diff --git a/Assets/Bakery/_tempScene.unity b/Assets/Bakery/_tempScene.unity index a0f3ba6..bc7d35f 100644 --- a/Assets/Bakery/_tempScene.unity +++ b/Assets/Bakery/_tempScene.unity @@ -98,7 +98,7 @@ LightmapSettings: m_TrainingDataDestination: TrainingData m_LightProbeSampleCountMultiplier: 4 m_LightingDataAsset: {fileID: 112000000, guid: b3a2c4ef8ee8d70499cff49075ca8d63, type: 2} - m_LightingSettings: {fileID: 349246597} + m_LightingSettings: {fileID: 514607226} --- !u!196 &4 NavMeshSettings: serializedVersion: 2 @@ -123,7 +123,7 @@ NavMeshSettings: debug: m_Flags: 0 m_NavMeshData: {fileID: 0} ---- !u!850595691 &349246597 +--- !u!850595691 &514607226 LightingSettings: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} @@ -185,7 +185,7 @@ LightingSettings: m_PVRFilteringAtrousPositionSigmaIndirect: 2 m_PVRFilteringAtrousPositionSigmaAO: 1 m_PVRTiledBaking: 0 ---- !u!1 &1412453227 +--- !u!1 &1588800879 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} @@ -193,8 +193,8 @@ GameObject: m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - - component: {fileID: 1412453229} - - component: {fileID: 1412453228} + - component: {fileID: 1588800881} + - component: {fileID: 1588800880} m_Layer: 0 m_Name: New Game Object m_TagString: Untagged @@ -202,13 +202,13 @@ GameObject: m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 ---- !u!220 &1412453228 +--- !u!220 &1588800880 LightProbeGroup: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 1412453227} + m_GameObject: {fileID: 1588800879} m_Enabled: 1 m_SourcePositions: - {x: 8.287626, y: 0.41150308, z: 1} @@ -1843,13 +1843,13 @@ LightProbeGroup: - {x: 4.84993, y: 2.2953794, z: -7.0482454} - {x: 4.84993, y: 2.2953794, z: -7.0482454} m_Dering: 1 ---- !u!4 &1412453229 +--- !u!4 &1588800881 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 1412453227} + m_GameObject: {fileID: 1588800879} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 1.26, z: 10.12} m_LocalScale: {x: 1, y: 1, z: 1} diff --git a/Assets/Bakery/_tempScene/LightingData.asset b/Assets/Bakery/_tempScene/LightingData.asset index c4b700e..c8c7a00 100644 Binary files a/Assets/Bakery/_tempScene/LightingData.asset and b/Assets/Bakery/_tempScene/LightingData.asset differ diff --git a/Assets/Editor/x64/Bakery/.denoiserlog.txt b/Assets/Editor/x64/Bakery/.denoiserlog.txt index 8f66ebe..9b3e3f1 100644 --- a/Assets/Editor/x64/Bakery/.denoiserlog.txt +++ b/Assets/Editor/x64/Bakery/.denoiserlog.txt @@ -5354,3 +5354,9 @@ Tiles: 1 Loading shader denoisePrepareOIDN.ptx::oxMain... Loading shader denoiseFinishOIDN.ptx::oxMain... Done +2022-11-13 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done diff --git a/Assets/Editor/x64/Bakery/.ftracelog.txt b/Assets/Editor/x64/Bakery/.ftracelog.txt index a98c524..c27dbee 100644 --- a/Assets/Editor/x64/Bakery/.ftracelog.txt +++ b/Assets/Editor/x64/Bakery/.ftracelog.txt @@ -633646,3 +633646,4239 @@ Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 22mb, available GPU memory: 7116mb +Used host memory: 22mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_AprelevkaDepo_LM0.lz4_HDR... +Skipping pass Mask +Used host memory: 22mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 182mb, available GPU memory: 6806mb +----- +Mem stats: +Total: 309 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 8272 +----- +Render time: 0.114 sec +Writing... +uvpos_AprelevkaDepo_LM0.lz4 +Done +Init... +arealightprobesh +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealightprobesh +USING HALF +Load shaders... +Loading shader lmAreaLightProbeSH.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass light_1217878406_1_HDR... +Skipping pass Mask +Pass light_1217878406_1_RNM0... +Pass light_1217878406_1_RNM1... +Pass light_1217878406_1_RNM2... +Pass light_1217878406_1_RNM3... +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6772mb +----- +Mem stats: +Total: 343 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 160 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.097 sec + + + + + +Writing... +light_1217878406_1_HDR.lz4 +light_1217878406_1_RNM0.lz4 +light_1217878406_1_RNM1.lz4 +light_1217878406_1_RNM2.lz4 +light_1217878406_1_RNM3.lz4 +Done +Init... +arealightprobesh +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealightprobesh +USING HALF +Load shaders... +Loading shader lmAreaLightProbeSH.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass light_1255341408_1_HDR... +Skipping pass Mask +Pass light_1255341408_1_RNM0... +Pass light_1255341408_1_RNM1... +Pass light_1255341408_1_RNM2... +Pass light_1255341408_1_RNM3... +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6772mb +----- +Mem stats: +Total: 343 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 160 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.09 sec + + + + + +Writing... +light_1255341408_1_HDR.lz4 +light_1255341408_1_RNM0.lz4 +light_1255341408_1_RNM1.lz4 +light_1255341408_1_RNM2.lz4 +light_1255341408_1_RNM3.lz4 +Done +Init... +arealightprobesh +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealightprobesh +USING HALF +Load shaders... +Loading shader lmAreaLightProbeSH.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass light_1132513069_1_HDR... +Skipping pass Mask +Pass light_1132513069_1_RNM0... +Pass light_1132513069_1_RNM1... +Pass light_1132513069_1_RNM2... +Pass light_1132513069_1_RNM3... +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6772mb +----- +Mem stats: +Total: 343 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 160 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.113 sec + + + + + +Writing... +light_1132513069_1_HDR.lz4 +light_1132513069_1_RNM0.lz4 +light_1132513069_1_RNM1.lz4 +light_1132513069_1_RNM2.lz4 +light_1132513069_1_RNM3.lz4 +Done +Init... +arealightprobesh +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealightprobesh +USING HALF +Load shaders... +Loading shader lmAreaLightProbeSH.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass light_1270824352_1_HDR... +Skipping pass Mask +Pass light_1270824352_1_RNM0... +Pass light_1270824352_1_RNM1... +Pass light_1270824352_1_RNM2... +Pass light_1270824352_1_RNM3... +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6772mb +----- +Mem stats: +Total: 343 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 160 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.082 sec + + + + + +Writing... +light_1270824352_1_HDR.lz4 +light_1270824352_1_RNM0.lz4 +light_1270824352_1_RNM1.lz4 +light_1270824352_1_RNM2.lz4 +light_1270824352_1_RNM3.lz4 +Done +Init... +arealightprobesh +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealightprobesh +USING HALF +Load shaders... +Loading shader lmAreaLightProbeSH.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass light_607008738_1_HDR... +Skipping pass Mask +Pass light_607008738_1_RNM0... +Pass light_607008738_1_RNM1... +Pass light_607008738_1_RNM2... +Pass light_607008738_1_RNM3... +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6772mb +----- +Mem stats: +Total: 343 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 160 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.091 sec + + + + + +Writing... +light_607008738_1_HDR.lz4 +light_607008738_1_RNM0.lz4 +light_607008738_1_RNM1.lz4 +light_607008738_1_RNM2.lz4 +light_607008738_1_RNM3.lz4 +Done +Init... +arealightprobesh +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealightprobesh +USING HALF +Load shaders... +Loading shader lmAreaLightProbeSH.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass light_1719140893_1_HDR... +Skipping pass Mask +Pass light_1719140893_1_RNM0... +Pass light_1719140893_1_RNM1... +Pass light_1719140893_1_RNM2... +Pass light_1719140893_1_RNM3... +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6772mb +----- +Mem stats: +Total: 343 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 160 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.086 sec + + + + + +Writing... +light_1719140893_1_HDR.lz4 +light_1719140893_1_RNM0.lz4 +light_1719140893_1_RNM1.lz4 +light_1719140893_1_RNM2.lz4 +light_1719140893_1_RNM3.lz4 +Done +Init... +arealightprobesh +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealightprobesh +USING HALF +Load shaders... +Loading shader lmAreaLightProbeSH.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass light_1126785658_1_HDR... +Skipping pass Mask +Pass light_1126785658_1_RNM0... +Pass light_1126785658_1_RNM1... +Pass light_1126785658_1_RNM2... +Pass light_1126785658_1_RNM3... +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6772mb +----- +Mem stats: +Total: 343 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 160 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.08 sec + + + + + +Writing... +light_1126785658_1_HDR.lz4 +light_1126785658_1_RNM0.lz4 +light_1126785658_1_RNM1.lz4 +light_1126785658_1_RNM2.lz4 +light_1126785658_1_RNM3.lz4 +Done +Init... +arealightprobesh +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealightprobesh +USING HALF +Load shaders... +Loading shader lmAreaLightProbeSH.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass light_-979138242_1_HDR... +Skipping pass Mask +Pass light_-979138242_1_RNM0... +Pass light_-979138242_1_RNM1... +Pass light_-979138242_1_RNM2... +Pass light_-979138242_1_RNM3... +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6772mb +----- +Mem stats: +Total: 343 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 160 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.088 sec + + + + + +Writing... +light_-979138242_1_HDR.lz4 +light_-979138242_1_RNM0.lz4 +light_-979138242_1_RNM1.lz4 +light_-979138242_1_RNM2.lz4 +light_-979138242_1_RNM3.lz4 +Done +Init... +arealightprobesh +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealightprobesh +USING HALF +Load shaders... +Loading shader lmAreaLightProbeSH.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass light_1737042247_1_HDR... +Skipping pass Mask +Pass light_1737042247_1_RNM0... +Pass light_1737042247_1_RNM1... +Pass light_1737042247_1_RNM2... +Pass light_1737042247_1_RNM3... +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6772mb +----- +Mem stats: +Total: 343 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 160 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.091 sec + + + + + +Writing... +light_1737042247_1_HDR.lz4 +light_1737042247_1_RNM0.lz4 +light_1737042247_1_RNM1.lz4 +light_1737042247_1_RNM2.lz4 +light_1737042247_1_RNM3.lz4 +Done +Init... +arealightprobesh +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealightprobesh +USING HALF +Load shaders... +Loading shader lmAreaLightProbeSH.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass light_-1769614335_1_HDR... +Skipping pass Mask +Pass light_-1769614335_1_RNM0... +Pass light_-1769614335_1_RNM1... +Pass light_-1769614335_1_RNM2... +Pass light_-1769614335_1_RNM3... +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6772mb +----- +Mem stats: +Total: 343 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 160 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.082 sec + + + + + +Writing... +light_-1769614335_1_HDR.lz4 +light_-1769614335_1_RNM0.lz4 +light_-1769614335_1_RNM1.lz4 +light_-1769614335_1_RNM2.lz4 +light_-1769614335_1_RNM3.lz4 +Done +Init... +arealightprobesh +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealightprobesh +USING HALF +Load shaders... +Loading shader lmAreaLightProbeSH.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass light_1446294183_1_HDR... +Skipping pass Mask +Pass light_1446294183_1_RNM0... +Pass light_1446294183_1_RNM1... +Pass light_1446294183_1_RNM2... +Pass light_1446294183_1_RNM3... +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6772mb +----- +Mem stats: +Total: 343 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 160 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.09 sec + + + + + +Writing... +light_1446294183_1_HDR.lz4 +light_1446294183_1_RNM0.lz4 +light_1446294183_1_RNM1.lz4 +light_1446294183_1_RNM2.lz4 +light_1446294183_1_RNM3.lz4 +Done +Init... +arealightprobesh +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealightprobesh +USING HALF +Load shaders... +Loading shader lmAreaLightProbeSH.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass light_1403799733_1_HDR... +Skipping pass Mask +Pass light_1403799733_1_RNM0... +Pass light_1403799733_1_RNM1... +Pass light_1403799733_1_RNM2... +Pass light_1403799733_1_RNM3... +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6772mb +----- +Mem stats: +Total: 343 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 160 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.079 sec + + + + + +Writing... +light_1403799733_1_HDR.lz4 +light_1403799733_1_RNM0.lz4 +light_1403799733_1_RNM1.lz4 +light_1403799733_1_RNM2.lz4 +light_1403799733_1_RNM3.lz4 +Done +Init... +arealightprobesh +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealightprobesh +USING HALF +Load shaders... +Loading shader lmAreaLightProbeSH.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass light_806245140_1_HDR... +Skipping pass Mask +Pass light_806245140_1_RNM0... +Pass light_806245140_1_RNM1... +Pass light_806245140_1_RNM2... +Pass light_806245140_1_RNM3... +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6772mb +----- +Mem stats: +Total: 343 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 160 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.088 sec + + + + + +Writing... +light_806245140_1_HDR.lz4 +light_806245140_1_RNM0.lz4 +light_806245140_1_RNM1.lz4 +light_806245140_1_RNM2.lz4 +light_806245140_1_RNM3.lz4 +Done +Init... +arealightprobesh +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealightprobesh +USING HALF +Load shaders... +Loading shader lmAreaLightProbeSH.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass light_554460192_1_HDR... +Skipping pass Mask +Pass light_554460192_1_RNM0... +Pass light_554460192_1_RNM1... +Pass light_554460192_1_RNM2... +Pass light_554460192_1_RNM3... +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6772mb +----- +Mem stats: +Total: 343 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 160 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.085 sec + + + + + +Writing... +light_554460192_1_HDR.lz4 +light_554460192_1_RNM0.lz4 +light_554460192_1_RNM1.lz4 +light_554460192_1_RNM2.lz4 +light_554460192_1_RNM3.lz4 +Done +Init... +arealightprobesh +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealightprobesh +USING HALF +Load shaders... +Loading shader lmAreaLightProbeSH.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass light_1889193428_1_HDR... +Skipping pass Mask +Pass light_1889193428_1_RNM0... +Pass light_1889193428_1_RNM1... +Pass light_1889193428_1_RNM2... +Pass light_1889193428_1_RNM3... +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6772mb +----- +Mem stats: +Total: 343 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 160 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.079 sec + + + + + +Writing... +light_1889193428_1_HDR.lz4 +light_1889193428_1_RNM0.lz4 +light_1889193428_1_RNM1.lz4 +light_1889193428_1_RNM2.lz4 +light_1889193428_1_RNM3.lz4 +Done +Init... +arealightprobesh +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealightprobesh +USING HALF +Load shaders... +Loading shader lmAreaLightProbeSH.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass light_991550678_1_HDR... +Skipping pass Mask +Pass light_991550678_1_RNM0... +Pass light_991550678_1_RNM1... +Pass light_991550678_1_RNM2... +Pass light_991550678_1_RNM3... +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6772mb +----- +Mem stats: +Total: 343 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 160 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.087 sec + + + + + +Writing... +light_991550678_1_HDR.lz4 +light_991550678_1_RNM0.lz4 +light_991550678_1_RNM1.lz4 +light_991550678_1_RNM2.lz4 +light_991550678_1_RNM3.lz4 +Done +Init... +arealightprobesh +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealightprobesh +USING HALF +Load shaders... +Loading shader lmAreaLightProbeSH.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass light_219793269_1_HDR... +Skipping pass Mask +Pass light_219793269_1_RNM0... +Pass light_219793269_1_RNM1... +Pass light_219793269_1_RNM2... +Pass light_219793269_1_RNM3... +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6772mb +----- +Mem stats: +Total: 343 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 160 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.081 sec + + + + + +Writing... +light_219793269_1_HDR.lz4 +light_219793269_1_RNM0.lz4 +light_219793269_1_RNM1.lz4 +light_219793269_1_RNM2.lz4 +light_219793269_1_RNM3.lz4 +Done +Init... +arealightprobesh +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealightprobesh +USING HALF +Load shaders... +Loading shader lmAreaLightProbeSH.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass light_-894811958_1_HDR... +Skipping pass Mask +Pass light_-894811958_1_RNM0... +Pass light_-894811958_1_RNM1... +Pass light_-894811958_1_RNM2... +Pass light_-894811958_1_RNM3... +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6772mb +----- +Mem stats: +Total: 343 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 160 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.089 sec + + + + + +Writing... +light_-894811958_1_HDR.lz4 +light_-894811958_1_RNM0.lz4 +light_-894811958_1_RNM1.lz4 +light_-894811958_1_RNM2.lz4 +light_-894811958_1_RNM3.lz4 +Done +Init... +arealightprobesh +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealightprobesh +USING HALF +Load shaders... +Loading shader lmAreaLightProbeSH.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass light_1178897278_1_HDR... +Skipping pass Mask +Pass light_1178897278_1_RNM0... +Pass light_1178897278_1_RNM1... +Pass light_1178897278_1_RNM2... +Pass light_1178897278_1_RNM3... +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6772mb +----- +Mem stats: +Total: 343 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 160 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.09 sec + + + + + +Writing... +light_1178897278_1_HDR.lz4 +light_1178897278_1_RNM0.lz4 +light_1178897278_1_RNM1.lz4 +light_1178897278_1_RNM2.lz4 +light_1178897278_1_RNM3.lz4 +Done +Init... +arealightprobesh +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealightprobesh +USING HALF +Load shaders... +Loading shader lmAreaLightProbeSH.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass light_-1703336470_1_HDR... +Skipping pass Mask +Pass light_-1703336470_1_RNM0... +Pass light_-1703336470_1_RNM1... +Pass light_-1703336470_1_RNM2... +Pass light_-1703336470_1_RNM3... +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6772mb +----- +Mem stats: +Total: 343 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 160 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.079 sec + + + + + +Writing... +light_-1703336470_1_HDR.lz4 +light_-1703336470_1_RNM0.lz4 +light_-1703336470_1_RNM1.lz4 +light_-1703336470_1_RNM2.lz4 +light_-1703336470_1_RNM3.lz4 +Done +Init... +arealightprobesh +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealightprobesh +USING HALF +Load shaders... +Loading shader lmAreaLightProbeSH.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass light_-331120839_1_HDR... +Skipping pass Mask +Pass light_-331120839_1_RNM0... +Pass light_-331120839_1_RNM1... +Pass light_-331120839_1_RNM2... +Pass light_-331120839_1_RNM3... +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6772mb +----- +Mem stats: +Total: 343 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 160 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.085 sec + + + + + +Writing... +light_-331120839_1_HDR.lz4 +light_-331120839_1_RNM0.lz4 +light_-331120839_1_RNM1.lz4 +light_-331120839_1_RNM2.lz4 +light_-331120839_1_RNM3.lz4 +Done +Init... +arealightprobesh +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealightprobesh +USING HALF +Load shaders... +Loading shader lmAreaLightProbeSH.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass light_207355848_1_HDR... +Skipping pass Mask +Pass light_207355848_1_RNM0... +Pass light_207355848_1_RNM1... +Pass light_207355848_1_RNM2... +Pass light_207355848_1_RNM3... +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6772mb +----- +Mem stats: +Total: 343 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 160 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.08 sec + + + + + +Writing... +light_207355848_1_HDR.lz4 +light_207355848_1_RNM0.lz4 +light_207355848_1_RNM1.lz4 +light_207355848_1_RNM2.lz4 +light_207355848_1_RNM3.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Done +Init... +arealight +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealight +USING HALF +Load shaders... +Loading shader lmAreaLight.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass light_1217878406_0_HDR... +Skipping pass Mask +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6900mb +----- +Mem stats: +Total: 215 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.181 sec + +Writing... +light_1217878406_0_HDR.lz4 +Done +Init... +arealight +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealight +USING HALF +Load shaders... +Loading shader lmAreaLight.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass light_1255341408_0_HDR... +Skipping pass Mask +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6900mb +----- +Mem stats: +Total: 215 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.179 sec + +Writing... +light_1255341408_0_HDR.lz4 +Done +Init... +arealight +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealight +USING HALF +Load shaders... +Loading shader lmAreaLight.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass light_1132513069_0_HDR... +Skipping pass Mask +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6900mb +----- +Mem stats: +Total: 215 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.164 sec + +Writing... +light_1132513069_0_HDR.lz4 +Done +Init... +arealight +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealight +USING HALF +Load shaders... +Loading shader lmAreaLight.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass light_1270824352_0_HDR... +Skipping pass Mask +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6900mb +----- +Mem stats: +Total: 215 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.18 sec + +Writing... +light_1270824352_0_HDR.lz4 +Done +Init... +arealight +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealight +USING HALF +Load shaders... +Loading shader lmAreaLight.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass light_607008738_0_HDR... +Skipping pass Mask +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6900mb +----- +Mem stats: +Total: 215 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.171 sec + +Writing... +light_607008738_0_HDR.lz4 +Done +Init... +arealight +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealight +USING HALF +Load shaders... +Loading shader lmAreaLight.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass light_1719140893_0_HDR... +Skipping pass Mask +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6900mb +----- +Mem stats: +Total: 215 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.179 sec + +Writing... +light_1719140893_0_HDR.lz4 +Done +Init... +arealight +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealight +USING HALF +Load shaders... +Loading shader lmAreaLight.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass light_1126785658_0_HDR... +Skipping pass Mask +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6900mb +----- +Mem stats: +Total: 215 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.195 sec + +Writing... +light_1126785658_0_HDR.lz4 +Done +Init... +arealight +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealight +USING HALF +Load shaders... +Loading shader lmAreaLight.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass light_-979138242_0_HDR... +Skipping pass Mask +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6900mb +----- +Mem stats: +Total: 215 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.187 sec + +Writing... +light_-979138242_0_HDR.lz4 +Done +Init... +arealight +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealight +USING HALF +Load shaders... +Loading shader lmAreaLight.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass light_1737042247_0_HDR... +Skipping pass Mask +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6900mb +----- +Mem stats: +Total: 215 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.204 sec + +Writing... +light_1737042247_0_HDR.lz4 +Done +Init... +arealight +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealight +USING HALF +Load shaders... +Loading shader lmAreaLight.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass light_-1769614335_0_HDR... +Skipping pass Mask +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6900mb +----- +Mem stats: +Total: 215 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.202 sec + +Writing... +light_-1769614335_0_HDR.lz4 +Done +Init... +arealight +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealight +USING HALF +Load shaders... +Loading shader lmAreaLight.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass light_1446294183_0_HDR... +Skipping pass Mask +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6900mb +----- +Mem stats: +Total: 215 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.181 sec + +Writing... +light_1446294183_0_HDR.lz4 +Done +Init... +arealight +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealight +USING HALF +Load shaders... +Loading shader lmAreaLight.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass light_1403799733_0_HDR... +Skipping pass Mask +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6900mb +----- +Mem stats: +Total: 215 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.182 sec + +Writing... +light_1403799733_0_HDR.lz4 +Done +Init... +arealight +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealight +USING HALF +Load shaders... +Loading shader lmAreaLight.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass light_806245140_0_HDR... +Skipping pass Mask +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6900mb +----- +Mem stats: +Total: 215 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.2 sec + +Writing... +light_806245140_0_HDR.lz4 +Done +Init... +arealight +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealight +USING HALF +Load shaders... +Loading shader lmAreaLight.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass light_554460192_0_HDR... +Skipping pass Mask +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6900mb +----- +Mem stats: +Total: 215 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.177 sec + +Writing... +light_554460192_0_HDR.lz4 +Done +Init... +arealight +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealight +USING HALF +Load shaders... +Loading shader lmAreaLight.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass light_1889193428_0_HDR... +Skipping pass Mask +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6900mb +----- +Mem stats: +Total: 215 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.189 sec + +Writing... +light_1889193428_0_HDR.lz4 +Done +Init... +arealight +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealight +USING HALF +Load shaders... +Loading shader lmAreaLight.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass light_991550678_0_HDR... +Skipping pass Mask +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6900mb +----- +Mem stats: +Total: 215 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.181 sec + +Writing... +light_991550678_0_HDR.lz4 +Done +Init... +arealight +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealight +USING HALF +Load shaders... +Loading shader lmAreaLight.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass light_219793269_0_HDR... +Skipping pass Mask +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6900mb +----- +Mem stats: +Total: 215 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.199 sec + +Writing... +light_219793269_0_HDR.lz4 +Done +Init... +arealight +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealight +USING HALF +Load shaders... +Loading shader lmAreaLight.