diff --git a/Assets/Editor/x64/Bakery/.denoiserlog.txt b/Assets/Editor/x64/Bakery/.denoiserlog.txt index 4342dd2..9799a89 100644 --- a/Assets/Editor/x64/Bakery/.denoiserlog.txt +++ b/Assets/Editor/x64/Bakery/.denoiserlog.txt @@ -5564,3 +5564,27 @@ Tiles: 1 Loading shader denoisePrepareOIDN.ptx::oxMain... Loading shader denoiseFinishOIDN.ptx::oxMain... Done +2022-11-15 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-15 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-15 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-15 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done diff --git a/Assets/Editor/x64/Bakery/.ftracelog.txt b/Assets/Editor/x64/Bakery/.ftracelog.txt index b2b9e32..b5cc636 100644 --- a/Assets/Editor/x64/Bakery/.ftracelog.txt +++ b/Assets/Editor/x64/Bakery/.ftracelog.txt @@ -650416,3 +650416,1948 @@ Loading shader dilateHalf.ptx::oxMain... Writing... StationShchukinskaya_LMA6_final_HDR.lz4 Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 8mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 11mb, available GPU memory: 5122mb +Used host memory: 11mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationSolnechnaya_LMA1.lz4_HDR... +Skipping pass Mask +Used host memory: 11mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 171mb, available GPU memory: 4834mb +----- +Mem stats: +Total: 288 +Alphas: 2 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4157 +----- +Render time: 0.149 sec +Writing... +uvpos_StationSolnechnaya_LMA1.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 8mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 11mb, available GPU memory: 5122mb +Used host memory: 11mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationSolnechnaya_LM0.lz4_HDR... +Skipping pass Mask +Used host memory: 11mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 171mb, available GPU memory: 4834mb +----- +Mem stats: +Total: 288 +Alphas: 2 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4157 +----- +Render time: 0.152 sec +Writing... +uvpos_StationSolnechnaya_LM0.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 8mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 27mb, available GPU memory: 5122mb +Used host memory: 27mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_1_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 27mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 91mb, available GPU memory: 4930mb +----- +Mem stats: +Total: 192 +Alphas: 2 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4173 +----- +Render time: 0.356 sec + +Writing... +light_1620243752_1_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 8mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 27mb, available GPU memory: 5122mb +Used host memory: 27mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 27mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 91mb, available GPU memory: 4930mb +----- +Mem stats: +Total: 192 +Alphas: 2 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4173 +----- +Render time: 0.421 sec + +Writing... +light_1620243752_0_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 8mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 108mb, available GPU memory: 5122mb +Used host memory: 108mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 108mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 204mb, available GPU memory: 4816mb +----- +Mem stats: +Total: 306 +Alphas: 2 +GI albedos: 16 +GI lightmaps: 64 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4175 +----- +Render time: 1.885 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 8mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 108mb, available GPU memory: 5122mb +Used host memory: 108mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 108mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 204mb, available GPU memory: 4816mb +----- +Mem stats: +Total: 306 +Alphas: 2 +GI albedos: 16 +GI lightmaps: 64 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4175 +----- +Render time: 1.275 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 8mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 108mb, available GPU memory: 5122mb +Used host memory: 108mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 108mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 204mb, available GPU memory: 4816mb +----- +Mem stats: +Total: 306 +Alphas: 2 +GI albedos: 16 +GI lightmaps: 64 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4175 +----- +Render time: 1.735 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 8mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 108mb, available GPU memory: 5122mb +Used host memory: 108mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 108mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 204mb, available GPU memory: 4816mb +----- +Mem stats: +Total: 306 +Alphas: 2 +GI albedos: 16 +GI lightmaps: 64 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4175 +----- +Render time: 1.206 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 8mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 108mb, available GPU memory: 5122mb +Used host memory: 108mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 108mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 204mb, available GPU memory: 4816mb +----- +Mem stats: +Total: 306 +Alphas: 2 +GI albedos: 16 +GI lightmaps: 64 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4175 +----- +Render time: 1.824 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LMA1_diffuse_HDR.