всякое новое дерьмо, уже не важно
@@ -448,7 +448,15 @@ MonoBehaviour:
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- Assets/Models/AprelevkaDepo/wheel_pair_single.fbx
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- Assets/Models/AprelevkaDepo/wheel_pair_single_decal_2.fbx
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- Assets/Models/IvolgaWagon/Textures/ivolga2_wagon_decals.fbx
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- Assets/Models/IvolgaWagon/ivolga2_wagon_decals.fbx
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- Assets/Models/Ivolga2/ivolga2_wagon.fbx
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- Assets/Models/Ivolga2/ivolga2_wagon_decals.fbx
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- Assets/Models/Ivolga2/ivolga_2_wagon_decals.fbx
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- Assets/Models/Ivolga2/ivolga_2_wagon.fbx
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- Assets/Models/Ivolga2/ivolga_2_locomoto_decals.fbx
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@@ -9524,7 +9527,7 @@ RectTransform:
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MonoBehaviour:
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@@ -9679,8 +9682,8 @@ MonoBehaviour:
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@@ -9691,8 +9694,8 @@ MonoBehaviour:
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- m_Target: {fileID: 849269843}
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m_TargetAssemblyTypeName: UICanvas, Assembly-CSharp
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m_MethodName: Hide
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@@ -10462,7 +10465,7 @@ RectTransform:
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@@ -11149,7 +11152,7 @@ Canvas:
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@@ -11163,9 +11166,9 @@ RectTransform:
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@@ -13109,8 +13112,8 @@ RectTransform:
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--- !u!114 &1814565118
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MonoBehaviour:
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@@ -13132,7 +13135,7 @@ MonoBehaviour:
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@@ -13490,7 +13493,7 @@ RectTransform:
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--- !u!114 &1868162423
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MonoBehaviour:
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@@ -14059,7 +14062,7 @@ RectTransform:
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m_Pivot: {x: 0, y: 0.5}
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--- !u!114 &1926802916
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MonoBehaviour:
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@@ -2794,7 +2794,7 @@ ReflectionProbe:
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@@ -43,6 +43,9 @@ public class GameSystem : MonoBehaviour
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public async void LoadScene(string sceneName)
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{
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if(mainMenu.gameObject.activeSelf)
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mainMenu.Hide();
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mainMenu.UpdateLocationMenu(locationsName[sceneName]);
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try
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@@ -69,7 +69,7 @@ public class QRCodeReader : MonoBehaviour
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scaleY = camTexture.videoVerticallyMirrored ? -1f : 1f;
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rawImage.rectTransform.localScale = new Vector3(1f, scaleY, 1f);
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}
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else if(Application.platform == RuntimePlatform.IPhonePlayer)
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else
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{
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ratio = (float)camTexture.height / (float)camTexture.width;
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rawImage.rectTransform.localScale = new Vector3(1f, -1f, 1f);
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@@ -15,23 +15,37 @@ public class Train : MonoBehaviour
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private List<Material> materials = new();
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private float effectDuration = .4f;
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public Tween anim;
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void OnEnable()
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{
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var uiMenu = FindObjectOfType<UIMainMenu>();
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uiMenu.currentTrain = this;
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uiMenu.AbleToUseTrainButtons(false);
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if(materials.Count == 0)
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{
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materials = GetComponent<MeshRenderer>().materials.ToList();
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var materialsInChildren = gameObject.transform
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.GetChild(0)
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var materialsInChildren = new List<Material>();
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for(int i = 0; i < transform.childCount; i++)
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{
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var childMaterials = transform.GetChild(i)