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass light_-894811958_0_HDR... +Skipping pass Mask +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6900mb +----- +Mem stats: +Total: 215 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.19 sec + +Writing... +light_-894811958_0_HDR.lz4 +Done +Init... +arealight +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealight +USING HALF +Load shaders... +Loading shader lmAreaLight.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass light_1178897278_0_HDR... +Skipping pass Mask +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6900mb +----- +Mem stats: +Total: 215 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.184 sec + +Writing... +light_1178897278_0_HDR.lz4 +Done +Init... +arealight +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealight +USING HALF +Load shaders... +Loading shader lmAreaLight.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass light_-1703336470_0_HDR... +Skipping pass Mask +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6900mb +----- +Mem stats: +Total: 215 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.204 sec + +Writing... +light_-1703336470_0_HDR.lz4 +Done +Init... +arealight +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealight +USING HALF +Load shaders... +Loading shader lmAreaLight.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass light_-331120839_0_HDR... +Skipping pass Mask +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6900mb +----- +Mem stats: +Total: 215 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.178 sec + +Writing... +light_-331120839_0_HDR.lz4 +Done +Init... +arealight +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealight +USING HALF +Load shaders... +Loading shader lmAreaLight.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass light_207355848_0_HDR... +Skipping pass Mask +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6900mb +----- +Mem stats: +Total: 215 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.17 sec + +Writing... +light_207355848_0_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 +Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 88mb, available GPU memory: 7116mb +Used host memory: 88mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass AprelevkaDepo_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 88mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 184mb, available GPU memory: 6820mb +----- +Mem stats: +Total: 295 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 32 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8290 +----- +Render time: 5.133 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +AprelevkaDepo_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 +Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 88mb, available GPU memory: 7116mb +Used host memory: 88mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass AprelevkaDepo_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 88mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 184mb, available GPU memory: 6820mb +----- +Mem stats: +Total: 295 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 32 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8290 +----- +Render time: 5.132 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +AprelevkaDepo_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 +Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 88mb, available GPU memory: 7116mb +Used host memory: 88mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass AprelevkaDepo_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 88mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 184mb, available GPU memory: 6820mb +----- +Mem stats: +Total: 295 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 32 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8290 +----- +Render time: 5.122 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +AprelevkaDepo_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 +Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 88mb, available GPU memory: 7116mb +Used host memory: 88mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass AprelevkaDepo_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 88mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 184mb, available GPU memory: 6820mb +----- +Mem stats: +Total: 295 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 32 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8290 +----- +Render time: 5.126 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +AprelevkaDepo_LM0_diffuse_HDR.lz4 +Done +Init... +texgiprobesh +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: texgiprobesh +USING HALF +Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGIProbeSH.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 72mb, available GPU memory: 7116mb +Used host memory: 72mb, available GPU memory: 7116mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass probes_final_HDR... +Skipping pass HDR2 +Pass probes_final_RNM0... +Pass probes_final_RNM1... +Pass probes_final_RNM2... +Pass probes_final_RNM3... +Used host memory: 72mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 168mb, available GPU memory: 6706mb +----- +Mem stats: +Total: 409 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 32 +Light data: 0 +Output: 160 +UV GBuffer: 112 +Scene: 8276 +----- +Render time: 0.189 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +probes_final_HDR.lz4 +probes_final_RNM0.lz4 +probes_final_RNM1.lz4 +probes_final_RNM2.lz4 +probes_final_RNM3.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 72mb, available GPU memory: 7116mb +Used host memory: 72mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass AprelevkaDepo_LM0_final_HDR... +Skipping pass HDR2 +Used host memory: 72mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 168mb, available GPU memory: 6834mb +----- +Mem stats: +Total: 281 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 32 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8276 +----- +Render time: 5.127 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +AprelevkaDepo_LM0_final_HDR.lz4 +Done +Init... +addsh +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addsh +USING FLOAT +Loading shader addSH.ptx::oxMain... +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader dilate.ptx::oxMain... +Done +Init... +arealightprobesh +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealightprobesh +USING HALF +Load shaders... +Loading shader lmAreaLightProbeSH.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass light_1217878406_1_HDR... +Skipping pass Mask +Pass light_1217878406_1_RNM0... +Pass light_1217878406_1_RNM1... +Pass light_1217878406_1_RNM2... +Pass light_1217878406_1_RNM3... +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6772mb +----- +Mem stats: +Total: 343 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 160 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.079 sec + + + + + +Writing... +light_1217878406_1_HDR.lz4 +light_1217878406_1_RNM0.lz4 +light_1217878406_1_RNM1.lz4 +light_1217878406_1_RNM2.lz4 +light_1217878406_1_RNM3.lz4 +Done +Init... +arealightprobesh +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealightprobesh +USING HALF +Load shaders... +Loading shader lmAreaLightProbeSH.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass light_1255341408_1_HDR... +Skipping pass Mask +Pass light_1255341408_1_RNM0... +Pass light_1255341408_1_RNM1... +Pass light_1255341408_1_RNM2... +Pass light_1255341408_1_RNM3... +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6772mb +----- +Mem stats: +Total: 343 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 160 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.082 sec + + + + + +Writing... +light_1255341408_1_HDR.lz4 +light_1255341408_1_RNM0.lz4 +light_1255341408_1_RNM1.lz4 +light_1255341408_1_RNM2.lz4 +light_1255341408_1_RNM3.lz4 +Done +Init... +arealightprobesh +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealightprobesh +USING HALF +Load shaders... +Loading shader lmAreaLightProbeSH.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass light_1132513069_1_HDR... +Skipping pass Mask +Pass light_1132513069_1_RNM0... +Pass light_1132513069_1_RNM1... +Pass light_1132513069_1_RNM2... +Pass light_1132513069_1_RNM3... +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6772mb +----- +Mem stats: +Total: 343 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 160 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.084 sec + + + + + +Writing... +light_1132513069_1_HDR.lz4 +light_1132513069_1_RNM0.lz4 +light_1132513069_1_RNM1.lz4 +light_1132513069_1_RNM2.lz4 +light_1132513069_1_RNM3.lz4 +Done +Init... +arealightprobesh +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealightprobesh +USING HALF +Load shaders... +Loading shader lmAreaLightProbeSH.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass light_1270824352_1_HDR... +Skipping pass Mask +Pass light_1270824352_1_RNM0... +Pass light_1270824352_1_RNM1... +Pass light_1270824352_1_RNM2... +Pass light_1270824352_1_RNM3... +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6772mb +----- +Mem stats: +Total: 343 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 160 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.077 sec + + + + + +Writing... +light_1270824352_1_HDR.lz4 +light_1270824352_1_RNM0.lz4 +light_1270824352_1_RNM1.lz4 +light_1270824352_1_RNM2.lz4 +light_1270824352_1_RNM3.lz4 +Done +Init... +arealightprobesh +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealightprobesh +USING HALF +Load shaders... +Loading shader lmAreaLightProbeSH.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass light_607008738_1_HDR... +Skipping pass Mask +Pass light_607008738_1_RNM0... +Pass light_607008738_1_RNM1... +Pass light_607008738_1_RNM2... +Pass light_607008738_1_RNM3... +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6772mb +----- +Mem stats: +Total: 343 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 160 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.081 sec + + + + + +Writing... +light_607008738_1_HDR.lz4 +light_607008738_1_RNM0.lz4 +light_607008738_1_RNM1.lz4 +light_607008738_1_RNM2.lz4 +light_607008738_1_RNM3.lz4 +Done +Init... +arealightprobesh +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealightprobesh +USING HALF +Load shaders... +Loading shader lmAreaLightProbeSH.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass light_1719140893_1_HDR... +Skipping pass Mask +Pass light_1719140893_1_RNM0... +Pass light_1719140893_1_RNM1... +Pass light_1719140893_1_RNM2... +Pass light_1719140893_1_RNM3... +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6772mb +----- +Mem stats: +Total: 343 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 160 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.082 sec + + + + + +Writing... +light_1719140893_1_HDR.lz4 +light_1719140893_1_RNM0.lz4 +light_1719140893_1_RNM1.lz4 +light_1719140893_1_RNM2.lz4 +light_1719140893_1_RNM3.lz4 +Done +Init... +arealightprobesh +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealightprobesh +USING HALF +Load shaders... +Loading shader lmAreaLightProbeSH.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass light_1126785658_1_HDR... +Skipping pass Mask +Pass light_1126785658_1_RNM0... +Pass light_1126785658_1_RNM1... +Pass light_1126785658_1_RNM2... +Pass light_1126785658_1_RNM3... +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6772mb +----- +Mem stats: +Total: 343 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 160 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.079 sec + + + + + +Writing... +light_1126785658_1_HDR.lz4 +light_1126785658_1_RNM0.lz4 +light_1126785658_1_RNM1.lz4 +light_1126785658_1_RNM2.lz4 +light_1126785658_1_RNM3.lz4 +Done +Init... +arealightprobesh +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealightprobesh +USING HALF +Load shaders... +Loading shader lmAreaLightProbeSH.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass light_-979138242_1_HDR... +Skipping pass Mask +Pass light_-979138242_1_RNM0... +Pass light_-979138242_1_RNM1... +Pass light_-979138242_1_RNM2... +Pass light_-979138242_1_RNM3... +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6772mb +----- +Mem stats: +Total: 343 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 160 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.077 sec + + + + + +Writing... +light_-979138242_1_HDR.lz4 +light_-979138242_1_RNM0.lz4 +light_-979138242_1_RNM1.lz4 +light_-979138242_1_RNM2.lz4 +light_-979138242_1_RNM3.lz4 +Done +Init... +arealightprobesh +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealightprobesh +USING HALF +Load shaders... +Loading shader lmAreaLightProbeSH.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass light_1737042247_1_HDR... +Skipping pass Mask +Pass light_1737042247_1_RNM0... +Pass light_1737042247_1_RNM1... +Pass light_1737042247_1_RNM2... +Pass light_1737042247_1_RNM3... +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6772mb +----- +Mem stats: +Total: 343 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 160 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.079 sec + + + + + +Writing... +light_1737042247_1_HDR.lz4 +light_1737042247_1_RNM0.lz4 +light_1737042247_1_RNM1.lz4 +light_1737042247_1_RNM2.lz4 +light_1737042247_1_RNM3.lz4 +Done +Init... +arealightprobesh +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealightprobesh +USING HALF +Load shaders... +Loading shader lmAreaLightProbeSH.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass light_-1769614335_1_HDR... +Skipping pass Mask +Pass light_-1769614335_1_RNM0... +Pass light_-1769614335_1_RNM1... +Pass light_-1769614335_1_RNM2... +Pass light_-1769614335_1_RNM3... +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6772mb +----- +Mem stats: +Total: 343 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 160 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.08 sec + + + + + +Writing... +light_-1769614335_1_HDR.lz4 +light_-1769614335_1_RNM0.lz4 +light_-1769614335_1_RNM1.lz4 +light_-1769614335_1_RNM2.lz4 +light_-1769614335_1_RNM3.lz4 +Done +Init... +arealightprobesh +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealightprobesh +USING HALF +Load shaders... +Loading shader lmAreaLightProbeSH.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass light_1446294183_1_HDR... +Skipping pass Mask +Pass light_1446294183_1_RNM0... +Pass light_1446294183_1_RNM1... +Pass light_1446294183_1_RNM2... +Pass light_1446294183_1_RNM3... +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6772mb +----- +Mem stats: +Total: 343 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 160 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.078 sec + + + + + +Writing... +light_1446294183_1_HDR.lz4 +light_1446294183_1_RNM0.lz4 +light_1446294183_1_RNM1.lz4 +light_1446294183_1_RNM2.lz4 +light_1446294183_1_RNM3.lz4 +Done +Init... +arealightprobesh +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealightprobesh +USING HALF +Load shaders... +Loading shader lmAreaLightProbeSH.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass light_1403799733_1_HDR... +Skipping pass Mask +Pass light_1403799733_1_RNM0... +Pass light_1403799733_1_RNM1... +Pass light_1403799733_1_RNM2... +Pass light_1403799733_1_RNM3... +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6772mb +----- +Mem stats: +Total: 343 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 160 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.079 sec + + + + + +Writing... +light_1403799733_1_HDR.lz4 +light_1403799733_1_RNM0.lz4 +light_1403799733_1_RNM1.lz4 +light_1403799733_1_RNM2.lz4 +light_1403799733_1_RNM3.lz4 +Done +Init... +arealightprobesh +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealightprobesh +USING HALF +Load shaders... +Loading shader lmAreaLightProbeSH.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass light_806245140_1_HDR... +Skipping pass Mask +Pass light_806245140_1_RNM0... +Pass light_806245140_1_RNM1... +Pass light_806245140_1_RNM2... +Pass light_806245140_1_RNM3... +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6772mb +----- +Mem stats: +Total: 343 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 160 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.093 sec + + + + + +Writing... +light_806245140_1_HDR.lz4 +light_806245140_1_RNM0.lz4 +light_806245140_1_RNM1.lz4 +light_806245140_1_RNM2.lz4 +light_806245140_1_RNM3.lz4 +Done +Init... +arealightprobesh +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealightprobesh +USING HALF +Load shaders... +Loading shader lmAreaLightProbeSH.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass light_554460192_1_HDR... +Skipping pass Mask +Pass light_554460192_1_RNM0... +Pass light_554460192_1_RNM1... +Pass light_554460192_1_RNM2... +Pass light_554460192_1_RNM3... +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6772mb +----- +Mem stats: +Total: 343 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 160 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.081 sec + + + + + +Writing... +light_554460192_1_HDR.lz4 +light_554460192_1_RNM0.lz4 +light_554460192_1_RNM1.lz4 +light_554460192_1_RNM2.lz4 +light_554460192_1_RNM3.lz4 +Done +Init... +arealightprobesh +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealightprobesh +USING HALF +Load shaders... +Loading shader lmAreaLightProbeSH.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass light_1889193428_1_HDR... +Skipping pass Mask +Pass light_1889193428_1_RNM0... +Pass light_1889193428_1_RNM1... +Pass light_1889193428_1_RNM2... +Pass light_1889193428_1_RNM3... +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6772mb +----- +Mem stats: +Total: 343 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 160 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.086 sec + + + + + +Writing... +light_1889193428_1_HDR.lz4 +light_1889193428_1_RNM0.lz4 +light_1889193428_1_RNM1.lz4 +light_1889193428_1_RNM2.lz4 +light_1889193428_1_RNM3.lz4 +Done +Init... +arealightprobesh +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealightprobesh +USING HALF +Load shaders... +Loading shader lmAreaLightProbeSH.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass light_991550678_1_HDR... +Skipping pass Mask +Pass light_991550678_1_RNM0... +Pass light_991550678_1_RNM1... +Pass light_991550678_1_RNM2... +Pass light_991550678_1_RNM3... +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6772mb +----- +Mem stats: +Total: 343 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 160 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.079 sec + + + + + +Writing... +light_991550678_1_HDR.lz4 +light_991550678_1_RNM0.lz4 +light_991550678_1_RNM1.lz4 +light_991550678_1_RNM2.lz4 +light_991550678_1_RNM3.lz4 +Done +Init... +arealightprobesh +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealightprobesh +USING HALF +Load shaders... +Loading shader lmAreaLightProbeSH.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass light_219793269_1_HDR... +Skipping pass Mask +Pass light_219793269_1_RNM0... +Pass light_219793269_1_RNM1... +Pass light_219793269_1_RNM2... +Pass light_219793269_1_RNM3... +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6772mb +----- +Mem stats: +Total: 343 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 160 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.086 sec + + + + + +Writing... +light_219793269_1_HDR.lz4 +light_219793269_1_RNM0.lz4 +light_219793269_1_RNM1.lz4 +light_219793269_1_RNM2.lz4 +light_219793269_1_RNM3.lz4 +Done +Init... +arealightprobesh +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealightprobesh +USING HALF +Load shaders... +Loading shader lmAreaLightProbeSH.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass light_-894811958_1_HDR... +Skipping pass Mask +Pass light_-894811958_1_RNM0... +Pass light_-894811958_1_RNM1... +Pass light_-894811958_1_RNM2... +Pass light_-894811958_1_RNM3... +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6772mb +----- +Mem stats: +Total: 343 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 160 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.077 sec + + + + + +Writing... +light_-894811958_1_HDR.lz4 +light_-894811958_1_RNM0.lz4 +light_-894811958_1_RNM1.lz4 +light_-894811958_1_RNM2.lz4 +light_-894811958_1_RNM3.lz4 +Done +Init... +arealightprobesh +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealightprobesh +USING HALF +Load shaders... +Loading shader lmAreaLightProbeSH.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass light_1178897278_1_HDR... +Skipping pass Mask +Pass light_1178897278_1_RNM0... +Pass light_1178897278_1_RNM1... +Pass light_1178897278_1_RNM2... +Pass light_1178897278_1_RNM3... +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6772mb +----- +Mem stats: +Total: 343 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 160 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.087 sec + + + + + +Writing... +light_1178897278_1_HDR.lz4 +light_1178897278_1_RNM0.lz4 +light_1178897278_1_RNM1.lz4 +light_1178897278_1_RNM2.lz4 +light_1178897278_1_RNM3.lz4 +Done +Init... +arealightprobesh +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealightprobesh +USING HALF +Load shaders... +Loading shader lmAreaLightProbeSH.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass light_-1703336470_1_HDR... +Skipping pass Mask +Pass light_-1703336470_1_RNM0... +Pass light_-1703336470_1_RNM1... +Pass light_-1703336470_1_RNM2... +Pass light_-1703336470_1_RNM3... +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6772mb +----- +Mem stats: +Total: 343 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 160 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.081 sec + + + + + +Writing... +light_-1703336470_1_HDR.lz4 +light_-1703336470_1_RNM0.lz4 +light_-1703336470_1_RNM1.lz4 +light_-1703336470_1_RNM2.lz4 +light_-1703336470_1_RNM3.lz4 +Done +Init... +arealightprobesh +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealightprobesh +USING HALF +Load shaders... +Loading shader lmAreaLightProbeSH.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass light_-331120839_1_HDR... +Skipping pass Mask +Pass light_-331120839_1_RNM0... +Pass light_-331120839_1_RNM1... +Pass light_-331120839_1_RNM2... +Pass light_-331120839_1_RNM3... +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6772mb +----- +Mem stats: +Total: 343 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 160 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.077 sec + + + + + +Writing... +light_-331120839_1_HDR.lz4 +light_-331120839_1_RNM0.lz4 +light_-331120839_1_RNM1.lz4 +light_-331120839_1_RNM2.lz4 +light_-331120839_1_RNM3.lz4 +Done +Init... +arealightprobesh +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: arealightprobesh +USING HALF +Load shaders... +Loading shader lmAreaLightProbeSH.ptx::oxMain... +Loading shader lambert_arealight.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass light_207355848_1_HDR... +Skipping pass Mask +Pass light_207355848_1_RNM0... +Pass light_207355848_1_RNM1... +Pass light_207355848_1_RNM2... +Pass light_207355848_1_RNM3... +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 104mb, available GPU memory: 6772mb +----- +Mem stats: +Total: 343 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 160 +UV GBuffer: 80 +Scene: 8290 +----- +Render time: 0.08 sec + + + + + +Writing... +light_207355848_1_HDR.lz4 +light_207355848_1_RNM0.lz4 +light_207355848_1_RNM1.lz4 +light_207355848_1_RNM2.lz4 +light_207355848_1_RNM3.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Done +Init... +texgiprobesh +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 16mb, available GPU memory: 7116mb +MODE: texgiprobesh +USING HALF +Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGIProbeSH.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 72mb, available GPU memory: 7116mb +Used host memory: 72mb, available GPU memory: 7116mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass probes_final_HDR... +Skipping pass HDR2 +Pass probes_final_RNM0... +Pass probes_final_RNM1... +Pass probes_final_RNM2... +Pass probes_final_RNM3... +Used host memory: 72mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 168mb, available GPU memory: 6706mb +----- +Mem stats: +Total: 409 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 32 +Light data: 0 +Output: 160 +UV GBuffer: 112 +Scene: 8276 +----- +Render time: 0.202 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +probes_final_HDR.lz4 +probes_final_RNM0.lz4 +probes_final_RNM1.lz4 +probes_final_RNM2.lz4 +probes_final_RNM3.lz4 +Done +Init... +addsh +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addsh +USING FLOAT +Loading shader addSH.ptx::oxMain... +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader dilate.ptx::oxMain... +Done diff --git a/Assets/Editor/x64/Bakery/.uvgblog.txt b/Assets/Editor/x64/Bakery/.uvgblog.txt index 87fd8f1..f9c9776 100644 --- a/Assets/Editor/x64/Bakery/.uvgblog.txt +++ b/Assets/Editor/x64/Bakery/.uvgblog.txt @@ -14295,3 +14295,275 @@ Running halffloat2hdr "C:\Users\VLADIM~1\AppData\Local\Temp\frender/StationSherb Running halffloat2hdr "C:\Users\VLADIM~1\AppData\Local\Temp\frender/StationSherbinka_LMA2_final_HDR.lz4" "D:/UnityProjects/CPPK-AR/Assets/Scenes/StationSherbinka/StationSherbinka_LMA2_final.hdr" 1024 Running halffloat2hdr "C:\Users\VLADIM~1\AppData\Local\Temp\frender/StationSherbinka_LMA4_final_HDR.lz4" "D:/UnityProjects/CPPK-AR/Assets/Scenes/StationSherbinka/StationSherbinka_LMA4_final.hdr" 1024 Running halffloat2hdr "C:\Users\VLADIM~1\AppData\Local\Temp\frender/StationSherbinka_LMA1_final_HDR.lz4" "D:/UnityProjects/CPPK-AR/Assets/Scenes/StationSherbinka/StationSherbinka_LMA1_final.hdr" 1024 +2022-11-13 +Rendering UV GBuffer for AprelevkaDepo_LM0 51 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for probes 256 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos12 "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "uvpos_AprelevkaDepo_LM0.lz4" 2 0 0 0 +Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1217878406_1" 1924 0 1 lights0.bin +Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1255341408_1" 1924 0 1 lights1.bin +Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1132513069_1" 1924 0 1 lights2.bin +Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1270824352_1" 1924 0 1 lights3.bin +Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_607008738_1" 1924 0 1 lights4.bin +Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1719140893_1" 1924 0 1 lights5.bin +Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1126785658_1" 1924 0 1 lights6.bin +Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_-979138242_1" 1924 0 1 lights7.bin +Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1737042247_1" 1924 0 1 lights8.bin +Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_-1769614335_1" 1924 0 1 lights9.bin +Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1446294183_1" 1924 0 1 lights10.bin +Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1403799733_1" 1924 0 1 lights11.bin +Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_806245140_1" 1924 0 1 lights12.bin +Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_554460192_1" 1924 0 1 lights13.bin +Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1889193428_1" 1924 0 1 lights14.bin +Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_991550678_1" 1924 0 1 lights15.bin +Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_219793269_1" 1924 0 1 lights16.bin +Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_-894811958_1" 1924 0 1 lights17.bin +Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1178897278_1" 1924 0 1 lights18.bin +Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_-1703336470_1" 1924 0 1 lights19.bin +Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_-331120839_1" 1924 0 1 lights20.bin +Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_207355848_1" 1924 0 1 lights21.bin +Running ftraceRTX addmul "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "probes" 4 0 1 comp_1.bin +Running ftraceRTX arealight "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1217878406_0" 4 0 0 lights0.bin +Running ftraceRTX arealight "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1255341408_0" 4 0 0 lights1.bin +Running ftraceRTX arealight "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1132513069_0" 4 0 0 lights2.bin +Running ftraceRTX arealight "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1270824352_0" 4 0 0 lights3.bin +Running ftraceRTX arealight "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_607008738_0" 4 0 0 lights4.bin +Running ftraceRTX arealight "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1719140893_0" 4 0 0 lights5.bin +Running ftraceRTX arealight "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1126785658_0" 4 0 0 lights6.bin +Running ftraceRTX arealight "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_-979138242_0" 4 0 0 lights7.bin +Running ftraceRTX arealight "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1737042247_0" 4 0 0 lights8.bin +Running ftraceRTX arealight "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_-1769614335_0" 4 0 0 lights9.bin +Running ftraceRTX arealight "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1446294183_0" 4 0 0 lights10.bin +Running ftraceRTX arealight "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1403799733_0" 4 0 0 lights11.bin +Running ftraceRTX arealight "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_806245140_0" 4 0 0 lights12.bin +Running ftraceRTX arealight "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_554460192_0" 4 0 0 lights13.bin +Running ftraceRTX arealight "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1889193428_0" 4 0 0 lights14.bin +Running ftraceRTX arealight "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_991550678_0" 4 0 0 lights15.bin +Running ftraceRTX arealight "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_219793269_0" 4 0 0 lights16.bin +Running ftraceRTX arealight "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_-894811958_0" 4 0 0 lights17.bin +Running ftraceRTX arealight "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1178897278_0" 4 0 0 lights18.bin +Running ftraceRTX arealight "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_-1703336470_0" 4 0 0 lights19.bin +Running ftraceRTX arealight "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_-331120839_0" 4 0 0 lights20.bin +Running ftraceRTX arealight "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_207355848_0" 4 0 0 lights21.bin +Running ftraceRTX addmul "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "AprelevkaDepo_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "AprelevkaDepo_LM0_diffuse" 4 16 0 "gi_AprelevkaDepo_LM00.bin" "AprelevkaDepo_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "AprelevkaDepo_LM0_diffuse" 4 16 0 "gi_AprelevkaDepo_LM01.bin" "AprelevkaDepo_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "AprelevkaDepo_LM0_diffuse" 4 16 0 "gi_AprelevkaDepo_LM02.bin" "AprelevkaDepo_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "AprelevkaDepo_LM0_diffuse" 4 16 0 "gi_AprelevkaDepo_LM03.bin" "AprelevkaDepo_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "probes_final" 1924 16 1 "gi_probes4.bin" "probes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "AprelevkaDepo_LM0_final" 4 16 0 "gi_AprelevkaDepo_LM04.bin" "AprelevkaDepo_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX addsh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "probes_final_" 4 0 1 shcomp_1.bin +Running denoiserOIDN c "C:\Users\VLADIM~1\AppData\Local\Temp\frender/AprelevkaDepo_LM0_final_HDR.lz4" "C:\Users\VLADIM~1\AppData\Local\Temp\frender/AprelevkaDepo_LM0_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "0" "AprelevkaDepo_LM0_final_HDR.lz4" +Running halffloat2hdr "C:\Users\VLADIM~1\AppData\Local\Temp\frender/AprelevkaDepo_LM0_final_HDR.lz4" "D:/UnityProjects/CPPK-AR/Assets/Scenes/AprelevkaDepo/AprelevkaDepo_LM0_final.hdr" 1024 +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Num alphas of 512x512: 1 +Num alphas of 1024x1024: 3 +Num alphas of 2048x2048: 3 +Done +Rendering UV GBuffer for AprelevkaDepo_LM0 51 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for probes 256 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1217878406_1" 1924 0 1 lights0.bin +Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1255341408_1" 1924 0 1 lights1.bin +Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1132513069_1" 1924 0 1 lights2.bin +Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1270824352_1" 1924 0 1 lights3.bin +Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_607008738_1" 1924 0 1 lights4.bin +Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1719140893_1" 1924 0 1 lights5.bin +Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1126785658_1" 1924 0 1 lights6.bin +Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_-979138242_1" 1924 0 1 lights7.bin +Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1737042247_1" 1924 0 1 lights8.bin +Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_-1769614335_1" 1924 0 1 lights9.bin +Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1446294183_1" 1924 0 1 lights10.bin +Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1403799733_1" 1924 0 1 lights11.bin +Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_806245140_1" 1924 0 1 lights12.bin +Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_554460192_1" 1924 0 1 lights13.bin +Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1889193428_1" 1924 0 1 lights14.bin +Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_991550678_1" 1924 0 1 lights15.bin +Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_219793269_1" 1924 0 1 lights16.bin +Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_-894811958_1" 1924 0 1 lights17.bin +Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1178897278_1" 1924 0 1 lights18.bin +Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_-1703336470_1" 1924 0 1 lights19.bin +Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_-331120839_1" 1924 0 1 lights20.bin +Running ftraceRTX arealightprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_207355848_1" 1924 0 1 lights21.bin +Running ftraceRTX addmul "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "probes" 4 0 1 comp_1.bin +Running ftraceRTX texgiprobesh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "probes_final" 1924 16 1 "gi_probes4.bin" "probes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX addsh "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "probes_final_" 4 0 1 shcomp_1.bin +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +[usbmuxd] Stop listen thread +[usbmuxd] Listen thread exiting +Done +Done +Done +Done diff --git a/Assets/Models/AprelevkaDepo/Materials/wagon3 3.mat b/Assets/Models/AprelevkaDepo/Materials/wagon3 3.mat index 0586831..17219f1 100644 --- a/Assets/Models/AprelevkaDepo/Materials/wagon3 3.mat +++ b/Assets/Models/AprelevkaDepo/Materials/wagon3 3.mat @@ -8,15 +8,14 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: wagon3 3 - m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Shader: {fileID: -6465566751694194690, guid: ee027b77d6bc4fb43a0febe0bb710865, type: 3} m_ValidKeywords: [] m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: - RenderType: Opaque + stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 @@ -61,6 +60,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SampleTexture2D_0b2e223a5c1149889a32f32164f4bd06_Texture_1: + m_Texture: {fileID: 2800000, guid: 0888f02bace701e4e92cb9263de65f13, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _SpecGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -81,6 +84,7 @@ Material: m_Floats: - _AlphaClip: 0 - _Blend: 0 + - _BumpMapStrength: 0 - _BumpScale: 1 - _ClearCoatMask: 0 - _ClearCoatSmoothness: 0 @@ -89,17 +93,20 @@ Material: - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _EffectPosition: 5 - _EnvironmentReflections: 1 + - _GlobalAlpha: 1 - _GlossMapScale: 1 - _Glossiness: 3.2 - _GlossyReflections: 1 - - _Metallic: 0 + - _Metallic: 1 - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueControl: 0 - _QueueOffset: 0 - _ReceiveShadows: 1 - - _Smoothness: 3.2 + - _Smoothness: 0.81 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 @@ -110,6 +117,7 @@ Material: m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} + - _EffectColor: {r: 0, g: 13.76295, b: 63.99999, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/Models/AprelevkaDepo/Materials/wheel_pair_single_decal_2_mat.mat b/Assets/Models/AprelevkaDepo/Materials/wheel_pair_single_decal_2_mat.mat index 9ce58d7..7236d27 100644 --- a/Assets/Models/AprelevkaDepo/Materials/wheel_pair_single_decal_2_mat.mat +++ b/Assets/Models/AprelevkaDepo/Materials/wheel_pair_single_decal_2_mat.mat @@ -21,15 +21,14 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: wheel_pair_single_decal_2_mat - m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Shader: {fileID: -6465566751694194690, guid: ee027b77d6bc4fb43a0febe0bb710865, type: 3} m_ValidKeywords: [] m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: - RenderType: Opaque + stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 @@ -74,6 +73,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SampleTexture2D_0b2e223a5c1149889a32f32164f4bd06_Texture_1: + m_Texture: {fileID: 2800000, guid: 0888f02bace701e4e92cb9263de65f13, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _SpecGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -94,6 +97,7 @@ Material: m_Floats: - _AlphaClip: 0 - _Blend: 0 + - _BumpMapStrength: 0 - _BumpScale: 1 - _ClearCoatMask: 0 - _ClearCoatSmoothness: 0 @@ -102,7 +106,9 @@ Material: - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _EffectPosition: 5 - _EnvironmentReflections: 1 + - _GlobalAlpha: 1 - _GlossMapScale: 1 - _Glossiness: 0 - _GlossyReflections: 1 @@ -110,6 +116,7 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueControl: 0 - _QueueOffset: 0 - _ReceiveShadows: 1 - _Smoothness: 0 @@ -123,6 +130,7 @@ Material: m_Colors: - _BaseColor: {r: 0.9811582, g: 0.9811582, b: 0.9811582, a: 1} - _Color: {r: 0.9811582, g: 0.9811582, b: 0.9811582, a: 1} + - _EffectColor: {r: 0, g: 13.76295, b: 63.99999, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/Models/Ivolga3/Materials/ivolga_3_mat.mat b/Assets/Models/Ivolga3/Materials/ivolga_3_mat.mat index ee33cc9..7791839 100644 --- a/Assets/Models/Ivolga3/Materials/ivolga_3_mat.mat +++ b/Assets/Models/Ivolga3/Materials/ivolga_3_mat.mat @@ -95,6 +95,7 @@ Material: - _DstBlend: 0 - _EffectPosition: 5 - _EnvironmentReflections: 1 + - _GlobalAlpha: 1 - _GlossMapScale: 1 - _Glossiness: 0.4472136 - _GlossyReflections: 1 diff --git a/Assets/Scenes/AprelevkaDepo.unity b/Assets/Scenes/AprelevkaDepo.unity index f318fa7..d2f5a65 100644 --- a/Assets/Scenes/AprelevkaDepo.unity +++ b/Assets/Scenes/AprelevkaDepo.unity @@ -3720,47 +3720,6 @@ Light: m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 ---- !u!114 &575339430 -MonoBehaviour: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 0} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: ec0b4dd729a12d046982652f834580a2, type: 3} - m_Name: AprelevkaDepo_LM0 - m_EditorClassIdentifier: - resolution: 2048 - bitmask: 1 - id: 0 - sortingID: 1 - isImplicit: 1 - area: 9531.186 - totalVertexCount: 0 - vertexCounter: 0 - sceneLodLevel: -1 - sceneName: - containsTerrains: 0 - probes: 0 - mode: 1 - renderMode: 1000 - renderDirMode: 1000 - atlasPacker: 1000 - computeSSS: 0 - sssSamples: 16 - sssDensity: 10 - sssColor: {r: 1, g: 1, b: 1, a: 1} - sssScale: 1 - fakeShadowBias: 0 - transparentSelfShadow: 0 - flipNormal: 0 - parentName: - overridePath: - fixPos3D: 0 - voxelSize: {x: 1, y: 1, z: 1} - passedFilter: 0 --- !u!1001 &660213326 PrefabInstance: m_ObjectHideFlags: 0 @@ -5372,7 +5331,7 @@ Light: m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 ---- !u!114 &1044122411 +--- !u!114 &1116804821 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} @@ -5382,23 +5341,23 @@ MonoBehaviour: m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: ec0b4dd729a12d046982652f834580a2, type: 3} - m_Name: probes + m_Name: AprelevkaDepo_LM0 m_EditorClassIdentifier: - resolution: 1024 + resolution: 2048 bitmask: 1 - id: 1 - sortingID: 0 + id: 0 + sortingID: -1 isImplicit: 1 - area: 0 - totalVertexCount: 896 + area: 9531.186 + totalVertexCount: 0 vertexCounter: 0 sceneLodLevel: -1 sceneName: containsTerrains: 0 - probes: 1 - mode: 2 + probes: 0 + mode: 1 renderMode: 1000 - renderDirMode: 5 + renderDirMode: 1000 atlasPacker: 1000 computeSSS: 0 sssSamples: 16 @@ -7879,7 +7838,7 @@ MonoBehaviour: renderSettingsRTPVSceneView: 0 renderSettingsRTPVWidth: 640 renderSettingsRTPVHeight: 360 - lastBakeTime: 59 + lastBakeTime: 18 enlightenWarningShown: 0 enlightenWarningShown2: 0 lightUIDs: 8659974860fdd24a2dc78043a03dbf4be2372e241d0278667a6229433e89a3c54729896701d48596a7b23456b548ac5314530e3020640c21d4cd9a70d6dc193b75c7190dca40aaca7e8b4446ea25799a397f43ecc8ff5b0c @@ -8545,38 +8504,36 @@ MonoBehaviour: cookie: {fileID: 0} angle: 30 implicitGroups: - - {fileID: 1044122411} - - {fileID: 575339430} - - {fileID: 575339430} - - {fileID: 575339430} - - {fileID: 575339430} - - {fileID: 575339430} - - {fileID: 575339430} - - {fileID: 575339430} - - {fileID: 575339430} - - {fileID: 575339430} - - {fileID: 575339430} - - {fileID: 575339430} - - {fileID: 575339430} - - {fileID: 575339430} - - {fileID: 575339430} - - {fileID: 575339430} - - {fileID: 575339430} - - {fileID: 575339430} - - {fileID: 575339430} - - {fileID: 575339430} - - {fileID: 575339430} - - {fileID: 575339430} - - {fileID: 575339430} - - {fileID: 575339430} - - {fileID: 575339430} - - {fileID: 575339430} - - {fileID: 575339430} - - {fileID: 575339430} - - {fileID: 575339430} - - {fileID: 575339430} + - {fileID: 1116804821} + - {fileID: 1116804821} + - {fileID: 1116804821} + - {fileID: 1116804821} + - {fileID: 1116804821} + - {fileID: 1116804821} + - {fileID: 1116804821} + - {fileID: 1116804821} + - {fileID: 1116804821} + - {fileID: 1116804821} + - {fileID: 1116804821} + - {fileID: 1116804821} + - {fileID: 1116804821} + - {fileID: 1116804821} + - {fileID: 1116804821} + - {fileID: 1116804821} + - {fileID: 1116804821} + - {fileID: 1116804821} + - {fileID: 1116804821} + - {fileID: 1116804821} + - {fileID: 1116804821} + - {fileID: 1116804821} + - {fileID: 1116804821} + - {fileID: 1116804821} + - {fileID: 1116804821} + - {fileID: 1116804821} + - {fileID: 1116804821} + - {fileID: 1116804821} + - {fileID: 1116804821} implicitGroupedObjects: - - {fileID: 0} - {fileID: 123923067} - {fileID: 162708115} - {fileID: 314401714} @@ -8645,7 +8602,8 @@ MonoBehaviour: - SM_DEPO_"Aprelevka"_Wall padding: 270000001200000012000000270000002700000027000000270000002700000008000000050000000600000004000000 unwrapper: 000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 - maps: [] + maps: + - {fileID: 2800000, guid: af813fbe9e3c8444184bae7f3b74d7b4, type: 3} masks: [] dirMaps: [] rnmMaps0: [] @@ -9793,6 +9751,10 @@ PrefabInstance: propertyPath: m_IsActive value: 0 objectReference: {fileID: 0} + - target: {fileID: 3824857433044449358, guid: 1e2ac6994289a1348a5186860c544ae1, type: 3} + propertyPath: m_AnchoredPosition.y + value: 0 + objectReference: {fileID: 0} - target: {fileID: 4930145012375052991, guid: 1e2ac6994289a1348a5186860c544ae1, type: 3} propertyPath: m_Pivot.x value: 0 diff --git a/Assets/Scenes/AprelevkaDepo/AprelevkaDepo_371857150_probes.asset b/Assets/Scenes/AprelevkaDepo/AprelevkaDepo_371857150_probes.asset index c4b700e..ece3b00 100644 Binary files a/Assets/Scenes/AprelevkaDepo/AprelevkaDepo_371857150_probes.asset and b/Assets/Scenes/AprelevkaDepo/AprelevkaDepo_371857150_probes.asset differ diff --git a/Assets/Scenes/AprelevkaDepo/AprelevkaDepo_LM0_final.hdr b/Assets/Scenes/AprelevkaDepo/AprelevkaDepo_LM0_final.hdr index 81aacd1..edbb056 100644 Binary files a/Assets/Scenes/AprelevkaDepo/AprelevkaDepo_LM0_final.hdr and b/Assets/Scenes/AprelevkaDepo/AprelevkaDepo_LM0_final.hdr differ diff --git a/Assets/Scenes/AprelevkaDepo/ReflectionProbe-0.exr b/Assets/Scenes/AprelevkaDepo/ReflectionProbe-0.exr index 9b4f158..8f77f45 100644 Binary files a/Assets/Scenes/AprelevkaDepo/ReflectionProbe-0.exr and b/Assets/Scenes/AprelevkaDepo/ReflectionProbe-0.exr differ diff --git a/Assets/Scenes/Logo.unity b/Assets/Scenes/Logo.unity index 4c5de54..9bc6469 100644 --- a/Assets/Scenes/Logo.unity +++ b/Assets/Scenes/Logo.unity @@ -218,6 +218,297 @@ CanvasRenderer: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1787942} m_CullTransparentMesh: 1 +--- !u!1 &20493962 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 20493963} + - component: {fileID: 20493966} + - component: {fileID: 20493965} + - component: {fileID: 20493964} + m_Layer: 5 + m_Name: Text (Legacy) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &20493963 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 20493962} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1760383117} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 0.5} + m_AnchorMax: {x: 0, y: 0.5} + m_AnchoredPosition: {x: 64, y: 0} + m_SizeDelta: {x: 509, y: 144} + m_Pivot: {x: 0, y: 0.5} +--- !u!114 &20493964 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 20493962} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3} + m_Name: + m_EditorClassIdentifier: + m_HorizontalFit: 2 + m_VerticalFit: 0 +--- !u!114 &20493965 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 20493962} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 0.1882353, g: 0.23529412, b: 0.33333334, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_FontData: + m_Font: {fileID: 12800000, guid: ed0044bd1fed4954d867a06e8cbb3346, type: 3} + m_FontSize: 56 + m_FontStyle: 0 + m_BestFit: 0 + m_MinSize: 4 + m_MaxSize: 56 + m_Alignment: 4 + m_AlignByGeometry: 0 + m_RichText: 1 + m_HorizontalOverflow: 0 + m_VerticalOverflow: 0 + m_LineSpacing: 1 + m_Text: "\u0421\u0442\u0430\u043D\u0446\u0438\u044F \u0429\u0435\u0440\u0431\u0438\u043D\u043A\u0430" +--- !u!222 &20493966 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 20493962} + m_CullTransparentMesh: 1 +--- !u!1 &25979923 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 25979924} + - component: {fileID: 25979926} + - component: {fileID: 25979925} + m_Layer: 5 + m_Name: GoImage + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &25979924 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 25979923} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 808757160} + m_RootOrder: 1 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 1, y: 0.5} + m_AnchorMax: {x: 1, y: 0.5} + m_AnchoredPosition: {x: -64, y: 0} + m_SizeDelta: {x: 72, y: 72} + m_Pivot: {x: 1, y: 0.5} +--- !u!114 &25979925 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 25979923} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_Sprite: {fileID: 21300000, guid: 2b121a976d8f3a34fb97a235011f06eb, type: 3} + m_Type: 0 + m_PreserveAspect: 0 + m_FillCenter: 1 + m_FillMethod: 4 + m_FillAmount: 1 + m_FillClockwise: 1 + m_FillOrigin: 0 + m_UseSpriteMesh: 0 + m_PixelsPerUnitMultiplier: 1 +--- !u!222 &25979926 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 25979923} + m_CullTransparentMesh: 1 +--- !u!1 &26840907 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 26840908} + - component: {fileID: 26840911} + - component: {fileID: 26840910} + - component: {fileID: 26840909} + m_Layer: 5 + m_Name: ButtonDepo + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &26840908 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 26840907} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 723616915} + - {fileID: 505351649} + m_Father: {fileID: 1206826300} + m_RootOrder: 3 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 1} + m_AnchorMax: {x: 1, y: 1} + m_AnchoredPosition: {x: 0, y: -387} + m_SizeDelta: {x: -144, y: 144} + m_Pivot: {x: 0.5, y: 1} +--- !u!114 &26840909 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 26840907} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0b148fe25e99eb48b9724523833bab1, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Delegates: + - eventID: 3 + callback: + m_PersistentCalls: + m_Calls: + - m_Target: {fileID: 1206826295} + m_TargetAssemblyTypeName: UICanvas, Assembly-CSharp + m_MethodName: Hide + m_Mode: 1 + m_Arguments: + m_ObjectArgument: {fileID: 0} + m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine + m_IntArgument: 0 + m_FloatArgument: 0 + m_StringArgument: + m_BoolArgument: 0 + m_CallState: 2 + - m_Target: {fileID: 1218737070} + m_TargetAssemblyTypeName: GameSystem, Assembly-CSharp + m_MethodName: LoadScene + m_Mode: 5 + m_Arguments: + m_ObjectArgument: {fileID: 0} + m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine + m_IntArgument: 0 + m_FloatArgument: 0 + m_StringArgument: AprelevkaDepo + m_BoolArgument: 0 + m_CallState: 2 +--- !u!114 &26840910 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 26840907} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_Sprite: {fileID: 21300000, guid: 6933cff440539d7449ad6a87091c919a, type: 3} + m_Type: 1 + m_PreserveAspect: 0 + m_FillCenter: 1 + m_FillMethod: 4 + m_FillAmount: 1 + m_FillClockwise: 1 + m_FillOrigin: 0 + m_UseSpriteMesh: 0 + m_PixelsPerUnitMultiplier: 1 +--- !u!222 &26840911 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 26840907} + m_CullTransparentMesh: 1 --- !u!1 &36565236 GameObject: m_ObjectHideFlags: 0 @@ -315,6 +606,102 @@ CanvasRenderer: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 36565236} m_CullTransparentMesh: 1 +--- !u!1 &38614489 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 38614490} + - component: {fileID: 38614493} + - component: {fileID: 38614492} + - component: {fileID: 38614491} + m_Layer: 5 + m_Name: H1 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &38614490 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 38614489} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 586295066} + m_RootOrder: 2 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 1} + m_AnchorMax: {x: 1, y: 1} + m_AnchoredPosition: {x: 0.58203125, y: -1345} + m_SizeDelta: {x: 0, y: 66} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!114 &38614491 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 38614489} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3} + m_Name: + m_EditorClassIdentifier: + m_HorizontalFit: 0 + m_VerticalFit: 2 +--- !u!114 &38614492 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 38614489} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 0, g: 0.65882355, b: 0.4392157, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_FontData: + m_Font: {fileID: 12800000, guid: 2bfbca21721154045bfb736e1d8627fb, type: 3} + m_FontSize: 56 + m_FontStyle: 0 + m_BestFit: 0 + m_MinSize: 3 + m_MaxSize: 65 + m_Alignment: 0 + m_AlignByGeometry: 0 + m_RichText: 1 + m_HorizontalOverflow: 0 + m_VerticalOverflow: 0 + m_LineSpacing: 1 + m_Text: "\u041E\u0442\u043B\u0438\u0447\u0438\u0442\u0435\u043B\u044C\u043D\u044B\u0435 + \u043E\u0441\u043E\u0431\u0435\u043D\u043D\u043E\u0441\u0442\u0438" +--- !u!222 &38614493 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 38614489} + m_CullTransparentMesh: 1 --- !u!1 &55669711 GameObject: m_ObjectHideFlags: 0 @@ -410,6 +797,194 @@ CanvasRenderer: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 55669711} m_CullTransparentMesh: 1 +--- !u!1 &57331509 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 57331514} + - component: {fileID: 57331513} + - component: {fileID: 57331512} + - component: {fileID: 57331511} + m_Layer: 5 + m_Name: Base + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!225 &57331511 +CanvasGroup: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 57331509} + m_Enabled: 1 + m_Alpha: 1 + m_Interactable: 1 + m_BlocksRaycasts: 1 + m_IgnoreParentGroups: 0 +--- !u!114 &57331512 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 57331509} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_Sprite: {fileID: 0} + m_Type: 0 + m_PreserveAspect: 0 + m_FillCenter: 1 + m_FillMethod: 4 + m_FillAmount: 1 + m_FillClockwise: 1 + m_FillOrigin: 0 + m_UseSpriteMesh: 0 + m_PixelsPerUnitMultiplier: 1 +--- !u!222 &57331513 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 57331509} + m_CullTransparentMesh: 1 +--- !u!224 &57331514 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 57331509} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 1570125202} + - {fileID: 329308931} + - {fileID: 889508404} + m_Father: {fileID: 1795561661} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 1, y: 1} + m_AnchoredPosition: {x: 0, y: 0} + m_SizeDelta: {x: 0, y: 0} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!1 &72464009 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 72464010} + - component: {fileID: 72464013} + - component: {fileID: 72464012} + - component: {fileID: 72464011} + m_Layer: 5 + m_Name: InformationText + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &72464010 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 72464009} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 2073788470} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 0.5} + m_AnchorMax: {x: 0, y: 0.5} + m_AnchoredPosition: {x: 200, y: 0} + m_SizeDelta: {x: 596, y: 128} + m_Pivot: {x: 0, y: 0.5} +--- !u!114 &72464011 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 72464009} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3} + m_Name: + m_EditorClassIdentifier: + m_HorizontalFit: 2 + m_VerticalFit: 0 +--- !u!114 &72464012 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 72464009} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 0.1882353, g: 0.23529412, b: 0.33333334, a: 1} + m_RaycastTarget: 0 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 0 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_FontData: + m_Font: {fileID: 12800000, guid: 2bfbca21721154045bfb736e1d8627fb, type: 3} + m_FontSize: 61 + m_FontStyle: 0 + m_BestFit: 0 + m_MinSize: 6 + m_MaxSize: 72 + m_Alignment: 3 + m_AlignByGeometry: 0 + m_RichText: 0 + m_HorizontalOverflow: 0 + m_VerticalOverflow: 0 + m_LineSpacing: 1 + m_Text: "\u042D\u043B\u0435\u043A\u0442\u0440\u043E\u043F\u043E\u0435\u0437\u0434 + \u042D\u041F2\u0414" +--- !u!222 &72464013 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 72464009} + m_CullTransparentMesh: 1 --- !u!1 &77396891 GameObject: m_ObjectHideFlags: 0 @@ -1191,11 +1766,11 @@ RectTransform: m_Children: - {fileID: 197959659} m_Father: {fileID: 849269848} - m_RootOrder: 2 + m_RootOrder: 4 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 1, y: 0} m_AnchorMax: {x: 1, y: 0} - m_AnchoredPosition: {x: -36, y: 488} + m_AnchoredPosition: {x: -36, y: 582} m_SizeDelta: {x: 128, y: 128} m_Pivot: {x: 1, y: 0} --- !u!114 &190991808 @@ -1402,6 +1977,82 @@ CanvasRenderer: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 199190678} m_CullTransparentMesh: 1 +--- !u!1 &210971119 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 210971120} + - component: {fileID: 210971122} + - component: {fileID: 210971121} + m_Layer: 5 + m_Name: Logo + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &210971120 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 210971119} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 2.29, y: 2.29, z: 2.29} + m_ConstrainProportionsScale: 1 + m_Children: [] + m_Father: {fileID: 586295066} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0.5, y: 1} + m_AnchorMax: {x: 0.5, y: 1} + m_AnchoredPosition: {x: -476, y: 0} + m_SizeDelta: {x: 415.2459, y: 260.8596} + m_Pivot: {x: 0, y: 1} +--- !u!114 &210971121 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 210971119} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_Sprite: {fileID: 21300000, guid: 791bba48f0a3e424482e2ff0ec39553f, type: 3} + m_Type: 0 + m_PreserveAspect: 0 + m_FillCenter: 1 + m_FillMethod: 4 + m_FillAmount: 1 + m_FillClockwise: 1 + m_FillOrigin: 0 + m_UseSpriteMesh: 0 + m_PixelsPerUnitMultiplier: 1 +--- !u!222 &210971122 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 210971119} + m_CullTransparentMesh: 1 --- !u!1 &215223437 GameObject: m_ObjectHideFlags: 0 @@ -1478,6 +2129,97 @@ CanvasRenderer: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 215223437} m_CullTransparentMesh: 1 +--- !u!1 &237105034 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 237105035} + - component: {fileID: 237105038} + - component: {fileID: 237105037} + - component: {fileID: 237105036} + m_Layer: 5 + m_Name: Viewport + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &237105035 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 237105034} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 1912128450} + m_Father: {fileID: 2028335391} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 1, y: 1} + m_AnchoredPosition: {x: 60, y: 0} + m_SizeDelta: {x: -120, y: -60} + m_Pivot: {x: 0, y: 1} +--- !u!114 &237105036 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 237105034} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 31a19414c41e5ae4aae2af33fee712f6, type: 3} + m_Name: + m_EditorClassIdentifier: + m_ShowMaskGraphic: 0 +--- !u!114 &237105037 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 237105034} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_Sprite: {fileID: 10917, guid: 0000000000000000f000000000000000, type: 0} + m_Type: 1 + m_PreserveAspect: 0 + m_FillCenter: 1 + m_FillMethod: 4 + m_FillAmount: 1 + m_FillClockwise: 1 + m_FillOrigin: 0 + m_UseSpriteMesh: 0 + m_PixelsPerUnitMultiplier: 1 +--- !u!222 &237105038 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 237105034} + m_CullTransparentMesh: 1 --- !u!1 &259573700 GameObject: m_ObjectHideFlags: 0 @@ -1544,7 +2286,7 @@ Transform: m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_RootOrder: 6 + m_RootOrder: 8 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &263846487 GameObject: @@ -1584,6 +2326,82 @@ RectTransform: m_AnchoredPosition: {x: -38, y: -128} m_SizeDelta: {x: -44, y: 128} m_Pivot: {x: 0.5, y: 0.5} +--- !u!1 &270180080 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 270180081} + - component: {fileID: 270180083} + - component: {fileID: 270180082} + m_Layer: 5 + m_Name: Image + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &270180081 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 270180080} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 667656698} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0.5, y: 0.5} + m_AnchorMax: {x: 0.5, y: 0.5} + m_AnchoredPosition: {x: 0, y: 0} + m_SizeDelta: {x: 72, y: 72} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!114 &270180082 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 270180080} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 0, g: 0.2, b: 0.627451, a: 1} + m_RaycastTarget: 0 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_Sprite: {fileID: 21300000, guid: a7d2c7968d129754eb39a85e58ac65b7, type: 3} + m_Type: 0 + m_PreserveAspect: 0 + m_FillCenter: 1 + m_FillMethod: 4 + m_FillAmount: 1 + m_FillClockwise: 1 + m_FillOrigin: 0 + m_UseSpriteMesh: 0 + m_PixelsPerUnitMultiplier: 1 +--- !u!222 &270180083 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 270180080} + m_CullTransparentMesh: 1 --- !u!1 &293562794 GameObject: m_ObjectHideFlags: 0 @@ -1802,6 +2620,82 @@ CanvasRenderer: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 296862405} m_CullTransparentMesh: 1 +--- !u!1 &317673237 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 317673238} + - component: {fileID: 317673240} + - component: {fileID: 317673239} + m_Layer: 5 + m_Name: Logo + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &317673238 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 317673237} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 2.29, y: 2.29, z: 2.29} + m_ConstrainProportionsScale: 1 + m_Children: [] + m_Father: {fileID: 1912128450} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0.5, y: 1} + m_AnchorMax: {x: 0.5, y: 1} + m_AnchoredPosition: {x: -476, y: 0} + m_SizeDelta: {x: 415.2459, y: 260.8596} + m_Pivot: {x: 0, y: 1} +--- !u!114 &317673239 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 317673237} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_Sprite: {fileID: 21300000, guid: c690c500c9a353b4e9050a5b821ea122, type: 3} + m_Type: 0 + m_PreserveAspect: 0 + m_FillCenter: 1 + m_FillMethod: 4 + m_FillAmount: 1 + m_FillClockwise: 1 + m_FillOrigin: 0 + m_UseSpriteMesh: 0 + m_PixelsPerUnitMultiplier: 1 +--- !u!222 &317673240 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 317673237} + m_CullTransparentMesh: 1 --- !u!1 &319216313 GameObject: m_ObjectHideFlags: 0 @@ -1878,6 +2772,74 @@ CanvasRenderer: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 319216313} m_CullTransparentMesh: 1 +--- !u!1 &329308930 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 329308931} + - component: {fileID: 329308932} + - component: {fileID: 329308933} + m_Layer: 5 + m_Name: About2 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 0 +--- !u!224 &329308931 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 329308930} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 934624761} + - {fileID: 1903982847} + m_Father: {fileID: 57331514} + m_RootOrder: 1 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 1, y: 1} + m_AnchoredPosition: {x: 0, y: 0} + m_SizeDelta: {x: 0, y: 0} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!225 &329308932 +CanvasGroup: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 329308930} + m_Enabled: 1 + m_Alpha: 1 + m_Interactable: 1 + m_BlocksRaycasts: 1 + m_IgnoreParentGroups: 0 +--- !u!114 &329308933 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 329308930} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 61721c236a4d3b543b400668e74b0e01, type: 3} + m_Name: + m_EditorClassIdentifier: + OnHide: + m_PersistentCalls: + m_Calls: [] + duration: 0.6 --- !u!1 &348099268 GameObject: m_ObjectHideFlags: 0 @@ -2037,7 +2999,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 1, y: 0} m_AnchorMax: {x: 1, y: 0} - m_AnchoredPosition: {x: -36, y: 144} + m_AnchoredPosition: {x: -36, y: 103} m_SizeDelta: {x: 128, y: 128} m_Pivot: {x: 1, y: 0} --- !u!114 &391066470 @@ -2159,6 +3121,165 @@ MonoBehaviour: m_StringArgument: m_BoolArgument: 1 m_CallState: 2 +--- !u!1 &404608493 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 404608494} + - component: {fileID: 404608497} + - component: {fileID: 404608496} + - component: {fileID: 404608495} + m_Layer: 5 + m_Name: H2 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &404608494 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 404608493} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1912128450} + m_RootOrder: 1 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 1} + m_AnchorMax: {x: 1, y: 1} + m_AnchoredPosition: {x: 0, y: -1473} + m_SizeDelta: {x: 0, y: 1619} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!114 &404608495 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 404608493} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3} + m_Name: + m_EditorClassIdentifier: + m_HorizontalFit: 0 + m_VerticalFit: 2 +--- !u!114 &404608496 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 404608493} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 0.1882353, g: 0.23529412, b: 0.33333334, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_FontData: + m_Font: {fileID: 12800000, guid: 2bfbca21721154045bfb736e1d8627fb, type: 3} + m_FontSize: 38 + m_FontStyle: 0 + m_BestFit: 0 + m_MinSize: 3 + m_MaxSize: 46 + m_Alignment: 0 + m_AlignByGeometry: 0 + m_RichText: 1 + m_HorizontalOverflow: 0 + m_VerticalOverflow: 0 + m_LineSpacing: 1 + m_Text: "\u0418\u043D\u043D\u043E\u0432\u0430\u0446\u0438\u043E\u043D\u043D\u044B\u0439 + \u043F\u043E\u0435\u0437\u0434 \u0441\u043E\u0437\u0434\u0430\u043D \u0434\u043B\u044F + \u044D\u043A\u0441\u043F\u043B\u0443\u0430\u0442\u0430\u0446\u0438\u0438 \u0432 + \u0443\u0441\u043B\u043E\u0432\u0438\u044F\u0445 \u043C\u0435\u0433\u0430\u043F\u043E\u043B\u0438\u0441\u0430 + \u0438 \u0435\u0433\u043E \u0431\u043B\u0438\u0436\u0430\u0439\u0448\u0438\u0445 + \u043F\u0440\u0438\u0433\u043E\u0440\u043E\u0434\u043E\u0432. \u0422\u0435\u0445\u043D\u0438\u0447\u0435\u0441\u043A\u0438\u0435 + \u0445\u0430\u0440\u0430\u043A\u0442\u0435\u0440\u0438\u0441\u0442\u0438\u043A\u0438 + \xAB\u0418\u0432\u043E\u043B\u0433\u0438 3.0\xBB \u043F\u043E\u0437\u0432\u043E\u043B\u044F\u044E\u0442 + \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E \u044D\u0444\u0444\u0435\u043A\u0442\u0438\u0432\u043D\u043E + \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u044C \u044D\u043B\u0435\u043A\u0442\u0440\u043E\u043F\u043E\u0435\u0437\u0434 + \u043D\u0430 \u043C\u0430\u0440\u0448\u0440\u0443\u0442\u0430\u0445 \u0441 \u043F\u0430\u0441\u0441\u0430\u0436\u0438\u0440\u043E\u043F\u043E\u0442\u043E\u043A\u043E\u043C + \u0440\u0430\u0437\u043D\u043E\u0439 \u0438\u043D\u0442\u0435\u043D\u0441\u0438\u0432\u043D\u043E\u0441\u0442\u0438. + \xAB\u0418\u0432\u043E\u043B\u0433\u0430 3.0\xBB \u2013 \u043F\u0435\u0440\u0432\u044B\u0439 + \u044D\u043B\u0435\u043A\u0442\u0440\u043E\u043F\u043E\u0435\u0437\u0434 \u0441 + \u043A\u043E\u043D\u0441\u0442\u0440\u0443\u043A\u0446\u0438\u043E\u043D\u043D\u043E\u0439 + \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C\u044E 160 \u043A\u043C/\u0447, + \u043A\u043E\u0442\u043E\u0440\u044B\u0439 \u043F\u043E\u043B\u043D\u043E\u0441\u0442\u044C\u044E + \u0441\u043F\u0440\u043E\u0435\u043A\u0442\u0438\u0440\u043E\u0432\u0430\u043D + \u0438 \u0438\u0437\u0433\u043E\u0442\u043E\u0432\u043B\u0435\u043D \u0432 \u0420\u043E\u0441\u0441\u0438\u0438.\n\n\u041F\u043E\u0435\u0437\u0434 + \u0441\u043E\u0441\u0442\u043E\u0438\u0442 \u0438\u0437 \u043A\u043E\u043C\u043F\u043B\u0435\u043A\u0442\u0443\u044E\u0449\u0438\u0445 + \u0440\u043E\u0441\u0441\u0438\u0439\u0441\u043A\u043E\u0433\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0436\u0434\u0435\u043D\u0438\u044F. + \u0412 \u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0441\u0442\u0432\u0435 + \u043D\u043E\u0432\u043E\u0439 \xAB\u0418\u0432\u043E\u043B\u0433\u0438\xBB \u0437\u0430\u0434\u0435\u0439\u0441\u0442\u0432\u043E\u0432\u0430\u043D\u043E + \u0431\u043E\u043B\u0435\u0435 380 \u043A\u043E\u043C\u043F\u0430\u043D\u0438\u0439 + \u0441\u043E \u0432\u0441\u0435\u0439 \u0420\u043E\u0441\u0441\u0438\u0438.\n\n\u041D\u043E\u0432\u044B\u0439 + \u043F\u0440\u043E\u0434\u0443\u043A\u0442 \u0422\u041C\u0425 \u2013 \u044D\u0442\u043E + \u0443\u0436\u0435 \u0442\u0440\u0435\u0442\u044C\u044F \u043C\u043E\u0434\u0438\u0444\u0438\u043A\u0430\u0446\u0438\u044F + \u044D\u043B\u0435\u043A\u0442\u0440\u043E\u043F\u043E\u0435\u0437\u0434\u0430, + \u043A\u043E\u0442\u043E\u0440\u044B\u0439 \u044D\u043A\u0441\u043F\u043B\u0443\u0430\u0442\u0438\u0440\u0443\u0435\u0442\u0441\u044F + \u0432 \u0420\u043E\u0441\u0441\u0438\u0438 \u0441 2017 \u0433\u043E\u0434\u0430. + \u041F\u043E\u0434\u0432\u0438\u0436\u043D\u043E\u0439 \u0441\u043E\u0441\u0442\u0430\u0432 + \u0441\u043E\u0445\u0440\u0430\u043D\u0438\u043B \u0442\u0430\u043A\u0438\u0435 + \u043F\u0440\u0435\u0438\u043C\u0443\u0449\u0435\u0441\u0442\u0432\u0430 \u043F\u0440\u0435\u0434\u044B\u0434\u0443\u0449\u0438\u0445 + \u0432\u0435\u0440\u0441\u0438\u0439, \u043A\u0430\u043A \u0448\u0438\u0440\u043E\u043A\u0438\u0435 + \u0434\u0432\u0435\u0440\u0438, \u043E\u0442\u0441\u0443\u0442\u0441\u0442\u0432\u0438\u0435 + \u0442\u0430\u043C\u0431\u0443\u0440\u043E\u0432, \u043A\u043B\u0438\u043C\u0430\u0442-\u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C, + \u0441\u0438\u0441\u0442\u0435\u043C\u0430 \u043E\u0431\u0435\u0437\u0437\u0430\u0440\u0430\u0436\u0438\u0432\u0430\u043D\u0438\u044F + \u0432\u043E\u0437\u0434\u0443\u0445\u0430 \u0438 \u0434\u0440. \u0412\u043C\u0435\u0441\u0442\u0435 + \u0441 \u044D\u0442\u0438\u043C \u042D\u0413\u042D2\u0422\u0432 \u0443\u0441\u043E\u0432\u0435\u0440\u0448\u0435\u043D\u0441\u0442\u0432\u043E\u0432\u0430\u043D + \u0441 \u0443\u0447\u0435\u0442\u043E\u043C \u043D\u043E\u0432\u044B\u0445 \u043F\u043E\u0436\u0435\u043B\u0430\u043D\u0438\u0439 + \u043F\u0430\u0441\u0441\u0430\u0436\u0438\u0440\u043E\u0432.\n\n\u041A\u0440\u0435\u0441\u043B\u0430 + \u0434\u043B\u044F \u043F\u0430\u0441\u0441\u0430\u0436\u0438\u0440\u043E\u0432 + \u043F\u0440\u0438\u043E\u0431\u0440\u0435\u043B\u0438 \u043D\u043E\u0432\u0443\u044E + \u0444\u043E\u0440\u043C\u0443; \u0432 \u043A\u0430\u0436\u0434\u043E\u043C \u043A\u0440\u0435\u0441\u0435\u043B\u044C\u043D\u043E\u043C + \u0431\u043B\u043E\u043A\u0435 \u0443\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u044B + \u0437\u0430\u0440\u044F\u0434\u043A\u0438 Type-A, Type-C \u0438 \u043E\u0442\u043A\u0438\u0434\u043D\u044B\u0435 + \u043F\u043E\u0434\u043B\u043E\u043A\u043E\u0442\u043D\u0438\u043A\u0438 \u0434\u043B\u044F + \u043A\u0430\u0436\u0434\u043E\u0433\u043E \u043F\u0430\u0441\u0441\u0430\u0436\u0438\u0440\u0430. + \u041F\u043E\u0434 \u0441\u0442\u043E\u043B\u0438\u043A\u043E\u043C \u0440\u0430\u0437\u043C\u0435\u0449\u0430\u044E\u0442\u0441\u044F + \u043A\u0440\u044E\u0447\u043A\u0438 \u0434\u043B\u044F \u043B\u0438\u0447\u043D\u044B\u0445 + \u0432\u0435\u0449\u0435\u0439. \u0412 \u0433\u043E\u043B\u043E\u0432\u043D\u043E\u043C + \u0432\u0430\u0433\u043E\u043D\u0435 \u0438\u043C\u0435\u0435\u0442\u0441\u044F + \u0432\u043E\u0437\u043C\u043E\u0436\u043D\u043E\u0441\u0442\u044C \u0434\u043B\u044F + \u0437\u0430\u0440\u044F\u0434\u043A\u0438 \u044D\u043B\u0435\u043A\u0442\u0440\u043E\u0441\u0430\u043C\u043E\u043A\u0430\u0442\u043E\u0432 + \u0438 \u043C\u0435\u0441\u0442\u0430 \u0434\u043B\u044F \u0432\u0435\u043B\u043E\u0441\u0438\u043F\u0435\u0434\u043E\u0432.\n\n\u0411\u043B\u0430\u0433\u043E\u0434\u0430\u0440\u044F + \u0432\u044B\u0441\u043E\u043A\u043E\u043C\u0443 \u043F\u043E\u043A\u0430\u0437\u0430\u0442\u0435\u043B\u044E + \u0443\u0441\u043A\u043E\u0440\u0435\u043D\u0438\u044F (0,9 \u043C/\u0441\xB2) + \u043E\u0431\u0435\u0441\u043F\u0435\u0447\u0438\u0432\u0430\u0435\u0442\u0441\u044F + \u0431\u044B\u0441\u0442\u0440\u044B\u0439 \u0440\u0430\u0437\u0433\u043E\u043D + \u0438 \u0442\u043E\u0440\u043C\u043E\u0436\u0435\u043D\u0438\u0435 \u0441\u043E\u0441\u0442\u0430\u0432\u0430, + \u0441\u043E\u043A\u0440\u0430\u0449\u0435\u043D\u0438\u0435 \u0432\u0440\u0435\u043C\u0435\u043D\u0438 + \u043F\u0440\u043E\u0445\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u043C\u0430\u0440\u0448\u0440\u0443\u0442\u0430 + \u0441 \u043A\u043E\u0440\u043E\u0442\u043A\u0438\u043C\u0438 \u043F\u0435\u0440\u0435\u0433\u043E\u043D\u0430\u043C\u0438 + \u0438 \u0431\u043E\u043B\u044C\u0448\u0438\u043C \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E\u043C + \u043E\u0441\u0442\u0430\u043D\u043E\u0432\u043E\u043A." +--- !u!222 &404608497 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 404608493} + m_CullTransparentMesh: 1 --- !u!1 &434732329 GameObject: m_ObjectHideFlags: 0 @@ -2426,6 +3547,113 @@ CanvasRenderer: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 456067193} m_CullTransparentMesh: 1 +--- !u!1 &475533652 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 475533653} + - component: {fileID: 475533656} + - component: {fileID: 475533655} + - component: {fileID: 475533654} + m_Layer: 5 + m_Name: BackButton + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &475533653 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 475533652} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 799093079} + m_Father: {fileID: 2073788470} + m_RootOrder: 1 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 0.5} + m_AnchorMax: {x: 0, y: 0.5} + m_AnchoredPosition: {x: 152.29999, y: 0} + m_SizeDelta: {x: 128, y: 128} + m_Pivot: {x: 1, y: 0.5} +--- !u!114 &475533654 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 475533652} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0b148fe25e99eb48b9724523833bab1, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Delegates: + - eventID: 4 + callback: + m_PersistentCalls: + m_Calls: + - m_Target: {fileID: 1795561662} + m_TargetAssemblyTypeName: UICanvas, Assembly-CSharp + m_MethodName: Hide + m_Mode: 1 + m_Arguments: + m_ObjectArgument: {fileID: 0} + m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine + m_IntArgument: 0 + m_FloatArgument: 0 + m_StringArgument: + m_BoolArgument: 0 + m_CallState: 2 +--- !u!114 &475533655 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 475533652} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_Sprite: {fileID: 21300000, guid: 26b7eb7820bef2247950f71eb6011de5, type: 3} + m_Type: 1 + m_PreserveAspect: 0 + m_FillCenter: 1 + m_FillMethod: 4 + m_FillAmount: 1 + m_FillClockwise: 1 + m_FillOrigin: 0 + m_UseSpriteMesh: 0 + m_PixelsPerUnitMultiplier: 4 +--- !u!222 &475533656 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 475533652} + m_CullTransparentMesh: 1 --- !u!1 &482856548 GameObject: m_ObjectHideFlags: 0 @@ -2654,6 +3882,177 @@ CanvasRenderer: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 505142651} m_CullTransparentMesh: 1 +--- !u!1 &505351648 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 505351649} + - component: {fileID: 505351651} + - component: {fileID: 505351650} + m_Layer: 5 + m_Name: GoImage + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &505351649 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 505351648} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 26840908} + m_RootOrder: 1 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 1, y: 0.5} + m_AnchorMax: {x: 1, y: 0.5} + m_AnchoredPosition: {x: -64, y: 0} + m_SizeDelta: {x: 72, y: 72} + m_Pivot: {x: 1, y: 0.5} +--- !u!114 &505351650 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 505351648} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_Sprite: {fileID: 21300000, guid: 2b121a976d8f3a34fb97a235011f06eb, type: 3} + m_Type: 0 + m_PreserveAspect: 0 + m_FillCenter: 1 + m_FillMethod: 4 + m_FillAmount: 1 + m_FillClockwise: 1 + m_FillOrigin: 0 + m_UseSpriteMesh: 0 + m_PixelsPerUnitMultiplier: 1 +--- !u!222 &505351651 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 505351648} + m_CullTransparentMesh: 1 +--- !u!1 &511545649 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 511545650} + - component: {fileID: 511545653} + - component: {fileID: 511545652} + - component: {fileID: 511545651} + m_Layer: 5 + m_Name: Text (Legacy) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &511545650 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 511545649} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1033432241} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 0.5} + m_AnchorMax: {x: 0, y: 0.5} + m_AnchoredPosition: {x: 64, y: 0} + m_SizeDelta: {x: 514, y: 144} + m_Pivot: {x: 0, y: 0.5} +--- !u!114 &511545651 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 511545649} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3} + m_Name: + m_EditorClassIdentifier: + m_HorizontalFit: 2 + m_VerticalFit: 0 +--- !u!114 &511545652 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 511545649} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 0.1882353, g: 0.23529412, b: 0.33333334, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_FontData: + m_Font: {fileID: 12800000, guid: ed0044bd1fed4954d867a06e8cbb3346, type: 3} + m_FontSize: 56 + m_FontStyle: 0 + m_BestFit: 0 + m_MinSize: 4 + m_MaxSize: 56 + m_Alignment: 4 + m_AlignByGeometry: 0 + m_RichText: 1 + m_HorizontalOverflow: 0 + m_VerticalOverflow: 0 + m_LineSpacing: 1 + m_Text: "\u0421\u0442\u0430\u043D\u0446\u0438\u044F \u041F\u0435\u0447\u0430\u0442\u043D\u0438\u043A\u0438" +--- !u!222 &511545653 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 511545649} + m_CullTransparentMesh: 1 --- !u!1 &518068856 GameObject: m_ObjectHideFlags: 0 @@ -2750,6 +4149,46 @@ CanvasRenderer: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 518068856} m_CullTransparentMesh: 1 +--- !u!1 &531794207 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 531794208} + m_Layer: 5 + m_Name: Content + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &531794208 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 531794207} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 1814565117} + - {fileID: 1608463415} + - {fileID: 972960782} + - {fileID: 2126619932} + m_Father: {fileID: 1470400697} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 1} + m_AnchorMax: {x: 1, y: 1} + m_AnchoredPosition: {x: 0, y: 0} + m_SizeDelta: {x: 0, y: 2985} + m_Pivot: {x: 0, y: 1} --- !u!1 &537501340 GameObject: m_ObjectHideFlags: 0 @@ -2857,6 +4296,7 @@ GameObject: - component: {fileID: 548205275} - component: {fileID: 548205273} - component: {fileID: 548205274} + - component: {fileID: 548205277} m_Layer: 5 m_Name: BackText m_TagString: Untagged @@ -2933,13 +4373,28 @@ RectTransform: m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 849269848} - m_RootOrder: 4 + m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 1} m_AnchorMax: {x: 0, y: 1} - m_AnchoredPosition: {x: 581, y: -244} + m_AnchoredPosition: {x: 581, y: -180.13} m_SizeDelta: {x: 724, y: 256} m_Pivot: {x: 0.5, y: 0.5} +--- !u!114 &548205277 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 548205272} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: cfabb0440166ab443bba8876756fdfa9, type: 3} + m_Name: + m_EditorClassIdentifier: + m_EffectColor: {r: 0, g: 0, b: 0, a: 0.69803923} + m_EffectDistance: {x: 4, y: -8} + m_UseGraphicAlpha: 1 --- !u!1 &570493072 GameObject: m_ObjectHideFlags: 0 @@ -3092,6 +4547,46 @@ CanvasRenderer: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 577345277} m_CullTransparentMesh: 1 +--- !u!1 &586295065 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 586295066} + m_Layer: 5 + m_Name: Content + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &586295066 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 586295065} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 210971120} + - {fileID: 1507149448} + - {fileID: 38614490} + - {fileID: 1506734133} + m_Father: {fileID: 1241132388} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 1} + m_AnchorMax: {x: 1, y: 1} + m_AnchoredPosition: {x: 0, y: 0} + m_SizeDelta: {x: 0, y: 3837.3} + m_Pivot: {x: 0, y: 1} --- !u!1 &605317161 GameObject: m_ObjectHideFlags: 0 @@ -3125,11 +4620,11 @@ RectTransform: m_Children: - {fileID: 215223438} m_Father: {fileID: 849269848} - m_RootOrder: 1 + m_RootOrder: 3 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 1, y: 0} m_AnchorMax: {x: 1, y: 0} - m_AnchoredPosition: {x: -36, y: 336} + m_AnchoredPosition: {x: -36, y: 442} m_SizeDelta: {x: 128, y: 128} m_Pivot: {x: 1, y: 0} --- !u!114 &605317163 @@ -3497,11 +4992,11 @@ RectTransform: m_Children: - {fileID: 1673298351} m_Father: {fileID: 849269848} - m_RootOrder: 3 + m_RootOrder: 5 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 1, y: 0} m_AnchorMax: {x: 1, y: 0} - m_AnchoredPosition: {x: -36, y: 640} + m_AnchoredPosition: {x: -36, y: 722} m_SizeDelta: {x: 128, y: 128} m_Pivot: {x: 1, y: 0} --- !u!114 &616666421 @@ -3556,6 +5051,398 @@ CanvasRenderer: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 616666419} m_CullTransparentMesh: 1 +--- !u!1 &617888192 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 617888193} + - component: {fileID: 617888196} + - component: {fileID: 617888195} + - component: {fileID: 617888194} + m_Layer: 5 + m_Name: Text (Legacy) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &617888193 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 617888192} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1741067001} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 0.5} + m_AnchorMax: {x: 0, y: 0.5} + m_AnchoredPosition: {x: 64, y: 0} + m_SizeDelta: {x: 521, y: 144} + m_Pivot: {x: 0, y: 0.5} +--- !u!114 &617888194 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 617888192} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3} + m_Name: + m_EditorClassIdentifier: + m_HorizontalFit: 2 + m_VerticalFit: 0 +--- !u!114 &617888195 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 617888192} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 0.1882353, g: 0.23529412, b: 0.33333334, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_FontData: + m_Font: {fileID: 12800000, guid: ed0044bd1fed4954d867a06e8cbb3346, type: 3} + m_FontSize: 56 + m_FontStyle: 0 + m_BestFit: 0 + m_MinSize: 4 + m_MaxSize: 56 + m_Alignment: 4 + m_AlignByGeometry: 0 + m_RichText: 1 + m_HorizontalOverflow: 0 + m_VerticalOverflow: 0 + m_LineSpacing: 1 + m_Text: "\u0421\u0442\u0430\u043D\u0446\u0438\u044F \u0421\u043E\u043B\u043D\u0435\u0447\u043D\u0430\u044F" +--- !u!222 &617888196 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 617888192} + m_CullTransparentMesh: 1 +--- !u!1 &622594605 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 622594606} + - component: {fileID: 622594609} + - component: {fileID: 622594608} + - component: {fileID: 622594607} + m_Layer: 5 + m_Name: InformationText + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &622594606 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 622594605} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 934624761} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 0.5} + m_AnchorMax: {x: 0, y: 0.5} + m_AnchoredPosition: {x: 200, y: 0} + m_SizeDelta: {x: 308, y: 128} + m_Pivot: {x: 0, y: 0.5} +--- !u!114 &622594607 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 622594605} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3} + m_Name: + m_EditorClassIdentifier: + m_HorizontalFit: 2 + m_VerticalFit: 0 +--- !u!114 &622594608 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 622594605} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 0.1882353, g: 0.23529412, b: 0.33333334, a: 1} + m_RaycastTarget: 0 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 0 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_FontData: + m_Font: {fileID: 12800000, guid: 2bfbca21721154045bfb736e1d8627fb, type: 3} + m_FontSize: 61 + m_FontStyle: 0 + m_BestFit: 0 + m_MinSize: 6 + m_MaxSize: 72 + m_Alignment: 3 + m_AlignByGeometry: 0 + m_RichText: 0 + m_HorizontalOverflow: 0 + m_VerticalOverflow: 0 + m_LineSpacing: 1 + m_Text: "\u0418\u0432\u043E\u043B\u0433\u0430 2.0" +--- !u!222 &622594609 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 622594605} + m_CullTransparentMesh: 1 +--- !u!1 &639063861 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 639063862} + - component: {fileID: 639063865} + - component: {fileID: 639063864} + - component: {fileID: 639063863} + m_Layer: 5 + m_Name: InformationText + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &639063862 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 639063861} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1907179497} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 0.5} + m_AnchorMax: {x: 0, y: 0.5} + m_AnchoredPosition: {x: 200, y: 0} + m_SizeDelta: {x: 309, y: 128} + m_Pivot: {x: 0, y: 0.5} +--- !u!114 &639063863 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 639063861} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3} + m_Name: + m_EditorClassIdentifier: + m_HorizontalFit: 2 + m_VerticalFit: 0 +--- !u!114 &639063864 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 639063861} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 0.1882353, g: 0.23529412, b: 0.33333334, a: 1} + m_RaycastTarget: 0 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 0 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_FontData: + m_Font: {fileID: 12800000, guid: 2bfbca21721154045bfb736e1d8627fb, type: 3} + m_FontSize: 61 + m_FontStyle: 0 + m_BestFit: 0 + m_MinSize: 6 + m_MaxSize: 72 + m_Alignment: 3 + m_AlignByGeometry: 0 + m_RichText: 0 + m_HorizontalOverflow: 0 + m_VerticalOverflow: 0 + m_LineSpacing: 1 + m_Text: "\u0418\u0432\u043E\u043B\u0433\u0430 3.0" +--- !u!222 &639063865 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 639063861} + m_CullTransparentMesh: 1 +--- !u!1 &667656697 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 667656698} + - component: {fileID: 667656701} + - component: {fileID: 667656700} + - component: {fileID: 667656699} + m_Layer: 5 + m_Name: BackButton + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &667656698 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 667656697} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 270180081} + m_Father: {fileID: 1907179497} + m_RootOrder: 1 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 0.5} + m_AnchorMax: {x: 0, y: 0.5} + m_AnchoredPosition: {x: 152.29999, y: 0} + m_SizeDelta: {x: 128, y: 128} + m_Pivot: {x: 1, y: 0.5} +--- !u!114 &667656699 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 667656697} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0b148fe25e99eb48b9724523833bab1, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Delegates: + - eventID: 4 + callback: + m_PersistentCalls: + m_Calls: + - m_Target: {fileID: 1795561662} + m_TargetAssemblyTypeName: UICanvas, Assembly-CSharp + m_MethodName: Hide + m_Mode: 1 + m_Arguments: + m_ObjectArgument: {fileID: 0} + m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine + m_IntArgument: 0 + m_FloatArgument: 0 + m_StringArgument: + m_BoolArgument: 0 + m_CallState: 2 +--- !u!114 &667656700 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 667656697} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_Sprite: {fileID: 21300000, guid: 26b7eb7820bef2247950f71eb6011de5, type: 3} + m_Type: 1 + m_PreserveAspect: 0 + m_FillCenter: 1 + m_FillMethod: 4 + m_FillAmount: 1 + m_FillClockwise: 1 + m_FillOrigin: 0 + m_UseSpriteMesh: 0 + m_PixelsPerUnitMultiplier: 4 +--- !u!222 &667656701 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 667656697} + m_CullTransparentMesh: 1 --- !u!1 &672636139 GameObject: m_ObjectHideFlags: 0 @@ -3651,6 +5538,345 @@ CanvasRenderer: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 672636139} m_CullTransparentMesh: 1 +--- !u!1 &723616914 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 723616915} + - component: {fileID: 723616918} + - component: {fileID: 723616917} + - component: {fileID: 723616916} + m_Layer: 5 + m_Name: Text (Legacy) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &723616915 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 723616914} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 26840908} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 0.5} + m_AnchorMax: {x: 0, y: 0.5} + m_AnchoredPosition: {x: 64, y: 0} + m_SizeDelta: {x: 429, y: 144} + m_Pivot: {x: 0, y: 0.5} +--- !u!114 &723616916 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 723616914} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3} + m_Name: + m_EditorClassIdentifier: + m_HorizontalFit: 2 + m_VerticalFit: 0 +--- !u!114 &723616917 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 723616914} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 0.1882353, g: 0.23529412, b: 0.33333334, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_FontData: + m_Font: {fileID: 12800000, guid: ed0044bd1fed4954d867a06e8cbb3346, type: 3} + m_FontSize: 56 + m_FontStyle: 0 + m_BestFit: 0 + m_MinSize: 4 + m_MaxSize: 56 + m_Alignment: 4 + m_AlignByGeometry: 0 + m_RichText: 1 + m_HorizontalOverflow: 0 + m_VerticalOverflow: 0 + m_LineSpacing: 1 + m_Text: "\u0414\u0435\u043F\u043E \u0410\u043F\u0440\u0435\u043B\u0435\u0432\u043A\u0430" +--- !u!222 &723616918 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 723616914} + m_CullTransparentMesh: 1 +--- !u!1 &729876726 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 729876727} + - component: {fileID: 729876730} + - component: {fileID: 729876729} + - component: {fileID: 729876728} + m_Layer: 5 + m_Name: Text (Legacy) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &729876727 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 729876726} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1867081707} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 0.5} + m_AnchorMax: {x: 0, y: 0.5} + m_AnchoredPosition: {x: 64, y: 0} + m_SizeDelta: {x: 525, y: 144} + m_Pivot: {x: 0, y: 0.5} +--- !u!114 &729876728 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 729876726} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3} + m_Name: + m_EditorClassIdentifier: + m_HorizontalFit: 2 + m_VerticalFit: 0 +--- !u!114 &729876729 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 729876726} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 0.1882353, g: 0.23529412, b: 0.33333334, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_FontData: + m_Font: {fileID: 12800000, guid: ed0044bd1fed4954d867a06e8cbb3346, type: 3} + m_FontSize: 56 + m_FontStyle: 0 + m_BestFit: 0 + m_MinSize: 4 + m_MaxSize: 56 + m_Alignment: 4 + m_AlignByGeometry: 0 + m_RichText: 1 + m_HorizontalOverflow: 0 + m_VerticalOverflow: 0 + m_LineSpacing: 1 + m_Text: "\u0421\u0442\u0430\u043D\u0446\u0438\u044F \u0429\u0443\u043A\u0438\u043D\u0441\u043A\u0430\u044F" +--- !u!222 &729876730 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 729876726} + m_CullTransparentMesh: 1 +--- !u!1 &749220664 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 749220665} + - component: {fileID: 749220670} + - component: {fileID: 749220669} + - component: {fileID: 749220668} + - component: {fileID: 749220667} + - component: {fileID: 749220666} + m_Layer: 5 + m_Name: LevelButton + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &749220665 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 749220664} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 1145629135} + m_Father: {fileID: 1542940258} + m_RootOrder: 2 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 1, y: 0} + m_AnchorMax: {x: 1, y: 0} + m_AnchoredPosition: {x: -36, y: 243} + m_SizeDelta: {x: 128, y: 128} + m_Pivot: {x: 1, y: 0} +--- !u!114 &749220666 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 749220664} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0b148fe25e99eb48b9724523833bab1, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Delegates: + - eventID: 4 + callback: + m_PersistentCalls: + m_Calls: + - m_Target: {fileID: 749220667} + m_TargetAssemblyTypeName: UICanvas, Assembly-CSharp + m_MethodName: Hide + m_Mode: 1 + m_Arguments: + m_ObjectArgument: {fileID: 0} + m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine + m_IntArgument: 0 + m_FloatArgument: 0 + m_StringArgument: + m_BoolArgument: 0 + m_CallState: 2 +--- !u!114 &749220667 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 749220664} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 61721c236a4d3b543b400668e74b0e01, type: 3} + m_Name: + m_EditorClassIdentifier: + OnHide: + m_PersistentCalls: + m_Calls: + - m_Target: {fileID: 1206826294} + m_TargetAssemblyTypeName: UnityEngine.GameObject, UnityEngine + m_MethodName: SetActive + m_Mode: 6 + m_Arguments: + m_ObjectArgument: {fileID: 0} + m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine + m_IntArgument: 0 + m_FloatArgument: 0 + m_StringArgument: + m_BoolArgument: 1 + m_CallState: 2 + duration: 0.6 +--- !u!225 &749220668 +CanvasGroup: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 749220664} + m_Enabled: 1 + m_Alpha: 1 + m_Interactable: 1 + m_BlocksRaycasts: 1 + m_IgnoreParentGroups: 0 +--- !u!114 &749220669 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 749220664} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 0.92941177, g: 0.9490196, b: 0.98039216, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_Sprite: {fileID: 21300000, guid: 26b7eb7820bef2247950f71eb6011de5, type: 3} + m_Type: 1 + m_PreserveAspect: 0 + m_FillCenter: 1 + m_FillMethod: 4 + m_FillAmount: 1 + m_FillClockwise: 1 + m_FillOrigin: 0 + m_UseSpriteMesh: 0 + m_PixelsPerUnitMultiplier: 4 +--- !u!222 &749220670 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 749220664} + m_CullTransparentMesh: 1 --- !u!1 &769162901 GameObject: m_ObjectHideFlags: 0 @@ -3826,6 +6052,202 @@ CanvasRenderer: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 793083153} m_CullTransparentMesh: 1 +--- !u!1 &799093078 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 799093079} + - component: {fileID: 799093081} + - component: {fileID: 799093080} + m_Layer: 5 + m_Name: Image + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &799093079 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 799093078} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 475533653} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0.5, y: 0.5} + m_AnchorMax: {x: 0.5, y: 0.5} + m_AnchoredPosition: {x: 0, y: 0} + m_SizeDelta: {x: 72, y: 72} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!114 &799093080 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 799093078} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 0, g: 0.2, b: 0.627451, a: 1} + m_RaycastTarget: 0 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_Sprite: {fileID: 21300000, guid: a7d2c7968d129754eb39a85e58ac65b7, type: 3} + m_Type: 0 + m_PreserveAspect: 0 + m_FillCenter: 1 + m_FillMethod: 4 + m_FillAmount: 1 + m_FillClockwise: 1 + m_FillOrigin: 0 + m_UseSpriteMesh: 0 + m_PixelsPerUnitMultiplier: 1 +--- !u!222 &799093081 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 799093078} + m_CullTransparentMesh: 1 +--- !u!1 &808757159 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 808757160} + - component: {fileID: 808757163} + - component: {fileID: 808757162} + - component: {fileID: 808757161} + m_Layer: 5 + m_Name: ButtonBoulevard + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &808757160 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 808757159} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 900436716} + - {fileID: 25979924} + m_Father: {fileID: 1206826300} + m_RootOrder: 7 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 1} + m_AnchorMax: {x: 1, y: 1} + m_AnchoredPosition: {x: 0, y: -1091} + m_SizeDelta: {x: -144, y: 144} + m_Pivot: {x: 0.5, y: 1} +--- !u!114 &808757161 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 808757159} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0b148fe25e99eb48b9724523833bab1, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Delegates: + - eventID: 3 + callback: + m_PersistentCalls: + m_Calls: + - m_Target: {fileID: 1206826295} + m_TargetAssemblyTypeName: UICanvas, Assembly-CSharp + m_MethodName: Hide + m_Mode: 1 + m_Arguments: + m_ObjectArgument: {fileID: 0} + m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine + m_IntArgument: 0 + m_FloatArgument: 0 + m_StringArgument: + m_BoolArgument: 0 + m_CallState: 2 + - m_Target: {fileID: 1218737070} + m_TargetAssemblyTypeName: GameSystem, Assembly-CSharp + m_MethodName: LoadScene + m_Mode: 5 + m_Arguments: + m_ObjectArgument: {fileID: 0} + m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine + m_IntArgument: 0 + m_FloatArgument: 0 + m_StringArgument: StationSlavyanskyBoulevard + m_BoolArgument: 0 + m_CallState: 2 +--- !u!114 &808757162 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 808757159} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_Sprite: {fileID: 21300000, guid: 6933cff440539d7449ad6a87091c919a, type: 3} + m_Type: 1 + m_PreserveAspect: 0 + m_FillCenter: 1 + m_FillMethod: 4 + m_FillAmount: 1 + m_FillClockwise: 1 + m_FillOrigin: 0 + m_UseSpriteMesh: 0 + m_PixelsPerUnitMultiplier: 1 +--- !u!222 &808757163 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 808757159} + m_CullTransparentMesh: 1 --- !u!1 &819966085 GameObject: m_ObjectHideFlags: 0 @@ -4124,6 +6546,11 @@ MonoBehaviour: m_Calls: [] duration: 0.4 stationName: {fileID: 548205273} + trainButtons: + - {fileID: 605317163} + - {fileID: 190991808} + - {fileID: 616666421} + aboutTrainButton: {fileID: 853861084} --- !u!225 &849269844 CanvasGroup: m_ObjectHideFlags: 0 @@ -4210,18 +6637,364 @@ RectTransform: m_ConstrainProportionsScale: 0 m_Children: - {fileID: 1381903333} + - {fileID: 548205276} + - {fileID: 853861083} - {fileID: 605317162} - {fileID: 190991807} - {fileID: 616666420} - - {fileID: 548205276} m_Father: {fileID: 0} - m_RootOrder: 2 + m_RootOrder: 4 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 0} m_AnchoredPosition: {x: 0, y: 0} m_SizeDelta: {x: 0, y: 0} m_Pivot: {x: 0, y: 0} +--- !u!1 &853861082 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 853861083} + - component: {fileID: 853861085} + - component: {fileID: 853861084} + - component: {fileID: 853861086} + m_Layer: 5 + m_Name: AboutTrainButton + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 0 +--- !u!224 &853861083 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 853861082} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 849269848} + m_RootOrder: 2 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0.5, y: 0.5} + m_AnchorMax: {x: 0.5, y: 0.5} + m_AnchoredPosition: {x: 0, y: 0} + m_SizeDelta: {x: 144, y: 144} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!114 &853861084 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 853861082} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 0.69803923} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_Sprite: {fileID: 21300000, guid: ffcef91d08a5b3e47a62bcaf569ad1e5, type: 3} + m_Type: 0 + m_PreserveAspect: 0 + m_FillCenter: 1 + m_FillMethod: 4 + m_FillAmount: 1 + m_FillClockwise: 1 + m_FillOrigin: 0 + m_UseSpriteMesh: 0 + m_PixelsPerUnitMultiplier: 1 +--- !u!222 &853861085 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 853861082} + m_CullTransparentMesh: 1 +--- !u!114 &853861086 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 853861082} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0b148fe25e99eb48b9724523833bab1, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Delegates: + - eventID: 4 + callback: + m_PersistentCalls: + m_Calls: + - m_Target: {fileID: 1218737070} + m_TargetAssemblyTypeName: GameSystem, Assembly-CSharp + m_MethodName: ShowAboutTrain + m_Mode: 1 + m_Arguments: + m_ObjectArgument: {fileID: 0} + m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine + m_IntArgument: 0 + m_FloatArgument: 0 + m_StringArgument: + m_BoolArgument: 0 + m_CallState: 2 +--- !u!1 &871157067 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 871157068} + - component: {fileID: 871157070} + - component: {fileID: 871157069} + m_Layer: 5 + m_Name: Image + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &871157068 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 871157067} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1442494172} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0.5, y: 0.5} + m_AnchorMax: {x: 0.5, y: 0.5} + m_AnchoredPosition: {x: 0, y: 0} + m_SizeDelta: {x: 72, y: 72} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!114 &871157069 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 871157067} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 0, g: 0.2, b: 0.627451, a: 1} + m_RaycastTarget: 0 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_Sprite: {fileID: 21300000, guid: a7d2c7968d129754eb39a85e58ac65b7, type: 3} + m_Type: 0 + m_PreserveAspect: 0 + m_FillCenter: 1 + m_FillMethod: 4 + m_FillAmount: 1 + m_FillClockwise: 1 + m_FillOrigin: 0 + m_UseSpriteMesh: 0 + m_PixelsPerUnitMultiplier: 1 +--- !u!222 &871157070 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 871157067} + m_CullTransparentMesh: 1 +--- !u!1 &889508403 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 889508404} + - component: {fileID: 889508405} + - component: {fileID: 889508406} + m_Layer: 5 + m_Name: About3 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 0 +--- !u!224 &889508404 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 889508403} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 1907179497} + - {fileID: 2028335391} + m_Father: {fileID: 57331514} + m_RootOrder: 2 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 1, y: 1} + m_AnchoredPosition: {x: 0, y: 0} + m_SizeDelta: {x: 0, y: 0} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!225 &889508405 +CanvasGroup: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 889508403} + m_Enabled: 1 + m_Alpha: 1 + m_Interactable: 1 + m_BlocksRaycasts: 1 + m_IgnoreParentGroups: 0 +--- !u!114 &889508406 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 889508403} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 61721c236a4d3b543b400668e74b0e01, type: 3} + m_Name: + m_EditorClassIdentifier: + OnHide: + m_PersistentCalls: + m_Calls: [] + duration: 0.6 +--- !u!1 &900436715 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 900436716} + - component: {fileID: 900436719} + - component: {fileID: 900436718} + - component: {fileID: 900436717} + m_Layer: 5 + m_Name: Text (Legacy) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &900436716 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 900436715} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 808757160} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 0.5} + m_AnchorMax: {x: 0, y: 0.5} + m_AnchoredPosition: {x: 64, y: 0} + m_SizeDelta: {x: 534, y: 144} + m_Pivot: {x: 0, y: 0.5} +--- !u!114 &900436717 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 900436715} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3} + m_Name: + m_EditorClassIdentifier: + m_HorizontalFit: 2 + m_VerticalFit: 0 +--- !u!114 &900436718 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 900436715} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 0.1882353, g: 0.23529412, b: 0.33333334, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_FontData: + m_Font: {fileID: 12800000, guid: ed0044bd1fed4954d867a06e8cbb3346, type: 3} + m_FontSize: 56 + m_FontStyle: 0 + m_BestFit: 0 + m_MinSize: 4 + m_MaxSize: 56 + m_Alignment: 4 + m_AlignByGeometry: 0 + m_RichText: 1 + m_HorizontalOverflow: 0 + m_VerticalOverflow: 0 + m_LineSpacing: 1 + m_Text: "\u0421\u043B\u0430\u0432\u044F\u043D\u0441\u043A\u0438\u0439 \u0431\u0443\u043B\u044C\u0432\u0430\u0440" +--- !u!222 &900436719 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 900436715} + m_CullTransparentMesh: 1 --- !u!1 &906065093 GameObject: m_ObjectHideFlags: 0 @@ -4395,6 +7168,44 @@ CanvasRenderer: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 914021223} m_CullTransparentMesh: 1 +--- !u!1 &934624760 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 934624761} + m_Layer: 5 + m_Name: TopFrame + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &934624761 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 934624760} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 622594606} + - {fileID: 1452189965} + m_Father: {fileID: 329308931} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 1} + m_AnchorMax: {x: 1, y: 1} + m_AnchoredPosition: {x: -38, y: -128} + m_SizeDelta: {x: -44, y: 128} + m_Pivot: {x: 0.5, y: 0.5} --- !u!1 &945728330 GameObject: m_ObjectHideFlags: 0 @@ -4464,6 +7275,367 @@ MonoBehaviour: m_PersistentCalls: m_Calls: [] duration: 0.6 +--- !u!1 &972960781 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 972960782} + - component: {fileID: 972960785} + - component: {fileID: 972960784} + - component: {fileID: 972960783} + m_Layer: 5 + m_Name: H1 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &972960782 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 972960781} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 531794208} + m_RootOrder: 2 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 1} + m_AnchorMax: {x: 1, y: 1} + m_AnchoredPosition: {x: 0.58203125, y: -977} + m_SizeDelta: {x: 0, y: 66} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!114 &972960783 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 972960781} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3} + m_Name: + m_EditorClassIdentifier: + m_HorizontalFit: 0 + m_VerticalFit: 2 +--- !u!114 &972960784 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 972960781} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 0, g: 0.65882355, b: 0.4392157, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_FontData: + m_Font: {fileID: 12800000, guid: 2bfbca21721154045bfb736e1d8627fb, type: 3} + m_FontSize: 56 + m_FontStyle: 0 + m_BestFit: 0 + m_MinSize: 3 + m_MaxSize: 65 + m_Alignment: 0 + m_AlignByGeometry: 0 + m_RichText: 1 + m_HorizontalOverflow: 0 + m_VerticalOverflow: 0 + m_LineSpacing: 1 + m_Text: "\u041A\u043B\u044E\u0447\u0435\u0432\u044B\u0435 \u043F\u0440\u0435\u0438\u043C\u0443\u0449\u0435\u0441\u0442\u0432\u0430" +--- !u!222 &972960785 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 972960781} + m_CullTransparentMesh: 1 +--- !u!1 &979942309 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 979942310} + - component: {fileID: 979942313} + - component: {fileID: 979942312} + - component: {fileID: 979942311} + m_Layer: 5 + m_Name: Scroll View + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &979942310 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 979942309} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 1241132388} + m_Father: {fileID: 1570125202} + m_RootOrder: 1 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 1, y: 1} + m_AnchoredPosition: {x: 0, y: -172.26501} + m_SizeDelta: {x: 0, y: -344.52997} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!114 &979942311 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 979942309} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 1aa08ab6e0800fa44ae55d278d1423e3, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Content: {fileID: 586295066} + m_Horizontal: 0 + m_Vertical: 1 + m_MovementType: 1 + m_Elasticity: 0.1 + m_Inertia: 1 + m_DecelerationRate: 0.135 + m_ScrollSensitivity: 1 + m_Viewport: {fileID: 1241132388} + m_HorizontalScrollbar: {fileID: 0} + m_VerticalScrollbar: {fileID: 0} + m_HorizontalScrollbarVisibility: 2 + m_VerticalScrollbarVisibility: 2 + m_HorizontalScrollbarSpacing: -3 + m_VerticalScrollbarSpacing: -3 + m_OnValueChanged: + m_PersistentCalls: + m_Calls: [] +--- !u!114 &979942312 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 979942309} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_Sprite: {fileID: 0} + m_Type: 1 + m_PreserveAspect: 0 + m_FillCenter: 1 + m_FillMethod: 4 + m_FillAmount: 1 + m_FillClockwise: 1 + m_FillOrigin: 0 + m_UseSpriteMesh: 0 + m_PixelsPerUnitMultiplier: 1 +--- !u!222 &979942313 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 979942309} + m_CullTransparentMesh: 1 +--- !u!1 &1033432240 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1033432241} + - component: {fileID: 1033432244} + - component: {fileID: 1033432243} + - component: {fileID: 1033432242} + m_Layer: 5 + m_Name: ButtonPechatniki + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &1033432241 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1033432240} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 511545650} + - {fileID: 1830958016} + m_Father: {fileID: 1206826300} + m_RootOrder: 4 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 1} + m_AnchorMax: {x: 1, y: 1} + m_AnchoredPosition: {x: 0, y: -563} + m_SizeDelta: {x: -144, y: 144} + m_Pivot: {x: 0.5, y: 1} +--- !u!114 &1033432242 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1033432240} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0b148fe25e99eb48b9724523833bab1, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Delegates: + - eventID: 3 + callback: + m_PersistentCalls: + m_Calls: + - m_Target: {fileID: 1206826295} + m_TargetAssemblyTypeName: UICanvas, Assembly-CSharp + m_MethodName: Hide + m_Mode: 1 + m_Arguments: + m_ObjectArgument: {fileID: 0} + m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine + m_IntArgument: 0 + m_FloatArgument: 0 + m_StringArgument: + m_BoolArgument: 0 + m_CallState: 2 + - m_Target: {fileID: 1218737070} + m_TargetAssemblyTypeName: GameSystem, Assembly-CSharp + m_MethodName: LoadScene + m_Mode: 5 + m_Arguments: + m_ObjectArgument: {fileID: 0} + m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine + m_IntArgument: 0 + m_FloatArgument: 0 + m_StringArgument: StationPechatnici + m_BoolArgument: 0 + m_CallState: 2 +--- !u!114 &1033432243 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1033432240} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_Sprite: {fileID: 21300000, guid: 6933cff440539d7449ad6a87091c919a, type: 3} + m_Type: 1 + m_PreserveAspect: 0 + m_FillCenter: 1 + m_FillMethod: 4 + m_FillAmount: 1 + m_FillClockwise: 1 + m_FillOrigin: 0 + m_UseSpriteMesh: 0 + m_PixelsPerUnitMultiplier: 1 +--- !u!222 &1033432244 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1033432240} + m_CullTransparentMesh: 1 +--- !u!1 &1073125157 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1073125158} + m_Layer: 5 + m_Name: TopFrame + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &1073125158 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1073125157} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 1926802915} + - {fileID: 1442494172} + m_Father: {fileID: 1206826300} + m_RootOrder: 2 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 1} + m_AnchorMax: {x: 1, y: 1} + m_AnchoredPosition: {x: -37.999878, y: -128.00024} + m_SizeDelta: {x: -44, y: 128} + m_Pivot: {x: 0.5, y: 0.5} --- !u!1 &1094566324 GameObject: m_ObjectHideFlags: 0 @@ -4975,6 +8147,82 @@ CanvasRenderer: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1136775672} m_CullTransparentMesh: 1 +--- !u!1 &1145629134 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1145629135} + - component: {fileID: 1145629137} + - component: {fileID: 1145629136} + m_Layer: 5 + m_Name: Image + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &1145629135 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1145629134} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 749220665} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0.5, y: 0.5} + m_AnchorMax: {x: 0.5, y: 0.5} + m_AnchoredPosition: {x: 0, y: 0} + m_SizeDelta: {x: 72, y: 72} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!114 &1145629136 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1145629134} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_RaycastTarget: 0 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_Sprite: {fileID: 21300000, guid: e6009286c5a31a243b0b25945206f44a, type: 3} + m_Type: 0 + m_PreserveAspect: 0 + m_FillCenter: 1 + m_FillMethod: 4 + m_FillAmount: 1 + m_FillClockwise: 1 + m_FillOrigin: 0 + m_UseSpriteMesh: 0 + m_PixelsPerUnitMultiplier: 1 +--- !u!222 &1145629137 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1145629134} + m_CullTransparentMesh: 1 --- !u!1 &1161061379 GameObject: m_ObjectHideFlags: 0 @@ -5166,6 +8414,157 @@ CanvasRenderer: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1201457624} m_CullTransparentMesh: 1 +--- !u!1 &1206826294 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1206826300} + - component: {fileID: 1206826299} + - component: {fileID: 1206826298} + - component: {fileID: 1206826297} + - component: {fileID: 1206826296} + - component: {fileID: 1206826295} + m_Layer: 5 + m_Name: CanvasSceneSelector + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 0 +--- !u!114 &1206826295 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1206826294} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 61721c236a4d3b543b400668e74b0e01, type: 3} + m_Name: + m_EditorClassIdentifier: + OnHide: + m_PersistentCalls: + m_Calls: + - m_Target: {fileID: 749220664} + m_TargetAssemblyTypeName: UnityEngine.GameObject, UnityEngine + m_MethodName: SetActive + m_Mode: 6 + m_Arguments: + m_ObjectArgument: {fileID: 0} + m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine + m_IntArgument: 0 + m_FloatArgument: 0 + m_StringArgument: + m_BoolArgument: 1 + m_CallState: 2 + duration: 0.4 +--- !u!225 &1206826296 +CanvasGroup: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1206826294} + m_Enabled: 1 + m_Alpha: 1 + m_Interactable: 1 + m_BlocksRaycasts: 1 + m_IgnoreParentGroups: 0 +--- !u!114 &1206826297 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1206826294} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: dc42784cf147c0c48a680349fa168899, type: 3} + m_Name: + m_EditorClassIdentifier: + m_IgnoreReversedGraphics: 1 + m_BlockingObjects: 0 + m_BlockingMask: + serializedVersion: 2 + m_Bits: 4294967295 +--- !u!114 &1206826298 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1206826294} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3} + m_Name: + m_EditorClassIdentifier: + m_UiScaleMode: 1 + m_ReferencePixelsPerUnit: 100 + m_ScaleFactor: 1 + m_ReferenceResolution: {x: 1080, y: 1920} + m_ScreenMatchMode: 0 + m_MatchWidthOrHeight: 0.5 + m_PhysicalUnit: 3 + m_FallbackScreenDPI: 96 + m_DefaultSpriteDPI: 96 + m_DynamicPixelsPerUnit: 1 + m_PresetInfoIsWorld: 0 +--- !u!223 &1206826299 +Canvas: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1206826294} + m_Enabled: 1 + serializedVersion: 3 + m_RenderMode: 0 + m_Camera: {fileID: 0} + m_PlaneDistance: 100 + m_PixelPerfect: 0 + m_ReceivesEvents: 1 + m_OverrideSorting: 0 + m_OverridePixelPerfect: 0 + m_SortingBucketNormalizedSize: 0 + m_AdditionalShaderChannelsFlag: 0 + m_SortingLayerID: 0 + m_SortingOrder: 2 + m_TargetDisplay: 0 +--- !u!224 &1206826300 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1206826294} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 0, y: 0, z: 0} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 1793699061} + - {fileID: 1780847366} + - {fileID: 1073125158} + - {fileID: 26840908} + - {fileID: 1033432241} + - {fileID: 1867081707} + - {fileID: 1760383117} + - {fileID: 808757160} + - {fileID: 1741067001} + m_Father: {fileID: 0} + m_RootOrder: 1 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 0, y: 0} + m_AnchoredPosition: {x: 0, y: 0} + m_SizeDelta: {x: 0, y: 0} + m_Pivot: {x: 0, y: 0} --- !u!1 &1218737069 GameObject: m_ObjectHideFlags: 0 @@ -5196,10 +8595,16 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: mainMenu: {fileID: 849269843} + trainsMenu: {fileID: 1795561662} + trainEP2D: {fileID: 1570125204} + train2: {fileID: 329308933} + train3: {fileID: 889508406} sigletonComponents: - {fileID: 2065725928} - {fileID: 849269842} - {fileID: 1542940254} + - {fileID: 1795561655} + - {fileID: 1206826294} --- !u!4 &1218737071 Transform: m_ObjectHideFlags: 0 @@ -5213,7 +8618,7 @@ Transform: m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_RootOrder: 5 + m_RootOrder: 7 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1228615541 GameObject: @@ -5319,6 +8724,97 @@ CanvasRenderer: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1228615541} m_CullTransparentMesh: 1 +--- !u!1 &1241132387 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1241132388} + - component: {fileID: 1241132391} + - component: {fileID: 1241132390} + - component: {fileID: 1241132389} + m_Layer: 5 + m_Name: Viewport + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &1241132388 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1241132387} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 586295066} + m_Father: {fileID: 979942310} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 1, y: 1} + m_AnchoredPosition: {x: 60, y: 0} + m_SizeDelta: {x: -120, y: -60} + m_Pivot: {x: 0, y: 1} +--- !u!114 &1241132389 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1241132387} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 31a19414c41e5ae4aae2af33fee712f6, type: 3} + m_Name: + m_EditorClassIdentifier: + m_ShowMaskGraphic: 0 +--- !u!114 &1241132390 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1241132387} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_Sprite: {fileID: 10917, guid: 0000000000000000f000000000000000, type: 0} + m_Type: 1 + m_PreserveAspect: 0 + m_FillCenter: 1 + m_FillMethod: 4 + m_FillAmount: 1 + m_FillClockwise: 1 + m_FillOrigin: 0 + m_UseSpriteMesh: 0 + m_PixelsPerUnitMultiplier: 1 +--- !u!222 &1241132391 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1241132387} + m_CullTransparentMesh: 1 --- !u!1 &1263042702 GameObject: m_ObjectHideFlags: 0 @@ -6028,7 +9524,7 @@ RectTransform: m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 0} m_AnchoredPosition: {x: 50, y: 50} - m_SizeDelta: {x: 689.6816, y: 128} + m_SizeDelta: {x: 705, y: 128} m_Pivot: {x: 0, y: 0} --- !u!114 &1374821245 MonoBehaviour: @@ -6123,7 +9619,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 1} m_AnchorMax: {x: 0, y: 1} - m_AnchoredPosition: {x: 48, y: -180} + m_AnchoredPosition: {x: 48, y: -116.13} m_SizeDelta: {x: 128, y: 128} m_Pivot: {x: 0, y: 1} --- !u!114 &1381903334 @@ -6194,6 +9690,18 @@ MonoBehaviour: m_StringArgument: m_BoolArgument: 0 m_CallState: 2 + - m_Target: {fileID: 849269843} + m_TargetAssemblyTypeName: UIMainMenu, Assembly-CSharp + m_MethodName: ResetButtons + m_Mode: 1 + m_Arguments: + m_ObjectArgument: {fileID: 0} + m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine + m_IntArgument: 0 + m_FloatArgument: 0 + m_StringArgument: + m_BoolArgument: 0 + m_CallState: 2 --- !u!114 &1381903335 MonoBehaviour: m_ObjectHideFlags: 0 @@ -6517,6 +10025,311 @@ CanvasRenderer: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1406626174} m_CullTransparentMesh: 1 +--- !u!1 &1442494171 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1442494172} + - component: {fileID: 1442494175} + - component: {fileID: 1442494174} + - component: {fileID: 1442494173} + m_Layer: 5 + m_Name: BackButton + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &1442494172 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1442494171} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 871157068} + m_Father: {fileID: 1073125158} + m_RootOrder: 1 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 0.5} + m_AnchorMax: {x: 0, y: 0.5} + m_AnchoredPosition: {x: 175, y: 0} + m_SizeDelta: {x: 128, y: 128} + m_Pivot: {x: 1, y: 0.5} +--- !u!114 &1442494173 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1442494171} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0b148fe25e99eb48b9724523833bab1, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Delegates: + - eventID: 4 + callback: + m_PersistentCalls: + m_Calls: + - m_Target: {fileID: 1206826295} + m_TargetAssemblyTypeName: UICanvas, Assembly-CSharp + m_MethodName: Hide + m_Mode: 1 + m_Arguments: + m_ObjectArgument: {fileID: 0} + m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine + m_IntArgument: 0 + m_FloatArgument: 0 + m_StringArgument: + m_BoolArgument: 0 + m_CallState: 2 +--- !u!114 &1442494174 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1442494171} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_Sprite: {fileID: 21300000, guid: 26b7eb7820bef2247950f71eb6011de5, type: 3} + m_Type: 1 + m_PreserveAspect: 0 + m_FillCenter: 1 + m_FillMethod: 4 + m_FillAmount: 1 + m_FillClockwise: 1 + m_FillOrigin: 0 + m_UseSpriteMesh: 0 + m_PixelsPerUnitMultiplier: 4 +--- !u!222 &1442494175 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1442494171} + m_CullTransparentMesh: 1 +--- !u!1 &1452189964 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1452189965} + - component: {fileID: 1452189968} + - component: {fileID: 1452189967} + - component: {fileID: 1452189966} + m_Layer: 5 + m_Name: BackButton + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &1452189965 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1452189964} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 1577007582} + m_Father: {fileID: 934624761} + m_RootOrder: 1 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 0.5} + m_AnchorMax: {x: 0, y: 0.5} + m_AnchoredPosition: {x: 152.29999, y: 0} + m_SizeDelta: {x: 128, y: 128} + m_Pivot: {x: 1, y: 0.5} +--- !u!114 &1452189966 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1452189964} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0b148fe25e99eb48b9724523833bab1, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Delegates: + - eventID: 4 + callback: + m_PersistentCalls: + m_Calls: + - m_Target: {fileID: 1795561662} + m_TargetAssemblyTypeName: UICanvas, Assembly-CSharp + m_MethodName: Hide + m_Mode: 1 + m_Arguments: + m_ObjectArgument: {fileID: 0} + m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine + m_IntArgument: 0 + m_FloatArgument: 0 + m_StringArgument: + m_BoolArgument: 0 + m_CallState: 2 +--- !u!114 &1452189967 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1452189964} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_Sprite: {fileID: 21300000, guid: 26b7eb7820bef2247950f71eb6011de5, type: 3} + m_Type: 1 + m_PreserveAspect: 0 + m_FillCenter: 1 + m_FillMethod: 4 + m_FillAmount: 1 + m_FillClockwise: 1 + m_FillOrigin: 0 + m_UseSpriteMesh: 0 + m_PixelsPerUnitMultiplier: 4 +--- !u!222 &1452189968 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1452189964} + m_CullTransparentMesh: 1 +--- !u!1 &1470400696 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1470400697} + - component: {fileID: 1470400700} + - component: {fileID: 1470400699} + - component: {fileID: 1470400698} + m_Layer: 5 + m_Name: Viewport + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &1470400697 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1470400696} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 531794208} + m_Father: {fileID: 1903982847} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 1, y: 1} + m_AnchoredPosition: {x: 60, y: 0} + m_SizeDelta: {x: -120, y: -60} + m_Pivot: {x: 0, y: 1} +--- !u!114 &1470400698 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1470400696} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 31a19414c41e5ae4aae2af33fee712f6, type: 3} + m_Name: + m_EditorClassIdentifier: + m_ShowMaskGraphic: 0 +--- !u!114 &1470400699 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1470400696} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_Sprite: {fileID: 10917, guid: 0000000000000000f000000000000000, type: 0} + m_Type: 1 + m_PreserveAspect: 0 + m_FillCenter: 1 + m_FillMethod: 4 + m_FillAmount: 1 + m_FillClockwise: 1 + m_FillOrigin: 0 + m_UseSpriteMesh: 0 + m_PixelsPerUnitMultiplier: 1 +--- !u!222 &1470400700 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1470400696} + m_CullTransparentMesh: 1 --- !u!1 &1485687966 GameObject: m_ObjectHideFlags: 0 @@ -6649,7 +10462,7 @@ RectTransform: m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 0} m_AnchoredPosition: {x: 50, y: 50} - m_SizeDelta: {x: 661.44904, y: 128} + m_SizeDelta: {x: 671, y: 128} m_Pivot: {x: 0, y: 0} --- !u!114 &1487216771 MonoBehaviour: @@ -6879,6 +10692,287 @@ CanvasRenderer: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1506500834} m_CullTransparentMesh: 1 +--- !u!1 &1506734132 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1506734133} + - component: {fileID: 1506734136} + - component: {fileID: 1506734135} + - component: {fileID: 1506734134} + m_Layer: 5 + m_Name: H2 (1) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &1506734133 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1506734132} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 586295066} + m_RootOrder: 3 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 1} + m_AnchorMax: {x: 1, y: 1} + m_AnchoredPosition: {x: 0.58203125, y: -2600} + m_SizeDelta: {x: 0, y: 2384} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!114 &1506734134 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1506734132} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3} + m_Name: + m_EditorClassIdentifier: + m_HorizontalFit: 0 + m_VerticalFit: 2 +--- !u!114 &1506734135 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1506734132} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 0.1882353, g: 0.23529412, b: 0.33333334, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_FontData: + m_Font: {fileID: 12800000, guid: 2bfbca21721154045bfb736e1d8627fb, type: 3} + m_FontSize: 38 + m_FontStyle: 0 + m_BestFit: 0 + m_MinSize: 3 + m_MaxSize: 46 + m_Alignment: 0 + m_AlignByGeometry: 0 + m_RichText: 1 + m_HorizontalOverflow: 0 + m_VerticalOverflow: 0 + m_LineSpacing: 1 + m_Text: "\u2022\t\u0421\u0442\u0435\u043A\u043B\u043E\u043F\u043B\u0430\u0441\u0442\u0438\u043A\u043E\u0432\u0430\u044F + \u043A\u0430\u0431\u0438\u043D\u0430 \u0430\u044D\u0440\u043E\u0434\u0438\u043D\u0430\u043C\u0438\u0447\u0435\u0441\u043A\u043E\u0439 + \u0444\u043E\u0440\u043C\u044B, \u043A\u043E\u043D\u0441\u0442\u0440\u0443\u043A\u0446\u0438\u044F + \u043A\u043E\u0442\u043E\u0440\u043E\u0439 (\u0431\u0435\u0437 \u043F\u043E\u0434\u043D\u043E\u0436\u0435\u043A + \u0438 \u043F\u043E\u0440\u0443\u0447\u043D\u0435\u0439, \u0441\u043E \u0441\u044A\u0435\u043C\u043D\u043E\u0439 + \u043B\u0435\u0441\u0442\u043D\u0438\u0446\u0435\u0439) \u043F\u043E\u0437\u0432\u043E\u043B\u044F\u0435\u0442 + \u0438\u0441\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0441\u043B\u0443\u0447\u0430\u0438 + \u043D\u0435\u0441\u0430\u043D\u043A\u0446\u0438\u043E\u043D\u0438\u0440\u043E\u0432\u0430\u043D\u043D\u043E\u0433\u043E + \u043F\u043E\u0434\u044A\u0435\u043C\u0430 \u0438 \u043F\u0440\u043E\u0435\u0437\u0434\u0430 + \u043F\u043E\u0441\u0442\u043E\u0440\u043E\u043D\u043D\u0438\u0445 \u043B\u0438\u0446 + \u043D\u0430 \u0432\u044B\u0441\u0442\u0443\u043F\u0430\u044E\u0449\u0438\u0445 + \u0447\u0430\u0441\u0442\u044F\u0445 \u0433\u043E\u043B\u043E\u0432\u043D\u044B\u0445 + \u0432\u0430\u0433\u043E\u043D\u043E\u0432\n\n\u2022\t\u0410\u0432\u0430\u0440\u0438\u0439\u043D\u0430\u044F + \u043A\u0440\u044D\u0448-\u0441\u0438\u0441\u0442\u0435\u043C\u0430 \u0432\u0430\u0433\u043E\u043D\u043E\u0432\n\n\u2022\t\u0413\u043B\u0430\u0434\u043A\u0438\u0435 + \u0431\u043E\u043A\u043E\u0432\u0438\u043D\u044B \u043A\u0443\u0437\u043E\u0432\u043E\u0432, + \u0441\u0430\u043B\u043E\u043D\u043D\u044B\u0435 \u043E\u043A\u043D\u0430 \u0431\u0435\u0437 + \u0432\u044B\u0441\u0442\u0443\u043F\u0430\u044E\u0449\u0435\u0433\u043E \u043D\u0430\u0440\u0443\u0436\u0443 + \u0440\u0435\u0437\u0438\u043D\u043E\u0432\u043E\u0433\u043E \u0443\u043F\u043B\u043E\u0442\u043D\u0435\u043D\u0438\u044F, + \u043E\u0442\u0441\u0443\u0442\u0441\u0442\u0432\u0438\u0435 \u0432\u043E\u0437\u0434\u0443\u0445\u043E\u0432\u043E\u0434\u043E\u0432 + \u043D\u0430 \u043A\u0440\u044B\u0448\u0435\n\n\u2022\t\u042D\u043D\u0435\u0440\u0433\u043E\u0441\u0431\u0435\u0440\u0435\u0433\u0430\u044E\u0449\u0438\u0439 + \u043A\u043E\u043C\u043F\u043B\u0435\u043A\u0442 \u044D\u043B\u0435\u043A\u0442\u0440\u043E\u043E\u0431\u043E\u0440\u0443\u0434\u043E\u0432\u0430\u043D\u0438\u044F\n\n\u2022\t\u0421\u0438\u0441\u0442\u0435\u043C\u0430 + \u043E\u0431\u0435\u0441\u043F\u0435\u0447\u0435\u043D\u0438\u044F \u043C\u0438\u043A\u0440\u043E\u043A\u043B\u0438\u043C\u0430\u0442\u0430 + \u0441 \u043F\u0440\u0438\u043C\u0435\u043D\u0435\u043D\u0438\u0435\u043C \u0441\u0438\u0441\u0442\u0435\u043C\u044B + \u043A\u043E\u043D\u0434\u0438\u0446\u0438\u043E\u043D\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F + \u0438 \u043E\u0431\u0435\u0437\u0437\u0430\u0440\u0430\u0436\u0438\u0432\u0430\u043D\u0438\u044F + \u0432\u043E\u0437\u0434\u0443\u0445\u0430\n\n\u2022\t\u0413\u0435\u0440\u043C\u0435\u0442\u0438\u0437\u0438\u0440\u043E\u0432\u0430\u043D\u043D\u044B\u0435 + \u043C\u0435\u0436\u0432\u0430\u0433\u043E\u043D\u043D\u044B\u0435 \u043F\u0435\u0440\u0435\u0445\u043E\u0434\u044B\n\n\u2022\t\u041F\u0440\u0438\u0441\u043B\u043E\u043D\u043D\u043E-\u0441\u0434\u0432\u0438\u0436\u043D\u044B\u0435 + \u0433\u0435\u0440\u043C\u0435\u0442\u0438\u0437\u0438\u0440\u043E\u0432\u0430\u043D\u043D\u044B\u0435 + \u0434\u0432\u0435\u0440\u0438 \u0441 \u0432\u044B\u0445\u043E\u0434\u043E\u043C + \u043D\u0430 \u0432\u044B\u0441\u043E\u043A\u0438\u0435 \u0438 \u043D\u0438\u0437\u043A\u0438\u0435 + \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u044B \u0438 \u0432\u043E\u0437\u043C\u043E\u0436\u043D\u043E\u0441\u0442\u044C\u044E + \u0430\u0432\u0430\u0440\u0438\u0439\u043D\u043E\u0433\u043E \u043E\u0442\u043A\u0440\u044B\u0432\u0430\u043D\u0438\u044F + \u0438\u0437\u043D\u0443\u0442\u0440\u0438 \u0438 \u0441\u043D\u0430\u0440\u0443\u0436\u0438\n\n\u2022\t\u041C\u0435\u0436\u0432\u0430\u0433\u043E\u043D\u043D\u044B\u0435 + \u0431\u0435\u0437\u0437\u0430\u0437\u043E\u0440\u043D\u044B\u0435 \u0441\u0446\u0435\u043F\u043D\u044B\u0435 + \u0443\u0441\u0442\u0440\u043E\u0439\u0441\u0442\u0432\u0430, \u043E\u0431\u0435\u0441\u043F\u0435\u0447\u0438\u0432\u0430\u044E\u0449\u0438\u0435 + \u043B\u0443\u0447\u0448\u0443\u044E \u043F\u043B\u0430\u0432\u043D\u043E\u0441\u0442\u044C + \u0445\u043E\u0434\u0430 \u0438 \u043D\u0438\u0437\u043A\u0438\u0439 \u0443\u0440\u043E\u0432\u0435\u043D\u044C + \u0448\u0443\u043C\u0430 \u044D\u043B\u0435\u043A\u0442\u0440\u043E\u043F\u043E\u0435\u0437\u0434\u0430\n\n\u2022\t\u0421\u0438\u0441\u0442\u0435\u043C\u0430 + \u0432\u0438\u0434\u0435\u043E\u043D\u0430\u0431\u043B\u044E\u0434\u0435\u043D\u0438\u044F + \u0432 \u0441\u0430\u043B\u043E\u043D\u0430\u0445 \u0438 \u0442\u0430\u043C\u0431\u0443\u0440\u0430\u0445\n\n\u2022\t\u0423\u0434\u043E\u0431\u043D\u044B\u0435 + \u0434\u0438\u0432\u0430\u043D\u044B \u0438 \u0431\u0430\u0433\u0430\u0436\u043D\u044B\u0435 + \u043F\u043E\u043B\u043A\u0438 \u043D\u043E\u0432\u043E\u0439 \u043A\u043E\u043D\u0441\u0442\u0440\u0443\u043A\u0446\u0438\u0438\n\n\u2022\t\u0421\u043E\u0432\u0440\u0435\u043C\u0435\u043D\u043D\u044B\u0435 + \u0434\u0432\u0443\u0445\u0441\u0442\u0440\u043E\u0447\u043D\u044B\u0435 \u0438\u043D\u0444\u043E\u0440\u043C\u0430\u0446\u0438\u043E\u043D\u043D\u044B\u0435 + \u0442\u0430\u0431\u043B\u043E\n\n\u2022\t\u041F\u0440\u0438\u043C\u0435\u043D\u0435\u043D\u0438\u0435 + \u044D\u043D\u0435\u0440\u0433\u043E\u0441\u0431\u0435\u0440\u0435\u0433\u0430\u044E\u0449\u0438\u0445 + \u0442\u0435\u0445\u043D\u043E\u043B\u043E\u0433\u0438\u0439 \u0432 \u043E\u0441\u0432\u0435\u0449\u0435\u043D\u0438\u0438: + \u0441\u0432\u0435\u0442\u043E\u0434\u0438\u043E\u0434\u043D\u0430\u044F \u0441\u0432\u0435\u0442\u043E\u0432\u0430\u044F + \u043B\u0438\u043D\u0438\u044F \u0432 \u0441\u0430\u043B\u043E\u043D\u0430\u0445; + \u0441\u0432\u0435\u0442\u043E\u0434\u0438\u043E\u0434\u043D\u044B\u0439 \u043F\u0440\u043E\u0436\u0435\u043A\u0442\u043E\u0440; + \u0441\u0432\u0435\u0442\u043E\u0434\u0438\u043E\u0434\u043D\u044B\u0435 \u0441\u0438\u0433\u043D\u0430\u043B\u044C\u043D\u044B\u0435 + \u043E\u0433\u043D\u0438 \u0438 \u0431\u0443\u0444\u0435\u0440\u043D\u044B\u0435 + \u0444\u043E\u043D\u0430\u0440\u0438; \u0441\u0432\u0435\u0442\u043E\u0434\u0438\u043E\u0434\u043D\u044B\u0435 + \u043E\u0433\u043D\u0438 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044F \u043F\u043E\u0441\u0430\u0434\u043A\u0438-\u0432\u044B\u0441\u0430\u0434\u043A\u0438 + \u043F\u0430\u0441\u0441\u0430\u0436\u0438\u0440\u043E\u0432; \u0441\u0432\u0435\u0442\u043E\u0434\u0438\u043E\u0434\u043D\u044B\u0435 + \u0441\u0432\u0435\u0442\u0438\u043B\u044C\u043D\u0438\u043A\u0438 \u0432 \u0442\u0430\u043C\u0431\u0443\u0440\u0430\u0445\n\n\u2022\t\u0423\u0441\u043B\u043E\u0432\u0438\u044F + \u0434\u043B\u044F \u043F\u0440\u043E\u0435\u0437\u0434\u0430 \u043F\u0430\u0441\u0441\u0430\u0436\u0438\u0440\u043E\u0432-\u0438\u043D\u0432\u0430\u043B\u0438\u0434\u043E\u0432 + \u0432 \u0433\u043E\u043B\u043E\u0432\u043D\u043E\u043C \u043D\u0435\u043C\u043E\u0442\u043E\u0440\u043D\u043E\u043C + \u0432\u0430\u0433\u043E\u043D\u0435: \u043F\u043E\u0434\u044A\u0435\u043C\u043D\u0438\u043A + \u0434\u043B\u044F \u043F\u043E\u0441\u0430\u0434\u043A\u0438-\u0432\u044B\u0441\u0430\u0434\u043A\u0438 + \u0441 \u043D\u0438\u0437\u043A\u0438\u0445 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C; + \u043E\u0431\u043E\u0440\u0443\u0434\u043E\u0432\u0430\u043D\u043D\u044B\u0435 + \u0440\u0435\u043C\u043D\u044F\u043C\u0438 \u0431\u0435\u0437\u043E\u043F\u0430\u0441\u043D\u043E\u0441\u0442\u0438 + \u043C\u0435\u0441\u0442\u0430 \u0434\u043B\u044F \u0431\u0435\u0437\u043E\u043F\u0430\u0441\u043D\u043E\u0433\u043E + \u043A\u0440\u0435\u043F\u043B\u0435\u043D\u0438\u044F \u0438\u043D\u0432\u0430\u043B\u0438\u0434\u043E\u0432 + \u0432 \u043A\u043E\u043B\u044F\u0441\u043A\u0430\u0445; \u0443\u0432\u0435\u043B\u0438\u0447\u0435\u043D\u043D\u044B\u0435 + \u0442\u0443\u0430\u043B\u0435\u0442\u043D\u044B\u0435 \u043A\u043E\u043C\u043D\u0430\u0442\u044B + \u0441\u043E \u0441\u043F\u0435\u0446\u0438\u0430\u043B\u044C\u043D\u044B\u043C\u0438 + \u043F\u043E\u0440\u0443\u0447\u043D\u044F\u043C\u0438; \u0443\u0441\u0442\u0440\u043E\u0439\u0441\u0442\u0432\u0430 + \u0441\u0432\u044F\u0437\u0438 \u0441 \u043C\u0430\u0448\u0438\u043D\u0438\u0441\u0442\u043E\u043C" +--- !u!222 &1506734136 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1506734132} + m_CullTransparentMesh: 1 +--- !u!1 &1507149447 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1507149448} + - component: {fileID: 1507149451} + - component: {fileID: 1507149450} + - component: {fileID: 1507149449} + m_Layer: 5 + m_Name: H2 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &1507149448 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1507149447} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 586295066} + m_RootOrder: 1 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 1} + m_AnchorMax: {x: 1, y: 1} + m_AnchoredPosition: {x: 0.58203125, y: -944} + m_SizeDelta: {x: 0, y: 584} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!114 &1507149449 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1507149447} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3} + m_Name: + m_EditorClassIdentifier: + m_HorizontalFit: 0 + m_VerticalFit: 2 +--- !u!114 &1507149450 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1507149447} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 0.1882353, g: 0.23529412, b: 0.33333334, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_FontData: + m_Font: {fileID: 12800000, guid: 2bfbca21721154045bfb736e1d8627fb, type: 3} + m_FontSize: 38 + m_FontStyle: 0 + m_BestFit: 0 + m_MinSize: 3 + m_MaxSize: 46 + m_Alignment: 0 + m_AlignByGeometry: 0 + m_RichText: 1 + m_HorizontalOverflow: 0 + m_VerticalOverflow: 0 + m_LineSpacing: 1 + m_Text: "\u042D\u043B\u0435\u043A\u0442\u0440\u043E\u043F\u043E\u0435\u0437\u0434 + \u043F\u0440\u0435\u0434\u043D\u0430\u0437\u043D\u0430\u0447\u0435\u043D \u0434\u043B\u044F + \u044D\u043A\u0441\u043F\u043B\u0443\u0430\u0442\u0430\u0446\u0438\u0438 \u043D\u0430 + \u044D\u043B\u0435\u043A\u0442\u0440\u0438\u0444\u0438\u0446\u0438\u0440\u043E\u0432\u0430\u043D\u043D\u044B\u0445 + \u0443\u0447\u0430\u0441\u0442\u043A\u0430\u0445 \u0436\u0435\u043B\u0435\u0437\u043D\u044B\u0445 + \u0434\u043E\u0440\u043E\u0433 \u043A\u043E\u043B\u0435\u0438 1520 \u043C\u043C + \u043F\u0440\u0438 \u043D\u043E\u043C\u0438\u043D\u0430\u043B\u044C\u043D\u043E\u043C + \u043D\u0430\u043F\u0440\u044F\u0436\u0435\u043D\u0438\u0438 \u043A\u043E\u043D\u0442\u0430\u043A\u0442\u043D\u043E\u0439 + \u0441\u0435\u0442\u0438 3000 \u0412 \u043F\u043E\u0441\u0442\u043E\u044F\u043D\u043D\u043E\u0433\u043E + \u0442\u043E\u043A\u0430 \u0434\u043B\u044F \u043E\u0431\u0435\u0441\u043F\u0435\u0447\u0435\u043D\u0438\u044F + \u043F\u0440\u0438\u0433\u043E\u0440\u043E\u0434\u043D\u044B\u0445 \u043F\u0435\u0440\u0435\u0432\u043E\u0437\u043E\u043A + \u043F\u0430\u0441\u0441\u0430\u0436\u0438\u0440\u043E\u0432 \u0441 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0439 + \u044D\u043A\u0441\u043F\u043B\u0443\u0430\u0442\u0430\u0446\u0438\u043E\u043D\u043D\u043E\u0439 + \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C\u044E 120 \u043A\u043C/\u0447.\n\n\u0412 + \u044D\u043B\u0435\u043A\u0442\u0440\u043E\u043F\u043E\u0435\u0437\u0434\u0430\u0445 + \u043C\u0430\u043B\u043E\u0439 \u0441\u043E\u0441\u0442\u0430\u0432\u043D\u043E\u0441\u0442\u0438 + \u0432\u043F\u0435\u0440\u0432\u044B\u0435 \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442\u0441\u044F + \u0433\u043E\u043B\u043E\u0432\u043D\u043E\u0439 \u043C\u043E\u0442\u043E\u0440\u043D\u044B\u0439 + \u0432\u0430\u0433\u043E\u043D, \u043F\u043E\u0437\u0432\u043E\u043B\u044F\u044E\u0449\u0438\u0439 + \u0441\u043E\u0437\u0434\u0430\u0432\u0430\u0442\u044C \u043F\u043E\u0435\u0437\u0434\u0430 + \u0438\u0437 2-3 \u0432\u0430\u0433\u043E\u043D\u043E\u0432 \u0434\u043B\u044F + \u0443\u0447\u0430\u0441\u0442\u043A\u043E\u0432 \u0436\u0435\u043B\u0435\u0437\u043D\u044B\u0445 + \u0434\u043E\u0440\u043E\u0433 \u0441 \u043D\u0438\u0437\u043A\u0438\u043C\u0438 + \u043F\u0430\u0441\u0441\u0430\u0436\u0438\u0440\u043E\u043F\u043E\u0442\u043E\u043A\u0430\u043C\u0438." +--- !u!222 &1507149451 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1507149447} + m_CullTransparentMesh: 1 --- !u!1 &1525632835 GameObject: m_ObjectHideFlags: 0 @@ -7071,8 +11165,9 @@ RectTransform: m_Children: - {fileID: 77396892} - {fileID: 391066469} + - {fileID: 749220665} m_Father: {fileID: 0} - m_RootOrder: 1 + m_RootOrder: 3 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 0} @@ -7112,6 +11207,74 @@ MonoBehaviour: menu: {fileID: 945728333} aboutCPPK: {fileID: 1267533527} aboutGRAFF: {fileID: 769162903} +--- !u!1 &1570125201 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1570125202} + - component: {fileID: 1570125203} + - component: {fileID: 1570125204} + m_Layer: 5 + m_Name: AboutEP2D + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 0 +--- !u!224 &1570125202 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1570125201} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 2073788470} + - {fileID: 979942310} + m_Father: {fileID: 57331514} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 1, y: 1} + m_AnchoredPosition: {x: 0, y: 0} + m_SizeDelta: {x: 0, y: 0} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!225 &1570125203 +CanvasGroup: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1570125201} + m_Enabled: 1 + m_Alpha: 1 + m_Interactable: 1 + m_BlocksRaycasts: 1 + m_IgnoreParentGroups: 0 +--- !u!114 &1570125204 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1570125201} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 61721c236a4d3b543b400668e74b0e01, type: 3} + m_Name: + m_EditorClassIdentifier: + OnHide: + m_PersistentCalls: + m_Calls: [] + duration: 0.6 --- !u!1 &1572508295 GameObject: m_ObjectHideFlags: 0 @@ -7188,6 +11351,82 @@ CanvasRenderer: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1572508295} m_CullTransparentMesh: 1 +--- !u!1 &1577007581 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1577007582} + - component: {fileID: 1577007584} + - component: {fileID: 1577007583} + m_Layer: 5 + m_Name: Image + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &1577007582 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1577007581} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1452189965} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0.5, y: 0.5} + m_AnchorMax: {x: 0.5, y: 0.5} + m_AnchoredPosition: {x: 0, y: 0} + m_SizeDelta: {x: 72, y: 72} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!114 &1577007583 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1577007581} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 0, g: 0.2, b: 0.627451, a: 1} + m_RaycastTarget: 0 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_Sprite: {fileID: 21300000, guid: a7d2c7968d129754eb39a85e58ac65b7, type: 3} + m_Type: 0 + m_PreserveAspect: 0 + m_FillCenter: 1 + m_FillMethod: 4 + m_FillAmount: 1 + m_FillClockwise: 1 + m_FillOrigin: 0 + m_UseSpriteMesh: 0 + m_PixelsPerUnitMultiplier: 1 +--- !u!222 &1577007584 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1577007581} + m_CullTransparentMesh: 1 --- !u!1 &1586419791 GameObject: m_ObjectHideFlags: 0 @@ -7283,6 +11522,105 @@ CanvasRenderer: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1586419791} m_CullTransparentMesh: 1 +--- !u!1 &1608463414 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1608463415} + - component: {fileID: 1608463418} + - component: {fileID: 1608463417} + - component: {fileID: 1608463416} + m_Layer: 5 + m_Name: H2 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &1608463415 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1608463414} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 531794208} + m_RootOrder: 1 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 1} + m_AnchorMax: {x: 1, y: 1} + m_AnchoredPosition: {x: 0.58203125, y: -811} + m_SizeDelta: {x: 0, y: 134} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!114 &1608463416 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1608463414} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3} + m_Name: + m_EditorClassIdentifier: + m_HorizontalFit: 0 + m_VerticalFit: 2 +--- !u!114 &1608463417 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1608463414} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 