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 8mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 11mb, available GPU memory: 5122mb +Used host memory: 11mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationSolnechnaya_LMA1.lz4_HDR... +Skipping pass Mask +Used host memory: 11mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 171mb, available GPU memory: 4834mb +----- +Mem stats: +Total: 288 +Alphas: 2 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4157 +----- +Render time: 0.151 sec +Writing... +uvpos_StationSolnechnaya_LMA1.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 8mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 11mb, available GPU memory: 5122mb +Used host memory: 11mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationSolnechnaya_LM0.lz4_HDR... +Skipping pass Mask +Used host memory: 11mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 171mb, available GPU memory: 4834mb +----- +Mem stats: +Total: 288 +Alphas: 2 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4157 +----- +Render time: 0.132 sec +Writing... +uvpos_StationSolnechnaya_LM0.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 8mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 27mb, available GPU memory: 5122mb +Used host memory: 27mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_1_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 27mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 91mb, available GPU memory: 4930mb +----- +Mem stats: +Total: 192 +Alphas: 2 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4173 +----- +Render time: 0.285 sec + +Writing... +light_1620243752_1_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 8mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 27mb, available GPU memory: 5122mb +Used host memory: 27mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 27mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 91mb, available GPU memory: 4930mb +----- +Mem stats: +Total: 192 +Alphas: 2 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4173 +----- +Render time: 0.409 sec + +Writing... +light_1620243752_0_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 8mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 108mb, available GPU memory: 5122mb +Used host memory: 108mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 108mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 204mb, available GPU memory: 4816mb +----- +Mem stats: +Total: 306 +Alphas: 2 +GI albedos: 16 +GI lightmaps: 64 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4175 +----- +Render time: 1.766 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 8mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 108mb, available GPU memory: 5122mb +Used host memory: 108mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 108mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 204mb, available GPU memory: 4816mb +----- +Mem stats: +Total: 306 +Alphas: 2 +GI albedos: 16 +GI lightmaps: 64 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4175 +----- +Render time: 1.238 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 8mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 108mb, available GPU memory: 5122mb +Used host memory: 108mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 108mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 204mb, available GPU memory: 4816mb +----- +Mem stats: +Total: 306 +Alphas: 2 +GI albedos: 16 +GI lightmaps: 64 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4175 +----- +Render time: 1.751 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 8mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 108mb, available GPU memory: 5122mb +Used host memory: 108mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 108mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 204mb, available GPU memory: 4816mb +----- +Mem stats: +Total: 306 +Alphas: 2 +GI albedos: 16 +GI lightmaps: 64 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4175 +----- +Render time: 1.196 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 8mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 108mb, available GPU memory: 5122mb +Used host memory: 108mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 108mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 204mb, available GPU memory: 4816mb +----- +Mem stats: +Total: 306 +Alphas: 2 +GI albedos: 16 +GI lightmaps: 64 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4175 +----- +Render time: 1.841 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 8mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 108mb, available GPU memory: 5122mb +Used host memory: 108mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 108mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 204mb, available GPU memory: 4816mb +----- +Mem stats: +Total: 306 +Alphas: 2 +GI albedos: 16 +GI lightmaps: 64 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4175 +----- +Render time: 1.194 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 8mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 108mb, available GPU memory: 5122mb +Used host memory: 108mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 108mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 204mb, available GPU memory: 4816mb +----- +Mem stats: +Total: 306 +Alphas: 2 +GI albedos: 16 +GI lightmaps: 64 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4175 +----- +Render time: 1.726 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 8mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 108mb, available GPU memory: 5122mb +Used host memory: 108mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 108mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 204mb, available GPU memory: 4816mb +----- +Mem stats: +Total: 306 +Alphas: 2 +GI albedos: 