_LMA74.bin" "StationShchukinskaya_LMA7_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_final" 4 16 13 "gi_StationShchukinskaya_LMA44.bin" "StationShchukinskaya_LMA4_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12_final" 4 16 5 "gi_StationShchukinskaya_LMA124.bin" "StationShchukinskaya_LMA12_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14_final" 4 16 3 "gi_StationShchukinskaya_LMA144.bin" "StationShchukinskaya_LMA14_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_final" 4 16 6 "gi_StationShchukinskaya_LMA114.bin" "StationShchukinskaya_LMA11_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15_final" 4 16 2 "gi_StationShchukinskaya_LMA154.bin" "StationShchukinskaya_LMA15_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13_final" 4 16 4 "gi_StationShchukinskaya_LMA134.bin" "StationShchukinskaya_LMA13_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17_final" 4 16 8 "gi_StationShchukinskaya_LMA174.bin" "StationShchukinskaya_LMA17_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16_final" 4 16 1 "gi_StationShchukinskaya_LMA164.bin" "StationShchukinskaya_LMA16_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18_final" 4 16 18 "gi_StationShchukinskaya_LMA184.bin" "StationShchukinskaya_LMA18_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX addao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_final_HDR.lz4" 4 0 0 addao_0.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "0" "StationShchukinskaya_LM0_final_HDR.lz4" +Running ftraceRTX addao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_final_HDR.lz4" 4 0 7 addao_7.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA10_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA10_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "7" "StationShchukinskaya_LMA10_final_HDR.lz4" +Running ftraceRTX addao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_final_HDR.lz4" 4 0 9 addao_9.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA9_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA9_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "9" "StationShchukinskaya_LMA9_final_HDR.lz4" +Running ftraceRTX addao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_final_HDR.lz4" 4 0 11 addao_11.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "11" "StationShchukinskaya_LMA6_final_HDR.lz4" +Running ftraceRTX addao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_final_HDR.lz4" 4 0 16 addao_16.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "16" "StationShchukinskaya_LMA1_final_HDR.lz4" +Running ftraceRTX addao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_final_HDR.lz4" 4 0 15 addao_15.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "15" "StationShchukinskaya_LMA2_final_HDR.lz4" +Running ftraceRTX addao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_final_HDR.lz4" 4 0 14 addao_14.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "14" "StationShchukinskaya_LMA3_final_HDR.lz4" +Running ftraceRTX addao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_final_HDR.lz4" 4 0 12 addao_12.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "12" "StationShchukinskaya_LMA5_final_HDR.lz4" +Running ftraceRTX addao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_final_HDR.lz4" 4 0 17 addao_17.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA8_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA8_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "17" "StationShchukinskaya_LMA8_final_HDR.lz4" +Running ftraceRTX addao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_final_HDR.lz4" 4 0 10 addao_10.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA7_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA7_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "10" "StationShchukinskaya_LMA7_final_HDR.lz4" +Running ftraceRTX addao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_final_HDR.lz4" 4 0 13 addao_13.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "13" "StationShchukinskaya_LMA4_final_HDR.lz4" +Running ftraceRTX addao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12_final_HDR.lz4" 4 0 5 addao_5.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA12_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA12_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "5" "StationShchukinskaya_LMA12_final_HDR.lz4" +Running ftraceRTX addao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14_final_HDR.lz4" 4 0 3 addao_3.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA14_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA14_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "3" "StationShchukinskaya_LMA14_final_HDR.lz4" +Running ftraceRTX addao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_final_HDR.lz4" 4 0 6 addao_6.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA11_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA11_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "6" "StationShchukinskaya_LMA11_final_HDR.lz4" +Running ftraceRTX addao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15_final_HDR.lz4" 4 0 2 addao_2.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA15_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA15_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "2" "StationShchukinskaya_LMA15_final_HDR.lz4" +Running ftraceRTX addao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13_final_HDR.lz4" 4 0 4 addao_4.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA13_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA13_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "4" "StationShchukinskaya_LMA13_final_HDR.lz4" +Running ftraceRTX addao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17_final_HDR.lz4" 4 0 8 addao_8.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA17_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA17_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "8" "StationShchukinskaya_LMA17_final_HDR.lz4" +Running ftraceRTX addao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16_final_HDR.lz4" 4 0 1 addao_1.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA16_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA16_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "1" "StationShchukinskaya_LMA16_final_HDR.lz4" +Running ftraceRTX addao "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18_final_HDR.lz4" 4 0 18 addao_18.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA18_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA18_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "18" "StationShchukinskaya_LMA18_final_HDR.lz4" +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LM0_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA10_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA10_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA9_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA9_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA6_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA1_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA2_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA3_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA5_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA8_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA8_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA7_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA7_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA4_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA12_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA12_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA14_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA14_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA11_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA11_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA15_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA15_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA13_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA13_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA17_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA17_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA16_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA16_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA18_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA18_final.hdr" 1024 +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Num alphas of 1024x1024: 3 +Num alphas of 2048x512: 1 +Num alphas of 2048x2048: 1 +Num alphas of 4096x4096: 1 +Done +Rendering UV GBuffer for StationShchukinskaya_LM0 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA16 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA15 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA14 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA13 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA12 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA11 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA10 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA17 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA9 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA7 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA6 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA5 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA4 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA3 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA2 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA1 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA8 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA18 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Done +Done +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LM0.lz4" 2 0 0 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA10.lz4" 2 0 7 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA9.lz4" 2 0 9 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA6.lz4" 2 0 11 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA1.lz4" 2 0 16 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA2.lz4" 2 0 15 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA3.lz4" 2 0 14 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA5.lz4" 2 0 12 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA8.lz4" 2 0 17 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA7.lz4" 2 0 10 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA4.lz4" 2 0 13 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA12.lz4" 2 0 5 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA14.lz4" 2 0 3 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA11.lz4" 2 0 6 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA15.lz4" 2 0 2 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA13.lz4" 2 0 4 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA17.lz4" 2 0 8 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA16.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA18.lz4" 2 0 18 0 +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_0" 4 0 0 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0" 4 0 0 comp_0.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_7" 4 0 7 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10" 4 0 7 comp_7.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_9" 4 0 9 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9" 4 0 9 comp_9.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_11" 4 0 11 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6" 4 0 11 comp_11.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_16" 4 0 16 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1" 4 0 16 comp_16.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_15" 4 0 15 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2" 4 0 15 comp_15.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_14" 4 0 14 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3" 4 0 14 comp_14.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_12" 4 0 12 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5" 4 0 12 comp_12.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_17" 4 0 17 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8" 4 0 17 comp_17.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_10" 4 0 10 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7" 4 0 10 comp_10.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_13" 4 0 13 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4" 4 0 13 comp_13.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_5" 4 0 5 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12" 4 0 5 comp_5.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_3" 4 0 3 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14" 4 0 3 comp_3.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_6" 4 0 6 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11" 4 0 6 comp_6.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_2" 4 0 2 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15" 4 0 2 comp_2.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_4" 4 0 4 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13" 4 0 4 comp_4.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_8" 4 0 8 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17" 4 0 8 comp_8.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_1" 4 0 1 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16" 4 0 1 comp_1.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_18" 4 0 18 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18" 4 0 18 comp_18.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM00.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA100.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA90.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA60.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 16 "gi_StationShchukinskaya_LMA10.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 15 "gi_StationShchukinskaya_LMA20.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 14 "gi_StationShchukinskaya_LMA30.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 12 "gi_StationShchukinskaya_LMA50.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 17 "gi_StationShchukinskaya_LMA80.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA70.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 13 "gi_StationShchukinskaya_LMA40.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA120.bin" "StationShchukinskaya_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA140.bin" "StationShchukinskaya_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA110.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA150.bin" "StationShchukinskaya_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA130.bin" "StationShchukinskaya_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA170.bin" "StationShchukinskaya_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA160.bin" "StationShchukinskaya_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18_diffuse" 4 16 18 "gi_StationShchukinskaya_LMA180.bin" "StationShchukinskaya_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM01.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA101.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA91.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA61.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 16 "gi_StationShchukinskaya_LMA11.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 15 "gi_StationShchukinskaya_LMA21.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 14 "gi_StationShchukinskaya_LMA31.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 12 "gi_StationShchukinskaya_LMA51.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 17 "gi_StationShchukinskaya_LMA81.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA71.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 13 "gi_StationShchukinskaya_LMA41.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA121.bin" "StationShchukinskaya_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA141.bin" "StationShchukinskaya_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA111.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA151.bin" "StationShchukinskaya_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA131.bin" "StationShchukinskaya_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA171.bin" "StationShchukinskaya_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA161.bin" "StationShchukinskaya_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18_diffuse" 4 16 18 "gi_StationShchukinskaya_LMA181.bin" "StationShchukinskaya_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM02.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA102.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA92.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA62.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 16 "gi_StationShchukinskaya_LMA12.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 15 "gi_StationShchukinskaya_LMA22.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 14 "gi_StationShchukinskaya_LMA32.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 12 "gi_StationShchukinskaya_LMA52.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 17 "gi_StationShchukinskaya_LMA82.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA72.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 13 "gi_StationShchukinskaya_LMA42.