diff --git a/Assets/Bakery/ftGlobalStorage.asset b/Assets/Bakery/ftGlobalStorage.asset index e6acddf..fa026c9 100644 --- a/Assets/Bakery/ftGlobalStorage.asset +++ b/Assets/Bakery/ftGlobalStorage.asset @@ -423,7 +423,10 @@ MonoBehaviour: - Assets/Models/IvolgaWagon/ivolga2_wagon.fbx - Assets/Models/StationSlavyanskyBoulevard/SM_slavyansky_boulevard.fbx - Assets/Models/StationSlavyanskyBoulevard/SM_Terrain_StationSlavyanskBoulevard.fbx - uvOverlapAssetList: 00000000ffffffff0101000000000000000000000000000001010000010100000101000001010000010100000101000001010000010100000101000001010000010100000101000000000000010100000101000001010000000000000101000000000000 + - Assets/Models/StationSherbinka/SM_Hauses_Sherbinka.fbx + - Assets/Models/StationSherbinka/SM_TirrainSherbinka.fbx + - Assets/Models/StationSherbinka/SM_Scherbinka.fbx + uvOverlapAssetList: 00000000ffffffff0101000000000000000000000000000001010000010100000101000001010000010100000101000001010000010100000101000001010000010100000101000000000000010100000101000001010000000000000101000000000000010100000000000001010000 xatlasWarningShown: 0 foundCompatibleSetup: 1 gpuName: NVIDIA GeForce RTX 3070 diff --git a/Assets/Editor/x64/Bakery/.denoiserlog.txt b/Assets/Editor/x64/Bakery/.denoiserlog.txt index 7ca45e1..ed87577 100644 --- a/Assets/Editor/x64/Bakery/.denoiserlog.txt +++ b/Assets/Editor/x64/Bakery/.denoiserlog.txt @@ -4712,3 +4712,105 @@ Tiles: 1 Loading shader denoisePrepareOIDN.ptx::oxMain... Loading shader denoiseFinishOIDN.ptx::oxMain... Done +2022-11-12 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-12 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-12 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-12 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-12 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-12 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-12 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-12 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-12 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-12 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-12 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-12 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-12 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-12 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-12 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-12 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-12 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done diff --git a/Assets/Editor/x64/Bakery/.ftracelog.txt b/Assets/Editor/x64/Bakery/.ftracelog.txt index b8205a9..ad444d1 100644 --- a/Assets/Editor/x64/Bakery/.ftracelog.txt +++ b/Assets/Editor/x64/Bakery/.ftracelog.txt @@ -552634,3 +552634,6609 @@ Loading shader dilateHalf.ptx::oxMain... Writing... StationShchukinskaya_LMA6_final_HDR.lz4 Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 11mb, available GPU memory: 7116mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 14mb, available GPU memory: 7116mb +Used host memory: 14mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationSolnechnaya_LM0.lz4_HDR... +Skipping pass Mask +Used host memory: 14mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 174mb, available GPU memory: 6818mb +----- +Mem stats: +Total: 297 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 8260 +----- +Render time: 0.316 sec +Writing... +uvpos_StationSolnechnaya_LM0.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 11mb, available GPU memory: 7116mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 30mb, available GPU memory: 7116mb +Used host memory: 30mb, available GPU memory: 7116mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 30mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 94mb, available GPU memory: 6914mb +----- +Mem stats: +Total: 201 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 8276 +----- +Render time: 0.341 sec + +Writing... +light_1620243752_0_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 11mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 79mb, available GPU memory: 7116mb +Used host memory: 79mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 79mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 175mb, available GPU memory: 6833mb +----- +Mem stats: +Total: 283 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 32 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8277 +----- +Render time: 0.692 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 11mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 79mb, available GPU memory: 7116mb +Used host memory: 79mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 79mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 175mb, available GPU memory: 6833mb +----- +Mem stats: +Total: 283 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 32 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8277 +----- +Render time: 0.591 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 11mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 79mb, available GPU memory: 7116mb +Used host memory: 79mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 79mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 175mb, available GPU memory: 6833mb +----- +Mem stats: +Total: 283 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 32 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8277 +----- +Render time: 0.589 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 11mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 79mb, available GPU memory: 7116mb +Used host memory: 79mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 79mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 175mb, available GPU memory: 6833mb +----- +Mem stats: +Total: 283 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 32 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8277 +----- +Render time: 0.587 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 11mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 63mb, available GPU memory: 7116mb +Used host memory: 63mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LM0_final_HDR... +Skipping pass HDR2 +Used host memory: 63mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 159mb, available GPU memory: 6847mb +----- +Mem stats: +Total: 269 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 32 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8263 +----- +Render time: 0.582 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LM0_final_HDR.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 11mb, available GPU memory: 7116mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 14mb, available GPU memory: 7116mb +Used host memory: 14mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationSolnechnaya_LM0.lz4_HDR... +Skipping pass Mask +Used host memory: 14mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 174mb, available GPU memory: 6818mb +----- +Mem stats: +Total: 298 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 8260 +----- +Render time: 0.082 sec +Writing... +uvpos_StationSolnechnaya_LM0.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 11mb, available GPU memory: 7116mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 14mb, available GPU memory: 7116mb +Used host memory: 14mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationSolnechnaya_LMA1.lz4_HDR... +Skipping pass Mask +Used host memory: 14mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 174mb, available GPU memory: 6818mb +----- +Mem stats: +Total: 298 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 8260 +----- +Render time: 0.082 sec +Writing... +uvpos_StationSolnechnaya_LMA1.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 11mb, available GPU memory: 7116mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 14mb, available GPU memory: 7116mb +Used host memory: 14mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationSolnechnaya_LMA2.lz4_HDR... +Skipping pass Mask +Used host memory: 14mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 54mb, available GPU memory: 6974mb +----- +Mem stats: +Total: 142 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 8272 +----- +Render time: 0.037 sec +Writing... +uvpos_StationSolnechnaya_LMA2.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 11mb, available GPU memory: 7116mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 30mb, available GPU memory: 7116mb +Used host memory: 30mb, available GPU memory: 7116mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 30mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 94mb, available GPU memory: 6914mb +----- +Mem stats: +Total: 202 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 8276 +----- +Render time: 0.193 sec + +Writing... +light_1620243752_0_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 11mb, available GPU memory: 7116mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 30mb, available GPU memory: 7116mb +Used host memory: 30mb, available GPU memory: 7116mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_1_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 30mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 94mb, available GPU memory: 6914mb +----- +Mem stats: +Total: 202 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 8276 +----- +Render time: 0.13 sec + +Writing... +light_1620243752_1_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 11mb, available GPU memory: 7116mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 18mb, available GPU memory: 7116mb +Used host memory: 18mb, available GPU memory: 7116mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_2_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 18mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 34mb, available GPU memory: 6998mb +----- +Mem stats: +Total: 118 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 8276 +----- +Render time: 0.04 sec + +Writing... +light_1620243752_2_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 11mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 7116mb +Used host memory: 119mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 215mb, available GPU memory: 6793mb +----- +Mem stats: +Total: 323 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 72 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8277 +----- +Render time: 0.81 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 11mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 7116mb +Used host memory: 119mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 215mb, available GPU memory: 6793mb +----- +Mem stats: +Total: 323 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 72 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8277 +----- +Render time: 0.832 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 11mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSolnechnaya_LMA2.lz4 +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 95mb, available GPU memory: 7116mb +Used host memory: 95mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 95mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 119mb, available GPU memory: 6913mb +----- +Mem stats: +Total: 203 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 72 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8277 +----- +Render time: 0.085 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 11mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 7116mb +Used host memory: 119mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 215mb, available GPU memory: 6793mb +----- +Mem stats: +Total: 323 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 72 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8277 +----- +Render time: 0.666 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 11mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 7116mb +Used host memory: 119mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 215mb, available GPU memory: 6793mb +----- +Mem stats: +Total: 323 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 72 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8277 +----- +Render time: 0.847 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 11mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSolnechnaya_LMA2.lz4 +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 95mb, available GPU memory: 7116mb +Used host memory: 95mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 95mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 119mb, available GPU memory: 6913mb +----- +Mem stats: +Total: 203 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 72 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8277 +----- +Render time: 0.084 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 11mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 7116mb +Used host memory: 119mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 215mb, available GPU memory: 6793mb +----- +Mem stats: +Total: 323 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 72 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8277 +----- +Render time: 0.65 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 11mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 7116mb +Used host memory: 119mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 215mb, available GPU memory: 6793mb +----- +Mem stats: +Total: 323 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 72 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8277 +----- +Render time: 0.831 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 11mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSolnechnaya_LMA2.lz4 +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 95mb, available GPU memory: 7116mb +Used host memory: 95mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 95mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 119mb, available GPU memory: 6913mb +----- +Mem stats: +Total: 203 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 72 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8277 +----- +Render time: 0.085 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 11mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 7116mb +Used host memory: 119mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 215mb, available GPU memory: 6793mb +----- +Mem stats: +Total: 323 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 72 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8277 +----- +Render time: 0.648 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 11mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 7116mb +Used host memory: 119mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 215mb, available GPU memory: 6793mb +----- +Mem stats: +Total: 323 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 72 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8277 +----- +Render time: 0.832 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 11mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSolnechnaya_LMA2.lz4 +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 95mb, available GPU memory: 7116mb +Used host memory: 95mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 95mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 119mb, available GPU memory: 6913mb +----- +Mem stats: +Total: 203 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 72 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8277 +----- +Render time: 0.085 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 11mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 103mb, available GPU memory: 7116mb +Used host memory: 103mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LM0_final_HDR... +Skipping pass HDR2 +Used host memory: 103mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 199mb, available GPU memory: 6807mb +----- +Mem stats: +Total: 309 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 72 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8263 +----- +Render time: 0.651 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LM0_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 11mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 103mb, available GPU memory: 7116mb +Used host memory: 103mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LMA1_final_HDR... +Skipping pass HDR2 +Used host memory: 103mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 199mb, available GPU memory: 6807mb +----- +Mem stats: +Total: 309 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 72 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8263 +----- +Render time: 0.82 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LMA1_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 11mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 91mb, available GPU memory: 7116mb +Used host memory: 91mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LMA2_final_HDR... +Skipping pass HDR2 +Used host memory: 91mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 115mb, available GPU memory: 6915mb +----- +Mem stats: +Total: 201 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 72 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8275 +----- +Render time: 0.089 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LMA2_final_HDR.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 11mb, available GPU memory: 7116mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 14mb, available GPU memory: 7116mb +Used host memory: 14mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationSolnechnaya_LMA1.lz4_HDR... +Skipping pass Mask +Used host memory: 14mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 174mb, available GPU memory: 6818mb +----- +Mem stats: +Total: 298 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 8260 +----- +Render time: 0.09 sec +Writing... +uvpos_StationSolnechnaya_LMA1.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 11mb, available GPU memory: 7116mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 14mb, available GPU memory: 7116mb +Used host memory: 14mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationSolnechnaya_LM0.lz4_HDR... +Skipping pass Mask +Used host memory: 14mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 174mb, available GPU memory: 6818mb +----- +Mem stats: +Total: 298 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 8260 +----- +Render time: 0.082 sec +Writing... +uvpos_StationSolnechnaya_LM0.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 11mb, available GPU memory: 7116mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 14mb, available GPU memory: 7116mb +Used host memory: 14mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationSolnechnaya_LMA2.lz4_HDR... +Skipping pass Mask +Used host memory: 14mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 54mb, available GPU memory: 6974mb +----- +Mem stats: +Total: 142 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 8272 +----- +Render time: 0.038 sec +Writing... +uvpos_StationSolnechnaya_LMA2.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 11mb, available GPU memory: 7116mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 30mb, available GPU memory: 7116mb +Used host memory: 30mb, available GPU memory: 7116mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_1_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 30mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 94mb, available GPU memory: 6914mb +----- +Mem stats: +Total: 202 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 8276 +----- +Render time: 0.141 sec + +Writing... +light_1620243752_1_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 11mb, available GPU memory: 7116mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 30mb, available GPU memory: 7116mb +Used host memory: 30mb, available GPU memory: 7116mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 30mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 94mb, available GPU memory: 6914mb +----- +Mem stats: +Total: 202 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 8276 +----- +Render time: 0.193 sec + +Writing... +light_1620243752_0_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 11mb, available GPU memory: 7116mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 18mb, available GPU memory: 7116mb +Used host memory: 18mb, available GPU memory: 7116mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_2_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 18mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 34mb, available GPU memory: 6998mb +----- +Mem stats: +Total: 118 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 8276 +----- +Render time: 0.036 sec + +Writing... +light_1620243752_2_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 11mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 7116mb +Used host memory: 119mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 215mb, available GPU memory: 6793mb +----- +Mem stats: +Total: 323 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 72 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8277 +----- +Render time: 0.822 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 11mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 7116mb +Used host memory: 119mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 215mb, available GPU memory: 6793mb +----- +Mem stats: +Total: 323 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 72 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8277 +----- +Render time: 0.65 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 11mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSolnechnaya_LMA2.lz4 +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 95mb, available GPU memory: 7116mb +Used host memory: 95mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 95mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 119mb, available GPU memory: 6913mb +----- +Mem stats: +Total: 203 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 72 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8277 +----- +Render time: 0.086 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 11mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 7116mb +Used host memory: 119mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 215mb, available GPU memory: 6793mb +----- +Mem stats: +Total: 323 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 72 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8277 +----- +Render time: 0.829 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 11mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 7116mb +Used host memory: 119mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 215mb, available GPU memory: 6793mb +----- +Mem stats: +Total: 323 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 72 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8277 +----- +Render time: 0.653 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 11mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSolnechnaya_LMA2.lz4 +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 95mb, available GPU memory: 7116mb +Used host memory: 95mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 95mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 119mb, available GPU memory: 6913mb +----- +Mem stats: +Total: 203 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 72 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8277 +----- +Render time: 0.083 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 11mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 7116mb +Used host memory: 119mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 215mb, available GPU memory: 6793mb +----- +Mem stats: +Total: 323 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 72 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8277 +----- +Render time: 0.831 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 11mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 7116mb +Used host memory: 119mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 215mb, available GPU memory: 6793mb +----- +Mem stats: +Total: 323 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 72 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8277 +----- +Render time: 0.659 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 11mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSolnechnaya_LMA2.lz4 +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 95mb, available GPU memory: 7116mb +Used host memory: 95mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 95mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 119mb, available GPU memory: 6913mb +----- +Mem stats: +Total: 203 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 72 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8277 +----- +Render time: 0.083 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 11mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 7116mb +Used host memory: 119mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 215mb, available GPU memory: 6793mb +----- +Mem stats: +Total: 323 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 72 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8277 +----- +Render time: 0.829 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 11mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 119mb, available GPU memory: 7116mb +Used host memory: 119mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 119mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 215mb, available GPU memory: 6793mb +----- +Mem stats: +Total: 323 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 72 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8277 +----- +Render time: 0.661 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 11mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSolnechnaya_LMA2.lz4 +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 95mb, available GPU memory: 7116mb +Used host memory: 95mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 95mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 119mb, available GPU memory: 6913mb +----- +Mem stats: +Total: 203 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 72 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8277 +----- +Render time: 0.084 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 11mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 103mb, available GPU memory: 7116mb +Used host memory: 103mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LMA1_final_HDR... +Skipping pass HDR2 +Used host memory: 103mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 199mb, available GPU memory: 6807mb +----- +Mem stats: +Total: 309 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 72 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8263 +----- +Render time: 0.825 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LMA1_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 11mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 103mb, available GPU memory: 7116mb +Used host memory: 103mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LM0_final_HDR... +Skipping pass HDR2 +Used host memory: 103mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 199mb, available GPU memory: 6807mb +----- +Mem stats: +Total: 309 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 72 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8263 +----- +Render time: 0.653 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LM0_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 11mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 91mb, available GPU memory: 7116mb +Used host memory: 91mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LMA2_final_HDR... +Skipping pass HDR2 +Used host memory: 91mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 115mb, available GPU memory: 6915mb +----- +Mem stats: +Total: 201 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 72 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8275 +----- +Render time: 0.083 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LMA2_final_HDR.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 18mb, available GPU memory: 7116mb +Used host memory: 18mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationSherbinka_LMA3.lz4_HDR... +Skipping pass Mask +Used host memory: 18mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 178mb, available GPU memory: 6813mb +----- +Mem stats: +Total: 303 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 8265 +----- +Render time: 0.163 sec +Writing... +uvpos_StationSherbinka_LMA3.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 18mb, available GPU memory: 7116mb +Used host memory: 18mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationSherbinka_LMA2.lz4_HDR... +Skipping pass Mask +Used host memory: 18mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 178mb, available GPU memory: 6813mb +----- +Mem stats: +Total: 303 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 8265 +----- +Render time: 0.081 sec +Writing... +uvpos_StationSherbinka_LMA2.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 18mb, available GPU memory: 7116mb +Used host memory: 18mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationSherbinka_LMA1.lz4_HDR... +Skipping pass Mask +Used host memory: 18mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 178mb, available GPU memory: 6813mb +----- +Mem stats: +Total: 303 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 8265 +----- +Render time: 0.082 sec +Writing... +uvpos_StationSherbinka_LMA1.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 18mb, available GPU memory: 7116mb +Used host memory: 18mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationSherbinka_LM0.lz4_HDR... +Skipping pass Mask +Used host memory: 18mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 178mb, available GPU memory: 6813mb +----- +Mem stats: +Total: 303 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 8265 +----- +Render time: 0.084 sec +Writing... +uvpos_StationSherbinka_LM0.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 18mb, available GPU memory: 7116mb +Used host memory: 18mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationSherbinka_LMA4.lz4_HDR... +Skipping pass Mask +Used host memory: 18mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 58mb, available GPU memory: 6969mb +----- +Mem stats: +Total: 147 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 8277 +----- +Render time: 0.039 sec +Writing... +uvpos_StationSherbinka_LMA4.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 34mb, available GPU memory: 7116mb +Used host memory: 34mb, available GPU memory: 7116mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1566430392_3_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 34mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 98mb, available GPU memory: 6909mb +----- +Mem stats: +Total: 207 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 8281 +----- +Render time: 0.087 sec + +Writing... +light_1566430392_3_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 34mb, available GPU memory: 7116mb +Used host memory: 34mb, available GPU memory: 7116mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1566430392_2_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 34mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 98mb, available GPU memory: 6909mb +----- +Mem stats: +Total: 207 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 8281 +----- +Render time: 0.077 sec + +Writing... +light_1566430392_2_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 34mb, available GPU memory: 7116mb +Used host memory: 34mb, available GPU memory: 7116mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1566430392_1_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 34mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 98mb, available GPU memory: 6909mb +----- +Mem stats: +Total: 207 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 8281 +----- +Render time: 0.099 sec + +Writing... +light_1566430392_1_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 34mb, available GPU memory: 7116mb +Used host memory: 34mb, available GPU memory: 7116mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1566430392_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 34mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 98mb, available GPU memory: 6909mb +----- +Mem stats: +Total: 207 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 8281 +----- +Render time: 0.209 sec + +Writing... +light_1566430392_0_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 22mb, available GPU memory: 7116mb +Used host memory: 22mb, available GPU memory: 7116mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1566430392_4_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 22mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 38mb, available GPU memory: 6993mb +----- +Mem stats: +Total: 123 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 8281 +----- +Render time: 0.048 sec + +Writing... +light_1566430392_4_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSherbinka_LMA3.lz4 +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 7116mb +Used host memory: 187mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 283mb, available GPU memory: 6724mb +----- +Mem stats: +Total: 392 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 136 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8283 +----- +Render time: 0.641 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSherbinka_LMA2.lz4 +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 7116mb +Used host memory: 187mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 283mb, available GPU memory: 6724mb +----- +Mem stats: +Total: 392 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 