add change trains
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@@ -0,0 +1,26 @@
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using System.Collections;
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using System.Collections.Generic;
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using DG.Tweening;
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using UnityEngine;
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[RequireComponent(typeof(CanvasGroup))]
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public class UICanvas : MonoBehaviour
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{
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CanvasGroup canvasGroup;
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void Start()
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{
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canvasGroup = GetComponent<CanvasGroup>();
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}
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public void Show()
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{
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canvasGroup.DOFade(1, .2f);
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}
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public void Hide()
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{
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canvasGroup.DOFade(0, .2f);
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}
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}
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