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA122.bin" "StationShchukinskaya_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA142.bin" "StationShchukinskaya_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA112.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA152.bin" "StationShchukinskaya_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA132.bin" "StationShchukinskaya_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA172.bin" "StationShchukinskaya_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA162.bin" "StationShchukinskaya_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18_diffuse" 4 16 18 "gi_StationShchukinskaya_LMA182.bin" "StationShchukinskaya_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM03.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA103.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA93.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA63.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 16 "gi_StationShchukinskaya_LMA13.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 15 "gi_StationShchukinskaya_LMA23.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 14 "gi_StationShchukinskaya_LMA33.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 12 "gi_StationShchukinskaya_LMA53.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 17 "gi_StationShchukinskaya_LMA83.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA73.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 13 "gi_StationShchukinskaya_LMA43.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA123.bin" "StationShchukinskaya_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA143.bin" "StationShchukinskaya_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA113.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA153.bin" "StationShchukinskaya_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA133.bin" "StationShchukinskaya_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA173.bin" "StationShchukinskaya_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA163.bin" "StationShchukinskaya_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18_diffuse" 4 16 18 "gi_StationShchukinskaya_LMA183.bin" "StationShchukinskaya_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_final" 4 16 0 "gi_StationShchukinskaya_LM04.bin" "StationShchukinskaya_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_final" 4 16 7 "gi_StationShchukinskaya_LMA104.bin" "StationShchukinskaya_LMA10_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_final" 4 16 9 "gi_StationShchukinskaya_LMA94.bin" "StationShchukinskaya_LMA9_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_final" 4 16 11 "gi_StationShchukinskaya_LMA64.bin" "StationShchukinskaya_LMA6_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_final" 4 16 16 "gi_StationShchukinskaya_LMA14.bin" "StationShchukinskaya_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_final" 4 16 15 "gi_StationShchukinskaya_LMA24.bin" "StationShchukinskaya_LMA2_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_final" 4 16 14 "gi_StationShchukinskaya_LMA34.bin" "StationShchukinskaya_LMA3_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_final" 4 16 12 "gi_StationShchukinskaya_LMA54.bin" "StationShchukinskaya_LMA5_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_final" 4 16 17 "gi_StationShchukinskaya_LMA84.bin" "StationShchukinskaya_LMA8_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_final" 4 16 10 "gi_StationShchukinskaya_LMA74.bin" "StationShchukinskaya_LMA7_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_final" 4 16 13 "gi_StationShchukinskaya_LMA44.bin" "StationShchukinskaya_LMA4_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12_final" 4 16 5 "gi_StationShchukinskaya_LMA124.bin" "StationShchukinskaya_LMA12_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14_final" 4 16 3 "gi_StationShchukinskaya_LMA144.bin" "StationShchukinskaya_LMA14_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_final" 4 16 6 "gi_StationShchukinskaya_LMA114.bin" "StationShchukinskaya_LMA11_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15_final" 4 16 2 "gi_StationShchukinskaya_LMA154.bin" "StationShchukinskaya_LMA15_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13_final" 4 16 4 "gi_StationShchukinskaya_LMA134.bin" "StationShchukinskaya_LMA13_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17_final" 4 16 8 "gi_StationShchukinskaya_LMA174.bin" "StationShchukinskaya_LMA17_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16_final" 4 16 1 "gi_StationShchukinskaya_LMA164.bin" "StationShchukinskaya_LMA16_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18_final" 4 16 18 "gi_StationShchukinskaya_LMA184.bin" "StationShchukinskaya_LMA18_lights_HDR.lz4" vbTraceTex.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "0" "StationShchukinskaya_LM0_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA10_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA10_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "7" "StationShchukinskaya_LMA10_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA9_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA9_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "9" "StationShchukinskaya_LMA9_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "11" "StationShchukinskaya_LMA6_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "16" "StationShchukinskaya_LMA1_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "15" "StationShchukinskaya_LMA2_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "14" "StationShchukinskaya_LMA3_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "12" "StationShchukinskaya_LMA5_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA8_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA8_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "17" "StationShchukinskaya_LMA8_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA7_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA7_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "10" "StationShchukinskaya_LMA7_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "13" "StationShchukinskaya_LMA4_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA12_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA12_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "5" "StationShchukinskaya_LMA12_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA14_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA14_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "3" "StationShchukinskaya_LMA14_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA11_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA11_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "6" "StationShchukinskaya_LMA11_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA15_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA15_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "2" "StationShchukinskaya_LMA15_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA13_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA13_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "4" "StationShchukinskaya_LMA13_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA17_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA17_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "8" "StationShchukinskaya_LMA17_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA16_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA16_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "1" "StationShchukinskaya_LMA16_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA18_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA18_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "18" "StationShchukinskaya_LMA18_final_HDR.lz4" +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LM0_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA10_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA10_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA9_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA9_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA6_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA1_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA2_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA3_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA5_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA8_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA8_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA7_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA7_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA4_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA12_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA12_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA14_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA14_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA11_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA11_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA15_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA15_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA13_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA13_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA17_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA17_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA16_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA16_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA18_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA18_final.hdr" 1024 +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Num alphas of 1024x1024: 3 +Num alphas of 2048x512: 1 +Num alphas of 2048x2048: 1 +Num alphas of 4096x4096: 1 +Done +Rendering UV GBuffer for StationShchukinskaya_LM0 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA29 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA28 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA27 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA26 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA25 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA24 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA23 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA22 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA21 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA20 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA19 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA18 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA17 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA16 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA15 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA14 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA13 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA12 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA11 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA10 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA9 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA8 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA7 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA6 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA5 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA4 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA3 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA2 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA1 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA30 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA31 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Done +Done +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LM0.lz4" 2 0 0 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA11.lz4" 2 0 19 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA10.lz4" 2 0 20 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA6.lz4" 2 0 24 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA1.lz4" 2 0 29 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA2.lz4" 2 0 28 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA3.lz4" 2 0 27 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA5.lz4" 2 0 25 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA9.lz4" 2 0 21 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA7.lz4" 2 0 23 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA4.lz4" 2 0 26 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA17.lz4" 2 0 13 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA24.lz4" 2 0 6 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA26.lz4" 2 0 4 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA15.lz4" 2 0 15 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA12.lz4" 2 0 18 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA16.lz4" 2 0 14 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA14.lz4" 2 0 16 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA13.lz4" 2 0 17 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA8.lz4" 2 0 22 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA21.lz4" 2 0 9 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA22.lz4" 2 0 8 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA18.lz4" 2 0 12 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA20.lz4" 2 0 10 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA23.lz4" 2 0 7 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA19.lz4" 2 0 11 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA28.lz4" 2 0 2 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA27.lz4" 2 0 3 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA25.lz4" 2 0 5 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA31.lz4" 2 0 31 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA30.lz4" 2 0 30 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA29.lz4" 2 0 1 0 +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_0" 4 0 0 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0" 4 0 0 comp_0.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_19" 4 0 19 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11" 4 0 19 comp_19.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_20" 4 0 20 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10" 4 0 20 comp_20.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_24" 4 0 24 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6" 4 0 24 comp_24.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_29" 4 0 29 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1" 4 0 29 comp_29.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_28" 4 0 28 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2" 4 0 28 comp_28.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_27" 4 0 27 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3" 4 0 27 comp_27.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_25" 4 0 25 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5" 4 0 25 comp_25.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_21" 4 0 21 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9" 4 0 21 comp_21.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_23" 4 0 23 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7" 4 0 23 comp_23.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_26" 4 0 26 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4" 4 0 26 comp_26.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_13" 4 0 13 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17" 4 0 13 comp_13.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_6" 4 0 6 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA24" 4 0 6 comp_6.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_4" 4 0 4 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA26" 4 0 4 comp_4.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_15" 4 0 15 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15" 4 0 15 comp_15.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_18" 4 0 18 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12" 4 0 18 comp_18.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_14" 4 0 14 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16" 4 0 14 comp_14.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_16" 4 0 16 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14" 4 0 16 comp_16.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_17" 4 0 17 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13" 4 0 17 comp_17.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_22" 4 0 22 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8" 4 0 22 comp_22.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_9" 4 0 9 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA21" 4 0 9 comp_9.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_8" 4 0 8 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA22" 4 0 8 comp_8.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_12" 4 0 12 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18" 4 0 12 comp_12.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_10" 4 0 10 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA20" 4 0 10 comp_10.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_7" 4 0 7 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA23" 4 0 7 comp_7.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_11" 4 0 11 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA19" 4 0 11 comp_11.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_2" 4 0 2 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA28" 4 0 2 comp_2.