136 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8283 +----- +Render time: 0.21 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSherbinka_LMA1.lz4 +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 7116mb +Used host memory: 187mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 283mb, available GPU memory: 6724mb +----- +Mem stats: +Total: 392 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 136 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8283 +----- +Render time: 0.311 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSherbinka_LM0.lz4 +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 7116mb +Used host memory: 187mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 283mb, available GPU memory: 6724mb +----- +Mem stats: +Total: 392 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 136 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8283 +----- +Render time: 0.738 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSherbinka_LMA4.lz4 +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 163mb, available GPU memory: 7116mb +Used host memory: 163mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 163mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 187mb, available GPU memory: 6844mb +----- +Mem stats: +Total: 272 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 136 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8283 +----- +Render time: 0.52 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSherbinka_LMA3.lz4 +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 7116mb +Used host memory: 187mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 283mb, available GPU memory: 6724mb +----- +Mem stats: +Total: 392 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 136 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8283 +----- +Render time: 0.392 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSherbinka_LMA2.lz4 +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 7116mb +Used host memory: 187mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 283mb, available GPU memory: 6724mb +----- +Mem stats: +Total: 392 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 136 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8283 +----- +Render time: 0.211 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSherbinka_LMA1.lz4 +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 7116mb +Used host memory: 187mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 283mb, available GPU memory: 6724mb +----- +Mem stats: +Total: 392 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 136 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8283 +----- +Render time: 0.309 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSherbinka_LM0.lz4 +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 7116mb +Used host memory: 187mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 283mb, available GPU memory: 6724mb +----- +Mem stats: +Total: 392 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 136 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8283 +----- +Render time: 0.75 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSherbinka_LMA4.lz4 +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 163mb, available GPU memory: 7116mb +Used host memory: 163mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 163mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 187mb, available GPU memory: 6844mb +----- +Mem stats: +Total: 272 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 136 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8283 +----- +Render time: 0.516 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSherbinka_LMA3.lz4 +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 7116mb +Used host memory: 187mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 283mb, available GPU memory: 6724mb +----- +Mem stats: +Total: 392 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 136 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8283 +----- +Render time: 0.393 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSherbinka_LMA2.lz4 +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 7116mb +Used host memory: 187mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 283mb, available GPU memory: 6724mb +----- +Mem stats: +Total: 392 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 136 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8283 +----- +Render time: 0.21 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSherbinka_LMA1.lz4 +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 7116mb +Used host memory: 187mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 283mb, available GPU memory: 6724mb +----- +Mem stats: +Total: 392 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 136 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8283 +----- +Render time: 0.31 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSherbinka_LM0.lz4 +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 7116mb +Used host memory: 187mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 283mb, available GPU memory: 6724mb +----- +Mem stats: +Total: 392 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 136 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8283 +----- +Render time: 0.744 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSherbinka_LMA4.lz4 +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 163mb, available GPU memory: 7116mb +Used host memory: 163mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 163mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 187mb, available GPU memory: 6844mb +----- +Mem stats: +Total: 272 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 136 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8283 +----- +Render time: 0.52 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSherbinka_LMA3.lz4 +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 7116mb +Used host memory: 187mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 283mb, available GPU memory: 6724mb +----- +Mem stats: +Total: 392 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 136 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8283 +----- +Render time: 0.389 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSherbinka_LMA2.lz4 +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 7116mb +Used host memory: 187mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 283mb, available GPU memory: 6724mb +----- +Mem stats: +Total: 392 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 136 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8283 +----- +Render time: 0.212 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSherbinka_LMA1.lz4 +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 7116mb +Used host memory: 187mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 283mb, available GPU memory: 6724mb +----- +Mem stats: +Total: 392 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 136 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8283 +----- +Render time: 0.313 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSherbinka_LM0.lz4 +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 7116mb +Used host memory: 187mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 283mb, available GPU memory: 6724mb +----- +Mem stats: +Total: 392 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 136 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8283 +----- +Render time: 0.746 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSherbinka_LMA4.lz4 +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 163mb, available GPU memory: 7116mb +Used host memory: 163mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 163mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 187mb, available GPU memory: 6844mb +----- +Mem stats: +Total: 272 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 136 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8283 +----- +Render time: 0.526 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 171mb, available GPU memory: 7116mb +Used host memory: 171mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LMA3_final_HDR... +Skipping pass HDR2 +Used host memory: 171mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 267mb, available GPU memory: 6738mb +----- +Mem stats: +Total: 378 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 136 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8269 +----- +Render time: 0.392 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LMA3_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 171mb, available GPU memory: 7116mb +Used host memory: 171mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LMA2_final_HDR... +Skipping pass HDR2 +Used host memory: 171mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 267mb, available GPU memory: 6738mb +----- +Mem stats: +Total: 378 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 136 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8269 +----- +Render time: 0.209 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LMA2_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 171mb, available GPU memory: 7116mb +Used host memory: 171mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LMA1_final_HDR... +Skipping pass HDR2 +Used host memory: 171mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 267mb, available GPU memory: 6738mb +----- +Mem stats: +Total: 378 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 136 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8269 +----- +Render time: 0.308 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LMA1_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 171mb, available GPU memory: 7116mb +Used host memory: 171mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LM0_final_HDR... +Skipping pass HDR2 +Used host memory: 171mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 267mb, available GPU memory: 6738mb +----- +Mem stats: +Total: 378 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 136 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8269 +----- +Render time: 0.746 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LM0_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 159mb, available GPU memory: 7116mb +Used host memory: 159mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LMA4_final_HDR... +Skipping pass HDR2 +Used host memory: 159mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 183mb, available GPU memory: 6846mb +----- +Mem stats: +Total: 270 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 136 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8281 +----- +Render time: 0.521 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LMA4_final_HDR.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 18mb, available GPU memory: 7116mb +Used host memory: 18mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationSherbinka_LM0.lz4_HDR... +Skipping pass Mask +Used host memory: 18mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 178mb, available GPU memory: 6813mb +----- +Mem stats: +Total: 303 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 8265 +----- +Render time: 0.083 sec +Writing... +uvpos_StationSherbinka_LM0.