add change trains
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@@ -4,6 +4,7 @@ using System.Threading.Tasks;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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public class SceneHandler : MonoBehaviour
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{
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@@ -12,6 +13,8 @@ public class SceneHandler : MonoBehaviour
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[SerializeField] float endPositionValue;
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[Space]
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[SerializeField] GameObject[] disableOnStart;
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[Space]
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[SerializeField] UnityEvent OnSceneLoaded;
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async Task Start()
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{
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@@ -56,5 +59,7 @@ public class SceneHandler : MonoBehaviour
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foreach(var item in disableOnStart)
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item.SetActive(true);
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OnSceneLoaded?.Invoke();
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}
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}
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