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_3" 4 0 3 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA27" 4 0 3 comp_3.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_5" 4 0 5 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA25" 4 0 5 comp_5.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_31" 4 0 31 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA31" 4 0 31 comp_31.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_30" 4 0 30 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA30" 4 0 30 comp_30.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_1" 4 0 1 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA29" 4 0 1 comp_1.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM00.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 19 "gi_StationShchukinskaya_LMA110.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 20 "gi_StationShchukinskaya_LMA100.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 24 "gi_StationShchukinskaya_LMA60.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 29 "gi_StationShchukinskaya_LMA10.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 28 "gi_StationShchukinskaya_LMA20.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 27 "gi_StationShchukinskaya_LMA30.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 25 "gi_StationShchukinskaya_LMA50.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 21 "gi_StationShchukinskaya_LMA90.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 23 "gi_StationShchukinskaya_LMA70.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 26 "gi_StationShchukinskaya_LMA40.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17_diffuse" 4 16 13 "gi_StationShchukinskaya_LMA170.bin" "StationShchukinskaya_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA24_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA240.bin" "StationShchukinskaya_LMA24_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA26_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA260.bin" "StationShchukinskaya_LMA26_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15_diffuse" 4 16 15 "gi_StationShchukinskaya_LMA150.bin" "StationShchukinskaya_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12_diffuse" 4 16 18 "gi_StationShchukinskaya_LMA120.bin" "StationShchukinskaya_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16_diffuse" 4 16 14 "gi_StationShchukinskaya_LMA160.bin" "StationShchukinskaya_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14_diffuse" 4 16 16 "gi_StationShchukinskaya_LMA140.bin" "StationShchukinskaya_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13_diffuse" 4 16 17 "gi_StationShchukinskaya_LMA130.bin" "StationShchukinskaya_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 22 "gi_StationShchukinskaya_LMA80.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA21_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA210.bin" "StationShchukinskaya_LMA21_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA22_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA220.bin" "StationShchukinskaya_LMA22_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18_diffuse" 4 16 12 "gi_StationShchukinskaya_LMA180.bin" "StationShchukinskaya_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA20_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA200.bin" "StationShchukinskaya_LMA20_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA23_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA230.bin" "StationShchukinskaya_LMA23_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA19_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA190.bin" "StationShchukinskaya_LMA19_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA28_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA280.bin" "StationShchukinskaya_LMA28_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA27_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA270.bin" "StationShchukinskaya_LMA27_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA25_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA250.bin" "StationShchukinskaya_LMA25_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA31_diffuse" 4 16 31 "gi_StationShchukinskaya_LMA310.bin" "StationShchukinskaya_LMA31_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA30_diffuse" 4 16 30 "gi_StationShchukinskaya_LMA300.bin" "StationShchukinskaya_LMA30_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA29_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA290.bin" "StationShchukinskaya_LMA29_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM01.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 19 "gi_StationShchukinskaya_LMA111.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 20 "gi_StationShchukinskaya_LMA101.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 24 "gi_StationShchukinskaya_LMA61.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 29 "gi_StationShchukinskaya_LMA11.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 28 "gi_StationShchukinskaya_LMA21.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 27 "gi_StationShchukinskaya_LMA31.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 25 "gi_StationShchukinskaya_LMA51.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 21 "gi_StationShchukinskaya_LMA91.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 23 "gi_StationShchukinskaya_LMA71.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 26 "gi_StationShchukinskaya_LMA41.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17_diffuse" 4 16 13 "gi_StationShchukinskaya_LMA171.bin" "StationShchukinskaya_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA24_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA241.bin" "StationShchukinskaya_LMA24_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA26_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA261.bin" "StationShchukinskaya_LMA26_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15_diffuse" 4 16 15 "gi_StationShchukinskaya_LMA151.bin" "StationShchukinskaya_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12_diffuse" 4 16 18 "gi_StationShchukinskaya_LMA121.bin" "StationShchukinskaya_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16_diffuse" 4 16 14 "gi_StationShchukinskaya_LMA161.bin" "StationShchukinskaya_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14_diffuse" 4 16 16 "gi_StationShchukinskaya_LMA141.bin" "StationShchukinskaya_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13_diffuse" 4 16 17 "gi_StationShchukinskaya_LMA131.bin" "StationShchukinskaya_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 22 "gi_StationShchukinskaya_LMA81.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA21_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA211.bin" "StationShchukinskaya_LMA21_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA22_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA221.bin" "StationShchukinskaya_LMA22_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18_diffuse" 4 16 12 "gi_StationShchukinskaya_LMA181.bin" "StationShchukinskaya_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA20_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA201.bin" "StationShchukinskaya_LMA20_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA23_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA231.bin" "StationShchukinskaya_LMA23_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA19_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA191.bin" "StationShchukinskaya_LMA19_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA28_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA281.bin" "StationShchukinskaya_LMA28_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA27_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA271.bin" "StationShchukinskaya_LMA27_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA25_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA251.bin" "StationShchukinskaya_LMA25_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA31_diffuse" 4 16 31 "gi_StationShchukinskaya_LMA311.bin" "StationShchukinskaya_LMA31_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA30_diffuse" 4 16 30 "gi_StationShchukinskaya_LMA301.bin" "StationShchukinskaya_LMA30_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA29_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA291.bin" "StationShchukinskaya_LMA29_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM02.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 19 "gi_StationShchukinskaya_LMA112.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 20 "gi_StationShchukinskaya_LMA102.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 24 "gi_StationShchukinskaya_LMA62.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 29 "gi_StationShchukinskaya_LMA12.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 28 "gi_StationShchukinskaya_LMA22.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 27 "gi_StationShchukinskaya_LMA32.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 25 "gi_StationShchukinskaya_LMA52.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 21 "gi_StationShchukinskaya_LMA92.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 23 "gi_StationShchukinskaya_LMA72.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 26 "gi_StationShchukinskaya_LMA42.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17_diffuse" 4 16 13 "gi_StationShchukinskaya_LMA172.bin" "StationShchukinskaya_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA24_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA242.bin" "StationShchukinskaya_LMA24_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA26_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA262.bin" "StationShchukinskaya_LMA26_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15_diffuse" 4 16 15 "gi_StationShchukinskaya_LMA152.bin" "StationShchukinskaya_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12_diffuse" 4 16 18 "gi_StationShchukinskaya_LMA122.bin" "StationShchukinskaya_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16_diffuse" 4 16 14 "gi_StationShchukinskaya_LMA162.bin" "StationShchukinskaya_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14_diffuse" 4 16 16 "gi_StationShchukinskaya_LMA142.bin" "StationShchukinskaya_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13_diffuse" 4 16 17 "gi_StationShchukinskaya_LMA132.bin" "StationShchukinskaya_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 22 "gi_StationShchukinskaya_LMA82.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA21_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA212.bin" "StationShchukinskaya_LMA21_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA22_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA222.bin" "StationShchukinskaya_LMA22_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18_diffuse" 4 16 12 "gi_StationShchukinskaya_LMA182.bin" "StationShchukinskaya_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA20_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA202.bin" "StationShchukinskaya_LMA20_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA23_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA232.bin" "StationShchukinskaya_LMA23_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA19_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA192.bin" "StationShchukinskaya_LMA19_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA28_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA282.bin" "StationShchukinskaya_LMA28_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA27_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA272.bin" "StationShchukinskaya_LMA27_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA25_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA252.bin" "StationShchukinskaya_LMA25_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA31_diffuse" 4 16 31 "gi_StationShchukinskaya_LMA312.bin" "StationShchukinskaya_LMA31_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA30_diffuse" 4 16 30 "gi_StationShchukinskaya_LMA302.bin" "StationShchukinskaya_LMA30_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA29_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA292.bin" "StationShchukinskaya_LMA29_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM03.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 19 "gi_StationShchukinskaya_LMA113.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 20 "gi_StationShchukinskaya_LMA103.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 24 "gi_StationShchukinskaya_LMA63.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 29 "gi_StationShchukinskaya_LMA13.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 28 "gi_StationShchukinskaya_LMA23.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 27 "gi_StationShchukinskaya_LMA33.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 25 "gi_StationShchukinskaya_LMA53.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 21 "gi_StationShchukinskaya_LMA93.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 23 "gi_StationShchukinskaya_LMA73.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 26 "gi_StationShchukinskaya_LMA43.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17_diffuse" 4 16 13 "gi_StationShchukinskaya_LMA173.bin" "StationShchukinskaya_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA24_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA243.bin" "StationShchukinskaya_LMA24_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA26_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA263.bin" "StationShchukinskaya_LMA26_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15_diffuse" 4 16 15 "gi_StationShchukinskaya_LMA153.bin" "StationShchukinskaya_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12_diffuse" 4 16 18 "gi_StationShchukinskaya_LMA123.bin" "StationShchukinskaya_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16_diffuse" 4 16 14 "gi_StationShchukinskaya_LMA163.bin" "StationShchukinskaya_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14_diffuse" 4 16 16 "gi_StationShchukinskaya_LMA143.bin" "StationShchukinskaya_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13_diffuse" 4 16 17 "gi_StationShchukinskaya_LMA133.bin" "StationShchukinskaya_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 22 "gi_StationShchukinskaya_LMA83.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA21_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA213.bin" "StationShchukinskaya_LMA21_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA22_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA223.bin" "StationShchukinskaya_LMA22_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18_diffuse" 4 16 12 "gi_StationShchukinskaya_LMA183.bin" "StationShchukinskaya_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA20_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA203.bin" "StationShchukinskaya_LMA20_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA23_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA233.bin" "StationShchukinskaya_LMA23_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA19_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA193.bin" "StationShchukinskaya_LMA19_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA28_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA283.bin" "StationShchukinskaya_LMA28_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA27_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA273.bin" "StationShchukinskaya_LMA27_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA25_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA253.bin" "StationShchukinskaya_LMA25_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA31_diffuse" 4 16 31 "gi_StationShchukinskaya_LMA313.bin" "StationShchukinskaya_LMA31_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA30_diffuse" 4 16 30 "gi_StationShchukinskaya_LMA303.bin" "StationShchukinskaya_LMA30_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA29_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA293.bin" "StationShchukinskaya_LMA29_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_final" 4 16 0 "gi_StationShchukinskaya_LM04.bin" "StationShchukinskaya_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_final" 4 16 19 "gi_StationShchukinskaya_LMA114.bin" "StationShchukinskaya_LMA11_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_final" 4 16 20 "gi_StationShchukinskaya_LMA104.bin" "StationShchukinskaya_LMA10_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_final" 4 16 24 "gi_StationShchukinskaya_LMA64.bin" "StationShchukinskaya_LMA6_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_final" 4 16 29 "gi_StationShchukinskaya_LMA14.bin" "StationShchukinskaya_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_final" 4 16 28 "gi_StationShchukinskaya_LMA24.bin" "StationShchukinskaya_LMA2_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_final" 4 16 27 "gi_StationShchukinskaya_LMA34.bin" "StationShchukinskaya_LMA3_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_final" 4 16 25 "gi_StationShchukinskaya_LMA54.bin" "StationShchukinskaya_LMA5_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_final" 4 16 21 "gi_StationShchukinskaya_LMA94.bin" "StationShchukinskaya_LMA9_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_final" 4 16 23 "gi_StationShchukinskaya_LMA74.bin" "StationShchukinskaya_LMA7_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_final" 4 16 26 "gi_StationShchukinskaya_LMA44.bin" "StationShchukinskaya_LMA4_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA17_final" 4 16 13 "gi_StationShchukinskaya_LMA174.bin" "StationShchukinskaya_LMA17_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA24_final" 4 16 6 "gi_StationShchukinskaya_LMA244.bin" "StationShchukinskaya_LMA24_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA26_final" 4 16 4 "gi_StationShchukinskaya_LMA264.bin" "StationShchukinskaya_LMA26_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA15_final" 4 16 15 "gi_StationShchukinskaya_LMA154.bin" "StationShchukinskaya_LMA15_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12_final" 4 16 18 "gi_StationShchukinskaya_LMA124.bin" "StationShchukinskaya_LMA12_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA16_final" 4 16 14 "gi_StationShchukinskaya_LMA164.bin" "StationShchukinskaya_LMA16_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA14_final" 4 16 16 "gi_StationShchukinskaya_LMA144.bin" "StationShchukinskaya_LMA14_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA13_final" 4 16 17 "gi_StationShchukinskaya_LMA134.bin" "StationShchukinskaya_LMA13_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_final" 4 16 22 "gi_StationShchukinskaya_LMA84.bin" "StationShchukinskaya_LMA8_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA21_final" 4 16 9 "gi_StationShchukinskaya_LMA214.bin" "StationShchukinskaya_LMA21_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA22_final" 4 16 8 "gi_StationShchukinskaya_LMA224.bin" "StationShchukinskaya_LMA22_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA18_final" 4 16 12 "gi_StationShchukinskaya_LMA184.bin" "StationShchukinskaya_LMA18_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA20_final" 4 16 10 "gi_StationShchukinskaya_LMA204.bin" "StationShchukinskaya_LMA20_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA23_final" 4 16 7 "gi_StationShchukinskaya_LMA234.bin" "StationShchukinskaya_LMA23_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA19_final" 4 16 11 "gi_StationShchukinskaya_LMA194.bin" "StationShchukinskaya_LMA19_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA28_final" 4 16 2 "gi_StationShchukinskaya_LMA284.bin" "StationShchukinskaya_LMA28_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA27_final" 4 16 3 "gi_StationShchukinskaya_LMA274.bin" "StationShchukinskaya_LMA27_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA25_final" 4 16 5 "gi_StationShchukinskaya_LMA254.bin" "StationShchukinskaya_LMA25_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA31_final" 4 16 31 "gi_StationShchukinskaya_LMA314.bin" "StationShchukinskaya_LMA31_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA30_final" 4 16 30 "gi_StationShchukinskaya_LMA304.bin" "StationShchukinskaya_LMA30_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA29_final" 4 16 1 "gi_StationShchukinskaya_LMA294.bin" "StationShchukinskaya_LMA29_lights_HDR.lz4" vbTraceTex.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" 512 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "0" "StationShchukinskaya_LM0_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA11_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA11_final_HDR.lz4" 512 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "19" "StationShchukinskaya_LMA11_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA10_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA10_final_HDR.lz4" 512 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "20" "StationShchukinskaya_LMA10_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" 512 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "24" "StationShchukinskaya_LMA6_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" 512 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "29" "StationShchukinskaya_LMA1_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" 512 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "28" "StationShchukinskaya_LMA2_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" 512 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "27" "StationShchukinskaya_LMA3_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" 512 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "25" "StationShchukinskaya_LMA5_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA9_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA9_final_HDR.lz4" 512 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "21" "StationShchukinskaya_LMA9_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA7_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA7_final_HDR.lz4" 512 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "23" "StationShchukinskaya_LMA7_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" 512 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "26" "StationShchukinskaya_LMA4_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA17_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA17_final_HDR.lz4" 512 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "13" "StationShchukinskaya_LMA17_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA24_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA24_final_HDR.lz4" 512 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "6" "StationShchukinskaya_LMA24_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA26_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA26_final_HDR.lz4" 512 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "4" "StationShchukinskaya_LMA26_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA15_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA15_final_HDR.lz4" 512 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "15" "StationShchukinskaya_LMA15_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA12_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA12_final_HDR.lz4" 512 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "18" "StationShchukinskaya_LMA12_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA16_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA16_final_HDR.lz4" 512 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "14" "StationShchukinskaya_LMA16_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA14_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA14_final_HDR.lz4" 512 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "16" "StationShchukinskaya_LMA14_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA13_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA13_final_HDR.lz4" 512 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "17" "StationShchukinskaya_LMA13_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA8_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA8_final_HDR.lz4" 512 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "22" "StationShchukinskaya_LMA8_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA21_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA21_final_HDR.lz4" 512 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "9" "StationShchukinskaya_LMA21_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA22_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA22_final_HDR.lz4" 512 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "8" "StationShchukinskaya_LMA22_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA18_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA18_final_HDR.lz4" 512 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "12" "StationShchukinskaya_LMA18_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA20_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA20_final_HDR.lz4" 512 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "10" "StationShchukinskaya_LMA20_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA23_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA23_final_HDR.lz4" 512 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "7" "StationShchukinskaya_LMA23_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA19_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA19_final_HDR.lz4" 512 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "11" "StationShchukinskaya_LMA19_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA28_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA28_final_HDR.lz4" 512 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "2" "StationShchukinskaya_LMA28_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA27_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA27_final_HDR.lz4" 512 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "3" "StationShchukinskaya_LMA27_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA25_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA25_final_HDR.lz4" 512 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "5" "StationShchukinskaya_LMA25_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA31_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA31_final_HDR.lz4" 512 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "31" "StationShchukinskaya_LMA31_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA30_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA30_final_HDR.lz4" 512 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "30" "StationShchukinskaya_LMA30_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA29_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA29_final_HDR.lz4" 512 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "1" "StationShchukinskaya_LMA29_final_HDR.lz4" +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LM0_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA11_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA11_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA10_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA10_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA6_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA1_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA2_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA3_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA5_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA9_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA9_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA7_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA7_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA4_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA17_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA17_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA24_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA24_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA26_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA26_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA15_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA15_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA12_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA12_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA16_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA16_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA14_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA14_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA13_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA13_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA8_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA8_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA21_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA21_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA22_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA22_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA18_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA18_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA20_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA20_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA23_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA23_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA19_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA19_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA28_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA28_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA27_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA27_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA25_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA25_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA31_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA31_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA30_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA30_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA29_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA29_final.hdr" 1024 +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Num alphas of 1024x1024: 2 +Num alphas of 2048x512: 1 +Num alphas of 2048x2048: 2 +Num alphas of 4096x4096: 1 +Done +Rendering UV GBuffer for StationShchukinskaya_LM0 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA1 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA2 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA3 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA4 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA5 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA6 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA7 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA8 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA9 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA10 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA11 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA12 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Done +Done +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LM0.lz4" 2 0 0 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA9.lz4" 2 0 9 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA6.lz4" 2 0 6 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA2.lz4" 2 0 2 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA3.lz4" 2 0 3 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA5.lz4" 2 0 5 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA7.lz4" 2 0 7 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA4.lz4" 2 0 4 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA8.lz4" 2 0 8 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA11.lz4" 2 0 11 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA10.lz4" 2 0 10 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA12.lz4" 2 0 12 0 +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_0" 4 0 0 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0" 4 0 0 comp_0.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_9" 4 0 9 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9" 4 0 9 comp_9.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_6" 4 0 6 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6" 4 0 6 comp_6.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_1" 4 0 1 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_2" 4 0 2 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2" 4 0 2 comp_2.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_3" 4 0 3 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3" 4 0 3 comp_3.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_5" 4 0 5 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5" 4 0 5 comp_5.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_7" 4 0 7 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7" 4 0 7 comp_7.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_4" 4 0 4 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4" 4 0 4 comp_4.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_8" 4 0 8 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8" 4 0 8 comp_8.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_11" 4 0 11 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11" 4 0 11 comp_11.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_10" 4 0 10 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10" 4 0 10 comp_10.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_12" 4 0 12 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12" 4 0 12 comp_12.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM00.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA90.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA60.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA10.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA20.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA30.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA50.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA70.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA40.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA80.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA110.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA100.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12_diffuse" 4 16 12 "gi_StationShchukinskaya_LMA120.bin" "StationShchukinskaya_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM01.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA91.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA61.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA11.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA21.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA31.