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 18mb, available GPU memory: 7116mb +Used host memory: 18mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationSherbinka_LMA3.lz4_HDR... +Skipping pass Mask +Used host memory: 18mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 178mb, available GPU memory: 6813mb +----- +Mem stats: +Total: 303 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 8265 +----- +Render time: 0.08 sec +Writing... +uvpos_StationSherbinka_LMA3.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 18mb, available GPU memory: 7116mb +Used host memory: 18mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationSherbinka_LMA2.lz4_HDR... +Skipping pass Mask +Used host memory: 18mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 178mb, available GPU memory: 6813mb +----- +Mem stats: +Total: 303 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 8265 +----- +Render time: 0.081 sec +Writing... +uvpos_StationSherbinka_LMA2.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 18mb, available GPU memory: 7116mb +Used host memory: 18mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationSherbinka_LMA4.lz4_HDR... +Skipping pass Mask +Used host memory: 18mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 58mb, available GPU memory: 6969mb +----- +Mem stats: +Total: 147 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 8277 +----- +Render time: 0.04 sec +Writing... +uvpos_StationSherbinka_LMA4.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 18mb, available GPU memory: 7116mb +Used host memory: 18mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationSherbinka_LMA1.lz4_HDR... +Skipping pass Mask +Used host memory: 18mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 178mb, available GPU memory: 6813mb +----- +Mem stats: +Total: 303 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 8265 +----- +Render time: 0.081 sec +Writing... +uvpos_StationSherbinka_LMA1.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 34mb, available GPU memory: 7116mb +Used host memory: 34mb, available GPU memory: 7116mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1566430392_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 34mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 98mb, available GPU memory: 6909mb +----- +Mem stats: +Total: 207 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 8281 +----- +Render time: 0.212 sec + +Writing... +light_1566430392_0_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 34mb, available GPU memory: 7116mb +Used host memory: 34mb, available GPU memory: 7116mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1566430392_3_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 34mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 98mb, available GPU memory: 6909mb +----- +Mem stats: +Total: 207 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 8281 +----- +Render time: 0.084 sec + +Writing... +light_1566430392_3_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 34mb, available GPU memory: 7116mb +Used host memory: 34mb, available GPU memory: 7116mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1566430392_2_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 34mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 98mb, available GPU memory: 6909mb +----- +Mem stats: +Total: 207 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 8281 +----- +Render time: 0.074 sec + +Writing... +light_1566430392_2_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 22mb, available GPU memory: 7116mb +Used host memory: 22mb, available GPU memory: 7116mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1566430392_4_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 22mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 38mb, available GPU memory: 6993mb +----- +Mem stats: +Total: 123 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 8281 +----- +Render time: 0.05 sec + +Writing... +light_1566430392_4_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 34mb, available GPU memory: 7116mb +Used host memory: 34mb, available GPU memory: 7116mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1566430392_1_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 34mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 98mb, available GPU memory: 6909mb +----- +Mem stats: +Total: 207 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 8281 +----- +Render time: 0.097 sec + +Writing... +light_1566430392_1_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSherbinka_LM0.lz4 +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 7116mb +Used host memory: 187mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 283mb, available GPU memory: 6724mb +----- +Mem stats: +Total: 392 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 136 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8283 +----- +Render time: 0.739 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSherbinka_LMA3.lz4 +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 7116mb +Used host memory: 187mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 283mb, available GPU memory: 6724mb +----- +Mem stats: +Total: 392 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 136 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8283 +----- +Render time: 0.386 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSherbinka_LMA2.lz4 +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 7116mb +Used host memory: 187mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 283mb, available GPU memory: 6724mb +----- +Mem stats: +Total: 392 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 136 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8283 +----- +Render time: 0.209 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSherbinka_LMA4.lz4 +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 163mb, available GPU memory: 7116mb +Used host memory: 163mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 163mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 187mb, available GPU memory: 6844mb +----- +Mem stats: +Total: 272 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 136 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8283 +----- +Render time: 0.518 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSherbinka_LMA1.lz4 +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 7116mb +Used host memory: 187mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 283mb, available GPU memory: 6724mb +----- +Mem stats: +Total: 392 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 136 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8283 +----- +Render time: 0.304 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSherbinka_LM0.lz4 +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 7116mb +Used host memory: 187mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 283mb, available GPU memory: 6724mb +----- +Mem stats: +Total: 392 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 136 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8283 +----- +Render time: 0.726 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSherbinka_LMA3.lz4 +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 7116mb +Used host memory: 187mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 283mb, available GPU memory: 6724mb +----- +Mem stats: +Total: 392 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 136 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8283 +----- +Render time: 0.392 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSherbinka_LMA2.lz4 +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 7116mb +Used host memory: 187mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 283mb, available GPU memory: 6724mb +----- +Mem stats: +Total: 392 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 136 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8283 +----- +Render time: 0.208 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSherbinka_LMA4.lz4 +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 163mb, available GPU memory: 7116mb +Used host memory: 163mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 163mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 187mb, available GPU memory: 6844mb +----- +Mem stats: +Total: 272 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 136 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8283 +----- +Render time: 0.524 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSherbinka_LMA1.lz4 +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 7116mb +Used host memory: 187mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 283mb, available GPU memory: 6724mb +----- +Mem stats: +Total: 392 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 136 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8283 +----- +Render time: 0.305 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSherbinka_LM0.lz4 +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 7116mb +Used host memory: 187mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 283mb, available GPU memory: 6724mb +----- +Mem stats: +Total: 392 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 136 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8283 +----- +Render time: 0.735 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSherbinka_LMA3.lz4 +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 7116mb +Used host memory: 187mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 283mb, available GPU memory: 6724mb +----- +Mem stats: +Total: 392 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 136 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8283 +----- +Render time: 0.389 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSherbinka_LMA2.lz4 +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 7116mb +Used host memory: 187mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 283mb, available GPU memory: 6724mb +----- +Mem stats: +Total: 392 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 136 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8283 +----- +Render time: 0.209 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSherbinka_LMA4.lz4 +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 163mb, available GPU memory: 7116mb +Used host memory: 163mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 163mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 187mb, available GPU memory: 6844mb +----- +Mem stats: +Total: 272 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 136 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8283 +----- +Render time: 0.516 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSherbinka_LMA1.lz4 +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 7116mb +Used host memory: 187mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 283mb, available GPU memory: 6724mb +----- +Mem stats: +Total: 392 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 136 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8283 +----- +Render time: 0.306 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSherbinka_LM0.lz4 +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 7116mb +Used host memory: 187mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 