diff --git a/Assets/Bakery/_tempScene.unity b/Assets/Bakery/_tempScene.unity
index a0f3ba6..bc7d35f 100644
--- a/Assets/Bakery/_tempScene.unity
+++ b/Assets/Bakery/_tempScene.unity
@@ -98,7 +98,7 @@ LightmapSettings:
m_TrainingDataDestination: TrainingData
m_LightProbeSampleCountMultiplier: 4
m_LightingDataAsset: {fileID: 112000000, guid: b3a2c4ef8ee8d70499cff49075ca8d63, type: 2}
- m_LightingSettings: {fileID: 349246597}
+ m_LightingSettings: {fileID: 514607226}
--- !u!196 &4
NavMeshSettings:
serializedVersion: 2
@@ -123,7 +123,7 @@ NavMeshSettings:
debug:
m_Flags: 0
m_NavMeshData: {fileID: 0}
---- !u!850595691 &349246597
+--- !u!850595691 &514607226
LightingSettings:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
@@ -185,7 +185,7 @@ LightingSettings:
m_PVRFilteringAtrousPositionSigmaIndirect: 2
m_PVRFilteringAtrousPositionSigmaAO: 1
m_PVRTiledBaking: 0
---- !u!1 &1412453227
+--- !u!1 &1588800879
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
@@ -193,8 +193,8 @@ GameObject:
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- - component: {fileID: 1412453229}
- - component: {fileID: 1412453228}
+ - component: {fileID: 1588800881}
+ - component: {fileID: 1588800880}
m_Layer: 0
m_Name: New Game Object
m_TagString: Untagged
@@ -202,13 +202,13 @@ GameObject:
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
---- !u!220 &1412453228
+--- !u!220 &1588800880
LightProbeGroup:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 1412453227}
+ m_GameObject: {fileID: 1588800879}
m_Enabled: 1
m_SourcePositions:
- {x: 8.287626, y: 0.41150308, z: 1}
@@ -1843,13 +1843,13 @@ LightProbeGroup:
- {x: 4.84993, y: 2.2953794, z: -7.0482454}
- {x: 4.84993, y: 2.2953794, z: -7.0482454}
m_Dering: 1
---- !u!4 &1412453229
+--- !u!4 &1588800881
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 1412453227}
+ m_GameObject: {fileID: 1588800879}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 1.26, z: 10.12}
m_LocalScale: {x: 1, y: 1, z: 1}
diff --git a/Assets/Bakery/_tempScene/LightingData.asset b/Assets/Bakery/_tempScene/LightingData.asset
index c4b700e..c8c7a00 100644
Binary files a/Assets/Bakery/_tempScene/LightingData.asset and b/Assets/Bakery/_tempScene/LightingData.asset differ
diff --git a/Assets/Editor/x64/Bakery/.denoiserlog.txt b/Assets/Editor/x64/Bakery/.denoiserlog.txt
index 8f66ebe..9b3e3f1 100644
--- a/Assets/Editor/x64/Bakery/.denoiserlog.txt
+++ b/Assets/Editor/x64/Bakery/.denoiserlog.txt
@@ -5354,3 +5354,9 @@ Tiles: 1
Loading shader denoisePrepareOIDN.ptx::oxMain...
Loading shader denoiseFinishOIDN.ptx::oxMain...
Done
+2022-11-13
+Init...
+Tiles: 1
+Loading shader denoisePrepareOIDN.ptx::oxMain...
+Loading shader denoiseFinishOIDN.ptx::oxMain...
+Done
diff --git a/Assets/Editor/x64/Bakery/.ftracelog.txt b/Assets/Editor/x64/Bakery/.ftracelog.txt
index a98c524..c27dbee 100644
--- a/Assets/Editor/x64/Bakery/.ftracelog.txt
+++ b/Assets/Editor/x64/Bakery/.ftracelog.txt
@@ -633646,3 +633646,4239 @@ Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
+Init...
+fixpos12
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: fixpos12
+USING FLOAT
+Load shaders...
+Loading shader fixPos12.ptx::oxMain...
+Loading shader lambert_backface_check.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader attrib_trimesh.ptx::interpolate...
+Used host memory: 22mb, available GPU memory: 7116mb
+Used host memory: 22mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 2
+Num tex: 2
+Pass uvpos_AprelevkaDepo_LM0.lz4_HDR...
+Skipping pass Mask
+Used host memory: 22mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+nFNFPFSd
+Launching...
+Used host memory: 182mb, available GPU memory: 6806mb
+-----
+Mem stats:
+Total: 309
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 64
+UV GBuffer: 160
+Scene: 8272
+-----
+Render time: 0.114 sec
+Writing...
+uvpos_AprelevkaDepo_LM0.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1217878406_1_HDR...
+Skipping pass Mask
+Pass light_1217878406_1_RNM0...
+Pass light_1217878406_1_RNM1...
+Pass light_1217878406_1_RNM2...
+Pass light_1217878406_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.097 sec
+
+
+
+
+
+Writing...
+light_1217878406_1_HDR.lz4
+light_1217878406_1_RNM0.lz4
+light_1217878406_1_RNM1.lz4
+light_1217878406_1_RNM2.lz4
+light_1217878406_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1255341408_1_HDR...
+Skipping pass Mask
+Pass light_1255341408_1_RNM0...
+Pass light_1255341408_1_RNM1...
+Pass light_1255341408_1_RNM2...
+Pass light_1255341408_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.09 sec
+
+
+
+
+
+Writing...
+light_1255341408_1_HDR.lz4
+light_1255341408_1_RNM0.lz4
+light_1255341408_1_RNM1.lz4
+light_1255341408_1_RNM2.lz4
+light_1255341408_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1132513069_1_HDR...
+Skipping pass Mask
+Pass light_1132513069_1_RNM0...
+Pass light_1132513069_1_RNM1...
+Pass light_1132513069_1_RNM2...
+Pass light_1132513069_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.113 sec
+
+
+
+
+
+Writing...
+light_1132513069_1_HDR.lz4
+light_1132513069_1_RNM0.lz4
+light_1132513069_1_RNM1.lz4
+light_1132513069_1_RNM2.lz4
+light_1132513069_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1270824352_1_HDR...
+Skipping pass Mask
+Pass light_1270824352_1_RNM0...
+Pass light_1270824352_1_RNM1...
+Pass light_1270824352_1_RNM2...
+Pass light_1270824352_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.082 sec
+
+
+
+
+
+Writing...
+light_1270824352_1_HDR.lz4
+light_1270824352_1_RNM0.lz4
+light_1270824352_1_RNM1.lz4
+light_1270824352_1_RNM2.lz4
+light_1270824352_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_607008738_1_HDR...
+Skipping pass Mask
+Pass light_607008738_1_RNM0...
+Pass light_607008738_1_RNM1...
+Pass light_607008738_1_RNM2...
+Pass light_607008738_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.091 sec
+
+
+
+
+
+Writing...
+light_607008738_1_HDR.lz4
+light_607008738_1_RNM0.lz4
+light_607008738_1_RNM1.lz4
+light_607008738_1_RNM2.lz4
+light_607008738_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1719140893_1_HDR...
+Skipping pass Mask
+Pass light_1719140893_1_RNM0...
+Pass light_1719140893_1_RNM1...
+Pass light_1719140893_1_RNM2...
+Pass light_1719140893_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.086 sec
+
+
+
+
+
+Writing...
+light_1719140893_1_HDR.lz4
+light_1719140893_1_RNM0.lz4
+light_1719140893_1_RNM1.lz4
+light_1719140893_1_RNM2.lz4
+light_1719140893_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1126785658_1_HDR...
+Skipping pass Mask
+Pass light_1126785658_1_RNM0...
+Pass light_1126785658_1_RNM1...
+Pass light_1126785658_1_RNM2...
+Pass light_1126785658_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.08 sec
+
+
+
+
+
+Writing...
+light_1126785658_1_HDR.lz4
+light_1126785658_1_RNM0.lz4
+light_1126785658_1_RNM1.lz4
+light_1126785658_1_RNM2.lz4
+light_1126785658_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_-979138242_1_HDR...
+Skipping pass Mask
+Pass light_-979138242_1_RNM0...
+Pass light_-979138242_1_RNM1...
+Pass light_-979138242_1_RNM2...
+Pass light_-979138242_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.088 sec
+
+
+
+
+
+Writing...
+light_-979138242_1_HDR.lz4
+light_-979138242_1_RNM0.lz4
+light_-979138242_1_RNM1.lz4
+light_-979138242_1_RNM2.lz4
+light_-979138242_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1737042247_1_HDR...
+Skipping pass Mask
+Pass light_1737042247_1_RNM0...
+Pass light_1737042247_1_RNM1...
+Pass light_1737042247_1_RNM2...
+Pass light_1737042247_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.091 sec
+
+
+
+
+
+Writing...
+light_1737042247_1_HDR.lz4
+light_1737042247_1_RNM0.lz4
+light_1737042247_1_RNM1.lz4
+light_1737042247_1_RNM2.lz4
+light_1737042247_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_-1769614335_1_HDR...
+Skipping pass Mask
+Pass light_-1769614335_1_RNM0...
+Pass light_-1769614335_1_RNM1...
+Pass light_-1769614335_1_RNM2...
+Pass light_-1769614335_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.082 sec
+
+
+
+
+
+Writing...
+light_-1769614335_1_HDR.lz4
+light_-1769614335_1_RNM0.lz4
+light_-1769614335_1_RNM1.lz4
+light_-1769614335_1_RNM2.lz4
+light_-1769614335_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1446294183_1_HDR...
+Skipping pass Mask
+Pass light_1446294183_1_RNM0...
+Pass light_1446294183_1_RNM1...
+Pass light_1446294183_1_RNM2...
+Pass light_1446294183_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.09 sec
+
+
+
+
+
+Writing...
+light_1446294183_1_HDR.lz4
+light_1446294183_1_RNM0.lz4
+light_1446294183_1_RNM1.lz4
+light_1446294183_1_RNM2.lz4
+light_1446294183_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1403799733_1_HDR...
+Skipping pass Mask
+Pass light_1403799733_1_RNM0...
+Pass light_1403799733_1_RNM1...
+Pass light_1403799733_1_RNM2...
+Pass light_1403799733_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.079 sec
+
+
+
+
+
+Writing...
+light_1403799733_1_HDR.lz4
+light_1403799733_1_RNM0.lz4
+light_1403799733_1_RNM1.lz4
+light_1403799733_1_RNM2.lz4
+light_1403799733_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_806245140_1_HDR...
+Skipping pass Mask
+Pass light_806245140_1_RNM0...
+Pass light_806245140_1_RNM1...
+Pass light_806245140_1_RNM2...
+Pass light_806245140_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.088 sec
+
+
+
+
+
+Writing...
+light_806245140_1_HDR.lz4
+light_806245140_1_RNM0.lz4
+light_806245140_1_RNM1.lz4
+light_806245140_1_RNM2.lz4
+light_806245140_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_554460192_1_HDR...
+Skipping pass Mask
+Pass light_554460192_1_RNM0...
+Pass light_554460192_1_RNM1...
+Pass light_554460192_1_RNM2...
+Pass light_554460192_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.085 sec
+
+
+
+
+
+Writing...
+light_554460192_1_HDR.lz4
+light_554460192_1_RNM0.lz4
+light_554460192_1_RNM1.lz4
+light_554460192_1_RNM2.lz4
+light_554460192_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1889193428_1_HDR...
+Skipping pass Mask
+Pass light_1889193428_1_RNM0...
+Pass light_1889193428_1_RNM1...
+Pass light_1889193428_1_RNM2...
+Pass light_1889193428_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.079 sec
+
+
+
+
+
+Writing...
+light_1889193428_1_HDR.lz4
+light_1889193428_1_RNM0.lz4
+light_1889193428_1_RNM1.lz4
+light_1889193428_1_RNM2.lz4
+light_1889193428_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_991550678_1_HDR...
+Skipping pass Mask
+Pass light_991550678_1_RNM0...
+Pass light_991550678_1_RNM1...
+Pass light_991550678_1_RNM2...
+Pass light_991550678_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.087 sec
+
+
+
+
+
+Writing...
+light_991550678_1_HDR.lz4
+light_991550678_1_RNM0.lz4
+light_991550678_1_RNM1.lz4
+light_991550678_1_RNM2.lz4
+light_991550678_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_219793269_1_HDR...
+Skipping pass Mask
+Pass light_219793269_1_RNM0...
+Pass light_219793269_1_RNM1...
+Pass light_219793269_1_RNM2...
+Pass light_219793269_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.081 sec
+
+
+
+
+
+Writing...
+light_219793269_1_HDR.lz4
+light_219793269_1_RNM0.lz4
+light_219793269_1_RNM1.lz4
+light_219793269_1_RNM2.lz4
+light_219793269_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_-894811958_1_HDR...
+Skipping pass Mask
+Pass light_-894811958_1_RNM0...
+Pass light_-894811958_1_RNM1...
+Pass light_-894811958_1_RNM2...
+Pass light_-894811958_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.089 sec
+
+
+
+
+
+Writing...
+light_-894811958_1_HDR.lz4
+light_-894811958_1_RNM0.lz4
+light_-894811958_1_RNM1.lz4
+light_-894811958_1_RNM2.lz4
+light_-894811958_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1178897278_1_HDR...
+Skipping pass Mask
+Pass light_1178897278_1_RNM0...
+Pass light_1178897278_1_RNM1...
+Pass light_1178897278_1_RNM2...
+Pass light_1178897278_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.09 sec
+
+
+
+
+
+Writing...
+light_1178897278_1_HDR.lz4
+light_1178897278_1_RNM0.lz4
+light_1178897278_1_RNM1.lz4
+light_1178897278_1_RNM2.lz4
+light_1178897278_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_-1703336470_1_HDR...
+Skipping pass Mask
+Pass light_-1703336470_1_RNM0...
+Pass light_-1703336470_1_RNM1...
+Pass light_-1703336470_1_RNM2...
+Pass light_-1703336470_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.079 sec
+
+
+
+
+
+Writing...
+light_-1703336470_1_HDR.lz4
+light_-1703336470_1_RNM0.lz4
+light_-1703336470_1_RNM1.lz4
+light_-1703336470_1_RNM2.lz4
+light_-1703336470_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_-331120839_1_HDR...
+Skipping pass Mask
+Pass light_-331120839_1_RNM0...
+Pass light_-331120839_1_RNM1...
+Pass light_-331120839_1_RNM2...
+Pass light_-331120839_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.085 sec
+
+
+
+
+
+Writing...
+light_-331120839_1_HDR.lz4
+light_-331120839_1_RNM0.lz4
+light_-331120839_1_RNM1.lz4
+light_-331120839_1_RNM2.lz4
+light_-331120839_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_207355848_1_HDR...
+Skipping pass Mask
+Pass light_207355848_1_RNM0...
+Pass light_207355848_1_RNM1...
+Pass light_207355848_1_RNM2...
+Pass light_207355848_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.08 sec
+
+
+
+
+
+Writing...
+light_207355848_1_HDR.lz4
+light_207355848_1_RNM0.lz4
+light_207355848_1_RNM1.lz4
+light_207355848_1_RNM2.lz4
+light_207355848_1_RNM3.lz4
+Done
+Init...
+addmul
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 0mb, available GPU memory: 7132mb
+MODE: addmul
+USING FLOAT
+Loading shader addHalfSeparateIndirect.ptx::oxMain...
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Loading shader dilateHalf.ptx::oxMain...
+Loading shader mulHalfByte.ptx::oxMain...
+Done
+Init...
+arealight
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealight
+USING HALF
+Load shaders...
+Loading shader lmAreaLight.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass light_1217878406_0_HDR...
+Skipping pass Mask
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6900mb
+-----
+Mem stats:
+Total: 215
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 32
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.181 sec
+
+Writing...
+light_1217878406_0_HDR.lz4
+Done
+Init...
+arealight
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealight
+USING HALF
+Load shaders...
+Loading shader lmAreaLight.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass light_1255341408_0_HDR...
+Skipping pass Mask
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6900mb
+-----
+Mem stats:
+Total: 215
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 32
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.179 sec
+
+Writing...
+light_1255341408_0_HDR.lz4
+Done
+Init...
+arealight
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealight
+USING HALF
+Load shaders...
+Loading shader lmAreaLight.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass light_1132513069_0_HDR...
+Skipping pass Mask
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6900mb
+-----
+Mem stats:
+Total: 215
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 32
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.164 sec
+
+Writing...
+light_1132513069_0_HDR.lz4
+Done
+Init...
+arealight
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealight
+USING HALF
+Load shaders...
+Loading shader lmAreaLight.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass light_1270824352_0_HDR...
+Skipping pass Mask
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6900mb
+-----
+Mem stats:
+Total: 215
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 32
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.18 sec
+
+Writing...
+light_1270824352_0_HDR.lz4
+Done
+Init...
+arealight
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealight
+USING HALF
+Load shaders...
+Loading shader lmAreaLight.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass light_607008738_0_HDR...
+Skipping pass Mask
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6900mb
+-----
+Mem stats:
+Total: 215
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 32
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.171 sec
+
+Writing...
+light_607008738_0_HDR.lz4
+Done
+Init...
+arealight
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealight
+USING HALF
+Load shaders...
+Loading shader lmAreaLight.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass light_1719140893_0_HDR...
+Skipping pass Mask
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6900mb
+-----
+Mem stats:
+Total: 215
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 32
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.179 sec
+
+Writing...
+light_1719140893_0_HDR.lz4
+Done
+Init...
+arealight
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealight
+USING HALF
+Load shaders...
+Loading shader lmAreaLight.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass light_1126785658_0_HDR...
+Skipping pass Mask
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6900mb
+-----
+Mem stats:
+Total: 215
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 32
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.195 sec
+
+Writing...
+light_1126785658_0_HDR.lz4
+Done
+Init...
+arealight
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealight
+USING HALF
+Load shaders...
+Loading shader lmAreaLight.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass light_-979138242_0_HDR...
+Skipping pass Mask
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6900mb
+-----
+Mem stats:
+Total: 215
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 32
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.187 sec
+
+Writing...
+light_-979138242_0_HDR.lz4
+Done
+Init...
+arealight
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealight
+USING HALF
+Load shaders...
+Loading shader lmAreaLight.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass light_1737042247_0_HDR...
+Skipping pass Mask
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6900mb
+-----
+Mem stats:
+Total: 215
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 32
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.204 sec
+
+Writing...
+light_1737042247_0_HDR.lz4
+Done
+Init...
+arealight
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealight
+USING HALF
+Load shaders...
+Loading shader lmAreaLight.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass light_-1769614335_0_HDR...
+Skipping pass Mask
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6900mb
+-----
+Mem stats:
+Total: 215
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 32
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.202 sec
+
+Writing...
+light_-1769614335_0_HDR.lz4
+Done
+Init...
+arealight
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealight
+USING HALF
+Load shaders...
+Loading shader lmAreaLight.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass light_1446294183_0_HDR...
+Skipping pass Mask
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6900mb
+-----
+Mem stats:
+Total: 215
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 32
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.181 sec
+
+Writing...
+light_1446294183_0_HDR.lz4
+Done
+Init...
+arealight
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealight
+USING HALF
+Load shaders...
+Loading shader lmAreaLight.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass light_1403799733_0_HDR...
+Skipping pass Mask
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6900mb
+-----
+Mem stats:
+Total: 215
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 32
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.182 sec
+
+Writing...
+light_1403799733_0_HDR.lz4
+Done
+Init...
+arealight
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealight
+USING HALF
+Load shaders...
+Loading shader lmAreaLight.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass light_806245140_0_HDR...
+Skipping pass Mask
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6900mb
+-----
+Mem stats:
+Total: 215
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 32
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.2 sec
+
+Writing...
+light_806245140_0_HDR.lz4
+Done
+Init...
+arealight
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealight
+USING HALF
+Load shaders...
+Loading shader lmAreaLight.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass light_554460192_0_HDR...
+Skipping pass Mask
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6900mb
+-----
+Mem stats:
+Total: 215
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 32
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.177 sec
+
+Writing...
+light_554460192_0_HDR.lz4
+Done
+Init...
+arealight
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealight
+USING HALF
+Load shaders...
+Loading shader lmAreaLight.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass light_1889193428_0_HDR...
+Skipping pass Mask
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6900mb
+-----
+Mem stats:
+Total: 215
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 32
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.189 sec
+
+Writing...
+light_1889193428_0_HDR.lz4
+Done
+Init...
+arealight
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealight
+USING HALF
+Load shaders...
+Loading shader lmAreaLight.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass light_991550678_0_HDR...
+Skipping pass Mask
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6900mb
+-----
+Mem stats:
+Total: 215
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 32
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.181 sec
+
+Writing...
+light_991550678_0_HDR.lz4
+Done
+Init...
+arealight
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealight
+USING HALF
+Load shaders...
+Loading shader lmAreaLight.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass light_219793269_0_HDR...
+Skipping pass Mask
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6900mb
+-----
+Mem stats:
+Total: 215
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 32
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.199 sec
+
+Writing...
+light_219793269_0_HDR.lz4
+Done
+Init...
+arealight
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealight
+USING HALF
+Load shaders...
+Loading shader lmAreaLight.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass light_-894811958_0_HDR...
+Skipping pass Mask
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6900mb
+-----
+Mem stats:
+Total: 215
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 32
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.19 sec
+
+Writing...
+light_-894811958_0_HDR.lz4
+Done
+Init...
+arealight
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealight
+USING HALF
+Load shaders...
+Loading shader lmAreaLight.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass light_1178897278_0_HDR...
+Skipping pass Mask
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6900mb
+-----
+Mem stats:
+Total: 215
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 32
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.184 sec
+
+Writing...
+light_1178897278_0_HDR.lz4
+Done
+Init...
+arealight
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealight
+USING HALF
+Load shaders...
+Loading shader lmAreaLight.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass light_-1703336470_0_HDR...
+Skipping pass Mask
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6900mb
+-----
+Mem stats:
+Total: 215
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 32
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.204 sec
+
+Writing...
+light_-1703336470_0_HDR.lz4
+Done
+Init...
+arealight
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealight
+USING HALF
+Load shaders...
+Loading shader lmAreaLight.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass light_-331120839_0_HDR...
+Skipping pass Mask
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6900mb
+-----
+Mem stats:
+Total: 215
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 32
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.178 sec
+
+Writing...
+light_-331120839_0_HDR.lz4
+Done
+Init...
+arealight
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealight
+USING HALF
+Load shaders...
+Loading shader lmAreaLight.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass light_207355848_0_HDR...
+Skipping pass Mask
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6900mb
+-----
+Mem stats:
+Total: 215
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 32
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.17 sec
+
+Writing...
+light_207355848_0_HDR.lz4
+Done
+Init...
+addmul
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 0mb, available GPU memory: 7132mb
+MODE: addmul
+USING FLOAT
+Loading shader addHalfSeparateIndirect.ptx::oxMain...
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Loading shader dilateHalf.ptx::oxMain...
+Loading shader mulHalfByte.ptx::oxMain...
+Loading shader addHalf.ptx::oxMain...
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4
+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 88mb, available GPU memory: 7116mb
+Used host memory: 88mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass AprelevkaDepo_LM0_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 88mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 184mb, available GPU memory: 6820mb
+-----
+Mem stats:
+Total: 295
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 32
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8290
+-----
+Render time: 5.133 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LM0_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4
+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 88mb, available GPU memory: 7116mb
+Used host memory: 88mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass AprelevkaDepo_LM0_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 88mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 184mb, available GPU memory: 6820mb
+-----
+Mem stats:
+Total: 295
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 32
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8290
+-----
+Render time: 5.132 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LM0_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4
+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 88mb, available GPU memory: 7116mb
+Used host memory: 88mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass AprelevkaDepo_LM0_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 88mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 184mb, available GPU memory: 6820mb
+-----
+Mem stats:
+Total: 295
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 32
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8290
+-----
+Render time: 5.122 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LM0_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4
+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 88mb, available GPU memory: 7116mb
+Used host memory: 88mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass AprelevkaDepo_LM0_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 88mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 184mb, available GPU memory: 6820mb
+-----
+Mem stats:
+Total: 295
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 32
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8290
+-----
+Render time: 5.126 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LM0_diffuse_HDR.lz4
+Done
+Init...
+texgiprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: texgiprobesh
+USING HALF
+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGIProbeSH.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 72mb, available GPU memory: 7116mb
+Used host memory: 72mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass probes_final_HDR...
+Skipping pass HDR2
+Pass probes_final_RNM0...
+Pass probes_final_RNM1...
+Pass probes_final_RNM2...
+Pass probes_final_RNM3...
+Used host memory: 72mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 168mb, available GPU memory: 6706mb
+-----
+Mem stats:
+Total: 409
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 32
+Light data: 0
+Output: 160
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 0.189 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+probes_final_HDR.lz4
+probes_final_RNM0.lz4
+probes_final_RNM1.lz4
+probes_final_RNM2.lz4
+probes_final_RNM3.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 72mb, available GPU memory: 7116mb
+Used host memory: 72mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass AprelevkaDepo_LM0_final_HDR...
+Skipping pass HDR2
+Used host memory: 72mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 168mb, available GPU memory: 6834mb
+-----
+Mem stats:
+Total: 281
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 32
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 5.127 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LM0_final_HDR.lz4
+Done
+Init...
+addsh
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 0mb, available GPU memory: 7132mb
+MODE: addsh
+USING FLOAT
+Loading shader addSH.ptx::oxMain...
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Loading shader dilateHalf.ptx::oxMain...
+Loading shader dilate.ptx::oxMain...
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1217878406_1_HDR...
+Skipping pass Mask
+Pass light_1217878406_1_RNM0...
+Pass light_1217878406_1_RNM1...
+Pass light_1217878406_1_RNM2...
+Pass light_1217878406_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.079 sec
+
+
+
+
+
+Writing...
+light_1217878406_1_HDR.lz4
+light_1217878406_1_RNM0.lz4
+light_1217878406_1_RNM1.lz4
+light_1217878406_1_RNM2.lz4
+light_1217878406_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1255341408_1_HDR...
+Skipping pass Mask
+Pass light_1255341408_1_RNM0...
+Pass light_1255341408_1_RNM1...
+Pass light_1255341408_1_RNM2...
+Pass light_1255341408_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.082 sec
+
+
+
+
+
+Writing...
+light_1255341408_1_HDR.lz4
+light_1255341408_1_RNM0.lz4
+light_1255341408_1_RNM1.lz4
+light_1255341408_1_RNM2.lz4
+light_1255341408_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1132513069_1_HDR...
+Skipping pass Mask
+Pass light_1132513069_1_RNM0...
+Pass light_1132513069_1_RNM1...
+Pass light_1132513069_1_RNM2...
+Pass light_1132513069_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.084 sec
+
+
+
+
+
+Writing...
+light_1132513069_1_HDR.lz4
+light_1132513069_1_RNM0.lz4
+light_1132513069_1_RNM1.lz4
+light_1132513069_1_RNM2.lz4
+light_1132513069_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1270824352_1_HDR...
+Skipping pass Mask
+Pass light_1270824352_1_RNM0...
+Pass light_1270824352_1_RNM1...
+Pass light_1270824352_1_RNM2...
+Pass light_1270824352_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.077 sec
+
+
+
+
+
+Writing...
+light_1270824352_1_HDR.lz4
+light_1270824352_1_RNM0.lz4
+light_1270824352_1_RNM1.lz4
+light_1270824352_1_RNM2.lz4
+light_1270824352_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_607008738_1_HDR...
+Skipping pass Mask
+Pass light_607008738_1_RNM0...
+Pass light_607008738_1_RNM1...