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA51.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA71.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA41.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA81.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA111.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA101.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12_diffuse" 4 16 12 "gi_StationShchukinskaya_LMA121.bin" "StationShchukinskaya_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM02.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA92.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA62.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA12.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA22.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA32.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA52.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA72.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA42.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA82.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA112.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA102.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12_diffuse" 4 16 12 "gi_StationShchukinskaya_LMA122.bin" "StationShchukinskaya_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM03.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA93.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA63.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA13.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA23.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA33.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA53.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA73.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA43.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA83.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA113.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA103.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12_diffuse" 4 16 12 "gi_StationShchukinskaya_LMA123.bin" "StationShchukinskaya_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_final" 4 16 0 "gi_StationShchukinskaya_LM04.bin" "StationShchukinskaya_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_final" 4 16 9 "gi_StationShchukinskaya_LMA94.bin" "StationShchukinskaya_LMA9_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_final" 4 16 6 "gi_StationShchukinskaya_LMA64.bin" "StationShchukinskaya_LMA6_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_final" 4 16 1 "gi_StationShchukinskaya_LMA14.bin" "StationShchukinskaya_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_final" 4 16 2 "gi_StationShchukinskaya_LMA24.bin" "StationShchukinskaya_LMA2_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_final" 4 16 3 "gi_StationShchukinskaya_LMA34.bin" "StationShchukinskaya_LMA3_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_final" 4 16 5 "gi_StationShchukinskaya_LMA54.bin" "StationShchukinskaya_LMA5_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_final" 4 16 7 "gi_StationShchukinskaya_LMA74.bin" "StationShchukinskaya_LMA7_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_final" 4 16 4 "gi_StationShchukinskaya_LMA44.bin" "StationShchukinskaya_LMA4_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_final" 4 16 8 "gi_StationShchukinskaya_LMA84.bin" "StationShchukinskaya_LMA8_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_final" 4 16 11 "gi_StationShchukinskaya_LMA114.bin" "StationShchukinskaya_LMA11_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_final" 4 16 10 "gi_StationShchukinskaya_LMA104.bin" "StationShchukinskaya_LMA10_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA12_final" 4 16 12 "gi_StationShchukinskaya_LMA124.bin" "StationShchukinskaya_LMA12_lights_HDR.lz4" vbTraceTex.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "0" "StationShchukinskaya_LM0_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA9_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA9_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "9" "StationShchukinskaya_LMA9_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "6" "StationShchukinskaya_LMA6_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "1" "StationShchukinskaya_LMA1_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "2" "StationShchukinskaya_LMA2_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "3" "StationShchukinskaya_LMA3_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "5" "StationShchukinskaya_LMA5_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA7_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA7_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "7" "StationShchukinskaya_LMA7_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "4" "StationShchukinskaya_LMA4_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA8_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA8_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "8" "StationShchukinskaya_LMA8_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA11_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA11_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "11" "StationShchukinskaya_LMA11_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA10_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA10_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "10" "StationShchukinskaya_LMA10_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA12_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA12_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "12" "StationShchukinskaya_LMA12_final_HDR.lz4" +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LM0_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA9_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA9_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA6_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA1_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA2_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA3_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA5_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA7_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA7_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA4_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA8_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA8_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA11_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA11_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA10_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA10_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA12_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA12_final.hdr" 1024 +2022-11-10 +Rendering UV GBuffer for StationShchukinskaya_LM0 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA1 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA2 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA3 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA4 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA5 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA6 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA7 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA8 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA9 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA10 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Done +Done +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LM0.lz4" 2 0 0 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA8.lz4" 2 0 8 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA6.lz4" 2 0 6 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA2.lz4" 2 0 2 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA3.lz4" 2 0 3 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA5.lz4" 2 0 5 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA7.lz4" 2 0 7 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA4.lz4" 2 0 4 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA9.lz4" 2 0 9 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA10.lz4" 2 0 10 0 +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_0" 4 0 0 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0" 4 0 0 comp_0.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_8" 4 0 8 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8" 4 0 8 comp_8.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_6" 4 0 6 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6" 4 0 6 comp_6.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_1" 4 0 1 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_2" 4 0 2 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2" 4 0 2 comp_2.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_3" 4 0 3 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3" 4 0 3 comp_3.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_5" 4 0 5 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5" 4 0 5 comp_5.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_7" 4 0 7 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7" 4 0 7 comp_7.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_4" 4 0 4 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4" 4 0 4 comp_4.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_9" 4 0 9 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9" 4 0 9 comp_9.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_10" 4 0 10 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10" 4 0 10 comp_10.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM00.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA80.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA60.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA10.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA20.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA30.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA50.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA70.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA40.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA90.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA100.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM01.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA81.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA61.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA11.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA21.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA31.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA51.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA71.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA41.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA91.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA101.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM02.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA82.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA62.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA12.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA22.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA32.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA52.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA72.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA42.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA92.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA102.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM03.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA83.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA63.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA13.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA23.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA33.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA53.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA73.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA43.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA93.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA103.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_final" 4 16 0 "gi_StationShchukinskaya_LM04.bin" "StationShchukinskaya_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_final" 4 16 8 "gi_StationShchukinskaya_LMA84.bin" "StationShchukinskaya_LMA8_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_final" 4 16 6 "gi_StationShchukinskaya_LMA64.bin" "StationShchukinskaya_LMA6_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_final" 4 16 1 "gi_StationShchukinskaya_LMA14.bin" "StationShchukinskaya_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_final" 4 16 2 "gi_StationShchukinskaya_LMA24.bin" "StationShchukinskaya_LMA2_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_final" 4 16 3 "gi_StationShchukinskaya_LMA34.bin" "StationShchukinskaya_LMA3_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_final" 4 16 5 "gi_StationShchukinskaya_LMA54.bin" "StationShchukinskaya_LMA5_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_final" 4 16 7 "gi_StationShchukinskaya_LMA74.bin" "StationShchukinskaya_LMA7_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_final" 4 16 4 "gi_StationShchukinskaya_LMA44.bin" "StationShchukinskaya_LMA4_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_final" 4 16 9 "gi_StationShchukinskaya_LMA94.bin" "StationShchukinskaya_LMA9_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_final" 4 16 10 "gi_StationShchukinskaya_LMA104.bin" "StationShchukinskaya_LMA10_lights_HDR.lz4" vbTraceTex.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "0" "StationShchukinskaya_LM0_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA8_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA8_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "8" "StationShchukinskaya_LMA8_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "6" "StationShchukinskaya_LMA6_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "1" "StationShchukinskaya_LMA1_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "2" "StationShchukinskaya_LMA2_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "3" "StationShchukinskaya_LMA3_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "5" "StationShchukinskaya_LMA5_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA7_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA7_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "7" "StationShchukinskaya_LMA7_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "4" "StationShchukinskaya_LMA4_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA9_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA9_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "9" "StationShchukinskaya_LMA9_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA10_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA10_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "10" "StationShchukinskaya_LMA10_final_HDR.lz4" +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LM0_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA8_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA8_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA6_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA1_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA2_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA3_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA5_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA7_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA7_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA4_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA9_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA9_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA10_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA10_final.hdr" 1024 +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Num alphas of 1024x1024: 2 +Num alphas of 2048x512: 1 +Num alphas of 2048x2048: 3 +Num alphas of 4096x4096: 1 +Done +Rendering UV GBuffer for StationShchukinskaya_LM0 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA1 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA2 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA3 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA4 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA5 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA6 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA7 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA8 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA9 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA10 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA11 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Done +Done +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LM0.lz4" 2 0 0 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA9.lz4" 2 0 9 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA7.lz4" 2 0 7 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA2.lz4" 2 0 2 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA3.lz4" 2 0 3 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA4.lz4" 2 0 4 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA6.lz4" 2 0 6 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA8.lz4" 2 0 8 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA5.lz4" 2 0 5 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA10.lz4" 2 0 10 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA11.lz4" 2 0 11 0 +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_0" 4 0 0 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0" 4 0 0 comp_0.