283mb, available GPU memory: 6724mb +----- +Mem stats: +Total: 392 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 136 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8283 +----- +Render time: 0.727 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSherbinka_LMA3.lz4 +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 7116mb +Used host memory: 187mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 283mb, available GPU memory: 6724mb +----- +Mem stats: +Total: 392 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 136 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8283 +----- +Render time: 0.391 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSherbinka_LMA2.lz4 +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 7116mb +Used host memory: 187mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 283mb, available GPU memory: 6724mb +----- +Mem stats: +Total: 392 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 136 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8283 +----- +Render time: 0.208 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSherbinka_LMA4.lz4 +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 163mb, available GPU memory: 7116mb +Used host memory: 163mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 163mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 187mb, available GPU memory: 6844mb +----- +Mem stats: +Total: 272 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 136 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8283 +----- +Render time: 0.517 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSherbinka_LMA1.lz4 +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 7116mb +Used host memory: 187mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 283mb, available GPU memory: 6724mb +----- +Mem stats: +Total: 392 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 136 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8283 +----- +Render time: 0.307 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 171mb, available GPU memory: 7116mb +Used host memory: 171mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LM0_final_HDR... +Skipping pass HDR2 +Used host memory: 171mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 267mb, available GPU memory: 6738mb +----- +Mem stats: +Total: 378 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 136 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8269 +----- +Render time: 0.727 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LM0_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 171mb, available GPU memory: 7116mb +Used host memory: 171mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LMA3_final_HDR... +Skipping pass HDR2 +Used host memory: 171mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 267mb, available GPU memory: 6738mb +----- +Mem stats: +Total: 378 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 136 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8269 +----- +Render time: 0.39 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LMA3_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 171mb, available GPU memory: 7116mb +Used host memory: 171mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LMA2_final_HDR... +Skipping pass HDR2 +Used host memory: 171mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 267mb, available GPU memory: 6738mb +----- +Mem stats: +Total: 378 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 136 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8269 +----- +Render time: 0.208 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LMA2_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 159mb, available GPU memory: 7116mb +Used host memory: 159mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LMA4_final_HDR... +Skipping pass HDR2 +Used host memory: 159mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 183mb, available GPU memory: 6846mb +----- +Mem stats: +Total: 270 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 136 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8281 +----- +Render time: 0.527 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LMA4_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 14mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 171mb, available GPU memory: 7116mb +Used host memory: 171mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LMA1_final_HDR... +Skipping pass HDR2 +Used host memory: 171mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 267mb, available GPU memory: 6738mb +----- +Mem stats: +Total: 378 +Alphas: 5 +GI albedos: 16 +GI lightmaps: 136 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8269 +----- +Render time: 0.305 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LMA1_final_HDR.lz4 +Done diff --git a/Assets/Editor/x64/Bakery/.uvgblog.txt b/Assets/Editor/x64/Bakery/.uvgblog.txt index 626e0c1..9ba9fbe 100644 --- a/Assets/Editor/x64/Bakery/.uvgblog.txt +++ b/Assets/Editor/x64/Bakery/.uvgblog.txt @@ -13844,3 +13844,263 @@ Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Librar Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll Symbol file LoadedFromMemory doesn't match image 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D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Num alphas of 128x128: 1 +Num alphas of 256x256: 2 +Num alphas of 512x512: 4 +Num alphas of 1024x1024: 2 +Num alphas of 2048x2048: 2 +Done +Rendering UV GBuffer for StationSolnechnaya_LM0 51 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Done +Done +Running ftraceRTX fixpos12 "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "uvpos_StationSolnechnaya_LM0.lz4" 2 0 0 0 +Running ftraceRTX sun "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1620243752_0" 4 0 0 direct0.bin +Running ftraceRTX addmul "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSolnechnaya_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSolnechnaya_LM0_diffuse" 4 16 0 "gi_StationSolnechnaya_LM00.bin" "StationSolnechnaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSolnechnaya_LM0_diffuse" 4 16 0 "gi_StationSolnechnaya_LM01.bin" "StationSolnechnaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSolnechnaya_LM0_diffuse" 4 16 0 "gi_StationSolnechnaya_LM02.bin" "StationSolnechnaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSolnechnaya_LM0_diffuse" 4 16 0 "gi_StationSolnechnaya_LM03.bin" "StationSolnechnaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSolnechnaya_LM0_final" 4 16 0 "gi_StationSolnechnaya_LM04.bin" "StationSolnechnaya_LM0_lights_HDR.lz4" vbTraceTex.bin +Running denoiserOIDN c "C:\Users\VLADIM~1\AppData\Local\Temp\frender/StationSolnechnaya_LM0_final_HDR.lz4" "C:\Users\VLADIM~1\AppData\Local\Temp\frender/StationSolnechnaya_LM0_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "0" "StationSolnechnaya_LM0_final_HDR.lz4" +Running halffloat2hdr "C:\Users\VLADIM~1\AppData\Local\Temp\frender/StationSolnechnaya_LM0_final_HDR.lz4" "D:/UnityProjects/CPPK-AR/Assets/Scenes/StationSolnechnaya/StationSolnechnaya_LM0_final.hdr" 1024 +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Num alphas of 128x128: 1 +Num alphas of 256x256: 2 +Num alphas of 512x512: 4 +Num alphas of 1024x1024: 2 +Num alphas of 2048x2048: 3 +Done +Rendering UV GBuffer for StationSolnechnaya_LM0 51 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationSolnechnaya_LMA1 51 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationSolnechnaya_LMA2 51 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Done +Done +Running ftraceRTX fixpos12 "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "uvpos_StationSolnechnaya_LM0.lz4" 2 0 0 0 +Running ftraceRTX fixpos12 "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "uvpos_StationSolnechnaya_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "uvpos_StationSolnechnaya_LMA2.lz4" 2 0 2 0 +Running ftraceRTX sun "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1620243752_0" 4 0 0 direct0.bin +Running ftraceRTX addmul "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSolnechnaya_LM0" 4 0 0 comp_0.bin +Running ftraceRTX sun "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1620243752_1" 4 0 1 direct0.bin +Running ftraceRTX addmul "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSolnechnaya_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX sun "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1620243752_2" 4 0 2 direct0.bin +Running ftraceRTX addmul "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSolnechnaya_LMA2" 4 0 2 comp_2.bin +Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSolnechnaya_LM0_diffuse" 4 16 0 "gi_StationSolnechnaya_LM00.bin" "StationSolnechnaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSolnechnaya_LMA1_diffuse" 4 16 1 "gi_StationSolnechnaya_LMA10.bin" "StationSolnechnaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSolnechnaya_LMA2_diffuse" 4 16 2 "gi_StationSolnechnaya_LMA20.bin" "StationSolnechnaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSolnechnaya_LM0_diffuse" 4 16 0 "gi_StationSolnechnaya_LM01.bin" "StationSolnechnaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSolnechnaya_LMA1_diffuse" 4 16 1 "gi_StationSolnechnaya_LMA11.bin" "StationSolnechnaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSolnechnaya_LMA2_diffuse" 4 16 2 "gi_StationSolnechnaya_LMA21.bin" "StationSolnechnaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSolnechnaya_LM0_diffuse" 4 16 0 "gi_StationSolnechnaya_LM02.bin" "StationSolnechnaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSolnechnaya_LMA1_diffuse" 4 16 1 "gi_StationSolnechnaya_LMA12.bin" "StationSolnechnaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSolnechnaya_LMA2_diffuse" 4 16 2 "gi_StationSolnechnaya_LMA22.bin" "StationSolnechnaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSolnechnaya_LM0_diffuse" 4 16 0 "gi_StationSolnechnaya_LM03.bin" "StationSolnechnaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSolnechnaya_LMA1_diffuse" 4 16 1 "gi_StationSolnechnaya_LMA13.bin" "StationSolnechnaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSolnechnaya_LMA2_diffuse" 4 16 2 "gi_StationSolnechnaya_LMA23.bin" "StationSolnechnaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSolnechnaya_LM0_final" 4 16 0 "gi_StationSolnechnaya_LM04.bin" "StationSolnechnaya_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSolnechnaya_LMA1_final" 4 16 1 "gi_StationSolnechnaya_LMA14.bin" "StationSolnechnaya_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSolnechnaya_LMA2_final" 4 16 2 "gi_StationSolnechnaya_LMA24.bin" "StationSolnechnaya_LMA2_lights_HDR.lz4" vbTraceTex.bin +Running denoiserOIDN c "C:\Users\VLADIM~1\AppData\Local\Temp\frender/StationSolnechnaya_LM0_final_HDR.lz4" "C:\Users\VLADIM~1\AppData\Local\Temp\frender/StationSolnechnaya_LM0_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "0" "StationSolnechnaya_LM0_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\VLADIM~1\AppData\Local\Temp\frender/StationSolnechnaya_LMA1_final_HDR.lz4" "C:\Users\VLADIM~1\AppData\Local\Temp\frender/StationSolnechnaya_LMA1_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "1" "StationSolnechnaya_LMA1_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\VLADIM~1\AppData\Local\Temp\frender/StationSolnechnaya_LMA2_final_HDR.lz4" "C:\Users\VLADIM~1\AppData\Local\Temp\frender/StationSolnechnaya_LMA2_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "2" "StationSolnechnaya_LMA2_final_HDR.lz4" +Running