16 +GI lightmaps: 64 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4175 +----- +Render time: 1.271 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 8mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 92mb, available GPU memory: 5122mb +Used host memory: 92mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LMA1_final_HDR... +Skipping pass HDR2 +Used host memory: 92mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 188mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 2 +GI albedos: 16 +GI lightmaps: 64 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4161 +----- +Render time: 1.731 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LMA1_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 8mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 92mb, available GPU memory: 5122mb +Used host memory: 92mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LM0_final_HDR... +Skipping pass HDR2 +Used host memory: 92mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 188mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 2 +GI albedos: 16 +GI lightmaps: 64 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4161 +----- +Render time: 1.188 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LM0_final_HDR.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 8mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 11mb, available GPU memory: 5122mb +Used host memory: 11mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationSolnechnaya_LMA1.lz4_HDR... +Skipping pass Mask +Used host memory: 11mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 171mb, available GPU memory: 4834mb +----- +Mem stats: +Total: 288 +Alphas: 2 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4157 +----- +Render time: 0.176 sec +Writing... +uvpos_StationSolnechnaya_LMA1.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 8mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 11mb, available GPU memory: 5122mb +Used host memory: 11mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationSolnechnaya_LM0.lz4_HDR... +Skipping pass Mask +Used host memory: 11mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 171mb, available GPU memory: 4834mb +----- +Mem stats: +Total: 288 +Alphas: 2 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4157 +----- +Render time: 0.131 sec +Writing... +uvpos_StationSolnechnaya_LM0.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 8mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 27mb, available GPU memory: 5122mb +Used host memory: 27mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_1_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 27mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 91mb, available GPU memory: 4930mb +----- +Mem stats: +Total: 192 +Alphas: 2 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4173 +----- +Render time: 0.286 sec + +Writing... +light_1620243752_1_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 8mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 27mb, available GPU memory: 5122mb +Used host memory: 27mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 27mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 91mb, available GPU memory: 4930mb +----- +Mem stats: +Total: 192 +Alphas: 2 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4173 +----- +Render time: 0.365 sec + +Writing... +light_1620243752_0_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 8mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 108mb, available GPU memory: 5122mb +Used host memory: 108mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 108mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 204mb, available GPU memory: 4816mb +----- +Mem stats: +Total: 306 +Alphas: 2 +GI albedos: 16 +GI lightmaps: 64 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4175 +----- +Render time: 1.792 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 8mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 108mb, available GPU memory: 5122mb +Used host memory: 108mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 108mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 204mb, available GPU memory: 4816mb +----- +Mem stats: +Total: 306 +Alphas: 2 +GI albedos: 16 +GI lightmaps: 64 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4175 +----- +Render time: 1.246 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 8mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 108mb, available GPU memory: 5122mb +Used host memory: 108mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 108mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 204mb, available GPU memory: 4816mb +----- +Mem stats: +Total: 306 +Alphas: 2 +GI albedos: 16 +GI lightmaps: 64 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4175 +----- +Render time: 1.761 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 8mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 108mb, available GPU memory: 5122mb +Used host memory: 108mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 108mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 204mb, available GPU memory: 4816mb +----- +Mem stats: +Total: 306 +Alphas: 2 +GI albedos: 16 +GI lightmaps: 64 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4175 +----- +Render time: 1.154 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 8mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 108mb, available GPU memory: 5122mb +Used host memory: 108mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 108mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 204mb, available GPU memory: 4816mb +----- +Mem stats: +Total: 306 +Alphas: 2 +GI albedos: 16 +GI