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_1" 4 0 1 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_9" 4 0 9 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9" 4 0 9 comp_9.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_7" 4 0 7 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7" 4 0 7 comp_7.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_2" 4 0 2 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2" 4 0 2 comp_2.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_3" 4 0 3 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3" 4 0 3 comp_3.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_4" 4 0 4 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4" 4 0 4 comp_4.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_6" 4 0 6 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6" 4 0 6 comp_6.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_8" 4 0 8 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8" 4 0 8 comp_8.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_5" 4 0 5 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5" 4 0 5 comp_5.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_10" 4 0 10 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10" 4 0 10 comp_10.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_11" 4 0 11 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11" 4 0 11 comp_11.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM00.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA10.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA90.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA70.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA20.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA30.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA40.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA60.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA80.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA50.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA100.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA110.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM01.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA11.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA91.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA71.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA21.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA31.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA41.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA61.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA81.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA51.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA101.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA111.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM02.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA12.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA92.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA72.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA22.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA32.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA42.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA62.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA82.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA52.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA102.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA112.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM03.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA13.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA93.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA73.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA23.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA33.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA43.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA63.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA83.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA53.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA103.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA113.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_final" 4 16 0 "gi_StationShchukinskaya_LM04.bin" "StationShchukinskaya_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_final" 4 16 1 "gi_StationShchukinskaya_LMA14.bin" "StationShchukinskaya_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_final" 4 16 9 "gi_StationShchukinskaya_LMA94.bin" "StationShchukinskaya_LMA9_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_final" 4 16 7 "gi_StationShchukinskaya_LMA74.bin" "StationShchukinskaya_LMA7_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_final" 4 16 2 "gi_StationShchukinskaya_LMA24.bin" "StationShchukinskaya_LMA2_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_final" 4 16 3 "gi_StationShchukinskaya_LMA34.bin" "StationShchukinskaya_LMA3_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_final" 4 16 4 "gi_StationShchukinskaya_LMA44.bin" "StationShchukinskaya_LMA4_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_final" 4 16 6 "gi_StationShchukinskaya_LMA64.bin" "StationShchukinskaya_LMA6_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_final" 4 16 8 "gi_StationShchukinskaya_LMA84.bin" "StationShchukinskaya_LMA8_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_final" 4 16 5 "gi_StationShchukinskaya_LMA54.bin" "StationShchukinskaya_LMA5_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_final" 4 16 10 "gi_StationShchukinskaya_LMA104.bin" "StationShchukinskaya_LMA10_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_final" 4 16 11 "gi_StationShchukinskaya_LMA114.bin" "StationShchukinskaya_LMA11_lights_HDR.lz4" vbTraceTex.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "0" "StationShchukinskaya_LM0_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "1" "StationShchukinskaya_LMA1_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA9_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA9_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "9" "StationShchukinskaya_LMA9_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA7_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA7_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "7" "StationShchukinskaya_LMA7_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "2" "StationShchukinskaya_LMA2_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "3" "StationShchukinskaya_LMA3_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "4" "StationShchukinskaya_LMA4_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "6" "StationShchukinskaya_LMA6_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA8_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA8_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "8" "StationShchukinskaya_LMA8_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "5" "StationShchukinskaya_LMA5_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA10_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA10_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "10" "StationShchukinskaya_LMA10_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA11_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA11_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "11" "StationShchukinskaya_LMA11_final_HDR.lz4" +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LM0_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA1_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA9_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA9_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA7_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA7_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA2_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA3_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA4_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA6_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA8_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA8_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA5_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA10_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA10_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA11_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA11_final.hdr" 1024 +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Num alphas of 1024x1024: 2 +Num alphas of 2048x512: 1 +Num alphas of 2048x2048: 3 +Num alphas of 4096x4096: 1 +Done +Rendering UV GBuffer for StationShchukinskaya_LM0 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA1 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA2 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA3 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA4 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA5 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA6 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA7 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA8 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA9 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA10 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA11 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Done +Done +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LM0.lz4" 2 0 0 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA9.lz4" 2 0 9 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA7.lz4" 2 0 7 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA2.lz4" 2 0 2 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA3.lz4" 2 0 3 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA4.lz4" 2 0 4 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA6.lz4" 2 0 6 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA8.lz4" 2 0 8 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA5.lz4" 2 0 5 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA10.lz4" 2 0 10 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA11.lz4" 2 0 11 0 +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_0" 4 0 0 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0" 4 0 0 comp_0.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_9" 4 0 9 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9" 4 0 9 comp_9.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_7" 4 0 7 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7" 4 0 7 comp_7.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_2" 4 0 2 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2" 4 0 2 comp_2.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_3" 4 0 3 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3" 4 0 3 comp_3.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_4" 4 0 4 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4" 4 0 4 comp_4.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_6" 4 0 6 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6" 4 0 6 comp_6.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_8" 4 0 8 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8" 4 0 8 comp_8.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_5" 4 0 5 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5" 4 0 5 comp_5.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_1" 4 0 1 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_10" 4 0 10 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10" 4 0 10 comp_10.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_11" 4 0 11 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11" 4 0 11 comp_11.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM00.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA90.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA70.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA20.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA30.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA40.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA60.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA80.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA50.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA10.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA100.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA110.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM01.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA91.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA71.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA21.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA31.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA41.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA61.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA81.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA51.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA11.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA101.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA111.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM02.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA92.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA72.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA22.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA32.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA42.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA62.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA82.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA52.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA12.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA102.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA112.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM03.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA93.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA73.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA23.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA33.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA43.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA63.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA83.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA53.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA13.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA103.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA113.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_final" 4 16 0 "gi_StationShchukinskaya_LM04.bin" "StationShchukinskaya_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_final" 4 16 9 "gi_StationShchukinskaya_LMA94.bin" "StationShchukinskaya_LMA9_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_final" 4 16 7 "gi_StationShchukinskaya_LMA74.bin" "StationShchukinskaya_LMA7_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_final" 4 16 2 "gi_StationShchukinskaya_LMA24.bin" "StationShchukinskaya_LMA2_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_final" 4 16 3 "gi_StationShchukinskaya_LMA34.bin" "StationShchukinskaya_LMA3_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_final" 4 16 4 "gi_StationShchukinskaya_LMA44.bin" "StationShchukinskaya_LMA4_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_final" 4 16 6 "gi_StationShchukinskaya_LMA64.bin" "StationShchukinskaya_LMA6_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_final" 4 16 8 "gi_StationShchukinskaya_LMA84.bin" "StationShchukinskaya_LMA8_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_final" 4 16 5 "gi_StationShchukinskaya_LMA54.bin" "StationShchukinskaya_LMA5_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_final" 4 16 1 "gi_StationShchukinskaya_LMA14.bin" "StationShchukinskaya_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_final" 4 16 10 "gi_StationShchukinskaya_LMA104.bin" "StationShchukinskaya_LMA10_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_final" 4 16 11 "gi_StationShchukinskaya_LMA114.bin" "StationShchukinskaya_LMA11_lights_HDR.lz4" vbTraceTex.