halffloat2hdr "C:\Users\VLADIM~1\AppData\Local\Temp\frender/StationSolnechnaya_LM0_final_HDR.lz4" "D:/UnityProjects/CPPK-AR/Assets/Scenes/StationSolnechnaya/StationSolnechnaya_LM0_final.hdr" 1024 +Running halffloat2hdr "C:\Users\VLADIM~1\AppData\Local\Temp\frender/StationSolnechnaya_LMA1_final_HDR.lz4" "D:/UnityProjects/CPPK-AR/Assets/Scenes/StationSolnechnaya/StationSolnechnaya_LMA1_final.hdr" 1024 +Running halffloat2hdr "C:\Users\VLADIM~1\AppData\Local\Temp\frender/StationSolnechnaya_LMA2_final_HDR.lz4" "D:/UnityProjects/CPPK-AR/Assets/Scenes/StationSolnechnaya/StationSolnechnaya_LMA2_final.hdr" 1024 +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Num alphas of 128x128: 1 +Num alphas of 256x256: 2 +Num alphas of 512x512: 4 +Num alphas of 1024x1024: 2 +Num alphas of 2048x2048: 3 +Done +Rendering UV GBuffer for StationSolnechnaya_LM0 51 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationSolnechnaya_LMA1 51 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationSolnechnaya_LMA2 51 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Done +Done +Running ftraceRTX fixpos12 "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "uvpos_StationSolnechnaya_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "uvpos_StationSolnechnaya_LM0.lz4" 2 0 0 0 +Running ftraceRTX fixpos12 "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "uvpos_StationSolnechnaya_LMA2.lz4" 2 0 2 0 +Running ftraceRTX sun "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1620243752_1" 4 0 1 direct0.bin +Running ftraceRTX addmul "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSolnechnaya_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX sun "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1620243752_0" 4 0 0 direct0.bin +Running ftraceRTX addmul "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSolnechnaya_LM0" 4 0 0 comp_0.bin +Running ftraceRTX sun "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1620243752_2" 4 0 2 direct0.bin +Running ftraceRTX addmul "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSolnechnaya_LMA2" 4 0 2 comp_2.bin +Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSolnechnaya_LMA1_diffuse" 4 16 1 "gi_StationSolnechnaya_LMA10.bin" "StationSolnechnaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSolnechnaya_LM0_diffuse" 4 16 0 "gi_StationSolnechnaya_LM00.bin" "StationSolnechnaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSolnechnaya_LMA2_diffuse" 4 16 2 "gi_StationSolnechnaya_LMA20.bin" "StationSolnechnaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSolnechnaya_LMA1_diffuse" 4 16 1 "gi_StationSolnechnaya_LMA11.bin" "StationSolnechnaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSolnechnaya_LM0_diffuse" 4 16 0 "gi_StationSolnechnaya_LM01.bin" "StationSolnechnaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSolnechnaya_LMA2_diffuse" 4 16 2 "gi_StationSolnechnaya_LMA21.bin" "StationSolnechnaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSolnechnaya_LMA1_diffuse" 4 16 1 "gi_StationSolnechnaya_LMA12.bin" "StationSolnechnaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSolnechnaya_LM0_diffuse" 4 16 0 "gi_StationSolnechnaya_LM02.bin" "StationSolnechnaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSolnechnaya_LMA2_diffuse" 4 16 2 "gi_StationSolnechnaya_LMA22.bin" "StationSolnechnaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSolnechnaya_LMA1_diffuse" 4 16 1 "gi_StationSolnechnaya_LMA13.bin" "StationSolnechnaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSolnechnaya_LM0_diffuse" 4 16 0 "gi_StationSolnechnaya_LM03.bin" "StationSolnechnaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSolnechnaya_LMA2_diffuse" 4 16 2 "gi_StationSolnechnaya_LMA23.bin" "StationSolnechnaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSolnechnaya_LMA1_final" 4 16 1 "gi_StationSolnechnaya_LMA14.bin" "StationSolnechnaya_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSolnechnaya_LM0_final" 4 16 0 "gi_StationSolnechnaya_LM04.bin" "StationSolnechnaya_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSolnechnaya_LMA2_final" 4 16 2 "gi_StationSolnechnaya_LMA24.bin" "StationSolnechnaya_LMA2_lights_HDR.lz4" vbTraceTex.bin +Running denoiserOIDN c "C:\Users\VLADIM~1\AppData\Local\Temp\frender/StationSolnechnaya_LMA1_final_HDR.lz4" "C:\Users\VLADIM~1\AppData\Local\Temp\frender/StationSolnechnaya_LMA1_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "1" "StationSolnechnaya_LMA1_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\VLADIM~1\AppData\Local\Temp\frender/StationSolnechnaya_LM0_final_HDR.lz4" "C:\Users\VLADIM~1\AppData\Local\Temp\frender/StationSolnechnaya_LM0_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "0" "StationSolnechnaya_LM0_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\VLADIM~1\AppData\Local\Temp\frender/StationSolnechnaya_LMA2_final_HDR.lz4" "C:\Users\VLADIM~1\AppData\Local\Temp\frender/StationSolnechnaya_LMA2_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "2" "StationSolnechnaya_LMA2_final_HDR.lz4" +Running halffloat2hdr "C:\Users\VLADIM~1\AppData\Local\Temp\frender/StationSolnechnaya_LMA1_final_HDR.lz4" "D:/UnityProjects/CPPK-AR/Assets/Scenes/StationSolnechnaya/StationSolnechnaya_LMA1_final.hdr" 1024 +Running halffloat2hdr "C:\Users\VLADIM~1\AppData\Local\Temp\frender/StationSolnechnaya_LM0_final_HDR.lz4" "D:/UnityProjects/CPPK-AR/Assets/Scenes/StationSolnechnaya/StationSolnechnaya_LM0_final.hdr" 1024 +Running halffloat2hdr "C:\Users\VLADIM~1\AppData\Local\Temp\frender/StationSolnechnaya_LMA2_final_HDR.lz4" "D:/UnityProjects/CPPK-AR/Assets/Scenes/StationSolnechnaya/StationSolnechnaya_LMA2_final.hdr" 1024 +[usbmuxd] Stop listen thread +[usbmuxd] Listen thread exiting diff --git a/Assets/Models/OutsideProps/Materials/M_StationOutsideProps_Atlas.mat b/Assets/Models/OutsideProps/Materials/M_StationOutsideProps_Atlas.mat index 244de51..940a00d 100644 --- a/Assets/Models/OutsideProps/Materials/M_StationOutsideProps_Atlas.mat +++ b/Assets/Models/OutsideProps/Materials/M_StationOutsideProps_Atlas.mat @@ -108,6 +108,7 @@ Material: - _DstBlend: 0 - _EffectPosition: -18 - _EnvironmentReflections: 1 + - _GlobalAlpha: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 diff --git a/Assets/Models/StationShchukinskaya/Materials/M_RailWay.mat b/Assets/Models/StationShchukinskaya/Materials/M_RailWay.mat index 3683b75..de1789e 100644 --- a/Assets/Models/StationShchukinskaya/Materials/M_RailWay.mat +++ b/Assets/Models/StationShchukinskaya/Materials/M_RailWay.mat @@ -93,8 +93,9 @@ Material: - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 - - _EffectPosition: -18 + - _EffectPosition: 5 - _EnvironmentReflections: 1 + - _GlobalAlpha: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 diff --git a/Assets/Models/StationShchukinskaya/Materials/M_SM_8.mat b/Assets/Models/StationShchukinskaya/Materials/M_SM_8.mat index 6e20b72..b4f349a 100644 --- a/Assets/Models/StationShchukinskaya/Materials/M_SM_8.mat +++ b/Assets/Models/StationShchukinskaya/Materials/M_SM_8.mat @@ -93,8 +93,9 @@ Material: - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 - - _EffectPosition: -18 + - _EffectPosition: 4 - _EnvironmentReflections: 1 + - _GlobalAlpha: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 diff --git a/Assets/Models/StationShchukinskaya/Materials/M_StationShchukinskaya_EnvironmentAtlas.mat b/Assets/Models/StationShchukinskaya/Materials/M_StationShchukinskaya_EnvironmentAtlas.mat index 0b2b4ec..a0a92f9 100644 --- a/Assets/Models/StationShchukinskaya/Materials/M_StationShchukinskaya_EnvironmentAtlas.mat +++ b/Assets/Models/StationShchukinskaya/Materials/M_StationShchukinskaya_EnvironmentAtlas.mat @@ -108,6 +108,7 @@ Material: - _DstBlend: 0 - _EffectPosition: -18 - _EnvironmentReflections: 1 + - _GlobalAlpha: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 diff --git a/Assets/Models/StationSherbinka/Material/M_Hause.mat b/Assets/Models/StationSherbinka/Material/M_Hause.mat index 67512ca..004e6dd 100644 --- a/Assets/Models/StationSherbinka/Material/M_Hause.mat +++ b/Assets/Models/StationSherbinka/Material/M_Hause.mat @@ -106,8 +106,9 @@ Material: - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 - - _EffectPosition: 2 + - _EffectPosition: -18 - _EnvironmentReflections: 1 + - _GlobalAlpha: 1 - _GlossMapScale: 0 - _Glossiness: 0 - _GlossyReflections: 0 diff --git a/Assets/Models/StationSherbinka/Material/M_Naves.mat b/Assets/Models/StationSherbinka/Material/M_Naves.mat index 267d489..69d8192 100644 --- a/Assets/Models/StationSherbinka/Material/M_Naves.mat +++ b/Assets/Models/StationSherbinka/Material/M_Naves.mat @@ -97,6 +97,7 @@ Material: m_Floats: - _AlphaClip: 0 - _Blend: 0 + - _BumpMapStrength: 1 - _BumpScale: 1 - _ClearCoatMask: 0 - _ClearCoatSmoothness: 0 @@ -105,18 +106,19 @@ Material: - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 - - _EffectPosition: 2 + - _EffectPosition: -18 - _EnvironmentReflections: 1 + - _GlobalAlpha: 1 - _GlossMapScale: 0 - _Glossiness: 0 - _GlossyReflections: 0 - - _Metallic: 0 + - _Metallic: 1 - _OcclusionStrength: 1 - _Parallax: 0.005 - _QueueControl: 0 - _QueueOffset: 0 - _ReceiveShadows: 1 - - _Smoothness: 0.5 + - _Smoothness: 1 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 diff --git a/Assets/Models/StationSherbinka/Material/M_Tile_2.mat b/Assets/Models/StationSherbinka/Material/M_Tile_2.mat index 4f7b865..22662d0 100644 --- a/Assets/Models/StationSherbinka/Material/M_Tile_2.mat +++ b/Assets/Models/StationSherbinka/Material/M_Tile_2.mat @@ -93,8 +93,9 @@ Material: - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 - - _EffectPosition: 2 + - _EffectPosition: 5 - _EnvironmentReflections: 1 + - _GlobalAlpha: 1 - _GlossMapScale: 0 - _Glossiness: 0 - _GlossyReflections: 0 @@ -104,7 +105,7 @@ Material: - _QueueControl: 0 - _QueueOffset: 0 - _ReceiveShadows: 1 - - _Smoothness: 0.207 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 diff --git a/Assets/Models/StationSherbinka/Material/M_Tile_wall.mat b/Assets/Models/StationSherbinka/Material/M_Tile_wall.mat index 7cb204d..5681ac9 100644 --- a/Assets/Models/StationSherbinka/Material/M_Tile_wall.mat +++ b/Assets/Models/StationSherbinka/Material/M_Tile_wall.mat @@ -106,8 +106,9 @@ Material: - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 - - _EffectPosition: 2 + - _EffectPosition: 5 - _EnvironmentReflections: 1 + - _GlobalAlpha: 1 - _GlossMapScale: 0 - _Glossiness: 0 - _GlossyReflections: 0 diff --git a/Assets/Models/StationSherbinka/Material/M_Windows.mat b/Assets/Models/StationSherbinka/Material/M_Windows.mat index 960550b..8623a51 100644 --- a/Assets/Models/StationSherbinka/Material/M_Windows.mat +++ b/Assets/Models/StationSherbinka/Material/M_Windows.mat @@ -95,16 +95,17 @@ Material: - _DstBlend: 0 - _EffectPosition: 2 - _EnvironmentReflections: 1 + - _GlobalAlpha: 1 - _GlossMapScale: 0 - _Glossiness: 0 - _GlossyReflections: 0 - - _Metallic: 0 + - _Metallic: 2 - _OcclusionStrength: 1 - _Parallax: 0.005 - _QueueControl: 0 - _QueueOffset: 0 - _ReceiveShadows: 1 - - _Smoothness: 0.5 + - _Smoothness: 0.897 