+Pass light_607008738_1_RNM2...
+Pass light_607008738_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.081 sec
+
+
+
+
+
+Writing...
+light_607008738_1_HDR.lz4
+light_607008738_1_RNM0.lz4
+light_607008738_1_RNM1.lz4
+light_607008738_1_RNM2.lz4
+light_607008738_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1719140893_1_HDR...
+Skipping pass Mask
+Pass light_1719140893_1_RNM0...
+Pass light_1719140893_1_RNM1...
+Pass light_1719140893_1_RNM2...
+Pass light_1719140893_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.082 sec
+
+
+
+
+
+Writing...
+light_1719140893_1_HDR.lz4
+light_1719140893_1_RNM0.lz4
+light_1719140893_1_RNM1.lz4
+light_1719140893_1_RNM2.lz4
+light_1719140893_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1126785658_1_HDR...
+Skipping pass Mask
+Pass light_1126785658_1_RNM0...
+Pass light_1126785658_1_RNM1...
+Pass light_1126785658_1_RNM2...
+Pass light_1126785658_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.079 sec
+
+
+
+
+
+Writing...
+light_1126785658_1_HDR.lz4
+light_1126785658_1_RNM0.lz4
+light_1126785658_1_RNM1.lz4
+light_1126785658_1_RNM2.lz4
+light_1126785658_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_-979138242_1_HDR...
+Skipping pass Mask
+Pass light_-979138242_1_RNM0...
+Pass light_-979138242_1_RNM1...
+Pass light_-979138242_1_RNM2...
+Pass light_-979138242_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.077 sec
+
+
+
+
+
+Writing...
+light_-979138242_1_HDR.lz4
+light_-979138242_1_RNM0.lz4
+light_-979138242_1_RNM1.lz4
+light_-979138242_1_RNM2.lz4
+light_-979138242_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1737042247_1_HDR...
+Skipping pass Mask
+Pass light_1737042247_1_RNM0...
+Pass light_1737042247_1_RNM1...
+Pass light_1737042247_1_RNM2...
+Pass light_1737042247_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.079 sec
+
+
+
+
+
+Writing...
+light_1737042247_1_HDR.lz4
+light_1737042247_1_RNM0.lz4
+light_1737042247_1_RNM1.lz4
+light_1737042247_1_RNM2.lz4
+light_1737042247_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_-1769614335_1_HDR...
+Skipping pass Mask
+Pass light_-1769614335_1_RNM0...
+Pass light_-1769614335_1_RNM1...
+Pass light_-1769614335_1_RNM2...
+Pass light_-1769614335_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.08 sec
+
+
+
+
+
+Writing...
+light_-1769614335_1_HDR.lz4
+light_-1769614335_1_RNM0.lz4
+light_-1769614335_1_RNM1.lz4
+light_-1769614335_1_RNM2.lz4
+light_-1769614335_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1446294183_1_HDR...
+Skipping pass Mask
+Pass light_1446294183_1_RNM0...
+Pass light_1446294183_1_RNM1...
+Pass light_1446294183_1_RNM2...
+Pass light_1446294183_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.078 sec
+
+
+
+
+
+Writing...
+light_1446294183_1_HDR.lz4
+light_1446294183_1_RNM0.lz4
+light_1446294183_1_RNM1.lz4
+light_1446294183_1_RNM2.lz4
+light_1446294183_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1403799733_1_HDR...
+Skipping pass Mask
+Pass light_1403799733_1_RNM0...
+Pass light_1403799733_1_RNM1...
+Pass light_1403799733_1_RNM2...
+Pass light_1403799733_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.079 sec
+
+
+
+
+
+Writing...
+light_1403799733_1_HDR.lz4
+light_1403799733_1_RNM0.lz4
+light_1403799733_1_RNM1.lz4
+light_1403799733_1_RNM2.lz4
+light_1403799733_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_806245140_1_HDR...
+Skipping pass Mask
+Pass light_806245140_1_RNM0...
+Pass light_806245140_1_RNM1...
+Pass light_806245140_1_RNM2...
+Pass light_806245140_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.093 sec
+
+
+
+
+
+Writing...
+light_806245140_1_HDR.lz4
+light_806245140_1_RNM0.lz4
+light_806245140_1_RNM1.lz4
+light_806245140_1_RNM2.lz4
+light_806245140_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_554460192_1_HDR...
+Skipping pass Mask
+Pass light_554460192_1_RNM0...
+Pass light_554460192_1_RNM1...
+Pass light_554460192_1_RNM2...
+Pass light_554460192_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.081 sec
+
+
+
+
+
+Writing...
+light_554460192_1_HDR.lz4
+light_554460192_1_RNM0.lz4
+light_554460192_1_RNM1.lz4
+light_554460192_1_RNM2.lz4
+light_554460192_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1889193428_1_HDR...
+Skipping pass Mask
+Pass light_1889193428_1_RNM0...
+Pass light_1889193428_1_RNM1...
+Pass light_1889193428_1_RNM2...
+Pass light_1889193428_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.086 sec
+
+
+
+
+
+Writing...
+light_1889193428_1_HDR.lz4
+light_1889193428_1_RNM0.lz4
+light_1889193428_1_RNM1.lz4
+light_1889193428_1_RNM2.lz4
+light_1889193428_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_991550678_1_HDR...
+Skipping pass Mask
+Pass light_991550678_1_RNM0...
+Pass light_991550678_1_RNM1...
+Pass light_991550678_1_RNM2...
+Pass light_991550678_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.079 sec
+
+
+
+
+
+Writing...
+light_991550678_1_HDR.lz4
+light_991550678_1_RNM0.lz4
+light_991550678_1_RNM1.lz4
+light_991550678_1_RNM2.lz4
+light_991550678_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_219793269_1_HDR...
+Skipping pass Mask
+Pass light_219793269_1_RNM0...
+Pass light_219793269_1_RNM1...
+Pass light_219793269_1_RNM2...
+Pass light_219793269_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.086 sec
+
+
+
+
+
+Writing...
+light_219793269_1_HDR.lz4
+light_219793269_1_RNM0.lz4
+light_219793269_1_RNM1.lz4
+light_219793269_1_RNM2.lz4
+light_219793269_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_-894811958_1_HDR...
+Skipping pass Mask
+Pass light_-894811958_1_RNM0...
+Pass light_-894811958_1_RNM1...
+Pass light_-894811958_1_RNM2...
+Pass light_-894811958_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.077 sec
+
+
+
+
+
+Writing...
+light_-894811958_1_HDR.lz4
+light_-894811958_1_RNM0.lz4
+light_-894811958_1_RNM1.lz4
+light_-894811958_1_RNM2.lz4
+light_-894811958_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1178897278_1_HDR...
+Skipping pass Mask
+Pass light_1178897278_1_RNM0...
+Pass light_1178897278_1_RNM1...
+Pass light_1178897278_1_RNM2...
+Pass light_1178897278_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.087 sec
+
+
+
+
+
+Writing...
+light_1178897278_1_HDR.lz4
+light_1178897278_1_RNM0.lz4
+light_1178897278_1_RNM1.lz4
+light_1178897278_1_RNM2.lz4
+light_1178897278_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_-1703336470_1_HDR...
+Skipping pass Mask
+Pass light_-1703336470_1_RNM0...
+Pass light_-1703336470_1_RNM1...
+Pass light_-1703336470_1_RNM2...
+Pass light_-1703336470_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.081 sec
+
+
+
+
+
+Writing...
+light_-1703336470_1_HDR.lz4
+light_-1703336470_1_RNM0.lz4
+light_-1703336470_1_RNM1.lz4
+light_-1703336470_1_RNM2.lz4
+light_-1703336470_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_-331120839_1_HDR...
+Skipping pass Mask
+Pass light_-331120839_1_RNM0...
+Pass light_-331120839_1_RNM1...
+Pass light_-331120839_1_RNM2...
+Pass light_-331120839_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.077 sec
+
+
+
+
+
+Writing...
+light_-331120839_1_HDR.lz4
+light_-331120839_1_RNM0.lz4
+light_-331120839_1_RNM1.lz4
+light_-331120839_1_RNM2.lz4
+light_-331120839_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_207355848_1_HDR...
+Skipping pass Mask
+Pass light_207355848_1_RNM0...
+Pass light_207355848_1_RNM1...
+Pass light_207355848_1_RNM2...
+Pass light_207355848_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.08 sec
+
+
+
+
+
+Writing...
+light_207355848_1_HDR.lz4
+light_207355848_1_RNM0.lz4
+light_207355848_1_RNM1.lz4
+light_207355848_1_RNM2.lz4
+light_207355848_1_RNM3.lz4
+Done
+Init...
+addmul
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 0mb, available GPU memory: 7132mb
+MODE: addmul
+USING FLOAT
+Loading shader addHalfSeparateIndirect.ptx::oxMain...
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Loading shader dilateHalf.ptx::oxMain...
+Loading shader mulHalfByte.ptx::oxMain...
+Done
+Init...
+texgiprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: texgiprobesh
+USING HALF
+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGIProbeSH.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 72mb, available GPU memory: 7116mb
+Used host memory: 72mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass probes_final_HDR...
+Skipping pass HDR2
+Pass probes_final_RNM0...
+Pass probes_final_RNM1...
+Pass probes_final_RNM2...
+Pass probes_final_RNM3...
+Used host memory: 72mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 168mb, available GPU memory: 6706mb
+-----
+Mem stats:
+Total: 409
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 32
+Light data: 0
+Output: 160
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 0.202 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+probes_final_HDR.lz4
+probes_final_RNM0.lz4
+probes_final_RNM1.lz4
+probes_final_RNM2.lz4
+probes_final_RNM3.lz4
+Done
+Init...
+addsh
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 0mb, available GPU memory: 7132mb
+MODE: addsh
+USING FLOAT
+Loading shader addSH.ptx::oxMain...
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Loading shader dilateHalf.ptx::oxMain...
+Loading shader dilate.ptx::oxMain...
+Done
diff --git a/Assets/Editor/x64/Bakery/.uvgblog.txt b/Assets/Editor/x64/Bakery/.uvgblog.txt
index 87fd8f1..f9c9776 100644
--- a/Assets/Editor/x64/Bakery/.uvgblog.txt
+++ b/Assets/Editor/x64/Bakery/.uvgblog.txt
@@ -14295,3 +14295,275 @@ Running halffloat2hdr "C:\Users\VLADIM~1\AppData\Local\Temp\frender/StationSherb
Running halffloat2hdr "C:\Users\VLADIM~1\AppData\Local\Temp\frender/StationSherbinka_LMA2_final_HDR.lz4" "D:/UnityProjects/CPPK-AR/Assets/Scenes/StationSherbinka/StationSherbinka_LMA2_final.hdr" 1024
Running halffloat2hdr "C:\Users\VLADIM~1\AppData\Local\Temp\frender/StationSherbinka_LMA4_final_HDR.lz4" "D:/UnityProjects/CPPK-AR/Assets/Scenes/StationSherbinka/StationSherbinka_LMA4_final.hdr" 1024
Running halffloat2hdr "C:\Users\VLADIM~1\AppData\Local\Temp\frender/StationSherbinka_LMA1_final_HDR.lz4" "D:/UnityProjects/CPPK-AR/Assets/Scenes/StationSherbinka/StationSherbinka_LMA1_final.hdr" 1024
+2022-11-13
+Rendering UV GBuffer for AprelevkaDepo_LM0 51
+RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
+Rendering UV normal...
+Rendering faceted UV normal...
+Rendering UV pos...
+Rendering smooth UV pos...
+Rendering UV GBuffer for probes 256
+RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
+Done
+Done
+Running ftraceRTX fixpos12 "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "uvpos_AprelevkaDepo_LM0.lz4" 2 0 0 0
+Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1217878406_1" 1924 0 1 lights0.bin
+Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1255341408_1" 1924 0 1 lights1.bin
+Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1132513069_1" 1924 0 1 lights2.bin
+Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1270824352_1" 1924 0 1 lights3.bin
+Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_607008738_1" 1924 0 1 lights4.bin
+Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1719140893_1" 1924 0 1 lights5.bin
+Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1126785658_1" 1924 0 1 lights6.bin
+Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_-979138242_1" 1924 0 1 lights7.bin
+Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1737042247_1" 1924 0 1 lights8.bin
+Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_-1769614335_1" 1924 0 1 lights9.bin
+Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1446294183_1" 1924 0 1 lights10.bin
+Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1403799733_1" 1924 0 1 lights11.bin
+Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_806245140_1" 1924 0 1 lights12.bin
+Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_554460192_1" 1924 0 1 lights13.bin
+Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1889193428_1" 1924 0 1 lights14.bin
+Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_991550678_1" 1924 0 1 lights15.bin
+Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_219793269_1" 1924 0 1 lights16.bin
+Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_-894811958_1" 1924 0 1 lights17.bin
+Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1178897278_1" 1924 0 1 lights18.bin
+Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_-1703336470_1" 1924 0 1 lights19.bin
+Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_-331120839_1" 1924 0 1 lights20.bin
+Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_207355848_1" 1924 0 1 lights21.bin
+Running ftraceRTX addmul "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "probes" 4 0 1 comp_1.bin
+Running ftraceRTX arealight "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1217878406_0" 4 0 0 lights0.bin
+Running ftraceRTX arealight "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1255341408_0" 4 0 0 lights1.bin
+Running ftraceRTX arealight "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1132513069_0" 4 0 0 lights2.bin
+Running ftraceRTX arealight "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1270824352_0" 4 0 0 lights3.bin
+Running ftraceRTX arealight "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_607008738_0" 4 0 0 lights4.bin
+Running ftraceRTX arealight "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1719140893_0" 4 0 0 lights5.bin
+Running ftraceRTX arealight "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1126785658_0" 4 0 0 lights6.bin
+Running ftraceRTX arealight "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_-979138242_0" 4 0 0 lights7.bin
+Running ftraceRTX arealight "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1737042247_0" 4 0 0 lights8.bin
+Running ftraceRTX arealight "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_-1769614335_0" 4 0 0 lights9.bin
+Running ftraceRTX arealight "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1446294183_0" 4 0 0 lights10.bin
+Running ftraceRTX arealight "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1403799733_0" 4 0 0 lights11.bin
+Running ftraceRTX arealight "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_806245140_0" 4 0 0 lights12.bin
+Running ftraceRTX arealight "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_554460192_0" 4 0 0 lights13.bin
+Running ftraceRTX arealight "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1889193428_0" 4 0 0 lights14.bin
+Running ftraceRTX arealight "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_991550678_0" 4 0 0 lights15.bin
+Running ftraceRTX arealight "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_219793269_0" 4 0 0 lights16.bin
+Running ftraceRTX arealight "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_-894811958_0" 4 0 0 lights17.bin
+Running ftraceRTX arealight "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1178897278_0" 4 0 0 lights18.bin
+Running ftraceRTX arealight "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_-1703336470_0" 4 0 0 lights19.bin
+Running ftraceRTX arealight "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_-331120839_0" 4 0 0 lights20.bin
+Running ftraceRTX arealight "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_207355848_0" 4 0 0 lights21.bin
+Running ftraceRTX addmul "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "AprelevkaDepo_LM0" 4 0 0 comp_0.bin
+Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "AprelevkaDepo_LM0_diffuse" 4 16 0 "gi_AprelevkaDepo_LM00.bin" "AprelevkaDepo_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
+Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "AprelevkaDepo_LM0_diffuse" 4 16 0 "gi_AprelevkaDepo_LM01.bin" "AprelevkaDepo_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
+Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "AprelevkaDepo_LM0_diffuse" 4 16 0 "gi_AprelevkaDepo_LM02.bin" "AprelevkaDepo_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
+Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "AprelevkaDepo_LM0_diffuse" 4 16 0 "gi_AprelevkaDepo_LM03.bin" "AprelevkaDepo_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
+Running ftraceRTX texgiprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "probes_final" 1924 16 1 "gi_probes4.bin" "probes_lights_HDR.lz4" vbTraceTex.bin
+Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "AprelevkaDepo_LM0_final" 4 16 0 "gi_AprelevkaDepo_LM04.bin" "AprelevkaDepo_LM0_lights_HDR.lz4" vbTraceTex.bin
+Running ftraceRTX addsh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "probes_final_" 4 0 1 shcomp_1.bin
+Running denoiserOIDN c "C:\Users\VLADIM~1\AppData\Local\Temp\frender/AprelevkaDepo_LM0_final_HDR.lz4" "C:\Users\VLADIM~1\AppData\Local\Temp\frender/AprelevkaDepo_LM0_final_HDR.lz4" 2048 0
+Running seamfixer "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "0" "AprelevkaDepo_LM0_final_HDR.lz4"
+Running halffloat2hdr "C:\Users\VLADIM~1\AppData\Local\Temp\frender/AprelevkaDepo_LM0_final_HDR.lz4" "D:/UnityProjects/CPPK-AR/Assets/Scenes/AprelevkaDepo/AprelevkaDepo_LM0_final.hdr" 1024
+Done
+Done
+Done
+Done
+Loaded vertex shader: quad.vso
+Loaded pixel shader: skyOutput.pso
+Loaded pixel shader: cookieOutput.pso
+initShaders done
+initScene done
+Num alphas of 512x512: 1
+Num alphas of 1024x1024: 3
+Num alphas of 2048x2048: 3
+Done
+Rendering UV GBuffer for AprelevkaDepo_LM0 51
+RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
+Rendering UV normal...
+Rendering faceted UV normal...
+Rendering UV pos...
+Rendering smooth UV pos...
+Rendering UV GBuffer for probes 256
+RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
+Done
+Done
+Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1217878406_1" 1924 0 1 lights0.bin
+Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1255341408_1" 1924 0 1 lights1.bin
+Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1132513069_1" 1924 0 1 lights2.bin
+Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1270824352_1" 1924 0 1 lights3.bin
+Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_607008738_1" 1924 0 1 lights4.bin
+Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1719140893_1" 1924 0 1 lights5.bin
+Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1126785658_1" 1924 0 1 lights6.bin
+Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_-979138242_1" 1924 0 1 lights7.bin
+Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1737042247_1" 1924 0 1 lights8.bin
+Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_-1769614335_1" 1924 0 1 lights9.bin
+Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1446294183_1" 1924 0 1 lights10.bin
+Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1403799733_1" 1924 0 1 lights11.bin
+Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_806245140_1" 1924 0 1 lights12.bin
+Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_554460192_1" 1924 0 1 lights13.bin
+Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1889193428_1" 1924 0 1 lights14.bin
+Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_991550678_1" 1924 0 1 lights15.bin
+Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_219793269_1" 1924 0 1 lights16.bin
+Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_-894811958_1" 1924 0 1 lights17.bin
+Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1178897278_1" 1924 0 1 lights18.bin
+Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_-1703336470_1" 1924 0 1 lights19.bin
+Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_-331120839_1" 1924 0 1 lights20.bin
+Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_207355848_1" 1924 0 1 lights21.bin
+Running ftraceRTX addmul "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "probes" 4 0 1 comp_1.bin
+Running ftraceRTX texgiprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "probes_final" 1924 16 1 "gi_probes4.bin" "probes_lights_HDR.lz4" vbTraceTex.bin
+Running ftraceRTX addsh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "probes_final_" 4 0 1 shcomp_1.bin
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+[usbmuxd] Stop listen thread
+[usbmuxd] Listen thread exiting
+Done
+Done
+Done
+Done
diff --git a/Assets/Models/AprelevkaDepo/Materials/wagon3 3.mat b/Assets/Models/AprelevkaDepo/Materials/wagon3 3.mat
index 0586831..17219f1 100644
--- a/Assets/Models/AprelevkaDepo/Materials/wagon3 3.mat
+++ b/Assets/Models/AprelevkaDepo/Materials/wagon3 3.mat
@@ -8,15 +8,14 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: wagon3 3
- m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
+ m_Shader: {fileID: -6465566751694194690, guid: ee027b77d6bc4fb43a0febe0bb710865, type: 3}
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
- stringTagMap:
- RenderType: Opaque
+ stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
@@ -61,6 +60,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _SampleTexture2D_0b2e223a5c1149889a32f32164f4bd06_Texture_1:
+ m_Texture: {fileID: 2800000, guid: 0888f02bace701e4e92cb9263de65f13, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -81,6 +84,7 @@ Material:
m_Floats:
- _AlphaClip: 0
- _Blend: 0
+ - _BumpMapStrength: 0
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
@@ -89,17 +93,20 @@ Material:
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
+ - _EffectPosition: 5
- _EnvironmentReflections: 1
+ - _GlobalAlpha: 1
- _GlossMapScale: 1
- _Glossiness: 3.2
- _GlossyReflections: 1
- - _Metallic: 0
+ - _Metallic: 1
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
+ - _QueueControl: 0
- _QueueOffset: 0
- _ReceiveShadows: 1
- - _Smoothness: 3.2
+ - _Smoothness: 0.81
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
@@ -110,6 +117,7 @@ Material:
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
+ - _EffectColor: {r: 0, g: 13.76295, b: 63.99999, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []
diff --git a/Assets/Models/AprelevkaDepo/Materials/wheel_pair_single_decal_2_mat.mat b/Assets/Models/AprelevkaDepo/Materials/wheel_pair_single_decal_2_mat.mat
index 9ce58d7..7236d27 100644
--- a/Assets/Models/AprelevkaDepo/Materials/wheel_pair_single_decal_2_mat.mat
+++ b/Assets/Models/AprelevkaDepo/Materials/wheel_pair_single_decal_2_mat.mat
@@ -21,15 +21,14 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: wheel_pair_single_decal_2_mat
- m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
+ m_Shader: {fileID: -6465566751694194690, guid: ee027b77d6bc4fb43a0febe0bb710865, type: 3}
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
- stringTagMap:
- RenderType: Opaque
+ stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
@@ -74,6 +73,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _SampleTexture2D_0b2e223a5c1149889a32f32164f4bd06_Texture_1:
+ m_Texture: {fileID: 2800000, guid: 0888f02bace701e4e92cb9263de65f13, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -94,6 +97,7 @@ Material:
m_Floats:
- _AlphaClip: 0
- _Blend: 0
+ - _BumpMapStrength: 0
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
@@ -102,7 +106,9 @@ Material:
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
+ - _EffectPosition: 5
- _EnvironmentReflections: 1
+ - _GlobalAlpha: 1
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
@@ -110,6 +116,7 @@ Material:
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
+ - _QueueControl: 0
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0
@@ -123,6 +130,7 @@ Material:
m_Colors:
- _BaseColor: {r: 0.9811582, g: 0.9811582, b: 0.9811582, a: 1}
- _Color: {r: 0.9811582, g: 0.9811582, b: 0.9811582, a: 1}
+ - _EffectColor: {r: 0, g: 13.76295, b: 63.99999, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []
diff --git a/Assets/Models/Ivolga3/Materials/ivolga_3_mat.mat b/Assets/Models/Ivolga3/Materials/ivolga_3_mat.mat
index ee33cc9..7791839 100644
--- a/Assets/Models/Ivolga3/Materials/ivolga_3_mat.mat
+++ b/Assets/Models/Ivolga3/Materials/ivolga_3_mat.mat
@@ -95,6 +95,7 @@ Material:
- _DstBlend: 0
- _EffectPosition: 5
- _EnvironmentReflections: 1
+ - _GlobalAlpha: 1
- _GlossMapScale: 1
- _Glossiness: 0.4472136
- _GlossyReflections: 1
diff --git a/Assets/Scenes/AprelevkaDepo.unity b/Assets/Scenes/AprelevkaDepo.unity
index f318fa7..d2f5a65 100644
--- a/Assets/Scenes/AprelevkaDepo.unity
+++ b/Assets/Scenes/AprelevkaDepo.unity
@@ -3720,47 +3720,6 @@ Light:
m_UseViewFrustumForShadowCasterCull: 1
m_ShadowRadius: 0
m_ShadowAngle: 0
---- !u!114 &575339430
-MonoBehaviour:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 0}
- m_Enabled: 1
- m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: ec0b4dd729a12d046982652f834580a2, type: 3}
- m_Name: AprelevkaDepo_LM0
- m_EditorClassIdentifier:
- resolution: 2048
- bitmask: 1
- id: 0
- sortingID: 1
- isImplicit: 1
- area: 9531.186
- totalVertexCount: 0
- vertexCounter: 0
- sceneLodLevel: -1
- sceneName:
- containsTerrains: 0
- probes: 0
- mode: 1
- renderMode: 1000
- renderDirMode: 1000
- atlasPacker: 1000
- computeSSS: 0
- sssSamples: 16
- sssDensity: 10
- sssColor: {r: 1, g: 1, b: 1, a: 1}
- sssScale: 1
- fakeShadowBias: 0
- transparentSelfShadow: 0
- flipNormal: 0
- parentName:
- overridePath:
- fixPos3D: 0
- voxelSize: {x: 1, y: 1, z: 1}
- passedFilter: 0
--- !u!1001 &660213326
PrefabInstance:
m_ObjectHideFlags: 0
@@ -5372,7 +5331,7 @@ Light:
m_UseViewFrustumForShadowCasterCull: 1
m_ShadowRadius: 0
m_ShadowAngle: 0
---- !u!114 &1044122411
+--- !u!114 &1116804821
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
@@ -5382,23 +5341,23 @@ MonoBehaviour:
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ec0b4dd729a12d046982652f834580a2, type: 3}
- m_Name: probes
+ m_Name: AprelevkaDepo_LM0
m_EditorClassIdentifier:
- resolution: 1024
+ resolution: 2048
bitmask: 1
- id: 1
- sortingID: 0
+ id: 0
+ sortingID: -1
isImplicit: 1
- area: 0
- totalVertexCount: 896
+ area: 9531.186
+ totalVertexCount: 0
vertexCounter: 0
sceneLodLevel: -1
sceneName:
containsTerrains: 0
- probes: 1
- mode: 2
+ probes: 0
+ mode: 1
renderMode: 1000
- renderDirMode: 5
+ renderDirMode: 1000
atlasPacker: 1000
computeSSS: 0
sssSamples: 16
@@ -7879,7 +7838,7 @@ MonoBehaviour:
renderSettingsRTPVSceneView: 0
renderSettingsRTPVWidth: 640
renderSettingsRTPVHeight: 360
- lastBakeTime: 59
+ lastBakeTime: 18
enlightenWarningShown: 0
enlightenWarningShown2: 0
lightUIDs: 8659974860fdd24a2dc78043a03dbf4be2372e241d0278667a6229433e89a3c54729896701d48596a7b23456b548ac5314530e3020640c21d4cd9a70d6dc193b75c7190dca40aaca7e8b4446ea25799a397f43ecc8ff5b0c
@@ -8545,38 +8504,36 @@ MonoBehaviour:
cookie: {fileID: 0}
angle: 30
implicitGroups:
- - {fileID: 1044122411}
- - {fileID: 575339430}
- - {fileID: 575339430}
- - {fileID: 575339430}
- - {fileID: 575339430}
- - {fileID: 575339430}
- - {fileID: 575339430}
