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diff --git a/Assets/Bakery/_tempScene.unity.meta b/Assets/Bakery/_tempScene.unity.meta
new file mode 100644
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new file mode 100644
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diff --git a/Assets/Bakery/ftGlobalStorage.asset b/Assets/Bakery/ftGlobalStorage.asset
index fa026c9..d9f3ef9 100644
--- a/Assets/Bakery/ftGlobalStorage.asset
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modifiedAssetPathList:
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+ - Assets/Models/AprelevkaDepo/SM_DEPO_Aprelevka.fbx
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modifiedMeshList: []
modifiedMeshPaddingList:
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unwrapper:
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assetList:
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+ - Assets/Models/AprelevkaDepo/door_wagon_mesh.fbx
+ - Assets/Models/AprelevkaDepo/SM_DEPO_Aprelevka.fbx
+ - Assets/Models/AprelevkaDepo/wheel_pair_single_decal_1.fbx
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diff --git a/Assets/Bakery/ftLocalStorage.asset b/Assets/Bakery/ftLocalStorage.asset
index f39583e..25b0e8c 100644
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index ed87577..8f66ebe 100644
--- a/Assets/Editor/x64/Bakery/.denoiserlog.txt
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+Done
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+Loading shader denoiseFinishOIDN.ptx::oxMain...
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+Loading shader denoiseFinishOIDN.ptx::oxMain...
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+Loading shader denoiseFinishOIDN.ptx::oxMain...
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+Loading shader denoiseFinishOIDN.ptx::oxMain...
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+Loading shader denoiseFinishOIDN.ptx::oxMain...
+Done
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+Loading shader denoisePrepareOIDN.ptx::oxMain...
+Loading shader denoiseFinishOIDN.ptx::oxMain...
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+Loading shader denoiseFinishOIDN.ptx::oxMain...
+Done
diff --git a/Assets/Editor/x64/Bakery/.ftracelog.txt b/Assets/Editor/x64/Bakery/.ftracelog.txt
index ad444d1..a98c524 100644
--- a/Assets/Editor/x64/Bakery/.ftracelog.txt
+++ b/Assets/Editor/x64/Bakery/.ftracelog.txt
@@ -559240,3 +559240,74409 @@ Loading shader dilateHalf.ptx::oxMain...
Writing...
StationSherbinka_LMA1_final_HDR.lz4
Done
+Init...
+fixpos12
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 3mb, available GPU memory: 7116mb
+MODE: fixpos12
+USING FLOAT
+Load shaders...
+Loading shader fixPos12.ptx::oxMain...
+Loading shader lambert_backface_check.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader attrib_trimesh.ptx::interpolate...
+Used host memory: 4mb, available GPU memory: 7116mb
+Used host memory: 4mb, available GPU memory: 7116mb
+Create buffer...
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+Num tex: 2
+Pass uvpos_StationPechatnici_LM0.lz4_HDR...
+Skipping pass Mask
+Used host memory: 4mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+nFNFPFSd
+Launching...
+Used host memory: 44mb, available GPU memory: 6987mb
+-----
+Mem stats:
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+Alphas: 1
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 16
+UV GBuffer: 40
+Scene: 8263
+-----
+Render time: 0.256 sec
+Writing...
+uvpos_StationPechatnici_LM0.lz4
+Done
+Init...
+fixpos12
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 3mb, available GPU memory: 7116mb
+MODE: fixpos12
+USING FLOAT
+Load shaders...
+Loading shader fixPos12.ptx::oxMain...
+Loading shader lambert_backface_check.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader attrib_trimesh.ptx::interpolate...
+Used host memory: 4mb, available GPU memory: 7116mb
+Used host memory: 4mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 2
+Num tex: 2
+Pass uvpos_StationPechatnici_LMA1.lz4_HDR...
+Skipping pass Mask
+Used host memory: 4mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+nFNFPFSd
+Launching...
+Used host memory: 44mb, available GPU memory: 6987mb
+-----
+Mem stats:
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+Alphas: 1
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 16
+UV GBuffer: 40
+Scene: 8263
+-----
+Render time: 0.035 sec
+Writing...
+uvpos_StationPechatnici_LMA1.lz4
+Done
+Init...
+fixpos12
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 3mb, available GPU memory: 7116mb
+MODE: fixpos12
+USING FLOAT
+Load shaders...
+Loading shader fixPos12.ptx::oxMain...
+Loading shader lambert_backface_check.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader attrib_trimesh.ptx::interpolate...
+Used host memory: 4mb, available GPU memory: 7116mb
+Used host memory: 4mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 2
+Num tex: 2
+Pass uvpos_StationPechatnici_LMA2.lz4_HDR...
+Skipping pass Mask
+Used host memory: 4mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+nFNFPFSd
+Launching...
+Used host memory: 44mb, available GPU memory: 6987mb
+-----
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+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 16
+UV GBuffer: 40
+Scene: 8263
+-----
+Render time: 0.034 sec
+Writing...
+uvpos_StationPechatnici_LMA2.lz4
+Done
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+fixpos12
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 3mb, available GPU memory: 7116mb
+MODE: fixpos12
+USING FLOAT
+Load shaders...
+Loading shader fixPos12.ptx::oxMain...
+Loading shader lambert_backface_check.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader attrib_trimesh.ptx::interpolate...
+Used host memory: 4mb, available GPU memory: 7116mb
+Used host memory: 4mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 2
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+Tile 0x0...
+Streaming...0
+nFNFPFSd
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+-----
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+-----
+Render time: 0.022 sec
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+uvpos_StationPechatnici_LMA3.lz4
+Done
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+fixpos12
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+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 3mb, available GPU memory: 7116mb
+MODE: fixpos12
+USING FLOAT
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+Loading shader fixPos12.ptx::oxMain...
+Loading shader lambert_backface_check.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader attrib_trimesh.ptx::interpolate...
+Used host memory: 4mb, available GPU memory: 7116mb
+Used host memory: 4mb, available GPU memory: 7116mb
+Create buffer...
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+Streaming...0
+nFNFPFSd
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+-----
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+-----
+Render time: 0.023 sec
+Writing...
+uvpos_StationPechatnici_LMA4.lz4
+Done
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+ao
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+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 3mb, available GPU memory: 7116mb
+MODE: ao
+USING HALF
+Load shaders...
+Loading shader lmAO.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimesh.ptx::interpolate...
+Used host memory: 8mb, available GPU memory: 7116mb
+Used host memory: 8mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 2
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+Tile 0x0...
+Streaming...0
+npHD
+Launching...
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+-----
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+-----
+Render time: 0.244 sec
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+Loading shader dilateMask.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationPechatnici_LM0_ao_Mask.lz4
+Done
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+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 3mb, available GPU memory: 7116mb
+MODE: ao
+USING HALF
+Load shaders...
+Loading shader lmAO.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimesh.ptx::interpolate...
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+Used host memory: 8mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 2
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+Tile 0x0...
+Streaming...0
+npHD
+Launching...
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+-----
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+-----
+Render time: 0.06 sec
+Dilate...
+Loading shader dilateMask.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationPechatnici_LMA1_ao_Mask.lz4
+Done
+Init...
+ao
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 3mb, available GPU memory: 7116mb
+MODE: ao
+USING HALF
+Load shaders...
+Loading shader lmAO.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimesh.ptx::interpolate...
+Used host memory: 8mb, available GPU memory: 7116mb
+Used host memory: 8mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 2
+Num tex: 2
+Skipping pass HDR
+Pass StationPechatnici_LMA2_ao_Mask...
+Used host memory: 8mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
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+-----
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+GI lightmaps: 0
+Light data: 0
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+UV GBuffer: 20
+Scene: 8268
+-----
+Render time: 0.06 sec
+Dilate...
+Loading shader dilateMask.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationPechatnici_LMA2_ao_Mask.lz4
+Done
+Init...
+ao
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 3mb, available GPU memory: 7116mb
+MODE: ao
+USING HALF
+Load shaders...
+Loading shader lmAO.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimesh.ptx::interpolate...
+Used host memory: 5mb, available GPU memory: 7116mb
+Used host memory: 5mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 2
+Num tex: 2
+Skipping pass HDR
+Pass StationPechatnici_LMA3_ao_Mask...
+Used host memory: 5mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 9mb, available GPU memory: 7036mb
+-----
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+Alphas: 1
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 0
+UV GBuffer: 5
+Scene: 8265
+-----
+Render time: 0.024 sec
+Dilate...
+Loading shader dilateMask.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationPechatnici_LMA3_ao_Mask.lz4
+Done
+Init...
+ao
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 3mb, available GPU memory: 7116mb
+MODE: ao
+USING HALF
+Load shaders...
+Loading shader lmAO.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimesh.ptx::interpolate...
+Used host memory: 5mb, available GPU memory: 7116mb
+Used host memory: 5mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 2
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+Used host memory: 5mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 9mb, available GPU memory: 7036mb
+-----
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+Alphas: 1
+GI albedos: 0
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+Light data: 0
+Output: 0
+UV GBuffer: 5
+Scene: 8265
+-----
+Render time: 0.026 sec
+Dilate...
+Loading shader dilateMask.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationPechatnici_LMA4_ao_Mask.lz4
+Done
+Init...
+sun
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 3mb, available GPU memory: 7116mb
+MODE: sun
+USING HALF
+Load shaders...
+Loading shader lmSun.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimesh.ptx::interpolate...
+Used host memory: 8mb, available GPU memory: 7116mb
+Used host memory: 8mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass Mask
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 24mb, available GPU memory: 7011mb
+-----
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+UV GBuffer: 20
+Scene: 8267
+-----
+Render time: 0.292 sec
+
+Writing...
+light_-1786324120_0_HDR.lz4
+Done
+Init...
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+Loading shader mulHalfByte.ptx::oxMain...
+Loading shader addHalf.ptx::oxMain...
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+Loading alphas...
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+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimesh.ptx::interpolate...
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+Used host memory: 8mb, available GPU memory: 7116mb
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+Loading shader dilateHalf.ptx::oxMain...
+Loading shader mulHalfByte.ptx::oxMain...
+Loading shader addHalf.ptx::oxMain...
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+sun
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+Loading alphas...
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+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimesh.ptx::interpolate...
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+Used host memory: 8mb, available GPU memory: 7116mb
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+Loading shader dilateHalf.ptx::oxMain...
+Loading shader mulHalfByte.ptx::oxMain...
+Loading shader addHalf.ptx::oxMain...
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+sun
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+Loading alphas...
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+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimesh.ptx::interpolate...
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+Used host memory: 5mb, available GPU memory: 7116mb
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+-----
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+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+Loading shader mulHalfByte.ptx::oxMain...
+Loading shader addHalf.ptx::oxMain...
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+sun
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+Loading alphas...
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+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimesh.ptx::interpolate...
+Used host memory: 5mb, available GPU memory: 7116mb
+Used host memory: 5mb, available GPU memory: 7116mb
+Create buffer...
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+Launch 1x1 tiles...
+Tile 0x0...
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+Used host memory: 9mb, available GPU memory: 7034mb
+-----
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+Writing...
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+addmul
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 0mb, available GPU memory: 7132mb
+MODE: addmul
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+Loading shader addHalfSeparateIndirect.ptx::oxMain...
+Launched
+Loading shader dilateHalf.ptx::oxMain...
+Loading shader mulHalfByte.ptx::oxMain...
+Loading shader addHalf.ptx::oxMain...
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4
+Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 64mb, available GPU memory: 6971mb
+-----
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+GI albedos: 4
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+UV GBuffer: 28
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+-----
+Render time: 0.365 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationPechatnici_LM0_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 3mb, available GPU memory: 7116mb
+MODE: texgi
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+Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4
+Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
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+Skipping pass HDR2
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 64mb, available GPU memory: 6971mb
+-----
+Mem stats:
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+Alphas: 1
+GI albedos: 4
+GI lightmaps: 28
+Light data: 0
+Output: 8
+UV GBuffer: 28
+Scene: 8267
+-----
+Render time: 0.303 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationPechatnici_LMA1_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 3mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4
+Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
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+Skipping pass HDR2
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 64mb, available GPU memory: 6971mb
+-----
+Mem stats:
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+Alphas: 1
+GI albedos: 4
+GI lightmaps: 28
+Light data: 0
+Output: 8
+UV GBuffer: 28
+Scene: 8267
+-----
+Render time: 0.289 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationPechatnici_LMA2_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 3mb, available GPU memory: 7116mb
+MODE: texgi
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+Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4
+Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 34mb, available GPU memory: 7116mb
+Used host memory: 34mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
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+Skipping pass HDR2
+Used host memory: 34mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 40mb, available GPU memory: 7002mb
+-----
+Mem stats:
+Total: 114
+Alphas: 1
+GI albedos: 1
+GI lightmaps: 28
+Light data: 0
+Output: 2
+UV GBuffer: 7
+Scene: 8266
+-----
+Render time: 0.059 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationPechatnici_LMA3_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 3mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4
+Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 34mb, available GPU memory: 7116mb
+Used host memory: 34mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
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+Skipping pass HDR2
+Used host memory: 34mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 40mb, available GPU memory: 7002mb
+-----
+Mem stats:
+Total: 114
+Alphas: 1
+GI albedos: 1
+GI lightmaps: 28
+Light data: 0
+Output: 2
+UV GBuffer: 7
+Scene: 8266
+-----
+Render time: 0.057 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationPechatnici_LMA4_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 3mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4
+Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
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+Skipping pass HDR2
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 64mb, available GPU memory: 6971mb
+-----
+Mem stats:
+Total: 145
+Alphas: 1
+GI albedos: 4
+GI lightmaps: 28
+Light data: 0
+Output: 8
+UV GBuffer: 28
+Scene: 8267
+-----
+Render time: 0.236 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationPechatnici_LM0_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 3mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4
+Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationPechatnici_LMA1_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 64mb, available GPU memory: 6971mb
+-----
+Mem stats:
+Total: 145
+Alphas: 1
+GI albedos: 4
+GI lightmaps: 28
+Light data: 0
+Output: 8
+UV GBuffer: 28
+Scene: 8267
+-----
+Render time: 0.286 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationPechatnici_LMA1_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 3mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4
+Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationPechatnici_LMA2_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 64mb, available GPU memory: 6971mb
+-----
+Mem stats:
+Total: 145
+Alphas: 1
+GI albedos: 4
+GI lightmaps: 28
+Light data: 0
+Output: 8
+UV GBuffer: 28
+Scene: 8267
+-----
+Render time: 0.29 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationPechatnici_LMA2_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 3mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4
+Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 34mb, available GPU memory: 7116mb
+Used host memory: 34mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationPechatnici_LMA3_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 34mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 40mb, available GPU memory: 7002mb
+-----
+Mem stats:
+Total: 114
+Alphas: 1
+GI albedos: 1
+GI lightmaps: 28
+Light data: 0
+Output: 2
+UV GBuffer: 7
+Scene: 8266
+-----
+Render time: 0.059 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationPechatnici_LMA3_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 3mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4
+Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 34mb, available GPU memory: 7116mb
+Used host memory: 34mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationPechatnici_LMA4_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 34mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 40mb, available GPU memory: 7002mb
+-----
+Mem stats:
+Total: 114
+Alphas: 1
+GI albedos: 1
+GI lightmaps: 28
+Light data: 0
+Output: 2
+UV GBuffer: 7
+Scene: 8266
+-----
+Render time: 0.056 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationPechatnici_LMA4_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 3mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4
+Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationPechatnici_LM0_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 64mb, available GPU memory: 6971mb
+-----
+Mem stats:
+Total: 145
+Alphas: 1
+GI albedos: 4
+GI lightmaps: 28
+Light data: 0
+Output: 8
+UV GBuffer: 28
+Scene: 8267
+-----
+Render time: 0.236 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationPechatnici_LM0_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 3mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4
+Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationPechatnici_LMA1_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 64mb, available GPU memory: 6971mb
+-----
+Mem stats:
+Total: 145
+Alphas: 1
+GI albedos: 4
+GI lightmaps: 28
+Light data: 0
+Output: 8
+UV GBuffer: 28
+Scene: 8267
+-----
+Render time: 0.285 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationPechatnici_LMA1_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 3mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4
+Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationPechatnici_LMA2_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 64mb, available GPU memory: 6971mb
+-----
+Mem stats:
+Total: 145
+Alphas: 1
+GI albedos: 4
+GI lightmaps: 28
+Light data: 0
+Output: 8
+UV GBuffer: 28
+Scene: 8267
+-----
+Render time: 0.289 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationPechatnici_LMA2_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 3mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4
+Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 34mb, available GPU memory: 7116mb
+Used host memory: 34mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationPechatnici_LMA3_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 34mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 40mb, available GPU memory: 7002mb
+-----
+Mem stats:
+Total: 114
+Alphas: 1
+GI albedos: 1
+GI lightmaps: 28
+Light data: 0
+Output: 2
+UV GBuffer: 7
+Scene: 8266
+-----
+Render time: 0.06 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationPechatnici_LMA3_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 3mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4
+Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 34mb, available GPU memory: 7116mb
+Used host memory: 34mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationPechatnici_LMA4_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 34mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 40mb, available GPU memory: 7002mb
+-----
+Mem stats:
+Total: 114
+Alphas: 1
+GI albedos: 1
+GI lightmaps: 28
+Light data: 0
+Output: 2
+UV GBuffer: 7
+Scene: 8266
+-----
+Render time: 0.056 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationPechatnici_LMA4_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 3mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4
+Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationPechatnici_LM0_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 64mb, available GPU memory: 6971mb
+-----
+Mem stats:
+Total: 145
+Alphas: 1
+GI albedos: 4
+GI lightmaps: 28
+Light data: 0
+Output: 8
+UV GBuffer: 28
+Scene: 8267
+-----
+Render time: 0.237 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationPechatnici_LM0_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 3mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4
+Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationPechatnici_LMA1_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 64mb, available GPU memory: 6971mb
+-----
+Mem stats:
+Total: 145
+Alphas: 1
+GI albedos: 4
+GI lightmaps: 28
+Light data: 0
+Output: 8
+UV GBuffer: 28
+Scene: 8267
+-----
+Render time: 0.285 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationPechatnici_LMA1_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 3mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4
+Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationPechatnici_LMA2_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 64mb, available GPU memory: 6971mb
+-----
+Mem stats:
+Total: 145
+Alphas: 1
+GI albedos: 4
+GI lightmaps: 28
+Light data: 0
+Output: 8
+UV GBuffer: 28
+Scene: 8267
+-----
+Render time: 0.288 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationPechatnici_LMA2_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 3mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4
+Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 34mb, available GPU memory: 7116mb
+Used host memory: 34mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationPechatnici_LMA3_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 34mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 40mb, available GPU memory: 7002mb
+-----
+Mem stats:
+Total: 114
+Alphas: 1
+GI albedos: 1
+GI lightmaps: 28
+Light data: 0
+Output: 2
+UV GBuffer: 7
+Scene: 8266
+-----
+Render time: 0.06 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationPechatnici_LMA3_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 3mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4
+Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 34mb, available GPU memory: 7116mb
+Used host memory: 34mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationPechatnici_LMA4_diffuse_HDR...
+Skipping pass HDR2
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+Launch 1x1 tiles...
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+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
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+Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4
+LM is half
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 36mb, available GPU memory: 7116mb
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+-----
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+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
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+Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4
+LM is half
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 36mb, available GPU memory: 7116mb
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+Writing...
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+LM is half
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+LM is half
+Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4
+LM is half
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 36mb, available GPU memory: 7116mb
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+Writing...
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+LM is half
+Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4
+LM is half
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 33mb, available GPU memory: 7116mb
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+Launch 1x1 tiles...
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+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
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+LM is half
+Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4
+LM is half
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 33mb, available GPU memory: 7116mb
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+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader attrib_trimesh.ptx::interpolate...
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+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
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+Loading shader shadow_rtx.ptx::oxMain...
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+Loading shader lambert_tex_gi2.ptx::oxMain...
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
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+Used host memory: 142mb, available GPU memory: 7116mb
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+Skipping pass HDR2
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
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+-----
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+Alphas: 5
+GI albedos: 16
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+Light data: 0
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+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 1.159 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
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+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LM0.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 142mb, available GPU memory: 7116mb
+Used host memory: 142mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
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+Skipping pass HDR2
+Used host memory: 142mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 238mb, available GPU memory: 6770mb
+-----
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+Alphas: 5
+GI albedos: 16
+GI lightmaps: 96
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 0.753 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA1.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 142mb, available GPU memory: 7116mb
+Used host memory: 142mb, available GPU memory: 7116mb
+Create buffer...
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+Num tex: 3
+Skipping pass LDR
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+Skipping pass HDR2
+Used host memory: 142mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 238mb, available GPU memory: 6770mb
+-----
+Mem stats:
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+Alphas: 5
+GI albedos: 16
+GI lightmaps: 96
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 1.013 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA2.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 142mb, available GPU memory: 7116mb
+Used host memory: 142mb, available GPU memory: 7116mb
+Create buffer...
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+Num tex: 3
+Skipping pass LDR
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+Skipping pass HDR2
+Used host memory: 142mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 238mb, available GPU memory: 6770mb
+-----
+Mem stats:
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+Alphas: 5
+GI albedos: 16
+GI lightmaps: 96
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 1.193 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LM0.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 142mb, available GPU memory: 7116mb
+Used host memory: 142mb, available GPU memory: 7116mb
+Create buffer...
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+Num tex: 3
+Skipping pass LDR
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+Skipping pass HDR2
+Used host memory: 142mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 238mb, available GPU memory: 6770mb
+-----
+Mem stats:
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+Alphas: 5
+GI albedos: 16
+GI lightmaps: 96
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 0.77 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA1.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 142mb, available GPU memory: 7116mb
+Used host memory: 142mb, available GPU memory: 7116mb
+Create buffer...
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+Num tex: 3
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+Skipping pass HDR2
+Used host memory: 142mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 238mb, available GPU memory: 6770mb
+-----
+Mem stats:
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+Alphas: 5
+GI albedos: 16
+GI lightmaps: 96
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 0.992 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA2.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 142mb, available GPU memory: 7116mb
+Used host memory: 142mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass LDR
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+Skipping pass HDR2
+Used host memory: 142mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 238mb, available GPU memory: 6770mb
+-----
+Mem stats:
+Total: 346
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 96
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 1.16 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LM0.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 142mb, available GPU memory: 7116mb
+Used host memory: 142mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LM0_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 142mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 238mb, available GPU memory: 6770mb
+-----
+Mem stats:
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+Alphas: 5
+GI albedos: 16
+GI lightmaps: 96
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 0.757 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA1.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 142mb, available GPU memory: 7116mb
+Used host memory: 142mb, available GPU memory: 7116mb
+Create buffer...
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+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA1_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 142mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 238mb, available GPU memory: 6770mb
+-----
+Mem stats:
+Total: 346
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 96
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 0.988 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA2.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 142mb, available GPU memory: 7116mb
+Used host memory: 142mb, available GPU memory: 7116mb
+Create buffer...
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+Num tex: 3
+Skipping pass LDR
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+Skipping pass HDR2
+Used host memory: 142mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 238mb, available GPU memory: 6770mb
+-----
+Mem stats:
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+Alphas: 5
+GI albedos: 16
+GI lightmaps: 96
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 1.165 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LM0.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 142mb, available GPU memory: 7116mb
+Used host memory: 142mb, available GPU memory: 7116mb
+Create buffer...
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+Num tex: 3
+Skipping pass LDR
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+Skipping pass HDR2
+Used host memory: 142mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 238mb, available GPU memory: 6770mb
+-----
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+Alphas: 5
+GI albedos: 16
+GI lightmaps: 96
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 0.758 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 126mb, available GPU memory: 7116mb
+Used host memory: 126mb, available GPU memory: 7116mb
+Create buffer...
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+Num tex: 3
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+Skipping pass HDR2
+Used host memory: 126mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 222mb, available GPU memory: 6784mb
+-----
+Mem stats:
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+Alphas: 5
+GI albedos: 16
+GI lightmaps: 96
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8262
+-----
+Render time: 0.996 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA1_final_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 126mb, available GPU memory: 7116mb
+Used host memory: 126mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA2_final_HDR...
+Skipping pass HDR2
+Used host memory: 126mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 222mb, available GPU memory: 6784mb
+-----
+Mem stats:
+Total: 332
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 96
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8262
+-----
+Render time: 1.169 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA2_final_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
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+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
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+LM is half
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+LM is half
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Writing...
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+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
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+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Launch 1x1 tiles...
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+-----
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+Writing...
