diff --git a/Assets/Editor/x64/Bakery/.denoiserlog.txt b/Assets/Editor/x64/Bakery/.denoiserlog.txt index a6a097e..0e2d150 100644 --- a/Assets/Editor/x64/Bakery/.denoiserlog.txt +++ b/Assets/Editor/x64/Bakery/.denoiserlog.txt @@ -4568,3 +4568,33 @@ Tiles: 1 Loading shader denoisePrepareOIDN.ptx::oxMain... Loading shader denoiseFinishOIDN.ptx::oxMain... Done +2022-11-12 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-12 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-12 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-12 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-12 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done diff --git a/Assets/Editor/x64/Bakery/.ftracelog.txt b/Assets/Editor/x64/Bakery/.ftracelog.txt index ae646fe..01aa7be 100644 --- a/Assets/Editor/x64/Bakery/.ftracelog.txt +++ b/Assets/Editor/x64/Bakery/.ftracelog.txt @@ -542757,3 +542757,2278 @@ USING FLOAT Loading shader addAO.ptx::oxMain... 512 512 Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 8mb, available GPU memory: 7116mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 9mb, available GPU memory: 7116mb +Used host memory: 9mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationPechatnici_LMA1.lz4_HDR... +Skipping pass Mask +Used host memory: 9mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 49mb, available GPU memory: 6983mb +----- +Mem stats: +Total: 133 +Alphas: 7 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 8262 +----- +Render time: 0.102 sec +Writing... +uvpos_StationPechatnici_LMA1.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 8mb, available GPU memory: 7116mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 9mb, available GPU memory: 7116mb +Used host memory: 9mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationPechatnici_LMA2.lz4_HDR... +Skipping pass Mask +Used host memory: 9mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 49mb, available GPU memory: 6983mb +----- +Mem stats: +Total: 133 +Alphas: 7 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 8262 +----- +Render time: 0.045 sec +Writing... +uvpos_StationPechatnici_LMA2.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 8mb, available GPU memory: 7116mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 9mb, available GPU memory: 7116mb +Used host memory: 9mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationPechatnici_LMA3.lz4_HDR... +Skipping pass Mask +Used host memory: 9mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 19mb, available GPU memory: 7023mb +----- +Mem stats: +Total: 93 +Alphas: 7 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 4 +UV GBuffer: 10 +Scene: 8264 +----- +Render time: 0.027 sec +Writing... +uvpos_StationPechatnici_LMA3.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 8mb, available GPU memory: 7116mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 9mb, available GPU memory: 7116mb +Used host memory: 9mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationPechatnici_LM0.lz4_HDR... +Skipping pass Mask +Used host memory: 9mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 49mb, available GPU memory: 6983mb +----- +Mem stats: +Total: 133 +Alphas: 7 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 8262 +----- +Render time: 0.038 sec +Writing... +uvpos_StationPechatnici_LM0.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 8mb, available GPU memory: 7116mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 9mb, available GPU memory: 7116mb +Used host memory: 9mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationPechatnici_LMA4.lz4_HDR... +Skipping pass Mask +Used host memory: 9mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 19mb, available GPU memory: 7023mb +----- +Mem stats: +Total: 93 +Alphas: 7 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 4 +UV GBuffer: 10 +Scene: 8264 +----- +Render time: 0.026 sec +Writing... +uvpos_StationPechatnici_LMA4.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 8mb, available GPU memory: 7116mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 13mb, available GPU memory: 7116mb +Used host memory: 13mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationPechatnici_LMA1_ao_Mask... +Used host memory: 13mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 29mb, available GPU memory: 7013mb +----- +Mem stats: +Total: 103 +Alphas: 7 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 8267 +----- +Render time: 0.071 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA1_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 8mb, available GPU memory: 7116mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 13mb, available GPU memory: 7116mb +Used host memory: 13mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationPechatnici_LMA2_ao_Mask... +Used host memory: 13mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 29mb, available GPU memory: 7013mb +----- +Mem stats: +Total: 103 +Alphas: 7 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 