- - {fileID: 575339430}
- - {fileID: 575339430}
- - {fileID: 575339430}
- - {fileID: 575339430}
- - {fileID: 575339430}
- - {fileID: 575339430}
- - {fileID: 575339430}
- - {fileID: 575339430}
- - {fileID: 575339430}
- - {fileID: 575339430}
- - {fileID: 575339430}
- - {fileID: 575339430}
- - {fileID: 575339430}
- - {fileID: 575339430}
- - {fileID: 575339430}
- - {fileID: 575339430}
- - {fileID: 575339430}
- - {fileID: 575339430}
- - {fileID: 575339430}
- - {fileID: 575339430}
- - {fileID: 575339430}
- - {fileID: 575339430}
- - {fileID: 575339430}
+ - {fileID: 1116804821}
+ - {fileID: 1116804821}
+ - {fileID: 1116804821}
+ - {fileID: 1116804821}
+ - {fileID: 1116804821}
+ - {fileID: 1116804821}
+ - {fileID: 1116804821}
+ - {fileID: 1116804821}
+ - {fileID: 1116804821}
+ - {fileID: 1116804821}
+ - {fileID: 1116804821}
+ - {fileID: 1116804821}
+ - {fileID: 1116804821}
+ - {fileID: 1116804821}
+ - {fileID: 1116804821}
+ - {fileID: 1116804821}
+ - {fileID: 1116804821}
+ - {fileID: 1116804821}
+ - {fileID: 1116804821}
+ - {fileID: 1116804821}
+ - {fileID: 1116804821}
+ - {fileID: 1116804821}
+ - {fileID: 1116804821}
+ - {fileID: 1116804821}
+ - {fileID: 1116804821}
+ - {fileID: 1116804821}
+ - {fileID: 1116804821}
+ - {fileID: 1116804821}
+ - {fileID: 1116804821}
implicitGroupedObjects:
- - {fileID: 0}
- {fileID: 123923067}
- {fileID: 162708115}
- {fileID: 314401714}
@@ -8645,7 +8602,8 @@ MonoBehaviour:
- SM_DEPO_"Aprelevka"_Wall
padding: 270000001200000012000000270000002700000027000000270000002700000008000000050000000600000004000000
unwrapper: 000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
- maps: []
+ maps:
+ - {fileID: 2800000, guid: af813fbe9e3c8444184bae7f3b74d7b4, type: 3}
masks: []
dirMaps: []
rnmMaps0: []
@@ -9793,6 +9751,10 @@ PrefabInstance:
propertyPath: m_IsActive
value: 0
objectReference: {fileID: 0}
+ - target: {fileID: 3824857433044449358, guid: 1e2ac6994289a1348a5186860c544ae1, type: 3}
+ propertyPath: m_AnchoredPosition.y
+ value: 0
+ objectReference: {fileID: 0}
- target: {fileID: 4930145012375052991, guid: 1e2ac6994289a1348a5186860c544ae1, type: 3}
propertyPath: m_Pivot.x
value: 0
diff --git a/Assets/Scenes/AprelevkaDepo/AprelevkaDepo_371857150_probes.asset b/Assets/Scenes/AprelevkaDepo/AprelevkaDepo_371857150_probes.asset
index c4b700e..ece3b00 100644
Binary files a/Assets/Scenes/AprelevkaDepo/AprelevkaDepo_371857150_probes.asset and b/Assets/Scenes/AprelevkaDepo/AprelevkaDepo_371857150_probes.asset differ
diff --git a/Assets/Scenes/AprelevkaDepo/AprelevkaDepo_LM0_final.hdr b/Assets/Scenes/AprelevkaDepo/AprelevkaDepo_LM0_final.hdr
index 81aacd1..edbb056 100644
Binary files a/Assets/Scenes/AprelevkaDepo/AprelevkaDepo_LM0_final.hdr and b/Assets/Scenes/AprelevkaDepo/AprelevkaDepo_LM0_final.hdr differ
diff --git a/Assets/Scenes/AprelevkaDepo/ReflectionProbe-0.exr b/Assets/Scenes/AprelevkaDepo/ReflectionProbe-0.exr
index 9b4f158..8f77f45 100644
Binary files a/Assets/Scenes/AprelevkaDepo/ReflectionProbe-0.exr and b/Assets/Scenes/AprelevkaDepo/ReflectionProbe-0.exr differ
diff --git a/Assets/Scenes/Logo.unity b/Assets/Scenes/Logo.unity
index 4c5de54..9bc6469 100644
--- a/Assets/Scenes/Logo.unity
+++ b/Assets/Scenes/Logo.unity
@@ -218,6 +218,297 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1787942}
m_CullTransparentMesh: 1
+--- !u!1 &20493962
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 20493963}
+ - component: {fileID: 20493966}
+ - component: {fileID: 20493965}
+ - component: {fileID: 20493964}
+ m_Layer: 5
+ m_Name: Text (Legacy)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &20493963
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 20493962}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1760383117}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0.5}
+ m_AnchorMax: {x: 0, y: 0.5}
+ m_AnchoredPosition: {x: 64, y: 0}
+ m_SizeDelta: {x: 509, y: 144}
+ m_Pivot: {x: 0, y: 0.5}
+--- !u!114 &20493964
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 20493962}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_HorizontalFit: 2
+ m_VerticalFit: 0
+--- !u!114 &20493965
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 20493962}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0.1882353, g: 0.23529412, b: 0.33333334, a: 1}
+ m_RaycastTarget: 1
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_FontData:
+ m_Font: {fileID: 12800000, guid: ed0044bd1fed4954d867a06e8cbb3346, type: 3}
+ m_FontSize: 56
+ m_FontStyle: 0
+ m_BestFit: 0
+ m_MinSize: 4
+ m_MaxSize: 56
+ m_Alignment: 4
+ m_AlignByGeometry: 0
+ m_RichText: 1
+ m_HorizontalOverflow: 0
+ m_VerticalOverflow: 0
+ m_LineSpacing: 1
+ m_Text: "\u0421\u0442\u0430\u043D\u0446\u0438\u044F \u0429\u0435\u0440\u0431\u0438\u043D\u043A\u0430"
+--- !u!222 &20493966
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 20493962}
+ m_CullTransparentMesh: 1
+--- !u!1 &25979923
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 25979924}
+ - component: {fileID: 25979926}
+ - component: {fileID: 25979925}
+ m_Layer: 5
+ m_Name: GoImage
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &25979924
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 25979923}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 808757160}
+ m_RootOrder: 1
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 1, y: 0.5}
+ m_AnchorMax: {x: 1, y: 0.5}
+ m_AnchoredPosition: {x: -64, y: 0}
+ m_SizeDelta: {x: 72, y: 72}
+ m_Pivot: {x: 1, y: 0.5}
+--- !u!114 &25979925
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 25979923}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 21300000, guid: 2b121a976d8f3a34fb97a235011f06eb, type: 3}
+ m_Type: 0
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+ m_PixelsPerUnitMultiplier: 1
+--- !u!222 &25979926
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 25979923}
+ m_CullTransparentMesh: 1
+--- !u!1 &26840907
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 26840908}
+ - component: {fileID: 26840911}
+ - component: {fileID: 26840910}
+ - component: {fileID: 26840909}
+ m_Layer: 5
+ m_Name: ButtonDepo
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &26840908
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 26840907}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 723616915}
+ - {fileID: 505351649}
+ m_Father: {fileID: 1206826300}
+ m_RootOrder: 3
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 1}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: 0, y: -387}
+ m_SizeDelta: {x: -144, y: 144}
+ m_Pivot: {x: 0.5, y: 1}
+--- !u!114 &26840909
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 26840907}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: d0b148fe25e99eb48b9724523833bab1, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Delegates:
+ - eventID: 3
+ callback:
+ m_PersistentCalls:
+ m_Calls:
+ - m_Target: {fileID: 1206826295}
+ m_TargetAssemblyTypeName: UICanvas, Assembly-CSharp
+ m_MethodName: Hide
+ m_Mode: 1
+ m_Arguments:
+ m_ObjectArgument: {fileID: 0}
+ m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
+ m_IntArgument: 0
+ m_FloatArgument: 0
+ m_StringArgument:
+ m_BoolArgument: 0
+ m_CallState: 2
+ - m_Target: {fileID: 1218737070}
+ m_TargetAssemblyTypeName: GameSystem, Assembly-CSharp
+ m_MethodName: LoadScene
+ m_Mode: 5
+ m_Arguments:
+ m_ObjectArgument: {fileID: 0}
+ m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
+ m_IntArgument: 0
+ m_FloatArgument: 0
+ m_StringArgument: AprelevkaDepo
+ m_BoolArgument: 0
+ m_CallState: 2
+--- !u!114 &26840910
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 26840907}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 21300000, guid: 6933cff440539d7449ad6a87091c919a, type: 3}
+ m_Type: 1
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+ m_PixelsPerUnitMultiplier: 1
+--- !u!222 &26840911
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 26840907}
+ m_CullTransparentMesh: 1
--- !u!1 &36565236
GameObject:
m_ObjectHideFlags: 0
@@ -315,6 +606,102 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 36565236}
m_CullTransparentMesh: 1
+--- !u!1 &38614489
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 38614490}
+ - component: {fileID: 38614493}
+ - component: {fileID: 38614492}
+ - component: {fileID: 38614491}
+ m_Layer: 5
+ m_Name: H1
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &38614490
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 38614489}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 586295066}
+ m_RootOrder: 2
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 1}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: 0.58203125, y: -1345}
+ m_SizeDelta: {x: 0, y: 66}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!114 &38614491
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 38614489}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_HorizontalFit: 0
+ m_VerticalFit: 2
+--- !u!114 &38614492
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 38614489}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0, g: 0.65882355, b: 0.4392157, a: 1}
+ m_RaycastTarget: 1
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_FontData:
+ m_Font: {fileID: 12800000, guid: 2bfbca21721154045bfb736e1d8627fb, type: 3}
+ m_FontSize: 56
+ m_FontStyle: 0
+ m_BestFit: 0
+ m_MinSize: 3
+ m_MaxSize: 65
+ m_Alignment: 0
+ m_AlignByGeometry: 0
+ m_RichText: 1
+ m_HorizontalOverflow: 0
+ m_VerticalOverflow: 0
+ m_LineSpacing: 1
+ m_Text: "\u041E\u0442\u043B\u0438\u0447\u0438\u0442\u0435\u043B\u044C\u043D\u044B\u0435
+ \u043E\u0441\u043E\u0431\u0435\u043D\u043D\u043E\u0441\u0442\u0438"
+--- !u!222 &38614493
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 38614489}
+ m_CullTransparentMesh: 1
--- !u!1 &55669711
GameObject:
m_ObjectHideFlags: 0
@@ -410,6 +797,194 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 55669711}
m_CullTransparentMesh: 1
+--- !u!1 &57331509
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 57331514}
+ - component: {fileID: 57331513}
+ - component: {fileID: 57331512}
+ - component: {fileID: 57331511}
+ m_Layer: 5
+ m_Name: Base
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!225 &57331511
+CanvasGroup:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 57331509}
+ m_Enabled: 1
+ m_Alpha: 1
+ m_Interactable: 1
+ m_BlocksRaycasts: 1
+ m_IgnoreParentGroups: 0
+--- !u!114 &57331512
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 57331509}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 0}
+ m_Type: 0
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+ m_PixelsPerUnitMultiplier: 1
+--- !u!222 &57331513
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 57331509}
+ m_CullTransparentMesh: 1
+--- !u!224 &57331514
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 57331509}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 1570125202}
+ - {fileID: 329308931}
+ - {fileID: 889508404}
+ m_Father: {fileID: 1795561661}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 0}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!1 &72464009
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 72464010}
+ - component: {fileID: 72464013}
+ - component: {fileID: 72464012}
+ - component: {fileID: 72464011}
+ m_Layer: 5
+ m_Name: InformationText
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &72464010
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 72464009}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 2073788470}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0.5}
+ m_AnchorMax: {x: 0, y: 0.5}
+ m_AnchoredPosition: {x: 200, y: 0}
+ m_SizeDelta: {x: 596, y: 128}
+ m_Pivot: {x: 0, y: 0.5}
+--- !u!114 &72464011
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 72464009}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_HorizontalFit: 2
+ m_VerticalFit: 0
+--- !u!114 &72464012
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 72464009}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0.1882353, g: 0.23529412, b: 0.33333334, a: 1}
+ m_RaycastTarget: 0
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 0
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_FontData:
+ m_Font: {fileID: 12800000, guid: 2bfbca21721154045bfb736e1d8627fb, type: 3}
+ m_FontSize: 61
+ m_FontStyle: 0
+ m_BestFit: 0
+ m_MinSize: 6
+ m_MaxSize: 72
+ m_Alignment: 3
+ m_AlignByGeometry: 0
+ m_RichText: 0
+ m_HorizontalOverflow: 0
+ m_VerticalOverflow: 0
+ m_LineSpacing: 1
+ m_Text: "\u042D\u043B\u0435\u043A\u0442\u0440\u043E\u043F\u043E\u0435\u0437\u0434
+ \u042D\u041F2\u0414"
+--- !u!222 &72464013
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 72464009}
+ m_CullTransparentMesh: 1
--- !u!1 &77396891
GameObject:
m_ObjectHideFlags: 0
@@ -1191,11 +1766,11 @@ RectTransform:
m_Children:
- {fileID: 197959659}
m_Father: {fileID: 849269848}
- m_RootOrder: 2
+ m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 1, y: 0}
m_AnchorMax: {x: 1, y: 0}
- m_AnchoredPosition: {x: -36, y: 488}
+ m_AnchoredPosition: {x: -36, y: 582}
m_SizeDelta: {x: 128, y: 128}
m_Pivot: {x: 1, y: 0}
--- !u!114 &190991808
@@ -1402,6 +1977,82 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 199190678}
m_CullTransparentMesh: 1
+--- !u!1 &210971119
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 210971120}
+ - component: {fileID: 210971122}
+ - component: {fileID: 210971121}
+ m_Layer: 5
+ m_Name: Logo
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &210971120
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 210971119}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 2.29, y: 2.29, z: 2.29}
+ m_ConstrainProportionsScale: 1
+ m_Children: []
+ m_Father: {fileID: 586295066}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0.5, y: 1}
+ m_AnchorMax: {x: 0.5, y: 1}
+ m_AnchoredPosition: {x: -476, y: 0}
+ m_SizeDelta: {x: 415.2459, y: 260.8596}
+ m_Pivot: {x: 0, y: 1}
+--- !u!114 &210971121
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 210971119}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 21300000, guid: 791bba48f0a3e424482e2ff0ec39553f, type: 3}
+ m_Type: 0
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+ m_PixelsPerUnitMultiplier: 1
+--- !u!222 &210971122
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 210971119}
+ m_CullTransparentMesh: 1
--- !u!1 &215223437
GameObject:
m_ObjectHideFlags: 0
@@ -1478,6 +2129,97 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 215223437}
m_CullTransparentMesh: 1
+--- !u!1 &237105034
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 237105035}
+ - component: {fileID: 237105038}
+ - component: {fileID: 237105037}
+ - component: {fileID: 237105036}
+ m_Layer: 5
+ m_Name: Viewport
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &237105035
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 237105034}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 1912128450}
+ m_Father: {fileID: 2028335391}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: 60, y: 0}
+ m_SizeDelta: {x: -120, y: -60}
+ m_Pivot: {x: 0, y: 1}
+--- !u!114 &237105036
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 237105034}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 31a19414c41e5ae4aae2af33fee712f6, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_ShowMaskGraphic: 0
+--- !u!114 &237105037
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 237105034}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 10917, guid: 0000000000000000f000000000000000, type: 0}
+ m_Type: 1
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+ m_PixelsPerUnitMultiplier: 1
+--- !u!222 &237105038
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 237105034}
+ m_CullTransparentMesh: 1
--- !u!1 &259573700
GameObject:
m_ObjectHideFlags: 0
@@ -1544,7 +2286,7 @@ Transform:
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
- m_RootOrder: 6
+ m_RootOrder: 8
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &263846487
GameObject:
@@ -1584,6 +2326,82 @@ RectTransform:
m_AnchoredPosition: {x: -38, y: -128}
m_SizeDelta: {x: -44, y: 128}
m_Pivot: {x: 0.5, y: 0.5}
+--- !u!1 &270180080
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 270180081}
+ - component: {fileID: 270180083}
+ - component: {fileID: 270180082}
+ m_Layer: 5
+ m_Name: Image
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &270180081
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 270180080}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 667656698}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0.5, y: 0.5}
+ m_AnchorMax: {x: 0.5, y: 0.5}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 72, y: 72}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!114 &270180082
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 270180080}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0, g: 0.2, b: 0.627451, a: 1}
+ m_RaycastTarget: 0
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 21300000, guid: a7d2c7968d129754eb39a85e58ac65b7, type: 3}
+ m_Type: 0
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+ m_PixelsPerUnitMultiplier: 1
+--- !u!222 &270180083
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 270180080}
+ m_CullTransparentMesh: 1
--- !u!1 &293562794
GameObject:
m_ObjectHideFlags: 0
@@ -1802,6 +2620,82 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 296862405}
m_CullTransparentMesh: 1
+--- !u!1 &317673237
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 317673238}
+ - component: {fileID: 317673240}
+ - component: {fileID: 317673239}
+ m_Layer: 5
+ m_Name: Logo
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &317673238
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 317673237}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 2.29, y: 2.29, z: 2.29}
+ m_ConstrainProportionsScale: 1
+ m_Children: []
+ m_Father: {fileID: 1912128450}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0.5, y: 1}
+ m_AnchorMax: {x: 0.5, y: 1}
+ m_AnchoredPosition: {x: -476, y: 0}
+ m_SizeDelta: {x: 415.2459, y: 260.8596}
+ m_Pivot: {x: 0, y: 1}
+--- !u!114 &317673239
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 317673237}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 21300000, guid: c690c500c9a353b4e9050a5b821ea122, type: 3}
+ m_Type: 0
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+ m_PixelsPerUnitMultiplier: 1
+--- !u!222 &317673240
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 317673237}
+ m_CullTransparentMesh: 1
--- !u!1 &319216313
GameObject:
m_ObjectHideFlags: 0
@@ -1878,6 +2772,74 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 319216313}
m_CullTransparentMesh: 1
+--- !u!1 &329308930
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 329308931}
+ - component: {fileID: 329308932}
+ - component: {fileID: 329308933}
+ m_Layer: 5
+ m_Name: About2
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 0
+--- !u!224 &329308931
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 329308930}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 934624761}
+ - {fileID: 1903982847}
+ m_Father: {fileID: 57331514}
+ m_RootOrder: 1
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 0}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!225 &329308932
+CanvasGroup:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 329308930}
+ m_Enabled: 1
+ m_Alpha: 1
+ m_Interactable: 1
+ m_BlocksRaycasts: 1
+ m_IgnoreParentGroups: 0
+--- !u!114 &329308933
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 329308930}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 61721c236a4d3b543b400668e74b0e01, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ OnHide:
+ m_PersistentCalls:
+ m_Calls: []
+ duration: 0.6
--- !u!1 &348099268
GameObject:
m_ObjectHideFlags: 0
@@ -2037,7 +2999,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 1, y: 0}
m_AnchorMax: {x: 1, y: 0}
- m_AnchoredPosition: {x: -36, y: 144}
+ m_AnchoredPosition: {x: -36, y: 103}
m_SizeDelta: {x: 128, y: 128}
m_Pivot: {x: 1, y: 0}
--- !u!114 &391066470
@@ -2159,6 +3121,165 @@ MonoBehaviour:
m_StringArgument:
m_BoolArgument: 1
m_CallState: 2
+--- !u!1 &404608493
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 404608494}
+ - component: {fileID: 404608497}
+ - component: {fileID: 404608496}
+ - component: {fileID: 404608495}
+ m_Layer: 5
+ m_Name: H2
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &404608494
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 404608493}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1912128450}
+ m_RootOrder: 1
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 1}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: 0, y: -1473}
+ m_SizeDelta: {x: 0, y: 1619}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!114 &404608495
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 404608493}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_HorizontalFit: 0
+ m_VerticalFit: 2
+--- !u!114 &404608496
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 404608493}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0.1882353, g: 0.23529412, b: 0.33333334, a: 1}
+ m_RaycastTarget: 1
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_FontData:
+ m_Font: {fileID: 12800000, guid: 2bfbca21721154045bfb736e1d8627fb, type: 3}
+ m_FontSize: 38
+ m_FontStyle: 0
+ m_BestFit: 0
+ m_MinSize: 3
+ m_MaxSize: 46
+ m_Alignment: 0
+ m_AlignByGeometry: 0
+ m_RichText: 1
+ m_HorizontalOverflow: 0
+ m_VerticalOverflow: 0
+ m_LineSpacing: 1
+ m_Text: "\u0418\u043D\u043D\u043E\u0432\u0430\u0446\u0438\u043E\u043D\u043D\u044B\u0439
+ \u043F\u043E\u0435\u0437\u0434 \u0441\u043E\u0437\u0434\u0430\u043D \u0434\u043B\u044F
+ \u044D\u043A\u0441\u043F\u043B\u0443\u0430\u0442\u0430\u0446\u0438\u0438 \u0432
+ \u0443\u0441\u043B\u043E\u0432\u0438\u044F\u0445 \u043C\u0435\u0433\u0430\u043F\u043E\u043B\u0438\u0441\u0430
+ \u0438 \u0435\u0433\u043E \u0431\u043B\u0438\u0436\u0430\u0439\u0448\u0438\u0445
+ \u043F\u0440\u0438\u0433\u043E\u0440\u043E\u0434\u043E\u0432. \u0422\u0435\u0445\u043D\u0438\u0447\u0435\u0441\u043A\u0438\u0435
+ \u0445\u0430\u0440\u0430\u043A\u0442\u0435\u0440\u0438\u0441\u0442\u0438\u043A\u0438
+ \xAB\u0418\u0432\u043E\u043B\u0433\u0438 3.0\xBB \u043F\u043E\u0437\u0432\u043E\u043B\u044F\u044E\u0442
+ \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E \u044D\u0444\u0444\u0435\u043A\u0442\u0438\u0432\u043D\u043E
+ \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u044C \u044D\u043B\u0435\u043A\u0442\u0440\u043E\u043F\u043E\u0435\u0437\u0434
+ \u043D\u0430 \u043C\u0430\u0440\u0448\u0440\u0443\u0442\u0430\u0445 \u0441 \u043F\u0430\u0441\u0441\u0430\u0436\u0438\u0440\u043E\u043F\u043E\u0442\u043E\u043A\u043E\u043C
+ \u0440\u0430\u0437\u043D\u043E\u0439 \u0438\u043D\u0442\u0435\u043D\u0441\u0438\u0432\u043D\u043E\u0441\u0442\u0438.
+ \xAB\u0418\u0432\u043E\u043B\u0433\u0430 3.0\xBB \u2013 \u043F\u0435\u0440\u0432\u044B\u0439
+ \u044D\u043B\u0435\u043A\u0442\u0440\u043E\u043F\u043E\u0435\u0437\u0434 \u0441
+ \u043A\u043E\u043D\u0441\u0442\u0440\u0443\u043A\u0446\u0438\u043E\u043D\u043D\u043E\u0439
+ \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C\u044E 160 \u043A\u043C/\u0447,
+ \u043A\u043E\u0442\u043E\u0440\u044B\u0439 \u043F\u043E\u043B\u043D\u043E\u0441\u0442\u044C\u044E
+ \u0441\u043F\u0440\u043E\u0435\u043A\u0442\u0438\u0440\u043E\u0432\u0430\u043D
+ \u0438 \u0438\u0437\u0433\u043E\u0442\u043E\u0432\u043B\u0435\u043D \u0432 \u0420\u043E\u0441\u0441\u0438\u0438.\n\n\u041F\u043E\u0435\u0437\u0434
+ \u0441\u043E\u0441\u0442\u043E\u0438\u0442 \u0438\u0437 \u043A\u043E\u043C\u043F\u043B\u0435\u043A\u0442\u0443\u044E\u0449\u0438\u0445
+ \u0440\u043E\u0441\u0441\u0438\u0439\u0441\u043A\u043E\u0433\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0436\u0434\u0435\u043D\u0438\u044F.
+ \u0412 \u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0441\u0442\u0432\u0435
+ \u043D\u043E\u0432\u043E\u0439 \xAB\u0418\u0432\u043E\u043B\u0433\u0438\xBB \u0437\u0430\u0434\u0435\u0439\u0441\u0442\u0432\u043E\u0432\u0430\u043D\u043E
+ \u0431\u043E\u043B\u0435\u0435 380 \u043A\u043E\u043C\u043F\u0430\u043D\u0438\u0439
+ \u0441\u043E \u0432\u0441\u0435\u0439 \u0420\u043E\u0441\u0441\u0438\u0438.\n\n\u041D\u043E\u0432\u044B\u0439
+ \u043F\u0440\u043E\u0434\u0443\u043A\u0442 \u0422\u041C\u0425 \u2013 \u044D\u0442\u043E
+ \u0443\u0436\u0435 \u0442\u0440\u0435\u0442\u044C\u044F \u043C\u043E\u0434\u0438\u0444\u0438\u043A\u0430\u0446\u0438\u044F
+ \u044D\u043B\u0435\u043A\u0442\u0440\u043E\u043F\u043E\u0435\u0437\u0434\u0430,
+ \u043A\u043E\u0442\u043E\u0440\u044B\u0439 \u044D\u043A\u0441\u043F\u043B\u0443\u0430\u0442\u0438\u0440\u0443\u0435\u0442\u0441\u044F
+ \u0432 \u0420\u043E\u0441\u0441\u0438\u0438 \u0441 2017 \u0433\u043E\u0434\u0430.
+ \u041F\u043E\u0434\u0432\u0438\u0436\u043D\u043E\u0439 \u0441\u043E\u0441\u0442\u0430\u0432
+ \u0441\u043E\u0445\u0440\u0430\u043D\u0438\u043B \u0442\u0430\u043A\u0438\u0435
+ \u043F\u0440\u0435\u0438\u043C\u0443\u0449\u0435\u0441\u0442\u0432\u0430 \u043F\u0440\u0435\u0434\u044B\u0434\u0443\u0449\u0438\u0445
+ \u0432\u0435\u0440\u0441\u0438\u0439, \u043A\u0430\u043A \u0448\u0438\u0440\u043E\u043A\u0438\u0435
+ \u0434\u0432\u0435\u0440\u0438, \u043E\u0442\u0441\u0443\u0442\u0441\u0442\u0432\u0438\u0435
+ \u0442\u0430\u043C\u0431\u0443\u0440\u043E\u0432, \u043A\u043B\u0438\u043C\u0430\u0442-\u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C,
+ \u0441\u0438\u0441\u0442\u0435\u043C\u0430 \u043E\u0431\u0435\u0437\u0437\u0430\u0440\u0430\u0436\u0438\u0432\u0430\u043D\u0438\u044F
+ \u0432\u043E\u0437\u0434\u0443\u0445\u0430 \u0438 \u0434\u0440. \u0412\u043C\u0435\u0441\u0442\u0435
+ \u0441 \u044D\u0442\u0438\u043C \u042D\u0413\u042D2\u0422\u0432 \u0443\u0441\u043E\u0432\u0435\u0440\u0448\u0435\u043D\u0441\u0442\u0432\u043E\u0432\u0430\u043D
+ \u0441 \u0443\u0447\u0435\u0442\u043E\u043C \u043D\u043E\u0432\u044B\u0445 \u043F\u043E\u0436\u0435\u043B\u0430\u043D\u0438\u0439
+ \u043F\u0430\u0441\u0441\u0430\u0436\u0438\u0440\u043E\u0432.\n\n\u041A\u0440\u0435\u0441\u043B\u0430
+ \u0434\u043B\u044F \u043F\u0430\u0441\u0441\u0430\u0436\u0438\u0440\u043E\u0432
+ \u043F\u0440\u0438\u043E\u0431\u0440\u0435\u043B\u0438 \u043D\u043E\u0432\u0443\u044E
+ \u0444\u043E\u0440\u043C\u0443; \u0432 \u043A\u0430\u0436\u0434\u043E\u043C \u043A\u0440\u0435\u0441\u0435\u043B\u044C\u043D\u043E\u043C
+ \u0431\u043B\u043E\u043A\u0435 \u0443\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u044B
+ \u0437\u0430\u0440\u044F\u0434\u043A\u0438 Type-A, Type-C \u0438 \u043E\u0442\u043A\u0438\u0434\u043D\u044B\u0435
+ \u043F\u043E\u0434\u043B\u043E\u043A\u043E\u0442\u043D\u0438\u043A\u0438 \u0434\u043B\u044F
+ \u043A\u0430\u0436\u0434\u043E\u0433\u043E \u043F\u0430\u0441\u0441\u0430\u0436\u0438\u0440\u0430.