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "0" "StationShchukinskaya_LM0_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA9_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA9_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "9" "StationShchukinskaya_LMA9_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA7_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA7_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "7" "StationShchukinskaya_LMA7_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "2" "StationShchukinskaya_LMA2_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "3" "StationShchukinskaya_LMA3_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "4" "StationShchukinskaya_LMA4_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "6" "StationShchukinskaya_LMA6_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA8_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA8_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "8" "StationShchukinskaya_LMA8_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "5" "StationShchukinskaya_LMA5_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "1" "StationShchukinskaya_LMA1_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA10_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA10_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "10" "StationShchukinskaya_LMA10_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA11_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA11_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "11" "StationShchukinskaya_LMA11_final_HDR.lz4" +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LM0_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA9_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA9_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA7_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA7_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA2_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA3_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA4_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA6_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA8_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA8_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA5_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA1_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA10_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA10_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA11_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA11_final.hdr" 1024 +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Num alphas of 1024x1024: 2 +Num alphas of 2048x512: 1 +Num alphas of 2048x2048: 3 +Num alphas of 4096x4096: 1 +Done +Rendering UV GBuffer for StationShchukinskaya_LM0 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA1 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA2 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA3 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA4 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA5 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA6 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA7 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA8 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA9 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA10 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA11 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Done +Done +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LM0.lz4" 2 0 0 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA9.lz4" 2 0 9 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA7.lz4" 2 0 7 0 +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Num alphas of 1024x1024: 2 +Num alphas of 2048x512: 1 +Num alphas of 2048x2048: 3 +Num alphas of 4096x4096: 1 +Done +Rendering UV GBuffer for StationShchukinskaya_LM0 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA1 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA2 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA3 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA4 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA5 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA6 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA7 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA8 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA9 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA10 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA11 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Done +Done +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LM0.lz4" 2 0 0 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA9.lz4" 2 0 9 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA7.lz4" 2 0 7 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA2.lz4" 2 0 2 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA3.lz4" 2 0 3 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA4.lz4" 2 0 4 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA6.lz4" 2 0 6 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA8.lz4" 2 0 8 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA5.lz4" 2 0 5 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA10.lz4" 2 0 10 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA11.lz4" 2 0 11 0 +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_0" 4 0 0 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0" 4 0 0 comp_0.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_9" 4 0 9 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9" 4 0 9 comp_9.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_7" 4 0 7 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7" 4 0 7 comp_7.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_2" 4 0 2 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2" 4 0 2 comp_2.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_3" 4 0 3 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3" 4 0 3 comp_3.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_4" 4 0 4 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4" 4 0 4 comp_4.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_6" 4 0 6 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6" 4 0 6 comp_6.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_8" 4 0 8 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8" 4 0 8 comp_8.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_5" 4 0 5 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5" 4 0 5 comp_5.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_1" 4 0 1 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_10" 4 0 10 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10" 4 0 10 comp_10.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_11" 4 0 11 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11" 4 0 11 comp_11.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM00.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA90.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA70.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA20.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA30.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA40.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA60.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA80.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA50.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA10.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA100.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA110.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM01.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA91.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA71.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA21.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA31.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA41.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA61.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA81.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA51.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA11.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA101.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA111.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM02.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA92.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA72.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA22.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA32.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA42.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA62.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA82.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA52.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA12.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA102.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA112.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM03.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA93.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA73.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA23.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA33.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA43.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA63.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA83.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA53.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA13.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA103.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA113.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_final" 4 16 0 "gi_StationShchukinskaya_LM04.bin" "StationShchukinskaya_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_final" 4 16 9 "gi_StationShchukinskaya_LMA94.bin" "StationShchukinskaya_LMA9_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_final" 4 16 7 "gi_StationShchukinskaya_LMA74.bin" "StationShchukinskaya_LMA7_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_final" 4 16 2 "gi_StationShchukinskaya_LMA24.bin" "StationShchukinskaya_LMA2_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_final" 4 16 3 "gi_StationShchukinskaya_LMA34.bin" "StationShchukinskaya_LMA3_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_final" 4 16 4 "gi_StationShchukinskaya_LMA44.bin" "StationShchukinskaya_LMA4_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_final" 4 16 6 "gi_StationShchukinskaya_LMA64.bin" "StationShchukinskaya_LMA6_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_final" 4 16 8 "gi_StationShchukinskaya_LMA84.bin" "StationShchukinskaya_LMA8_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_final" 4 16 5 "gi_StationShchukinskaya_LMA54.bin" "StationShchukinskaya_LMA5_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_final" 4 16 1 "gi_StationShchukinskaya_LMA14.bin" "StationShchukinskaya_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_final" 4 16 10 "gi_StationShchukinskaya_LMA104.bin" "StationShchukinskaya_LMA10_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_final" 4 16 11 "gi_StationShchukinskaya_LMA114.bin" "StationShchukinskaya_LMA11_lights_HDR.lz4" vbTraceTex.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "0" "StationShchukinskaya_LM0_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA9_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA9_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "9" "StationShchukinskaya_LMA9_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA7_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA7_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "7" "StationShchukinskaya_LMA7_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "2" "StationShchukinskaya_LMA2_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "3" "StationShchukinskaya_LMA3_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "4" "StationShchukinskaya_LMA4_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "6" "StationShchukinskaya_LMA6_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA8_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA8_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "8" "StationShchukinskaya_LMA8_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "5" "StationShchukinskaya_LMA5_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "1" "StationShchukinskaya_LMA1_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA10_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA10_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "10" "StationShchukinskaya_LMA10_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA11_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA11_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "11" "StationShchukinskaya_LMA11_final_HDR.lz4" +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LM0_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA9_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA9_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA7_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA7_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA2_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA3_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA4_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA6_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA8_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA8_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA5_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA1_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA10_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA10_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA11_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA11_final.hdr" 1024 +2022-11-10 +Rendering UV GBuffer for StationShchukinskaya_LM0 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA1 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA2 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA3 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA4 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA5 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA6 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA7 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA8 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA9 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA10 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA11 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Done +Done +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LM0.lz4" 2 0 0 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA9.lz4" 2 0 9 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA7.lz4" 2 0 7 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA2.lz4" 2 0 2 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA3.lz4" 2 0 3 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA4.lz4" 2 0 4 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA6.lz4" 2 0 6 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA8.lz4" 2 0 8 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA5.lz4" 2 0 5 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA10.lz4" 2 0 10 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA11.lz4" 2 0 11 0 +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_0" 4 0 0 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0" 4 0 0 comp_0.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_9" 4 0 9 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9" 4 0 9 comp_9.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_7" 4 0 7 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7" 4 0 7 comp_7.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_2" 4 0 2 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2" 4 0 2 comp_2.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_3" 4 0 3 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3" 4 0 3 comp_3.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_4" 4 0 4 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4" 4 0 4 comp_4.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_6" 4 0 6 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6" 4 0 6 comp_6.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_8" 4 0 8 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8" 4 0 8 comp_8.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_5" 4 0 5 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5" 4 0 5 comp_5.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_1" 4 0 1 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_10" 4 0 10 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10" 4 0 10 comp_10.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_11" 4 0 11 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11" 4 0 11 comp_11.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM00.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA90.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA70.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA20.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA30.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA40.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA60.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA80.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA50.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA10.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA100.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA110.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM01.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA91.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA71.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA21.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA31.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA41.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA61.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA81.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA51.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA11.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA101.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA111.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM02.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA92.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA72.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA22.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA32.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA42.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA62.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA82.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA52.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA12.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA102.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA112.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM03.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA93.