lightmaps: 64 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4175 +----- +Render time: 1.876 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 8mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 108mb, available GPU memory: 5122mb +Used host memory: 108mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 108mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 204mb, available GPU memory: 4816mb +----- +Mem stats: +Total: 306 +Alphas: 2 +GI albedos: 16 +GI lightmaps: 64 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4175 +----- +Render time: 1.157 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 8mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 108mb, available GPU memory: 5122mb +Used host memory: 108mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 108mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 204mb, available GPU memory: 4816mb +----- +Mem stats: +Total: 306 +Alphas: 2 +GI albedos: 16 +GI lightmaps: 64 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4175 +----- +Render time: 1.77 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 8mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 108mb, available GPU memory: 5122mb +Used host memory: 108mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 108mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 204mb, available GPU memory: 4816mb +----- +Mem stats: +Total: 306 +Alphas: 2 +GI albedos: 16 +GI lightmaps: 64 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4175 +----- +Render time: 1.192 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 8mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 92mb, available GPU memory: 5122mb +Used host memory: 92mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LMA1_final_HDR... +Skipping pass HDR2 +Used host memory: 92mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 188mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 2 +GI albedos: 16 +GI lightmaps: 64 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4161 +----- +Render time: 1.716 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LMA1_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 8mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 92mb, available GPU memory: 5122mb +Used host memory: 92mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LM0_final_HDR... +Skipping pass HDR2 +Used host memory: 92mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 188mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 2 +GI albedos: 16 +GI lightmaps: 64 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4161 +----- +Render time: 1.2 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LM0_final_HDR.lz4 +Done diff --git a/Assets/Editor/x64/Bakery/.uvgblog.txt b/Assets/Editor/x64/Bakery/.uvgblog.txt index 846a746..53398ee 100644 --- a/Assets/Editor/x64/Bakery/.uvgblog.txt +++ b/Assets/Editor/x64/Bakery/.uvgblog.txt @@ -15120,3 +15120,119 @@ Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchu Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/Scenes/StationShchukinskaya/StationShchukinskaya_LMA6_final.hdr" 1024 [usbmuxd] Stop listen thread [usbmuxd] Listen thread exiting +2022-11-15 +Rendering UV GBuffer for StationSolnechnaya_LM0 51 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationSolnechnaya_LMA1 51 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Done +Done +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationSolnechnaya_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationSolnechnaya_LM0.lz4" 2 0 0 0 +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_1" 4 0 1 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationSolnechnaya_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_0" 4 0 0 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationSolnechnaya_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationSolnechnaya_LMA1_diffuse" 4 16 1 "gi_StationSolnechnaya_LMA10.bin" "StationSolnechnaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationSolnechnaya_LM0_diffuse" 4 16 0 "gi_StationSolnechnaya_LM00.bin" "StationSolnechnaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationSolnechnaya_LMA1_diffuse" 4 16 1 "gi_StationSolnechnaya_LMA11.bin" "StationSolnechnaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationSolnechnaya_LM0_diffuse" 4 16 0 "gi_StationSolnechnaya_LM01.bin" "StationSolnechnaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationSolnechnaya_LMA1_diffuse" 4 16 1 "gi_StationSolnechnaya_LMA12.bin" "StationSolnechnaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Num alphas of 512x512: 1 +Num alphas of 1024x1024: 11 +Done +Rendering UV GBuffer for StationSolnechnaya_LM0 51 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationSolnechnaya_LMA1 51 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Done +Done +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationSolnechnaya_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationSolnechnaya_LM0.lz4" 2 0 0 0 +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_1" 4 0 1 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationSolnechnaya_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_0" 4 0 0 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationSolnechnaya_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationSolnechnaya_LMA1_diffuse" 4 16 1 "gi_StationSolnechnaya_LMA10.bin" "StationSolnechnaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationSolnechnaya_LM0_diffuse" 4 16 0 "gi_StationSolnechnaya_LM00.bin" "StationSolnechnaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationSolnechnaya_LMA1_diffuse" 4 16 1 "gi_StationSolnechnaya_LMA11.bin" "StationSolnechnaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationSolnechnaya_LM0_diffuse" 