+ \u041F\u043E\u0434 \u0441\u0442\u043E\u043B\u0438\u043A\u043E\u043C \u0440\u0430\u0437\u043C\u0435\u0449\u0430\u044E\u0442\u0441\u044F
+ \u043A\u0440\u044E\u0447\u043A\u0438 \u0434\u043B\u044F \u043B\u0438\u0447\u043D\u044B\u0445
+ \u0432\u0435\u0449\u0435\u0439. \u0412 \u0433\u043E\u043B\u043E\u0432\u043D\u043E\u043C
+ \u0432\u0430\u0433\u043E\u043D\u0435 \u0438\u043C\u0435\u0435\u0442\u0441\u044F
+ \u0432\u043E\u0437\u043C\u043E\u0436\u043D\u043E\u0441\u0442\u044C \u0434\u043B\u044F
+ \u0437\u0430\u0440\u044F\u0434\u043A\u0438 \u044D\u043B\u0435\u043A\u0442\u0440\u043E\u0441\u0430\u043C\u043E\u043A\u0430\u0442\u043E\u0432
+ \u0438 \u043C\u0435\u0441\u0442\u0430 \u0434\u043B\u044F \u0432\u0435\u043B\u043E\u0441\u0438\u043F\u0435\u0434\u043E\u0432.\n\n\u0411\u043B\u0430\u0433\u043E\u0434\u0430\u0440\u044F
+ \u0432\u044B\u0441\u043E\u043A\u043E\u043C\u0443 \u043F\u043E\u043A\u0430\u0437\u0430\u0442\u0435\u043B\u044E
+ \u0443\u0441\u043A\u043E\u0440\u0435\u043D\u0438\u044F (0,9 \u043C/\u0441\xB2)
+ \u043E\u0431\u0435\u0441\u043F\u0435\u0447\u0438\u0432\u0430\u0435\u0442\u0441\u044F
+ \u0431\u044B\u0441\u0442\u0440\u044B\u0439 \u0440\u0430\u0437\u0433\u043E\u043D
+ \u0438 \u0442\u043E\u0440\u043C\u043E\u0436\u0435\u043D\u0438\u0435 \u0441\u043E\u0441\u0442\u0430\u0432\u0430,
+ \u0441\u043E\u043A\u0440\u0430\u0449\u0435\u043D\u0438\u0435 \u0432\u0440\u0435\u043C\u0435\u043D\u0438
+ \u043F\u0440\u043E\u0445\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u043C\u0430\u0440\u0448\u0440\u0443\u0442\u0430
+ \u0441 \u043A\u043E\u0440\u043E\u0442\u043A\u0438\u043C\u0438 \u043F\u0435\u0440\u0435\u0433\u043E\u043D\u0430\u043C\u0438
+ \u0438 \u0431\u043E\u043B\u044C\u0448\u0438\u043C \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E\u043C
+ \u043E\u0441\u0442\u0430\u043D\u043E\u0432\u043E\u043A."
+--- !u!222 &404608497
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 404608493}
+ m_CullTransparentMesh: 1
--- !u!1 &434732329
GameObject:
m_ObjectHideFlags: 0
@@ -2426,6 +3547,113 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 456067193}
m_CullTransparentMesh: 1
+--- !u!1 &475533652
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 475533653}
+ - component: {fileID: 475533656}
+ - component: {fileID: 475533655}
+ - component: {fileID: 475533654}
+ m_Layer: 5
+ m_Name: BackButton
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &475533653
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 475533652}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 799093079}
+ m_Father: {fileID: 2073788470}
+ m_RootOrder: 1
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0.5}
+ m_AnchorMax: {x: 0, y: 0.5}
+ m_AnchoredPosition: {x: 152.29999, y: 0}
+ m_SizeDelta: {x: 128, y: 128}
+ m_Pivot: {x: 1, y: 0.5}
+--- !u!114 &475533654
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 475533652}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: d0b148fe25e99eb48b9724523833bab1, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Delegates:
+ - eventID: 4
+ callback:
+ m_PersistentCalls:
+ m_Calls:
+ - m_Target: {fileID: 1795561662}
+ m_TargetAssemblyTypeName: UICanvas, Assembly-CSharp
+ m_MethodName: Hide
+ m_Mode: 1
+ m_Arguments:
+ m_ObjectArgument: {fileID: 0}
+ m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
+ m_IntArgument: 0
+ m_FloatArgument: 0
+ m_StringArgument:
+ m_BoolArgument: 0
+ m_CallState: 2
+--- !u!114 &475533655
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 475533652}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 21300000, guid: 26b7eb7820bef2247950f71eb6011de5, type: 3}
+ m_Type: 1
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+ m_PixelsPerUnitMultiplier: 4
+--- !u!222 &475533656
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 475533652}
+ m_CullTransparentMesh: 1
--- !u!1 &482856548
GameObject:
m_ObjectHideFlags: 0
@@ -2654,6 +3882,177 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 505142651}
m_CullTransparentMesh: 1
+--- !u!1 &505351648
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 505351649}
+ - component: {fileID: 505351651}
+ - component: {fileID: 505351650}
+ m_Layer: 5
+ m_Name: GoImage
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &505351649
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 505351648}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 26840908}
+ m_RootOrder: 1
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 1, y: 0.5}
+ m_AnchorMax: {x: 1, y: 0.5}
+ m_AnchoredPosition: {x: -64, y: 0}
+ m_SizeDelta: {x: 72, y: 72}
+ m_Pivot: {x: 1, y: 0.5}
+--- !u!114 &505351650
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 505351648}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 21300000, guid: 2b121a976d8f3a34fb97a235011f06eb, type: 3}
+ m_Type: 0
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+ m_PixelsPerUnitMultiplier: 1
+--- !u!222 &505351651
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 505351648}
+ m_CullTransparentMesh: 1
+--- !u!1 &511545649
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 511545650}
+ - component: {fileID: 511545653}
+ - component: {fileID: 511545652}
+ - component: {fileID: 511545651}
+ m_Layer: 5
+ m_Name: Text (Legacy)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &511545650
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 511545649}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1033432241}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0.5}
+ m_AnchorMax: {x: 0, y: 0.5}
+ m_AnchoredPosition: {x: 64, y: 0}
+ m_SizeDelta: {x: 514, y: 144}
+ m_Pivot: {x: 0, y: 0.5}
+--- !u!114 &511545651
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 511545649}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_HorizontalFit: 2
+ m_VerticalFit: 0
+--- !u!114 &511545652
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 511545649}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0.1882353, g: 0.23529412, b: 0.33333334, a: 1}
+ m_RaycastTarget: 1
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_FontData:
+ m_Font: {fileID: 12800000, guid: ed0044bd1fed4954d867a06e8cbb3346, type: 3}
+ m_FontSize: 56
+ m_FontStyle: 0
+ m_BestFit: 0
+ m_MinSize: 4
+ m_MaxSize: 56
+ m_Alignment: 4
+ m_AlignByGeometry: 0
+ m_RichText: 1
+ m_HorizontalOverflow: 0
+ m_VerticalOverflow: 0
+ m_LineSpacing: 1
+ m_Text: "\u0421\u0442\u0430\u043D\u0446\u0438\u044F \u041F\u0435\u0447\u0430\u0442\u043D\u0438\u043A\u0438"
+--- !u!222 &511545653
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 511545649}
+ m_CullTransparentMesh: 1
--- !u!1 &518068856
GameObject:
m_ObjectHideFlags: 0
@@ -2750,6 +4149,46 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 518068856}
m_CullTransparentMesh: 1
+--- !u!1 &531794207
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 531794208}
+ m_Layer: 5
+ m_Name: Content
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &531794208
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 531794207}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 1814565117}
+ - {fileID: 1608463415}
+ - {fileID: 972960782}
+ - {fileID: 2126619932}
+ m_Father: {fileID: 1470400697}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 1}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 2985}
+ m_Pivot: {x: 0, y: 1}
--- !u!1 &537501340
GameObject:
m_ObjectHideFlags: 0
@@ -2857,6 +4296,7 @@ GameObject:
- component: {fileID: 548205275}
- component: {fileID: 548205273}
- component: {fileID: 548205274}
+ - component: {fileID: 548205277}
m_Layer: 5
m_Name: BackText
m_TagString: Untagged
@@ -2933,13 +4373,28 @@ RectTransform:
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 849269848}
- m_RootOrder: 4
+ m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
- m_AnchoredPosition: {x: 581, y: -244}
+ m_AnchoredPosition: {x: 581, y: -180.13}
m_SizeDelta: {x: 724, y: 256}
m_Pivot: {x: 0.5, y: 0.5}
+--- !u!114 &548205277
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 548205272}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: cfabb0440166ab443bba8876756fdfa9, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_EffectColor: {r: 0, g: 0, b: 0, a: 0.69803923}
+ m_EffectDistance: {x: 4, y: -8}
+ m_UseGraphicAlpha: 1
--- !u!1 &570493072
GameObject:
m_ObjectHideFlags: 0
@@ -3092,6 +4547,46 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 577345277}
m_CullTransparentMesh: 1
+--- !u!1 &586295065
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 586295066}
+ m_Layer: 5
+ m_Name: Content
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &586295066
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 586295065}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 210971120}
+ - {fileID: 1507149448}
+ - {fileID: 38614490}
+ - {fileID: 1506734133}
+ m_Father: {fileID: 1241132388}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 1}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 3837.3}
+ m_Pivot: {x: 0, y: 1}
--- !u!1 &605317161
GameObject:
m_ObjectHideFlags: 0
@@ -3125,11 +4620,11 @@ RectTransform:
m_Children:
- {fileID: 215223438}
m_Father: {fileID: 849269848}
- m_RootOrder: 1
+ m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 1, y: 0}
m_AnchorMax: {x: 1, y: 0}
- m_AnchoredPosition: {x: -36, y: 336}
+ m_AnchoredPosition: {x: -36, y: 442}
m_SizeDelta: {x: 128, y: 128}
m_Pivot: {x: 1, y: 0}
--- !u!114 &605317163
@@ -3497,11 +4992,11 @@ RectTransform:
m_Children:
- {fileID: 1673298351}
m_Father: {fileID: 849269848}
- m_RootOrder: 3
+ m_RootOrder: 5
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 1, y: 0}
m_AnchorMax: {x: 1, y: 0}
- m_AnchoredPosition: {x: -36, y: 640}
+ m_AnchoredPosition: {x: -36, y: 722}
m_SizeDelta: {x: 128, y: 128}
m_Pivot: {x: 1, y: 0}
--- !u!114 &616666421
@@ -3556,6 +5051,398 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 616666419}
m_CullTransparentMesh: 1
+--- !u!1 &617888192
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 617888193}
+ - component: {fileID: 617888196}
+ - component: {fileID: 617888195}
+ - component: {fileID: 617888194}
+ m_Layer: 5
+ m_Name: Text (Legacy)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &617888193
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 617888192}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1741067001}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0.5}
+ m_AnchorMax: {x: 0, y: 0.5}
+ m_AnchoredPosition: {x: 64, y: 0}
+ m_SizeDelta: {x: 521, y: 144}
+ m_Pivot: {x: 0, y: 0.5}
+--- !u!114 &617888194
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 617888192}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_HorizontalFit: 2
+ m_VerticalFit: 0
+--- !u!114 &617888195
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 617888192}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0.1882353, g: 0.23529412, b: 0.33333334, a: 1}
+ m_RaycastTarget: 1
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_FontData:
+ m_Font: {fileID: 12800000, guid: ed0044bd1fed4954d867a06e8cbb3346, type: 3}
+ m_FontSize: 56
+ m_FontStyle: 0
+ m_BestFit: 0
+ m_MinSize: 4
+ m_MaxSize: 56
+ m_Alignment: 4
+ m_AlignByGeometry: 0
+ m_RichText: 1
+ m_HorizontalOverflow: 0
+ m_VerticalOverflow: 0
+ m_LineSpacing: 1
+ m_Text: "\u0421\u0442\u0430\u043D\u0446\u0438\u044F \u0421\u043E\u043B\u043D\u0435\u0447\u043D\u0430\u044F"
+--- !u!222 &617888196
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 617888192}
+ m_CullTransparentMesh: 1
+--- !u!1 &622594605
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 622594606}
+ - component: {fileID: 622594609}
+ - component: {fileID: 622594608}
+ - component: {fileID: 622594607}
+ m_Layer: 5
+ m_Name: InformationText
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &622594606
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 622594605}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 934624761}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0.5}
+ m_AnchorMax: {x: 0, y: 0.5}
+ m_AnchoredPosition: {x: 200, y: 0}
+ m_SizeDelta: {x: 308, y: 128}
+ m_Pivot: {x: 0, y: 0.5}
+--- !u!114 &622594607
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 622594605}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_HorizontalFit: 2
+ m_VerticalFit: 0
+--- !u!114 &622594608
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 622594605}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0.1882353, g: 0.23529412, b: 0.33333334, a: 1}
+ m_RaycastTarget: 0
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 0
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_FontData:
+ m_Font: {fileID: 12800000, guid: 2bfbca21721154045bfb736e1d8627fb, type: 3}
+ m_FontSize: 61
+ m_FontStyle: 0
+ m_BestFit: 0
+ m_MinSize: 6
+ m_MaxSize: 72
+ m_Alignment: 3
+ m_AlignByGeometry: 0
+ m_RichText: 0
+ m_HorizontalOverflow: 0
+ m_VerticalOverflow: 0
+ m_LineSpacing: 1
+ m_Text: "\u0418\u0432\u043E\u043B\u0433\u0430 2.0"
+--- !u!222 &622594609
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 622594605}
+ m_CullTransparentMesh: 1
+--- !u!1 &639063861
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 639063862}
+ - component: {fileID: 639063865}
+ - component: {fileID: 639063864}
+ - component: {fileID: 639063863}
+ m_Layer: 5
+ m_Name: InformationText
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &639063862
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 639063861}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1907179497}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0.5}
+ m_AnchorMax: {x: 0, y: 0.5}
+ m_AnchoredPosition: {x: 200, y: 0}
+ m_SizeDelta: {x: 309, y: 128}
+ m_Pivot: {x: 0, y: 0.5}
+--- !u!114 &639063863
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 639063861}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_HorizontalFit: 2
+ m_VerticalFit: 0
+--- !u!114 &639063864
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 639063861}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0.1882353, g: 0.23529412, b: 0.33333334, a: 1}
+ m_RaycastTarget: 0
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 0
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_FontData:
+ m_Font: {fileID: 12800000, guid: 2bfbca21721154045bfb736e1d8627fb, type: 3}
+ m_FontSize: 61
+ m_FontStyle: 0
+ m_BestFit: 0
+ m_MinSize: 6
+ m_MaxSize: 72
+ m_Alignment: 3
+ m_AlignByGeometry: 0
+ m_RichText: 0
+ m_HorizontalOverflow: 0
+ m_VerticalOverflow: 0
+ m_LineSpacing: 1
+ m_Text: "\u0418\u0432\u043E\u043B\u0433\u0430 3.0"
+--- !u!222 &639063865
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 639063861}
+ m_CullTransparentMesh: 1
+--- !u!1 &667656697
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 667656698}
+ - component: {fileID: 667656701}
+ - component: {fileID: 667656700}
+ - component: {fileID: 667656699}
+ m_Layer: 5
+ m_Name: BackButton
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &667656698
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 667656697}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 270180081}
+ m_Father: {fileID: 1907179497}
+ m_RootOrder: 1
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0.5}
+ m_AnchorMax: {x: 0, y: 0.5}
+ m_AnchoredPosition: {x: 152.29999, y: 0}
+ m_SizeDelta: {x: 128, y: 128}
+ m_Pivot: {x: 1, y: 0.5}
+--- !u!114 &667656699
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 667656697}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: d0b148fe25e99eb48b9724523833bab1, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Delegates:
+ - eventID: 4
+ callback:
+ m_PersistentCalls:
+ m_Calls:
+ - m_Target: {fileID: 1795561662}
+ m_TargetAssemblyTypeName: UICanvas, Assembly-CSharp
+ m_MethodName: Hide
+ m_Mode: 1
+ m_Arguments:
+ m_ObjectArgument: {fileID: 0}
+ m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
+ m_IntArgument: 0
+ m_FloatArgument: 0
+ m_StringArgument:
+ m_BoolArgument: 0
+ m_CallState: 2
+--- !u!114 &667656700
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 667656697}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 21300000, guid: 26b7eb7820bef2247950f71eb6011de5, type: 3}
+ m_Type: 1
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+ m_PixelsPerUnitMultiplier: 4
+--- !u!222 &667656701
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 667656697}
+ m_CullTransparentMesh: 1
--- !u!1 &672636139
GameObject:
m_ObjectHideFlags: 0
@@ -3651,6 +5538,345 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 672636139}
m_CullTransparentMesh: 1
+--- !u!1 &723616914
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 723616915}
+ - component: {fileID: 723616918}
+ - component: {fileID: 723616917}
+ - component: {fileID: 723616916}
+ m_Layer: 5
+ m_Name: Text (Legacy)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &723616915
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 723616914}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 26840908}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0.5}
+ m_AnchorMax: {x: 0, y: 0.5}
+ m_AnchoredPosition: {x: 64, y: 0}
+ m_SizeDelta: {x: 429, y: 144}
+ m_Pivot: {x: 0, y: 0.5}
+--- !u!114 &723616916
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 723616914}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_HorizontalFit: 2
+ m_VerticalFit: 0
+--- !u!114 &723616917
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 723616914}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0.1882353, g: 0.23529412, b: 0.33333334, a: 1}
+ m_RaycastTarget: 1
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_FontData:
+ m_Font: {fileID: 12800000, guid: ed0044bd1fed4954d867a06e8cbb3346, type: 3}
+ m_FontSize: 56
+ m_FontStyle: 0
+ m_BestFit: 0
+ m_MinSize: 4
+ m_MaxSize: 56
+ m_Alignment: 4
+ m_AlignByGeometry: 0
+ m_RichText: 1
+ m_HorizontalOverflow: 0
+ m_VerticalOverflow: 0
+ m_LineSpacing: 1
+ m_Text: "\u0414\u0435\u043F\u043E \u0410\u043F\u0440\u0435\u043B\u0435\u0432\u043A\u0430"
+--- !u!222 &723616918
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 723616914}
+ m_CullTransparentMesh: 1
+--- !u!1 &729876726
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 729876727}
+ - component: {fileID: 729876730}
+ - component: {fileID: 729876729}
+ - component: {fileID: 729876728}
+ m_Layer: 5
+ m_Name: Text (Legacy)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &729876727
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 729876726}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1867081707}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0.5}
+ m_AnchorMax: {x: 0, y: 0.5}
+ m_AnchoredPosition: {x: 64, y: 0}
+ m_SizeDelta: {x: 525, y: 144}
+ m_Pivot: {x: 0, y: 0.5}
+--- !u!114 &729876728
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 729876726}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_HorizontalFit: 2
+ m_VerticalFit: 0
+--- !u!114 &729876729
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 729876726}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0.1882353, g: 0.23529412, b: 0.33333334, a: 1}
+ m_RaycastTarget: 1
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_FontData:
+ m_Font: {fileID: 12800000, guid: ed0044bd1fed4954d867a06e8cbb3346, type: 3}
+ m_FontSize: 56
+ m_FontStyle: 0
+ m_BestFit: 0
+ m_MinSize: 4
+ m_MaxSize: 56
+ m_Alignment: 4
+ m_AlignByGeometry: 0
+ m_RichText: 1
+ m_HorizontalOverflow: 0
+ m_VerticalOverflow: 0
+ m_LineSpacing: 1
+ m_Text: "\u0421\u0442\u0430\u043D\u0446\u0438\u044F \u0429\u0443\u043A\u0438\u043D\u0441\u043A\u0430\u044F"
+--- !u!222 &729876730
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 729876726}
+ m_CullTransparentMesh: 1
+--- !u!1 &749220664
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 749220665}
+ - component: {fileID: 749220670}
+ - component: {fileID: 749220669}
+ - component: {fileID: 749220668}
+ - component: {fileID: 749220667}
+ - component: {fileID: 749220666}
+ m_Layer: 5
+ m_Name: LevelButton
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &749220665
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 749220664}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 1145629135}
+ m_Father: {fileID: 1542940258}
+ m_RootOrder: 2
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 1, y: 0}
+ m_AnchorMax: {x: 1, y: 0}
+ m_AnchoredPosition: {x: -36, y: 243}
+ m_SizeDelta: {x: 128, y: 128}
+ m_Pivot: {x: 1, y: 0}
+--- !u!114 &749220666
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 749220664}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: d0b148fe25e99eb48b9724523833bab1, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Delegates:
+ - eventID: 4
+ callback:
+ m_PersistentCalls:
+ m_Calls:
+ - m_Target: {fileID: 749220667}
+ m_TargetAssemblyTypeName: UICanvas, Assembly-CSharp
+ m_MethodName: Hide
+ m_Mode: 1
+ m_Arguments:
+ m_ObjectArgument: {fileID: 0}
+ m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
+ m_IntArgument: 0
+ m_FloatArgument: 0
+ m_StringArgument:
+ m_BoolArgument: 0
+ m_CallState: 2
+--- !u!114 &749220667
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 749220664}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 61721c236a4d3b543b400668e74b0e01, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ OnHide:
+ m_PersistentCalls:
+ m_Calls:
+ - m_Target: {fileID: 1206826294}
+ m_TargetAssemblyTypeName: UnityEngine.GameObject, UnityEngine
+ m_MethodName: SetActive
+ m_Mode: 6
+ m_Arguments:
+ m_ObjectArgument: {fileID: 0}
+ m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
+ m_IntArgument: 0
+ m_FloatArgument: 0
+ m_StringArgument:
+ m_BoolArgument: 1
+ m_CallState: 2
+ duration: 0.6
+--- !u!225 &749220668
+CanvasGroup:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 749220664}
+ m_Enabled: 1
+ m_Alpha: 1
+ m_Interactable: 1
+ m_BlocksRaycasts: 1
+ m_IgnoreParentGroups: 0
+--- !u!114 &749220669
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 749220664}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0.92941177, g: 0.9490196, b: 0.98039216, a: 1}
+ m_RaycastTarget: 1
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 21300000, guid: 26b7eb7820bef2247950f71eb6011de5, type: 3}
+ m_Type: 1
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+ m_PixelsPerUnitMultiplier: 4
+--- !u!222 &749220670
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 749220664}
+ m_CullTransparentMesh: 1
--- !u!1 &769162901
GameObject:
m_ObjectHideFlags: 0
@@ -3826,6 +6052,202 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 793083153}
m_CullTransparentMesh: 1
+--- !u!1 &799093078
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 799093079}
+ - component: {fileID: 799093081}
+ - component: {fileID: 799093080}
+ m_Layer: 5
+ m_Name: Image
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &799093079
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 799093078}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 475533653}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0.5, y: 0.5}
+ m_AnchorMax: {x: 0.5, y: 0.5}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 72, y: 72}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!114 &799093080
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 799093078}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0, g: 0.2, b: 0.627451, a: 1}
+ m_RaycastTarget: 0
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 21300000, guid: a7d2c7968d129754eb39a85e58ac65b7, type: 3}
+ m_Type: 0
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+ m_PixelsPerUnitMultiplier: 1
+--- !u!222 &799093081
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 799093078}
+ m_CullTransparentMesh: 1
+--- !u!1 &808757159
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 808757160}
+ - component: {fileID: 808757163}
+ - component: {fileID: 808757162}
+ - component: {fileID: 808757161}
+ m_Layer: 5
+ m_Name: ButtonBoulevard
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &808757160
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 808757159}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 900436716}
+ - {fileID: 25979924}
+ m_Father: {fileID: 1206826300}
+ m_RootOrder: 7
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 1}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: 0, y: -1091}
+ m_SizeDelta: {x: -144, y: 144}
+ m_Pivot: {x: 0.5, y: 1}
+--- !u!114 &808757161
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 808757159}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: d0b148fe25e99eb48b9724523833bab1, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Delegates:
+ - eventID: 3
+ callback:
+ m_PersistentCalls:
+ m_Calls:
+ - m_Target: {fileID: 1206826295}
+ m_TargetAssemblyTypeName: UICanvas, Assembly-CSharp
+ m_MethodName: Hide
+ m_Mode: 1
+ m_Arguments:
+ m_ObjectArgument: {fileID: 0}
+ m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
+ m_IntArgument: 0
+ m_FloatArgument: 0
+ m_StringArgument:
+ m_BoolArgument: 0
+ m_CallState: 2
+ - m_Target: {fileID: 1218737070}
+ m_TargetAssemblyTypeName: GameSystem, Assembly-CSharp
+ m_MethodName: LoadScene
+ m_Mode: 5
+ m_Arguments:
+ m_ObjectArgument: {fileID: 0}
+ m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
+ m_IntArgument: 0
+ m_FloatArgument: 0
+ m_StringArgument: StationSlavyanskyBoulevard
+ m_BoolArgument: 0
+ m_CallState: 2
+--- !u!114 &808757162
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 808757159}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 21300000, guid: 6933cff440539d7449ad6a87091c919a, type: 3}
+ m_Type: 1
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+ m_PixelsPerUnitMultiplier: 1
+--- !u!222 &808757163
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 808757159}
+ m_CullTransparentMesh: 1
--- !u!1 &819966085
GameObject:
m_ObjectHideFlags: 0
@@ -4124,6 +6546,11 @@ MonoBehaviour:
m_Calls: []
duration: 0.4
stationName: {fileID: 548205273}
+ trainButtons:
+ - {fileID: 605317163}
+ - {fileID: 190991808}
+ - {fileID: 616666421}
+ aboutTrainButton: {fileID: 853861084}
--- !u!225 &849269844
CanvasGroup:
m_ObjectHideFlags: 0
@@ -4210,18 +6637,364 @@ RectTransform:
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 1381903333}
+ - {fileID: 548205276}
+ - {fileID: 853861083}
- {fileID: 605317162}
- {fileID: 190991807}
- {fileID: 616666420}
- - {fileID: 548205276}
m_Father: {fileID: 0}