8267 +----- +Render time: 0.062 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA2_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 8mb, available GPU memory: 7116mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 10mb, available GPU memory: 7116mb +Used host memory: 10mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationPechatnici_LMA3_ao_Mask... +Used host memory: 10mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 14mb, available GPU memory: 7032mb +----- +Mem stats: +Total: 84 +Alphas: 7 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 0 +UV GBuffer: 5 +Scene: 8263 +----- +Render time: 0.029 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA3_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 8mb, available GPU memory: 7116mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 13mb, available GPU memory: 7116mb +Used host memory: 13mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationPechatnici_LM0_ao_Mask... +Used host memory: 13mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 29mb, available GPU memory: 7013mb +----- +Mem stats: +Total: 103 +Alphas: 7 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 8267 +----- +Render time: 0.061 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LM0_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 8mb, available GPU memory: 7116mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 10mb, available GPU memory: 7116mb +Used host memory: 10mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationPechatnici_LMA4_ao_Mask... +Used host memory: 10mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 14mb, available GPU memory: 7032mb +----- +Mem stats: +Total: 84 +Alphas: 7 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 0 +UV GBuffer: 5 +Scene: 8263 +----- +Render time: 0.029 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA4_ao_Mask.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 8mb, available GPU memory: 7116mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 13mb, available GPU memory: 7116mb +Used host memory: 13mb, available GPU memory: 7116mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_-1786324120_1_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 13mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 29mb, available GPU memory: 7007mb +----- +Mem stats: +Total: 109 +Alphas: 7 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 8266 +----- +Render time: 0.06 sec + +Writing... +light_-1786324120_1_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 8mb, available GPU memory: 7116mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 13mb, available GPU memory: 7116mb +Used host memory: 13mb, available GPU memory: 7116mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_-1786324120_2_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 13mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 29mb, available GPU memory: 7007mb +----- +Mem stats: +Total: 109 +Alphas: 7 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 8266 +----- +Render time: 0.074 sec + +Writing... +light_-1786324120_2_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 8mb, available GPU memory: 7116mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 10mb, available GPU memory: 7116mb +Used host memory: 10mb, available GPU memory: 7116mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_-1786324120_3_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 10mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 14mb, available GPU memory: 7030mb +----- +Mem stats: +Total: 86 +Alphas: 7 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 2 +UV GBuffer: 5 +Scene: 8264 +----- +Render time: 0.028 sec + +Writing... +light_-1786324120_3_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 8mb, available GPU memory: 7116mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 13mb, available GPU memory: 7116mb +Used host memory: 13mb, available GPU memory: 7116mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_-1786324120_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 13mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 29mb, available GPU memory: 7007mb +----- +Mem stats: +Total: 109 +Alphas: 7 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 8266 +----- +Render time: 0.049 sec + +Writing... +light_-1786324120_0_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 8mb, available GPU memory: 7116mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 10mb, available GPU memory: 7116mb +Used host memory: 10mb, available GPU memory: 7116mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_-1786324120_4_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 10mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 14mb, available GPU memory: 7030mb +----- +Mem stats: +Total: 86 +Alphas: 7 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 2 +UV GBuffer: 5 +Scene: 8264 +----- +Render time: 0.03 sec + +Writing... +light_-1786324120_4_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 8mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 45mb, available GPU memory: 7116mb +Used host memory: 45mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 45mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 69mb, available GPU memory: 6967mb +----- +Mem stats: +Total: 149 +Alphas: 7 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8266 +----- +Render time: 0.339 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 8mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 45mb, available GPU memory: 7116mb +Used host memory: 45mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 45mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 69mb, available GPU memory: 6967mb +----- +Mem stats: +Total: 149 +Alphas: 7 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8266 +----- +Render time: 0.317 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 8mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 39mb, available GPU memory: 7116mb +Used host memory: 39mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 39mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 45mb, available GPU memory: 6998mb +----- +Mem stats: +Total: 118 +Alphas: 7 +GI albedos: 1 +GI lightmaps: 28 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 8265 +----- +Render time: 0.063 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 8mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 45mb, available GPU memory: 7116mb +Used host memory: 45mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 45mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 69mb, available GPU memory: 6967mb +----- +Mem stats: +Total: 149 +Alphas: 7 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8266 +----- +Render time: 0.272 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 8mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 39mb, available GPU memory: 7116mb +Used host memory: 39mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 39mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 45mb, available GPU memory: 6998mb +----- +Mem stats: +Total: 118 +Alphas: 7 +GI albedos: 1 +GI lightmaps: 28 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 8265 +----- +Render time: 0.062 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 8mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 45mb, available GPU memory: 7116mb +Used host memory: 45mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 45mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 69mb, available GPU memory: 6967mb +----- +Mem stats: +Total: 149 +Alphas: 7 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8266 +----- +Render time: 0.321 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 8mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 45mb, available GPU memory: 7116mb +Used host memory: 45mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 45mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 69mb, available GPU memory: 6967mb +----- +Mem stats: +Total: 149 +Alphas: 7 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8266 +----- +Render time: 0.319 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 8mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 39mb, available GPU memory: 7116mb +Used host memory: 39mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 39mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 45mb, available GPU memory: 6998mb +----- +Mem stats: +Total: 118 +Alphas: 7 +GI albedos: 1 +GI lightmaps: 28 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 8265 +----- +Render time: 0.066 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 8mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 45mb, available GPU memory: 7116mb +Used host memory: 45mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 45mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 69mb, available GPU memory: 6967mb +----- +Mem stats: +Total: 149 +Alphas: 7 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8266 +----- +Render time: 0.268 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 8mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 39mb, available GPU memory: 7116mb +Used host memory: 39mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 39mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 45mb, available GPU memory: 6998mb +----- +Mem stats: +Total: 118 +Alphas: 7 +GI albedos: 1 +GI lightmaps: 28 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 8265 +----- +Render time: 0.069 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 8mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 45mb, available GPU memory: 7116mb +Used host memory: 45mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 45mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 69mb, available GPU memory: 6967mb +----- +Mem stats: +Total: 149 +Alphas: 7 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8266 +----- +Render time: 0.318 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 8mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 45mb, available GPU memory: 7116mb +Used host memory: 45mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 45mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 69mb, available GPU memory: 6967mb +----- +Mem stats: +Total: 149 +Alphas: 7 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8266 +----- +Render time: 0.321 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 8mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 39mb, available GPU memory: 7116mb +Used host memory: 39mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 39mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 45mb, available GPU memory: 6998mb +----- +Mem stats: +Total: 118 +Alphas: 7 +GI albedos: 1 +GI lightmaps: 28 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 8265 +----- +Render time: 0.068 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 8mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 45mb, available GPU memory: 7116mb +Used host memory: 45mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 45mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 69mb, available GPU memory: 6967mb +----- +Mem stats: +Total: 149 +Alphas: 7 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8266 +----- +Render time: 0.267 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 8mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 39mb, available GPU memory: 7116mb +Used host memory: 39mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 39mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 45mb, available GPU memory: 6998mb +----- +Mem stats: +Total: 118 +Alphas: 7 +GI albedos: 1 +GI lightmaps: 28 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 8265 +----- +Render time: 0.067 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 8mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 45mb, available GPU memory: 7116mb +Used host memory: 45mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 45mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 69mb, available GPU memory: 6967mb +----- +Mem stats: +Total: 149 +Alphas: 7 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8266 +----- +Render time: 0.318 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 8mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 45mb, available GPU memory: 7116mb +Used host memory: 45mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 45mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 69mb, available GPU memory: 6967mb +----- +Mem stats: +Total: 149 +Alphas: 7 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8266 +----- +Render time: 0.325 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 8mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 39mb, available GPU memory: 7116mb +Used host memory: 39mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 39mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 45mb, available GPU memory: 6998mb +----- +Mem stats: +Total: 118 +Alphas: 7 +GI albedos: 1 +GI lightmaps: 28 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 8265 +----- +Render time: 0.067 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 8mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 45mb, available GPU memory: 7116mb +Used host memory: 45mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 45mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 69mb, available GPU memory: 6967mb +----- +Mem stats: +Total: 149 +Alphas: 7 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8266 +----- +Render time: 0.273 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 8mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 39mb, available GPU memory: 7116mb +Used host memory: 39mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 39mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 45mb, available GPU memory: 6998mb +----- +Mem stats: +Total: 118 +Alphas: 7 +GI albedos: 1 +GI lightmaps: 28 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 8265 +----- +Render time: 0.07 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 8mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 41mb, available GPU memory: 7116mb +Used host memory: 41mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA1_final_HDR... +Skipping pass HDR2 +Used host memory: 41mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 65mb, available GPU memory: 6969mb +----- +Mem stats: +Total: 147 +Alphas: 7 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8264 +----- +Render time: 0.32 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA1_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 8mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 41mb, available GPU memory: 7116mb +Used host memory: 41mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA2_final_HDR... +Skipping pass HDR2 +Used host memory: 41mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 65mb, available GPU memory: 6969mb +----- +Mem