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA73.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA23.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA33.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA43.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA63.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA83.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA53.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA13.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA103.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA113.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_final" 4 16 0 "gi_StationShchukinskaya_LM04.bin" "StationShchukinskaya_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_final" 4 16 9 "gi_StationShchukinskaya_LMA94.bin" "StationShchukinskaya_LMA9_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_final" 4 16 7 "gi_StationShchukinskaya_LMA74.bin" "StationShchukinskaya_LMA7_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_final" 4 16 2 "gi_StationShchukinskaya_LMA24.bin" "StationShchukinskaya_LMA2_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_final" 4 16 3 "gi_StationShchukinskaya_LMA34.bin" "StationShchukinskaya_LMA3_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_final" 4 16 4 "gi_StationShchukinskaya_LMA44.bin" "StationShchukinskaya_LMA4_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_final" 4 16 6 "gi_StationShchukinskaya_LMA64.bin" "StationShchukinskaya_LMA6_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_final" 4 16 8 "gi_StationShchukinskaya_LMA84.bin" "StationShchukinskaya_LMA8_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_final" 4 16 5 "gi_StationShchukinskaya_LMA54.bin" "StationShchukinskaya_LMA5_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_final" 4 16 1 "gi_StationShchukinskaya_LMA14.bin" "StationShchukinskaya_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_final" 4 16 10 "gi_StationShchukinskaya_LMA104.bin" "StationShchukinskaya_LMA10_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_final" 4 16 11 "gi_StationShchukinskaya_LMA114.bin" "StationShchukinskaya_LMA11_lights_HDR.lz4" vbTraceTex.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "0" "StationShchukinskaya_LM0_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA9_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA9_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "9" "StationShchukinskaya_LMA9_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA7_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA7_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "7" "StationShchukinskaya_LMA7_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "2" "StationShchukinskaya_LMA2_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "3" "StationShchukinskaya_LMA3_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "4" "StationShchukinskaya_LMA4_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "6" "StationShchukinskaya_LMA6_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA8_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA8_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "8" "StationShchukinskaya_LMA8_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "5" "StationShchukinskaya_LMA5_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "1" "StationShchukinskaya_LMA1_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA10_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA10_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "10" "StationShchukinskaya_LMA10_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA11_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA11_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "11" "StationShchukinskaya_LMA11_final_HDR.lz4" +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LM0_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA9_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA9_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA7_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA7_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA2_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA3_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA4_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA6_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA8_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA8_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA5_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA1_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA10_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA10_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA11_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA11_final.hdr" 1024 +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Num alphas of 1024x1024: 2 +Num alphas of 2048x512: 1 +Num alphas of 2048x2048: 3 +Num alphas of 4096x4096: 1 +Done +Rendering UV GBuffer for StationShchukinskaya_LM0 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA1 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA2 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA3 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA4 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA5 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA6 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA7 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA8 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA9 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA10 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA11 179 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Done +Done +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LM0.lz4" 2 0 0 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA9.lz4" 2 0 9 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA7.lz4" 2 0 7 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA2.lz4" 2 0 2 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA3.lz4" 2 0 3 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA4.lz4" 2 0 4 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA6.lz4" 2 0 6 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA8.lz4" 2 0 8 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA5.lz4" 2 0 5 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA10.lz4" 2 0 10 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA11.lz4" 2 0 11 0 +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_0" 4 0 0 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0" 4 0 0 comp_0.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_9" 4 0 9 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9" 4 0 9 comp_9.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_7" 4 0 7 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7" 4 0 7 comp_7.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_2" 4 0 2 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2" 4 0 2 comp_2.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_3" 4 0 3 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3" 4 0 3 comp_3.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_4" 4 0 4 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4" 4 0 4 comp_4.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_6" 4 0 6 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6" 4 0 6 comp_6.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_8" 4 0 8 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8" 4 0 8 comp_8.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_5" 4 0 5 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5" 4 0 5 comp_5.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_1" 4 0 1 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_10" 4 0 10 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10" 4 0 10 comp_10.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_11" 4 0 11 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11" 4 0 11 comp_11.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM00.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA90.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA70.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA20.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA30.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA40.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA60.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA80.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA50.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA10.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA100.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA110.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM01.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA91.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA71.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA21.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA31.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA41.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA61.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA81.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA51.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA11.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA101.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA111.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM02.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA92.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA72.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA22.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA32.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA42.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA62.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA82.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA52.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA12.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA102.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA112.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM03.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_diffuse" 4 16 9 "gi_StationShchukinskaya_LMA93.bin" "StationShchukinskaya_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_diffuse" 4 16 7 "gi_StationShchukinskaya_LMA73.bin" "StationShchukinskaya_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA23.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA33.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA43.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA63.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_diffuse" 4 16 8 "gi_StationShchukinskaya_LMA83.bin" "StationShchukinskaya_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA53.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA13.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_diffuse" 4 16 10 "gi_StationShchukinskaya_LMA103.bin" "StationShchukinskaya_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_diffuse" 4 16 11 "gi_StationShchukinskaya_LMA113.bin" "StationShchukinskaya_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_final" 4 16 0 "gi_StationShchukinskaya_LM04.bin" "StationShchukinskaya_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA9_final" 4 16 9 "gi_StationShchukinskaya_LMA94.bin" "StationShchukinskaya_LMA9_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA7_final" 4 16 7 "gi_StationShchukinskaya_LMA74.bin" "StationShchukinskaya_LMA7_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_final" 4 16 2 "gi_StationShchukinskaya_LMA24.bin" "StationShchukinskaya_LMA2_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_final" 4 16 3 "gi_StationShchukinskaya_LMA34.bin" "StationShchukinskaya_LMA3_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_final" 4 16 4 "gi_StationShchukinskaya_LMA44.bin" "StationShchukinskaya_LMA4_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_final" 4 16 6 "gi_StationShchukinskaya_LMA64.bin" "StationShchukinskaya_LMA6_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA8_final" 4 16 8 "gi_StationShchukinskaya_LMA84.bin" "StationShchukinskaya_LMA8_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_final" 4 16 5 "gi_StationShchukinskaya_LMA54.bin" "StationShchukinskaya_LMA5_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_final" 4 16 1 "gi_StationShchukinskaya_LMA14.bin" "StationShchukinskaya_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA10_final" 4 16 10 "gi_StationShchukinskaya_LMA104.bin" "StationShchukinskaya_LMA10_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA11_final" 4 16 11 "gi_StationShchukinskaya_LMA114.bin" "StationShchukinskaya_LMA11_lights_HDR.lz4" vbTraceTex.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "0" "StationShchukinskaya_LM0_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA9_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA9_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "9" "StationShchukinskaya_LMA9_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA7_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA7_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "7" "StationShchukinskaya_LMA7_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "2" "StationShchukinskaya_LMA2_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "3" "StationShchukinskaya_LMA3_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "4" "StationShchukinskaya_LMA4_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "6" "StationShchukinskaya_LMA6_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA8_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA8_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "8" "StationShchukinskaya_LMA8_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "5" "StationShchukinskaya_LMA5_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "1" "StationShchukinskaya_LMA1_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA10_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA10_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "10" "StationShchukinskaya_LMA10_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA11_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA11_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "11" "StationShchukinskaya_LMA11_final_HDR.lz4" +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LM0_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA9_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA9_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA7_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA7_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA2_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA3_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA4_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA6_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA8_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA8_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA5_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA1_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA10_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA10_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA11_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/BakeryLightmaps/StationShchukinskaya_LMA11_final.hdr" 1024 diff --git a/Assets/Editor/x64/Bakery/hwtestdata/image.lz4 b/Assets/Editor/x64/Bakery/hwtestdata/image.lz4 index 8a80bd9..0dc8436 100644 Binary files a/Assets/Editor/x64/Bakery/hwtestdata/image.lz4 and b/Assets/Editor/x64/Bakery/hwtestdata/image.lz4 differ diff --git a/Assets/Plugins/Easy performant outline/Demo/Models for Demo scene/CartoonLowPolyCityLite/CartoonLowPolyCityLite_HDRP_2018.3.unitypackage.meta b/Assets/Models/OutsideProps.meta similarity index 67% rename from Assets/Plugins/Easy performant outline/Demo/Models for Demo scene/CartoonLowPolyCityLite/CartoonLowPolyCityLite_HDRP_2018.3.unitypackage.meta rename to Assets/Models/OutsideProps.meta index 4dd0a5e..2961e23 100644 --- a/Assets/Plugins/Easy performant outline/Demo/Models for Demo scene/CartoonLowPolyCityLite/CartoonLowPolyCityLite_HDRP_2018.3.unitypackage.meta +++ b/Assets/Models/OutsideProps.meta @@ -1,5 +1,6 @@ fileFormatVersion: 2 -guid: 4a6eaddfb3bfecf479d8d3a3f1f30d57 +guid: 866e4ebc9e271c242be96f039f2f90c5 +folderAsset: yes DefaultImporter: externalObjects: {} userData: diff --git a/Assets/Plugins/Easy performant outline/Demo/Models for Demo scene/CartoonLowPolyCityLite/CartoonLowPolyCityLite_LWRP_2018.3.unitypackage.meta b/Assets/Models/OutsideProps/Materials.meta similarity index 67% rename from Assets/Plugins/Easy performant outline/Demo/Models for Demo scene/CartoonLowPolyCityLite/CartoonLowPolyCityLite_LWRP_2018.3.unitypackage.meta rename to Assets/Models/OutsideProps/Materials.meta index 737c028..7448a0a 100644 --- a/Assets/Plugins/Easy performant outline/Demo/Models for Demo scene/CartoonLowPolyCityLite/CartoonLowPolyCityLite_LWRP_2018.3.unitypackage.meta +++ b/Assets/Models/OutsideProps/Materials.meta @@ -1,5 +1,6 @@ fileFormatVersion: 2 -guid: 0bf5a4388559b034fa0348f5330303ef +guid: 4b4e9ee8940b4fa41a3348317adf2de9 +folderAsset: yes DefaultImporter: externalObjects: {} userData: diff --git a/Assets/Models/OutsideProps/Materials/M_StationOutsideProps_Atlas.mat b/Assets/Models/OutsideProps/Materials/M_StationOutsideProps_Atlas.mat new file mode 100644 index 0000000..40d89fa --- /dev/null +++ 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