- m_RootOrder: 2
+ m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0, y: 0}
+--- !u!1 &853861082
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 853861083}
+ - component: {fileID: 853861085}
+ - component: {fileID: 853861084}
+ - component: {fileID: 853861086}
+ m_Layer: 5
+ m_Name: AboutTrainButton
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 0
+--- !u!224 &853861083
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 853861082}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 849269848}
+ m_RootOrder: 2
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0.5, y: 0.5}
+ m_AnchorMax: {x: 0.5, y: 0.5}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 144, y: 144}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!114 &853861084
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 853861082}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 0.69803923}
+ m_RaycastTarget: 1
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 21300000, guid: ffcef91d08a5b3e47a62bcaf569ad1e5, type: 3}
+ m_Type: 0
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+ m_PixelsPerUnitMultiplier: 1
+--- !u!222 &853861085
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 853861082}
+ m_CullTransparentMesh: 1
+--- !u!114 &853861086
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 853861082}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: d0b148fe25e99eb48b9724523833bab1, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Delegates:
+ - eventID: 4
+ callback:
+ m_PersistentCalls:
+ m_Calls:
+ - m_Target: {fileID: 1218737070}
+ m_TargetAssemblyTypeName: GameSystem, Assembly-CSharp
+ m_MethodName: ShowAboutTrain
+ m_Mode: 1
+ m_Arguments:
+ m_ObjectArgument: {fileID: 0}
+ m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
+ m_IntArgument: 0
+ m_FloatArgument: 0
+ m_StringArgument:
+ m_BoolArgument: 0
+ m_CallState: 2
+--- !u!1 &871157067
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 871157068}
+ - component: {fileID: 871157070}
+ - component: {fileID: 871157069}
+ m_Layer: 5
+ m_Name: Image
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &871157068
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 871157067}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1442494172}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0.5, y: 0.5}
+ m_AnchorMax: {x: 0.5, y: 0.5}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 72, y: 72}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!114 &871157069
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 871157067}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0, g: 0.2, b: 0.627451, a: 1}
+ m_RaycastTarget: 0
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 21300000, guid: a7d2c7968d129754eb39a85e58ac65b7, type: 3}
+ m_Type: 0
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+ m_PixelsPerUnitMultiplier: 1
+--- !u!222 &871157070
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 871157067}
+ m_CullTransparentMesh: 1
+--- !u!1 &889508403
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 889508404}
+ - component: {fileID: 889508405}
+ - component: {fileID: 889508406}
+ m_Layer: 5
+ m_Name: About3
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 0
+--- !u!224 &889508404
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 889508403}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 1907179497}
+ - {fileID: 2028335391}
+ m_Father: {fileID: 57331514}
+ m_RootOrder: 2
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 0}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!225 &889508405
+CanvasGroup:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 889508403}
+ m_Enabled: 1
+ m_Alpha: 1
+ m_Interactable: 1
+ m_BlocksRaycasts: 1
+ m_IgnoreParentGroups: 0
+--- !u!114 &889508406
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 889508403}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 61721c236a4d3b543b400668e74b0e01, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ OnHide:
+ m_PersistentCalls:
+ m_Calls: []
+ duration: 0.6
+--- !u!1 &900436715
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 900436716}
+ - component: {fileID: 900436719}
+ - component: {fileID: 900436718}
+ - component: {fileID: 900436717}
+ m_Layer: 5
+ m_Name: Text (Legacy)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &900436716
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 900436715}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 808757160}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0.5}
+ m_AnchorMax: {x: 0, y: 0.5}
+ m_AnchoredPosition: {x: 64, y: 0}
+ m_SizeDelta: {x: 534, y: 144}
+ m_Pivot: {x: 0, y: 0.5}
+--- !u!114 &900436717
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 900436715}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_HorizontalFit: 2
+ m_VerticalFit: 0
+--- !u!114 &900436718
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 900436715}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0.1882353, g: 0.23529412, b: 0.33333334, a: 1}
+ m_RaycastTarget: 1
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_FontData:
+ m_Font: {fileID: 12800000, guid: ed0044bd1fed4954d867a06e8cbb3346, type: 3}
+ m_FontSize: 56
+ m_FontStyle: 0
+ m_BestFit: 0
+ m_MinSize: 4
+ m_MaxSize: 56
+ m_Alignment: 4
+ m_AlignByGeometry: 0
+ m_RichText: 1
+ m_HorizontalOverflow: 0
+ m_VerticalOverflow: 0
+ m_LineSpacing: 1
+ m_Text: "\u0421\u043B\u0430\u0432\u044F\u043D\u0441\u043A\u0438\u0439 \u0431\u0443\u043B\u044C\u0432\u0430\u0440"
+--- !u!222 &900436719
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 900436715}
+ m_CullTransparentMesh: 1
--- !u!1 &906065093
GameObject:
m_ObjectHideFlags: 0
@@ -4395,6 +7168,44 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 914021223}
m_CullTransparentMesh: 1
+--- !u!1 &934624760
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 934624761}
+ m_Layer: 5
+ m_Name: TopFrame
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &934624761
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 934624760}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 622594606}
+ - {fileID: 1452189965}
+ m_Father: {fileID: 329308931}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 1}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: -38, y: -128}
+ m_SizeDelta: {x: -44, y: 128}
+ m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &945728330
GameObject:
m_ObjectHideFlags: 0
@@ -4464,6 +7275,367 @@ MonoBehaviour:
m_PersistentCalls:
m_Calls: []
duration: 0.6
+--- !u!1 &972960781
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 972960782}
+ - component: {fileID: 972960785}
+ - component: {fileID: 972960784}
+ - component: {fileID: 972960783}
+ m_Layer: 5
+ m_Name: H1
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &972960782
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 972960781}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 531794208}
+ m_RootOrder: 2
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 1}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: 0.58203125, y: -977}
+ m_SizeDelta: {x: 0, y: 66}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!114 &972960783
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 972960781}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_HorizontalFit: 0
+ m_VerticalFit: 2
+--- !u!114 &972960784
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 972960781}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0, g: 0.65882355, b: 0.4392157, a: 1}
+ m_RaycastTarget: 1
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_FontData:
+ m_Font: {fileID: 12800000, guid: 2bfbca21721154045bfb736e1d8627fb, type: 3}
+ m_FontSize: 56
+ m_FontStyle: 0
+ m_BestFit: 0
+ m_MinSize: 3
+ m_MaxSize: 65
+ m_Alignment: 0
+ m_AlignByGeometry: 0
+ m_RichText: 1
+ m_HorizontalOverflow: 0
+ m_VerticalOverflow: 0
+ m_LineSpacing: 1
+ m_Text: "\u041A\u043B\u044E\u0447\u0435\u0432\u044B\u0435 \u043F\u0440\u0435\u0438\u043C\u0443\u0449\u0435\u0441\u0442\u0432\u0430"
+--- !u!222 &972960785
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 972960781}
+ m_CullTransparentMesh: 1
+--- !u!1 &979942309
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 979942310}
+ - component: {fileID: 979942313}
+ - component: {fileID: 979942312}
+ - component: {fileID: 979942311}
+ m_Layer: 5
+ m_Name: Scroll View
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &979942310
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 979942309}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 1241132388}
+ m_Father: {fileID: 1570125202}
+ m_RootOrder: 1
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: 0, y: -172.26501}
+ m_SizeDelta: {x: 0, y: -344.52997}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!114 &979942311
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 979942309}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 1aa08ab6e0800fa44ae55d278d1423e3, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Content: {fileID: 586295066}
+ m_Horizontal: 0
+ m_Vertical: 1
+ m_MovementType: 1
+ m_Elasticity: 0.1
+ m_Inertia: 1
+ m_DecelerationRate: 0.135
+ m_ScrollSensitivity: 1
+ m_Viewport: {fileID: 1241132388}
+ m_HorizontalScrollbar: {fileID: 0}
+ m_VerticalScrollbar: {fileID: 0}
+ m_HorizontalScrollbarVisibility: 2
+ m_VerticalScrollbarVisibility: 2
+ m_HorizontalScrollbarSpacing: -3
+ m_VerticalScrollbarSpacing: -3
+ m_OnValueChanged:
+ m_PersistentCalls:
+ m_Calls: []
+--- !u!114 &979942312
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 979942309}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 0}
+ m_Type: 1
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+ m_PixelsPerUnitMultiplier: 1
+--- !u!222 &979942313
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 979942309}
+ m_CullTransparentMesh: 1
+--- !u!1 &1033432240
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1033432241}
+ - component: {fileID: 1033432244}
+ - component: {fileID: 1033432243}
+ - component: {fileID: 1033432242}
+ m_Layer: 5
+ m_Name: ButtonPechatniki
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &1033432241
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1033432240}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 511545650}
+ - {fileID: 1830958016}
+ m_Father: {fileID: 1206826300}
+ m_RootOrder: 4
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 1}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: 0, y: -563}
+ m_SizeDelta: {x: -144, y: 144}
+ m_Pivot: {x: 0.5, y: 1}
+--- !u!114 &1033432242
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1033432240}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: d0b148fe25e99eb48b9724523833bab1, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Delegates:
+ - eventID: 3
+ callback:
+ m_PersistentCalls:
+ m_Calls:
+ - m_Target: {fileID: 1206826295}
+ m_TargetAssemblyTypeName: UICanvas, Assembly-CSharp
+ m_MethodName: Hide
+ m_Mode: 1
+ m_Arguments:
+ m_ObjectArgument: {fileID: 0}
+ m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
+ m_IntArgument: 0
+ m_FloatArgument: 0
+ m_StringArgument:
+ m_BoolArgument: 0
+ m_CallState: 2
+ - m_Target: {fileID: 1218737070}
+ m_TargetAssemblyTypeName: GameSystem, Assembly-CSharp
+ m_MethodName: LoadScene
+ m_Mode: 5
+ m_Arguments:
+ m_ObjectArgument: {fileID: 0}
+ m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
+ m_IntArgument: 0
+ m_FloatArgument: 0
+ m_StringArgument: StationPechatnici
+ m_BoolArgument: 0
+ m_CallState: 2
+--- !u!114 &1033432243
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1033432240}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 21300000, guid: 6933cff440539d7449ad6a87091c919a, type: 3}
+ m_Type: 1
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+ m_PixelsPerUnitMultiplier: 1
+--- !u!222 &1033432244
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1033432240}
+ m_CullTransparentMesh: 1
+--- !u!1 &1073125157
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1073125158}
+ m_Layer: 5
+ m_Name: TopFrame
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &1073125158
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1073125157}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 1926802915}
+ - {fileID: 1442494172}
+ m_Father: {fileID: 1206826300}
+ m_RootOrder: 2
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 1}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: -37.999878, y: -128.00024}
+ m_SizeDelta: {x: -44, y: 128}
+ m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &1094566324
GameObject:
m_ObjectHideFlags: 0
@@ -4975,6 +8147,82 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1136775672}
m_CullTransparentMesh: 1
+--- !u!1 &1145629134
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1145629135}
+ - component: {fileID: 1145629137}
+ - component: {fileID: 1145629136}
+ m_Layer: 5
+ m_Name: Image
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &1145629135
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1145629134}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 749220665}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0.5, y: 0.5}
+ m_AnchorMax: {x: 0.5, y: 0.5}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 72, y: 72}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!114 &1145629136
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1145629134}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 0
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 21300000, guid: e6009286c5a31a243b0b25945206f44a, type: 3}
+ m_Type: 0
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+ m_PixelsPerUnitMultiplier: 1
+--- !u!222 &1145629137
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1145629134}
+ m_CullTransparentMesh: 1
--- !u!1 &1161061379
GameObject:
m_ObjectHideFlags: 0
@@ -5166,6 +8414,157 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1201457624}
m_CullTransparentMesh: 1
+--- !u!1 &1206826294
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1206826300}
+ - component: {fileID: 1206826299}
+ - component: {fileID: 1206826298}
+ - component: {fileID: 1206826297}
+ - component: {fileID: 1206826296}
+ - component: {fileID: 1206826295}
+ m_Layer: 5
+ m_Name: CanvasSceneSelector
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 0
+--- !u!114 &1206826295
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1206826294}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 61721c236a4d3b543b400668e74b0e01, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ OnHide:
+ m_PersistentCalls:
+ m_Calls:
+ - m_Target: {fileID: 749220664}
+ m_TargetAssemblyTypeName: UnityEngine.GameObject, UnityEngine
+ m_MethodName: SetActive
+ m_Mode: 6
+ m_Arguments:
+ m_ObjectArgument: {fileID: 0}
+ m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
+ m_IntArgument: 0
+ m_FloatArgument: 0
+ m_StringArgument:
+ m_BoolArgument: 1
+ m_CallState: 2
+ duration: 0.4
+--- !u!225 &1206826296
+CanvasGroup:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1206826294}
+ m_Enabled: 1
+ m_Alpha: 1
+ m_Interactable: 1
+ m_BlocksRaycasts: 1
+ m_IgnoreParentGroups: 0
+--- !u!114 &1206826297
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1206826294}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: dc42784cf147c0c48a680349fa168899, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_IgnoreReversedGraphics: 1
+ m_BlockingObjects: 0
+ m_BlockingMask:
+ serializedVersion: 2
+ m_Bits: 4294967295
+--- !u!114 &1206826298
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1206826294}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_UiScaleMode: 1
+ m_ReferencePixelsPerUnit: 100
+ m_ScaleFactor: 1
+ m_ReferenceResolution: {x: 1080, y: 1920}
+ m_ScreenMatchMode: 0
+ m_MatchWidthOrHeight: 0.5
+ m_PhysicalUnit: 3
+ m_FallbackScreenDPI: 96
+ m_DefaultSpriteDPI: 96
+ m_DynamicPixelsPerUnit: 1
+ m_PresetInfoIsWorld: 0
+--- !u!223 &1206826299
+Canvas:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1206826294}
+ m_Enabled: 1
+ serializedVersion: 3
+ m_RenderMode: 0
+ m_Camera: {fileID: 0}
+ m_PlaneDistance: 100
+ m_PixelPerfect: 0
+ m_ReceivesEvents: 1
+ m_OverrideSorting: 0
+ m_OverridePixelPerfect: 0
+ m_SortingBucketNormalizedSize: 0
+ m_AdditionalShaderChannelsFlag: 0
+ m_SortingLayerID: 0
+ m_SortingOrder: 2
+ m_TargetDisplay: 0
+--- !u!224 &1206826300
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1206826294}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 0, y: 0, z: 0}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 1793699061}
+ - {fileID: 1780847366}
+ - {fileID: 1073125158}
+ - {fileID: 26840908}
+ - {fileID: 1033432241}
+ - {fileID: 1867081707}
+ - {fileID: 1760383117}
+ - {fileID: 808757160}
+ - {fileID: 1741067001}
+ m_Father: {fileID: 0}
+ m_RootOrder: 1
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 0, y: 0}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 0}
+ m_Pivot: {x: 0, y: 0}
--- !u!1 &1218737069
GameObject:
m_ObjectHideFlags: 0
@@ -5196,10 +8595,16 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
mainMenu: {fileID: 849269843}
+ trainsMenu: {fileID: 1795561662}
+ trainEP2D: {fileID: 1570125204}
+ train2: {fileID: 329308933}
+ train3: {fileID: 889508406}
sigletonComponents:
- {fileID: 2065725928}
- {fileID: 849269842}
- {fileID: 1542940254}
+ - {fileID: 1795561655}
+ - {fileID: 1206826294}
--- !u!4 &1218737071
Transform:
m_ObjectHideFlags: 0
@@ -5213,7 +8618,7 @@ Transform:
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
- m_RootOrder: 5
+ m_RootOrder: 7
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1228615541
GameObject:
@@ -5319,6 +8724,97 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1228615541}
m_CullTransparentMesh: 1
+--- !u!1 &1241132387
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1241132388}
+ - component: {fileID: 1241132391}
+ - component: {fileID: 1241132390}
+ - component: {fileID: 1241132389}
+ m_Layer: 5
+ m_Name: Viewport
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &1241132388
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1241132387}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 586295066}
+ m_Father: {fileID: 979942310}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: 60, y: 0}
+ m_SizeDelta: {x: -120, y: -60}
+ m_Pivot: {x: 0, y: 1}
+--- !u!114 &1241132389
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1241132387}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 31a19414c41e5ae4aae2af33fee712f6, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_ShowMaskGraphic: 0
+--- !u!114 &1241132390
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1241132387}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 10917, guid: 0000000000000000f000000000000000, type: 0}
+ m_Type: 1
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+ m_PixelsPerUnitMultiplier: 1
+--- !u!222 &1241132391
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1241132387}
+ m_CullTransparentMesh: 1
--- !u!1 &1263042702
GameObject:
m_ObjectHideFlags: 0
@@ -6028,7 +9524,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 50, y: 50}
- m_SizeDelta: {x: 689.6816, y: 128}
+ m_SizeDelta: {x: 705, y: 128}
m_Pivot: {x: 0, y: 0}
--- !u!114 &1374821245
MonoBehaviour:
@@ -6123,7 +9619,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
- m_AnchoredPosition: {x: 48, y: -180}
+ m_AnchoredPosition: {x: 48, y: -116.13}
m_SizeDelta: {x: 128, y: 128}
m_Pivot: {x: 0, y: 1}
--- !u!114 &1381903334
@@ -6194,6 +9690,18 @@ MonoBehaviour:
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
+ - m_Target: {fileID: 849269843}
+ m_TargetAssemblyTypeName: UIMainMenu, Assembly-CSharp
+ m_MethodName: ResetButtons
+ m_Mode: 1
+ m_Arguments:
+ m_ObjectArgument: {fileID: 0}
+ m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
+ m_IntArgument: 0
+ m_FloatArgument: 0
+ m_StringArgument:
+ m_BoolArgument: 0
+ m_CallState: 2
--- !u!114 &1381903335
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -6517,6 +10025,311 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1406626174}
m_CullTransparentMesh: 1
+--- !u!1 &1442494171
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1442494172}
+ - component: {fileID: 1442494175}
+ - component: {fileID: 1442494174}
+ - component: {fileID: 1442494173}
+ m_Layer: 5
+ m_Name: BackButton
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &1442494172
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1442494171}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 871157068}
+ m_Father: {fileID: 1073125158}
+ m_RootOrder: 1
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0.5}
+ m_AnchorMax: {x: 0, y: 0.5}
+ m_AnchoredPosition: {x: 175, y: 0}
+ m_SizeDelta: {x: 128, y: 128}
+ m_Pivot: {x: 1, y: 0.5}
+--- !u!114 &1442494173
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1442494171}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: d0b148fe25e99eb48b9724523833bab1, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Delegates:
+ - eventID: 4
+ callback:
+ m_PersistentCalls:
+ m_Calls:
+ - m_Target: {fileID: 1206826295}
+ m_TargetAssemblyTypeName: UICanvas, Assembly-CSharp
+ m_MethodName: Hide
+ m_Mode: 1
+ m_Arguments:
+ m_ObjectArgument: {fileID: 0}
+ m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
+ m_IntArgument: 0
+ m_FloatArgument: 0
+ m_StringArgument:
+ m_BoolArgument: 0
+ m_CallState: 2
+--- !u!114 &1442494174
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1442494171}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 21300000, guid: 26b7eb7820bef2247950f71eb6011de5, type: 3}
+ m_Type: 1
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+ m_PixelsPerUnitMultiplier: 4
+--- !u!222 &1442494175
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1442494171}
+ m_CullTransparentMesh: 1
+--- !u!1 &1452189964
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1452189965}
+ - component: {fileID: 1452189968}
+ - component: {fileID: 1452189967}
+ - component: {fileID: 1452189966}
+ m_Layer: 5
+ m_Name: BackButton
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &1452189965
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1452189964}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 1577007582}
+ m_Father: {fileID: 934624761}
+ m_RootOrder: 1
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0.5}
+ m_AnchorMax: {x: 0, y: 0.5}
+ m_AnchoredPosition: {x: 152.29999, y: 0}
+ m_SizeDelta: {x: 128, y: 128}
+ m_Pivot: {x: 1, y: 0.5}
+--- !u!114 &1452189966
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1452189964}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: d0b148fe25e99eb48b9724523833bab1, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Delegates:
+ - eventID: 4
+ callback:
+ m_PersistentCalls:
+ m_Calls:
+ - m_Target: {fileID: 1795561662}
+ m_TargetAssemblyTypeName: UICanvas, Assembly-CSharp
+ m_MethodName: Hide
+ m_Mode: 1
+ m_Arguments:
+ m_ObjectArgument: {fileID: 0}
+ m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
+ m_IntArgument: 0
+ m_FloatArgument: 0
+ m_StringArgument:
+ m_BoolArgument: 0
+ m_CallState: 2
+--- !u!114 &1452189967
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1452189964}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 21300000, guid: 26b7eb7820bef2247950f71eb6011de5, type: 3}
+ m_Type: 1
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+ m_PixelsPerUnitMultiplier: 4
+--- !u!222 &1452189968
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1452189964}
+ m_CullTransparentMesh: 1
+--- !u!1 &1470400696
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1470400697}
+ - component: {fileID: 1470400700}
+ - component: {fileID: 1470400699}
+ - component: {fileID: 1470400698}
+ m_Layer: 5
+ m_Name: Viewport
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &1470400697
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1470400696}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 531794208}
+ m_Father: {fileID: 1903982847}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: 60, y: 0}
+ m_SizeDelta: {x: -120, y: -60}
+ m_Pivot: {x: 0, y: 1}
+--- !u!114 &1470400698
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1470400696}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 31a19414c41e5ae4aae2af33fee712f6, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_ShowMaskGraphic: 0
+--- !u!114 &1470400699
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1470400696}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 10917, guid: 0000000000000000f000000000000000, type: 0}
+ m_Type: 1
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+ m_PixelsPerUnitMultiplier: 1
+--- !u!222 &1470400700
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1470400696}
+ m_CullTransparentMesh: 1
--- !u!1 &1485687966
GameObject:
m_ObjectHideFlags: 0
@@ -6649,7 +10462,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 50, y: 50}
- m_SizeDelta: {x: 661.44904, y: 128}
+ m_SizeDelta: {x: 671, y: 128}
m_Pivot: {x: 0, y: 0}
--- !u!114 &1487216771
MonoBehaviour:
@@ -6879,6 +10692,287 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1506500834}
m_CullTransparentMesh: 1
+--- !u!1 &1506734132
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1506734133}
+ - component: {fileID: 1506734136}
+ - component: {fileID: 1506734135}
+ - component: {fileID: 1506734134}
+ m_Layer: 5
+ m_Name: H2 (1)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &1506734133
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1506734132}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 586295066}
+ m_RootOrder: 3
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 1}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: 0.58203125, y: -2600}
+ m_SizeDelta: {x: 0, y: 2384}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!114 &1506734134
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1506734132}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_HorizontalFit: 0
+ m_VerticalFit: 2
+--- !u!114 &1506734135
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1506734132}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0.1882353, g: 0.23529412, b: 0.33333334, a: 1}
+ m_RaycastTarget: 1
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_FontData:
+ m_Font: {fileID: 12800000, guid: 2bfbca21721154045bfb736e1d8627fb, type: 3}
+ m_FontSize: 38
+ m_FontStyle: 0
+ m_BestFit: 0
+ m_MinSize: 3
+ m_MaxSize: 46
+ m_Alignment: 0
+ m_AlignByGeometry: 0
+ m_RichText: 1
+ m_HorizontalOverflow: 0
+ m_VerticalOverflow: 0
+ m_LineSpacing: 1
+ m_Text: "\u2022\t\u0421\u0442\u0435\u043A\u043B\u043E\u043F\u043B\u0430\u0441\u0442\u0438\u043A\u043E\u0432\u0430\u044F
+ \u043A\u0430\u0431\u0438\u043D\u0430 \u0430\u044D\u0440\u043E\u0434\u0438\u043D\u0430\u043C\u0438\u0447\u0435\u0441\u043A\u043E\u0439
+ \u0444\u043E\u0440\u043C\u044B, \u043A\u043E\u043D\u0441\u0442\u0440\u0443\u043A\u0446\u0438\u044F
+ \u043A\u043E\u0442\u043E\u0440\u043E\u0439 (\u0431\u0435\u0437 \u043F\u043E\u0434\u043D\u043E\u0436\u0435\u043A
+ \u0438 \u043F\u043E\u0440\u0443\u0447\u043D\u0435\u0439, \u0441\u043E \u0441\u044A\u0435\u043C\u043D\u043E\u0439
+ \u043B\u0435\u0441\u0442\u043D\u0438\u0446\u0435\u0439) \u043F\u043E\u0437\u0432\u043E\u043B\u044F\u0435\u0442
+ \u0438\u0441\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0441\u043B\u0443\u0447\u0430\u0438
+ \u043D\u0435\u0441\u0430\u043D\u043A\u0446\u0438\u043E\u043D\u0438\u0440\u043E\u0432\u0430\u043D\u043D\u043E\u0433\u043E
+ \u043F\u043E\u0434\u044A\u0435\u043C\u0430 \u0438 \u043F\u0440\u043E\u0435\u0437\u0434\u0430
+ \u043F\u043E\u0441\u0442\u043E\u0440\u043E\u043D\u043D\u0438\u0445 \u043B\u0438\u0446
+ \u043D\u0430 \u0432\u044B\u0441\u0442\u0443\u043F\u0430\u044E\u0449\u0438\u0445
+ \u0447\u0430\u0441\u0442\u044F\u0445 \u0433\u043E\u043B\u043E\u0432\u043D\u044B\u0445
+ \u0432\u0430\u0433\u043E\u043D\u043E\u0432\n\n\u2022\t\u0410\u0432\u0430\u0440\u0438\u0439\u043D\u0430\u044F
+ \u043A\u0440\u044D\u0448-\u0441\u0438\u0441\u0442\u0435\u043C\u0430 \u0432\u0430\u0433\u043E\u043D\u043E\u0432\n\n\u2022\t\u0413\u043B\u0430\u0434\u043A\u0438\u0435
+ \u0431\u043E\u043A\u043E\u0432\u0438\u043D\u044B \u043A\u0443\u0437\u043E\u0432\u043E\u0432,
+ \u0441\u0430\u043B\u043E\u043D\u043D\u044B\u0435 \u043E\u043A\u043D\u0430 \u0431\u0435\u0437
+ \u0432\u044B\u0441\u0442\u0443\u043F\u0430\u044E\u0449\u0435\u0433\u043E \u043D\u0430\u0440\u0443\u0436\u0443
+ \u0440\u0435\u0437\u0438\u043D\u043E\u0432\u043E\u0433\u043E \u0443\u043F\u043B\u043E\u0442\u043D\u0435\u043D\u0438\u044F,
+ \u043E\u0442\u0441\u0443\u0442\u0441\u0442\u0432\u0438\u0435 \u0432\u043E\u0437\u0434\u0443\u0445\u043E\u0432\u043E\u0434\u043E\u0432
+ \u043D\u0430 \u043A\u0440\u044B\u0448\u0435\n\n\u2022\t\u042D\u043D\u0435\u0440\u0433\u043E\u0441\u0431\u0435\u0440\u0435\u0433\u0430\u044E\u0449\u0438\u0439
+ \u043A\u043E\u043C\u043F\u043B\u0435\u043A\u0442 \u044D\u043B\u0435\u043A\u0442\u0440\u043E\u043E\u0431\u043E\u0440\u0443\u0434\u043E\u0432\u0430\u043D\u0438\u044F\n\n\u2022\t\u0421\u0438\u0441\u0442\u0435\u043C\u0430
+ \u043E\u0431\u0435\u0441\u043F\u0435\u0447\u0435\u043D\u0438\u044F \u043C\u0438\u043A\u0440\u043E\u043A\u043B\u0438\u043C\u0430\u0442\u0430
+ \u0441 \u043F\u0440\u0438\u043C\u0435\u043D\u0435\u043D\u0438\u0435\u043C \u0441\u0438\u0441\u0442\u0435\u043C\u044B
+ \u043A\u043E\u043D\u0434\u0438\u0446\u0438\u043E\u043D\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F
+ \u0438 \u043E\u0431\u0435\u0437\u0437\u0430\u0440\u0430\u0436\u0438\u0432\u0430\u043D\u0438\u044F
+ \u0432\u043E\u0437\u0434\u0443\u0445\u0430\n\n\u2022\t\u0413\u0435\u0440\u043C\u0435\u0442\u0438\u0437\u0438\u0440\u043E\u0432\u0430\u043D\u043D\u044B\u0435
+ \u043C\u0435\u0436\u0432\u0430\u0433\u043E\u043D\u043D\u044B\u0435 \u043F\u0435\u0440\u0435\u0445\u043E\u0434\u044B\n\n\u2022\t\u041F\u0440\u0438\u0441\u043B\u043E\u043D\u043D\u043E-\u0441\u0434\u0432\u0438\u0436\u043D\u044B\u0435
+ \u0433\u0435\u0440\u043C\u0435\u0442\u0438\u0437\u0438\u0440\u043E\u0432\u0430\u043D\u043D\u044B\u0435
+ \u0434\u0432\u0435\u0440\u0438 \u0441 \u0432\u044B\u0445\u043E\u0434\u043E\u043C
+ \u043D\u0430 \u0432\u044B\u0441\u043E\u043A\u0438\u0435 \u0438 \u043D\u0438\u0437\u043A\u0438\u0435
+ \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u044B \u0438 \u0432\u043E\u0437\u043C\u043E\u0436\u043D\u043E\u0441\u0442\u044C\u044E
+ \u0430\u0432\u0430\u0440\u0438\u0439\u043D\u043E\u0433\u043E \u043E\u0442\u043A\u0440\u044B\u0432\u0430\u043D\u0438\u044F
+ \u0438\u0437\u043D\u0443\u0442\u0440\u0438 \u0438 \u0441\u043D\u0430\u0440\u0443\u0436\u0438\n\n\u2022\t\u041C\u0435\u0436\u0432\u0430\u0433\u043E\u043D\u043D\u044B\u0435
+ \u0431\u0435\u0437\u0437\u0430\u0437\u043E\u0440\u043D\u044B\u0435 \u0441\u0446\u0435\u043F\u043D\u044B\u0435
+ \u0443\u0441\u0442\u0440\u043E\u0439\u0441\u0442\u0432\u0430, \u043E\u0431\u0435\u0441\u043F\u0435\u0447\u0438\u0432\u0430\u044E\u0449\u0438\u0435
+ \u043B\u0443\u0447\u0448\u0443\u044E \u043F\u043B\u0430\u0432\u043D\u043E\u0441\u0442\u044C
+ \u0445\u043E\u0434\u0430 \u0438 \u043D\u0438\u0437\u043A\u0438\u0439 \u0443\u0440\u043E\u0432\u0435\u043D\u044C
+ \u0448\u0443\u043C\u0430 \u044D\u043B\u0435\u043A\u0442\u0440\u043E\u043F\u043E\u0435\u0437\u0434\u0430\n\n\u2022\t\u0421\u0438\u0441\u0442\u0435\u043C\u0430
+ \u0432\u0438\u0434\u0435\u043E\u043D\u0430\u0431\u043B\u044E\u0434\u0435\u043D\u0438\u044F
+ \u0432 \u0441\u0430\u043B\u043E\u043D\u0430\u0445 \u0438 \u0442\u0430\u043C\u0431\u0443\u0440\u0430\u0445\n\n\u2022\t\u0423\u0434\u043E\u0431\u043D\u044B\u0435
+ \u0434\u0438\u0432\u0430\u043D\u044B \u0438 \u0431\u0430\u0433\u0430\u0436\u043D\u044B\u0435
+ \u043F\u043E\u043B\u043A\u0438 \u043D\u043E\u0432\u043E\u0439 \u043A\u043E\u043D\u0441\u0442\u0440\u0443\u043A\u0446\u0438\u0438\n\n\u2022\t\u0421\u043E\u0432\u0440\u0435\u043C\u0435\u043D\u043D\u044B\u0435
+ \u0434\u0432\u0443\u0445\u0441\u0442\u0440\u043E\u0447\u043D\u044B\u0435 \u0438\u043D\u0444\u043E\u0440\u043C\u0430\u0446\u0438\u043E\u043D\u043D\u044B\u0435
+ \u0442\u0430\u0431\u043B\u043E\n\n\u2022\t\u041F\u0440\u0438\u043C\u0435\u043D\u0435\u043D\u0438\u0435
+ \u044D\u043D\u0435\u0440\u0433\u043E\u0441\u0431\u0435\u0440\u0435\u0433\u0430\u044E\u0449\u0438\u0445
+ \u0442\u0435\u0445\u043D\u043E\u043B\u043E\u0433\u0438\u0439 \u0432 \u043E\u0441\u0432\u0435\u0449\u0435\u043D\u0438\u0438:
+ \u0441\u0432\u0435\u0442\u043E\u0434\u0438\u043E\u0434\u043D\u0430\u044F \u0441\u0432\u0435\u0442\u043E\u0432\u0430\u044F
+ \u043B\u0438\u043D\u0438\u044F \u0432 \u0441\u0430\u043B\u043E\u043D\u0430\u0445;
+ \u0441\u0432\u0435\u0442\u043E\u0434\u0438\u043E\u0434\u043D\u044B\u0439 \u043F\u0440\u043E\u0436\u0435\u043A\u0442\u043E\u0440;
+ \u0441\u0432\u0435\u0442\u043E\u0434\u0438\u043E\u0434\u043D\u044B\u0435 \u0441\u0438\u0433\u043D\u0430\u043B\u044C\u043D\u044B\u0435
+ \u043E\u0433\u043D\u0438 \u0438 \u0431\u0443\u0444\u0435\u0440\u043D\u044B\u0435
+ \u0444\u043E\u043D\u0430\u0440\u0438; \u0441\u0432\u0435\u0442\u043E\u0434\u0438\u043E\u0434\u043D\u044B\u0435
+ \u043E\u0433\u043D\u0438 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044F \u043F\u043E\u0441\u0430\u0434\u043A\u0438-\u0432\u044B\u0441\u0430\u0434\u043A\u0438
+ \u043F\u0430\u0441\u0441\u0430\u0436\u0438\u0440\u043E\u0432; \u0441\u0432\u0435\u0442\u043E\u0434\u0438\u043E\u0434\u043D\u044B\u0435
+ \u0441\u0432\u0435\u0442\u0438\u043B\u044C\u043D\u0438\u043A\u0438 \u0432 \u0442\u0430\u043C\u0431\u0443\u0440\u0430\u0445\n\n\u2022\t\u0423\u0441\u043B\u043E\u0432\u0438\u044F
+ \u0434\u043B\u044F \u043F\u0440\u043E\u0435\u0437\u0434\u0430 \u043F\u0430\u0441\u0441\u0430\u0436\u0438\u0440\u043E\u0432-\u0438\u043D\u0432\u0430\u043B\u0438\u0434\u043E\u0432
+ \u0432 \u0433\u043E\u043B\u043E\u0432\u043D\u043E\u043C \u043D\u0435\u043C\u043E\u0442\u043E\u0440\u043D\u043E\u043C
+ \u0432\u0430\u0433\u043E\u043D\u0435: \u043F\u043E\u0434\u044A\u0435\u043C\u043D\u0438\u043A
+ \u0434\u043B\u044F \u043F\u043E\u0441\u0430\u0434\u043A\u0438-\u0432\u044B\u0441\u0430\u0434\u043A\u0438
+ \u0441 \u043D\u0438\u0437\u043A\u0438\u0445 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C;
+ \u043E\u0431\u043E\u0440\u0443\u0434\u043E\u0432\u0430\u043D\u043D\u044B\u0435
+ \u0440\u0435\u043C\u043D\u044F\u043C\u0438 \u0431\u0435\u0437\u043E\u043F\u0430\u0441\u043D\u043E\u0441\u0442\u0438
+ \u043C\u0435\u0441\u0442\u0430 \u0434\u043B\u044F \u0431\u0435\u0437\u043E\u043F\u0430\u0441\u043D\u043E\u0433\u043E
+ \u043A\u0440\u0435\u043F\u043B\u0435\u043D\u0438\u044F \u0438\u043D\u0432\u0430\u043B\u0438\u0434\u043E\u0432
+ \u0432 \u043A\u043E\u043B\u044F\u0441\u043A\u0430\u0445; \u0443\u0432\u0435\u043B\u0438\u0447\u0435\u043D\u043D\u044B\u0435
+ \u0442\u0443\u0430\u043B\u0435\u0442\u043D\u044B\u0435 \u043A\u043E\u043C\u043D\u0430\u0442\u044B
+ \u0441\u043E \u0441\u043F\u0435\u0446\u0438\u0430\u043B\u044C\u043D\u044B\u043C\u0438
+ \u043F\u043E\u0440\u0443\u0447\u043D\u044F\u043C\u0438; \u0443\u0441\u0442\u0440\u043E\u0439\u0441\u0442\u0432\u0430
+ \u0441\u0432\u044F\u0437\u0438 \u0441 \u043C\u0430\u0448\u0438\u043D\u0438\u0441\u0442\u043E\u043C"
+--- !u!222 &1506734136
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1506734132}
+ m_CullTransparentMesh: 1
+--- !u!1 &1507149447
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1507149448}
+ - component: {fileID: 1507149451}
+ - component: {fileID: 1507149450}
+ - component: {fileID: 1507149449}
+ m_Layer: 5
+ m_Name: H2
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &1507149448
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1507149447}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 586295066}
+ m_RootOrder: 1
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 1}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: 0.58203125, y: -944}
+ m_SizeDelta: {x: 0, y: 584}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!114 &1507149449
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1507149447}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_HorizontalFit: 0
+ m_VerticalFit: 2
+--- !u!114 &1507149450
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1507149447}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0.1882353, g: 0.23529412, b: 0.33333334, a: 1}
+ m_RaycastTarget: 1
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_FontData:
+ m_Font: {fileID: 12800000, guid: 2bfbca21721154045bfb736e1d8627fb, type: 3}
+ m_FontSize: 38
+ m_FontStyle: 0
+ m_BestFit: 0
+ m_MinSize: 3
+ m_MaxSize: 46
+ m_Alignment: 0
+ m_AlignByGeometry: 0
+ m_RichText: 1
+ m_HorizontalOverflow: 0
+ m_VerticalOverflow: 0
+ m_LineSpacing: 1
+ m_Text: "\u042D\u043B\u0435\u043A\u0442\u0440\u043E\u043F\u043E\u0435\u0437\u0434
+ \u043F\u0440\u0435\u0434\u043D\u0430\u0437\u043D\u0430\u0447\u0435\u043D \u0434\u043B\u044F
+ \u044D\u043A\u0441\u043F\u043B\u0443\u0430\u0442\u0430\u0446\u0438\u0438 \u043D\u0430
+ \u044D\u043B\u0435\u043A\u0442\u0440\u0438\u0444\u0438\u0446\u0438\u0440\u043E\u0432\u0430\u043D\u043D\u044B\u0445
+ \u0443\u0447\u0430\u0441\u0442\u043A\u0430\u0445 \u0436\u0435\u043B\u0435\u0437\u043D\u044B\u0445
+ \u0434\u043E\u0440\u043E\u0433 \u043A\u043E\u043B\u0435\u0438 1520 \u043C\u043C
+ \u043F\u0440\u0438 \u043D\u043E\u043C\u0438\u043D\u0430\u043B\u044C\u043D\u043E\u043C
+ \u043D\u0430\u043F\u0440\u044F\u0436\u0435\u043D\u0438\u0438 \u043A\u043E\u043D\u0442\u0430\u043A\u0442\u043D\u043E\u0439
+ \u0441\u0435\u0442\u0438 3000 \u0412 \u043F\u043E\u0441\u0442\u043E\u044F\u043D\u043D\u043E\u0433\u043E
+ \u0442\u043E\u043A\u0430 \u0434\u043B\u044F \u043E\u0431\u0435\u0441\u043F\u0435\u0447\u0435\u043D\u0438\u044F
+ \u043F\u0440\u0438\u0433\u043E\u0440\u043E\u0434\u043D\u044B\u0445 \u043F\u0435\u0440\u0435\u0432\u043E\u0437\u043E\u043A
+ \u043F\u0430\u0441\u0441\u0430\u0436\u0438\u0440\u043E\u0432 \u0441 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0439
+ \u044D\u043A\u0441\u043F\u043B\u0443\u0430\u0442\u0430\u0446\u0438\u043E\u043D\u043D\u043E\u0439
+ \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C\u044E 120 \u043A\u043C/\u0447.\n\n\u0412
+ \u044D\u043B\u0435\u043A\u0442\u0440\u043E\u043F\u043E\u0435\u0437\u0434\u0430\u0445
+ \u043C\u0430\u043B\u043E\u0439 \u0441\u043E\u0441\u0442\u0430\u0432\u043D\u043E\u0441\u0442\u0438
+ \u0432\u043F\u0435\u0440\u0432\u044B\u0435 \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442\u0441\u044F
+ \u0433\u043E\u043B\u043E\u0432\u043D\u043E\u0439 \u043C\u043E\u0442\u043E\u0440\u043D\u044B\u0439
+ \u0432\u0430\u0433\u043E\u043D, \u043F\u043E\u0437\u0432\u043E\u043B\u044F\u044E\u0449\u0438\u0439
+ \u0441\u043E\u0437\u0434\u0430\u0432\u0430\u0442\u044C \u043F\u043E\u0435\u0437\u0434\u0430
+ \u0438\u0437 2-3 \u0432\u0430\u0433\u043E\u043D\u043E\u0432 \u0434\u043B\u044F
+ \u0443\u0447\u0430\u0441\u0442\u043A\u043E\u0432 \u0436\u0435\u043B\u0435\u0437\u043D\u044B\u0445
+ \u0434\u043E\u0440\u043E\u0433 \u0441 \u043D\u0438\u0437\u043A\u0438\u043C\u0438
+ \u043F\u0430\u0441\u0441\u0430\u0436\u0438\u0440\u043E\u043F\u043E\u0442\u043E\u043A\u0430\u043C\u0438."
+--- !u!222 &1507149451
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1507149447}
+ m_CullTransparentMesh: 1
--- !u!1 &1525632835
GameObject:
m_ObjectHideFlags: 0
@@ -7071,8 +11165,9 @@ RectTransform:
m_Children:
- {fileID: 77396892}
- {fileID: 391066469}
+ - {fileID: 749220665}
m_Father: {fileID: 0}
- m_RootOrder: 1
+ m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
@@ -7112,6 +11207,74 @@ MonoBehaviour:
menu: {fileID: 945728333}
aboutCPPK: {fileID: 1267533527}
aboutGRAFF: {fileID: 769162903}
+--- !u!1 &1570125201
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1570125202}
+ - component: {fileID: 1570125203}
+ - component: {fileID: 1570125204}
+ m_Layer: 5
+ m_Name: AboutEP2D
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 0
+--- !u!224 &1570125202
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1570125201}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 2073788470}
+ - {fileID: 979942310}
+ m_Father: {fileID: 57331514}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 0}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!225 &1570125203
+CanvasGroup:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1570125201}
+ m_Enabled: 1
+ m_Alpha: 1
+ m_Interactable: 1
+ m_BlocksRaycasts: 1
+ m_IgnoreParentGroups: 0
+--- !u!114 &1570125204
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1570125201}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 61721c236a4d3b543b400668e74b0e01, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ OnHide:
+ m_PersistentCalls:
+ m_Calls: []
+ duration: 0.6
--- !u!1 &1572508295
GameObject:
m_ObjectHideFlags: 0
@@ -7188,6 +11351,82 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1572508295}
m_CullTransparentMesh: 1
+--- !u!1 &1577007581
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1577007582}
+ - component: {fileID: 1577007584}
+ - component: {fileID: 1577007583}
+ m_Layer: 5
+ m_Name: Image
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &1577007582
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1577007581}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1452189965}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0.5, y: 0.5}
+ m_AnchorMax: {x: 0.5, y: 0.5}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 72, y: 72}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!114 &1577007583
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1577007581}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0, g: 0.2, b: 0.627451, a: 1}
+ m_RaycastTarget: 0
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 21300000, guid: a7d2c7968d129754eb39a85e58ac65b7, type: 3}
+ m_Type: 0
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+ m_PixelsPerUnitMultiplier: 1
+--- !u!222 &1577007584
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1577007581}
+ m_CullTransparentMesh: 1
--- !u!1 &1586419791
GameObject:
m_ObjectHideFlags: 0
@@ -7283,6 +11522,105 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1586419791}
m_CullTransparentMesh: 1
+--- !u!1 &1608463414
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1608463415}
+ - component: {fileID: 1608463418}
+ - component: {fileID: 1608463417}
+ - component: {fileID: 1608463416}
+ m_Layer: 5
+ m_Name: H2
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &1608463415
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1608463414}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 531794208}
+ m_RootOrder: 1
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 1}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: 0.58203125, y: -811}
+ m_SizeDelta: {x: 0, y: 134}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!114 &1608463416
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1608463414}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_HorizontalFit: 0
+ m_VerticalFit: 2
+--- !u!114 &1608463417
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1608463414}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0.1882353, g: 0.23529412, b: 0.33333334, a: 1}
+ m_RaycastTarget: 1
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_FontData:
+ m_Font: {fileID: 12800000, guid: 2bfbca21721154045bfb736e1d8627fb, type: 3}
+ m_FontSize: 38
+ m_FontStyle: 0
+ m_BestFit: 0
+ m_MinSize: 3
+ m_MaxSize: 46
+ m_Alignment: 0
+ m_AlignByGeometry: 0
+ m_RichText: 1
+ m_HorizontalOverflow: 0
+ m_VerticalOverflow: 0
+ m_LineSpacing: 1
+ m_Text: "\xAB\u0418\u0432\u043E\u043B\u0433\u0430\xBB - \u0433\u043E\u0440\u043E\u0434\u0441\u043A\u043E\u0439
+ \u043F\u043E\u0435\u0437\u0434, \u0441\u043F\u0435\u0446\u0438\u0430\u043B\u044C\u043D\u043E
+ \u0440\u0430\u0437\u0440\u0430\u0431\u043E\u0442\u0430\u043D\u043D\u044B\u0439
+ \u0434\u043B\u044F \u041C\u043E\u0441\u043A\u043E\u0432\u0441\u043A\u0438\u0445
+ \u0446\u0435\u043D\u0442\u0440\u0430\u043B\u044C\u043D\u044B\u0445 \u0434\u0438\u0430\u043C\u0435\u0442\u0440\u043E\u0432"
+--- !u!222 &1608463418
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1608463414}
+ m_CullTransparentMesh: 1
--- !u!1 &1623141760
GameObject:
m_ObjectHideFlags: 0
@@ -7548,8 +11886,84 @@ Transform:
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
- m_RootOrder: 3
+ m_RootOrder: 5
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1664524811
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1664524812}
+ - component: {fileID: 1664524814}
+ - component: {fileID: 1664524813}
+ m_Layer: 5
+ m_Name: GoImage
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &1664524812
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1664524811}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1760383117}
+ m_RootOrder: 1
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 1, y: 0.5}
+ m_AnchorMax: {x: 1, y: 0.5}
+ m_AnchoredPosition: {x: -64, y: 0}
+ m_SizeDelta: {x: 72, y: 72}
+ m_Pivot: {x: 1, y: 0.5}
+--- !u!114 &1664524813
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1664524811}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 21300000, guid: 2b121a976d8f3a34fb97a235011f06eb, type: 3}
+ m_Type: 0
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+ m_PixelsPerUnitMultiplier: 1
+--- !u!222 &1664524814
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1664524811}
+ m_CullTransparentMesh: 1
--- !u!1 &1673298350
GameObject:
m_ObjectHideFlags: 0
@@ -7799,6 +12213,322 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1695866784}
m_CullTransparentMesh: 1
+--- !u!1 &1727683892
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1727683893}
+ - component: {fileID: 1727683895}
+ - component: {fileID: 1727683894}
+ m_Layer: 5
+ m_Name: GoImage
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &1727683893
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1727683892}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1741067001}
+ m_RootOrder: 1
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 1, y: 0.5}
+ m_AnchorMax: {x: 1, y: 0.5}
+ m_AnchoredPosition: {x: -64, y: 0}
+ m_SizeDelta: {x: 72, y: 72}
+ m_Pivot: {x: 1, y: 0.5}
+--- !u!114 &1727683894
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1727683892}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 21300000, guid: 2b121a976d8f3a34fb97a235011f06eb, type: 3}
+ m_Type: 0
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+ m_PixelsPerUnitMultiplier: 1
+--- !u!222 &1727683895
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1727683892}
+ m_CullTransparentMesh: 1
+--- !u!1 &1741067000
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1741067001}
+ - component: {fileID: 1741067004}
+ - component: {fileID: 1741067003}
+ - component: {fileID: 1741067002}
+ m_Layer: 5
+ m_Name: ButtonSolnechnaya
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &1741067001
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1741067000}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 617888193}
+ - {fileID: 1727683893}
+ m_Father: {fileID: 1206826300}
+ m_RootOrder: 8
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 1}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: 0, y: -1267}
+ m_SizeDelta: {x: -144, y: 144}
+ m_Pivot: {x: 0.5, y: 1}
+--- !u!114 &1741067002
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1741067000}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: d0b148fe25e99eb48b9724523833bab1, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Delegates:
+ - eventID: 3
+ callback:
+ m_PersistentCalls:
+ m_Calls:
+ - m_Target: {fileID: 1206826295}
+ m_TargetAssemblyTypeName: UICanvas, Assembly-CSharp
+ m_MethodName: Hide
+ m_Mode: 1
+ m_Arguments:
+ m_ObjectArgument: {fileID: 0}
+ m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
+ m_IntArgument: 0
+ m_FloatArgument: 0
+ m_StringArgument:
+ m_BoolArgument: 0
+ m_CallState: 2
+ - m_Target: {fileID: 1218737070}
+ m_TargetAssemblyTypeName: GameSystem, Assembly-CSharp
+ m_MethodName: LoadScene
+ m_Mode: 5
+ m_Arguments:
+ m_ObjectArgument: {fileID: 0}
+ m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
+ m_IntArgument: 0
+ m_FloatArgument: 0
+ m_StringArgument: StationSolnechnaya
+ m_BoolArgument: 0
+ m_CallState: 2
+--- !u!114 &1741067003
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1741067000}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 21300000, guid: 6933cff440539d7449ad6a87091c919a, type: 3}
+ m_Type: 1
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+ m_PixelsPerUnitMultiplier: 1
+--- !u!222 &1741067004
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1741067000}
+ m_CullTransparentMesh: 1
+--- !u!1 &1760383116
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1760383117}
+ - component: {fileID: 1760383120}
+ - component: {fileID: 1760383119}
+ - component: {fileID: 1760383118}
+ m_Layer: 5
+ m_Name: ButtonSherbinka
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &1760383117
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1760383116}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 20493963}
+ - {fileID: 1664524812}
+ m_Father: {fileID: 1206826300}
+ m_RootOrder: 6
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 1}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: 0, y: -915}
+ m_SizeDelta: {x: -144, y: 144}
+ m_Pivot: {x: 0.5, y: 1}
+--- !u!114 &1760383118
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1760383116}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: d0b148fe25e99eb48b9724523833bab1, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Delegates:
+ - eventID: 3
+ callback:
+ m_PersistentCalls:
+ m_Calls:
+ - m_Target: {fileID: 1206826295}
+ m_TargetAssemblyTypeName: UICanvas, Assembly-CSharp
+ m_MethodName: Hide
+ m_Mode: 1
+ m_Arguments:
+ m_ObjectArgument: {fileID: 0}
+ m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
+ m_IntArgument: 0
+ m_FloatArgument: 0
+ m_StringArgument:
+ m_BoolArgument: 0
+ m_CallState: 2
+ - m_Target: {fileID: 1218737070}
+ m_TargetAssemblyTypeName: GameSystem, Assembly-CSharp
+ m_MethodName: LoadScene
+ m_Mode: 5
+ m_Arguments:
+ m_ObjectArgument: {fileID: 0}
+ m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
+ m_IntArgument: 0
+ m_FloatArgument: 0
+ m_StringArgument: StationSherbinka
+ m_BoolArgument: 0
+ m_CallState: 2
+--- !u!114 &1760383119
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1760383116}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 21300000, guid: 6933cff440539d7449ad6a87091c919a, type: 3}
+ m_Type: 1
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+ m_PixelsPerUnitMultiplier: 1
+--- !u!222 &1760383120
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1760383116}
+ m_CullTransparentMesh: 1
--- !u!1 &1764162707
GameObject:
m_ObjectHideFlags: 0
@@ -7869,6 +12599,103 @@ RectTransform:
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 3482}
m_Pivot: {x: 0, y: 1}
+--- !u!1 &1780847365
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1780847366}
+ - component: {fileID: 1780847369}
+ - component: {fileID: 1780847368}
+ - component: {fileID: 1780847367}
+ m_Layer: 5
+ m_Name: InformationText
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &1780847366
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1780847365}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1206826300}
+ m_RootOrder: 1
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0.5}
+ m_AnchorMax: {x: 0, y: 0.5}
+ m_AnchoredPosition: {x: 72, y: 686}
+ m_SizeDelta: {x: 794.8551, y: 94}
+ m_Pivot: {x: 0, y: 0.5}
+--- !u!114 &1780847367
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1780847365}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_HorizontalFit: 0
+ m_VerticalFit: 2
+--- !u!114 &1780847368
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1780847365}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0.1882353, g: 0.23529412, b: 0.33333334, a: 1}
+ m_RaycastTarget: 0
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 0
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_FontData:
+ m_Font: {fileID: 12800000, guid: 2bfbca21721154045bfb736e1d8627fb, type: 3}
+ m_FontSize: 40
+ m_FontStyle: 0
+ m_BestFit: 0
+ m_MinSize: 6
+ m_MaxSize: 72
+ m_Alignment: 3
+ m_AlignByGeometry: 0
+ m_RichText: 0
+ m_HorizontalOverflow: 0
+ m_VerticalOverflow: 0
+ m_LineSpacing: 1
+ m_Text: "\u0412\u044B\u0431\u0435\u0440\u0438\u0442\u0435 \u0438\u043D\u0442\u0435\u0440\u0435\u0441\u0443\u044E\u0449\u0443\u044E
+ \u0432\u0430\u0441\n\u0441\u0442\u0430\u043D\u0446\u0438\u044E \u0434\u043B\u044F
+ \u043F\u0435\u0440\u0435\u043C\u0435\u0449\u0435\u043D\u0438\u044F."