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+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
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+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
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+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 294mb, available GPU memory: 7116mb
+Used host memory: 294mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA10_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 294mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 300mb, available GPU memory: 6739mb
+-----
+Mem stats:
+Total: 377
+Alphas: 5
+GI albedos: 1
+GI lightmaps: 278
+Light data: 0
+Output: 2
+UV GBuffer: 7
+Scene: 8275
+-----
+Render time: 0.281 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA4.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 324mb, available GPU memory: 7116mb
+Used host memory: 324mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA4_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 324mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 420mb, available GPU memory: 6588mb
+-----
+Mem stats:
+Total: 528
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 278
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 3.383 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA3.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 324mb, available GPU memory: 7116mb
+Used host memory: 324mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA3_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 324mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 420mb, available GPU memory: 6588mb
+-----
+Mem stats:
+Total: 528
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 278
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 3.521 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA12.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 294mb, available GPU memory: 7116mb
+Used host memory: 294mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA12_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 294mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 300mb, available GPU memory: 6739mb
+-----
+Mem stats:
+Total: 377
+Alphas: 5
+GI albedos: 1
+GI lightmaps: 278
+Light data: 0
+Output: 2
+UV GBuffer: 7
+Scene: 8275
+-----
+Render time: 0.184 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA11.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 294mb, available GPU memory: 7116mb
+Used host memory: 294mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA11_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 294mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 300mb, available GPU memory: 6739mb
+-----
+Mem stats:
+Total: 377
+Alphas: 5
+GI albedos: 1
+GI lightmaps: 278
+Light data: 0
+Output: 2
+UV GBuffer: 7
+Scene: 8275
+-----
+Render time: 0.25 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA6.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 324mb, available GPU memory: 7116mb
+Used host memory: 324mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA6_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 324mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 420mb, available GPU memory: 6588mb
+-----
+Mem stats:
+Total: 528
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 278
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 4.487 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA7.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 324mb, available GPU memory: 7116mb
+Used host memory: 324mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA7_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 324mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 420mb, available GPU memory: 6588mb
+-----
+Mem stats:
+Total: 528
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 278
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 4.29 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA5.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 324mb, available GPU memory: 7116mb
+Used host memory: 324mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA5_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 324mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 420mb, available GPU memory: 6588mb
+-----
+Mem stats:
+Total: 528
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 278
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 2.968 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA2.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 324mb, available GPU memory: 7116mb
+Used host memory: 324mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA2_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 324mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 420mb, available GPU memory: 6588mb
+-----
+Mem stats:
+Total: 528
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 278
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 3.264 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA8.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 300mb, available GPU memory: 7116mb
+Used host memory: 300mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA8_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 300mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 324mb, available GPU memory: 6708mb
+-----
+Mem stats:
+Total: 408
+Alphas: 5
+GI albedos: 4
+GI lightmaps: 278
+Light data: 0
+Output: 8
+UV GBuffer: 28
+Scene: 8276
+-----
+Render time: 0.892 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LM0.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 324mb, available GPU memory: 7116mb
+Used host memory: 324mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LM0_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 324mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 420mb, available GPU memory: 6588mb
+-----
+Mem stats:
+Total: 528
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 278
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 2.84 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA1.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 324mb, available GPU memory: 7116mb
+Used host memory: 324mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA1_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 324mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 420mb, available GPU memory: 6588mb
+-----
+Mem stats:
+Total: 528
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 278
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 2.586 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA9.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 300mb, available GPU memory: 7116mb
+Used host memory: 300mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA9_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 300mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 324mb, available GPU memory: 6708mb
+-----
+Mem stats:
+Total: 408
+Alphas: 5
+GI albedos: 4
+GI lightmaps: 278
+Light data: 0
+Output: 8
+UV GBuffer: 28
+Scene: 8276
+-----
+Render time: 0.912 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA10.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 294mb, available GPU memory: 7116mb
+Used host memory: 294mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA10_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 294mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 300mb, available GPU memory: 6739mb
+-----
+Mem stats:
+Total: 377
+Alphas: 5
+GI albedos: 1
+GI lightmaps: 278
+Light data: 0
+Output: 2
+UV GBuffer: 7
+Scene: 8275
+-----
+Render time: 0.284 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA4.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 324mb, available GPU memory: 7116mb
+Used host memory: 324mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA4_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 324mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 420mb, available GPU memory: 6588mb
+-----
+Mem stats:
+Total: 528
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 278
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 3.372 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA3.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 324mb, available GPU memory: 7116mb
+Used host memory: 324mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA3_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 324mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 420mb, available GPU memory: 6588mb
+-----
+Mem stats:
+Total: 528
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 278
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 3.499 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA12.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 294mb, available GPU memory: 7116mb
+Used host memory: 294mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA12_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 294mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 300mb, available GPU memory: 6739mb
+-----
+Mem stats:
+Total: 377
+Alphas: 5
+GI albedos: 1
+GI lightmaps: 278
+Light data: 0
+Output: 2
+UV GBuffer: 7
+Scene: 8275
+-----
+Render time: 0.183 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA11.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 294mb, available GPU memory: 7116mb
+Used host memory: 294mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA11_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 294mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 300mb, available GPU memory: 6739mb
+-----
+Mem stats:
+Total: 377
+Alphas: 5
+GI albedos: 1
+GI lightmaps: 278
+Light data: 0
+Output: 2
+UV GBuffer: 7
+Scene: 8275
+-----
+Render time: 0.249 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA6.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 324mb, available GPU memory: 7116mb
+Used host memory: 324mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA6_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 324mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 420mb, available GPU memory: 6588mb
+-----
+Mem stats:
+Total: 528
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 278
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 4.462 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA7.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 324mb, available GPU memory: 7116mb
+Used host memory: 324mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA7_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 324mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 420mb, available GPU memory: 6588mb
+-----
+Mem stats:
+Total: 528
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 278
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 4.295 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA5.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 324mb, available GPU memory: 7116mb
+Used host memory: 324mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA5_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 324mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 420mb, available GPU memory: 6588mb
+-----
+Mem stats:
+Total: 528
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 278
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 2.959 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA2.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 324mb, available GPU memory: 7116mb
+Used host memory: 324mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA2_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 324mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 420mb, available GPU memory: 6588mb
+-----
+Mem stats:
+Total: 528
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 278
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 3.258 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA8.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 300mb, available GPU memory: 7116mb
+Used host memory: 300mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA8_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 300mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 324mb, available GPU memory: 6708mb
+-----
+Mem stats:
+Total: 408
+Alphas: 5
+GI albedos: 4
+GI lightmaps: 278
+Light data: 0
+Output: 8
+UV GBuffer: 28
+Scene: 8276
+-----
+Render time: 0.893 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LM0.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 324mb, available GPU memory: 7116mb
+Used host memory: 324mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LM0_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 324mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 420mb, available GPU memory: 6588mb
+-----
+Mem stats:
+Total: 528
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 278
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 2.837 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA1.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 324mb, available GPU memory: 7116mb
+Used host memory: 324mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA1_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 324mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 420mb, available GPU memory: 6588mb
+-----
+Mem stats:
+Total: 528
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 278
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 2.605 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA9.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 300mb, available GPU memory: 7116mb
+Used host memory: 300mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA9_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 300mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 324mb, available GPU memory: 6708mb
+-----
+Mem stats:
+Total: 408
+Alphas: 5
+GI albedos: 4
+GI lightmaps: 278
+Light data: 0
+Output: 8
+UV GBuffer: 28
+Scene: 8276
+-----
+Render time: 0.918 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA10.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 294mb, available GPU memory: 7116mb
+Used host memory: 294mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA10_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 294mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 300mb, available GPU memory: 6739mb
+-----
+Mem stats:
+Total: 377
+Alphas: 5
+GI albedos: 1
+GI lightmaps: 278
+Light data: 0
+Output: 2
+UV GBuffer: 7
+Scene: 8275
+-----
+Render time: 0.287 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA4.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 324mb, available GPU memory: 7116mb
+Used host memory: 324mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA4_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 324mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 420mb, available GPU memory: 6588mb
+-----
+Mem stats:
+Total: 528
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 278
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 3.374 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA3.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 324mb, available GPU memory: 7116mb
+Used host memory: 324mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA3_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 324mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 420mb, available GPU memory: 6588mb
+-----
+Mem stats:
+Total: 528
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 278
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 3.503 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA12.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 294mb, available GPU memory: 7116mb
+Used host memory: 294mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA12_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 294mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 300mb, available GPU memory: 6739mb
+-----
+Mem stats:
+Total: 377
+Alphas: 5
+GI albedos: 1
+GI lightmaps: 278
+Light data: 0
+Output: 2
+UV GBuffer: 7
+Scene: 8275
+-----
+Render time: 0.178 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA11.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 294mb, available GPU memory: 7116mb
+Used host memory: 294mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA11_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 294mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 300mb, available GPU memory: 6739mb
+-----
+Mem stats:
+Total: 377
+Alphas: 5
+GI albedos: 1
+GI lightmaps: 278
+Light data: 0
+Output: 2
+UV GBuffer: 7
+Scene: 8275
+-----
+Render time: 0.253 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA6.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 324mb, available GPU memory: 7116mb
+Used host memory: 324mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA6_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 324mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 420mb, available GPU memory: 6588mb
+-----
+Mem stats:
+Total: 528
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 278
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 4.477 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA7.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 324mb, available GPU memory: 7116mb
+Used host memory: 324mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA7_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 324mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 420mb, available GPU memory: 6588mb
+-----
+Mem stats:
+Total: 528
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 278
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 4.286 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA5.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 324mb, available GPU memory: 7116mb
+Used host memory: 324mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA5_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 324mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 420mb, available GPU memory: 6588mb
+-----
+Mem stats:
+Total: 528
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 278
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 2.97 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA2.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 324mb, available GPU memory: 7116mb
+Used host memory: 324mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA2_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 324mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 420mb, available GPU memory: 6588mb
+-----
+Mem stats:
+Total: 528
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 278
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 3.262 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA8.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 300mb, available GPU memory: 7116mb
+Used host memory: 300mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA8_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 300mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 324mb, available GPU memory: 6708mb
+-----
+Mem stats:
+Total: 408
+Alphas: 5
+GI albedos: 4
+GI lightmaps: 278
+Light data: 0
+Output: 8
+UV GBuffer: 28
+Scene: 8276
+-----
+Render time: 0.891 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LM0.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 324mb, available GPU memory: 7116mb
+Used host memory: 324mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LM0_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 324mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 420mb, available GPU memory: 6588mb
+-----
+Mem stats:
+Total: 528
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 278
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 2.847 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA1.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 324mb, available GPU memory: 7116mb
+Used host memory: 324mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA1_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 324mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 420mb, available GPU memory: 6588mb
+-----
+Mem stats:
+Total: 528
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 278
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 2.611 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA9.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 300mb, available GPU memory: 7116mb
+Used host memory: 300mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA9_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 300mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 324mb, available GPU memory: 6708mb
+-----
+Mem stats:
+Total: 408
+Alphas: 5
+GI albedos: 4
+GI lightmaps: 278
+Light data: 0
+Output: 8
+UV GBuffer: 28
+Scene: 8276
+-----
+Render time: 0.919 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA10.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 294mb, available GPU memory: 7116mb
+Used host memory: 294mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA10_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 294mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 300mb, available GPU memory: 6739mb
+-----
+Mem stats:
+Total: 377
+Alphas: 5
+GI albedos: 1
+GI lightmaps: 278
+Light data: 0
+Output: 2
+UV GBuffer: 7
+Scene: 8275
+-----
+Render time: 0.282 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA4.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 324mb, available GPU memory: 7116mb
+Used host memory: 324mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA4_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 324mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 420mb, available GPU memory: 6588mb
+-----
+Mem stats:
+Total: 528
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 278
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 3.382 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA3.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 324mb, available GPU memory: 7116mb
+Used host memory: 324mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA3_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 324mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 420mb, available GPU memory: 6588mb
+-----
+Mem stats:
+Total: 528
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 278
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 3.516 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA12.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 294mb, available GPU memory: 7116mb
+Used host memory: 294mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA12_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 294mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 300mb, available GPU memory: 6739mb
+-----
+Mem stats:
+Total: 377
+Alphas: 5
+GI albedos: 1
+GI lightmaps: 278
+Light data: 0
+Output: 2
+UV GBuffer: 7
+Scene: 8275
+-----
+Render time: 0.183 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA11.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 294mb, available GPU memory: 7116mb
+Used host memory: 294mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA11_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 294mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 300mb, available GPU memory: 6739mb
+-----
+Mem stats:
+Total: 377
+Alphas: 5
+GI albedos: 1
+GI lightmaps: 278
+Light data: 0
+Output: 2
+UV GBuffer: 7
+Scene: 8275
+-----
+Render time: 0.25 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA6.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 324mb, available GPU memory: 7116mb
+Used host memory: 324mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA6_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 324mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 420mb, available GPU memory: 6588mb
+-----
+Mem stats:
+Total: 528
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 278
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 4.48 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA7.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 324mb, available GPU memory: 7116mb
+Used host memory: 324mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA7_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 324mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 420mb, available GPU memory: 6588mb
+-----
+Mem stats:
+Total: 528
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 278
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 4.285 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA5.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 324mb, available GPU memory: 7116mb
+Used host memory: 324mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA5_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 324mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 420mb, available GPU memory: 6588mb
+-----
+Mem stats:
+Total: 528
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 278
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 2.957 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA2.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 324mb, available GPU memory: 7116mb
+Used host memory: 324mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA2_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 324mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 420mb, available GPU memory: 6588mb
+-----
+Mem stats:
+Total: 528
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 278
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 3.265 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA8.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 300mb, available GPU memory: 7116mb
+Used host memory: 300mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA8_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 300mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 324mb, available GPU memory: 6708mb
+-----
+Mem stats:
+Total: 408
+Alphas: 5
+GI albedos: 4
+GI lightmaps: 278
+Light data: 0
+Output: 8
+UV GBuffer: 28
+Scene: 8276
+-----
+Render time: 0.896 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LM0.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 324mb, available GPU memory: 7116mb
+Used host memory: 324mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LM0_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 324mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 420mb, available GPU memory: 6588mb
+-----
+Mem stats:
+Total: 528
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 278
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 2.846 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 308mb, available GPU memory: 7116mb
+Used host memory: 308mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA1_final_HDR...
+Skipping pass HDR2
+Used host memory: 308mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 404mb, available GPU memory: 6602mb
+-----
+Mem stats:
+Total: 514
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 278
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8262
+-----
+Render time: 2.605 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA1_final_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 296mb, available GPU memory: 7116mb
+Used host memory: 296mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA9_final_HDR...
+Skipping pass HDR2
+Used host memory: 296mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 320mb, available GPU memory: 6710mb
+-----
+Mem stats:
+Total: 406
+Alphas: 5
+GI albedos: 4
+GI lightmaps: 278
+Light data: 0
+Output: 8
+UV GBuffer: 28
+Scene: 8274
+-----
+Render time: 0.919 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA9_final_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 293mb, available GPU memory: 7116mb
+Used host memory: 293mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA10_final_HDR...
+Skipping pass HDR2
+Used host memory: 293mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 299mb, available GPU memory: 6739mb
+-----
+Mem stats:
+Total: 377
+Alphas: 5
+GI albedos: 1
+GI lightmaps: 278
+Light data: 0
+Output: 2
+UV GBuffer: 7
+Scene: 8275
+-----
+Render time: 0.278 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA10_final_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 308mb, available GPU memory: 7116mb
+Used host memory: 308mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA4_final_HDR...
+Skipping pass HDR2
+Used host memory: 308mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 404mb, available GPU memory: 6602mb
+-----
+Mem stats:
+Total: 514
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 278
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8262
+-----
+Render time: 3.372 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA4_final_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 308mb, available GPU memory: 7116mb
+Used host memory: 308mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA3_final_HDR...
+Skipping pass HDR2
+Used host memory: 308mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 404mb, available GPU memory: 6602mb
+-----
+Mem stats:
+Total: 514
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 278
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8262
+-----
+Render time: 3.513 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA3_final_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 293mb, available GPU memory: 7116mb
+Used host memory: 293mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA12_final_HDR...
+Skipping pass HDR2
+Used host memory: 293mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 299mb, available GPU memory: 6739mb
+-----
+Mem stats:
+Total: 377
+Alphas: 5
+GI albedos: 1
+GI lightmaps: 278
+Light data: 0
+Output: 2
+UV GBuffer: 7
+Scene: 8275
+-----
+Render time: 0.182 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA12_final_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 293mb, available GPU memory: 7116mb
+Used host memory: 293mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA11_final_HDR...
+Skipping pass HDR2
+Used host memory: 293mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 299mb, available GPU memory: 6739mb
+-----
+Mem stats:
+Total: 377
+Alphas: 5
+GI albedos: 1
+GI lightmaps: 278
+Light data: 0
+Output: 2
+UV GBuffer: 7
+Scene: 8275
+-----
+Render time: 0.252 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA11_final_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 308mb, available GPU memory: 7116mb
+Used host memory: 308mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA6_final_HDR...
+Skipping pass HDR2
+Used host memory: 308mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 404mb, available GPU memory: 6602mb
+-----
+Mem stats:
+Total: 514
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 278
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8262
+-----
+Render time: 4.48 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA6_final_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 308mb, available GPU memory: 7116mb
+Used host memory: 308mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA7_final_HDR...
+Skipping pass HDR2
+Used host memory: 308mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 404mb, available GPU memory: 6602mb
+-----
+Mem stats:
+Total: 514
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 278
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8262
+-----
+Render time: 4.282 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA7_final_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 308mb, available GPU memory: 7116mb
+Used host memory: 308mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA5_final_HDR...
+Skipping pass HDR2
+Used host memory: 308mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 404mb, available GPU memory: 6602mb
+-----
+Mem stats:
+Total: 514
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 278
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8262
+-----
+Render time: 2.97 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA5_final_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 308mb, available GPU memory: 7116mb
+Used host memory: 308mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA2_final_HDR...
+Skipping pass HDR2
+Used host memory: 308mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 404mb, available GPU memory: 6602mb
+-----
+Mem stats:
+Total: 514
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 278
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8262
+-----
+Render time: 3.269 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA2_final_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 296mb, available GPU memory: 7116mb
+Used host memory: 296mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA8_final_HDR...
+Skipping pass HDR2
+Used host memory: 296mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 320mb, available GPU memory: 6710mb
+-----
+Mem stats:
+Total: 406
+Alphas: 5
+GI albedos: 4
+GI lightmaps: 278
+Light data: 0
+Output: 8
+UV GBuffer: 28
+Scene: 8274
+-----
+Render time: 0.889 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA8_final_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 308mb, available GPU memory: 7116mb
+Used host memory: 308mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LM0_final_HDR...
+Skipping pass HDR2
+Used host memory: 308mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 404mb, available GPU memory: 6602mb
+-----
+Mem stats:
+Total: 514
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 278
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8262
+-----
+Render time: 2.84 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LM0_final_HDR.lz4
+Done
+Init...
+fixpos12
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: fixpos12
+USING FLOAT
+Load shaders...
+Loading shader fixPos12.ptx::oxMain...
+Loading shader lambert_backface_check.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader attrib_trimesh.ptx::interpolate...
+Used host memory: 13mb, available GPU memory: 7116mb
+Used host memory: 13mb, available GPU memory: 7116mb
+Create buffer...
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+Num tex: 2
+Pass uvpos_StationSlavyanskyBoulevard_LMA2.lz4_HDR...
+Skipping pass Mask
+Used host memory: 13mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+nFNFPFSd
+Launching...
+Used host memory: 173mb, available GPU memory: 6819mb
+-----
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+Alphas: 5
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+GI lightmaps: 0
+Light data: 0
+Output: 64
+UV GBuffer: 160
+Scene: 8259
+-----
+Render time: 0.099 sec
+Writing...
+uvpos_StationSlavyanskyBoulevard_LMA2.lz4
+Done
+Init...
+fixpos12
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: fixpos12
+USING FLOAT
+Load shaders...
+Loading shader fixPos12.ptx::oxMain...
+Loading shader lambert_backface_check.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader attrib_trimesh.ptx::interpolate...
+Used host memory: 13mb, available GPU memory: 7116mb
+Used host memory: 13mb, available GPU memory: 7116mb
+Create buffer...
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+Num tex: 2
+Pass uvpos_StationSlavyanskyBoulevard_LMA1.lz4_HDR...
+Skipping pass Mask
+Used host memory: 13mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+nFNFPFSd
+Launching...
+Used host memory: 173mb, available GPU memory: 6819mb
+-----
+Mem stats:
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+Alphas: 5
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+Light data: 0
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+UV GBuffer: 160
+Scene: 8259
+-----
+Render time: 0.084 sec
+Writing...
+uvpos_StationSlavyanskyBoulevard_LMA1.lz4
+Done
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+fixpos12
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: fixpos12
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+Loading shader fixPos12.ptx::oxMain...
+Loading shader lambert_backface_check.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader attrib_trimesh.ptx::interpolate...
+Used host memory: 13mb, available GPU memory: 7116mb
+Used host memory: 13mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass Mask
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+nFNFPFSd
+Launching...
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+-----
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+Alphas: 5
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+Render time: 0.026 sec
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+fixpos12
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+MODE: fixpos12
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+Loading shader fixPos12.ptx::oxMain...
+Loading shader lambert_backface_check.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader attrib_trimesh.ptx::interpolate...
+Used host memory: 13mb, available GPU memory: 7116mb
+Used host memory: 13mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass Mask
+Used host memory: 13mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+nFNFPFSd
+Launching...
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+-----
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+Alphas: 5
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+Render time: 0.025 sec
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+fixpos12
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+MODE: fixpos12
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+Loading shader fixPos12.ptx::oxMain...
+Loading shader lambert_backface_check.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader attrib_trimesh.ptx::interpolate...
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+Used host memory: 13mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass Mask
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+nFNFPFSd
+Launching...
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+-----
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+Alphas: 5
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+Light data: 0
+Output: 64
+UV GBuffer: 160
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+-----
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+Writing...
+uvpos_StationSlavyanskyBoulevard_LM0.lz4
+Done
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+sun
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
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+Loading shader clip_rtx.ptx::oxMain...
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+Loading shader attrib_trimesh.ptx::interpolate...
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+Used host memory: 29mb, available GPU memory: 7116mb
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+Loading shader clip_rtx.ptx::oxMain...
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+Loading shader miss.ptx::oxMain...
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+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimesh.ptx::interpolate...
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+Used host memory: 14mb, available GPU memory: 7116mb
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+Loading shader mulHalfByte.ptx::oxMain...
+Loading shader addHalf.ptx::oxMain...
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+sun
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+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimesh.ptx::interpolate...
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+Used host memory: 29mb, available GPU memory: 7116mb
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+-----
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+Loading shader mulHalfByte.ptx::oxMain...
+Loading shader addHalf.ptx::oxMain...
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+texgi
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+Loading alphas...
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+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 146mb, available GPU memory: 7116mb
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 242mb, available GPU memory: 6766mb
+-----
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+-----
+Render time: 1.452 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+Done
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+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+MODE: texgi
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+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA1.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 146mb, available GPU memory: 7116mb
+Used host memory: 146mb, available GPU memory: 7116mb
+Create buffer...
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
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+-----
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+-----
+Render time: 1.086 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+Done
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+texgi
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+Loading alphas...
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+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 116mb, available GPU memory: 7116mb
+Used host memory: 116mb, available GPU memory: 7116mb
+Create buffer...
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
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+-----
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+Light data: 0
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+Scene: 8275
+-----
+Render time: 0.114 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+Done
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+texgi
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+Loading alphas...
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+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 116mb, available GPU memory: 7116mb
+Create buffer...
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 122mb, available GPU memory: 6917mb
+-----
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+Light data: 0
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+UV GBuffer: 7
+Scene: 8275
+-----
+Render time: 0.06 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
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+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 146mb, available GPU memory: 7116mb
+Create buffer...
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
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+-----
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+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 0.801 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+Done
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+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+MODE: texgi
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+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 146mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass HDR2
+Used host memory: 146mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 242mb, available GPU memory: 6766mb
+-----
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+GI lightmaps: 100
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 1.46 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA1.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 146mb, available GPU memory: 7116mb
+Used host memory: 146mb, available GPU memory: 7116mb
+Create buffer...
