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alphaIsTransparency: 1 + alphaIsTransparency: 0 spriteTessellationDetail: -1 textureType: 0 textureShape: 1 diff --git a/Assets/Models/StationPechatnici/Textures/T_SM_7_Alfa.png.meta b/Assets/Models/StationPechatnici/Textures/T_SM_7_Alfa.png.meta index de2db2e..24a2dac 100644 --- a/Assets/Models/StationPechatnici/Textures/T_SM_7_Alfa.png.meta +++ b/Assets/Models/StationPechatnici/Textures/T_SM_7_Alfa.png.meta @@ -51,7 +51,7 @@ TextureImporter: spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 - alphaIsTransparency: 1 + alphaIsTransparency: 0 spriteTessellationDetail: -1 textureType: 0 textureShape: 1 diff --git a/Assets/Models/StationPechatnici/Textures/T_SM_8_Alfa.png.meta b/Assets/Models/StationPechatnici/Textures/T_SM_8_Alfa.png.meta index 193fd4e..6a7d6a0 100644 --- a/Assets/Models/StationPechatnici/Textures/T_SM_8_Alfa.png.meta +++ b/Assets/Models/StationPechatnici/Textures/T_SM_8_Alfa.png.meta @@ -51,7 +51,7 @@ TextureImporter: spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 - 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private readonly float Q = 2; + private readonly float Q = 6; private readonly float H = 1; private readonly float R = 15; private float Covariance = .1f; - private float state = 0; + private float[] state = new float[4]; - float GetValueAfterFilter(float value) + float GetValueAfterFilter(float value, Axis axis) { - X0 = F * state; + X0 = F * state[(int)axis]; P0 = F * Covariance * F + Q; var K = H *P0 / (H * P0 * H + R); - state = X0 + K * (value - H * X0); + state[(int)axis] = X0 + K * (value - H * X0); Covariance = (1 - K * H) * P0; - return state; + return state[(int)axis]; } void Awake() @@ -61,24 +69,9 @@ public class InputHandler : MonoBehaviour, IGameComponent .Rotation .Gyroscope .ReadValue(); + + cameraTransform.rotation = phoneRotation; - // phoneRotation = new Quaternion - // ( - // GetValueAfterFilter(phoneRotation.x), - // GetValueAfterFilter(phoneRotation.y), - // GetValueAfterFilter(phoneRotation.z), - // GetValueAfterFilter(phoneRotation.w) - // ); - - Quaternion filtredRotation = new Quaternion - 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