4 16 0 "gi_StationSolnechnaya_LM01.bin" "StationSolnechnaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationSolnechnaya_LMA1_diffuse" 4 16 1 "gi_StationSolnechnaya_LMA12.bin" "StationSolnechnaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationSolnechnaya_LM0_diffuse" 4 16 0 "gi_StationSolnechnaya_LM02.bin" "StationSolnechnaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationSolnechnaya_LMA1_diffuse" 4 16 1 "gi_StationSolnechnaya_LMA13.bin" "StationSolnechnaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationSolnechnaya_LM0_diffuse" 4 16 0 "gi_StationSolnechnaya_LM03.bin" "StationSolnechnaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationSolnechnaya_LMA1_final" 4 16 1 "gi_StationSolnechnaya_LMA14.bin" "StationSolnechnaya_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationSolnechnaya_LM0_final" 4 16 0 "gi_StationSolnechnaya_LM04.bin" "StationSolnechnaya_LM0_lights_HDR.lz4" vbTraceTex.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationSolnechnaya_LMA1_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationSolnechnaya_LMA1_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "1" "StationSolnechnaya_LMA1_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationSolnechnaya_LM0_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationSolnechnaya_LM0_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "0" "StationSolnechnaya_LM0_final_HDR.lz4" +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationSolnechnaya_LMA1_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/Scenes/StationSolnechnaya/StationSolnechnaya_LMA1_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationSolnechnaya_LM0_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/Scenes/StationSolnechnaya/StationSolnechnaya_LM0_final.hdr" 1024 +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Num alphas of 512x512: 1 +Num alphas of 1024x1024: 11 +Done +Rendering UV GBuffer for StationSolnechnaya_LM0 51 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationSolnechnaya_LMA1 51 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Done +Done +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationSolnechnaya_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationSolnechnaya_LM0.lz4" 2 0 0 0 +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_1" 4 0 1 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationSolnechnaya_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_0" 4 0 0 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationSolnechnaya_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationSolnechnaya_LMA1_diffuse" 4 16 1 "gi_StationSolnechnaya_LMA10.bin" "StationSolnechnaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationSolnechnaya_LM0_diffuse" 4 16 0 "gi_StationSolnechnaya_LM00.bin" "StationSolnechnaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationSolnechnaya_LMA1_diffuse" 4 16 1 "gi_StationSolnechnaya_LMA11.bin" "StationSolnechnaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationSolnechnaya_LM0_diffuse" 4 16 0 "gi_StationSolnechnaya_LM01.bin" "StationSolnechnaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationSolnechnaya_LMA1_diffuse" 4 16 1 "gi_StationSolnechnaya_LMA12.bin" "StationSolnechnaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationSolnechnaya_LM0_diffuse" 4 16 0 "gi_StationSolnechnaya_LM02.bin" "StationSolnechnaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationSolnechnaya_LMA1_diffuse" 4 16 1 "gi_StationSolnechnaya_LMA13.bin" "StationSolnechnaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationSolnechnaya_LM0_diffuse" 4 16 0 "gi_StationSolnechnaya_LM03.bin" "StationSolnechnaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationSolnechnaya_LMA1_final" 4 16 1 "gi_StationSolnechnaya_LMA14.bin" "StationSolnechnaya_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationSolnechnaya_LM0_final" 4 16 0 "gi_StationSolnechnaya_LM04.bin" "StationSolnechnaya_LM0_lights_HDR.lz4" vbTraceTex.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationSolnechnaya_LMA1_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationSolnechnaya_LMA1_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "1" "StationSolnechnaya_LMA1_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationSolnechnaya_LM0_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationSolnechnaya_LM0_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "0" "StationSolnechnaya_LM0_final_HDR.lz4" +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationSolnechnaya_LMA1_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/Scenes/StationSolnechnaya/StationSolnechnaya_LMA1_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationSolnechnaya_LM0_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/Scenes/StationSolnechnaya/StationSolnechnaya_LM0_final.hdr" 1024 +[usbmuxd] Stop listen thread +[usbmuxd] Listen thread exiting diff --git a/Assets/Models/StationSolnechnaya/Station_Solnechnaya.blend b/Assets/Models/StationSolnechnaya/Station_Solnechnaya.blend index 1955e70..b94196e 100644 Binary files a/Assets/Models/StationSolnechnaya/Station_Solnechnaya.blend and b/Assets/Models/StationSolnechnaya/Station_Solnechnaya.blend differ diff --git a/Assets/Models/StationSolnechnaya/Textures/M_Terrain_Solnechniy_Base_color.png b/Assets/Models/StationSolnechnaya/Textures/M_Terrain_Solnechniy_Base_color.png index bf136b2..2ea6860 100644 Binary files a/Assets/Models/StationSolnechnaya/Textures/M_Terrain_Solnechniy_Base_color.png and b/Assets/Models/StationSolnechnaya/Textures/M_Terrain_Solnechniy_Base_color.png differ diff --git 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