0.1882353, g: 0.23529412, b: 0.33333334, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_FontData: + m_Font: {fileID: 12800000, guid: 2bfbca21721154045bfb736e1d8627fb, type: 3} + m_FontSize: 38 + m_FontStyle: 0 + m_BestFit: 0 + m_MinSize: 3 + m_MaxSize: 46 + m_Alignment: 0 + m_AlignByGeometry: 0 + m_RichText: 1 + m_HorizontalOverflow: 0 + m_VerticalOverflow: 0 + m_LineSpacing: 1 + m_Text: "\xAB\u0418\u0432\u043E\u043B\u0433\u0430\xBB - \u0433\u043E\u0440\u043E\u0434\u0441\u043A\u043E\u0439 + \u043F\u043E\u0435\u0437\u0434, \u0441\u043F\u0435\u0446\u0438\u0430\u043B\u044C\u043D\u043E + \u0440\u0430\u0437\u0440\u0430\u0431\u043E\u0442\u0430\u043D\u043D\u044B\u0439 + \u0434\u043B\u044F \u041C\u043E\u0441\u043A\u043E\u0432\u0441\u043A\u0438\u0445 + \u0446\u0435\u043D\u0442\u0440\u0430\u043B\u044C\u043D\u044B\u0445 \u0434\u0438\u0430\u043C\u0435\u0442\u0440\u043E\u0432" +--- !u!222 &1608463418 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1608463414} + m_CullTransparentMesh: 1 --- !u!1 &1623141760 GameObject: m_ObjectHideFlags: 0 @@ -7548,8 +11886,84 @@ Transform: m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_RootOrder: 3 + m_RootOrder: 5 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &1664524811 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1664524812} + - component: {fileID: 1664524814} + - component: {fileID: 1664524813} + m_Layer: 5 + m_Name: GoImage + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &1664524812 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1664524811} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1760383117} + m_RootOrder: 1 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 1, y: 0.5} + m_AnchorMax: {x: 1, y: 0.5} + m_AnchoredPosition: {x: -64, y: 0} + m_SizeDelta: {x: 72, y: 72} + m_Pivot: {x: 1, y: 0.5} +--- !u!114 &1664524813 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1664524811} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_Sprite: {fileID: 21300000, guid: 2b121a976d8f3a34fb97a235011f06eb, type: 3} + m_Type: 0 + m_PreserveAspect: 0 + m_FillCenter: 1 + m_FillMethod: 4 + m_FillAmount: 1 + m_FillClockwise: 1 + m_FillOrigin: 0 + m_UseSpriteMesh: 0 + m_PixelsPerUnitMultiplier: 1 +--- !u!222 &1664524814 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1664524811} + m_CullTransparentMesh: 1 --- !u!1 &1673298350 GameObject: m_ObjectHideFlags: 0 @@ -7799,6 +12213,322 @@ CanvasRenderer: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1695866784} m_CullTransparentMesh: 1 +--- !u!1 &1727683892 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1727683893} + - component: {fileID: 1727683895} + - component: {fileID: 1727683894} + m_Layer: 5 + m_Name: GoImage + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &1727683893 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1727683892} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1741067001} + m_RootOrder: 1 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 1, y: 0.5} + m_AnchorMax: {x: 1, y: 0.5} + m_AnchoredPosition: {x: -64, y: 0} + m_SizeDelta: {x: 72, y: 72} + m_Pivot: {x: 1, y: 0.5} +--- !u!114 &1727683894 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1727683892} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_Sprite: {fileID: 21300000, guid: 2b121a976d8f3a34fb97a235011f06eb, type: 3} + m_Type: 0 + m_PreserveAspect: 0 + m_FillCenter: 1 + m_FillMethod: 4 + m_FillAmount: 1 + m_FillClockwise: 1 + m_FillOrigin: 0 + m_UseSpriteMesh: 0 + m_PixelsPerUnitMultiplier: 1 +--- !u!222 &1727683895 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1727683892} + m_CullTransparentMesh: 1 +--- !u!1 &1741067000 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1741067001} + - component: {fileID: 1741067004} + - component: {fileID: 1741067003} + - component: {fileID: 1741067002} + m_Layer: 5 + m_Name: ButtonSolnechnaya + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &1741067001 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1741067000} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 617888193} + - {fileID: 1727683893} + m_Father: {fileID: 1206826300} + m_RootOrder: 8 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 1} + m_AnchorMax: {x: 1, y: 1} + m_AnchoredPosition: {x: 0, y: -1267} + m_SizeDelta: {x: -144, y: 144} + m_Pivot: {x: 0.5, y: 1} +--- !u!114 &1741067002 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1741067000} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0b148fe25e99eb48b9724523833bab1, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Delegates: + - eventID: 3 + callback: + m_PersistentCalls: + m_Calls: + - m_Target: {fileID: 1206826295} + m_TargetAssemblyTypeName: UICanvas, Assembly-CSharp + m_MethodName: Hide + m_Mode: 1 + m_Arguments: + m_ObjectArgument: {fileID: 0} + m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine + m_IntArgument: 0 + m_FloatArgument: 0 + m_StringArgument: + m_BoolArgument: 0 + m_CallState: 2 + - m_Target: {fileID: 1218737070} + m_TargetAssemblyTypeName: GameSystem, Assembly-CSharp + m_MethodName: LoadScene + m_Mode: 5 + m_Arguments: + m_ObjectArgument: {fileID: 0} + m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine + m_IntArgument: 0 + m_FloatArgument: 0 + m_StringArgument: StationSolnechnaya + m_BoolArgument: 0 + m_CallState: 2 +--- !u!114 &1741067003 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1741067000} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_Sprite: {fileID: 21300000, guid: 6933cff440539d7449ad6a87091c919a, type: 3} + m_Type: 1 + m_PreserveAspect: 0 + m_FillCenter: 1 + m_FillMethod: 4 + m_FillAmount: 1 + m_FillClockwise: 1 + m_FillOrigin: 0 + m_UseSpriteMesh: 0 + m_PixelsPerUnitMultiplier: 1 +--- !u!222 &1741067004 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1741067000} + m_CullTransparentMesh: 1 +--- !u!1 &1760383116 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1760383117} + - component: {fileID: 1760383120} + - component: {fileID: 1760383119} + - component: {fileID: 1760383118} + m_Layer: 5 + m_Name: ButtonSherbinka + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &1760383117 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1760383116} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 20493963} + - {fileID: 1664524812} + m_Father: {fileID: 1206826300} + m_RootOrder: 6 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 1} + m_AnchorMax: {x: 1, y: 1} + m_AnchoredPosition: {x: 0, y: -915} + m_SizeDelta: {x: -144, y: 144} + m_Pivot: {x: 0.5, y: 1} +--- !u!114 &1760383118 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1760383116} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0b148fe25e99eb48b9724523833bab1, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Delegates: + - eventID: 3 + callback: + m_PersistentCalls: + m_Calls: + - m_Target: {fileID: 1206826295} + m_TargetAssemblyTypeName: UICanvas, Assembly-CSharp + m_MethodName: Hide + m_Mode: 1 + m_Arguments: + m_ObjectArgument: {fileID: 0} + m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine + m_IntArgument: 0 + m_FloatArgument: 0 + m_StringArgument: + m_BoolArgument: 0 + m_CallState: 2 + - m_Target: {fileID: 1218737070} + m_TargetAssemblyTypeName: GameSystem, Assembly-CSharp + m_MethodName: LoadScene + m_Mode: 5 + m_Arguments: + m_ObjectArgument: {fileID: 0} + m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine + m_IntArgument: 0 + m_FloatArgument: 0 + m_StringArgument: StationSherbinka + m_BoolArgument: 0 + m_CallState: 2 +--- !u!114 &1760383119 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1760383116} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_Sprite: {fileID: 21300000, guid: 6933cff440539d7449ad6a87091c919a, type: 3} + m_Type: 1 + m_PreserveAspect: 0 + m_FillCenter: 1 + m_FillMethod: 4 + m_FillAmount: 1 + m_FillClockwise: 1 + m_FillOrigin: 0 + m_UseSpriteMesh: 0 + m_PixelsPerUnitMultiplier: 1 +--- !u!222 &1760383120 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1760383116} + m_CullTransparentMesh: 1 --- !u!1 &1764162707 GameObject: m_ObjectHideFlags: 0 @@ -7869,6 +12599,103 @@ RectTransform: m_AnchoredPosition: {x: 0, y: 0} m_SizeDelta: {x: 0, y: 3482} m_Pivot: {x: 0, y: 1} +--- !u!1 &1780847365 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1780847366} + - component: {fileID: 1780847369} + - component: {fileID: 1780847368} + - component: {fileID: 1780847367} + m_Layer: 5 + m_Name: InformationText + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &1780847366 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1780847365} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1206826300} + m_RootOrder: 1 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 0.5} + m_AnchorMax: {x: 0, y: 0.5} + m_AnchoredPosition: {x: 72, y: 686} + m_SizeDelta: {x: 794.8551, y: 94} + m_Pivot: {x: 0, y: 0.5} +--- !u!114 &1780847367 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1780847365} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3} + m_Name: + m_EditorClassIdentifier: + m_HorizontalFit: 0 + m_VerticalFit: 2 +--- !u!114 &1780847368 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1780847365} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 0.1882353, g: 0.23529412, b: 0.33333334, a: 1} + m_RaycastTarget: 0 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 0 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_FontData: + m_Font: {fileID: 12800000, guid: 2bfbca21721154045bfb736e1d8627fb, type: 3} + m_FontSize: 40 + m_FontStyle: 0 + m_BestFit: 0 + m_MinSize: 6 + m_MaxSize: 72 + m_Alignment: 3 + m_AlignByGeometry: 0 + m_RichText: 0 + m_HorizontalOverflow: 0 + m_VerticalOverflow: 0 + m_LineSpacing: 1 + m_Text: "\u0412\u044B\u0431\u0435\u0440\u0438\u0442\u0435 \u0438\u043D\u0442\u0435\u0440\u0435\u0441\u0443\u044E\u0449\u0443\u044E + \u0432\u0430\u0441\n\u0441\u0442\u0430\u043D\u0446\u0438\u044E \u0434\u043B\u044F + \u043F\u0435\u0440\u0435\u043C\u0435\u0449\u0435\u043D\u0438\u044F." +--- !u!222 &1780847369 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1780847365} + m_CullTransparentMesh: 1 --- !u!1 &1790693736 GameObject: m_ObjectHideFlags: 0 @@ -7945,6 +12772,213 @@ CanvasRenderer: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1790693736} m_CullTransparentMesh: 1 +--- !u!1 &1793699060 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1793699061} + - component: {fileID: 1793699063} + - component: {fileID: 1793699062} + m_Layer: 5 + m_Name: Backbround + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &1793699061 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1793699060} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1206826300} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 1, y: 1} + m_AnchoredPosition: {x: 0, y: 0} + m_SizeDelta: {x: 0, y: 0} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!114 &1793699062 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1793699060} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_Sprite: {fileID: 0} + m_Type: 0 + m_PreserveAspect: 0 + m_FillCenter: 1 + m_FillMethod: 4 + m_FillAmount: 1 + m_FillClockwise: 1 + m_FillOrigin: 0 + m_UseSpriteMesh: 0 + m_PixelsPerUnitMultiplier: 1 +--- !u!222 &1793699063 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1793699060} + m_CullTransparentMesh: 1 +--- !u!1 &1795561655 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1795561661} + - component: {fileID: 1795561660} + - component: {fileID: 1795561659} + - component: {fileID: 1795561658} + - component: {fileID: 1795561656} + - component: {fileID: 1795561662} + m_Layer: 5 + m_Name: CanvasTrains + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 0 +--- !u!225 &1795561656 +CanvasGroup: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1795561655} + m_Enabled: 1 + m_Alpha: 1 + m_Interactable: 1 + m_BlocksRaycasts: 1 + m_IgnoreParentGroups: 0 +--- !u!114 &1795561658 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1795561655} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: dc42784cf147c0c48a680349fa168899, type: 3} + m_Name: + m_EditorClassIdentifier: + m_IgnoreReversedGraphics: 1 + m_BlockingObjects: 0 + m_BlockingMask: + serializedVersion: 2 + m_Bits: 4294967295 +--- !u!114 &1795561659 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1795561655} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3} + m_Name: + m_EditorClassIdentifier: + m_UiScaleMode: 1 + m_ReferencePixelsPerUnit: 100 + m_ScaleFactor: 1 + m_ReferenceResolution: {x: 1080, y: 1920} + m_ScreenMatchMode: 0 + m_MatchWidthOrHeight: 0.5 + m_PhysicalUnit: 3 + m_FallbackScreenDPI: 96 + m_DefaultSpriteDPI: 96 + m_DynamicPixelsPerUnit: 1 + m_PresetInfoIsWorld: 0 +--- !u!223 &1795561660 +Canvas: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1795561655} + m_Enabled: 1 + serializedVersion: 3 + m_RenderMode: 0 + m_Camera: {fileID: 0} + m_PlaneDistance: 100 + m_PixelPerfect: 0 + m_ReceivesEvents: 1 + m_OverrideSorting: 0 + m_OverridePixelPerfect: 0 + m_SortingBucketNormalizedSize: 0 + m_AdditionalShaderChannelsFlag: 0 + m_SortingLayerID: 0 + m_SortingOrder: 2 + m_TargetDisplay: 0 +--- !u!224 &1795561661 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1795561655} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 0, y: 0, z: 0} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 57331514} + m_Father: {fileID: 0} + m_RootOrder: 2 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 0, y: 0} + m_AnchoredPosition: {x: 0, y: 0} + m_SizeDelta: {x: 0, y: 0} + m_Pivot: {x: 0, y: 0} +--- !u!114 &1795561662 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1795561655} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 61721c236a4d3b543b400668e74b0e01, type: 3} + m_Name: + m_EditorClassIdentifier: + OnHide: + m_PersistentCalls: + m_Calls: [] + duration: 0.6 --- !u!1 &1798741940 GameObject: m_ObjectHideFlags: 0 @@ -8040,6 +13074,158 @@ CanvasRenderer: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1798741940} m_CullTransparentMesh: 1 +--- !u!1 &1814565116 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1814565117} + - component: {fileID: 1814565119} + - component: {fileID: 1814565118} + m_Layer: 5 + m_Name: Logo + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &1814565117 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1814565116} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 2.29, y: 2.29, z: 2.29} + m_ConstrainProportionsScale: 1 + m_Children: [] + m_Father: {fileID: 531794208} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0.5, y: 1} + m_AnchorMax: {x: 0.5, y: 1} + m_AnchoredPosition: {x: -476, y: 0} + m_SizeDelta: {x: 415.2459, y: 260.8596} + m_Pivot: {x: 0, y: 1} +--- !u!114 &1814565118 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1814565116} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_Sprite: {fileID: 21300000, guid: a19ba7e3197faa342bc5b78f159cde07, type: 3} + m_Type: 0 + m_PreserveAspect: 0 + m_FillCenter: 1 + m_FillMethod: 4 + m_FillAmount: 1 + m_FillClockwise: 1 + m_FillOrigin: 0 + m_UseSpriteMesh: 0 + m_PixelsPerUnitMultiplier: 1 +--- !u!222 &1814565119 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1814565116} + m_CullTransparentMesh: 1 +--- !u!1 &1830958015 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1830958016} + - component: {fileID: 1830958018} + - component: {fileID: 1830958017} + m_Layer: 5 + m_Name: GoImage + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &1830958016 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1830958015} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1033432241} + m_RootOrder: 1 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 1, y: 0.5} + m_AnchorMax: {x: 1, y: 0.5} + m_AnchoredPosition: {x: -64, y: 0} + m_SizeDelta: {x: 72, y: 72} + m_Pivot: {x: 1, y: 0.5} +--- !u!114 &1830958017 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1830958015} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_Sprite: {fileID: 21300000, guid: 2b121a976d8f3a34fb97a235011f06eb, type: 3} + m_Type: 0 + m_PreserveAspect: 0 + m_FillCenter: 1 + m_FillMethod: 4 + m_FillAmount: 1 + m_FillClockwise: 1 + m_FillOrigin: 0 + m_UseSpriteMesh: 0 + m_PixelsPerUnitMultiplier: 1 +--- !u!222 &1830958018 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1830958015} + m_CullTransparentMesh: 1 --- !u!1 &1838629973 GameObject: m_ObjectHideFlags: 0 @@ -8147,6 +13333,126 @@ MonoBehaviour: m_StringArgument: m_BoolArgument: 0 m_CallState: 2 +--- !u!1 &1867081706 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1867081707} + - component: {fileID: 1867081710} + - component: {fileID: 1867081709} + - component: {fileID: 1867081708} + m_Layer: 5 + m_Name: ButtonShukinskaya + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &1867081707 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1867081706} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 729876727} + - {fileID: 2104609706} + m_Father: {fileID: 1206826300} + m_RootOrder: 5 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 1} + m_AnchorMax: {x: 1, y: 1} + m_AnchoredPosition: {x: 0, y: -739} + m_SizeDelta: {x: -144, y: 144} + m_Pivot: {x: 0.5, y: 1} +--- !u!114 &1867081708 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1867081706} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0b148fe25e99eb48b9724523833bab1, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Delegates: + - eventID: 3 + callback: + m_PersistentCalls: + m_Calls: + - m_Target: {fileID: 1206826295} + m_TargetAssemblyTypeName: UICanvas, Assembly-CSharp + m_MethodName: Hide + m_Mode: 1 + m_Arguments: + m_ObjectArgument: {fileID: 0} + m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine + m_IntArgument: 0 + m_FloatArgument: 0 + m_StringArgument: + m_BoolArgument: 0 + m_CallState: 2 + - m_Target: {fileID: 1218737070} + m_TargetAssemblyTypeName: GameSystem, Assembly-CSharp + m_MethodName: LoadScene + m_Mode: 5 + m_Arguments: + m_ObjectArgument: {fileID: 0} + m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine + m_IntArgument: 0 + m_FloatArgument: 0 + m_StringArgument: StationShchukinskaya + m_BoolArgument: 0 + m_CallState: 2 +--- !u!114 &1867081709 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1867081706} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_Sprite: {fileID: 21300000, guid: 6933cff440539d7449ad6a87091c919a, type: 3} + m_Type: 1 + m_PreserveAspect: 0 + m_FillCenter: 1 + m_FillMethod: 4 + m_FillAmount: 1 + m_FillClockwise: 1 + m_FillOrigin: 0 + m_UseSpriteMesh: 0 + m_PixelsPerUnitMultiplier: 1 +--- !u!222 &1867081710 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1867081706} + m_CullTransparentMesh: 1 --- !u!1 &1868162421 GameObject: m_ObjectHideFlags: 0 @@ -8184,7 +13490,7 @@ RectTransform: m_AnchorMin: {x: 0, y: 1} m_AnchorMax: {x: 0, y: 1} m_AnchoredPosition: {x: 72, y: -165} - m_SizeDelta: {x: 433.57178, y: 128} + m_SizeDelta: {x: 443, y: 128} m_Pivot: {x: 0, y: 1} --- !u!114 &1868162423 MonoBehaviour: @@ -8338,6 +13644,190 @@ CanvasRenderer: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1895510708} m_CullTransparentMesh: 1 +--- !u!1 &1903982846 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1903982847} + - component: {fileID: 1903982850} + - component: {fileID: 1903982849} + - component: {fileID: 1903982848} + m_Layer: 5 + m_Name: Scroll View + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &1903982847 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1903982846} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 1470400697} + m_Father: {fileID: 329308931} + m_RootOrder: 1 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 1, y: 1} + m_AnchoredPosition: {x: 0, y: -172.26501} + m_SizeDelta: {x: 0, y: -344.52997} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!114 &1903982848 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1903982846} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 1aa08ab6e0800fa44ae55d278d1423e3, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Content: {fileID: 531794208} + m_Horizontal: 0 + m_Vertical: 1 + m_MovementType: 1 + m_Elasticity: 0.1 + m_Inertia: 1 + m_DecelerationRate: 0.135 + m_ScrollSensitivity: 1 + m_Viewport: {fileID: 1470400697} + m_HorizontalScrollbar: {fileID: 0} + m_VerticalScrollbar: {fileID: 0} + m_HorizontalScrollbarVisibility: 2 + m_VerticalScrollbarVisibility: 2 + m_HorizontalScrollbarSpacing: -3 + m_VerticalScrollbarSpacing: -3 + m_OnValueChanged: + m_PersistentCalls: + m_Calls: [] +--- !u!114 &1903982849 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1903982846} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_Sprite: {fileID: 0} + m_Type: 1 + m_PreserveAspect: 0 + m_FillCenter: 1 + m_FillMethod: 4 + m_FillAmount: 1 + m_FillClockwise: 1 + m_FillOrigin: 0 + m_UseSpriteMesh: 0 + m_PixelsPerUnitMultiplier: 1 +--- !u!222 &1903982850 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1903982846} + m_CullTransparentMesh: 1 +--- !u!1 &1907179496 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1907179497} + m_Layer: 5 + m_Name: TopFrame + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &1907179497 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1907179496} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 639063862} + - {fileID: 667656698} + m_Father: {fileID: 889508404} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 1} + m_AnchorMax: {x: 1, y: 1} + m_AnchoredPosition: {x: -38, y: -128} + m_SizeDelta: {x: -44, y: 128} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!1 &1912128449 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1912128450} + m_Layer: 5 + m_Name: Content + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &1912128450 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1912128449} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 317673238} + - {fileID: 404608494} + m_Father: {fileID: 237105035} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 1} + m_AnchorMax: {x: 1, y: 1} + m_AnchoredPosition: {x: 0, y: 0} + m_SizeDelta: {x: 0, y: 2303.2656} + m_Pivot: {x: 0, y: 1} --- !u!1 &1913639296 GameObject: m_ObjectHideFlags: 0 @@ -8532,6 +14022,101 @@ CanvasRenderer: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1924088353} m_CullTransparentMesh: 1 +--- !u!1 &1926802914 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1926802915} + - component: {fileID: 1926802918} + - component: {fileID: 1926802917} + - component: {fileID: 1926802916} + m_Layer: 5 + m_Name: InformationText + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &1926802915 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1926802914} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1073125158} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 0.5} + m_AnchorMax: {x: 0, y: 0.5} + m_AnchoredPosition: {x: 200, y: 0} + m_SizeDelta: {x: 564, y: 128} + m_Pivot: {x: 0, y: 0.5} +--- !u!114 &1926802916 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1926802914} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3} + m_Name: + m_EditorClassIdentifier: + m_HorizontalFit: 2 + m_VerticalFit: 0 +--- !u!114 &1926802917 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1926802914} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 0.1882353, g: 0.23529412, b: 0.33333334, a: 1} + m_RaycastTarget: 0 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 0 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_FontData: + m_Font: {fileID: 12800000, guid: 2bfbca21721154045bfb736e1d8627fb, type: 3} + m_FontSize: 61 + m_FontStyle: 0 + m_BestFit: 0 + m_MinSize: 6 + m_MaxSize: 72 + m_Alignment: 3 + m_AlignByGeometry: 0 + m_RichText: 0 + m_HorizontalOverflow: 0 + m_VerticalOverflow: 0 + m_LineSpacing: 1 + m_Text: "\u0414\u043E\u0441\u0442\u0443\u043F\u043D\u044B\u0435 \u0441\u0442\u0430\u043D\u0446\u0438\u0438" +--- !u!222 &1926802918 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1926802914} + m_CullTransparentMesh: 1 --- !u!1 &1984634253 GameObject: m_ObjectHideFlags: 0 @@ -8608,6 +14193,114 @@ CanvasRenderer: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1984634253} m_CullTransparentMesh: 1 +--- !u!1 &2028335390 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 2028335391} + - component: {fileID: 2028335394} + - component: {fileID: 2028335393} + - component: {fileID: 2028335392} + m_Layer: 5 + m_Name: Scroll View + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &2028335391 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2028335390} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 237105035} + m_Father: {fileID: 889508404} + m_RootOrder: 1 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 1, y: 1} + m_AnchoredPosition: {x: 0, y: -172.26501} + m_SizeDelta: {x: 0, y: -344.52997} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!114 &2028335392 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2028335390} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 1aa08ab6e0800fa44ae55d278d1423e3, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Content: {fileID: 1912128450} + m_Horizontal: 0 + m_Vertical: 1 + m_MovementType: 1 + m_Elasticity: 0.1 + m_Inertia: 1 + m_DecelerationRate: 0.135 + m_ScrollSensitivity: 1 + m_Viewport: {fileID: 237105035} + m_HorizontalScrollbar: {fileID: 0} + m_VerticalScrollbar: {fileID: 0} + m_HorizontalScrollbarVisibility: 2 + m_VerticalScrollbarVisibility: 2 + m_HorizontalScrollbarSpacing: -3 + m_VerticalScrollbarSpacing: -3 + m_OnValueChanged: + m_PersistentCalls: + m_Calls: [] +--- !u!114 &2028335393 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2028335390} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_Sprite: {fileID: 0} + m_Type: 1 + m_PreserveAspect: 0 + m_FillCenter: 1 + m_FillMethod: 4 + m_FillAmount: 1 + m_FillClockwise: 1 + m_FillOrigin: 0 + m_UseSpriteMesh: 0 + m_PixelsPerUnitMultiplier: 1 +--- !u!222 &2028335394 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2028335390} + m_CullTransparentMesh: 1 --- !u!1 &2038231019 GameObject: m_ObjectHideFlags: 0 @@ -8735,6 +14428,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 619f23720390a5346b50c495d0c723e9, type: 3} m_Name: m_EditorClassIdentifier: + speed: 2 --- !u!114 &2065725930 MonoBehaviour: m_ObjectHideFlags: 0 @@ -8832,8 +14526,46 @@ Transform: m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_RootOrder: 4 + m_RootOrder: 6 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &2073788469 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 2073788470} + m_Layer: 5 + m_Name: TopFrame + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &2073788470 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2073788469} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 72464010} + - {fileID: 475533653} + m_Father: {fileID: 1570125202} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 1} + m_AnchorMax: {x: 1, y: 1} + m_AnchoredPosition: {x: -38, y: -128} + m_SizeDelta: {x: -44, y: 128} + m_Pivot: {x: 0.5, y: 0.5} --- !u!1 &2092740962 GameObject: m_ObjectHideFlags: 0 @@ -9168,6 +14900,82 @@ CanvasRenderer: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2104404332} m_CullTransparentMesh: 1 +--- !u!1 &2104609705 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 2104609706} + - component: {fileID: 2104609708} + - component: {fileID: 2104609707} + m_Layer: 5 + m_Name: GoImage + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &2104609706 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2104609705} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1867081707} + m_RootOrder: 1 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 1, y: 0.5} + m_AnchorMax: {x: 1, y: 0.5} + m_AnchoredPosition: {x: -64, y: 0} + m_SizeDelta: {x: 72, y: 72} + m_Pivot: {x: 1, y: 0.5} +--- !u!114 &2104609707 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2104609705} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_Sprite: {fileID: 21300000, guid: 2b121a976d8f3a34fb97a235011f06eb, type: 3} + m_Type: 0 + m_PreserveAspect: 0 + m_FillCenter: 1 + m_FillMethod: 4 + m_FillAmount: 1 + m_FillClockwise: 1 + m_FillOrigin: 0 + m_UseSpriteMesh: 0 + m_PixelsPerUnitMultiplier: 1 +--- !u!222 &2104609708 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2104609705} + m_CullTransparentMesh: 1 --- !u!1 &2112922669 GameObject: m_ObjectHideFlags: 0 @@ -9244,6 +15052,144 @@ CanvasRenderer: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2112922669} m_CullTransparentMesh: 1 +--- !u!1 &2126619931 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 2126619932} + - component: {fileID: 2126619935} + - component: {fileID: 2126619934} + - component: {fileID: 2126619933} + m_Layer: 5 + m_Name: H2 (1) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &2126619932 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2126619931} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 531794208} + m_RootOrder: 3 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 1} + m_AnchorMax: {x: 1, y: 1} + m_AnchoredPosition: {x: 0.58203125, y: -1993} + m_SizeDelta: {x: 0, y: 1899} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!114 &2126619933 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2126619931} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3} + m_Name: + m_EditorClassIdentifier: + m_HorizontalFit: 0 + m_VerticalFit: 2 +--- !u!114 &2126619934 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2126619931} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 0.1882353, g: 0.23529412, b: 0.33333334, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_FontData: + m_Font: {fileID: 12800000, guid: 2bfbca21721154045bfb736e1d8627fb, type: 3} + m_FontSize: 38 + m_FontStyle: 0 + m_BestFit: 0 + m_MinSize: 3 + m_MaxSize: 46 + m_Alignment: 0 + m_AlignByGeometry: 0 + m_RichText: 1 + m_HorizontalOverflow: 0 + m_VerticalOverflow: 0 + m_LineSpacing: 1 + m_Text: "\u0428\u0438\u0440\u043E\u043A\u0438\u0435 \u0434\u0432\u0435\u0440\u0438\n\n\u041F\u0440\u0435\u0434\u0443\u0441\u043C\u043E\u0442\u0440\u0435\u043D\u044B + \u0448\u0438\u0440\u043E\u043A\u0438\u0435 \u0434\u0432\u0435\u0440\u0438 (1400 + \u043C\u043C), \u0441\u043C\u0435\u0449\u0435\u043D\u043D\u044B\u0435 \u043A + \u0446\u0435\u043D\u0442\u0440\u0443 \u0432\u0430\u0433\u043E\u043D\u0430, \u0447\u0442\u043E + \u043E\u0431\u043B\u0435\u0433\u0447\u0430\u0435\u0442 \u043F\u043E\u0441\u0430\u0434\u043A\u0443 + \u0438 \u0432\u044B\u0441\u0430\u0434\u043A\u0443 \u043F\u0430\u0441\u0441\u0430\u0436\u0438\u0440\u043E\u0432.