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+Num tex: 3
+Skipping pass LDR
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+Skipping pass HDR2
+Used host memory: 146mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 242mb, available GPU memory: 6766mb
+-----
+Mem stats:
+Total: 350
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 100
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 1.085 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA3.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 116mb, available GPU memory: 7116mb
+Used host memory: 116mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA3_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 116mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 122mb, available GPU memory: 6917mb
+-----
+Mem stats:
+Total: 199
+Alphas: 5
+GI albedos: 1
+GI lightmaps: 100
+Light data: 0
+Output: 2
+UV GBuffer: 7
+Scene: 8275
+-----
+Render time: 0.113 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA4.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 116mb, available GPU memory: 7116mb
+Used host memory: 116mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA4_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 116mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 122mb, available GPU memory: 6917mb
+-----
+Mem stats:
+Total: 199
+Alphas: 5
+GI albedos: 1
+GI lightmaps: 100
+Light data: 0
+Output: 2
+UV GBuffer: 7
+Scene: 8275
+-----
+Render time: 0.056 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LM0.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 146mb, available GPU memory: 7116mb
+Used host memory: 146mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LM0_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 146mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 242mb, available GPU memory: 6766mb
+-----
+Mem stats:
+Total: 350
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 100
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 0.817 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA2.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 146mb, available GPU memory: 7116mb
+Used host memory: 146mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA2_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 146mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 242mb, available GPU memory: 6766mb
+-----
+Mem stats:
+Total: 350
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 100
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 1.457 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA1.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 146mb, available GPU memory: 7116mb
+Used host memory: 146mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA1_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 146mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 242mb, available GPU memory: 6766mb
+-----
+Mem stats:
+Total: 350
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 100
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 1.089 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA3.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 116mb, available GPU memory: 7116mb
+Used host memory: 116mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA3_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 116mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 122mb, available GPU memory: 6917mb
+-----
+Mem stats:
+Total: 199
+Alphas: 5
+GI albedos: 1
+GI lightmaps: 100
+Light data: 0
+Output: 2
+UV GBuffer: 7
+Scene: 8275
+-----
+Render time: 0.114 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA4.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 116mb, available GPU memory: 7116mb
+Used host memory: 116mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA4_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 116mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 122mb, available GPU memory: 6917mb
+-----
+Mem stats:
+Total: 199
+Alphas: 5
+GI albedos: 1
+GI lightmaps: 100
+Light data: 0
+Output: 2
+UV GBuffer: 7
+Scene: 8275
+-----
+Render time: 0.057 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LM0.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 146mb, available GPU memory: 7116mb
+Used host memory: 146mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LM0_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 146mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 242mb, available GPU memory: 6766mb
+-----
+Mem stats:
+Total: 350
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 100
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 0.82 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA2.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 146mb, available GPU memory: 7116mb
+Used host memory: 146mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA2_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 146mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 242mb, available GPU memory: 6766mb
+-----
+Mem stats:
+Total: 350
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 100
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 1.462 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA1.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 146mb, available GPU memory: 7116mb
+Used host memory: 146mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA1_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 146mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 242mb, available GPU memory: 6766mb
+-----
+Mem stats:
+Total: 350
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 100
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 1.054 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA3.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 116mb, available GPU memory: 7116mb
+Used host memory: 116mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA3_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 116mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 122mb, available GPU memory: 6917mb
+-----
+Mem stats:
+Total: 199
+Alphas: 5
+GI albedos: 1
+GI lightmaps: 100
+Light data: 0
+Output: 2
+UV GBuffer: 7
+Scene: 8275
+-----
+Render time: 0.111 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA4.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 116mb, available GPU memory: 7116mb
+Used host memory: 116mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA4_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 116mb, available GPU memory: 7116mb
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+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+Done
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+Loading alphas...
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+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 146mb, available GPU memory: 7116mb
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+-----
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+-----
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+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
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+Done
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+Loading alphas...
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+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 130mb, available GPU memory: 7116mb
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+-----
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+Writing...
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+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 130mb, available GPU memory: 7116mb
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+-----
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+Writing...
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+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 115mb, available GPU memory: 7116mb
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+-----
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+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA3_final_HDR.lz4
+Done
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+Loading alphas...
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+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 115mb, available GPU memory: 7116mb
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+Launch 1x1 tiles...
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+-----
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+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 130mb, available GPU memory: 7116mb
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+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader attrib_trimesh.ptx::interpolate...
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+Loading shader addHalf.ptx::oxMain...
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+Loading alphas...
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+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimesh.ptx::interpolate...
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+Used host memory: 29mb, available GPU memory: 7116mb
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+Loading shader mulHalfByte.ptx::oxMain...
+Loading shader addHalf.ptx::oxMain...
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+sun
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+Loading alphas...
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+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimesh.ptx::interpolate...
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+Used host memory: 29mb, available GPU memory: 7116mb
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+Launch 1x1 tiles...
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+Loading shader dilateHalf.ptx::oxMain...
+Loading shader mulHalfByte.ptx::oxMain...
+Loading shader addHalf.ptx::oxMain...
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+texgi
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+Loading alphas...
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+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 146mb, available GPU memory: 7116mb
+Used host memory: 146mb, available GPU memory: 7116mb
+Create buffer...
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 242mb, available GPU memory: 6766mb
+-----
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+Alphas: 5
+GI albedos: 16
+GI lightmaps: 100
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+Scene: 8276
+-----
+Render time: 1.042 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
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+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA3.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 116mb, available GPU memory: 7116mb
+Used host memory: 116mb, available GPU memory: 7116mb
+Create buffer...
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+Used host memory: 116mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 122mb, available GPU memory: 6917mb
+-----
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+Alphas: 5
+GI albedos: 1
+GI lightmaps: 100
+Light data: 0
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+Scene: 8275
+-----
+Render time: 0.11 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
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+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA4.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 116mb, available GPU memory: 7116mb
+Used host memory: 116mb, available GPU memory: 7116mb
+Create buffer...
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+Num tex: 3
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+Skipping pass HDR2
+Used host memory: 116mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 122mb, available GPU memory: 6917mb
+-----
+Mem stats:
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+Alphas: 5
+GI albedos: 1
+GI lightmaps: 100
+Light data: 0
+Output: 2
+UV GBuffer: 7
+Scene: 8275
+-----
+Render time: 0.053 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
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+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA2.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 146mb, available GPU memory: 7116mb
+Used host memory: 146mb, available GPU memory: 7116mb
+Create buffer...
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+Num tex: 3
+Skipping pass LDR
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 242mb, available GPU memory: 6766mb
+-----
+Mem stats:
+Total: 350
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 100
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 1.407 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
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+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LM0.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 146mb, available GPU memory: 7116mb
+Used host memory: 146mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
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+Skipping pass HDR2
+Used host memory: 146mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 242mb, available GPU memory: 6766mb
+-----
+Mem stats:
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+Alphas: 5
+GI albedos: 16
+GI lightmaps: 100
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 0.777 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA1.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 146mb, available GPU memory: 7116mb
+Used host memory: 146mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
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+Skipping pass HDR2
+Used host memory: 146mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 242mb, available GPU memory: 6766mb
+-----
+Mem stats:
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+Alphas: 5
+GI albedos: 16
+GI lightmaps: 100
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 1.054 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA3.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 116mb, available GPU memory: 7116mb
+Used host memory: 116mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA3_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 116mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 122mb, available GPU memory: 6917mb
+-----
+Mem stats:
+Total: 199
+Alphas: 5
+GI albedos: 1
+GI lightmaps: 100
+Light data: 0
+Output: 2
+UV GBuffer: 7
+Scene: 8275
+-----
+Render time: 0.111 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA4.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 116mb, available GPU memory: 7116mb
+Used host memory: 116mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
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+Skipping pass HDR2
+Used host memory: 116mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 122mb, available GPU memory: 6917mb
+-----
+Mem stats:
+Total: 199
+Alphas: 5
+GI albedos: 1
+GI lightmaps: 100
+Light data: 0
+Output: 2
+UV GBuffer: 7
+Scene: 8275
+-----
+Render time: 0.055 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA2.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 146mb, available GPU memory: 7116mb
+Used host memory: 146mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA2_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 146mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 242mb, available GPU memory: 6766mb
+-----
+Mem stats:
+Total: 350
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 100
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 1.409 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LM0.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 146mb, available GPU memory: 7116mb
+Used host memory: 146mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LM0_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 146mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 242mb, available GPU memory: 6766mb
+-----
+Mem stats:
+Total: 350
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 100
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 0.781 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA1.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 146mb, available GPU memory: 7116mb
+Used host memory: 146mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA1_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 146mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 242mb, available GPU memory: 6766mb
+-----
+Mem stats:
+Total: 350
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 100
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 1.049 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA3.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 116mb, available GPU memory: 7116mb
+Used host memory: 116mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA3_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 116mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 122mb, available GPU memory: 6917mb
+-----
+Mem stats:
+Total: 199
+Alphas: 5
+GI albedos: 1
+GI lightmaps: 100
+Light data: 0
+Output: 2
+UV GBuffer: 7
+Scene: 8275
+-----
+Render time: 0.11 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA4.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 116mb, available GPU memory: 7116mb
+Used host memory: 116mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA4_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 116mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 122mb, available GPU memory: 6917mb
+-----
+Mem stats:
+Total: 199
+Alphas: 5
+GI albedos: 1
+GI lightmaps: 100
+Light data: 0
+Output: 2
+UV GBuffer: 7
+Scene: 8275
+-----
+Render time: 0.055 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA2.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 146mb, available GPU memory: 7116mb
+Used host memory: 146mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA2_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 146mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 242mb, available GPU memory: 6766mb
+-----
+Mem stats:
+Total: 350
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 100
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 1.419 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LM0.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 146mb, available GPU memory: 7116mb
+Used host memory: 146mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LM0_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 146mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 242mb, available GPU memory: 6766mb
+-----
+Mem stats:
+Total: 350
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 100
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 0.783 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA1.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 146mb, available GPU memory: 7116mb
+Used host memory: 146mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA1_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 146mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 242mb, available GPU memory: 6766mb
+-----
+Mem stats:
+Total: 350
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 100
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 1.043 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA3.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 116mb, available GPU memory: 7116mb
+Used host memory: 116mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA3_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 116mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 122mb, available GPU memory: 6917mb
+-----
+Mem stats:
+Total: 199
+Alphas: 5
+GI albedos: 1
+GI lightmaps: 100
+Light data: 0
+Output: 2
+UV GBuffer: 7
+Scene: 8275
+-----
+Render time: 0.113 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA4.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 116mb, available GPU memory: 7116mb
+Used host memory: 116mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA4_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 116mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 122mb, available GPU memory: 6917mb
+-----
+Mem stats:
+Total: 199
+Alphas: 5
+GI albedos: 1
+GI lightmaps: 100
+Light data: 0
+Output: 2
+UV GBuffer: 7
+Scene: 8275
+-----
+Render time: 0.055 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA2.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 146mb, available GPU memory: 7116mb
+Used host memory: 146mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA2_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 146mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 242mb, available GPU memory: 6766mb
+-----
+Mem stats:
+Total: 350
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 100
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 1.418 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LM0.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 146mb, available GPU memory: 7116mb
+Used host memory: 146mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LM0_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 146mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 242mb, available GPU memory: 6766mb
+-----
+Mem stats:
+Total: 350
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 100
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 0.777 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 130mb, available GPU memory: 7116mb
+Used host memory: 130mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA1_final_HDR...
+Skipping pass HDR2
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+Streaming...0
+npHD
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+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
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+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 115mb, available GPU memory: 7116mb
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+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 115mb, available GPU memory: 7116mb
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+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
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+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 130mb, available GPU memory: 7116mb
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+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
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+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 130mb, available GPU memory: 7116mb
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+Writing...
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+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader attrib_trimesh.ptx::interpolate...
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+Loading shader mulHalfByte.ptx::oxMain...
+Loading shader addHalf.ptx::oxMain...
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA1.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 146mb, available GPU memory: 7116mb
+Used host memory: 146mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA1_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 146mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 242mb, available GPU memory: 6766mb
+-----
+Mem stats:
+Total: 350
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 100
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 1.006 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA3.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 116mb, available GPU memory: 7116mb
+Used host memory: 116mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA3_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 116mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 122mb, available GPU memory: 6917mb
+-----
+Mem stats:
+Total: 199
+Alphas: 5
+GI albedos: 1
+GI lightmaps: 100
+Light data: 0
+Output: 2
+UV GBuffer: 7
+Scene: 8275
+-----
+Render time: 0.114 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA4.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 116mb, available GPU memory: 7116mb
+Used host memory: 116mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA4_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 116mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 122mb, available GPU memory: 6917mb
+-----
+Mem stats:
+Total: 199
+Alphas: 5
+GI albedos: 1
+GI lightmaps: 100
+Light data: 0
+Output: 2
+UV GBuffer: 7
+Scene: 8275
+-----
+Render time: 0.054 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA2.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 146mb, available GPU memory: 7116mb
+Used host memory: 146mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA2_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 146mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 242mb, available GPU memory: 6766mb
+-----
+Mem stats:
+Total: 350
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 100
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 1.363 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LM0.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 146mb, available GPU memory: 7116mb
+Used host memory: 146mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LM0_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 146mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 242mb, available GPU memory: 6766mb
+-----
+Mem stats:
+Total: 350
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 100
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 0.758 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA1.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 146mb, available GPU memory: 7116mb
+Used host memory: 146mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA1_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 146mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 242mb, available GPU memory: 6766mb
+-----
+Mem stats:
+Total: 350
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 100
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 1.011 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA3.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 116mb, available GPU memory: 7116mb
+Used host memory: 116mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA3_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 116mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 122mb, available GPU memory: 6917mb
+-----
+Mem stats:
+Total: 199
+Alphas: 5
+GI albedos: 1
+GI lightmaps: 100
+Light data: 0
+Output: 2
+UV GBuffer: 7
+Scene: 8275
+-----
+Render time: 0.108 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA4.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 116mb, available GPU memory: 7116mb
+Used host memory: 116mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA4_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 116mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 122mb, available GPU memory: 6917mb
+-----
+Mem stats:
+Total: 199
+Alphas: 5
+GI albedos: 1
+GI lightmaps: 100
+Light data: 0
+Output: 2
+UV GBuffer: 7
+Scene: 8275
+-----
+Render time: 0.056 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA2.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 146mb, available GPU memory: 7116mb
+Used host memory: 146mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA2_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 146mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 242mb, available GPU memory: 6766mb
+-----
+Mem stats:
+Total: 350
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 100
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 1.375 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LM0.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 146mb, available GPU memory: 7116mb
+Used host memory: 146mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LM0_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 146mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 242mb, available GPU memory: 6766mb
+-----
+Mem stats:
+Total: 350
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 100
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 0.763 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA1.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 146mb, available GPU memory: 7116mb
+Used host memory: 146mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA1_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 146mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 242mb, available GPU memory: 6766mb
+-----
+Mem stats:
+Total: 350
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 100
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 1.029 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA3.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 116mb, available GPU memory: 7116mb
+Used host memory: 116mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA3_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 116mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 122mb, available GPU memory: 6917mb
+-----
+Mem stats:
+Total: 199
+Alphas: 5
+GI albedos: 1
+GI lightmaps: 100
+Light data: 0
+Output: 2
+UV GBuffer: 7
+Scene: 8275
+-----
+Render time: 0.11 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA4.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 116mb, available GPU memory: 7116mb
+Used host memory: 116mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA4_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 116mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 122mb, available GPU memory: 6917mb
+-----
+Mem stats:
+Total: 199
+Alphas: 5
+GI albedos: 1
+GI lightmaps: 100
+Light data: 0
+Output: 2
+UV GBuffer: 7
+Scene: 8275
+-----
+Render time: 0.056 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA2.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 146mb, available GPU memory: 7116mb
+Used host memory: 146mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA2_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 146mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 242mb, available GPU memory: 6766mb
+-----
+Mem stats:
+Total: 350
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 100
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 1.361 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LM0.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 146mb, available GPU memory: 7116mb
+Used host memory: 146mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LM0_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 146mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 242mb, available GPU memory: 6766mb
+-----
+Mem stats:
+Total: 350
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 100
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 0.764 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA1.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 146mb, available GPU memory: 7116mb
+Used host memory: 146mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA1_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 146mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 242mb, available GPU memory: 6766mb
+-----
+Mem stats:
+Total: 350
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 100
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 1.013 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA3.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 116mb, available GPU memory: 7116mb
+Used host memory: 116mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA3_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 116mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 122mb, available GPU memory: 6917mb
+-----
+Mem stats:
+Total: 199
+Alphas: 5
+GI albedos: 1
+GI lightmaps: 100
+Light data: 0
+Output: 2
+UV GBuffer: 7
+Scene: 8275
+-----
+Render time: 0.109 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA4.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 116mb, available GPU memory: 7116mb
+Used host memory: 116mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA4_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 116mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 122mb, available GPU memory: 6917mb
+-----
+Mem stats:
+Total: 199
+Alphas: 5
+GI albedos: 1
+GI lightmaps: 100
+Light data: 0
+Output: 2
+UV GBuffer: 7
+Scene: 8275
+-----
+Render time: 0.055 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA2.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 146mb, available GPU memory: 7116mb
+Used host memory: 146mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA2_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 146mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 242mb, available GPU memory: 6766mb
+-----
+Mem stats:
+Total: 350
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 100
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 1.387 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LM0.lz4
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 146mb, available GPU memory: 7116mb
+Used host memory: 146mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LM0_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 146mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 242mb, available GPU memory: 6766mb
+-----
+Mem stats:
+Total: 350
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 100
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 0.767 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 130mb, available GPU memory: 7116mb
+Used host memory: 130mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA1_final_HDR...
+Skipping pass HDR2
+Used host memory: 130mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 226mb, available GPU memory: 6780mb
+-----
+Mem stats:
+Total: 336
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 100
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8262
+-----
+Render time: 1.012 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA1_final_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 115mb, available GPU memory: 7116mb
+Used host memory: 115mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSlavyanskyBoulevard_LMA3_final_HDR...
+Skipping pass HDR2
+Used host memory: 115mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 121mb, available GPU memory: 6917mb
+-----
+Mem stats:
+Total: 199
+Alphas: 5
+GI albedos: 1
+GI lightmaps: 100
+Light data: 0
+Output: 2
+UV GBuffer: 7
+Scene: 8275
+-----
+Render time: 0.11 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSlavyanskyBoulevard_LMA3_final_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 10mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 115mb, available GPU memory: 7116mb
+Used host memory: 115mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
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+Skipping pass HDR2
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+Loading shader lambert_tex_gi2.ptx::oxMain...
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+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 14mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSherbinka_LMA2.lz4
+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 187mb, available GPU memory: 7116mb
+Used host memory: 187mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSherbinka_LMA2_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 187mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 283mb, available GPU memory: 6724mb
+-----
+Mem stats:
+Total: 392
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 136
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8283
+-----
+Render time: 0.207 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LMA2_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 14mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSherbinka_LMA4.lz4
+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 163mb, available GPU memory: 7116mb
+Used host memory: 163mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSherbinka_LMA4_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 163mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 187mb, available GPU memory: 6844mb
+-----
+Mem stats:
+Total: 272
+Alphas: 5
+GI albedos: 4
+GI lightmaps: 136
+Light data: 0
+Output: 8
+UV GBuffer: 28
+Scene: 8283
+-----
+Render time: 0.493 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LMA4_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 14mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSherbinka_LMA1.lz4
+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 187mb, available GPU memory: 7116mb
+Used host memory: 187mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSherbinka_LMA1_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 187mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 283mb, available GPU memory: 6724mb
+-----
+Mem stats:
+Total: 392
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 136
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8283
+-----
+Render time: 0.313 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LMA1_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 14mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSherbinka_LM0.lz4
+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 187mb, available GPU memory: 7116mb
+Used host memory: 187mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSherbinka_LM0_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 187mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 283mb, available GPU memory: 6724mb
+-----
+Mem stats:
+Total: 392
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 136
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8283
+-----
+Render time: 0.743 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LM0_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 14mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSherbinka_LMA3.lz4
+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 187mb, available GPU memory: 7116mb
+Used host memory: 187mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSherbinka_LMA3_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 187mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 283mb, available GPU memory: 6724mb
+-----
+Mem stats:
+Total: 392
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 136
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8283
+-----
+Render time: 0.383 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LMA3_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 14mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSherbinka_LMA2.lz4
+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 187mb, available GPU memory: 7116mb
+Used host memory: 187mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSherbinka_LMA2_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 187mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 283mb, available GPU memory: 6724mb
+-----
+Mem stats:
+Total: 392
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 136
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8283
+-----
+Render time: 0.209 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LMA2_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 14mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSherbinka_LMA4.lz4
+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 163mb, available GPU memory: 7116mb
+Used host memory: 163mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSherbinka_LMA4_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 163mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 187mb, available GPU memory: 6844mb
+-----
+Mem stats:
+Total: 272
+Alphas: 5
+GI albedos: 4
+GI lightmaps: 136
+Light data: 0
+Output: 8
+UV GBuffer: 28
+Scene: 8283
+-----
+Render time: 0.501 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LMA4_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 14mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSherbinka_LMA1.lz4
+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 187mb, available GPU memory: 7116mb
+Used host memory: 187mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSherbinka_LMA1_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 187mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 283mb, available GPU memory: 6724mb
+-----
+Mem stats:
+Total: 392
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 136
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8283
+-----
+Render time: 0.311 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LMA1_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 14mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSherbinka_LM0.lz4
+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 187mb, available GPU memory: 7116mb
+Used host memory: 187mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSherbinka_LM0_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 187mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 283mb, available GPU memory: 6724mb
+-----
+Mem stats:
+Total: 392
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 136
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8283
+-----
+Render time: 0.754 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LM0_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 14mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSherbinka_LMA3.lz4
+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 187mb, available GPU memory: 7116mb
+Used host memory: 187mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSherbinka_LMA3_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 187mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 283mb, available GPU memory: 6724mb
+-----
+Mem stats:
+Total: 392
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 136
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8283
+-----
+Render time: 0.384 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LMA3_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 14mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSherbinka_LMA2.lz4
+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 187mb, available GPU memory: 7116mb
+Used host memory: 187mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSherbinka_LMA2_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 187mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 283mb, available GPU memory: 6724mb
+-----
+Mem stats:
+Total: 392
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 136
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8283
+-----
+Render time: 0.21 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LMA2_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 14mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSherbinka_LMA4.lz4
+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 163mb, available GPU memory: 7116mb
+Used host memory: 163mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSherbinka_LMA4_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 163mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
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+-----
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+Alphas: 5
+GI albedos: 4
+GI lightmaps: 136
+Light data: 0
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+UV GBuffer: 28
+Scene: 8283
+-----
+Render time: 0.496 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LMA4_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 14mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSherbinka_LMA1.lz4
+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 187mb, available GPU memory: 7116mb
+Used host memory: 187mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSherbinka_LMA1_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 187mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 283mb, available GPU memory: 6724mb
+-----
+Mem stats:
+Total: 392
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 136
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8283
+-----
+Render time: 0.313 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LMA1_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 14mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSherbinka_LM0.lz4
+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 187mb, available GPU memory: 7116mb
+Used host memory: 187mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSherbinka_LM0_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 187mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 283mb, available GPU memory: 6724mb
+-----
+Mem stats:
+Total: 392
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 136
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8283
+-----
+Render time: 0.743 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LM0_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 14mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSherbinka_LMA3.lz4
+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 187mb, available GPU memory: 7116mb
+Used host memory: 187mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSherbinka_LMA3_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 187mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 283mb, available GPU memory: 6724mb
+-----
+Mem stats:
+Total: 392
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 136
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8283
+-----
+Render time: 0.389 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LMA3_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 14mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSherbinka_LMA2.lz4
+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 187mb, available GPU memory: 7116mb
+Used host memory: 187mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSherbinka_LMA2_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 187mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 283mb, available GPU memory: 6724mb
+-----
+Mem stats:
+Total: 392
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 136
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8283
+-----
+Render time: 0.206 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LMA2_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 14mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSherbinka_LMA4.lz4
+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 163mb, available GPU memory: 7116mb
+Used host memory: 163mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSherbinka_LMA4_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 163mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 187mb, available GPU memory: 6844mb
+-----
+Mem stats:
+Total: 272
+Alphas: 5
+GI albedos: 4
+GI lightmaps: 136
+Light data: 0
+Output: 8
+UV GBuffer: 28
+Scene: 8283
+-----
+Render time: 0.498 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LMA4_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 14mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSherbinka_LMA1.lz4
+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 187mb, available GPU memory: 7116mb
+Used host memory: 187mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSherbinka_LMA1_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 187mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 283mb, available GPU memory: 6724mb
+-----
+Mem stats:
+Total: 392
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 136
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8283
+-----
+Render time: 0.312 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LMA1_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 14mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 171mb, available GPU memory: 7116mb
+Used host memory: 171mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSherbinka_LM0_final_HDR...
+Skipping pass HDR2
+Used host memory: 171mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 267mb, available GPU memory: 6738mb
+-----
+Mem stats:
+Total: 378
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 136
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8269
+-----
+Render time: 0.74 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LM0_final_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 14mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 171mb, available GPU memory: 7116mb
+Used host memory: 171mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSherbinka_LMA3_final_HDR...
+Skipping pass HDR2
+Used host memory: 171mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 267mb, available GPU memory: 6738mb
+-----
+Mem stats:
+Total: 378
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 136
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8269
+-----
+Render time: 0.385 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LMA3_final_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 14mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 171mb, available GPU memory: 7116mb
+Used host memory: 171mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
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+Skipping pass HDR2
+Used host memory: 171mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 267mb, available GPU memory: 6738mb
+-----
+Mem stats:
+Total: 378
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 136
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8269
+-----
+Render time: 0.204 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LMA2_final_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 14mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 159mb, available GPU memory: 7116mb
+Used host memory: 159mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSherbinka_LMA4_final_HDR...