+--- !u!222 &1780847369
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1780847365}
+ m_CullTransparentMesh: 1
--- !u!1 &1790693736
GameObject:
m_ObjectHideFlags: 0
@@ -7945,6 +12772,213 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1790693736}
m_CullTransparentMesh: 1
+--- !u!1 &1793699060
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1793699061}
+ - component: {fileID: 1793699063}
+ - component: {fileID: 1793699062}
+ m_Layer: 5
+ m_Name: Backbround
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &1793699061
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1793699060}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1206826300}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 0}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!114 &1793699062
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1793699060}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 0}
+ m_Type: 0
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+ m_PixelsPerUnitMultiplier: 1
+--- !u!222 &1793699063
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1793699060}
+ m_CullTransparentMesh: 1
+--- !u!1 &1795561655
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1795561661}
+ - component: {fileID: 1795561660}
+ - component: {fileID: 1795561659}
+ - component: {fileID: 1795561658}
+ - component: {fileID: 1795561656}
+ - component: {fileID: 1795561662}
+ m_Layer: 5
+ m_Name: CanvasTrains
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 0
+--- !u!225 &1795561656
+CanvasGroup:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1795561655}
+ m_Enabled: 1
+ m_Alpha: 1
+ m_Interactable: 1
+ m_BlocksRaycasts: 1
+ m_IgnoreParentGroups: 0
+--- !u!114 &1795561658
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1795561655}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: dc42784cf147c0c48a680349fa168899, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_IgnoreReversedGraphics: 1
+ m_BlockingObjects: 0
+ m_BlockingMask:
+ serializedVersion: 2
+ m_Bits: 4294967295
+--- !u!114 &1795561659
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1795561655}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_UiScaleMode: 1
+ m_ReferencePixelsPerUnit: 100
+ m_ScaleFactor: 1
+ m_ReferenceResolution: {x: 1080, y: 1920}
+ m_ScreenMatchMode: 0
+ m_MatchWidthOrHeight: 0.5
+ m_PhysicalUnit: 3
+ m_FallbackScreenDPI: 96
+ m_DefaultSpriteDPI: 96
+ m_DynamicPixelsPerUnit: 1
+ m_PresetInfoIsWorld: 0
+--- !u!223 &1795561660
+Canvas:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1795561655}
+ m_Enabled: 1
+ serializedVersion: 3
+ m_RenderMode: 0
+ m_Camera: {fileID: 0}
+ m_PlaneDistance: 100
+ m_PixelPerfect: 0
+ m_ReceivesEvents: 1
+ m_OverrideSorting: 0
+ m_OverridePixelPerfect: 0
+ m_SortingBucketNormalizedSize: 0
+ m_AdditionalShaderChannelsFlag: 0
+ m_SortingLayerID: 0
+ m_SortingOrder: 2
+ m_TargetDisplay: 0
+--- !u!224 &1795561661
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1795561655}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 0, y: 0, z: 0}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 57331514}
+ m_Father: {fileID: 0}
+ m_RootOrder: 2
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 0, y: 0}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 0}
+ m_Pivot: {x: 0, y: 0}
+--- !u!114 &1795561662
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1795561655}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 61721c236a4d3b543b400668e74b0e01, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ OnHide:
+ m_PersistentCalls:
+ m_Calls: []
+ duration: 0.6
--- !u!1 &1798741940
GameObject:
m_ObjectHideFlags: 0
@@ -8040,6 +13074,158 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1798741940}
m_CullTransparentMesh: 1
+--- !u!1 &1814565116
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1814565117}
+ - component: {fileID: 1814565119}
+ - component: {fileID: 1814565118}
+ m_Layer: 5
+ m_Name: Logo
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &1814565117
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1814565116}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 2.29, y: 2.29, z: 2.29}
+ m_ConstrainProportionsScale: 1
+ m_Children: []
+ m_Father: {fileID: 531794208}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0.5, y: 1}
+ m_AnchorMax: {x: 0.5, y: 1}
+ m_AnchoredPosition: {x: -476, y: 0}
+ m_SizeDelta: {x: 415.2459, y: 260.8596}
+ m_Pivot: {x: 0, y: 1}
+--- !u!114 &1814565118
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1814565116}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 21300000, guid: a19ba7e3197faa342bc5b78f159cde07, type: 3}
+ m_Type: 0
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+ m_PixelsPerUnitMultiplier: 1
+--- !u!222 &1814565119
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1814565116}
+ m_CullTransparentMesh: 1
+--- !u!1 &1830958015
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1830958016}
+ - component: {fileID: 1830958018}
+ - component: {fileID: 1830958017}
+ m_Layer: 5
+ m_Name: GoImage
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &1830958016
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1830958015}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1033432241}
+ m_RootOrder: 1
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 1, y: 0.5}
+ m_AnchorMax: {x: 1, y: 0.5}
+ m_AnchoredPosition: {x: -64, y: 0}
+ m_SizeDelta: {x: 72, y: 72}
+ m_Pivot: {x: 1, y: 0.5}
+--- !u!114 &1830958017
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1830958015}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 21300000, guid: 2b121a976d8f3a34fb97a235011f06eb, type: 3}
+ m_Type: 0
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+ m_PixelsPerUnitMultiplier: 1
+--- !u!222 &1830958018
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1830958015}
+ m_CullTransparentMesh: 1
--- !u!1 &1838629973
GameObject:
m_ObjectHideFlags: 0
@@ -8147,6 +13333,126 @@ MonoBehaviour:
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
+--- !u!1 &1867081706
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1867081707}
+ - component: {fileID: 1867081710}
+ - component: {fileID: 1867081709}
+ - component: {fileID: 1867081708}
+ m_Layer: 5
+ m_Name: ButtonShukinskaya
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &1867081707
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1867081706}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 729876727}
+ - {fileID: 2104609706}
+ m_Father: {fileID: 1206826300}
+ m_RootOrder: 5
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 1}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: 0, y: -739}
+ m_SizeDelta: {x: -144, y: 144}
+ m_Pivot: {x: 0.5, y: 1}
+--- !u!114 &1867081708
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1867081706}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: d0b148fe25e99eb48b9724523833bab1, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Delegates:
+ - eventID: 3
+ callback:
+ m_PersistentCalls:
+ m_Calls:
+ - m_Target: {fileID: 1206826295}
+ m_TargetAssemblyTypeName: UICanvas, Assembly-CSharp
+ m_MethodName: Hide
+ m_Mode: 1
+ m_Arguments:
+ m_ObjectArgument: {fileID: 0}
+ m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
+ m_IntArgument: 0
+ m_FloatArgument: 0
+ m_StringArgument:
+ m_BoolArgument: 0
+ m_CallState: 2
+ - m_Target: {fileID: 1218737070}
+ m_TargetAssemblyTypeName: GameSystem, Assembly-CSharp
+ m_MethodName: LoadScene
+ m_Mode: 5
+ m_Arguments:
+ m_ObjectArgument: {fileID: 0}
+ m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
+ m_IntArgument: 0
+ m_FloatArgument: 0
+ m_StringArgument: StationShchukinskaya
+ m_BoolArgument: 0
+ m_CallState: 2
+--- !u!114 &1867081709
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1867081706}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 21300000, guid: 6933cff440539d7449ad6a87091c919a, type: 3}
+ m_Type: 1
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+ m_PixelsPerUnitMultiplier: 1
+--- !u!222 &1867081710
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1867081706}
+ m_CullTransparentMesh: 1
--- !u!1 &1868162421
GameObject:
m_ObjectHideFlags: 0
@@ -8184,7 +13490,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 72, y: -165}
- m_SizeDelta: {x: 433.57178, y: 128}
+ m_SizeDelta: {x: 443, y: 128}
m_Pivot: {x: 0, y: 1}
--- !u!114 &1868162423
MonoBehaviour:
@@ -8338,6 +13644,190 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1895510708}
m_CullTransparentMesh: 1
+--- !u!1 &1903982846
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1903982847}
+ - component: {fileID: 1903982850}
+ - component: {fileID: 1903982849}
+ - component: {fileID: 1903982848}
+ m_Layer: 5
+ m_Name: Scroll View
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &1903982847
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1903982846}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 1470400697}
+ m_Father: {fileID: 329308931}
+ m_RootOrder: 1
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: 0, y: -172.26501}
+ m_SizeDelta: {x: 0, y: -344.52997}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!114 &1903982848
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1903982846}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 1aa08ab6e0800fa44ae55d278d1423e3, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Content: {fileID: 531794208}
+ m_Horizontal: 0
+ m_Vertical: 1
+ m_MovementType: 1
+ m_Elasticity: 0.1
+ m_Inertia: 1
+ m_DecelerationRate: 0.135
+ m_ScrollSensitivity: 1
+ m_Viewport: {fileID: 1470400697}
+ m_HorizontalScrollbar: {fileID: 0}
+ m_VerticalScrollbar: {fileID: 0}
+ m_HorizontalScrollbarVisibility: 2
+ m_VerticalScrollbarVisibility: 2
+ m_HorizontalScrollbarSpacing: -3
+ m_VerticalScrollbarSpacing: -3
+ m_OnValueChanged:
+ m_PersistentCalls:
+ m_Calls: []
+--- !u!114 &1903982849
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1903982846}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 0}
+ m_Type: 1
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+ m_PixelsPerUnitMultiplier: 1
+--- !u!222 &1903982850
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1903982846}
+ m_CullTransparentMesh: 1
+--- !u!1 &1907179496
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1907179497}
+ m_Layer: 5
+ m_Name: TopFrame
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &1907179497
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1907179496}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 639063862}
+ - {fileID: 667656698}
+ m_Father: {fileID: 889508404}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 1}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: -38, y: -128}
+ m_SizeDelta: {x: -44, y: 128}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!1 &1912128449
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1912128450}
+ m_Layer: 5
+ m_Name: Content
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &1912128450
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1912128449}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 317673238}
+ - {fileID: 404608494}
+ m_Father: {fileID: 237105035}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 1}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 2303.2656}
+ m_Pivot: {x: 0, y: 1}
--- !u!1 &1913639296
GameObject:
m_ObjectHideFlags: 0
@@ -8532,6 +14022,101 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1924088353}
m_CullTransparentMesh: 1
+--- !u!1 &1926802914
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1926802915}
+ - component: {fileID: 1926802918}
+ - component: {fileID: 1926802917}
+ - component: {fileID: 1926802916}
+ m_Layer: 5
+ m_Name: InformationText
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &1926802915
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1926802914}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1073125158}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0.5}
+ m_AnchorMax: {x: 0, y: 0.5}
+ m_AnchoredPosition: {x: 200, y: 0}
+ m_SizeDelta: {x: 564, y: 128}
+ m_Pivot: {x: 0, y: 0.5}
+--- !u!114 &1926802916
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1926802914}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_HorizontalFit: 2
+ m_VerticalFit: 0
+--- !u!114 &1926802917
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1926802914}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0.1882353, g: 0.23529412, b: 0.33333334, a: 1}
+ m_RaycastTarget: 0
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 0
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_FontData:
+ m_Font: {fileID: 12800000, guid: 2bfbca21721154045bfb736e1d8627fb, type: 3}
+ m_FontSize: 61
+ m_FontStyle: 0
+ m_BestFit: 0
+ m_MinSize: 6
+ m_MaxSize: 72
+ m_Alignment: 3
+ m_AlignByGeometry: 0
+ m_RichText: 0
+ m_HorizontalOverflow: 0
+ m_VerticalOverflow: 0
+ m_LineSpacing: 1
+ m_Text: "\u0414\u043E\u0441\u0442\u0443\u043F\u043D\u044B\u0435 \u0441\u0442\u0430\u043D\u0446\u0438\u0438"
+--- !u!222 &1926802918
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1926802914}
+ m_CullTransparentMesh: 1
--- !u!1 &1984634253
GameObject:
m_ObjectHideFlags: 0
@@ -8608,6 +14193,114 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1984634253}
m_CullTransparentMesh: 1
+--- !u!1 &2028335390
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 2028335391}
+ - component: {fileID: 2028335394}
+ - component: {fileID: 2028335393}
+ - component: {fileID: 2028335392}
+ m_Layer: 5
+ m_Name: Scroll View
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &2028335391
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2028335390}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 237105035}
+ m_Father: {fileID: 889508404}
+ m_RootOrder: 1
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: 0, y: -172.26501}
+ m_SizeDelta: {x: 0, y: -344.52997}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!114 &2028335392
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2028335390}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 1aa08ab6e0800fa44ae55d278d1423e3, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Content: {fileID: 1912128450}
+ m_Horizontal: 0
+ m_Vertical: 1
+ m_MovementType: 1
+ m_Elasticity: 0.1
+ m_Inertia: 1
+ m_DecelerationRate: 0.135
+ m_ScrollSensitivity: 1
+ m_Viewport: {fileID: 237105035}
+ m_HorizontalScrollbar: {fileID: 0}
+ m_VerticalScrollbar: {fileID: 0}
+ m_HorizontalScrollbarVisibility: 2
+ m_VerticalScrollbarVisibility: 2
+ m_HorizontalScrollbarSpacing: -3
+ m_VerticalScrollbarSpacing: -3
+ m_OnValueChanged:
+ m_PersistentCalls:
+ m_Calls: []
+--- !u!114 &2028335393
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2028335390}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 0}
+ m_Type: 1
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+ m_PixelsPerUnitMultiplier: 1
+--- !u!222 &2028335394
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2028335390}
+ m_CullTransparentMesh: 1
--- !u!1 &2038231019
GameObject:
m_ObjectHideFlags: 0
@@ -8735,6 +14428,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 619f23720390a5346b50c495d0c723e9, type: 3}
m_Name:
m_EditorClassIdentifier:
+ speed: 2
--- !u!114 &2065725930
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -8832,8 +14526,46 @@ Transform:
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
- m_RootOrder: 4
+ m_RootOrder: 6
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &2073788469
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 2073788470}
+ m_Layer: 5
+ m_Name: TopFrame
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &2073788470
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2073788469}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 72464010}
+ - {fileID: 475533653}
+ m_Father: {fileID: 1570125202}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 1}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: -38, y: -128}
+ m_SizeDelta: {x: -44, y: 128}
+ m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &2092740962
GameObject:
m_ObjectHideFlags: 0
@@ -9168,6 +14900,82 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2104404332}
m_CullTransparentMesh: 1
+--- !u!1 &2104609705
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 2104609706}
+ - component: {fileID: 2104609708}
+ - component: {fileID: 2104609707}
+ m_Layer: 5
+ m_Name: GoImage
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &2104609706
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2104609705}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1867081707}
+ m_RootOrder: 1
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 1, y: 0.5}
+ m_AnchorMax: {x: 1, y: 0.5}
+ m_AnchoredPosition: {x: -64, y: 0}
+ m_SizeDelta: {x: 72, y: 72}
+ m_Pivot: {x: 1, y: 0.5}
+--- !u!114 &2104609707
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2104609705}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 21300000, guid: 2b121a976d8f3a34fb97a235011f06eb, type: 3}
+ m_Type: 0
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+ m_PixelsPerUnitMultiplier: 1
+--- !u!222 &2104609708
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2104609705}
+ m_CullTransparentMesh: 1
--- !u!1 &2112922669
GameObject:
m_ObjectHideFlags: 0
@@ -9244,6 +15052,144 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2112922669}
m_CullTransparentMesh: 1
+--- !u!1 &2126619931
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 2126619932}
+ - component: {fileID: 2126619935}
+ - component: {fileID: 2126619934}
+ - component: {fileID: 2126619933}
+ m_Layer: 5
+ m_Name: H2 (1)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &2126619932
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2126619931}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 531794208}
+ m_RootOrder: 3
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 1}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: 0.58203125, y: -1993}
+ m_SizeDelta: {x: 0, y: 1899}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!114 &2126619933
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2126619931}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_HorizontalFit: 0
+ m_VerticalFit: 2
+--- !u!114 &2126619934
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2126619931}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0.1882353, g: 0.23529412, b: 0.33333334, a: 1}
+ m_RaycastTarget: 1
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_FontData:
+ m_Font: {fileID: 12800000, guid: 2bfbca21721154045bfb736e1d8627fb, type: 3}
+ m_FontSize: 38
+ m_FontStyle: 0
+ m_BestFit: 0
+ m_MinSize: 3
+ m_MaxSize: 46
+ m_Alignment: 0
+ m_AlignByGeometry: 0
+ m_RichText: 1
+ m_HorizontalOverflow: 0
+ m_VerticalOverflow: 0
+ m_LineSpacing: 1
+ m_Text: "\u0428\u0438\u0440\u043E\u043A\u0438\u0435 \u0434\u0432\u0435\u0440\u0438\n\n\u041F\u0440\u0435\u0434\u0443\u0441\u043C\u043E\u0442\u0440\u0435\u043D\u044B
+ \u0448\u0438\u0440\u043E\u043A\u0438\u0435 \u0434\u0432\u0435\u0440\u0438 (1400
+ \u043C\u043C), \u0441\u043C\u0435\u0449\u0435\u043D\u043D\u044B\u0435 \u043A
+ \u0446\u0435\u043D\u0442\u0440\u0443 \u0432\u0430\u0433\u043E\u043D\u0430, \u0447\u0442\u043E
+ \u043E\u0431\u043B\u0435\u0433\u0447\u0430\u0435\u0442 \u043F\u043E\u0441\u0430\u0434\u043A\u0443
+ \u0438 \u0432\u044B\u0441\u0430\u0434\u043A\u0443 \u043F\u0430\u0441\u0441\u0430\u0436\u0438\u0440\u043E\u0432.\n\n\u041F\u043D\u0435\u0432\u043C\u043E\u043F\u043E\u0434\u0432\u0435\u0448\u0438\u0432\u0430\u043D\u0438\u0435\n\n\u0422\u0435\u0445\u043D\u043E\u043B\u043E\u0433\u0438\u044F
+ \u043F\u043D\u0435\u0432\u043C\u043E\u043F\u043E\u0434\u0432\u0435\u0448\u0438\u0432\u0430\u043D\u0438\u044F
+ \u043E\u0431\u0435\u0441\u043F\u0435\u0447\u0438\u0432\u0430\u0435\u0442 \u043F\u043B\u0430\u0432\u043D\u044B\u0439
+ \u0445\u043E\u0434 \u043F\u043E\u0435\u0437\u0434\u0430, \u0430 \u0442\u0430\u043A\u0436\u0435
+ \u043D\u0438\u0437\u043A\u0438\u0439 \u0443\u0440\u043E\u0432\u0435\u043D\u044C
+ \u0448\u0443\u043C\u0430 \u0438 \u0432\u0438\u0431\u0440\u0430\u0446\u0438\u0438.\n\n\u0411\u043E\u043B\u044C\u0448\u0435
+ \u043F\u043E\u0440\u0443\u0447\u043D\u0435\u0439\n\n\u042D\u0442\u043E
+ \u0432\u043B\u0438\u044F\u0435\u0442 \u043D\u0430 \u0443\u0434\u043E\u0431\u0441\u0442\u0432\u043E
+ \u0438 \u0431\u0435\u0437\u043E\u043F\u0430\u0441\u043D\u043E\u0441\u0442\u044C
+ \u043F\u0440\u0438 \u043F\u0440\u043E\u0435\u0437\u0434\u0435 \u0441\u0442\u043E\u044F,
+ \u043A\u0440\u043E\u043C\u0435 \u0442\u043E\u0433\u043E, \u043D\u0430 \u043D\u0438\u0445
+ \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u043E \u0441\u043F\u0435\u0446\u0438\u0430\u043B\u044C\u043D\u043E\u0435
+ \xAB\u0442\u0435\u043F\u043B\u043E\u0435\xBB \u043F\u043E\u043A\u0440\u044B\u0442\u0438\u0435.\n\n\u042D\u043A\u043E\u043B\u043E\u0433\u0438\u0447\u043D\u043E\n\n\u0412
+ \u043F\u043E\u0435\u0437\u0434\u0430\u0445 \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u044E\u0442\u0441\u044F
+ \u0441\u0438\u0441\u0442\u0435\u043C\u044B \u043E\u0431\u0435\u0441\u043F\u0435\u0447\u0435\u043D\u0438\u044F
+ \u043F\u043E\u0441\u0442\u043E\u044F\u043D\u043D\u043E\u0433\u043E \u043C\u0438\u043A\u0440\u043E\u043A\u043B\u0438\u043C\u0430\u0442\u0430
+ \u0438 \u043E\u0431\u0435\u0437\u0437\u0430\u0440\u0430\u0436\u0438\u0432\u0430\u043D\u0438\u044F
+ \u0432\u043E\u0437\u0434\u0443\u0445\u0430.\n\n\u0421\u043E\u0432\u0440\u0435\u043C\u0435\u043D\u043D\u043E\n\n\u041E\u0431\u043E\u0440\u0443\u0434\u043E\u0432\u0430\u043D\u044B
+ \u043A\u0440\u0435\u043F\u043B\u0435\u043D\u0438\u044F\u043C\u0438 \u0434\u043B\u044F
+ \u0432\u0435\u043B\u043E\u0441\u0438\u043F\u0435\u0434\u043E\u0432, USB-\u0440\u043E\u0437\u0435\u0442\u043A\u0430\u043C\u0438
+ \u0434\u043B\u044F \u0437\u0430\u0440\u044F\u0434\u043A\u0438 \u0433\u0430\u0434\u0436\u0435\u0442\u043E\u0432,
+ \u0431\u0435\u0441\u043F\u043B\u0430\u0442\u043D\u044B\u043C \u0433\u043E\u0440\u043E\u0434\u0441\u043A\u0438\u043C
+ Wi-Fi, \u0438\u043D\u0444\u043E\u0440\u043C\u0430\u0446\u0438\u043E\u043D\u043D\u044B\u043C\u0438
+ \u0442\u0430\u0431\u043B\u043E \u0441 \u0443\u043A\u0430\u0437\u0430\u043D\u0438\u0435\u043C
+ \u0432\u0440\u0435\u043C\u0435\u043D\u0438, \u043C\u0430\u0440\u0448\u0440\u0443\u0442\u0430
+ \u0441\u043B\u0435\u0434\u043E\u0432\u0430\u043D\u0438\u044F, \u043D\u0430\u0438\u043C\u0435\u043D\u043E\u0432\u0430\u043D\u0438\u044F
+ \u0431\u043B\u0438\u0436\u0430\u0439\u0448\u0435\u0439 \u0441\u0442\u0430\u043D\u0446\u0438\u0438.\n\n\u0414\u043E\u0441\u0442\u0443\u043F\u043D\u043E\n\n\u041F\u043E\u0435\u0437\u0434\u0430
+ \u043E\u0442\u043B\u0438\u0447\u043D\u043E \u043F\u0440\u0438\u0441\u043F\u043E\u0441\u043E\u0431\u043B\u0435\u043D\u044B
+ \u0434\u043B\u044F \u043F\u0440\u043E\u0435\u0437\u0434\u0430 \u043C\u0430\u043B\u043E\u043C\u043E\u0431\u0438\u043B\u044C\u043D\u044B\u0445
+ \u043F\u0430\u0441\u0441\u0430\u0436\u0438\u0440\u043E\u0432. \u0414\u043B\u044F
+ \u043A\u043E\u043B\u044F\u0441\u043E\u043A \u043F\u0440\u0435\u0434\u0443\u0441\u043C\u043E\u0442\u0440\u0435\u043D\u044B
+ \u043D\u0430\u0434\u0435\u0436\u043D\u044B\u0435 \u043A\u0440\u0435\u043F\u043B\u0435\u043D\u0438\u044F
+ \u0438 \u043F\u0440\u043E\u0441\u0442\u043E\u0440\u043D\u044B\u0435 \u0442\u0443\u0430\u043B\u0435\u0442\u043D\u044B\u0435
+ \u043A\u043E\u043C\u043D\u0430\u0442\u044B, \u0432 \u043A\u043E\u0442\u043E\u0440\u044B\u0445
+ \u0435\u0441\u0442\u044C \u043F\u0435\u043B\u0435\u043D\u0430\u043B\u044C\u043D\u044B\u0435
+ \u0441\u0442\u043E\u043B\u0438\u043A\u0438. \u0414\u043B\u044F \u0441\u043B\u0430\u0431\u043E\u0432\u0438\u0434\u044F\u0449\u0438\u0445
+ \u043F\u0430\u0441\u0441\u0430\u0436\u0438\u0440\u043E\u0432 \u0438\u043D\u0444\u043E\u0440\u043C\u0430\u0446\u0438\u043E\u043D\u043D\u044B\u0435
+ \u0442\u0430\u0431\u043B\u0438\u0447\u043A\u0438 \u0434\u0443\u0431\u043B\u0438\u0440\u0443\u044E\u0442\u0441\u044F
+ \u0448\u0440\u0438\u0444\u0442\u043E\u043C \u0411\u0440\u0430\u0439\u043B\u044F."