\n\n\u041F\u043D\u0435\u0432\u043C\u043E\u043F\u043E\u0434\u0432\u0435\u0448\u0438\u0432\u0430\u043D\u0438\u0435\n\n\u0422\u0435\u0445\u043D\u043E\u043B\u043E\u0433\u0438\u044F + \u043F\u043D\u0435\u0432\u043C\u043E\u043F\u043E\u0434\u0432\u0435\u0448\u0438\u0432\u0430\u043D\u0438\u044F + \u043E\u0431\u0435\u0441\u043F\u0435\u0447\u0438\u0432\u0430\u0435\u0442 \u043F\u043B\u0430\u0432\u043D\u044B\u0439 + \u0445\u043E\u0434 \u043F\u043E\u0435\u0437\u0434\u0430, \u0430 \u0442\u0430\u043A\u0436\u0435 + \u043D\u0438\u0437\u043A\u0438\u0439 \u0443\u0440\u043E\u0432\u0435\u043D\u044C + \u0448\u0443\u043C\u0430 \u0438 \u0432\u0438\u0431\u0440\u0430\u0446\u0438\u0438.\n\n\u0411\u043E\u043B\u044C\u0448\u0435 + \u043F\u043E\u0440\u0443\u0447\u043D\u0435\u0439\n\n\u042D\u0442\u043E + \u0432\u043B\u0438\u044F\u0435\u0442 \u043D\u0430 \u0443\u0434\u043E\u0431\u0441\u0442\u0432\u043E + \u0438 \u0431\u0435\u0437\u043E\u043F\u0430\u0441\u043D\u043E\u0441\u0442\u044C + \u043F\u0440\u0438 \u043F\u0440\u043E\u0435\u0437\u0434\u0435 \u0441\u0442\u043E\u044F, + \u043A\u0440\u043E\u043C\u0435 \u0442\u043E\u0433\u043E, \u043D\u0430 \u043D\u0438\u0445 + \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u043E \u0441\u043F\u0435\u0446\u0438\u0430\u043B\u044C\u043D\u043E\u0435 + \xAB\u0442\u0435\u043F\u043B\u043E\u0435\xBB \u043F\u043E\u043A\u0440\u044B\u0442\u0438\u0435.\n\n\u042D\u043A\u043E\u043B\u043E\u0433\u0438\u0447\u043D\u043E\n\n\u0412 + \u043F\u043E\u0435\u0437\u0434\u0430\u0445 \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u044E\u0442\u0441\u044F + \u0441\u0438\u0441\u0442\u0435\u043C\u044B \u043E\u0431\u0435\u0441\u043F\u0435\u0447\u0435\u043D\u0438\u044F + \u043F\u043E\u0441\u0442\u043E\u044F\u043D\u043D\u043E\u0433\u043E \u043C\u0438\u043A\u0440\u043E\u043A\u043B\u0438\u043C\u0430\u0442\u0430 + \u0438 \u043E\u0431\u0435\u0437\u0437\u0430\u0440\u0430\u0436\u0438\u0432\u0430\u043D\u0438\u044F + \u0432\u043E\u0437\u0434\u0443\u0445\u0430.\n\n\u0421\u043E\u0432\u0440\u0435\u043C\u0435\u043D\u043D\u043E\n\n\u041E\u0431\u043E\u0440\u0443\u0434\u043E\u0432\u0430\u043D\u044B + \u043A\u0440\u0435\u043F\u043B\u0435\u043D\u0438\u044F\u043C\u0438 \u0434\u043B\u044F + \u0432\u0435\u043B\u043E\u0441\u0438\u043F\u0435\u0434\u043E\u0432, USB-\u0440\u043E\u0437\u0435\u0442\u043A\u0430\u043C\u0438 + \u0434\u043B\u044F \u0437\u0430\u0440\u044F\u0434\u043A\u0438 \u0433\u0430\u0434\u0436\u0435\u0442\u043E\u0432, + \u0431\u0435\u0441\u043F\u043B\u0430\u0442\u043D\u044B\u043C \u0433\u043E\u0440\u043E\u0434\u0441\u043A\u0438\u043C + Wi-Fi, \u0438\u043D\u0444\u043E\u0440\u043C\u0430\u0446\u0438\u043E\u043D\u043D\u044B\u043C\u0438 + \u0442\u0430\u0431\u043B\u043E \u0441 \u0443\u043A\u0430\u0437\u0430\u043D\u0438\u0435\u043C + \u0432\u0440\u0435\u043C\u0435\u043D\u0438, \u043C\u0430\u0440\u0448\u0440\u0443\u0442\u0430 + \u0441\u043B\u0435\u0434\u043E\u0432\u0430\u043D\u0438\u044F, \u043D\u0430\u0438\u043C\u0435\u043D\u043E\u0432\u0430\u043D\u0438\u044F + \u0431\u043B\u0438\u0436\u0430\u0439\u0448\u0435\u0439 \u0441\u0442\u0430\u043D\u0446\u0438\u0438.\n\n\u0414\u043E\u0441\u0442\u0443\u043F\u043D\u043E\n\n\u041F\u043E\u0435\u0437\u0434\u0430 + \u043E\u0442\u043B\u0438\u0447\u043D\u043E \u043F\u0440\u0438\u0441\u043F\u043E\u0441\u043E\u0431\u043B\u0435\u043D\u044B + \u0434\u043B\u044F \u043F\u0440\u043E\u0435\u0437\u0434\u0430 \u043C\u0430\u043B\u043E\u043C\u043E\u0431\u0438\u043B\u044C\u043D\u044B\u0445 + \u043F\u0430\u0441\u0441\u0430\u0436\u0438\u0440\u043E\u0432. \u0414\u043B\u044F + \u043A\u043E\u043B\u044F\u0441\u043E\u043A \u043F\u0440\u0435\u0434\u0443\u0441\u043C\u043E\u0442\u0440\u0435\u043D\u044B + \u043D\u0430\u0434\u0435\u0436\u043D\u044B\u0435 \u043A\u0440\u0435\u043F\u043B\u0435\u043D\u0438\u044F + \u0438 \u043F\u0440\u043E\u0441\u0442\u043E\u0440\u043D\u044B\u0435 \u0442\u0443\u0430\u043B\u0435\u0442\u043D\u044B\u0435 + \u043A\u043E\u043C\u043D\u0430\u0442\u044B, \u0432 \u043A\u043E\u0442\u043E\u0440\u044B\u0445 + \u0435\u0441\u0442\u044C \u043F\u0435\u043B\u0435\u043D\u0430\u043B\u044C\u043D\u044B\u0435 + \u0441\u0442\u043E\u043B\u0438\u043A\u0438. \u0414\u043B\u044F \u0441\u043B\u0430\u0431\u043E\u0432\u0438\u0434\u044F\u0449\u0438\u0445 + \u043F\u0430\u0441\u0441\u0430\u0436\u0438\u0440\u043E\u0432 \u0438\u043D\u0444\u043E\u0440\u043C\u0430\u0446\u0438\u043E\u043D\u043D\u044B\u0435 + \u0442\u0430\u0431\u043B\u0438\u0447\u043A\u0438 \u0434\u0443\u0431\u043B\u0438\u0440\u0443\u044E\u0442\u0441\u044F + \u0448\u0440\u0438\u0444\u0442\u043E\u043C \u0411\u0440\u0430\u0439\u043B\u044F." +--- !u!222 &2126619935 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2126619931} + m_CullTransparentMesh: 1 --- !u!1 &2144516334 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Scenes/MainMenu.unity b/Assets/Scenes/MainMenu.unity index 7092aba..a67b47f 100644 --- a/Assets/Scenes/MainMenu.unity +++ b/Assets/Scenes/MainMenu.unity @@ -360,7 +360,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!225 &599115057 CanvasGroup: m_ObjectHideFlags: 0 @@ -432,7 +432,7 @@ Canvas: m_SortingBucketNormalizedSize: 0 m_AdditionalShaderChannelsFlag: 0 m_SortingLayerID: 0 - m_SortingOrder: 1 + m_SortingOrder: 100 m_TargetDisplay: 0 --- !u!224 &599115061 RectTransform: diff --git a/Assets/Scenes/StationPechatnici.unity b/Assets/Scenes/StationPechatnici.unity index cc4a668..81cef45 100644 --- a/Assets/Scenes/StationPechatnici.unity +++ b/Assets/Scenes/StationPechatnici.unity @@ -38,7 +38,7 @@ RenderSettings: m_ReflectionIntensity: 1 m_CustomReflection: {fileID: 8900000, guid: 2b31251678f61b34aaf2a2e3a4ec4b8f, type: 3} m_Sun: {fileID: 0} - m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1} + m_IndirectSpecularColor: {r: 0.4706417, g: 0.6250053, b: 0.86552364, a: 1} m_UseRadianceAmbientProbe: 0 --- !u!157 &3 LightmapSettings: @@ -12853,6 +12853,10 @@ PrefabInstance: propertyPath: m_IsActive value: 0 objectReference: {fileID: 0} + - target: {fileID: 3824857433044449358, guid: 1e2ac6994289a1348a5186860c544ae1, type: 3} + propertyPath: m_AnchoredPosition.y + value: 0 + objectReference: {fileID: 0} - target: {fileID: 4930145012375052991, guid: 1e2ac6994289a1348a5186860c544ae1, type: 3} propertyPath: m_Pivot.x value: 0 diff --git a/Assets/Scenes/StationShchukinskaya.unity b/Assets/Scenes/StationShchukinskaya.unity index e81e3f3..63e3377 100644 --- a/Assets/Scenes/StationShchukinskaya.unity +++ b/Assets/Scenes/StationShchukinskaya.unity @@ -20485,6 +20485,10 @@ PrefabInstance: propertyPath: m_IsActive value: 0 objectReference: {fileID: 0} + - target: {fileID: 3824857433044449358, guid: 1e2ac6994289a1348a5186860c544ae1, type: 3} + propertyPath: m_AnchoredPosition.y + value: 0 + objectReference: {fileID: 0} - target: {fileID: 4930145012375052991, guid: 1e2ac6994289a1348a5186860c544ae1, type: 3} propertyPath: m_Pivot.x value: 0 diff --git a/Assets/Scenes/StationSherbinka.unity b/Assets/Scenes/StationSherbinka.unity index c793d80..75c698d 100644 --- a/Assets/Scenes/StationSherbinka.unity +++ b/Assets/Scenes/StationSherbinka.unity @@ -6986,6 +6986,10 @@ PrefabInstance: propertyPath: m_IsActive value: 0 objectReference: {fileID: 0} + - target: {fileID: 3824857433044449358, guid: 1e2ac6994289a1348a5186860c544ae1, type: 3} + propertyPath: m_AnchoredPosition.y + value: 0 + objectReference: {fileID: 0} - target: {fileID: 4930145012375052991, guid: 1e2ac6994289a1348a5186860c544ae1, type: 3} propertyPath: m_Pivot.x value: 0 diff --git a/Assets/Scenes/StationSlavyanskyBoulevard.unity b/Assets/Scenes/StationSlavyanskyBoulevard.unity index dcc8027..35694d9 100644 --- a/Assets/Scenes/StationSlavyanskyBoulevard.unity +++ b/Assets/Scenes/StationSlavyanskyBoulevard.unity @@ -55604,6 +55604,10 @@ PrefabInstance: propertyPath: m_IsActive value: 0 objectReference: {fileID: 0} + - target: {fileID: 3824857433044449358, guid: 1e2ac6994289a1348a5186860c544ae1, type: 3} + propertyPath: m_AnchoredPosition.y + value: 0 + objectReference: {fileID: 0} - target: {fileID: 4930145012375052991, guid: 1e2ac6994289a1348a5186860c544ae1, type: 3} propertyPath: m_Pivot.x value: 0 diff --git a/Assets/Scenes/StationSolnechnaya.unity b/Assets/Scenes/StationSolnechnaya.unity index 7804ae6..8a529f6 100644 --- a/Assets/Scenes/StationSolnechnaya.unity +++ b/Assets/Scenes/StationSolnechnaya.unity @@ -38341,6 +38341,10 @@ PrefabInstance: propertyPath: m_IsActive value: 0 objectReference: {fileID: 0} + - target: {fileID: 3824857433044449358, guid: 1e2ac6994289a1348a5186860c544ae1, type: 3} + propertyPath: m_AnchoredPosition.y + value: 0 + objectReference: {fileID: 0} - target: {fileID: 4930145012375052991, guid: 1e2ac6994289a1348a5186860c544ae1, type: 3} propertyPath: m_Pivot.x value: 0 diff --git a/Assets/Scripts/GameSystem.cs b/Assets/Scripts/GameSystem.cs index 44f2097..b4e2a98 100644 --- a/Assets/Scripts/GameSystem.cs +++ b/Assets/Scripts/GameSystem.cs @@ -21,6 +21,11 @@ public class GameSystem : MonoBehaviour public List gameComponents { get; private set; } = new List(); [SerializeField] UIMainMenu mainMenu; + [SerializeField] UICanvas trainsMenu; + [Space] + public UICanvas trainEP2D; + public UICanvas train2; + public UICanvas train3; [Space] [SerializeField] GameObject[] sigletonComponents; @@ -40,8 +45,12 @@ public class GameSystem : MonoBehaviour { mainMenu.UpdateLocationMenu(locationsName[sceneName]); - var qrReader = FindObjectOfType(); - qrReader.camTexture.Stop(); + try + { + var qrReader = FindObjectOfType(); + qrReader.camTexture.Stop(); + } + catch {} var sceneLoadingOperation = SceneManager.LoadSceneAsync(sceneName, LoadSceneMode.Single); while(!sceneLoadingOperation.isDone) await Task.Yield(); @@ -54,6 +63,51 @@ public class GameSystem : MonoBehaviour }); } + public void ShowAboutTrain() + { + switch(mainMenu.currentTrain.type) + { + case(TrainType.EP2D): + ShowAboutEP2D(); + break; + + case(TrainType.Ivolga2): + ShowAboutIvolga2(); + break; + + case(TrainType.Ivolga3): + ShowAboutIvolga3(); + break; + } + } + + public void ShowAboutEP2D() + { + train2.gameObject.SetActive(false); + train3.gameObject.SetActive(false); + + trainsMenu.gameObject.SetActive(true); + trainEP2D.gameObject.SetActive(true); + } + + public void ShowAboutIvolga2() + { + train3.gameObject.SetActive(false); + trainEP2D.gameObject.SetActive(false); + + trainsMenu.gameObject.SetActive(true); + train2.gameObject.SetActive(true); + } + + public void ShowAboutIvolga3() + { + train2.gameObject.SetActive(false); + trainEP2D.gameObject.SetActive(false); + + trainsMenu.gameObject.SetActive(true); + train3.gameObject.SetActive(true); + } + public void LeaveScene() { var sceneLoadingOperation = SceneManager.LoadSceneAsync("MainMenu", diff --git a/Assets/Scripts/InputHandler.cs b/Assets/Scripts/InputHandler.cs index 0cccc34..238dd4e 100644 --- a/Assets/Scripts/InputHandler.cs +++ b/Assets/Scripts/InputHandler.cs @@ -4,9 +4,11 @@ using System.Collections.Generic; using UnityEngine; -public class InputHandler : MonoBehaviour, IGameComponent +public class InputHandler : MonoBehaviour { + [SerializeField] private float speed = 2; private Transform cameraTransform; + private Quaternion lastRotation; void Awake() { @@ -15,14 +17,14 @@ public class InputHandler : MonoBehaviour, IGameComponent void Start() { - GameSystem.Instance.AddGameComponent(this); + // GameSystem.Instance.AddGameComponent(this); Input.gyro.enabled = true; } - public void OnUpdate() + public void Update() { - var phoneRotation = Input.gyro.attitude; - cameraTransform.rotation = phoneRotation; + cameraTransform.rotation = lastRotation; + lastRotation = Quaternion.Lerp(transform.rotation, Input.gyro.attitude, speed * Time.deltaTime); cameraTransform.Rotate(0, 0, 180, Space.Self); cameraTransform.Rotate(90, 180, 0, Space.World); @@ -33,6 +35,6 @@ public class InputHandler : MonoBehaviour, IGameComponent public void OnDestroy() { - GameSystem.Instance.RemoveGameComponent(this); + // GameSystem.Instance.RemoveGameComponent(this); } } \ No newline at end of file diff --git a/Assets/Scripts/QRCodeReader.cs b/Assets/Scripts/QRCodeReader.cs index ef695ed..8edb6a5 100644 --- a/Assets/Scripts/QRCodeReader.cs +++ b/Assets/Scripts/QRCodeReader.cs @@ -63,8 +63,17 @@ public class QRCodeReader : MonoBehaviour var ratio = (float)camTexture.width / (float)camTexture.height; aspectRatioFitter.aspectRatio = ratio; - float scaleY = camTexture.videoVerticallyMirrored ? -1f : 1f; - rawImage.rectTransform.localScale = new Vector3(1f, scaleY, 1f); + float scaleY = 1; + if(Application.platform == RuntimePlatform.Android) + { + scaleY = camTexture.videoVerticallyMirrored ? -1f : 1f; + rawImage.rectTransform.localScale = new Vector3(1f, scaleY, 1f); + } + else if(Application.platform == RuntimePlatform.IPhonePlayer) + { + ratio = (float)camTexture.height / (float)camTexture.width; + rawImage.rectTransform.localScale = new Vector3(1f, -1f, 1f); + } ScanningQRCode(); } diff --git a/Assets/Scripts/Train.cs b/Assets/Scripts/Train.cs index b80f7c1..4688a1c 100644 --- a/Assets/Scripts/Train.cs +++ b/Assets/Scripts/Train.cs @@ -1,4 +1,6 @@ +using System.Linq; using System.Collections; +using System.Threading.Tasks; using System.Collections.Generic; using DG.Tweening; @@ -10,16 +12,30 @@ public class Train : MonoBehaviour public bool useEffect; private LocomotionHandler locomotionHandler; private Coroutine c_effect; - private Material[] materials; + private List materials = new(); private float effectDuration = .4f; void OnEnable() { - if(materials == null) - materials = GetComponent().materials; + var uiMenu = FindObjectOfType(); + uiMenu.currentTrain = this; + + if(materials.Count == 0) + { + materials = GetComponent().materials.ToList(); + var materialsInChildren = gameObject.transform + .GetChild(0) + .GetComponent() + .materials.ToList(); + + foreach(var mat in materialsInChildren) + materials.Add(mat); + } if(!useEffect) { + SetEffect(true); + if(locomotionHandler == null) locomotionHandler = FindObjectOfType(); @@ -36,7 +52,7 @@ public class Train : MonoBehaviour else SetEffect(true); } - public void Hide() + public async void Hide() { if(!useEffect) { @@ -46,6 +62,9 @@ public class Train : MonoBehaviour transform.DOLocalMoveZ(endPosition, speed) .SetEase(Ease.InSine) .OnComplete(() => gameObject.SetActive(false)); + + await Task.Delay(3000); + SetEffect(false); } else SetEffect(false); } @@ -63,11 +82,11 @@ public class Train : MonoBehaviour IEnumerator SetEffectRoutine(bool isShow) { - float startPosition = isShow ? -5 : 2; + float startPosition = isShow ? -5 : 3; float currentValue = startPosition; float endPosition = 0; - if(isShow) endPosition = 2; + if(isShow) endPosition = 3; else endPosition = -5; float progress = 0; @@ -77,7 +96,7 @@ public class Train : MonoBehaviour { currentValue = Mathf.Lerp(startPosition, endPosition, progress); - for(int i = 0; i < materials.Length; i++) + for(int i = 0; i < materials.Count; i++) { materials[i] .SetFloat("_EffectPosition", currentValue); @@ -87,13 +106,13 @@ public class Train : MonoBehaviour yield return null; } - for(int i = 0; i < materials.Length; i++) + for(int i = 0; i < materials.Count; i++) { materials[i] .SetFloat("_EffectPosition", endPosition); } - if(!isShow) + if(!isShow && useEffect) gameObject.SetActive(false); } } \ No newline at end of file diff --git a/Assets/Scripts/UIMainMenu.cs b/Assets/Scripts/UIMainMenu.cs index 29c015c..f29d45a 100644 --- a/Assets/Scripts/UIMainMenu.cs +++ b/Assets/Scripts/UIMainMenu.cs @@ -1,12 +1,31 @@ using System.Collections; using System.Collections.Generic; +using DG.Tweening; using UnityEngine; using UnityEngine.UI; public class UIMainMenu : UICanvas { [SerializeField] private Text stationName; + [SerializeField] UITrainButton[] trainButtons; + + public Image aboutTrainButton; + public Train currentTrain { get; set; } + + public void ShowAboutTrainButton() + { + aboutTrainButton.gameObject.SetActive(true); + aboutTrainButton.color = new Color(1, 1, 1, 0); + aboutTrainButton.DOFade(.7f, 10f); + } + + void Update() + { + if(aboutTrainButton.gameObject.activeSelf && currentTrain != null) + aboutTrainButton.rectTransform + .position = Camera.main.WorldToScreenPoint(currentTrain.transform.position + Vector3.up * 1.5f); + } public void UpdateLocationMenu(Location location) { @@ -37,4 +56,13 @@ public class UIMainMenu : UICanvas break; } } + + public void ResetButtons() + { + foreach(var button in trainButtons) + button.Unselect(); + + aboutTrainButton.gameObject.SetActive(false); + currentTrain = null; + } } diff --git a/Assets/Scripts/UITrainButton.cs b/Assets/Scripts/UITrainButton.cs index 832a1ce..427a2d8 100644 --- a/Assets/Scripts/UITrainButton.cs +++ b/Assets/Scripts/UITrainButton.cs @@ -37,6 +37,9 @@ public class UITrainButton : MonoBehaviour, IPointerClickHandler item.Unselect(); } + FindObjectOfType() + .ShowAboutTrainButton(); + locomotionHandler.ShowTrain(trainType); buttonBase.DOColor(selectedColor, .2f); isSelected = true; diff --git a/Assets/Textures/UI/Buttons/ChevronRight.png b/Assets/Textures/UI/Buttons/ChevronRight.png new file mode 100644 index 0000000..eabc8ec Binary files /dev/null and b/Assets/Textures/UI/Buttons/ChevronRight.png differ diff --git a/Assets/Textures/UI/Buttons/ChevronRight.png.meta b/Assets/Textures/UI/Buttons/ChevronRight.png.meta new file mode 100644 index 0000000..9ae8eaa --- /dev/null +++ b/Assets/Textures/UI/Buttons/ChevronRight.png.meta @@ -0,0 +1,159 @@ +fileFormatVersion: 2 +guid: 2b121a976d8f3a34fb97a235011f06eb +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 12 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMasterTextureLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 0 + wrapV: 0 + wrapW: 0 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 0 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 512 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Server + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Android + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: iPhone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Textures/UI/Buttons/SceneSelectorButtonBase.png b/Assets/Textures/UI/Buttons/SceneSelectorButtonBase.png new file mode 100644 index 0000000..c73e689 Binary files /dev/null and b/Assets/Textures/UI/Buttons/SceneSelectorButtonBase.png differ diff --git a/Assets/Textures/UI/Buttons/SceneSelectorButtonBase.png.meta b/Assets/Textures/UI/Buttons/SceneSelectorButtonBase.png.meta new file mode 100644 index 0000000..bdbbb5a --- /dev/null +++ b/Assets/Textures/UI/Buttons/SceneSelectorButtonBase.png.meta @@ -0,0 +1,159 @@ +fileFormatVersion: 2 +guid: 6933cff440539d7449ad6a87091c919a +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 12 + mipmaps: + mipMapMode: 0 + enableMipMap: 1 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMasterTextureLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 0 + wrapV: 0 + wrapW: 0 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 34, y: 34, z: 34, w: 34} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 0 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 512 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Server + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Android + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: iPhone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 1537655665 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Textures/UI/Buttons/TrainINfoButton.png b/Assets/Textures/UI/Buttons/TrainINfoButton.png new file mode 100644 index 0000000..8cb3ff1 Binary files /dev/null and b/Assets/Textures/UI/Buttons/TrainINfoButton.png differ diff --git a/Assets/Textures/UI/Buttons/TrainINfoButton.png.meta b/Assets/Textures/UI/Buttons/TrainINfoButton.png.meta new file mode 100644 index 0000000..7eeb40e --- /dev/null +++ b/Assets/Textures/UI/Buttons/TrainINfoButton.png.meta @@ -0,0 +1,159 @@ +fileFormatVersion: 2 +guid: ffcef91d08a5b3e47a62bcaf569ad1e5 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 12 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMasterTextureLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 0 + wrapV: 0 + wrapW: 0 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 0 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 1024 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Server + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Android + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: iPhone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Textures/UI/Icons/StationsUI.png b/Assets/Textures/UI/Icons/StationsUI.png new file mode 100644 index 0000000..3371940 Binary files /dev/null and b/Assets/Textures/UI/Icons/StationsUI.png differ diff --git a/Assets/Textures/UI/Icons/StationsUI.png.meta b/Assets/Textures/UI/Icons/StationsUI.png.meta new file mode 100644 index 0000000..8302f0e --- /dev/null +++ b/Assets/Textures/UI/Icons/StationsUI.png.meta @@ -0,0 +1,159 @@ +fileFormatVersion: 2 +guid: e6009286c5a31a243b0b25945206f44a +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 12 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMasterTextureLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 0 + wrapV: 0 + wrapW: 0 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 0 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Server + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Android + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: iPhone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Textures/UI/TrainsPhoto.meta b/Assets/Textures/UI/TrainsPhoto.meta new file mode 100644 index 0000000..087df6e --- /dev/null +++ b/Assets/Textures/UI/TrainsPhoto.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 317199055e03b374ca6b1bd4db62276b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Textures/UI/TrainsPhoto/2.png b/Assets/Textures/UI/TrainsPhoto/2.png new file mode 100644 index 0000000..9c56bfa Binary files /dev/null and b/Assets/Textures/UI/TrainsPhoto/2.png differ diff --git a/Assets/Textures/UI/TrainsPhoto/2.png.meta b/Assets/Textures/UI/TrainsPhoto/2.png.meta new file mode 100644 index 0000000..442861a --- /dev/null +++ b/Assets/Textures/UI/TrainsPhoto/2.png.meta @@ -0,0 +1,159 @@ +fileFormatVersion: 2 +guid: a19ba7e3197faa342bc5b78f159cde07 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 12 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMasterTextureLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 0 + wrapV: 0 + wrapW: 0 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 0 + alphaUsage: 1 + alphaIsTransparency: 0 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 512 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Server + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Android + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: iPhone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Textures/UI/TrainsPhoto/3.png b/Assets/Textures/UI/TrainsPhoto/3.png new file mode 100644 index 0000000..7a3530a Binary files /dev/null and b/Assets/Textures/UI/TrainsPhoto/3.png differ diff --git a/Assets/Textures/UI/TrainsPhoto/3.png.meta b/Assets/Textures/UI/TrainsPhoto/3.png.meta new file mode 100644 index 0000000..126428b --- /dev/null +++ b/Assets/Textures/UI/TrainsPhoto/3.png.meta @@ -0,0 +1,159 @@ +fileFormatVersion: 2 +guid: c690c500c9a353b4e9050a5b821ea122 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 12 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMasterTextureLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 0 + wrapV: 0 + wrapW: 0 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 0 + alphaUsage: 1 + alphaIsTransparency: 0 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 512 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Server + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Android + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: iPhone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Textures/UI/TrainsPhoto/trainEP2D.png b/Assets/Textures/UI/TrainsPhoto/trainEP2D.png new file mode 100644 index 0000000..d962c1a Binary files /dev/null and b/Assets/Textures/UI/TrainsPhoto/trainEP2D.png differ diff --git a/Assets/Textures/UI/TrainsPhoto/trainEP2D.png.meta b/Assets/Textures/UI/TrainsPhoto/trainEP2D.png.meta new file mode 100644 index 0000000..15f0820 --- /dev/null +++ b/Assets/Textures/UI/TrainsPhoto/trainEP2D.png.meta @@ -0,0 +1,159 @@ +fileFormatVersion: 2 +guid: 791bba48f0a3e424482e2ff0ec39553f +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 12 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMasterTextureLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 0 + wrapV: 0 + wrapW: 0 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 0 + alphaUsage: 1 + alphaIsTransparency: 0 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 512 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Server + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Android + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: iPhone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 11f4c62..fffa5a7 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -134,7 +134,7 @@ PlayerSettings: 16:10: 1 16:9: 1 Others: 1 - bundleVersion: 0.4 + bundleVersion: 0.5 preloadedAssets: - {fileID: 11400000, guid: 31cae119f440ee64ba43351a4dacc12b, type: 2} metroInputSource: 0 @@ -163,7 +163,7 @@ PlayerSettings: iPhone: 3 tvOS: 0 overrideDefaultApplicationIdentifier: 1 - AndroidBundleVersionCode: 4 + AndroidBundleVersionCode: 5 AndroidMinSdkVersion: 24 AndroidTargetSdkVersion: 31 AndroidPreferredInstallLocation: 1 diff --git a/bakery_times.log b/bakery_times.log index 56b7d4a..2c320c0 100644 --- a/bakery_times.log +++ b/bakery_times.log @@ -93,3 +93,5 @@ 11.13.2022 16:54 | AprelevkaDepo | 0h 0m 59s 11.13.2022 16:57 | AprelevkaDepo | 0h 0m 59s 11.13.2022 16:57 | AprelevkaDepo | 0h 0m 19s +11.13.2022 18:45 | AprelevkaDepo | 0h 1m 12s +11.13.2022 18:45 | AprelevkaDepo | 0h 0m 18s diff --git a/user.keystore b/user.keystore index a1e2455..76c615e 100644 Binary files a/user.keystore and b/user.keystore differ