+Skipping pass HDR2
+Used host memory: 159mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 183mb, available GPU memory: 6846mb
+-----
+Mem stats:
+Total: 270
+Alphas: 5
+GI albedos: 4
+GI lightmaps: 136
+Light data: 0
+Output: 8
+UV GBuffer: 28
+Scene: 8281
+-----
+Render time: 0.498 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LMA4_final_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 14mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 171mb, available GPU memory: 7116mb
+Used host memory: 171mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSherbinka_LMA1_final_HDR...
+Skipping pass HDR2
+Used host memory: 171mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 267mb, available GPU memory: 6738mb
+-----
+Mem stats:
+Total: 378
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 136
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8269
+-----
+Render time: 0.312 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LMA1_final_HDR.lz4
+Done
+Init...
+fixpos12
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 14mb, available GPU memory: 7116mb
+MODE: fixpos12
+USING FLOAT
+Load shaders...
+Loading shader fixPos12.ptx::oxMain...
+Loading shader lambert_backface_check.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader attrib_trimesh.ptx::interpolate...
+Used host memory: 18mb, available GPU memory: 7116mb
+Used host memory: 18mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass Mask
+Used host memory: 18mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+nFNFPFSd
+Launching...
+Used host memory: 178mb, available GPU memory: 6813mb
+-----
+Mem stats:
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+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 64
+UV GBuffer: 160
+Scene: 8265
+-----
+Render time: 0.084 sec
+Writing...
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+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LMA1_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 14mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSherbinka_LM0.lz4
+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 187mb, available GPU memory: 7116mb
+Used host memory: 187mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSherbinka_LM0_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 187mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 283mb, available GPU memory: 6724mb
+-----
+Mem stats:
+Total: 392
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 136
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8283
+-----
+Render time: 2.653 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LM0_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 14mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSherbinka_LMA3.lz4
+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 187mb, available GPU memory: 7116mb
+Used host memory: 187mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSherbinka_LMA3_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 187mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 283mb, available GPU memory: 6724mb
+-----
+Mem stats:
+Total: 392
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 136
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8283
+-----
+Render time: 1.221 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LMA3_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 14mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSherbinka_LMA2.lz4
+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 187mb, available GPU memory: 7116mb
+Used host memory: 187mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSherbinka_LMA2_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 187mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 283mb, available GPU memory: 6724mb
+-----
+Mem stats:
+Total: 392
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 136
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8283
+-----
+Render time: 0.518 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LMA2_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 14mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSherbinka_LMA4.lz4
+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 163mb, available GPU memory: 7116mb
+Used host memory: 163mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSherbinka_LMA4_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 163mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 187mb, available GPU memory: 6844mb
+-----
+Mem stats:
+Total: 272
+Alphas: 5
+GI albedos: 4
+GI lightmaps: 136
+Light data: 0
+Output: 8
+UV GBuffer: 28
+Scene: 8283
+-----
+Render time: 1.731 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LMA4_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 14mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSherbinka_LMA1.lz4
+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 187mb, available GPU memory: 7116mb
+Used host memory: 187mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSherbinka_LMA1_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 187mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 283mb, available GPU memory: 6724mb
+-----
+Mem stats:
+Total: 392
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 136
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8283
+-----
+Render time: 0.933 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LMA1_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 14mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSherbinka_LM0.lz4
+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 187mb, available GPU memory: 7116mb
+Used host memory: 187mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSherbinka_LM0_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 187mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 283mb, available GPU memory: 6724mb
+-----
+Mem stats:
+Total: 392
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 136
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8283
+-----
+Render time: 2.662 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LM0_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 14mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSherbinka_LMA3.lz4
+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 187mb, available GPU memory: 7116mb
+Used host memory: 187mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSherbinka_LMA3_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 187mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 283mb, available GPU memory: 6724mb
+-----
+Mem stats:
+Total: 392
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 136
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8283
+-----
+Render time: 1.227 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LMA3_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 14mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSherbinka_LMA2.lz4
+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 187mb, available GPU memory: 7116mb
+Used host memory: 187mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSherbinka_LMA2_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 187mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 283mb, available GPU memory: 6724mb
+-----
+Mem stats:
+Total: 392
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 136
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8283
+-----
+Render time: 0.518 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LMA2_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 14mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSherbinka_LMA4.lz4
+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 163mb, available GPU memory: 7116mb
+Used host memory: 163mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSherbinka_LMA4_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 163mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 187mb, available GPU memory: 6844mb
+-----
+Mem stats:
+Total: 272
+Alphas: 5
+GI albedos: 4
+GI lightmaps: 136
+Light data: 0
+Output: 8
+UV GBuffer: 28
+Scene: 8283
+-----
+Render time: 1.788 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LMA4_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 14mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSherbinka_LMA1.lz4
+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 187mb, available GPU memory: 7116mb
+Used host memory: 187mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSherbinka_LMA1_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 187mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 283mb, available GPU memory: 6724mb
+-----
+Mem stats:
+Total: 392
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 136
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8283
+-----
+Render time: 0.943 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LMA1_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 14mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSherbinka_LM0.lz4
+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 187mb, available GPU memory: 7116mb
+Used host memory: 187mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSherbinka_LM0_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 187mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 283mb, available GPU memory: 6724mb
+-----
+Mem stats:
+Total: 392
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 136
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8283
+-----
+Render time: 2.724 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LM0_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 14mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSherbinka_LMA3.lz4
+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 187mb, available GPU memory: 7116mb
+Used host memory: 187mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
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+Launch 1x1 tiles...
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+Streaming...0
+npHD
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+-----
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+-----
+Render time: 1.228 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LMA3_diffuse_HDR.lz4
+Done
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+texgi
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+Loading alphas...
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+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+Loading additional albedo: uvalbedo_StationSherbinka_LMA2.lz4
+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 187mb, available GPU memory: 7116mb
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+Launch 1x1 tiles...
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+Streaming...0
+npHD
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+-----
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+Light data: 0
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+UV GBuffer: 112
+Scene: 8283
+-----
+Render time: 0.516 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LMA2_diffuse_HDR.lz4
+Done
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+texgi
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+Loading alphas...
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+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+MODE: texgi
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+Loading additional albedo: uvalbedo_StationSherbinka_LMA4.lz4
+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 163mb, available GPU memory: 7116mb
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
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+-----
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+-----
+Render time: 1.778 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LMA4_diffuse_HDR.lz4
+Done
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+texgi
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+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+Loading additional albedo: uvalbedo_StationSherbinka_LMA1.lz4
+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 187mb, available GPU memory: 7116mb
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+Launch 1x1 tiles...
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+Streaming...0
+npHD
+Launching...
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+-----
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+-----
+Render time: 0.97 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LMA1_diffuse_HDR.lz4
+Done
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+texgi
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+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 14mb, available GPU memory: 7116mb
+MODE: texgi
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+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 171mb, available GPU memory: 7116mb
+Create buffer...
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
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+-----
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+-----
+Render time: 2.695 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LM0_final_HDR.lz4
+Done
+Init...
+texgi
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+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 14mb, available GPU memory: 7116mb
+MODE: texgi
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+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 171mb, available GPU memory: 7116mb
+Create buffer...
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
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+-----
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+-----
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+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LMA3_final_HDR.lz4
+Done
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+Loading alphas...
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+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 14mb, available GPU memory: 7116mb
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+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 171mb, available GPU memory: 7116mb
+Create buffer...
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
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+-----
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+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LMA2_final_HDR.lz4
+Done
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+Loading alphas...
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+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 159mb, available GPU memory: 7116mb
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+Launch 1x1 tiles...
+Tile 0x0...
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+-----
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+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LMA4_final_HDR.lz4
+Done
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+LM is half
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
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+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
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+Loading additional albedo: uvalbedo_StationSherbinka_LM0.lz4
+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 219mb, available GPU memory: 7116mb
+Used host memory: 219mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSherbinka_LM0_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 219mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 315mb, available GPU memory: 6692mb
+-----
+Mem stats:
+Total: 424
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 168
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8283
+-----
+Render time: 2.671 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LM0_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 14mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSherbinka_LMA5.lz4
+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 195mb, available GPU memory: 7116mb
+Used host memory: 195mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSherbinka_LMA5_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 195mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 219mb, available GPU memory: 6812mb
+-----
+Mem stats:
+Total: 304
+Alphas: 5
+GI albedos: 4
+GI lightmaps: 168
+Light data: 0
+Output: 8
+UV GBuffer: 28
+Scene: 8283
+-----
+Render time: 0.39 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LMA5_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 14mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSherbinka_LMA3.lz4
+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 219mb, available GPU memory: 7116mb
+Used host memory: 219mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSherbinka_LMA3_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 219mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 315mb, available GPU memory: 6692mb
+-----
+Mem stats:
+Total: 424
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 168
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8283
+-----
+Render time: 2.376 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LMA3_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 14mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSherbinka_LMA2.lz4
+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 219mb, available GPU memory: 7116mb
+Used host memory: 219mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSherbinka_LMA2_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 219mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 315mb, available GPU memory: 6692mb
+-----
+Mem stats:
+Total: 424
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 168
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8283
+-----
+Render time: 0.539 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LMA2_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 14mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSherbinka_LMA4.lz4
+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 219mb, available GPU memory: 7116mb
+Used host memory: 219mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSherbinka_LMA4_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 219mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 315mb, available GPU memory: 6692mb
+-----
+Mem stats:
+Total: 424
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 168
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8283
+-----
+Render time: 4.816 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LMA4_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 14mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSherbinka_LMA1.lz4
+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 219mb, available GPU memory: 7116mb
+Used host memory: 219mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSherbinka_LMA1_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 219mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 315mb, available GPU memory: 6692mb
+-----
+Mem stats:
+Total: 424
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 168
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8283
+-----
+Render time: 0.949 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LMA1_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 14mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSherbinka_LM0.lz4
+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 219mb, available GPU memory: 7116mb
+Used host memory: 219mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSherbinka_LM0_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 219mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 315mb, available GPU memory: 6692mb
+-----
+Mem stats:
+Total: 424
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 168
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8283
+-----
+Render time: 2.683 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LM0_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 14mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSherbinka_LMA5.lz4
+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 195mb, available GPU memory: 7116mb
+Used host memory: 195mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSherbinka_LMA5_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 195mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 219mb, available GPU memory: 6812mb
+-----
+Mem stats:
+Total: 304
+Alphas: 5
+GI albedos: 4
+GI lightmaps: 168
+Light data: 0
+Output: 8
+UV GBuffer: 28
+Scene: 8283
+-----
+Render time: 0.394 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LMA5_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 14mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSherbinka_LMA3.lz4
+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 219mb, available GPU memory: 7116mb
+Used host memory: 219mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSherbinka_LMA3_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 219mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 315mb, available GPU memory: 6692mb
+-----
+Mem stats:
+Total: 424
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 168
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8283
+-----
+Render time: 2.386 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LMA3_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 14mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSherbinka_LMA2.lz4
+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 219mb, available GPU memory: 7116mb
+Used host memory: 219mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSherbinka_LMA2_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 219mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 315mb, available GPU memory: 6692mb
+-----
+Mem stats:
+Total: 424
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 168
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8283
+-----
+Render time: 0.544 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LMA2_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 14mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSherbinka_LMA4.lz4
+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 219mb, available GPU memory: 7116mb
+Used host memory: 219mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSherbinka_LMA4_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 219mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 315mb, available GPU memory: 6692mb
+-----
+Mem stats:
+Total: 424
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 168
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8283
+-----
+Render time: 4.829 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LMA4_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 14mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSherbinka_LMA1.lz4
+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 219mb, available GPU memory: 7116mb
+Used host memory: 219mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSherbinka_LMA1_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 219mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 315mb, available GPU memory: 6692mb
+-----
+Mem stats:
+Total: 424
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 168
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8283
+-----
+Render time: 0.95 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LMA1_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 14mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSherbinka_LM0.lz4
+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 219mb, available GPU memory: 7116mb
+Used host memory: 219mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSherbinka_LM0_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 219mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 315mb, available GPU memory: 6692mb
+-----
+Mem stats:
+Total: 424
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 168
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8283
+-----
+Render time: 2.693 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LM0_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 14mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSherbinka_LMA5.lz4
+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 195mb, available GPU memory: 7116mb
+Used host memory: 195mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSherbinka_LMA5_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 195mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 219mb, available GPU memory: 6812mb
+-----
+Mem stats:
+Total: 304
+Alphas: 5
+GI albedos: 4
+GI lightmaps: 168
+Light data: 0
+Output: 8
+UV GBuffer: 28
+Scene: 8283
+-----
+Render time: 0.396 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LMA5_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 14mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSherbinka_LMA3.lz4
+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 219mb, available GPU memory: 7116mb
+Used host memory: 219mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSherbinka_LMA3_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 219mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 315mb, available GPU memory: 6692mb
+-----
+Mem stats:
+Total: 424
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 168
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8283
+-----
+Render time: 2.39 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LMA3_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 14mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSherbinka_LMA2.lz4
+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 219mb, available GPU memory: 7116mb
+Used host memory: 219mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSherbinka_LMA2_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 219mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 315mb, available GPU memory: 6692mb
+-----
+Mem stats:
+Total: 424
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 168
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8283
+-----
+Render time: 0.546 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LMA2_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 14mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSherbinka_LMA4.lz4
+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 219mb, available GPU memory: 7116mb
+Used host memory: 219mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSherbinka_LMA4_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 219mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 315mb, available GPU memory: 6692mb
+-----
+Mem stats:
+Total: 424
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 168
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8283
+-----
+Render time: 4.84 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LMA4_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 14mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationSherbinka_LMA1.lz4
+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 219mb, available GPU memory: 7116mb
+Used host memory: 219mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSherbinka_LMA1_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 219mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 315mb, available GPU memory: 6692mb
+-----
+Mem stats:
+Total: 424
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 168
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8283
+-----
+Render time: 0.949 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LMA1_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 14mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 203mb, available GPU memory: 7116mb
+Used host memory: 203mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSherbinka_LM0_final_HDR...
+Skipping pass HDR2
+Used host memory: 203mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 299mb, available GPU memory: 6706mb
+-----
+Mem stats:
+Total: 410
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 168
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8269
+-----
+Render time: 2.69 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LM0_final_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 14mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 191mb, available GPU memory: 7116mb
+Used host memory: 191mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSherbinka_LMA5_final_HDR...
+Skipping pass HDR2
+Used host memory: 191mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 215mb, available GPU memory: 6814mb
+-----
+Mem stats:
+Total: 302
+Alphas: 5
+GI albedos: 4
+GI lightmaps: 168
+Light data: 0
+Output: 8
+UV GBuffer: 28
+Scene: 8281
+-----
+Render time: 0.394 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LMA5_final_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 14mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 203mb, available GPU memory: 7116mb
+Used host memory: 203mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSherbinka_LMA3_final_HDR...
+Skipping pass HDR2
+Used host memory: 203mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 299mb, available GPU memory: 6706mb
+-----
+Mem stats:
+Total: 410
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 168
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8269
+-----
+Render time: 2.389 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LMA3_final_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 14mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 203mb, available GPU memory: 7116mb
+Used host memory: 203mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationSherbinka_LMA2_final_HDR...
+Skipping pass HDR2
+Used host memory: 203mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 299mb, available GPU memory: 6706mb
+-----
+Mem stats:
+Total: 410
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 168
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8269
+-----
+Render time: 0.54 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationSherbinka_LMA2_final_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 14mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA5_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 203mb, available GPU memory: 7116mb
+Used host memory: 203mb, available GPU memory: 7116mb
+Create buffer...
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+Launch 1x1 tiles...
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+Streaming...0
+npHD
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+-----
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+-----
+Render time: 0.088 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LM0_diffuse_HDR.lz4
+Done
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+texgi
+Loading geometry...
+Loading alphas...
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+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+Loading additional albedo: uvalbedo_AprelevkaDepo_LMA2.lz4
+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA3_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 12mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass HDR2
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
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+-----
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+Light data: 0
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+UV GBuffer: 7
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+-----
+Render time: 0.078 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LMA2_diffuse_HDR.lz4
+Done
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+Loading geometry...
+Loading alphas...
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+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+Loading additional albedo: uvalbedo_AprelevkaDepo_LMA1.lz4
+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA3_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 12mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass HDR2
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
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+-----
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+Light data: 0
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+UV GBuffer: 7
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+-----
+Render time: 0.076 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LMA1_diffuse_HDR.lz4
+Done
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+texgi
+Loading geometry...
+Loading alphas...
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+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 2mb, available GPU memory: 7116mb
+MODE: texgi
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+Loading additional albedo: uvalbedo_AprelevkaDepo_LMA3.lz4
+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA3_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 10mb, available GPU memory: 7116mb
+Used host memory: 10mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass HDR2
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 12mb, available GPU memory: 7027mb
+-----
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+GI lightmaps: 6
+Light data: 0
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+-----
+Render time: 0.047 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LMA3_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 2mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4
+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA3_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 12mb, available GPU memory: 7116mb
+Used host memory: 12mb, available GPU memory: 7116mb
+Create buffer...
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+Pass AprelevkaDepo_LM0_diffuse_HDR...
+Skipping pass HDR2
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 18mb, available GPU memory: 7020mb
+-----
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+Alphas: 0
+GI albedos: 1
+GI lightmaps: 6
+Light data: 0
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+UV GBuffer: 7
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+-----
+Render time: 0.089 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LM0_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 2mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_AprelevkaDepo_LMA2.lz4
+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA3_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 12mb, available GPU memory: 7116mb
+Used host memory: 12mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass LDR
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+Skipping pass HDR2
+Used host memory: 12mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 18mb, available GPU memory: 7020mb
+-----
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+Alphas: 0
+GI albedos: 1
+GI lightmaps: 6
+Light data: 0
+Output: 2
+UV GBuffer: 7
+Scene: 8271
+-----
+Render time: 0.078 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LMA2_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 2mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_AprelevkaDepo_LMA1.lz4
+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA3_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 12mb, available GPU memory: 7116mb
+Used host memory: 12mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass LDR
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+Skipping pass HDR2
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 18mb, available GPU memory: 7020mb
+-----
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+Alphas: 0
+GI albedos: 1
+GI lightmaps: 6
+Light data: 0
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+UV GBuffer: 7
+Scene: 8271
+-----
+Render time: 0.076 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LMA1_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 2mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_AprelevkaDepo_LMA3.lz4
+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA3_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 10mb, available GPU memory: 7116mb
+Used host memory: 10mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass HDR2
+Used host memory: 10mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 12mb, available GPU memory: 7027mb
+-----
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+Alphas: 0
+GI albedos: 0
+GI lightmaps: 6
+Light data: 0
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+UV GBuffer: 1
+Scene: 8272
+-----
+Render time: 0.046 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LMA3_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 2mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4
+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA3_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 12mb, available GPU memory: 7116mb
+Used host memory: 12mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass HDR2
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 18mb, available GPU memory: 7020mb
+-----
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+Alphas: 0
+GI albedos: 1
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+Light data: 0
+Output: 2
+UV GBuffer: 7
+Scene: 8271
+-----
+Render time: 0.092 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LM0_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 2mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_AprelevkaDepo_LMA2.lz4
+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA3_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 12mb, available GPU memory: 7116mb
+Used host memory: 12mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass LDR
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+Skipping pass HDR2
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 18mb, available GPU memory: 7020mb
+-----
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+Alphas: 0
+GI albedos: 1
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+Light data: 0
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+UV GBuffer: 7
+Scene: 8271
+-----
+Render time: 0.072 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LMA2_diffuse_HDR.lz4
+Done
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+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 2mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_AprelevkaDepo_LMA1.lz4
+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA3_diffuse_HDR.lz4
+LM is half
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+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 12mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass LDR
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+Skipping pass HDR2
+Used host memory: 12mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 18mb, available GPU memory: 7020mb
+-----
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+Alphas: 0
+GI albedos: 1
+GI lightmaps: 6
+Light data: 0
+Output: 2
+UV GBuffer: 7
+Scene: 8271
+-----
+Render time: 0.074 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LMA1_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 2mb, available GPU memory: 7116mb
+MODE: texgi
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+Loading additional albedo: uvalbedo_AprelevkaDepo_LMA3.lz4
+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA3_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 10mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass LDR
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+Skipping pass HDR2
+Used host memory: 10mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 12mb, available GPU memory: 7027mb
+-----
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+Alphas: 0
+GI albedos: 0
+GI lightmaps: 6
+Light data: 0
+Output: 0
+UV GBuffer: 1
+Scene: 8272
+-----
+Render time: 0.048 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LMA3_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 2mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA3_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 11mb, available GPU memory: 7116mb
+Used host memory: 11mb, available GPU memory: 7116mb
+Create buffer...
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+Num tex: 3
+Skipping pass LDR
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+Used host memory: 11mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 17mb, available GPU memory: 7020mb
+-----
+Mem stats:
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+Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
+LM is half
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+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 13mb, available GPU memory: 7116mb
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
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+-----
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+-----
+Render time: 0.022 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LMA1_diffuse_HDR.lz4
+Done
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+Loading alphas...
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+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 20mb, available GPU memory: 7116mb
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
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+-----
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+Render time: 0.195 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LM0_diffuse_HDR.lz4
+Done
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+Loading alphas...
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+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
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+Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
+LM is half
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+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 13mb, available GPU memory: 7116mb
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
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+-----
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+Render time: 0.028 sec
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+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LMA2_diffuse_HDR.lz4
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+Loading alphas...
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+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
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+Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 13mb, available GPU memory: 7116mb
+Create buffer...
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
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+Used host memory: 14mb, available GPU memory: 7025mb
+-----
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+-----
+Render time: 0.023 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LMA1_diffuse_HDR.lz4
+Done
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+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4
+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 20mb, available GPU memory: 7116mb
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
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+-----
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+Render time: 0.199 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LM0_diffuse_HDR.lz4
+Done
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+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 2mb, available GPU memory: 7116mb
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+Loading additional albedo: uvalbedo_AprelevkaDepo_LMA2.lz4
+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
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+Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
+LM is half
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+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 13mb, available GPU memory: 7116mb
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 14mb, available GPU memory: 7025mb
+-----
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+GI albedos: 0
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+-----
+Render time: 0.027 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LMA2_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+Loading additional albedo: uvalbedo_AprelevkaDepo_LMA1.lz4
+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 13mb, available GPU memory: 7116mb
+Create buffer...
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
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+-----
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+-----
+Render time: 0.021 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LMA1_diffuse_HDR.lz4
+Done
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+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
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+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
+LM is half
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 20mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass HDR2
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 44mb, available GPU memory: 6987mb
+-----
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+UV GBuffer: 28
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+Render time: 0.201 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LM0_diffuse_HDR.lz4
+Done
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+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
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+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
+LM is half
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+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 13mb, available GPU memory: 7116mb
+Create buffer...
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 14mb, available GPU memory: 7025mb
+-----
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+UV GBuffer: 1
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+-----
+Render time: 0.028 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LMA2_diffuse_HDR.lz4
+Done
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+Loading geometry...
+Loading alphas...
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+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
+LM is half
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 13mb, available GPU memory: 7116mb
+Create buffer...
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 14mb, available GPU memory: 7025mb
+-----
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+-----
+Render time: 0.021 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LMA1_diffuse_HDR.lz4
+Done
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+Loading alphas...
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+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
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+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 16mb, available GPU memory: 7116mb
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
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+-----
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+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LM0_final_HDR.lz4
+Done
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+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 13mb, available GPU memory: 7116mb
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
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+-----
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+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LMA2_final_HDR.lz4
+Done
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+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 13mb, available GPU memory: 7116mb
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
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+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LMA1_final_HDR.lz4
+Done
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+fixpos12
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+Loading alphas...
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+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+Launched
+Launched
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+Launched
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+Launched
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+Loading shader mulHalfByte.ptx::oxMain...
+Loading shader addHalf.ptx::oxMain...
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Writing...
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+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 13mb, available GPU memory: 7116mb
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+Loading alphas...
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 20mb, available GPU memory: 7116mb
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+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LM0_diffuse_HDR.lz4
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+Loading alphas...
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+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 13mb, available GPU memory: 7116mb
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+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LMA2_diffuse_HDR.lz4
+Done
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+texgi
+Loading geometry...
+Loading alphas...
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+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 13mb, available GPU memory: 7116mb
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+Writing...
+AprelevkaDepo_LMA1_diffuse_HDR.lz4
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+Loading alphas...
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+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 20mb, available GPU memory: 7116mb
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+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LM0_diffuse_HDR.lz4
+Done
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+Loading alphas...
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+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 13mb, available GPU memory: 7116mb
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
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+-----
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+Dilate...
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+Writing...
+AprelevkaDepo_LMA2_diffuse_HDR.lz4
+Done
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+Loading alphas...
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+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 13mb, available GPU memory: 7116mb
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
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+-----
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+-----
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+Loading shader dilateHalf.ptx::oxMain...
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+Writing...
+AprelevkaDepo_LMA1_diffuse_HDR.lz4
+Done
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+Loading alphas...
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+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 20mb, available GPU memory: 7116mb
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
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+-----
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+-----
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+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LM0_diffuse_HDR.lz4
+Done
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+Loading alphas...