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.GetComponent<MeshRenderer>()
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.materials.ToList();
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.materials;
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foreach(var item in childMaterials)
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{
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materials.Add(item);
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}
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}
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foreach(var mat in materialsInChildren)
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materials.Add(mat);
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}
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foreach(var mat in materials)
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mat.SetFloat("_EffectPosition", -5);
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if(!useEffect)
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{
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SetEffect(true);
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@@ -46,10 +60,18 @@ public class Train : MonoBehaviour
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transform.localPosition.y,
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startPosition);
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transform.DOLocalMoveZ(-16, speed)
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.SetEase(Ease.OutSine);
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anim = transform.DOLocalMoveZ(-16, speed)
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.SetEase(Ease.OutSine)
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.OnComplete(() =>
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{
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Debug.Log("tut now");
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uiMenu.AbleToUseTrainButtons(true);
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});
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}
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else
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{
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SetEffect(true);
|
||||
}
|
||||
else SetEffect(true);
|
||||
}
|
||||
|
||||
public async void Hide()
|
||||
@@ -82,11 +104,11 @@ public class Train : MonoBehaviour
|
||||
|
||||
IEnumerator SetEffectRoutine(bool isShow)
|
||||
{
|
||||
float startPosition = isShow ? -5 : 3;
|
||||
float startPosition = isShow ? -5 : 4;
|
||||
float currentValue = startPosition;
|
||||
float endPosition = 0;
|
||||
|
||||
if(isShow) endPosition = 3;
|
||||
if(isShow) endPosition = 4;
|
||||
else endPosition = -5;
|
||||
|
||||
float progress = 0;
|
||||
@@ -112,6 +134,12 @@ public class Train : MonoBehaviour
|
||||
.SetFloat("_EffectPosition", endPosition);
|
||||
}
|
||||
|
||||
if(isShow && useEffect)
|
||||
{
|
||||
FindObjectOfType<UIMainMenu>()
|
||||
.AbleToUseTrainButtons(true);
|
||||
}
|
||||
|
||||
if(!isShow && useEffect)
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
@@ -13,11 +13,13 @@ public class UIMainMenu : UICanvas
|
||||
public Image aboutTrainButton;
|
||||
public Train currentTrain { get; set; }
|
||||
|
||||
Tween tween;
|
||||
|
||||
public void ShowAboutTrainButton()
|
||||
{
|
||||
aboutTrainButton.gameObject.SetActive(true);
|
||||
aboutTrainButton.color = new Color(1, 1, 1, 0);
|
||||
aboutTrainButton.DOFade(.7f, 10f);
|
||||
tween = aboutTrainButton.DOFade(.7f, 10f);
|
||||
}
|
||||
|
||||
void Update()
|
||||
@@ -29,6 +31,8 @@ public class UIMainMenu : UICanvas
|
||||
|
||||
public void UpdateLocationMenu(Location location)
|
||||
{
|
||||
ResetButtons();
|
||||
|
||||
switch(location)
|
||||
{
|
||||
case(Location.AprelevkaDepo):
|
||||
@@ -57,12 +61,24 @@ public class UIMainMenu : UICanvas
|
||||
}
|
||||
}
|
||||
|
||||
public void AbleToUseTrainButtons(bool isAbleToUse)
|
||||
{
|
||||
Debug.Log("tut: " + isAbleToUse);
|
||||
|
||||
foreach(var button in trainButtons)
|
||||
button.ableToUse = isAbleToUse;
|
||||
}
|
||||
|
||||
public void ResetButtons()
|
||||
{
|
||||
foreach(var button in trainButtons)
|
||||
button.Unselect();
|
||||
button.Reset();
|
||||
|
||||
aboutTrainButton.gameObject.SetActive(false);
|
||||
|
||||
if(currentTrain == null) return;
|
||||
|
||||
currentTrain.anim.Kill();
|
||||
currentTrain = null;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -16,8 +16,9 @@ public class UITrainButton : MonoBehaviour, IPointerClickHandler
|
||||
public bool isSelected { get; private set; }
|
||||
|
||||
LocomotionHandler locomotionHandler;
|
||||
public bool ableToUse = true;
|
||||
|
||||
void Start()
|
||||
void Awake()
|
||||
{
|
||||
buttonBase = GetComponent<Image>();
|
||||
unselectedColor = buttonBase.color;
|
||||
@@ -25,7 +26,7 @@ public class UITrainButton : MonoBehaviour, IPointerClickHandler
|
||||
|
||||
public void Select()
|
||||
{
|
||||
if(isSelected) return;
|
||||
if(isSelected || !ableToUse) return;
|
||||
|
||||
if(locomotionHandler == null)
|
||||
locomotionHandler = FindObjectOfType<LocomotionHandler>();
|
||||
@@ -42,11 +43,26 @@ public class UITrainButton : MonoBehaviour, IPointerClickHandler
|
||||
|
||||
locomotionHandler.ShowTrain(trainType);
|
||||
buttonBase.DOColor(selectedColor, .2f);
|
||||
|
||||
isSelected = true;
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
isSelected = false;
|
||||
ableToUse = true;
|
||||
|
||||
try
|
||||
{
|
||||
buttonBase.color = unselectedColor;
|
||||
}
|
||||
catch {}
|
||||
}
|
||||
|
||||
public void Unselect()
|
||||
{
|
||||
if(!isSelected) return;
|
||||
|
||||
buttonBase.DOColor(Color.white, .2f);
|
||||
isSelected = false;
|
||||
}
|
||||
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