+--- !u!222 &2126619935
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2126619931}
+ m_CullTransparentMesh: 1
--- !u!1 &2144516334
GameObject:
m_ObjectHideFlags: 0
diff --git a/Assets/Scenes/MainMenu.unity b/Assets/Scenes/MainMenu.unity
index 7092aba..a67b47f 100644
--- a/Assets/Scenes/MainMenu.unity
+++ b/Assets/Scenes/MainMenu.unity
@@ -360,7 +360,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
- m_IsActive: 1
+ m_IsActive: 0
--- !u!225 &599115057
CanvasGroup:
m_ObjectHideFlags: 0
@@ -432,7 +432,7 @@ Canvas:
m_SortingBucketNormalizedSize: 0
m_AdditionalShaderChannelsFlag: 0
m_SortingLayerID: 0
- m_SortingOrder: 1
+ m_SortingOrder: 100
m_TargetDisplay: 0
--- !u!224 &599115061
RectTransform:
diff --git a/Assets/Scenes/StationPechatnici.unity b/Assets/Scenes/StationPechatnici.unity
index cc4a668..81cef45 100644
--- a/Assets/Scenes/StationPechatnici.unity
+++ b/Assets/Scenes/StationPechatnici.unity
@@ -38,7 +38,7 @@ RenderSettings:
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 8900000, guid: 2b31251678f61b34aaf2a2e3a4ec4b8f, type: 3}
m_Sun: {fileID: 0}
- m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
+ m_IndirectSpecularColor: {r: 0.4706417, g: 0.6250053, b: 0.86552364, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
@@ -12853,6 +12853,10 @@ PrefabInstance:
propertyPath: m_IsActive
value: 0
objectReference: {fileID: 0}
+ - target: {fileID: 3824857433044449358, guid: 1e2ac6994289a1348a5186860c544ae1, type: 3}
+ propertyPath: m_AnchoredPosition.y
+ value: 0
+ objectReference: {fileID: 0}
- target: {fileID: 4930145012375052991, guid: 1e2ac6994289a1348a5186860c544ae1, type: 3}
propertyPath: m_Pivot.x
value: 0
diff --git a/Assets/Scenes/StationShchukinskaya.unity b/Assets/Scenes/StationShchukinskaya.unity
index e81e3f3..63e3377 100644
--- a/Assets/Scenes/StationShchukinskaya.unity
+++ b/Assets/Scenes/StationShchukinskaya.unity
@@ -20485,6 +20485,10 @@ PrefabInstance:
propertyPath: m_IsActive
value: 0
objectReference: {fileID: 0}
+ - target: {fileID: 3824857433044449358, guid: 1e2ac6994289a1348a5186860c544ae1, type: 3}
+ propertyPath: m_AnchoredPosition.y
+ value: 0
+ objectReference: {fileID: 0}
- target: {fileID: 4930145012375052991, guid: 1e2ac6994289a1348a5186860c544ae1, type: 3}
propertyPath: m_Pivot.x
value: 0
diff --git a/Assets/Scenes/StationSherbinka.unity b/Assets/Scenes/StationSherbinka.unity
index c793d80..75c698d 100644
--- a/Assets/Scenes/StationSherbinka.unity
+++ b/Assets/Scenes/StationSherbinka.unity
@@ -6986,6 +6986,10 @@ PrefabInstance:
propertyPath: m_IsActive
value: 0
objectReference: {fileID: 0}
+ - target: {fileID: 3824857433044449358, guid: 1e2ac6994289a1348a5186860c544ae1, type: 3}
+ propertyPath: m_AnchoredPosition.y
+ value: 0
+ objectReference: {fileID: 0}
- target: {fileID: 4930145012375052991, guid: 1e2ac6994289a1348a5186860c544ae1, type: 3}
propertyPath: m_Pivot.x
value: 0
diff --git a/Assets/Scenes/StationSlavyanskyBoulevard.unity b/Assets/Scenes/StationSlavyanskyBoulevard.unity
index dcc8027..35694d9 100644
--- a/Assets/Scenes/StationSlavyanskyBoulevard.unity
+++ b/Assets/Scenes/StationSlavyanskyBoulevard.unity
@@ -55604,6 +55604,10 @@ PrefabInstance:
propertyPath: m_IsActive
value: 0
objectReference: {fileID: 0}
+ - target: {fileID: 3824857433044449358, guid: 1e2ac6994289a1348a5186860c544ae1, type: 3}
+ propertyPath: m_AnchoredPosition.y
+ value: 0
+ objectReference: {fileID: 0}
- target: {fileID: 4930145012375052991, guid: 1e2ac6994289a1348a5186860c544ae1, type: 3}
propertyPath: m_Pivot.x
value: 0
diff --git a/Assets/Scenes/StationSolnechnaya.unity b/Assets/Scenes/StationSolnechnaya.unity
index 7804ae6..8a529f6 100644
--- a/Assets/Scenes/StationSolnechnaya.unity
+++ b/Assets/Scenes/StationSolnechnaya.unity
@@ -38341,6 +38341,10 @@ PrefabInstance:
propertyPath: m_IsActive
value: 0
objectReference: {fileID: 0}
+ - target: {fileID: 3824857433044449358, guid: 1e2ac6994289a1348a5186860c544ae1, type: 3}
+ propertyPath: m_AnchoredPosition.y
+ value: 0
+ objectReference: {fileID: 0}
- target: {fileID: 4930145012375052991, guid: 1e2ac6994289a1348a5186860c544ae1, type: 3}
propertyPath: m_Pivot.x
value: 0
diff --git a/Assets/Scripts/GameSystem.cs b/Assets/Scripts/GameSystem.cs
index 44f2097..b4e2a98 100644
--- a/Assets/Scripts/GameSystem.cs
+++ b/Assets/Scripts/GameSystem.cs
@@ -21,6 +21,11 @@ public class GameSystem : MonoBehaviour
public List gameComponents { get; private set; } = new List();
[SerializeField] UIMainMenu mainMenu;
+ [SerializeField] UICanvas trainsMenu;
+ [Space]
+ public UICanvas trainEP2D;
+ public UICanvas train2;
+ public UICanvas train3;
[Space]
[SerializeField] GameObject[] sigletonComponents;
@@ -40,8 +45,12 @@ public class GameSystem : MonoBehaviour
{
mainMenu.UpdateLocationMenu(locationsName[sceneName]);
- var qrReader = FindObjectOfType();
- qrReader.camTexture.Stop();
+ try
+ {
+ var qrReader = FindObjectOfType();
+ qrReader.camTexture.Stop();
+ }
+ catch {}
var sceneLoadingOperation = SceneManager.LoadSceneAsync(sceneName, LoadSceneMode.Single);
while(!sceneLoadingOperation.isDone) await Task.Yield();
@@ -54,6 +63,51 @@ public class GameSystem : MonoBehaviour
});
}
+ public void ShowAboutTrain()
+ {
+ switch(mainMenu.currentTrain.type)
+ {
+ case(TrainType.EP2D):
+ ShowAboutEP2D();
+ break;
+
+ case(TrainType.Ivolga2):
+ ShowAboutIvolga2();
+ break;
+
+ case(TrainType.Ivolga3):
+ ShowAboutIvolga3();
+ break;
+ }
+ }
+
+ public void ShowAboutEP2D()
+ {
+ train2.gameObject.SetActive(false);
+ train3.gameObject.SetActive(false);
+
+ trainsMenu.gameObject.SetActive(true);
+ trainEP2D.gameObject.SetActive(true);
+ }
+
+ public void ShowAboutIvolga2()
+ {
+ train3.gameObject.SetActive(false);
+ trainEP2D.gameObject.SetActive(false);
+
+ trainsMenu.gameObject.SetActive(true);
+ train2.gameObject.SetActive(true);
+ }
+
+ public void ShowAboutIvolga3()
+ {
+ train2.gameObject.SetActive(false);
+ trainEP2D.gameObject.SetActive(false);
+
+ trainsMenu.gameObject.SetActive(true);
+ train3.gameObject.SetActive(true);
+ }
+
public void LeaveScene()
{
var sceneLoadingOperation = SceneManager.LoadSceneAsync("MainMenu",
diff --git a/Assets/Scripts/InputHandler.cs b/Assets/Scripts/InputHandler.cs
index 0cccc34..238dd4e 100644
--- a/Assets/Scripts/InputHandler.cs
+++ b/Assets/Scripts/InputHandler.cs
@@ -4,9 +4,11 @@ using System.Collections.Generic;
using UnityEngine;
-public class InputHandler : MonoBehaviour, IGameComponent
+public class InputHandler : MonoBehaviour
{
+ [SerializeField] private float speed = 2;
private Transform cameraTransform;
+ private Quaternion lastRotation;
void Awake()
{
@@ -15,14 +17,14 @@ public class InputHandler : MonoBehaviour, IGameComponent
void Start()
{
- GameSystem.Instance.AddGameComponent(this);
+ // GameSystem.Instance.AddGameComponent(this);
Input.gyro.enabled = true;
}
- public void OnUpdate()
+ public void Update()
{
- var phoneRotation = Input.gyro.attitude;
- cameraTransform.rotation = phoneRotation;
+ cameraTransform.rotation = lastRotation;
+ lastRotation = Quaternion.Lerp(transform.rotation, Input.gyro.attitude, speed * Time.deltaTime);
cameraTransform.Rotate(0, 0, 180, Space.Self);
cameraTransform.Rotate(90, 180, 0, Space.World);
@@ -33,6 +35,6 @@ public class InputHandler : MonoBehaviour, IGameComponent
public void OnDestroy()
{
- GameSystem.Instance.RemoveGameComponent(this);
+ // GameSystem.Instance.RemoveGameComponent(this);
}
}
\ No newline at end of file
diff --git a/Assets/Scripts/QRCodeReader.cs b/Assets/Scripts/QRCodeReader.cs
index ef695ed..8edb6a5 100644
--- a/Assets/Scripts/QRCodeReader.cs
+++ b/Assets/Scripts/QRCodeReader.cs
@@ -63,8 +63,17 @@ public class QRCodeReader : MonoBehaviour
var ratio = (float)camTexture.width / (float)camTexture.height;
aspectRatioFitter.aspectRatio = ratio;
- float scaleY = camTexture.videoVerticallyMirrored ? -1f : 1f;
- rawImage.rectTransform.localScale = new Vector3(1f, scaleY, 1f);
+ float scaleY = 1;
+ if(Application.platform == RuntimePlatform.Android)
+ {
+ scaleY = camTexture.videoVerticallyMirrored ? -1f : 1f;
+ rawImage.rectTransform.localScale = new Vector3(1f, scaleY, 1f);
+ }
+ else if(Application.platform == RuntimePlatform.IPhonePlayer)
+ {
+ ratio = (float)camTexture.height / (float)camTexture.width;
+ rawImage.rectTransform.localScale = new Vector3(1f, -1f, 1f);
+ }
ScanningQRCode();
}
diff --git a/Assets/Scripts/Train.cs b/Assets/Scripts/Train.cs
index b80f7c1..4688a1c 100644
--- a/Assets/Scripts/Train.cs
+++ b/Assets/Scripts/Train.cs
@@ -1,4 +1,6 @@
+using System.Linq;
using System.Collections;
+using System.Threading.Tasks;
using System.Collections.Generic;
using DG.Tweening;
@@ -10,16 +12,30 @@ public class Train : MonoBehaviour
public bool useEffect;
private LocomotionHandler locomotionHandler;
private Coroutine c_effect;
- private Material[] materials;
+ private List materials = new();
private float effectDuration = .4f;
void OnEnable()
{
- if(materials == null)
- materials = GetComponent().materials;
+ var uiMenu = FindObjectOfType();
+ uiMenu.currentTrain = this;
+
+ if(materials.Count == 0)
+ {
+ materials = GetComponent().materials.ToList();
+ var materialsInChildren = gameObject.transform
+ .GetChild(0)
+ .GetComponent()
+ .materials.ToList();
+
+ foreach(var mat in materialsInChildren)
+ materials.Add(mat);
+ }
if(!useEffect)
{
+ SetEffect(true);
+
if(locomotionHandler == null)
locomotionHandler = FindObjectOfType();
@@ -36,7 +52,7 @@ public class Train : MonoBehaviour
else SetEffect(true);
}
- public void Hide()
+ public async void Hide()
{
if(!useEffect)
{
@@ -46,6 +62,9 @@ public class Train : MonoBehaviour
transform.DOLocalMoveZ(endPosition, speed)
.SetEase(Ease.InSine)
.OnComplete(() => gameObject.SetActive(false));
+
+ await Task.Delay(3000);
+ SetEffect(false);
}
else SetEffect(false);
}
@@ -63,11 +82,11 @@ public class Train : MonoBehaviour
IEnumerator SetEffectRoutine(bool isShow)
{
- float startPosition = isShow ? -5 : 2;
+ float startPosition = isShow ? -5 : 3;
float currentValue = startPosition;
float endPosition = 0;
- if(isShow) endPosition = 2;
+ if(isShow) endPosition = 3;
else endPosition = -5;
float progress = 0;
@@ -77,7 +96,7 @@ public class Train : MonoBehaviour
{
currentValue = Mathf.Lerp(startPosition, endPosition, progress);
- for(int i = 0; i < materials.Length; i++)
+ for(int i = 0; i < materials.Count; i++)
{
materials[i]
.SetFloat("_EffectPosition", currentValue);
@@ -87,13 +106,13 @@ public class Train : MonoBehaviour
yield return null;
}
- for(int i = 0; i < materials.Length; i++)
+ for(int i = 0; i < materials.Count; i++)
{
materials[i]
.SetFloat("_EffectPosition", endPosition);
}
- if(!isShow)
+ if(!isShow && useEffect)
gameObject.SetActive(false);
}
}
\ No newline at end of file
diff --git a/Assets/Scripts/UIMainMenu.cs b/Assets/Scripts/UIMainMenu.cs
index 29c015c..f29d45a 100644
--- a/Assets/Scripts/UIMainMenu.cs
+++ b/Assets/Scripts/UIMainMenu.cs
@@ -1,12 +1,31 @@
using System.Collections;
using System.Collections.Generic;
+using DG.Tweening;
using UnityEngine;
using UnityEngine.UI;
public class UIMainMenu : UICanvas
{
[SerializeField] private Text stationName;
+ [SerializeField] UITrainButton[] trainButtons;
+
+ public Image aboutTrainButton;
+ public Train currentTrain { get; set; }
+
+ public void ShowAboutTrainButton()
+ {
+ aboutTrainButton.gameObject.SetActive(true);
+ aboutTrainButton.color = new Color(1, 1, 1, 0);
+ aboutTrainButton.DOFade(.7f, 10f);
+ }
+
+ void Update()
+ {
+ if(aboutTrainButton.gameObject.activeSelf && currentTrain != null)
+ aboutTrainButton.rectTransform
+ .position = Camera.main.WorldToScreenPoint(currentTrain.transform.position + Vector3.up * 1.5f);
+ }
public void UpdateLocationMenu(Location location)
{
@@ -37,4 +56,13 @@ public class UIMainMenu : UICanvas
break;
}
}
+
+ public void ResetButtons()
+ {
+ foreach(var button in trainButtons)
+ button.Unselect();
+
+ aboutTrainButton.gameObject.SetActive(false);
+ currentTrain = null;
+ }
}
diff --git a/Assets/Scripts/UITrainButton.cs b/Assets/Scripts/UITrainButton.cs
index 832a1ce..427a2d8 100644
--- a/Assets/Scripts/UITrainButton.cs
+++ b/Assets/Scripts/UITrainButton.cs
@@ -37,6 +37,9 @@ public class UITrainButton : MonoBehaviour, IPointerClickHandler
item.Unselect();
}
+ FindObjectOfType()
+ .ShowAboutTrainButton();
+
locomotionHandler.ShowTrain(trainType);
buttonBase.DOColor(selectedColor, .2f);
isSelected = true;
diff --git a/Assets/Textures/UI/Buttons/ChevronRight.png b/Assets/Textures/UI/Buttons/ChevronRight.png
new file mode 100644
index 0000000..eabc8ec
Binary files /dev/null and b/Assets/Textures/UI/Buttons/ChevronRight.png differ
diff --git a/Assets/Textures/UI/Buttons/ChevronRight.png.meta b/Assets/Textures/UI/Buttons/ChevronRight.png.meta
new file mode 100644
index 0000000..9ae8eaa
--- /dev/null
+++ b/Assets/Textures/UI/Buttons/ChevronRight.png.meta
@@ -0,0 +1,159 @@
+fileFormatVersion: 2
+guid: 2b121a976d8f3a34fb97a235011f06eb
+TextureImporter:
+ internalIDToNameTable: []
+ externalObjects: {}
+ serializedVersion: 12
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 0
+ sRGBTexture: 1
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ isReadable: 0
+ streamingMipmaps: 0
+ streamingMipmapsPriority: 0
+ vTOnly: 0
+ ignoreMasterTextureLimit: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: 1
+ maxTextureSize: 2048
+ textureSettings:
+ serializedVersion: 2
+ filterMode: 1
+ aniso: 1
+ mipBias: 0
+ wrapU: 0
+ wrapV: 0
+ wrapW: 0
+ nPOTScale: 0
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 1
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spritePixelsToUnits: 100
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteGenerateFallbackPhysicsShape: 1
+ alphaUsage: 1
+ alphaIsTransparency: 0
+ spriteTessellationDetail: -1
+ textureType: 8
+ textureShape: 1
+ singleChannelComponent: 0
+ flipbookRows: 1
+ flipbookColumns: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ ignorePngGamma: 0
+ applyGammaDecoding: 0
+ cookieLightType: 0
+ platformSettings:
+ - serializedVersion: 3
+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 512
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Standalone
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Server
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Android
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: iPhone
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: WebGL
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ physicsShape: []
+ bones: []
+ spriteID: 5e97eb03825dee720800000000000000
+ internalID: 0
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ secondaryTextures: []
+ nameFileIdTable: {}
+ spritePackingTag:
+ pSDRemoveMatte: 0
+ pSDShowRemoveMatteOption: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Textures/UI/Buttons/SceneSelectorButtonBase.png b/Assets/Textures/UI/Buttons/SceneSelectorButtonBase.png
new file mode 100644
index 0000000..c73e689
Binary files /dev/null and b/Assets/Textures/UI/Buttons/SceneSelectorButtonBase.png differ
diff --git a/Assets/Textures/UI/Buttons/SceneSelectorButtonBase.png.meta b/Assets/Textures/UI/Buttons/SceneSelectorButtonBase.png.meta
new file mode 100644
index 0000000..bdbbb5a
--- /dev/null
+++ b/Assets/Textures/UI/Buttons/SceneSelectorButtonBase.png.meta
@@ -0,0 +1,159 @@
+fileFormatVersion: 2
+guid: 6933cff440539d7449ad6a87091c919a
+TextureImporter:
+ internalIDToNameTable: []
+ externalObjects: {}
+ serializedVersion: 12
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 1
+ sRGBTexture: 1
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ isReadable: 0
+ streamingMipmaps: 0
+ streamingMipmapsPriority: 0
+ vTOnly: 0
+ ignoreMasterTextureLimit: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: 1
+ maxTextureSize: 2048
+ textureSettings:
+ serializedVersion: 2
+ filterMode: 1
+ aniso: 1
+ mipBias: 0
+ wrapU: 0
+ wrapV: 0
+ wrapW: 0
+ nPOTScale: 0
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 1
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spritePixelsToUnits: 100
+ spriteBorder: {x: 34, y: 34, z: 34, w: 34}
+ spriteGenerateFallbackPhysicsShape: 1
+ alphaUsage: 1
+ alphaIsTransparency: 0
+ spriteTessellationDetail: -1
+ textureType: 8
+ textureShape: 1
+ singleChannelComponent: 0
+ flipbookRows: 1
+ flipbookColumns: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ ignorePngGamma: 0
+ applyGammaDecoding: 0
+ cookieLightType: 0
+ platformSettings:
+ - serializedVersion: 3
+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 512
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Standalone
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Server
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Android
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: iPhone
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: WebGL
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ physicsShape: []
+ bones: []
+ spriteID: 5e97eb03825dee720800000000000000
+ internalID: 1537655665
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ secondaryTextures: []
+ nameFileIdTable: {}
+ spritePackingTag:
+ pSDRemoveMatte: 0
+ pSDShowRemoveMatteOption: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Textures/UI/Buttons/TrainINfoButton.png b/Assets/Textures/UI/Buttons/TrainINfoButton.png
new file mode 100644
index 0000000..8cb3ff1
Binary files /dev/null and b/Assets/Textures/UI/Buttons/TrainINfoButton.png differ
diff --git a/Assets/Textures/UI/Buttons/TrainINfoButton.png.meta b/Assets/Textures/UI/Buttons/TrainINfoButton.png.meta
new file mode 100644
index 0000000..7eeb40e
--- /dev/null
+++ b/Assets/Textures/UI/Buttons/TrainINfoButton.png.meta
@@ -0,0 +1,159 @@
+fileFormatVersion: 2
+guid: ffcef91d08a5b3e47a62bcaf569ad1e5
+TextureImporter:
+ internalIDToNameTable: []
+ externalObjects: {}
+ serializedVersion: 12
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 0
+ sRGBTexture: 1
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ isReadable: 0
+ streamingMipmaps: 0
+ streamingMipmapsPriority: 0
+ vTOnly: 0
+ ignoreMasterTextureLimit: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: 1
+ maxTextureSize: 2048
+ textureSettings:
+ serializedVersion: 2
+ filterMode: 1
+ aniso: 1
+ mipBias: 0
+ wrapU: 0
+ wrapV: 0
+ wrapW: 0
+ nPOTScale: 0
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 1
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spritePixelsToUnits: 100
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteGenerateFallbackPhysicsShape: 1
+ alphaUsage: 1
+ alphaIsTransparency: 0
+ spriteTessellationDetail: -1
+ textureType: 8
+ textureShape: 1
+ singleChannelComponent: 0
+ flipbookRows: 1
+ flipbookColumns: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ ignorePngGamma: 0
+ applyGammaDecoding: 0
+ cookieLightType: 0
+ platformSettings:
+ - serializedVersion: 3
+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 1024
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Standalone
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Server
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Android
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: iPhone
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: WebGL
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ physicsShape: []
+ bones: []
+ spriteID: 5e97eb03825dee720800000000000000
+ internalID: 0
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ secondaryTextures: []
+ nameFileIdTable: {}
+ spritePackingTag:
+ pSDRemoveMatte: 0
+ pSDShowRemoveMatteOption: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Textures/UI/Icons/StationsUI.png b/Assets/Textures/UI/Icons/StationsUI.png
new file mode 100644
index 0000000..3371940
Binary files /dev/null and b/Assets/Textures/UI/Icons/StationsUI.png differ
diff --git a/Assets/Textures/UI/Icons/StationsUI.png.meta b/Assets/Textures/UI/Icons/StationsUI.png.meta
new file mode 100644
index 0000000..8302f0e
--- /dev/null
+++ b/Assets/Textures/UI/Icons/StationsUI.png.meta
@@ -0,0 +1,159 @@
+fileFormatVersion: 2
+guid: e6009286c5a31a243b0b25945206f44a
+TextureImporter:
+ internalIDToNameTable: []
+ externalObjects: {}
+ serializedVersion: 12
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 0
+ sRGBTexture: 1
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ isReadable: 0
+ streamingMipmaps: 0
+ streamingMipmapsPriority: 0
+ vTOnly: 0
+ ignoreMasterTextureLimit: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: 1
+ maxTextureSize: 2048
+ textureSettings:
+ serializedVersion: 2
+ filterMode: 1
+ aniso: 1
+ mipBias: 0
+ wrapU: 0
+ wrapV: 0
+ wrapW: 0
+ nPOTScale: 0
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 1
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spritePixelsToUnits: 100
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteGenerateFallbackPhysicsShape: 1
+ alphaUsage: 1
+ alphaIsTransparency: 0
+ spriteTessellationDetail: -1
+ textureType: 8
+ textureShape: 1
+ singleChannelComponent: 0
+ flipbookRows: 1
+ flipbookColumns: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ ignorePngGamma: 0
+ applyGammaDecoding: 0
+ cookieLightType: 0
+ platformSettings:
+ - serializedVersion: 3
+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Standalone
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Server
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Android
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: iPhone
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: WebGL
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ physicsShape: []
+ bones: []
+ spriteID: 5e97eb03825dee720800000000000000
+ internalID: 0
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ secondaryTextures: []
+ nameFileIdTable: {}
+ spritePackingTag:
+ pSDRemoveMatte: 0
+ pSDShowRemoveMatteOption: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Textures/UI/TrainsPhoto.meta b/Assets/Textures/UI/TrainsPhoto.meta
new file mode 100644
index 0000000..087df6e
--- /dev/null
+++ b/Assets/Textures/UI/TrainsPhoto.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 317199055e03b374ca6b1bd4db62276b
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Textures/UI/TrainsPhoto/2.png b/Assets/Textures/UI/TrainsPhoto/2.png
new file mode 100644
index 0000000..9c56bfa
Binary files /dev/null and b/Assets/Textures/UI/TrainsPhoto/2.png differ
diff --git a/Assets/Textures/UI/TrainsPhoto/2.png.meta b/Assets/Textures/UI/TrainsPhoto/2.png.meta
new file mode 100644
index 0000000..442861a
--- /dev/null
+++ b/Assets/Textures/UI/TrainsPhoto/2.png.meta
@@ -0,0 +1,159 @@
+fileFormatVersion: 2
+guid: a19ba7e3197faa342bc5b78f159cde07
+TextureImporter:
+ internalIDToNameTable: []
+ externalObjects: {}
+ serializedVersion: 12
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 0
+ sRGBTexture: 1
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ isReadable: 0
+ streamingMipmaps: 0
+ streamingMipmapsPriority: 0
+ vTOnly: 0
+ ignoreMasterTextureLimit: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: 1
+ maxTextureSize: 2048
+ textureSettings:
+ serializedVersion: 2
+ filterMode: 1
+ aniso: 1
+ mipBias: 0
+ wrapU: 0
+ wrapV: 0
+ wrapW: 0
+ nPOTScale: 0
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 1
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spritePixelsToUnits: 100
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteGenerateFallbackPhysicsShape: 0
+ alphaUsage: 1
+ alphaIsTransparency: 0
+ spriteTessellationDetail: -1
+ textureType: 8
+ textureShape: 1
+ singleChannelComponent: 0
+ flipbookRows: 1
+ flipbookColumns: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ ignorePngGamma: 0
+ applyGammaDecoding: 0
+ cookieLightType: 0
+ platformSettings:
+ - serializedVersion: 3
+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 512
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Standalone
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Server
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Android
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: iPhone
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: WebGL
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ physicsShape: []
+ bones: []
+ spriteID: 5e97eb03825dee720800000000000000
+ internalID: 0
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ secondaryTextures: []
+ nameFileIdTable: {}
+ spritePackingTag:
+ pSDRemoveMatte: 0
+ pSDShowRemoveMatteOption: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Textures/UI/TrainsPhoto/3.png b/Assets/Textures/UI/TrainsPhoto/3.png
new file mode 100644
index 0000000..7a3530a
Binary files /dev/null and b/Assets/Textures/UI/TrainsPhoto/3.png differ
diff --git a/Assets/Textures/UI/TrainsPhoto/3.png.meta b/Assets/Textures/UI/TrainsPhoto/3.png.meta
new file mode 100644
index 0000000..126428b
--- /dev/null
+++ b/Assets/Textures/UI/TrainsPhoto/3.png.meta
@@ -0,0 +1,159 @@
+fileFormatVersion: 2
+guid: c690c500c9a353b4e9050a5b821ea122
+TextureImporter:
+ internalIDToNameTable: []
+ externalObjects: {}
+ serializedVersion: 12
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 0
+ sRGBTexture: 1
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ isReadable: 0
+ streamingMipmaps: 0
+ streamingMipmapsPriority: 0
+ vTOnly: 0
+ ignoreMasterTextureLimit: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: 1
+ maxTextureSize: 2048
+ textureSettings:
+ serializedVersion: 2
+ filterMode: 1
+ aniso: 1
+ mipBias: 0
+ wrapU: 0
+ wrapV: 0
+ wrapW: 0
+ nPOTScale: 0
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 1
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spritePixelsToUnits: 100
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteGenerateFallbackPhysicsShape: 0
+ alphaUsage: 1
+ alphaIsTransparency: 0
+ spriteTessellationDetail: -1
+ textureType: 8
+ textureShape: 1
+ singleChannelComponent: 0
+ flipbookRows: 1
+ flipbookColumns: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ ignorePngGamma: 0
+ applyGammaDecoding: 0
+ cookieLightType: 0
+ platformSettings:
+ - serializedVersion: 3
+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 512
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Standalone
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Server
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Android
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: iPhone
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: WebGL
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ physicsShape: []
+ bones: []
+ spriteID: 5e97eb03825dee720800000000000000
+ internalID: 0
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ secondaryTextures: []
+ nameFileIdTable: {}
+ spritePackingTag:
+ pSDRemoveMatte: 0
+ pSDShowRemoveMatteOption: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Textures/UI/TrainsPhoto/trainEP2D.png b/Assets/Textures/UI/TrainsPhoto/trainEP2D.png
new file mode 100644
index 0000000..d962c1a
Binary files /dev/null and b/Assets/Textures/UI/TrainsPhoto/trainEP2D.png differ
diff --git a/Assets/Textures/UI/TrainsPhoto/trainEP2D.png.meta b/Assets/Textures/UI/TrainsPhoto/trainEP2D.png.meta
new file mode 100644
index 0000000..15f0820
--- /dev/null
+++ b/Assets/Textures/UI/TrainsPhoto/trainEP2D.png.meta
@@ -0,0 +1,159 @@
+fileFormatVersion: 2
+guid: 791bba48f0a3e424482e2ff0ec39553f
+TextureImporter:
+ internalIDToNameTable: []
+ externalObjects: {}
+ serializedVersion: 12
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 0
+ sRGBTexture: 1
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ isReadable: 0
+ streamingMipmaps: 0
+ streamingMipmapsPriority: 0
+ vTOnly: 0
+ ignoreMasterTextureLimit: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: 1
+ maxTextureSize: 2048
+ textureSettings:
+ serializedVersion: 2
+ filterMode: 1
+ aniso: 1
+ mipBias: 0
+ wrapU: 0
+ wrapV: 0
+ wrapW: 0
+ nPOTScale: 0
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 1
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spritePixelsToUnits: 100
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteGenerateFallbackPhysicsShape: 0
+ alphaUsage: 1
+ alphaIsTransparency: 0
+ spriteTessellationDetail: -1
+ textureType: 8
+ textureShape: 1
+ singleChannelComponent: 0
+ flipbookRows: 1
+ flipbookColumns: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ ignorePngGamma: 0
+ applyGammaDecoding: 0
+ cookieLightType: 0
+ platformSettings:
+ - serializedVersion: 3
+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 512
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Standalone
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Server
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Android
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: iPhone
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: WebGL
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ physicsShape: []
+ bones: []
+ spriteID: 5e97eb03825dee720800000000000000
+ internalID: 0
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ secondaryTextures: []
+ nameFileIdTable: {}
+ spritePackingTag:
+ pSDRemoveMatte: 0
+ pSDShowRemoveMatteOption: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset
index 11f4c62..fffa5a7 100644
--- a/ProjectSettings/ProjectSettings.asset
+++ b/ProjectSettings/ProjectSettings.asset
@@ -134,7 +134,7 @@ PlayerSettings:
16:10: 1
16:9: 1
Others: 1
- bundleVersion: 0.4
+ bundleVersion: 0.5
preloadedAssets:
- {fileID: 11400000, guid: 31cae119f440ee64ba43351a4dacc12b, type: 2}
metroInputSource: 0
@@ -163,7 +163,7 @@ PlayerSettings:
iPhone: 3
tvOS: 0
overrideDefaultApplicationIdentifier: 1
- AndroidBundleVersionCode: 4
+ AndroidBundleVersionCode: 5
AndroidMinSdkVersion: 24
AndroidTargetSdkVersion: 31
AndroidPreferredInstallLocation: 1
diff --git a/bakery_times.log b/bakery_times.log
index 56b7d4a..2c320c0 100644
--- a/bakery_times.log
+++ b/bakery_times.log
@@ -93,3 +93,5 @@
11.13.2022 16:54 | AprelevkaDepo | 0h 0m 59s
11.13.2022 16:57 | AprelevkaDepo | 0h 0m 59s
11.13.2022 16:57 | AprelevkaDepo | 0h 0m 19s
+11.13.2022 18:45 | AprelevkaDepo | 0h 1m 12s
+11.13.2022 18:45 | AprelevkaDepo | 0h 0m 18s
diff --git a/user.keystore b/user.keystore
index a1e2455..76c615e 100644
Binary files a/user.keystore and b/user.keystore differ