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+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 13mb, available GPU memory: 7116mb
+Create buffer...
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
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+-----
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+-----
+Render time: 0.025 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LMA2_diffuse_HDR.lz4
+Done
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+Loading alphas...
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+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+MODE: texgi
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+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 13mb, available GPU memory: 7116mb
+Create buffer...
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
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+Used host memory: 14mb, available GPU memory: 7025mb
+-----
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+-----
+Render time: 0.021 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LMA1_diffuse_HDR.lz4
+Done
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+texgi
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+Loading alphas...
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+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+MODE: texgi
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+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4
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+Loading shader clip_rtx.ptx::oxMain...
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
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+Launched
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+Launched
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+Launched
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+Loading shader mulHalfByte.ptx::oxMain...
+Loading shader addHalf.ptx::oxMain...
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+Loading shader lambert_tex_gi2.ptx::oxMain...
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+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+AprelevkaDepo_LM0_diffuse_HDR.lz4
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Writing...
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+-----
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+-----
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+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LM0_diffuse_HDR.lz4
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+Loading alphas...
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+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
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+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 25mb, available GPU memory: 7116mb
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+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LMA2_diffuse_HDR.lz4
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+LM is half
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 25mb, available GPU memory: 7116mb
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+Writing...
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 33mb, available GPU memory: 7116mb
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+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 25mb, available GPU memory: 7116mb
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+Launch 1x1 tiles...
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+Writing...
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 25mb, available GPU memory: 7116mb
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+Launch 1x1 tiles...
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
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+Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
+LM is half
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 49mb, available GPU memory: 7116mb
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
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+-----
+Render time: 0.032 sec
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+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LMA2_diffuse_HDR.lz4
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+Loading alphas...
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+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
+LM is half
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+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 49mb, available GPU memory: 7116mb
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
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+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LMA1_diffuse_HDR.lz4
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+Loading alphas...
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+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
+LM is half
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 81mb, available GPU memory: 7116mb
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+Streaming...0
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+-----
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+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LM0_diffuse_HDR.lz4
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+Loading alphas...
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+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
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+Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
+LM is half
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 49mb, available GPU memory: 7116mb
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
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+-----
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+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LMA2_diffuse_HDR.lz4
+Done
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+Loading alphas...
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+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 49mb, available GPU memory: 7116mb
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
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+-----
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+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LMA1_diffuse_HDR.lz4
+Done
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+Loading alphas...
+Tile size: 4096
+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
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+Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 81mb, available GPU memory: 7116mb
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
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+-----
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+Render time: 0.803 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LM0_diffuse_HDR.lz4
+Done
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+Loading alphas...
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+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
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+Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
+LM is half
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+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 49mb, available GPU memory: 7116mb
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
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+-----
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+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LMA2_diffuse_HDR.lz4
+Done
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+Loading alphas...
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+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 49mb, available GPU memory: 7116mb
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+Launch 1x1 tiles...
+Tile 0x0...
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+-----
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+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LMA1_diffuse_HDR.lz4
+Done
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+Loading alphas...
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+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 65mb, available GPU memory: 7116mb
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
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+-----
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+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LM0_final_HDR.lz4
+Done
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+Loading alphas...
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+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 49mb, available GPU memory: 7116mb
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+Launch 1x1 tiles...
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+Streaming...0
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+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 49mb, available GPU memory: 7116mb
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+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader attrib_trimesh.ptx::interpolate...
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+Loading shader shadow_rtx.ptx::oxMain...
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
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+-----
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+UV GBuffer: 112
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+-----
+Render time: 0.123 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LMA2_diffuse_HDR.lz4
+Done
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+texgi
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+Loading alphas...
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+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+Loading additional albedo: uvalbedo_AprelevkaDepo_LMA1.lz4
+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 243mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass HDR2
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 339mb, available GPU memory: 6667mb
+-----
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+Light data: 0
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+UV GBuffer: 112
+Scene: 8285
+-----
+Render time: 0.11 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LMA1_diffuse_HDR.lz4
+Done
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+Loading alphas...
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+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 339mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass HDR2
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 723mb, available GPU memory: 6187mb
+-----
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+Alphas: 4
+GI albedos: 64
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+Light data: 0
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+UV GBuffer: 448
+Scene: 8285
+-----
+Render time: 10.014 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LM0_diffuse_HDR.lz4
+Done
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+texgi
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+Loading alphas...
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+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 243mb, available GPU memory: 7116mb
+Used host memory: 243mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass HDR2
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 339mb, available GPU memory: 6667mb
+-----
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+Alphas: 4
+GI albedos: 16
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+Light data: 0
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+UV GBuffer: 112
+Scene: 8285
+-----
+Render time: 0.123 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LMA2_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 4096
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 12mb, available GPU memory: 7116mb
+MODE: texgi
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+Loading additional albedo: uvalbedo_AprelevkaDepo_LMA1.lz4
+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 243mb, available GPU memory: 7116mb
+Used host memory: 243mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass HDR2
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 339mb, available GPU memory: 6667mb
+-----
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+Alphas: 4
+GI albedos: 16
+GI lightmaps: 192
+Light data: 0
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+UV GBuffer: 112
+Scene: 8285
+-----
+Render time: 0.111 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LMA1_diffuse_HDR.lz4
+Done
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+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 4096
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 12mb, available GPU memory: 7116mb
+MODE: texgi
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+Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4
+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 339mb, available GPU memory: 7116mb
+Used host memory: 339mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass HDR2
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 723mb, available GPU memory: 6187mb
+-----
+Mem stats:
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+Alphas: 4
+GI albedos: 64
+GI lightmaps: 192
+Light data: 0
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+UV GBuffer: 448
+Scene: 8285
+-----
+Render time: 10.058 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LM0_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 4096
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 12mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_AprelevkaDepo_LMA2.lz4
+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 243mb, available GPU memory: 7116mb
+Used host memory: 243mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass LDR
+Pass AprelevkaDepo_LMA2_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 243mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 339mb, available GPU memory: 6667mb
+-----
+Mem stats:
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+Alphas: 4
+GI albedos: 16
+GI lightmaps: 192
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8285
+-----
+Render time: 0.123 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LMA2_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 4096
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 12mb, available GPU memory: 7116mb
+MODE: texgi
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+Loading additional albedo: uvalbedo_AprelevkaDepo_LMA1.lz4
+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 243mb, available GPU memory: 7116mb
+Used host memory: 243mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass LDR
+Pass AprelevkaDepo_LMA1_diffuse_HDR...
+Skipping pass HDR2
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 339mb, available GPU memory: 6667mb
+-----
+Mem stats:
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+Alphas: 4
+GI albedos: 16
+GI lightmaps: 192
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8285
+-----
+Render time: 0.111 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LMA1_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 4096
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 12mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4
+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 339mb, available GPU memory: 7116mb
+Used host memory: 339mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass LDR
+Pass AprelevkaDepo_LM0_diffuse_HDR...
+Skipping pass HDR2
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 723mb, available GPU memory: 6187mb
+-----
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+Alphas: 4
+GI albedos: 64
+GI lightmaps: 192
+Light data: 0
+Output: 128
+UV GBuffer: 448
+Scene: 8285
+-----
+Render time: 10.084 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LM0_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 4096
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 12mb, available GPU memory: 7116mb
+MODE: texgi
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+Loading additional albedo: uvalbedo_AprelevkaDepo_LMA2.lz4
+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 243mb, available GPU memory: 7116mb
+Used host memory: 243mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass LDR
+Pass AprelevkaDepo_LMA2_diffuse_HDR...
+Skipping pass HDR2
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 339mb, available GPU memory: 6667mb
+-----
+Mem stats:
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+Alphas: 4
+GI albedos: 16
+GI lightmaps: 192
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8285
+-----
+Render time: 0.122 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LMA2_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 4096
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 12mb, available GPU memory: 7116mb
+MODE: texgi
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+Loading additional albedo: uvalbedo_AprelevkaDepo_LMA1.lz4
+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
+LM is half
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+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 243mb, available GPU memory: 7116mb
+Used host memory: 243mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass LDR
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+Skipping pass HDR2
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 339mb, available GPU memory: 6667mb
+-----
+Mem stats:
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+Alphas: 4
+GI albedos: 16
+GI lightmaps: 192
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8285
+-----
+Render time: 0.111 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LMA1_diffuse_HDR.lz4
+Done
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+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 4096
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 12mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 275mb, available GPU memory: 7116mb
+Used host memory: 275mb, available GPU memory: 7116mb
+Create buffer...
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+Num tex: 3
+Skipping pass LDR
+Pass AprelevkaDepo_LM0_final_HDR...
+Skipping pass HDR2
+Used host memory: 275mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 659mb, available GPU memory: 6249mb
+-----
+Mem stats:
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+Alphas: 4
+GI albedos: 64
+GI lightmaps: 192
+Light data: 0
+Output: 128
+UV GBuffer: 448
+Scene: 8223
+-----
+Render time: 10.096 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LM0_final_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 4096
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 12mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 227mb, available GPU memory: 7116mb
+Used host memory: 227mb, available GPU memory: 7116mb
+Create buffer...
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+Num tex: 3
+Skipping pass LDR
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 323mb, available GPU memory: 6681mb
+-----
+Mem stats:
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+Alphas: 4
+GI albedos: 16
+GI lightmaps: 192
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8271
+-----
+Render time: 0.121 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LMA2_final_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 4096
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 12mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
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+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 81mb, available GPU memory: 7116mb
+Create buffer...
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+Num tex: 3
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+Skipping pass HDR2
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 105mb, available GPU memory: 6921mb
+-----
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+Alphas: 4
+GI albedos: 4
+GI lightmaps: 48
+Light data: 0
+Output: 8
+UV GBuffer: 28
+Scene: 8295
+-----
+Render time: 0.062 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LMA1_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: texgi
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+Loading additional albedo: uvalbedo_AprelevkaDepo_LMA2.lz4
+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 81mb, available GPU memory: 7116mb
+Used host memory: 81mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass LDR
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+Skipping pass HDR2
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 105mb, available GPU memory: 6921mb
+-----
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+Alphas: 4
+GI albedos: 4
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+Light data: 0
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+UV GBuffer: 28
+Scene: 8295
+-----
+Render time: 0.06 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LMA2_diffuse_HDR.lz4
+Done
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+texgi
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+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+MODE: texgi
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+Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4
+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 105mb, available GPU memory: 7116mb
+Used host memory: 105mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass HDR2
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
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+-----
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+Alphas: 4
+GI albedos: 16
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+Light data: 0
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+UV GBuffer: 112
+Scene: 8295
+-----
+Render time: 2.88 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LM0_diffuse_HDR.lz4
+Done
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+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_AprelevkaDepo_LMA1.lz4
+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 81mb, available GPU memory: 7116mb
+Used host memory: 81mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass HDR2
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 105mb, available GPU memory: 6921mb
+-----
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+Alphas: 4
+GI albedos: 4
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+Light data: 0
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+UV GBuffer: 28
+Scene: 8295
+-----
+Render time: 0.061 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LMA1_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: texgi
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+Loading additional albedo: uvalbedo_AprelevkaDepo_LMA2.lz4
+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 81mb, available GPU memory: 7116mb
+Used host memory: 81mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass HDR2
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 105mb, available GPU memory: 6921mb
+-----
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+Alphas: 4
+GI albedos: 4
+GI lightmaps: 48
+Light data: 0
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+UV GBuffer: 28
+Scene: 8295
+-----
+Render time: 0.06 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LMA2_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4
+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 105mb, available GPU memory: 7116mb
+Used host memory: 105mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass LDR
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+Skipping pass HDR2
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 201mb, available GPU memory: 6801mb
+-----
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+Alphas: 4
+GI albedos: 16
+GI lightmaps: 48
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8295
+-----
+Render time: 2.886 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LM0_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_AprelevkaDepo_LMA1.lz4
+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 81mb, available GPU memory: 7116mb
+Used host memory: 81mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass LDR
+Pass AprelevkaDepo_LMA1_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 81mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 105mb, available GPU memory: 6921mb
+-----
+Mem stats:
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+Alphas: 4
+GI albedos: 4
+GI lightmaps: 48
+Light data: 0
+Output: 8
+UV GBuffer: 28
+Scene: 8295
+-----
+Render time: 0.061 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LMA1_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: texgi
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+Loading additional albedo: uvalbedo_AprelevkaDepo_LMA2.lz4
+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 81mb, available GPU memory: 7116mb
+Used host memory: 81mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass HDR2
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 105mb, available GPU memory: 6921mb
+-----
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+Light data: 0
+Output: 8
+UV GBuffer: 28
+Scene: 8295
+-----
+Render time: 0.059 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LMA2_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: texgi
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+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 89mb, available GPU memory: 7116mb
+Create buffer...
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 185mb, available GPU memory: 6815mb
+-----
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+UV GBuffer: 112
+Scene: 8281
+-----
+Render time: 2.885 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LM0_final_HDR.lz4
+Done
+Init...
+texgi
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+Loading alphas...
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+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4
+LM is half
+Load shaders...
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 77mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass LDR
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
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+-----
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+Scene: 8293
+-----
+Render time: 0.06 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LMA1_final_HDR.lz4
+Done
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+Loading alphas...
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+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+LM is half
+Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 77mb, available GPU memory: 7116mb
+Create buffer...
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
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+-----
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+-----
+Render time: 0.06 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
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+fixpos12
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+Loading shader lambert_backface_check.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader attrib_trimesh.ptx::interpolate...
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+Used host memory: 22mb, available GPU memory: 7116mb
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+Tile 0x0...
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+nFNFPFSd
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+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 40mb, available GPU memory: 7116mb
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
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+-----
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+-----
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+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 40mb, available GPU memory: 7116mb
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+Launch 1x1 tiles...
+Tile 0x0...
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+Writing...
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+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LM0_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4
+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 89mb, available GPU memory: 7116mb
+Used host memory: 89mb, available GPU memory: 7116mb
+Create buffer...
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+Num tex: 3
+Skipping pass LDR
+Pass AprelevkaDepo_LM0_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 89mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 185mb, available GPU memory: 6817mb
+-----
+Mem stats:
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+Alphas: 4
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+GI lightmaps: 32
+Light data: 0
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+UV GBuffer: 112
+Scene: 8295
+-----
+Render time: 2.989 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LM0_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 73mb, available GPU memory: 7116mb
+Used host memory: 73mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass AprelevkaDepo_LM0_final_HDR...
+Skipping pass HDR2
+Used host memory: 73mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 169mb, available GPU memory: 6831mb
+-----
+Mem stats:
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+Alphas: 4
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+GI lightmaps: 32
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8281
+-----
+Render time: 2.995 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LM0_final_HDR.lz4
+Done
+Init...
+fixpos12
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 17mb, available GPU memory: 7116mb
+MODE: fixpos12
+USING FLOAT
+Load shaders...
+Loading shader fixPos12.ptx::oxMain...
+Loading shader lambert_backface_check.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader attrib_trimesh.ptx::interpolate...
+Used host memory: 24mb, available GPU memory: 7116mb
+Used host memory: 24mb, available GPU memory: 7116mb
+Create buffer...
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+Pass uvpos_AprelevkaDepo_LM0.lz4_HDR...
+Skipping pass Mask
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+nFNFPFSd
+Launching...
+Used host memory: 184mb, available GPU memory: 6803mb
+-----
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+Alphas: 5
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+Light data: 0
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+-----
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+Writing...
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+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 17mb, available GPU memory: 7116mb
+MODE: arealightprobesh
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+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 42mb, available GPU memory: 7116mb
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+Skipping pass Mask
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+Pass light_1217878406_1_RNM3...
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 106mb, available GPU memory: 6769mb
+-----
+Mem stats:
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+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
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+UV GBuffer: 80
+Scene: 8293
+-----
+Render time: 0.48 sec
+
+
+
+
+
+Writing...
+light_1217878406_1_HDR.lz4
+light_1217878406_1_RNM0.lz4
+light_1217878406_1_RNM1.lz4
+light_1217878406_1_RNM2.lz4
+light_1217878406_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 17mb, available GPU memory: 7116mb
+MODE: arealightprobesh
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+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 42mb, available GPU memory: 7116mb
+Used host memory: 42mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass Mask
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+Used host memory: 42mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 106mb, available GPU memory: 6769mb
+-----
+Mem stats:
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+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8293
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_1255341408_1_HDR.lz4
+light_1255341408_1_RNM0.lz4
+light_1255341408_1_RNM1.lz4
+light_1255341408_1_RNM2.lz4
+light_1255341408_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 17mb, available GPU memory: 7116mb
+MODE: arealightprobesh
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+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 42mb, available GPU memory: 7116mb
+Used host memory: 42mb, available GPU memory: 7116mb
+Create buffer...
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+Num tex: 7
+Skipping pass LDR
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+Skipping pass Mask
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+Pass light_1132513069_1_RNM2...
+Pass light_1132513069_1_RNM3...
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 106mb, available GPU memory: 6769mb
+-----
+Mem stats:
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+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8293
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_1132513069_1_HDR.lz4
+light_1132513069_1_RNM0.lz4
+light_1132513069_1_RNM1.lz4
+light_1132513069_1_RNM2.lz4
+light_1132513069_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 17mb, available GPU memory: 7116mb
+MODE: arealightprobesh
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+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 42mb, available GPU memory: 7116mb
+Used host memory: 42mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass LDR
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+Skipping pass Mask
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 106mb, available GPU memory: 6769mb
+-----
+Mem stats:
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+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8293
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_1270824352_1_HDR.lz4
+light_1270824352_1_RNM0.lz4
+light_1270824352_1_RNM1.lz4
+light_1270824352_1_RNM2.lz4
+light_1270824352_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 17mb, available GPU memory: 7116mb
+MODE: arealightprobesh
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+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 42mb, available GPU memory: 7116mb
+Used host memory: 42mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass Mask
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 106mb, available GPU memory: 6769mb
+-----
+Mem stats:
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+Alphas: 5
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+Light data: 0
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+UV GBuffer: 80
+Scene: 8293
+-----
+Render time: 0.075 sec
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+
+
+
+
+Writing...
+light_607008738_1_HDR.lz4
+light_607008738_1_RNM0.lz4
+light_607008738_1_RNM1.lz4
+light_607008738_1_RNM2.lz4
+light_607008738_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 17mb, available GPU memory: 7116mb
+MODE: arealightprobesh
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+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 42mb, available GPU memory: 7116mb
+Used host memory: 42mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass LDR
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+Skipping pass Mask
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 106mb, available GPU memory: 6769mb
+-----
+Mem stats:
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+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8293
+-----
+Render time: 0.075 sec
+
+
+
+
+
+Writing...
+light_1719140893_1_HDR.lz4
+light_1719140893_1_RNM0.lz4
+light_1719140893_1_RNM1.lz4
+light_1719140893_1_RNM2.lz4
+light_1719140893_1_RNM3.lz4
+Done
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+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 17mb, available GPU memory: 7116mb
+MODE: arealightprobesh
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+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 42mb, available GPU memory: 7116mb
+Used host memory: 42mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass LDR
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 106mb, available GPU memory: 6769mb
+-----
+Mem stats:
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+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
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+UV GBuffer: 80
+Scene: 8293
+-----
+Render time: 0.075 sec
+
+
+
+
+
+Writing...
+light_1126785658_1_HDR.lz4
+light_1126785658_1_RNM0.lz4
+light_1126785658_1_RNM1.lz4
+light_1126785658_1_RNM2.lz4
+light_1126785658_1_RNM3.lz4
+Done
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+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 17mb, available GPU memory: 7116mb
+MODE: arealightprobesh
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+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 42mb, available GPU memory: 7116mb
+Used host memory: 42mb, available GPU memory: 7116mb
+Create buffer...
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 106mb, available GPU memory: 6769mb
+-----
+Mem stats:
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+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8293
+-----
+Render time: 0.075 sec
+
+
+
+
+
+Writing...
+light_-979138242_1_HDR.lz4
+light_-979138242_1_RNM0.lz4
+light_-979138242_1_RNM1.lz4
+light_-979138242_1_RNM2.lz4
+light_-979138242_1_RNM3.lz4
+Done
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+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 17mb, available GPU memory: 7116mb
+MODE: arealightprobesh
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+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 42mb, available GPU memory: 7116mb
+Used host memory: 42mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass LDR
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+Skipping pass Mask
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 106mb, available GPU memory: 6769mb
+-----
+Mem stats:
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+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8293
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_1737042247_1_HDR.lz4
+light_1737042247_1_RNM0.lz4
+light_1737042247_1_RNM1.lz4
+light_1737042247_1_RNM2.lz4
+light_1737042247_1_RNM3.lz4
+Done
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+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 17mb, available GPU memory: 7116mb
+MODE: arealightprobesh
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+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 42mb, available GPU memory: 7116mb
+Used host memory: 42mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass Mask
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+Used host memory: 42mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 106mb, available GPU memory: 6769mb
+-----
+Mem stats:
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+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8293
+-----
+Render time: 0.073 sec
+
+
+
+
+
+Writing...
+light_-1769614335_1_HDR.lz4
+light_-1769614335_1_RNM0.lz4
+light_-1769614335_1_RNM1.lz4
+light_-1769614335_1_RNM2.lz4
+light_-1769614335_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 17mb, available GPU memory: 7116mb
+MODE: arealightprobesh
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+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 42mb, available GPU memory: 7116mb
+Used host memory: 42mb, available GPU memory: 7116mb
+Create buffer...
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+Num tex: 7
+Skipping pass LDR
+Pass light_1446294183_1_HDR...
+Skipping pass Mask
+Pass light_1446294183_1_RNM0...
+Pass light_1446294183_1_RNM1...
+Pass light_1446294183_1_RNM2...
+Pass light_1446294183_1_RNM3...
+Used host memory: 42mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 106mb, available GPU memory: 6769mb
+-----
+Mem stats:
+Total: 347
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8293
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_1446294183_1_HDR.lz4
+light_1446294183_1_RNM0.lz4
+light_1446294183_1_RNM1.lz4
+light_1446294183_1_RNM2.lz4
+light_1446294183_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 17mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 42mb, available GPU memory: 7116mb
+Used host memory: 42mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1403799733_1_HDR...
+Skipping pass Mask
+Pass light_1403799733_1_RNM0...
+Pass light_1403799733_1_RNM1...
+Pass light_1403799733_1_RNM2...
+Pass light_1403799733_1_RNM3...
+Used host memory: 42mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 106mb, available GPU memory: 6769mb
+-----
+Mem stats:
+Total: 347
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8293
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_1403799733_1_HDR.lz4
+light_1403799733_1_RNM0.lz4
+light_1403799733_1_RNM1.lz4
+light_1403799733_1_RNM2.lz4
+light_1403799733_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 17mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 42mb, available GPU memory: 7116mb
+Used host memory: 42mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_806245140_1_HDR...
+Skipping pass Mask
+Pass light_806245140_1_RNM0...
+Pass light_806245140_1_RNM1...
+Pass light_806245140_1_RNM2...
+Pass light_806245140_1_RNM3...
+Used host memory: 42mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 106mb, available GPU memory: 6769mb
+-----
+Mem stats:
+Total: 347
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8293
+-----
+Render time: 0.073 sec
+
+
+
+
+
+Writing...
+light_806245140_1_HDR.lz4
+light_806245140_1_RNM0.lz4
+light_806245140_1_RNM1.lz4
+light_806245140_1_RNM2.lz4
+light_806245140_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 17mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 42mb, available GPU memory: 7116mb
+Used host memory: 42mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_554460192_1_HDR...
+Skipping pass Mask
+Pass light_554460192_1_RNM0...
+Pass light_554460192_1_RNM1...
+Pass light_554460192_1_RNM2...
+Pass light_554460192_1_RNM3...
+Used host memory: 42mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 106mb, available GPU memory: 6769mb
+-----
+Mem stats:
+Total: 347
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8293
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_554460192_1_HDR.lz4
+light_554460192_1_RNM0.lz4
+light_554460192_1_RNM1.lz4
+light_554460192_1_RNM2.lz4
+light_554460192_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 17mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 42mb, available GPU memory: 7116mb
+Used host memory: 42mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1889193428_1_HDR...
+Skipping pass Mask
+Pass light_1889193428_1_RNM0...
+Pass light_1889193428_1_RNM1...
+Pass light_1889193428_1_RNM2...
+Pass light_1889193428_1_RNM3...
+Used host memory: 42mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 106mb, available GPU memory: 6769mb
+-----
+Mem stats:
+Total: 347
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8293
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_1889193428_1_HDR.lz4
+light_1889193428_1_RNM0.lz4
+light_1889193428_1_RNM1.lz4
+light_1889193428_1_RNM2.lz4
+light_1889193428_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 17mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 42mb, available GPU memory: 7116mb
+Used host memory: 42mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_991550678_1_HDR...
+Skipping pass Mask
+Pass light_991550678_1_RNM0...
+Pass light_991550678_1_RNM1...
+Pass light_991550678_1_RNM2...
+Pass light_991550678_1_RNM3...