stats: +Total: 147 +Alphas: 7 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8264 +----- +Render time: 0.323 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA2_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 8mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 38mb, available GPU memory: 7116mb +Used host memory: 38mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA3_final_HDR... +Skipping pass HDR2 +Used host memory: 38mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 44mb, available GPU memory: 6998mb +----- +Mem stats: +Total: 118 +Alphas: 7 +GI albedos: 1 +GI lightmaps: 28 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 8265 +----- +Render time: 0.069 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA3_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 8mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 41mb, available GPU memory: 7116mb +Used host memory: 41mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LM0_final_HDR... +Skipping pass HDR2 +Used host memory: 41mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 65mb, available GPU memory: 6969mb +----- +Mem stats: +Total: 147 +Alphas: 7 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8264 +----- +Render time: 0.274 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LM0_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 8mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 38mb, available GPU memory: 7116mb +Used host memory: 38mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA4_final_HDR... +Skipping pass HDR2 +Used host memory: 38mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 44mb, available GPU memory: 6998mb +----- +Mem stats: +Total: 118 +Alphas: 7 +GI albedos: 1 +GI lightmaps: 28 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 8265 +----- +Render time: 0.071 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA4_final_HDR.lz4 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +512 512 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +512 512 +Done diff --git a/Assets/Materials/M_Skybox.mat b/Assets/Materials/M_Skybox.mat index 625f5b7..6bfc3b5 100644 --- a/Assets/Materials/M_Skybox.mat +++ b/Assets/Materials/M_Skybox.mat @@ -93,7 +93,7 @@ Material: - _DetailNormalMapScale: 1 - _DstBlend: 0 - _EnvironmentReflections: 1 - - _Exposure: 0 + - _Exposure: 1 - _GlossMapScale: 0 - _Glossiness: 0 - _GlossyReflections: 0 diff --git a/Assets/Scenes/Logo.unity b/Assets/Scenes/Logo.unity index 4de3815..3e29b6e 100644 --- a/Assets/Scenes/Logo.unity +++ b/Assets/Scenes/Logo.unity @@ -417,7 +417,6 @@ GameObject: - component: {fileID: 1532655227} - component: {fileID: 1532655226} - component: {fileID: 1532655224} - - component: {fileID: 1532655223} m_Layer: 0 m_Name: Camera m_TagString: 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a/Assets/Scenes/StationPechatnici/StationPechatnici_371857150_probes.asset b/Assets/Scenes/StationPechatnici/StationPechatnici_371857150_probes.asset index ff66e43..48f4722 100644 Binary files a/Assets/Scenes/StationPechatnici/StationPechatnici_371857150_probes.asset and b/Assets/Scenes/StationPechatnici/StationPechatnici_371857150_probes.asset differ diff --git a/Assets/Scenes/StationPechatnici/StationPechatnici_371857150_probes.asset.meta b/Assets/Scenes/StationPechatnici/StationPechatnici_371857150_probes.asset.meta index 73fbb13..e6b0a6e 100644 --- a/Assets/Scenes/StationPechatnici/StationPechatnici_371857150_probes.asset.meta +++ b/Assets/Scenes/StationPechatnici/StationPechatnici_371857150_probes.asset.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 0693d1435d9845c46a6195eccf9c850f +guid: bdc154bbf7c043a4e902b3ec502d235f NativeFormatImporter: externalObjects: {} mainObjectFileID: 112000002 diff --git a/Assets/Scenes/StationPechatnici/StationPechatnici_LM0_final.hdr 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b/Assets/Scenes/StationPechatnici/StationPechatnici_LMA3_final.hdr index 01bab3a..16c618e 100644 Binary files a/Assets/Scenes/StationPechatnici/StationPechatnici_LMA3_final.hdr and b/Assets/Scenes/StationPechatnici/StationPechatnici_LMA3_final.hdr differ diff --git a/Assets/Scenes/StationPechatnici/StationPechatnici_LMA4_final.hdr b/Assets/Scenes/StationPechatnici/StationPechatnici_LMA4_final.hdr index d379da2..a1d6bf9 100644 Binary files a/Assets/Scenes/StationPechatnici/StationPechatnici_LMA4_final.hdr and b/Assets/Scenes/StationPechatnici/StationPechatnici_LMA4_final.hdr differ diff --git a/Assets/Scripts/GameSystem.cs b/Assets/Scripts/GameSystem.cs index ae2ad41..c98263f 100644 --- a/Assets/Scripts/GameSystem.cs +++ b/Assets/Scripts/GameSystem.cs @@ -8,6 +8,16 @@ using DG.Tweening; using UnityEngine; using UnityEngine.SceneManagement; +public enum Location +{ + Pechatniki, + Sherbinka, + BulevardSlavyanski, + Solnechaya, + Shukenskaya, + AprelevkaDepo +} + public class GameSystem : MonoBehaviour { public static GameSystem Instance { get; private set; } @@ -18,6 +28,15 @@ public class GameSystem : MonoBehaviour public event Action OnSceneLoaded; + public Dictionary locationsName { get; private set; } = new() + { + {"StationPechatnici", "Станция Печатники"}, + {"", "Станция Щербинка"}, + {"", "Станция Славянский бульвар"}, + {"StationSolnechnaya", "Станция Солнечная"}, + {"StationShchukinskaya", "Станция Щукенская"}, + {"", "Депо Апрелевка"} + }; public void LoadScene(string sceneName) { @@ -37,7 +56,6 @@ public class GameSystem : MonoBehaviour }); } - public void AddGameComponent(IGameComponent component) { if(!gameComponents.Contains(component)) @@ -67,20 +85,20 @@ public class GameSystem : MonoBehaviour void Update() { - Parallel.ForEach(gameComponents, - component => component.OnUpdate()); + for(int i = 0; i < gameComponents.Count; i++) + gameComponents[i].OnUpdate(); } void FixedUpdate() { - Parallel.ForEach(gameComponents, - component => component.OnFixedUpdate()); + for(int i = 0; i < gameComponents.Count; i++) + gameComponents[i].OnFixedUpdate(); } void LateUpdate() { - Parallel.ForEach(gameComponents, - component => component.OnLateUpdate()); + for(int i = 0; i < gameComponents.Count; i++) + gameComponents[i].OnLateUpdate(); } public void RemoveGameComponent(IGameComponent component) diff --git a/Assets/Scripts/InputHandler.cs b/Assets/Scripts/InputHandler.cs index 105419f..0cccc34 100644 --- a/Assets/Scripts/InputHandler.cs +++ b/Assets/Scripts/InputHandler.cs @@ -6,38 +6,8 @@ using UnityEngine; public class InputHandler : MonoBehaviour, IGameComponent { - enum Axis - { - x, - y, - z, - w - } - private Transform cameraTransform; - private float X0; - private float P0; - private readonly float F = 1; - private readonly float Q = 6; - private readonly float H = 1; - private readonly float R = 15; - - private float Covariance = .1f; - private float[] state = new float[4]; - - float GetValueAfterFilter(float value, Axis axis) - { - X0 = F * state[(int)axis]; - P0 = F * Covariance * F + Q; - - var K = H *P0 / (H * P0 * H + R); - state[(int)axis] = X0 + K * (value - H * X0); - Covariance = (1 - K * H) * P0; - - return state[(int)axis]; - } - void Awake() { cameraTransform = transform; diff --git a/Assets/Scripts/SceneHandler.cs b/Assets/Scripts/SceneHandler.cs index 0a84e69..1bdd7e0 100644 --- a/Assets/Scripts/SceneHandler.cs +++ b/Assets/Scripts/SceneHandler.cs @@ -5,6 +5,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; +using UnityEngine.SceneManagement; public class SceneHandler : MonoBehaviour { @@ -62,4 +63,10 @@ public class SceneHandler : MonoBehaviour OnSceneLoaded?.Invoke(); } + + public void LeaveScene() + { + var sceneLoadingOperation = SceneManager.LoadSceneAsync("MainMenu", + LoadSceneMode.Single); + } } diff --git a/Assets/Scripts/UICanvas.cs b/Assets/Scripts/UICanvas.cs index 8058c02..be68e0f 100644 --- a/Assets/Scripts/UICanvas.cs +++ b/Assets/Scripts/UICanvas.cs @@ -16,11 +16,19 @@ public class UICanvas : MonoBehaviour public void Show() { - canvasGroup.DOFade(1, .2f); + canvasGroup.DOFade(1, .4f); } public void Hide() { - canvasGroup.DOFade(0, .2f); + canvasGroup.DOFade(0, .4f); + } + + void OnEnable() + { + if(canvasGroup == null) + canvasGroup = GetComponent(); + canvasGroup.alpha = 0; + Show(); } } diff --git a/Assets/Scripts/UITrainButton.cs b/Assets/Scripts/UITrainButton.cs index c6ae0fb..832a1ce 100644 --- a/Assets/Scripts/UITrainButton.cs +++ b/Assets/Scripts/UITrainButton.cs @@ -11,6 +11,7 @@ public class UITrainButton : MonoBehaviour, IPointerClickHandler { public TrainType trainType; [SerializeField] private Color selectedColor; + private Color unselectedColor; private Image buttonBase; public bool isSelected { get; private set; } @@ -19,13 +20,16 @@ public class UITrainButton : MonoBehaviour, IPointerClickHandler void Start() { buttonBase = GetComponent(); - locomotionHandler = FindObjectOfType(); + unselectedColor = buttonBase.color; } public void Select() { if(isSelected) return; + if(locomotionHandler == null) + locomotionHandler = FindObjectOfType(); + var buttons = FindObjectsOfType(); foreach(var item in buttons) { diff --git a/Assets/Textures/UI/Buttons/AboutButton.png b/Assets/Textures/UI/Buttons/AboutButton.png deleted file mode 100644 index bc34f63..0000000 Binary files a/Assets/Textures/UI/Buttons/AboutButton.png and /dev/null differ diff --git a/Assets/Textures/UI/Help/HelpBase.png b/Assets/Textures/UI/Buttons/ButtonBase.png similarity index 100% rename from Assets/Textures/UI/Help/HelpBase.png rename to Assets/Textures/UI/Buttons/ButtonBase.png diff --git a/Assets/Textures/UI/Help/HelpBase.png.meta b/Assets/Textures/UI/Buttons/ButtonBase.png.meta similarity index 100% rename from Assets/Textures/UI/Help/HelpBase.png.meta rename to Assets/Textures/UI/Buttons/ButtonBase.png.meta diff --git a/Assets/Textures/UI/Buttons/GetPictureButton.png 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11.11.2022 19:27 | StationPechatnici | 0h 2m 14s 11.11.2022 19:32 | StationPechatnici | 0h 0m 30s +11.12.2022 13:50 | StationPechatnici | 0h 0m 33s