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 diff --git a/Assets/Models/StationSherbinka/Material/Material.mat b/Assets/Models/StationSherbinka/Material/Material.mat new file mode 100644 index 0000000..3fe4378 --- /dev/null +++ b/Assets/Models/StationSherbinka/Material/Material.mat @@ -0,0 +1,136 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 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m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BumpMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 2800000, guid: 77a67a116cbeec94b8e106ddcce87b75, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OcclusionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SampleTexture2D_0b2e223a5c1149889a32f32164f4bd06_Texture_1: 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a/Assets/Models/StationSherbinka/SM_Hauses_Sherbinka.fbx.meta b/Assets/Models/StationSherbinka/SM_Hauses_Sherbinka.fbx.meta index 0a18fe6..1d69a7b 100644 --- a/Assets/Models/StationSherbinka/SM_Hauses_Sherbinka.fbx.meta +++ b/Assets/Models/StationSherbinka/SM_Hauses_Sherbinka.fbx.meta @@ -3,7 +3,12 @@ guid: a4ff7dd4667c4804096abc106ab759b4 ModelImporter: serializedVersion: 21300 internalIDToNameTable: [] - externalObjects: {} + externalObjects: + - first: + type: UnityEngine:Material + assembly: UnityEngine.CoreModule + name: Material + second: {fileID: 2100000, guid: ff4abd9098c031c4690a7b41dcf7a130, type: 2} materials: materialImportMode: 2 materialName: 0 diff --git a/Assets/Models/StationSherbinka/Texture/Hause/T_Hause_MetallicSmoothness.png.meta b/Assets/Models/StationSherbinka/Texture/Hause/T_Hause_MetallicSmoothness.png.meta index 27eb2ce..be7a21f 100644 --- a/Assets/Models/StationSherbinka/Texture/Hause/T_Hause_MetallicSmoothness.png.meta +++ b/Assets/Models/StationSherbinka/Texture/Hause/T_Hause_MetallicSmoothness.png.meta @@ -53,7 +53,7 @@ TextureImporter: alphaUsage: 1 alphaIsTransparency: 0 spriteTessellationDetail: -1 - textureType: 1 + textureType: 0 textureShape: 1 singleChannelComponent: 0 flipbookRows: 1 @@ -101,6 +101,42 @@ TextureImporter: overridden: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Android + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: iPhone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: serializedVersion: 2 sprites: [] diff --git a/Assets/Models/StationSherbinka/Texture/Tile_wall/T_Tile_Normal.jpg.meta b/Assets/Models/StationSherbinka/Texture/Tile_wall/T_Tile_Normal.jpg.meta index 948be31..02cc234 100644 --- a/Assets/Models/StationSherbinka/Texture/Tile_wall/T_Tile_Normal.jpg.meta +++ b/Assets/Models/StationSherbinka/Texture/Tile_wall/T_Tile_Normal.jpg.meta @@ -7,7 +7,7 @@ TextureImporter: mipmaps: mipMapMode: 0 enableMipMap: 1 - sRGBTexture: 1 + sRGBTexture: 0 linearTexture: 0 fadeOut: 0 borderMipMap: 0 @@ -53,7 +53,7 @@ TextureImporter: alphaUsage: 1 alphaIsTransparency: 0 spriteTessellationDetail: -1 - 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androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Android + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: iPhone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: serializedVersion: 2 sprites: [] diff --git a/Assets/Models/StationSlavyanskyBoulevard/Materials/m_building.mat b/Assets/Models/StationSlavyanskyBoulevard/Materials/m_building.mat index 36d8aad..ce06906 100644 --- a/Assets/Models/StationSlavyanskyBoulevard/Materials/m_building.mat +++ b/Assets/Models/StationSlavyanskyBoulevard/Materials/m_building.mat @@ -93,8 +93,9 @@ Material: - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 - - _EffectPosition: 3 + - _EffectPosition: -18 - _EnvironmentReflections: 1 + - _GlobalAlpha: 1 - _GlossMapScale: 1 - _Glossiness: 0 - _GlossyReflections: 1 diff --git a/Assets/Models/StationSlavyanskyBoulevard/Materials/m_glass.mat b/Assets/Models/StationSlavyanskyBoulevard/Materials/m_glass.mat index 4ccfa17..d447e7a 100644 --- a/Assets/Models/StationSlavyanskyBoulevard/Materials/m_glass.mat +++ b/Assets/Models/StationSlavyanskyBoulevard/Materials/m_glass.mat @@ -106,12 +106,13 @@ Material: - _DetailAlbedoMapScale: 1 - 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b/Assets/Models/StationSlavyanskyBoulevard/Materials/m_peron.mat index dbafba2..6243163 100644 --- a/Assets/Models/StationSlavyanskyBoulevard/Materials/m_peron.mat +++ b/Assets/Models/StationSlavyanskyBoulevard/Materials/m_peron.mat @@ -93,8 +93,9 @@ Material: - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 - - _EffectPosition: 4 + - _EffectPosition: -18 - _EnvironmentReflections: 1 + - _GlobalAlpha: 1 - _GlossMapScale: 1 - _Glossiness: 0 - _GlossyReflections: 1 diff --git a/Assets/Models/StationSlavyanskyBoulevard/Materials/m_pillar_peron.mat b/Assets/Models/StationSlavyanskyBoulevard/Materials/m_pillar_peron.mat index aa59cef..728f0ae 100644 --- a/Assets/Models/StationSlavyanskyBoulevard/Materials/m_pillar_peron.mat +++ b/Assets/Models/StationSlavyanskyBoulevard/Materials/m_pillar_peron.mat @@ -106,8 +106,9 @@ Material: - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 - - _EffectPosition: 5 + - _EffectPosition: -18 - _EnvironmentReflections: 1 + - _GlobalAlpha: 1 - _GlossMapScale: 1 - _Glossiness: 0 - _GlossyReflections: 1 diff --git a/Assets/Models/StationSlavyanskyBoulevard/Materials/m_pipe_cover.mat b/Assets/Models/StationSlavyanskyBoulevard/Materials/m_pipe_cover.mat index 1bbfe68..3e33e4e 100644 --- a/Assets/Models/StationSlavyanskyBoulevard/Materials/m_pipe_cover.mat +++ b/Assets/Models/StationSlavyanskyBoulevard/Materials/m_pipe_cover.mat @@ -93,8 +93,9 @@ Material: - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 - - _EffectPosition: 3 + - _EffectPosition: -18 - _EnvironmentReflections: 1 + - _GlobalAlpha: 1 - _GlossMapScale: 1 - _Glossiness: 0 - _GlossyReflections: 1 diff --git a/Assets/S_Holographic.shadergraph b/Assets/S_Holographic.shadergraph index bb1be4e..0c49a2d 100644 --- a/Assets/S_Holographic.shadergraph +++ b/Assets/S_Holographic.shadergraph @@ -29,6 +29,9 @@ }, { "m_Id": "4ca1e02dd091421db99c071b6c48a54a" + }, + { + "m_Id": "9060de1ef2bb427fa2b58fd2ba2bfd87" } ], "m_Keywords": [], @@ -176,11 +179,31 @@ }, { "m_Id": "d0679aee320f4aadbb257b27a05bc3c2" + }, + { + "m_Id": "c8d0513d447f403a846d9fb635a6b486" + }, + { + "m_Id": "08a056e266154eb89e79378d648edb04" } ], "m_GroupDatas": [], "m_StickyNoteDatas": [], "m_Edges": [ + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "08a056e266154eb89e79378d648edb04" + }, + "m_SlotId": 2 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "d09083068e0d4fa38d24a6bba53de44d" + }, + "m_SlotId": 0 + } + }, { "m_OutputSlot": { "m_Node": { @@ -316,7 +339,7 @@ }, "m_InputSlot": { "m_Node": { - "m_Id": "d09083068e0d4fa38d24a6bba53de44d" + "m_Id": "08a056e266154eb89e79378d648edb04" }, "m_SlotId": 0 } @@ -615,6 +638,20 @@ "m_SlotId": 0 } }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "c8d0513d447f403a846d9fb635a6b486" + }, + "m_SlotId": 0 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "08a056e266154eb89e79378d648edb04" + }, + "m_SlotId": 1 + } + }, { "m_OutputSlot": { "m_Node": { @@ -907,6 +944,48 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.MultiplyNode", + "m_ObjectId": "08a056e266154eb89e79378d648edb04", + "m_Group": { + "m_Id": "" + }, + "m_Name": "Multiply", + "m_DrawState": { + "m_Expanded": true, + "m_Position": { + "serializedVersion": "2", + "x": 2024.0001220703125, + "y": -329.0, + "width": 125.9998779296875, + "height": 117.99996948242188 + } + }, + "m_Slots": [ + { + "m_Id": "86077058571444848f6dffd12f98962d" + }, + { + "m_Id": "4b936eec9b0f4ffe900653fe4f509cab" + }, + { + "m_Id": "3a38ebc4b21a4483bd460f543eb16d77" + } + ], + "synonyms": [ + "multiplication", + "times", + "x" + ], + "m_Precision": 0, + "m_PreviewExpanded": false, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", @@ -1374,6 +1453,9 @@ }, { "m_Id": "4ca1e02dd091421db99c071b6c48a54a" + }, + { + "m_Id": "9060de1ef2bb427fa2b58fd2ba2bfd87" } ] } @@ -1693,6 +1775,54 @@ "m_PositionSource": 0 } +{ + "m_SGVersion": 0, + 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b/Assets/Scenes/StationSolnechnaya/StationSolnechnaya_LMA1_final.hdr.meta index 01d778e..f0c387f 100644 --- a/Assets/Scenes/StationSolnechnaya/StationSolnechnaya_LMA1_final.hdr.meta +++ b/Assets/Scenes/StationSolnechnaya/StationSolnechnaya_LMA1_final.hdr.meta @@ -125,6 +125,18 @@ TextureImporter: overridden: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: serializedVersion: 2 sprites: [] diff --git a/Assets/Scenes/StationSolnechnaya/StationSolnechnaya_LMA2_final.hdr b/Assets/Scenes/StationSolnechnaya/StationSolnechnaya_LMA2_final.hdr index b1806b1..5043583 100644 Binary files a/Assets/Scenes/StationSolnechnaya/StationSolnechnaya_LMA2_final.hdr and b/Assets/Scenes/StationSolnechnaya/StationSolnechnaya_LMA2_final.hdr differ diff --git a/Assets/Scenes/StationSolnechnaya/StationSolnechnaya_LMA2_final.hdr.meta b/Assets/Scenes/StationSolnechnaya/StationSolnechnaya_LMA2_final.hdr.meta index 9d9ae9b..8bf22c2 100644 --- a/Assets/Scenes/StationSolnechnaya/StationSolnechnaya_LMA2_final.hdr.meta +++ b/Assets/Scenes/StationSolnechnaya/StationSolnechnaya_LMA2_final.hdr.meta @@ -67,7 +67,7 @@ TextureImporter: platformSettings: - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 2048 + maxTextureSize: 1024 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -125,6 +125,18 @@ TextureImporter: overridden: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: serializedVersion: 2 sprites: [] diff --git a/Assets/Scripts/GameSystem.cs b/Assets/Scripts/GameSystem.cs index 6ab5787..c042b5c 100644 --- a/Assets/Scripts/GameSystem.cs +++ b/Assets/Scripts/GameSystem.cs @@ -33,7 +33,7 @@ public class GameSystem : MonoBehaviour { {"StationPechatnici", Location.Pechatniki}, {"1", Location.Sherbinka}, - {"2", Location.BulevardSlavyanski}, + {"StationSlavyanskyBoulevard", Location.BulevardSlavyanski}, {"StationSolnechnaya", Location.Solnechaya}, {"StationShchukinskaya", Location.Shukinskaya}, {"3", Location.AprelevkaDepo} diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index 5e77ea1..aa3a68d 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -17,6 +17,12 @@ EditorBuildSettings: - enabled: 1 path: Assets/Scenes/StationShchukinskaya.unity guid: a7c615e59348f8a4295cbc44ca8bc4b2 + - enabled: 1 + path: Assets/Scenes/StationSlavyanskyBoulevard.unity + guid: 9c6eb3bb38ad6d64788a86339ccc50ac + - enabled: 1 + path: Assets/Scenes/StationSolnechnaya.unity + guid: 699a6ede4974a4a41a9508cc805a1a24 m_configObjects: UnityEditor.XR.ARCore.ARCoreSettings: {fileID: 11400000, guid: f516bbe52f6d5774e944ce9ed7e09e55, type: 2} UnityEditor.XR.ARKit.ARKitSettings: {fileID: 11400000, guid: 398f8efa66fdf494d9e6a85328c7c814, type: 2} diff --git a/bakery_times.log b/bakery_times.log index 410137f..4aafe0e 100644 --- a/bakery_times.log +++ b/bakery_times.log @@ -57,3 +57,8 @@ 11.12.2022 18:27 | StationSlavyanskyBoulevard | 0h 1m 1s 11.12.2022 18:29 | StationSlavyanskyBoulevard | 0h 0m 47s 11.12.2022 18:40 | StationShchukinskaya | 0h 1m 17s +11.12.2022 20:49 | StationSolnechnaya | 0h 0m 13s +11.12.2022 20:51 | StationSolnechnaya | 0h 0m 35s +11.12.2022 20:54 | StationSolnechnaya | 0h 0m 31s +11.12.2022 22:03 | StationSherbinka | 0h 0m 51s +11.12.2022 22:20 | StationSherbinka | 0h 0m 50s