+Used host memory: 42mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 106mb, available GPU memory: 6769mb
+-----
+Mem stats:
+Total: 347
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8293
+-----
+Render time: 0.073 sec
+
+
+
+
+
+Writing...
+light_991550678_1_HDR.lz4
+light_991550678_1_RNM0.lz4
+light_991550678_1_RNM1.lz4
+light_991550678_1_RNM2.lz4
+light_991550678_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 17mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 42mb, available GPU memory: 7116mb
+Used host memory: 42mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_219793269_1_HDR...
+Skipping pass Mask
+Pass light_219793269_1_RNM0...
+Pass light_219793269_1_RNM1...
+Pass light_219793269_1_RNM2...
+Pass light_219793269_1_RNM3...
+Used host memory: 42mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 106mb, available GPU memory: 6769mb
+-----
+Mem stats:
+Total: 347
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8293
+-----
+Render time: 0.075 sec
+
+
+
+
+
+Writing...
+light_219793269_1_HDR.lz4
+light_219793269_1_RNM0.lz4
+light_219793269_1_RNM1.lz4
+light_219793269_1_RNM2.lz4
+light_219793269_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 17mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 42mb, available GPU memory: 7116mb
+Used host memory: 42mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_-894811958_1_HDR...
+Skipping pass Mask
+Pass light_-894811958_1_RNM0...
+Pass light_-894811958_1_RNM1...
+Pass light_-894811958_1_RNM2...
+Pass light_-894811958_1_RNM3...
+Used host memory: 42mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 106mb, available GPU memory: 6769mb
+-----
+Mem stats:
+Total: 347
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8293
+-----
+Render time: 0.073 sec
+
+
+
+
+
+Writing...
+light_-894811958_1_HDR.lz4
+light_-894811958_1_RNM0.lz4
+light_-894811958_1_RNM1.lz4
+light_-894811958_1_RNM2.lz4
+light_-894811958_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 17mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 42mb, available GPU memory: 7116mb
+Used host memory: 42mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1178897278_1_HDR...
+Skipping pass Mask
+Pass light_1178897278_1_RNM0...
+Pass light_1178897278_1_RNM1...
+Pass light_1178897278_1_RNM2...
+Pass light_1178897278_1_RNM3...
+Used host memory: 42mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 106mb, available GPU memory: 6769mb
+-----
+Mem stats:
+Total: 347
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8293
+-----
+Render time: 0.075 sec
+
+
+
+
+
+Writing...
+light_1178897278_1_HDR.lz4
+light_1178897278_1_RNM0.lz4
+light_1178897278_1_RNM1.lz4
+light_1178897278_1_RNM2.lz4
+light_1178897278_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 17mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 42mb, available GPU memory: 7116mb
+Used host memory: 42mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_-1703336470_1_HDR...
+Skipping pass Mask
+Pass light_-1703336470_1_RNM0...
+Pass light_-1703336470_1_RNM1...
+Pass light_-1703336470_1_RNM2...
+Pass light_-1703336470_1_RNM3...
+Used host memory: 42mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 106mb, available GPU memory: 6769mb
+-----
+Mem stats:
+Total: 347
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8293
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_-1703336470_1_HDR.lz4
+light_-1703336470_1_RNM0.lz4
+light_-1703336470_1_RNM1.lz4
+light_-1703336470_1_RNM2.lz4
+light_-1703336470_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 17mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 42mb, available GPU memory: 7116mb
+Used host memory: 42mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_-331120839_1_HDR...
+Skipping pass Mask
+Pass light_-331120839_1_RNM0...
+Pass light_-331120839_1_RNM1...
+Pass light_-331120839_1_RNM2...
+Pass light_-331120839_1_RNM3...
+Used host memory: 42mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 106mb, available GPU memory: 6769mb
+-----
+Mem stats:
+Total: 347
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8293
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_-331120839_1_HDR.lz4
+light_-331120839_1_RNM0.lz4
+light_-331120839_1_RNM1.lz4
+light_-331120839_1_RNM2.lz4
+light_-331120839_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 17mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 42mb, available GPU memory: 7116mb
+Used host memory: 42mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_207355848_1_HDR...
+Skipping pass Mask
+Pass light_207355848_1_RNM0...
+Pass light_207355848_1_RNM1...
+Pass light_207355848_1_RNM2...
+Pass light_207355848_1_RNM3...
+Used host memory: 42mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 106mb, available GPU memory: 6769mb
+-----
+Mem stats:
+Total: 347
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8293
+-----
+Render time: 0.076 sec
+
+
+
+
+
+Writing...
+light_207355848_1_HDR.lz4
+light_207355848_1_RNM0.lz4
+light_207355848_1_RNM1.lz4
+light_207355848_1_RNM2.lz4
+light_207355848_1_RNM3.lz4
+Done
+Init...
+addmul
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 0mb, available GPU memory: 7132mb
+MODE: addmul
+USING FLOAT
+Loading shader addHalfSeparateIndirect.ptx::oxMain...
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Loading shader dilateHalf.ptx::oxMain...
+Loading shader mulHalfByte.ptx::oxMain...
+Done
+Init...
+arealight
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 17mb, available GPU memory: 7116mb
+MODE: arealight
+USING HALF
+Load shaders...
+Loading shader lmAreaLight.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 42mb, available GPU memory: 7116mb
+Used host memory: 42mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass light_1217878406_0_HDR...
+Skipping pass Mask
+Used host memory: 42mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 106mb, available GPU memory: 6897mb
+-----
+Mem stats:
+Total: 219
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 32
+UV GBuffer: 80
+Scene: 8293
+-----
+Render time: 0.444 sec
+
+Writing...
+light_1217878406_0_HDR.lz4
+Done
+Init...
+arealight
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 17mb, available GPU memory: 7116mb
+MODE: arealight
+USING HALF
+Load shaders...
+Loading shader lmAreaLight.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 42mb, available GPU memory: 7116mb
+Used host memory: 42mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
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+Used host memory: 42mb, available GPU memory: 7116mb
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+Launch 1x1 tiles...
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+Streaming...0
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+-----
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+-----
+Render time: 0.139 sec
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+Writing...
+light_-1703336470_0_HDR.lz4
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+Loading alphas...
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+Loading shader lmAreaLight.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 42mb, available GPU memory: 7116mb
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 106mb, available GPU memory: 6897mb
+-----
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+Loading alphas...
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+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+Loading shader lmAreaLight.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 42mb, available GPU memory: 7116mb
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+Streaming...0
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+Writing...
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+Done
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+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+USING FLOAT
+Loading shader addHalfSeparateIndirect.ptx::oxMain...
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Loading shader dilateHalf.ptx::oxMain...
+Loading shader mulHalfByte.ptx::oxMain...
+Loading shader addHalf.ptx::oxMain...
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+Loading alphas...
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+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
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+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 90mb, available GPU memory: 7116mb
+Used host memory: 90mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass LDR
+Pass AprelevkaDepo_LM0_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 90mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 186mb, available GPU memory: 6817mb
+-----
+Mem stats:
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+Alphas: 5
+GI albedos: 16
+GI lightmaps: 32
+Light data: 0
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+UV GBuffer: 112
+Scene: 8293
+-----
+Render time: 3.669 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LM0_diffuse_HDR.lz4
+Done
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+texgi
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+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 17mb, available GPU memory: 7116mb
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+Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4
+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 90mb, available GPU memory: 7116mb
+Used host memory: 90mb, available GPU memory: 7116mb
+Create buffer...
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+Pass AprelevkaDepo_LM0_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 90mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 186mb, available GPU memory: 6817mb
+-----
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+Alphas: 5
+GI albedos: 16
+GI lightmaps: 32
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8293
+-----
+Render time: 3.564 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LM0_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 17mb, available GPU memory: 7116mb
+MODE: texgi
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+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
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+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 90mb, available GPU memory: 7116mb
+Used host memory: 90mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass LDR
+Pass AprelevkaDepo_LM0_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 90mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 186mb, available GPU memory: 6817mb
+-----
+Mem stats:
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+Alphas: 5
+GI albedos: 16
+GI lightmaps: 32
+Light data: 0
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+UV GBuffer: 112
+Scene: 8293
+-----
+Render time: 3.562 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LM0_diffuse_HDR.lz4
+Done
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+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 17mb, available GPU memory: 7116mb
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+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
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+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 90mb, available GPU memory: 7116mb
+Used host memory: 90mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
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+Skipping pass LDR
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+Skipping pass HDR2
+Used host memory: 90mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 186mb, available GPU memory: 6817mb
+-----
+Mem stats:
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+Alphas: 5
+GI albedos: 16
+GI lightmaps: 32
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8293
+-----
+Render time: 3.579 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LM0_diffuse_HDR.lz4
+Done
+Init...
+texgiprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 17mb, available GPU memory: 7116mb
+MODE: texgiprobesh
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+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 74mb, available GPU memory: 7116mb
+Used host memory: 74mb, available GPU memory: 7116mb
+Create buffer...
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+Pass probes_final_HDR...
+Skipping pass HDR2
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+Pass probes_final_RNM3...
+Used host memory: 74mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 170mb, available GPU memory: 6703mb
+-----
+Mem stats:
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+GI albedos: 16
+GI lightmaps: 32
+Light data: 0
+Output: 160
+UV GBuffer: 112
+Scene: 8279
+-----
+Render time: 0.416 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+probes_final_HDR.lz4
+probes_final_RNM0.lz4
+probes_final_RNM1.lz4
+probes_final_RNM2.lz4
+probes_final_RNM3.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 17mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 74mb, available GPU memory: 7116mb
+Used host memory: 74mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass HDR2
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
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+-----
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+Light data: 0
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+UV GBuffer: 112
+Scene: 8279
+-----
+Render time: 3.577 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LM0_final_HDR.lz4
+Done
+Init...
+addsh
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+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 0mb, available GPU memory: 7132mb
+MODE: addsh
+USING FLOAT
+Loading shader addSH.ptx::oxMain...
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+Launched
+Launched
+Launched
+Launched
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+Launched
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+Launched
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+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Loading shader dilateHalf.ptx::oxMain...
+Loading shader dilate.ptx::oxMain...
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 17mb, available GPU memory: 7116mb
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+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 42mb, available GPU memory: 7116mb
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
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+-----
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+Light data: 0
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+UV GBuffer: 80
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+-----
+Render time: 0.081 sec
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+
+
+
+
+Writing...
+light_1217878406_1_HDR.lz4
+light_1217878406_1_RNM0.lz4
+light_1217878406_1_RNM1.lz4
+light_1217878406_1_RNM2.lz4
+light_1217878406_1_RNM3.lz4
+Done
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+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 17mb, available GPU memory: 7116mb
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+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 42mb, available GPU memory: 7116mb
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 106mb, available GPU memory: 6769mb
+-----
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+Light data: 0
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+-----
+Render time: 0.074 sec
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+
+
+
+
+Writing...
+light_1255341408_1_HDR.lz4
+light_1255341408_1_RNM0.lz4
+light_1255341408_1_RNM1.lz4
+light_1255341408_1_RNM2.lz4
+light_1255341408_1_RNM3.lz4
+Done
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+arealightprobesh
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+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 42mb, available GPU memory: 7116mb
+Create buffer...
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 106mb, available GPU memory: 6769mb
+-----
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+Light data: 0
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+UV GBuffer: 80
+Scene: 8293
+-----
+Render time: 0.077 sec
+
+
+
+
+
+Writing...
+light_1132513069_1_HDR.lz4
+light_1132513069_1_RNM0.lz4
+light_1132513069_1_RNM1.lz4
+light_1132513069_1_RNM2.lz4
+light_1132513069_1_RNM3.lz4
+Done
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+arealightprobesh
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+Loading alphas...
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+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 42mb, available GPU memory: 7116mb
+Create buffer...
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 106mb, available GPU memory: 6769mb
+-----
+Mem stats:
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+Light data: 0
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+UV GBuffer: 80
+Scene: 8293
+-----
+Render time: 0.075 sec
+
+
+
+
+
+Writing...
+light_1270824352_1_HDR.lz4
+light_1270824352_1_RNM0.lz4
+light_1270824352_1_RNM1.lz4
+light_1270824352_1_RNM2.lz4
+light_1270824352_1_RNM3.lz4
+Done
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+arealightprobesh
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+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+MODE: arealightprobesh
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+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 42mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass Mask
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+Pass light_607008738_1_RNM1...
+Pass light_607008738_1_RNM2...
+Pass light_607008738_1_RNM3...
+Used host memory: 42mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 106mb, available GPU memory: 6769mb
+-----
+Mem stats:
+Total: 347
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8293
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_607008738_1_HDR.lz4
+light_607008738_1_RNM0.lz4
+light_607008738_1_RNM1.lz4
+light_607008738_1_RNM2.lz4
+light_607008738_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 17mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 42mb, available GPU memory: 7116mb
+Used host memory: 42mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1719140893_1_HDR...
+Skipping pass Mask
+Pass light_1719140893_1_RNM0...
+Pass light_1719140893_1_RNM1...
+Pass light_1719140893_1_RNM2...
+Pass light_1719140893_1_RNM3...
+Used host memory: 42mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 106mb, available GPU memory: 6769mb
+-----
+Mem stats:
+Total: 347
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8293
+-----
+Render time: 0.075 sec
+
+
+
+
+
+Writing...
+light_1719140893_1_HDR.lz4
+light_1719140893_1_RNM0.lz4
+light_1719140893_1_RNM1.lz4
+light_1719140893_1_RNM2.lz4
+light_1719140893_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 17mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 42mb, available GPU memory: 7116mb
+Used host memory: 42mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1126785658_1_HDR...
+Skipping pass Mask
+Pass light_1126785658_1_RNM0...
+Pass light_1126785658_1_RNM1...
+Pass light_1126785658_1_RNM2...
+Pass light_1126785658_1_RNM3...
+Used host memory: 42mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 106mb, available GPU memory: 6769mb
+-----
+Mem stats:
+Total: 347
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8293
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_1126785658_1_HDR.lz4
+light_1126785658_1_RNM0.lz4
+light_1126785658_1_RNM1.lz4
+light_1126785658_1_RNM2.lz4
+light_1126785658_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 17mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 42mb, available GPU memory: 7116mb
+Used host memory: 42mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_-979138242_1_HDR...
+Skipping pass Mask
+Pass light_-979138242_1_RNM0...
+Pass light_-979138242_1_RNM1...
+Pass light_-979138242_1_RNM2...
+Pass light_-979138242_1_RNM3...
+Used host memory: 42mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 106mb, available GPU memory: 6769mb
+-----
+Mem stats:
+Total: 347
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8293
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_-979138242_1_HDR.lz4
+light_-979138242_1_RNM0.lz4
+light_-979138242_1_RNM1.lz4
+light_-979138242_1_RNM2.lz4
+light_-979138242_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 17mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 42mb, available GPU memory: 7116mb
+Used host memory: 42mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1737042247_1_HDR...
+Skipping pass Mask
+Pass light_1737042247_1_RNM0...
+Pass light_1737042247_1_RNM1...
+Pass light_1737042247_1_RNM2...
+Pass light_1737042247_1_RNM3...
+Used host memory: 42mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 106mb, available GPU memory: 6769mb
+-----
+Mem stats:
+Total: 347
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8293
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_1737042247_1_HDR.lz4
+light_1737042247_1_RNM0.lz4
+light_1737042247_1_RNM1.lz4
+light_1737042247_1_RNM2.lz4
+light_1737042247_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 17mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 42mb, available GPU memory: 7116mb
+Used host memory: 42mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_-1769614335_1_HDR...
+Skipping pass Mask
+Pass light_-1769614335_1_RNM0...
+Pass light_-1769614335_1_RNM1...
+Pass light_-1769614335_1_RNM2...
+Pass light_-1769614335_1_RNM3...
+Used host memory: 42mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 106mb, available GPU memory: 6769mb
+-----
+Mem stats:
+Total: 347
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8293
+-----
+Render time: 0.075 sec
+
+
+
+
+
+Writing...
+light_-1769614335_1_HDR.lz4
+light_-1769614335_1_RNM0.lz4
+light_-1769614335_1_RNM1.lz4
+light_-1769614335_1_RNM2.lz4
+light_-1769614335_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 17mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 42mb, available GPU memory: 7116mb
+Used host memory: 42mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1446294183_1_HDR...
+Skipping pass Mask
+Pass light_1446294183_1_RNM0...
+Pass light_1446294183_1_RNM1...
+Pass light_1446294183_1_RNM2...
+Pass light_1446294183_1_RNM3...
+Used host memory: 42mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 106mb, available GPU memory: 6769mb
+-----
+Mem stats:
+Total: 347
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8293
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_1446294183_1_HDR.lz4
+light_1446294183_1_RNM0.lz4
+light_1446294183_1_RNM1.lz4
+light_1446294183_1_RNM2.lz4
+light_1446294183_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 17mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 42mb, available GPU memory: 7116mb
+Used host memory: 42mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1403799733_1_HDR...
+Skipping pass Mask
+Pass light_1403799733_1_RNM0...
+Pass light_1403799733_1_RNM1...
+Pass light_1403799733_1_RNM2...
+Pass light_1403799733_1_RNM3...
+Used host memory: 42mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 106mb, available GPU memory: 6769mb
+-----
+Mem stats:
+Total: 347
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8293
+-----
+Render time: 0.075 sec
+
+
+
+
+
+Writing...
+light_1403799733_1_HDR.lz4
+light_1403799733_1_RNM0.lz4
+light_1403799733_1_RNM1.lz4
+light_1403799733_1_RNM2.lz4
+light_1403799733_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 17mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 42mb, available GPU memory: 7116mb
+Used host memory: 42mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_806245140_1_HDR...
+Skipping pass Mask
+Pass light_806245140_1_RNM0...
+Pass light_806245140_1_RNM1...
+Pass light_806245140_1_RNM2...
+Pass light_806245140_1_RNM3...
+Used host memory: 42mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 106mb, available GPU memory: 6769mb
+-----
+Mem stats:
+Total: 347
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8293
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_806245140_1_HDR.lz4
+light_806245140_1_RNM0.lz4
+light_806245140_1_RNM1.lz4
+light_806245140_1_RNM2.lz4
+light_806245140_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 17mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 42mb, available GPU memory: 7116mb
+Used host memory: 42mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_554460192_1_HDR...
+Skipping pass Mask
+Pass light_554460192_1_RNM0...
+Pass light_554460192_1_RNM1...
+Pass light_554460192_1_RNM2...
+Pass light_554460192_1_RNM3...
+Used host memory: 42mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 106mb, available GPU memory: 6769mb
+-----
+Mem stats:
+Total: 347
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8293
+-----
+Render time: 0.075 sec
+
+
+
+
+
+Writing...
+light_554460192_1_HDR.lz4
+light_554460192_1_RNM0.lz4
+light_554460192_1_RNM1.lz4
+light_554460192_1_RNM2.lz4
+light_554460192_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 17mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 42mb, available GPU memory: 7116mb
+Used host memory: 42mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1889193428_1_HDR...
+Skipping pass Mask
+Pass light_1889193428_1_RNM0...
+Pass light_1889193428_1_RNM1...
+Pass light_1889193428_1_RNM2...
+Pass light_1889193428_1_RNM3...
+Used host memory: 42mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 106mb, available GPU memory: 6769mb
+-----
+Mem stats:
+Total: 347
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8293
+-----
+Render time: 0.075 sec
+
+
+
+
+
+Writing...
+light_1889193428_1_HDR.lz4
+light_1889193428_1_RNM0.lz4
+light_1889193428_1_RNM1.lz4
+light_1889193428_1_RNM2.lz4
+light_1889193428_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 17mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 42mb, available GPU memory: 7116mb
+Used host memory: 42mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_991550678_1_HDR...
+Skipping pass Mask
+Pass light_991550678_1_RNM0...
+Pass light_991550678_1_RNM1...
+Pass light_991550678_1_RNM2...
+Pass light_991550678_1_RNM3...
+Used host memory: 42mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 106mb, available GPU memory: 6769mb
+-----
+Mem stats:
+Total: 347
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8293
+-----
+Render time: 0.075 sec
+
+
+
+
+
+Writing...
+light_991550678_1_HDR.lz4
+light_991550678_1_RNM0.lz4
+light_991550678_1_RNM1.lz4
+light_991550678_1_RNM2.lz4
+light_991550678_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 17mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 42mb, available GPU memory: 7116mb
+Used host memory: 42mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_219793269_1_HDR...
+Skipping pass Mask
+Pass light_219793269_1_RNM0...
+Pass light_219793269_1_RNM1...
+Pass light_219793269_1_RNM2...
+Pass light_219793269_1_RNM3...
+Used host memory: 42mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 106mb, available GPU memory: 6769mb
+-----
+Mem stats:
+Total: 347
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8293
+-----
+Render time: 0.073 sec
+
+
+
+
+
+Writing...
+light_219793269_1_HDR.lz4
+light_219793269_1_RNM0.lz4
+light_219793269_1_RNM1.lz4
+light_219793269_1_RNM2.lz4
+light_219793269_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 17mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 42mb, available GPU memory: 7116mb
+Used host memory: 42mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_-894811958_1_HDR...
+Skipping pass Mask
+Pass light_-894811958_1_RNM0...
+Pass light_-894811958_1_RNM1...
+Pass light_-894811958_1_RNM2...
+Pass light_-894811958_1_RNM3...
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 106mb, available GPU memory: 6769mb
+-----
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+Alphas: 5
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+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8293
+-----
+Render time: 0.075 sec
+
+
+
+
+
+Writing...
+light_-894811958_1_HDR.lz4
+light_-894811958_1_RNM0.lz4
+light_-894811958_1_RNM1.lz4
+light_-894811958_1_RNM2.lz4
+light_-894811958_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 17mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 42mb, available GPU memory: 7116mb
+Used host memory: 42mb, available GPU memory: 7116mb
+Create buffer...
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+Num tex: 7
+Skipping pass LDR
+Pass light_1178897278_1_HDR...
+Skipping pass Mask
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+Pass light_1178897278_1_RNM1...
+Pass light_1178897278_1_RNM2...
+Pass light_1178897278_1_RNM3...
+Used host memory: 42mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 106mb, available GPU memory: 6769mb
+-----
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+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
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+UV GBuffer: 80
+Scene: 8293
+-----
+Render time: 0.076 sec
+
+
+
+
+
+Writing...
+light_1178897278_1_HDR.lz4
+light_1178897278_1_RNM0.lz4
+light_1178897278_1_RNM1.lz4
+light_1178897278_1_RNM2.lz4
+light_1178897278_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 17mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 42mb, available GPU memory: 7116mb
+Used host memory: 42mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_-1703336470_1_HDR...
+Skipping pass Mask
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+Pass light_-1703336470_1_RNM1...
+Pass light_-1703336470_1_RNM2...
+Pass light_-1703336470_1_RNM3...
+Used host memory: 42mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 106mb, available GPU memory: 6769mb
+-----
+Mem stats:
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+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
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+UV GBuffer: 80
+Scene: 8293
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_-1703336470_1_HDR.lz4
+light_-1703336470_1_RNM0.lz4
+light_-1703336470_1_RNM1.lz4
+light_-1703336470_1_RNM2.lz4
+light_-1703336470_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 17mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 42mb, available GPU memory: 7116mb
+Used host memory: 42mb, available GPU memory: 7116mb
+Create buffer...
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+Num tex: 7
+Skipping pass LDR
+Pass light_-331120839_1_HDR...
+Skipping pass Mask
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+Pass light_-331120839_1_RNM1...
+Pass light_-331120839_1_RNM2...
+Pass light_-331120839_1_RNM3...
+Used host memory: 42mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 106mb, available GPU memory: 6769mb
+-----
+Mem stats:
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+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8293
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_-331120839_1_HDR.lz4
+light_-331120839_1_RNM0.lz4
+light_-331120839_1_RNM1.lz4
+light_-331120839_1_RNM2.lz4
+light_-331120839_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 17mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 42mb, available GPU memory: 7116mb
+Used host memory: 42mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_207355848_1_HDR...
+Skipping pass Mask
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+Pass light_207355848_1_RNM1...
+Pass light_207355848_1_RNM2...
+Pass light_207355848_1_RNM3...
+Used host memory: 42mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 106mb, available GPU memory: 6769mb
+-----
+Mem stats:
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+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
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+UV GBuffer: 80
+Scene: 8293
+-----
+Render time: 0.075 sec
+
+
+
+
+
+Writing...
+light_207355848_1_HDR.lz4
+light_207355848_1_RNM0.lz4
+light_207355848_1_RNM1.lz4
+light_207355848_1_RNM2.lz4
+light_207355848_1_RNM3.lz4
+Done
+Init...
+addmul
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 0mb, available GPU memory: 7132mb
+MODE: addmul
+USING FLOAT
+Loading shader addHalfSeparateIndirect.ptx::oxMain...
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Loading shader dilateHalf.ptx::oxMain...
+Loading shader mulHalfByte.ptx::oxMain...
+Done
+Init...
+texgiprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 17mb, available GPU memory: 7116mb
+MODE: texgiprobesh
+USING HALF
+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGIProbeSH.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 74mb, available GPU memory: 7116mb
+Used host memory: 74mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass probes_final_HDR...
+Skipping pass HDR2
+Pass probes_final_RNM0...
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+Pass probes_final_RNM2...
+Pass probes_final_RNM3...
+Used host memory: 74mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 170mb, available GPU memory: 6703mb
+-----
+Mem stats:
+Total: 413
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 32
+Light data: 0
+Output: 160
+UV GBuffer: 112
+Scene: 8279
+-----
+Render time: 0.178 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+probes_final_HDR.lz4
+probes_final_RNM0.lz4
+probes_final_RNM1.lz4
+probes_final_RNM2.lz4
+probes_final_RNM3.lz4
+Done
+Init...
+addsh
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 0mb, available GPU memory: 7132mb
+MODE: addsh
+USING FLOAT
+Loading shader addSH.ptx::oxMain...
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Loading shader dilateHalf.ptx::oxMain...
+Loading shader dilate.ptx::oxMain...
+Done
+Init...
+fixpos12
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 7mb, available GPU memory: 7116mb
+MODE: fixpos12
+USING FLOAT
+Load shaders...
+Loading shader fixPos12.ptx::oxMain...
+Loading shader lambert_backface_check.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader attrib_trimesh.ptx::interpolate...
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+Used host memory: 8mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass Mask
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+nFNFPFSd
+Launching...
+Used host memory: 48mb, available GPU memory: 6983mb
+-----
+Mem stats:
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+Alphas: 5
+GI albedos: 0
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+Light data: 0
+Output: 16
+UV GBuffer: 40
+Scene: 8263
+-----
+Render time: 0.035 sec
+Writing...
+uvpos_StationPechatnici_LMA1.lz4
+Done
+Init...
+fixpos12
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 7mb, available GPU memory: 7116mb
+MODE: fixpos12
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+Load shaders...
+Loading shader fixPos12.ptx::oxMain...
+Loading shader lambert_backface_check.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader attrib_trimesh.ptx::interpolate...
+Used host memory: 8mb, available GPU memory: 7116mb
+Used host memory: 8mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass Mask
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+nFNFPFSd
+Launching...
+Used host memory: 48mb, available GPU memory: 6983mb
+-----
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+Alphas: 5
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+Light data: 0
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+UV GBuffer: 40
+Scene: 8263
+-----
+Render time: 0.036 sec
+Writing...
+uvpos_StationPechatnici_LM0.lz4
+Done
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+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 7mb, available GPU memory: 7116mb
+MODE: fixpos12
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+Load shaders...
+Loading shader fixPos12.ptx::oxMain...
+Loading shader lambert_backface_check.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader attrib_trimesh.ptx::interpolate...
+Used host memory: 8mb, available GPU memory: 7116mb
+Used host memory: 8mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass Mask
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+nFNFPFSd
+Launching...
+Used host memory: 48mb, available GPU memory: 6983mb
+-----
+Mem stats:
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+Alphas: 5
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+Light data: 0
+Output: 16
+UV GBuffer: 40
+Scene: 8263
+-----
+Render time: 0.035 sec
+Writing...
+uvpos_StationPechatnici_LMA2.lz4
+Done
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+fixpos12
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 7mb, available GPU memory: 7116mb
+MODE: fixpos12
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+Load shaders...
+Loading shader fixPos12.ptx::oxMain...
+Loading shader lambert_backface_check.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader attrib_trimesh.ptx::interpolate...
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+Used host memory: 8mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass Mask
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+nFNFPFSd
+Launching...
+Used host memory: 18mb, available GPU memory: 7023mb
+-----
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+Alphas: 5
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+Light data: 0
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+UV GBuffer: 10
+Scene: 8265
+-----
+Render time: 0.025 sec
+Writing...
+uvpos_StationPechatnici_LMA3.lz4
+Done
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+fixpos12
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 7mb, available GPU memory: 7118mb
+MODE: fixpos12
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+Load shaders...
+Loading shader fixPos12.ptx::oxMain...
+Loading shader lambert_backface_check.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader attrib_trimesh.ptx::interpolate...
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+Used host memory: 8mb, available GPU memory: 7118mb
+Create buffer...
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+Skipping pass Mask
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+nFNFPFSd
+Launching...
+Used host memory: 18mb, available GPU memory: 7025mb
+-----
+Mem stats:
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+Alphas: 5
+GI albedos: 0
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+Light data: 0
+Output: 4
+UV GBuffer: 10
+Scene: 8265
+-----
+Render time: 0.024 sec
+Writing...
+uvpos_StationPechatnici_LMA4.lz4
+Done
+Init...
+ao
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 7mb, available GPU memory: 7116mb
+MODE: ao
+USING HALF
+Load shaders...
+Loading shader lmAO.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimesh.ptx::interpolate...
+Used host memory: 12mb, available GPU memory: 7116mb
+Used host memory: 12mb, available GPU memory: 7116mb
+Create buffer...
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+Used host memory: 12mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 28mb, available GPU memory: 7013mb
+-----
+Mem stats:
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+Alphas: 5
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+UV GBuffer: 20
+Scene: 8268
+-----
+Render time: 0.063 sec
+Dilate...
+Loading shader dilateMask.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationPechatnici_LMA1_ao_Mask.lz4
+Done
+Init...
+ao
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 7mb, available GPU memory: 7116mb
+MODE: ao
+USING HALF
+Load shaders...
+Loading shader lmAO.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimesh.ptx::interpolate...
+Used host memory: 12mb, available GPU memory: 7116mb
+Used host memory: 12mb, available GPU memory: 7116mb
+Create buffer...
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+Used host memory: 12mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 28mb, available GPU memory: 7013mb
+-----
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+Alphas: 5
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+UV GBuffer: 20
+Scene: 8268
+-----
+Render time: 0.052 sec
+Dilate...
+Loading shader dilateMask.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationPechatnici_LM0_ao_Mask.lz4
+Done
+Init...
+ao
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 7mb, available GPU memory: 7116mb
+MODE: ao
+USING HALF
+Load shaders...
+Loading shader lmAO.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimesh.ptx::interpolate...
+Used host memory: 12mb, available GPU memory: 7116mb
+Used host memory: 12mb, available GPU memory: 7116mb
+Create buffer...
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+Used host memory: 12mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 28mb, available GPU memory: 7013mb
+-----
+Mem stats:
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+Alphas: 5
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+Light data: 0
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+UV GBuffer: 20
+Scene: 8268
+-----
+Render time: 0.061 sec
+Dilate...
+Loading shader dilateMask.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationPechatnici_LMA2_ao_Mask.lz4
+Done
+Init...
+ao
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 7mb, available GPU memory: 7116mb
+MODE: ao
+USING HALF
+Load shaders...
+Loading shader lmAO.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimesh.ptx::interpolate...
+Used host memory: 9mb, available GPU memory: 7116mb
+Used host memory: 9mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 2
+Num tex: 2
+Skipping pass HDR
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+Used host memory: 9mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 13mb, available GPU memory: 7032mb
+-----
+Mem stats:
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+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 0
+UV GBuffer: 5
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+-----
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+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationPechatnici_LMA3_ao_Mask.lz4
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+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimesh.ptx::interpolate...
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+Used host memory: 9mb, available GPU memory: 7116mb
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+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationPechatnici_LMA4_ao_Mask.lz4
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+sunprobesh
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+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimesh.ptx::interpolate...
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+Used host memory: 12mb, available GPU memory: 7116mb
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+light_-1786324120_5_RNM0.lz4
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+light_-1786324120_5_RNM2.lz4
+light_-1786324120_5_RNM3.lz4
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+Loading shader dilateHalf.ptx::oxMain...
+Loading shader mulHalfByte.ptx::oxMain...
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+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimesh.ptx::interpolate...
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+Used host memory: 12mb, available GPU memory: 7116mb
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+Loading shader mulHalfByte.ptx::oxMain...
+Loading shader addHalf.ptx::oxMain...
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+sun
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+Loading alphas...
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+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimesh.ptx::interpolate...
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+Used host memory: 12mb, available GPU memory: 7116mb
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+Used host memory: 28mb, available GPU memory: 7007mb
+-----
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+Loading shader dilateHalf.ptx::oxMain...
+Loading shader mulHalfByte.ptx::oxMain...
+Loading shader addHalf.ptx::oxMain...
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+sun
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+Loading alphas...
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+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimesh.ptx::interpolate...
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+Used host memory: 12mb, available GPU memory: 7116mb
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+Launch 1x1 tiles...
+Tile 0x0...
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+Used host memory: 28mb, available GPU memory: 7007mb
+-----
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+Loading shader mulHalfByte.ptx::oxMain...
+Loading shader addHalf.ptx::oxMain...
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+Loading alphas...
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+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimesh.ptx::interpolate...
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+Used host memory: 9mb, available GPU memory: 7116mb
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+Launch 1x1 tiles...
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+-----
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+Writing...
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+Loading shader dilateHalf.ptx::oxMain...
+Loading shader mulHalfByte.ptx::oxMain...
+Loading shader addHalf.ptx::oxMain...
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+sun
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+Loading alphas...
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+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimesh.ptx::interpolate...
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+Used host memory: 9mb, available GPU memory: 7116mb
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+Tile 0x0...
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+Used host memory: 13mb, available GPU memory: 7030mb
+-----
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+Writing...
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+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+MODE: addmul
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+Loading shader dilateHalf.ptx::oxMain...
+Loading shader mulHalfByte.ptx::oxMain...
+Loading shader addHalf.ptx::oxMain...
+Done
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+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 44mb, available GPU memory: 7116mb
+Create buffer...
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 68mb, available GPU memory: 6967mb
+-----
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+-----
+Render time: 0.315 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationPechatnici_LMA1_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+MODE: texgi
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+Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 44mb, available GPU memory: 7116mb
+Used host memory: 44mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass HDR2
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 68mb, available GPU memory: 6967mb
+-----
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+Alphas: 5
+GI albedos: 4
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+Light data: 0
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+UV GBuffer: 28
+Scene: 8267
+-----
+Render time: 0.246 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationPechatnici_LM0_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+MODE: texgi
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+Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 44mb, available GPU memory: 7116mb
+Used host memory: 44mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass HDR2
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 68mb, available GPU memory: 6967mb
+-----
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+GI lightmaps: 28
+Light data: 0
+Output: 8
+UV GBuffer: 28
+Scene: 8267
+-----
+Render time: 0.296 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationPechatnici_LMA2_diffuse_HDR.lz4
+Done
+Init...
+texgi
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+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4
+LM is half
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+LM is half
+Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 38mb, available GPU memory: 7116mb
+Create buffer...
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 44mb, available GPU memory: 6998mb
+-----
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+Light data: 0
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+UV GBuffer: 7
+Scene: 8266
+-----
+Render time: 0.062 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationPechatnici_LMA3_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 7mb, available GPU memory: 7116mb
+MODE: texgi
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+Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4
+Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 38mb, available GPU memory: 7116mb
+Used host memory: 38mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass HDR2
+Used host memory: 38mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 44mb, available GPU memory: 6998mb
+-----
+Mem stats:
+Total: 118
+Alphas: 5
+GI albedos: 1
+GI lightmaps: 28
+Light data: 0
+Output: 2
+UV GBuffer: 7
+Scene: 8266
+-----
+Render time: 0.063 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationPechatnici_LMA4_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 7mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4
+Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 44mb, available GPU memory: 7116mb
+Used host memory: 44mb, available GPU memory: 7116mb
+Create buffer...
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+Num tex: 3
+Skipping pass LDR
+Pass StationPechatnici_LMA1_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 44mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 68mb, available GPU memory: 6967mb
+-----
+Mem stats:
+Total: 149
+Alphas: 5
+GI albedos: 4
+GI lightmaps: 28
+Light data: 0
+Output: 8
+UV GBuffer: 28
+Scene: 8267
+-----
+Render time: 0.302 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationPechatnici_LMA1_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 7mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4
+Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 44mb, available GPU memory: 7116mb
+Used host memory: 44mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationPechatnici_LM0_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 44mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 68mb, available GPU memory: 6967mb
+-----
+Mem stats:
+Total: 149
+Alphas: 5
+GI albedos: 4
+GI lightmaps: 28
+Light data: 0
+Output: 8
+UV GBuffer: 28
+Scene: 8267
+-----
+Render time: 0.242 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationPechatnici_LM0_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 7mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4
+Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 44mb, available GPU memory: 7116mb
+Used host memory: 44mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationPechatnici_LMA2_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 44mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 68mb, available GPU memory: 6967mb
+-----
+Mem stats:
+Total: 149
+Alphas: 5
+GI albedos: 4
+GI lightmaps: 28
+Light data: 0
+Output: 8
+UV GBuffer: 28
+Scene: 8267
+-----
+Render time: 0.295 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationPechatnici_LMA2_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 7mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4
+Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 38mb, available GPU memory: 7116mb
+Used host memory: 38mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationPechatnici_LMA3_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 38mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 44mb, available GPU memory: 6998mb
+-----
+Mem stats:
+Total: 118
+Alphas: 5
+GI albedos: 1
+GI lightmaps: 28
+Light data: 0
+Output: 2
+UV GBuffer: 7
+Scene: 8266
+-----
+Render time: 0.062 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationPechatnici_LMA3_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 7mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4
+Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 38mb, available GPU memory: 7116mb
+Used host memory: 38mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationPechatnici_LMA4_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 38mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 44mb, available GPU memory: 6998mb
+-----
+Mem stats:
+Total: 118
+Alphas: 5
+GI albedos: 1
+GI lightmaps: 28
+Light data: 0
+Output: 2
+UV GBuffer: 7
+Scene: 8266
+-----
+Render time: 0.057 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationPechatnici_LMA4_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 7mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4
+Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 44mb, available GPU memory: 7116mb
+Used host memory: 44mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationPechatnici_LMA1_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 44mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 68mb, available GPU memory: 6967mb
+-----
+Mem stats:
+Total: 149
+Alphas: 5
+GI albedos: 4
+GI lightmaps: 28
+Light data: 0
+Output: 8
+UV GBuffer: 28
+Scene: 8267
+-----
+Render time: 0.297 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationPechatnici_LMA1_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 7mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4
+Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 44mb, available GPU memory: 7116mb
+Used host memory: 44mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationPechatnici_LM0_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 44mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 68mb, available GPU memory: 6967mb
+-----
+Mem stats:
+Total: 149
+Alphas: 5
+GI albedos: 4
+GI lightmaps: 28
+Light data: 0
+Output: 8
+UV GBuffer: 28
+Scene: 8267
+-----
+Render time: 0.248 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationPechatnici_LM0_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 7mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4
+Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 44mb, available GPU memory: 7116mb
+Used host memory: 44mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationPechatnici_LMA2_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 44mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 68mb, available GPU memory: 6967mb
+-----
+Mem stats:
+Total: 149
+Alphas: 5
+GI albedos: 4
+GI lightmaps: 28
+Light data: 0
+Output: 8
+UV GBuffer: 28
+Scene: 8267
+-----
+Render time: 0.297 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationPechatnici_LMA2_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 7mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4
+Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 38mb, available GPU memory: 7116mb
+Used host memory: 38mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationPechatnici_LMA3_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 38mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 44mb, available GPU memory: 6998mb
+-----
+Mem stats:
+Total: 118
+Alphas: 5
+GI albedos: 1
+GI lightmaps: 28
+Light data: 0
+Output: 2
+UV GBuffer: 7
+Scene: 8266
+-----
+Render time: 0.061 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationPechatnici_LMA3_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 7mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4
+Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 38mb, available GPU memory: 7116mb
+Used host memory: 38mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationPechatnici_LMA4_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 38mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 44mb, available GPU memory: 6998mb
+-----
+Mem stats:
+Total: 118
+Alphas: 5
+GI albedos: 1
+GI lightmaps: 28
+Light data: 0
+Output: 2
+UV GBuffer: 7
+Scene: 8266
+-----
+Render time: 0.058 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationPechatnici_LMA4_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 7mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4
+Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 44mb, available GPU memory: 7116mb
+Used host memory: 44mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationPechatnici_LMA1_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 44mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 68mb, available GPU memory: 6967mb
+-----
+Mem stats:
+Total: 149
+Alphas: 5
+GI albedos: 4
+GI lightmaps: 28
+Light data: 0
+Output: 8
+UV GBuffer: 28
+Scene: 8267
+-----
+Render time: 0.3 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationPechatnici_LMA1_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 7mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4
+Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 44mb, available GPU memory: 7116mb
+Used host memory: 44mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationPechatnici_LM0_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 44mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 68mb, available GPU memory: 6967mb
+-----
+Mem stats:
+Total: 149
+Alphas: 5
+GI albedos: 4
+GI lightmaps: 28
+Light data: 0
+Output: 8
+UV GBuffer: 28
+Scene: 8267
+-----
+Render time: 0.246 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationPechatnici_LM0_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 7mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4
+Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 44mb, available GPU memory: 7116mb
+Used host memory: 44mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationPechatnici_LMA2_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 44mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 68mb, available GPU memory: 6967mb
+-----
+Mem stats:
+Total: 149
+Alphas: 5
+GI albedos: 4
+GI lightmaps: 28
+Light data: 0
+Output: 8
+UV GBuffer: 28
+Scene: 8267
+-----
+Render time: 0.294 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationPechatnici_LMA2_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 7mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4
+Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 38mb, available GPU memory: 7116mb
+Used host memory: 38mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationPechatnici_LMA3_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 38mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 44mb, available GPU memory: 6998mb
+-----
+Mem stats:
+Total: 118
+Alphas: 5
+GI albedos: 1
+GI lightmaps: 28
+Light data: 0
+Output: 2
+UV GBuffer: 7
+Scene: 8266
+-----
+Render time: 0.062 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationPechatnici_LMA3_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 7mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4
+Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 38mb, available GPU memory: 7116mb
+Used host memory: 38mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationPechatnici_LMA4_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 38mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 44mb, available GPU memory: 6998mb
+-----
+Mem stats:
+Total: 118
+Alphas: 5
+GI albedos: 1
+GI lightmaps: 28
+Light data: 0
+Output: 2
+UV GBuffer: 7
+Scene: 8266
+-----
+Render time: 0.058 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationPechatnici_LMA4_diffuse_HDR.lz4
+Done
+Init...
+texgiprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 7mb, available GPU memory: 7116mb
+MODE: texgiprobesh
+USING HALF
+Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGIProbeSH.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass probes_final_HDR...
+Skipping pass HDR2
+Pass probes_final_RNM0...
+Pass probes_final_RNM1...
+Pass probes_final_RNM2...
+Pass probes_final_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 64mb, available GPU memory: 6937mb
+-----
+Mem stats:
+Total: 179
+Alphas: 5
+GI albedos: 4
+GI lightmaps: 28
+Light data: 0
+Output: 40
+UV GBuffer: 28
+Scene: 8265
+-----
+Render time: 0.304 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+probes_final_HDR.lz4
+probes_final_RNM0.lz4
+probes_final_RNM1.lz4
+probes_final_RNM2.lz4
+probes_final_RNM3.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 7mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationPechatnici_LMA1_final_HDR...
+Skipping pass HDR2
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 64mb, available GPU memory: 6969mb
+-----
+Mem stats:
+Total: 147
+Alphas: 5
+GI albedos: 4
+GI lightmaps: 28
+Light data: 0
+Output: 8
+UV GBuffer: 28
+Scene: 8265
+-----
+Render time: 0.31 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationPechatnici_LMA1_final_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 7mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationPechatnici_LM0_final_HDR...
+Skipping pass HDR2
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 64mb, available GPU memory: 6969mb
+-----
+Mem stats:
+Total: 147
+Alphas: 5
+GI albedos: 4
+GI lightmaps: 28
+Light data: 0
+Output: 8
+UV GBuffer: 28
+Scene: 8265
+-----
+Render time: 0.242 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationPechatnici_LM0_final_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 7mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationPechatnici_LMA2_final_HDR...
+Skipping pass HDR2
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 64mb, available GPU memory: 6969mb
+-----
+Mem stats:
+Total: 147
+Alphas: 5
+GI albedos: 4
+GI lightmaps: 28
+Light data: 0
+Output: 8
+UV GBuffer: 28
+Scene: 8265
+-----
+Render time: 0.296 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationPechatnici_LMA2_final_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 7mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 37mb, available GPU memory: 7116mb
+Used host memory: 37mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationPechatnici_LMA3_final_HDR...
+Skipping pass HDR2
+Used host memory: 37mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 43mb, available GPU memory: 6998mb
+-----
+Mem stats:
+Total: 118
+Alphas: 5
+GI albedos: 1
+GI lightmaps: 28
+Light data: 0
+Output: 2
+UV GBuffer: 7
+Scene: 8266
+-----
+Render time: 0.061 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationPechatnici_LMA3_final_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 7mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 37mb, available GPU memory: 7116mb
+Used host memory: 37mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass StationPechatnici_LMA4_final_HDR...
+Skipping pass HDR2
+Used host memory: 37mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 43mb, available GPU memory: 6998mb
+-----
+Mem stats:
+Total: 118
+Alphas: 5
+GI albedos: 1
+GI lightmaps: 28
+Light data: 0
+Output: 2
+UV GBuffer: 7
+Scene: 8266
+-----
+Render time: 0.057 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+StationPechatnici_LMA4_final_HDR.lz4
+Done
+Init...
+addsh
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 0mb, available GPU memory: 7132mb
+MODE: addsh
+USING FLOAT
+Loading shader addSH.ptx::oxMain...
+Launched
+Launched
+Loading shader dilateHalf.ptx::oxMain...
+Loading shader dilate.ptx::oxMain...
+Done
+Init...
+addao
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 0mb, available GPU memory: 7132mb
+MODE: addao
+USING FLOAT
+Loading shader addAO.ptx::oxMain...
+1024 1024
+Done
+Init...
+addao
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 0mb, available GPU memory: 7132mb
+MODE: addao
+USING FLOAT
+Loading shader addAO.ptx::oxMain...
+1024 1024
+Done
+Init...
+addao
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 0mb, available GPU memory: 7132mb
+MODE: addao
+USING FLOAT
+Loading shader addAO.ptx::oxMain...
+1024 1024
+Done
+Init...
+addao
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 0mb, available GPU memory: 7132mb
+MODE: addao
+USING FLOAT
+Loading shader addAO.ptx::oxMain...
+512 512
+Done
+Init...
+addao
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 0mb, available GPU memory: 7132mb
+MODE: addao
+USING FLOAT
+Loading shader addAO.ptx::oxMain...
+512 512
+Done
+Init...
+sunprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 7mb, available GPU memory: 7116mb
+MODE: sunprobesh
+USING HALF
+Load shaders...
+Loading shader lmSunProbeSH.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimesh.ptx::interpolate...
+Used host memory: 12mb, available GPU memory: 7116mb
+Used host memory: 12mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_-1786324120_5_HDR...
+Skipping pass Mask
+Pass light_-1786324120_5_RNM0...
+Pass light_-1786324120_5_RNM1...
+Pass light_-1786324120_5_RNM2...
+Pass light_-1786324120_5_RNM3...
+Used host memory: 12mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 28mb, available GPU memory: 6975mb
+-----
+Mem stats:
+Total: 141
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 40
+UV GBuffer: 20
+Scene: 8267
+-----
+Render time: 0.033 sec
+
+
+
+
+
+Writing...
+light_-1786324120_5_HDR.lz4
+light_-1786324120_5_RNM0.lz4
+light_-1786324120_5_RNM1.lz4
+light_-1786324120_5_RNM2.lz4
+light_-1786324120_5_RNM3.lz4
+Done
+Init...
+addmul
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 0mb, available GPU memory: 7132mb
+MODE: addmul
+USING FLOAT
+Loading shader addHalfSeparateIndirect.ptx::oxMain...
+Launched
+Loading shader dilateHalf.ptx::oxMain...
+Loading shader mulHalfByte.ptx::oxMain...
+Done
+Init...
+texgiprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 7mb, available GPU memory: 7116mb
+MODE: texgiprobesh
+USING HALF
+Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4
+LM is half
+Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGIProbeSH.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass probes_final_HDR...
+Skipping pass HDR2
+Pass probes_final_RNM0...
+Pass probes_final_RNM1...
+Pass probes_final_RNM2...
+Pass probes_final_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 64mb, available GPU memory: 6937mb
+-----
+Mem stats:
+Total: 179
+Alphas: 5
+GI albedos: 4
+GI lightmaps: 28
+Light data: 0
+Output: 40
+UV GBuffer: 28
+Scene: 8265
+-----
+Render time: 0.062 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+probes_final_HDR.lz4
+probes_final_RNM0.lz4
+probes_final_RNM1.lz4
+probes_final_RNM2.lz4
+probes_final_RNM3.lz4
+Done
+Init...
+addsh
+Tile size: 1024
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 0mb, available GPU memory: 7132mb
+MODE: addsh
+USING FLOAT
+Loading shader addSH.ptx::oxMain...
+Launched
+Launched
+Loading shader dilateHalf.ptx::oxMain...
+Loading shader dilate.ptx::oxMain...
+Done
+Init...
+fixpos12
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: fixpos12
+USING FLOAT
+Load shaders...
+Loading shader fixPos12.ptx::oxMain...
+Loading shader lambert_backface_check.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader attrib_trimesh.ptx::interpolate...
+Used host memory: 22mb, available GPU memory: 7116mb
+Used host memory: 22mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 2
+Num tex: 2
+Pass uvpos_AprelevkaDepo_LM0.lz4_HDR...
+Skipping pass Mask
+Used host memory: 22mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+nFNFPFSd
+Launching...
+Used host memory: 182mb, available GPU memory: 6809mb
+-----
+Mem stats:
+Total: 307
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 64
+UV GBuffer: 160
+Scene: 8269
+-----
+Render time: 0.095 sec
+Writing...
+uvpos_AprelevkaDepo_LM0.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 39mb, available GPU memory: 7116mb
+Used host memory: 39mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1217878406_1_HDR...
+Skipping pass Mask
+Pass light_1217878406_1_RNM0...
+Pass light_1217878406_1_RNM1...
+Pass light_1217878406_1_RNM2...
+Pass light_1217878406_1_RNM3...
+Used host memory: 39mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 103mb, available GPU memory: 6775mb
+-----
+Mem stats:
+Total: 341
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8287
+-----
+Render time: 0.075 sec
+
+
+
+
+
+Writing...
+light_1217878406_1_HDR.lz4
+light_1217878406_1_RNM0.lz4
+light_1217878406_1_RNM1.lz4
+light_1217878406_1_RNM2.lz4
+light_1217878406_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 39mb, available GPU memory: 7116mb
+Used host memory: 39mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1255341408_1_HDR...
+Skipping pass Mask
+Pass light_1255341408_1_RNM0...
+Pass light_1255341408_1_RNM1...
+Pass light_1255341408_1_RNM2...
+Pass light_1255341408_1_RNM3...
+Used host memory: 39mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 103mb, available GPU memory: 6775mb
+-----
+Mem stats:
+Total: 341
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8287
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_1255341408_1_HDR.lz4
+light_1255341408_1_RNM0.lz4
+light_1255341408_1_RNM1.lz4
+light_1255341408_1_RNM2.lz4
+light_1255341408_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 39mb, available GPU memory: 7116mb
+Used host memory: 39mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1132513069_1_HDR...
+Skipping pass Mask
+Pass light_1132513069_1_RNM0...
+Pass light_1132513069_1_RNM1...
+Pass light_1132513069_1_RNM2...
+Pass light_1132513069_1_RNM3...
+Used host memory: 39mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 103mb, available GPU memory: 6775mb
+-----
+Mem stats:
+Total: 341
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8287
+-----
+Render time: 0.073 sec
+
+
+
+
+
+Writing...
+light_1132513069_1_HDR.lz4
+light_1132513069_1_RNM0.lz4
+light_1132513069_1_RNM1.lz4
+light_1132513069_1_RNM2.lz4
+light_1132513069_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 39mb, available GPU memory: 7116mb
+Used host memory: 39mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1270824352_1_HDR...
+Skipping pass Mask
+Pass light_1270824352_1_RNM0...
+Pass light_1270824352_1_RNM1...
+Pass light_1270824352_1_RNM2...
+Pass light_1270824352_1_RNM3...
+Used host memory: 39mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 103mb, available GPU memory: 6775mb
+-----
+Mem stats:
+Total: 341
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8287
+-----
+Render time: 0.073 sec
+
+
+
+
+
+Writing...
+light_1270824352_1_HDR.lz4
+light_1270824352_1_RNM0.lz4
+light_1270824352_1_RNM1.lz4
+light_1270824352_1_RNM2.lz4
+light_1270824352_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 39mb, available GPU memory: 7116mb
+Used host memory: 39mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_607008738_1_HDR...
+Skipping pass Mask
+Pass light_607008738_1_RNM0...
+Pass light_607008738_1_RNM1...
+Pass light_607008738_1_RNM2...
+Pass light_607008738_1_RNM3...
+Used host memory: 39mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 103mb, available GPU memory: 6775mb
+-----
+Mem stats:
+Total: 341
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8287
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_607008738_1_HDR.lz4
+light_607008738_1_RNM0.lz4
+light_607008738_1_RNM1.lz4
+light_607008738_1_RNM2.lz4
+light_607008738_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 39mb, available GPU memory: 7116mb
+Used host memory: 39mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1719140893_1_HDR...
+Skipping pass Mask
+Pass light_1719140893_1_RNM0...
+Pass light_1719140893_1_RNM1...
+Pass light_1719140893_1_RNM2...
+Pass light_1719140893_1_RNM3...
+Used host memory: 39mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 103mb, available GPU memory: 6775mb
+-----
+Mem stats:
+Total: 341
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8287
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_1719140893_1_HDR.lz4
+light_1719140893_1_RNM0.lz4
+light_1719140893_1_RNM1.lz4
+light_1719140893_1_RNM2.lz4
+light_1719140893_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 39mb, available GPU memory: 7116mb
+Used host memory: 39mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1126785658_1_HDR...
+Skipping pass Mask
+Pass light_1126785658_1_RNM0...
+Pass light_1126785658_1_RNM1...
+Pass light_1126785658_1_RNM2...
+Pass light_1126785658_1_RNM3...
+Used host memory: 39mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 103mb, available GPU memory: 6775mb
+-----
+Mem stats:
+Total: 341
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8287
+-----
+Render time: 0.073 sec
+
+
+
+
+
+Writing...
+light_1126785658_1_HDR.lz4
+light_1126785658_1_RNM0.lz4
+light_1126785658_1_RNM1.lz4
+light_1126785658_1_RNM2.lz4
+light_1126785658_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 39mb, available GPU memory: 7116mb
+Used host memory: 39mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_-979138242_1_HDR...
+Skipping pass Mask
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+Pass light_-979138242_1_RNM1...
+Pass light_-979138242_1_RNM2...
+Pass light_-979138242_1_RNM3...
+Used host memory: 39mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 103mb, available GPU memory: 6775mb
+-----
+Mem stats:
+Total: 341
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8287
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_-979138242_1_HDR.lz4
+light_-979138242_1_RNM0.lz4
+light_-979138242_1_RNM1.lz4
+light_-979138242_1_RNM2.lz4
+light_-979138242_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 39mb, available GPU memory: 7116mb
+Used host memory: 39mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1737042247_1_HDR...
+Skipping pass Mask
+Pass light_1737042247_1_RNM0...
+Pass light_1737042247_1_RNM1...
+Pass light_1737042247_1_RNM2...
+Pass light_1737042247_1_RNM3...
+Used host memory: 39mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 103mb, available GPU memory: 6775mb
+-----
+Mem stats:
+Total: 341
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8287
+-----
+Render time: 0.073 sec
+
+
+
+
+
+Writing...
+light_1737042247_1_HDR.lz4
+light_1737042247_1_RNM0.lz4
+light_1737042247_1_RNM1.lz4
+light_1737042247_1_RNM2.lz4
+light_1737042247_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 39mb, available GPU memory: 7116mb
+Used host memory: 39mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_-1769614335_1_HDR...
+Skipping pass Mask
+Pass light_-1769614335_1_RNM0...
+Pass light_-1769614335_1_RNM1...
+Pass light_-1769614335_1_RNM2...
+Pass light_-1769614335_1_RNM3...
+Used host memory: 39mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 103mb, available GPU memory: 6775mb
+-----
+Mem stats:
+Total: 341
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8287
+-----
+Render time: 0.073 sec
+
+
+
+
+
+Writing...
+light_-1769614335_1_HDR.lz4
+light_-1769614335_1_RNM0.lz4
+light_-1769614335_1_RNM1.lz4
+light_-1769614335_1_RNM2.lz4
+light_-1769614335_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 39mb, available GPU memory: 7116mb
+Used host memory: 39mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1446294183_1_HDR...
+Skipping pass Mask
+Pass light_1446294183_1_RNM0...
+Pass light_1446294183_1_RNM1...
+Pass light_1446294183_1_RNM2...
+Pass light_1446294183_1_RNM3...
+Used host memory: 39mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 103mb, available GPU memory: 6775mb
+-----
+Mem stats:
+Total: 341
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8287
+-----
+Render time: 0.073 sec
+
+
+
+
+
+Writing...
+light_1446294183_1_HDR.lz4
+light_1446294183_1_RNM0.lz4
+light_1446294183_1_RNM1.lz4
+light_1446294183_1_RNM2.lz4
+light_1446294183_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 39mb, available GPU memory: 7116mb
+Used host memory: 39mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1403799733_1_HDR...
+Skipping pass Mask
+Pass light_1403799733_1_RNM0...
+Pass light_1403799733_1_RNM1...
+Pass light_1403799733_1_RNM2...
+Pass light_1403799733_1_RNM3...
+Used host memory: 39mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 103mb, available GPU memory: 6775mb
+-----
+Mem stats:
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+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8287
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_1403799733_1_HDR.lz4
+light_1403799733_1_RNM0.lz4
+light_1403799733_1_RNM1.lz4
+light_1403799733_1_RNM2.lz4
+light_1403799733_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 39mb, available GPU memory: 7116mb
+Used host memory: 39mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_806245140_1_HDR...
+Skipping pass Mask
+Pass light_806245140_1_RNM0...
+Pass light_806245140_1_RNM1...
+Pass light_806245140_1_RNM2...
+Pass light_806245140_1_RNM3...
+Used host memory: 39mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 103mb, available GPU memory: 6775mb
+-----
+Mem stats:
+Total: 341
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8287
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_806245140_1_HDR.lz4
+light_806245140_1_RNM0.lz4
+light_806245140_1_RNM1.lz4
+light_806245140_1_RNM2.lz4
+light_806245140_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 39mb, available GPU memory: 7116mb
+Used host memory: 39mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_554460192_1_HDR...
+Skipping pass Mask
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+Pass light_554460192_1_RNM1...
+Pass light_554460192_1_RNM2...
+Pass light_554460192_1_RNM3...
+Used host memory: 39mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 103mb, available GPU memory: 6775mb
+-----
+Mem stats:
+Total: 341
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8287
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_554460192_1_HDR.lz4
+light_554460192_1_RNM0.lz4
+light_554460192_1_RNM1.lz4
+light_554460192_1_RNM2.lz4
+light_554460192_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 39mb, available GPU memory: 7116mb
+Used host memory: 39mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1889193428_1_HDR...
+Skipping pass Mask
+Pass light_1889193428_1_RNM0...
+Pass light_1889193428_1_RNM1...
+Pass light_1889193428_1_RNM2...
+Pass light_1889193428_1_RNM3...
+Used host memory: 39mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 103mb, available GPU memory: 6775mb
+-----
+Mem stats:
+Total: 341
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8287
+-----
+Render time: 0.073 sec
+
+
+
+
+
+Writing...
+light_1889193428_1_HDR.lz4
+light_1889193428_1_RNM0.lz4
+light_1889193428_1_RNM1.lz4
+light_1889193428_1_RNM2.lz4
+light_1889193428_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 39mb, available GPU memory: 7116mb
+Used host memory: 39mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_991550678_1_HDR...
+Skipping pass Mask
+Pass light_991550678_1_RNM0...
+Pass light_991550678_1_RNM1...
+Pass light_991550678_1_RNM2...
+Pass light_991550678_1_RNM3...
+Used host memory: 39mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 103mb, available GPU memory: 6775mb
+-----
+Mem stats:
+Total: 341
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8287
+-----
+Render time: 0.073 sec
+
+
+
+
+
+Writing...
+light_991550678_1_HDR.lz4
+light_991550678_1_RNM0.lz4
+light_991550678_1_RNM1.lz4
+light_991550678_1_RNM2.lz4
+light_991550678_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 39mb, available GPU memory: 7116mb
+Used host memory: 39mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_219793269_1_HDR...
+Skipping pass Mask
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+Pass light_219793269_1_RNM1...
+Pass light_219793269_1_RNM2...
+Pass light_219793269_1_RNM3...
+Used host memory: 39mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 103mb, available GPU memory: 6775mb
+-----
+Mem stats:
+Total: 341
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8287
+-----
+Render time: 0.073 sec
+
+
+
+
+
+Writing...
+light_219793269_1_HDR.lz4
+light_219793269_1_RNM0.lz4
+light_219793269_1_RNM1.lz4
+light_219793269_1_RNM2.lz4
+light_219793269_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 39mb, available GPU memory: 7116mb
+Used host memory: 39mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
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+Skipping pass Mask
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+Pass light_-894811958_1_RNM1...
+Pass light_-894811958_1_RNM2...
+Pass light_-894811958_1_RNM3...
+Used host memory: 39mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 103mb, available GPU memory: 6775mb
+-----
+Mem stats:
+Total: 341
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8287
+-----
+Render time: 0.072 sec
+
+
+
+
+
+Writing...
+light_-894811958_1_HDR.lz4
+light_-894811958_1_RNM0.lz4
+light_-894811958_1_RNM1.lz4
+light_-894811958_1_RNM2.lz4
+light_-894811958_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 39mb, available GPU memory: 7116mb
+Used host memory: 39mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1178897278_1_HDR...
+Skipping pass Mask
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+Pass light_1178897278_1_RNM1...
+Pass light_1178897278_1_RNM2...
+Pass light_1178897278_1_RNM3...
+Used host memory: 39mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 103mb, available GPU memory: 6775mb
+-----
+Mem stats:
+Total: 341
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8287
+-----
+Render time: 0.082 sec
+
+
+
+
+
+Writing...
+light_1178897278_1_HDR.lz4
+light_1178897278_1_RNM0.lz4
+light_1178897278_1_RNM1.lz4
+light_1178897278_1_RNM2.lz4
+light_1178897278_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 39mb, available GPU memory: 7116mb
+Used host memory: 39mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_-1703336470_1_HDR...
+Skipping pass Mask
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+Pass light_-1703336470_1_RNM1...
+Pass light_-1703336470_1_RNM2...
+Pass light_-1703336470_1_RNM3...
+Used host memory: 39mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 103mb, available GPU memory: 6775mb
+-----
+Mem stats:
+Total: 341
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8287
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_-1703336470_1_HDR.lz4
+light_-1703336470_1_RNM0.lz4
+light_-1703336470_1_RNM1.lz4
+light_-1703336470_1_RNM2.lz4
+light_-1703336470_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 39mb, available GPU memory: 7116mb
+Used host memory: 39mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
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+Skipping pass Mask
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+Pass light_-331120839_1_RNM1...
+Pass light_-331120839_1_RNM2...
+Pass light_-331120839_1_RNM3...
+Used host memory: 39mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 103mb, available GPU memory: 6775mb
+-----
+Mem stats:
+Total: 341
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8287
+-----
+Render time: 0.073 sec
+
+
+
+
+
+Writing...
+light_-331120839_1_HDR.lz4
+light_-331120839_1_RNM0.lz4
+light_-331120839_1_RNM1.lz4
+light_-331120839_1_RNM2.lz4
+light_-331120839_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 39mb, available GPU memory: 7116mb
+Used host memory: 39mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
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+Skipping pass Mask
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+Pass light_207355848_1_RNM1...
+Pass light_207355848_1_RNM2...
+Pass light_207355848_1_RNM3...
+Used host memory: 39mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 103mb, available GPU memory: 6775mb
+-----
+Mem stats:
+Total: 341
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8287
+-----
+Render time: 0.075 sec
+
+
+
+
+
+Writing...
+light_207355848_1_HDR.lz4
+light_207355848_1_RNM0.lz4
+light_207355848_1_RNM1.lz4
+light_207355848_1_RNM2.lz4
+light_207355848_1_RNM3.lz4
+Done
+Init...
+addmul
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 0mb, available GPU memory: 7132mb
+MODE: addmul
+USING FLOAT
+Loading shader addHalfSeparateIndirect.ptx::oxMain...
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Loading shader dilateHalf.ptx::oxMain...
+Loading shader mulHalfByte.ptx::oxMain...
+Done
+Init...
+arealight
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealight
+USING HALF
+Load shaders...
+Loading shader lmAreaLight.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 39mb, available GPU memory: 7116mb
+Used host memory: 39mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass light_1217878406_0_HDR...
+Skipping pass Mask
+Used host memory: 39mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 103mb, available GPU memory: 6903mb
+-----
+Mem stats:
+Total: 213
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 32
+UV GBuffer: 80
+Scene: 8287
+-----
+Render time: 0.131 sec
+
+Writing...
+light_1217878406_0_HDR.lz4
+Done
+Init...
+arealight
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealight
+USING HALF
+Load shaders...
+Loading shader lmAreaLight.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 39mb, available GPU memory: 7116mb
+Used host memory: 39mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass light_1255341408_0_HDR...
+Skipping pass Mask
+Used host memory: 39mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 103mb, available GPU memory: 6903mb
+-----
+Mem stats:
+Total: 213
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 32
+UV GBuffer: 80
+Scene: 8287
+-----
+Render time: 0.134 sec
+
+Writing...
+light_1255341408_0_HDR.lz4
+Done
+Init...
+arealight
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealight
+USING HALF
+Load shaders...
+Loading shader lmAreaLight.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 39mb, available GPU memory: 7116mb
+Used host memory: 39mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass light_1132513069_0_HDR...
+Skipping pass Mask
+Used host memory: 39mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 103mb, available GPU memory: 6903mb
+-----
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+Launch 1x1 tiles...
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+Streaming...0
+npHD
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+-----
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+-----
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+Writing...
+light_-331120839_0_HDR.lz4
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+arealight
+Loading geometry...
+Loading alphas...
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+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
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+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 39mb, available GPU memory: 7116mb
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+Skipping pass Mask
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 103mb, available GPU memory: 6903mb
+-----
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+Light data: 0
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+-----
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+Writing...
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+Done
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+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+Loading shader addHalfSeparateIndirect.ptx::oxMain...
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Loading shader dilateHalf.ptx::oxMain...
+Loading shader mulHalfByte.ptx::oxMain...
+Loading shader addHalf.ptx::oxMain...
+Done
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+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
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+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 87mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass HDR2
+Used host memory: 87mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 183mb, available GPU memory: 6823mb
+-----
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+Alphas: 5
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+Light data: 0
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+UV GBuffer: 112
+Scene: 8287
+-----
+Render time: 3.444 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LM0_diffuse_HDR.lz4
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+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 87mb, available GPU memory: 7116mb
+Used host memory: 87mb, available GPU memory: 7116mb
+Create buffer...
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 183mb, available GPU memory: 6823mb
+-----
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+Alphas: 5
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+Light data: 0
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+UV GBuffer: 112
+Scene: 8287
+-----
+Render time: 3.442 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LM0_diffuse_HDR.lz4
+Done
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+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: texgi
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+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
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+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 87mb, available GPU memory: 7116mb
+Create buffer...
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+Pass AprelevkaDepo_LM0_diffuse_HDR...
+Skipping pass HDR2
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 183mb, available GPU memory: 6823mb
+-----
+Mem stats:
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+Alphas: 5
+GI albedos: 16
+GI lightmaps: 32
+Light data: 0
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+UV GBuffer: 112
+Scene: 8287
+-----
+Render time: 3.439 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LM0_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
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+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 87mb, available GPU memory: 7116mb
+Used host memory: 87mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass LDR
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+Skipping pass HDR2
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 183mb, available GPU memory: 6823mb
+-----
+Mem stats:
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+Alphas: 5
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+Light data: 0
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+UV GBuffer: 112
+Scene: 8287
+-----
+Render time: 3.452 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LM0_diffuse_HDR.lz4
+Done
+Init...
+texgiprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: texgiprobesh
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+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 71mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass HDR2
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+Pass probes_final_RNM3...
+Used host memory: 71mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 167mb, available GPU memory: 6709mb
+-----
+Mem stats:
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+Alphas: 5
+GI albedos: 16
+GI lightmaps: 32
+Light data: 0
+Output: 160
+UV GBuffer: 112
+Scene: 8273
+-----
+Render time: 0.168 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+probes_final_HDR.lz4
+probes_final_RNM0.lz4
+probes_final_RNM1.lz4
+probes_final_RNM2.lz4
+probes_final_RNM3.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 71mb, available GPU memory: 7116mb
+Used host memory: 71mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass HDR2
+Used host memory: 71mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
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+-----
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+Light data: 0
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+UV GBuffer: 112
+Scene: 8273
+-----
+Render time: 3.456 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LM0_final_HDR.lz4
+Done
+Init...
+addsh
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+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 0mb, available GPU memory: 7132mb
+MODE: addsh
+USING FLOAT
+Loading shader addSH.ptx::oxMain...
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+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
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+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Loading shader dilateHalf.ptx::oxMain...
+Loading shader dilate.ptx::oxMain...
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
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+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 39mb, available GPU memory: 7116mb
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
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+-----
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+Light data: 0
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+UV GBuffer: 80
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+-----
+Render time: 0.077 sec
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+
+
+
+
+Writing...
+light_1217878406_1_HDR.lz4
+light_1217878406_1_RNM0.lz4
+light_1217878406_1_RNM1.lz4
+light_1217878406_1_RNM2.lz4
+light_1217878406_1_RNM3.lz4
+Done
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+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
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+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 39mb, available GPU memory: 7116mb
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+Skipping pass Mask
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 103mb, available GPU memory: 6775mb
+-----
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+Alphas: 5
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+Light data: 0
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+UV GBuffer: 80
+Scene: 8287
+-----
+Render time: 0.074 sec
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+
+
+
+
+Writing...
+light_1255341408_1_HDR.lz4
+light_1255341408_1_RNM0.lz4
+light_1255341408_1_RNM1.lz4
+light_1255341408_1_RNM2.lz4
+light_1255341408_1_RNM3.lz4
+Done
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+arealightprobesh
+Loading geometry...
+Loading alphas...
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+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
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+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 39mb, available GPU memory: 7116mb
+Used host memory: 39mb, available GPU memory: 7116mb
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 103mb, available GPU memory: 6775mb
+-----
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+Alphas: 5
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+Light data: 0
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+UV GBuffer: 80
+Scene: 8287
+-----
+Render time: 0.074 sec
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+
+
+
+
+Writing...
+light_1132513069_1_HDR.lz4
+light_1132513069_1_RNM0.lz4
+light_1132513069_1_RNM1.lz4
+light_1132513069_1_RNM2.lz4
+light_1132513069_1_RNM3.lz4
+Done
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+arealightprobesh
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+Loading alphas...
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+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
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+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 39mb, available GPU memory: 7116mb
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 103mb, available GPU memory: 6775mb
+-----
+Mem stats:
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+Alphas: 5
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+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8287
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_1270824352_1_HDR.lz4
+light_1270824352_1_RNM0.lz4
+light_1270824352_1_RNM1.lz4
+light_1270824352_1_RNM2.lz4
+light_1270824352_1_RNM3.lz4
+Done
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+arealightprobesh
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+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
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+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 39mb, available GPU memory: 7116mb
+Used host memory: 39mb, available GPU memory: 7116mb
+Create buffer...
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+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 103mb, available GPU memory: 6775mb
+-----
+Mem stats:
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+Alphas: 5
+GI albedos: 0
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+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8287
+-----
+Render time: 0.073 sec
+
+
+
+
+
+Writing...
+light_607008738_1_HDR.lz4
+light_607008738_1_RNM0.lz4
+light_607008738_1_RNM1.lz4
+light_607008738_1_RNM2.lz4
+light_607008738_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
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+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 39mb, available GPU memory: 7116mb
+Used host memory: 39mb, available GPU memory: 7116mb
+Create buffer...
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+Num tex: 7
+Skipping pass LDR
+Pass light_1719140893_1_HDR...
+Skipping pass Mask
+Pass light_1719140893_1_RNM0...
+Pass light_1719140893_1_RNM1...
+Pass light_1719140893_1_RNM2...
+Pass light_1719140893_1_RNM3...
+Used host memory: 39mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 103mb, available GPU memory: 6775mb
+-----
+Mem stats:
+Total: 341
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8287
+-----
+Render time: 0.073 sec
+
+
+
+
+
+Writing...
+light_1719140893_1_HDR.lz4
+light_1719140893_1_RNM0.lz4
+light_1719140893_1_RNM1.lz4
+light_1719140893_1_RNM2.lz4
+light_1719140893_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 39mb, available GPU memory: 7116mb
+Used host memory: 39mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1126785658_1_HDR...
+Skipping pass Mask
+Pass light_1126785658_1_RNM0...
+Pass light_1126785658_1_RNM1...
+Pass light_1126785658_1_RNM2...
+Pass light_1126785658_1_RNM3...
+Used host memory: 39mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 103mb, available GPU memory: 6775mb
+-----
+Mem stats:
+Total: 341
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8287
+-----
+Render time: 0.073 sec
+
+
+
+
+
+Writing...
+light_1126785658_1_HDR.lz4
+light_1126785658_1_RNM0.lz4
+light_1126785658_1_RNM1.lz4
+light_1126785658_1_RNM2.lz4
+light_1126785658_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 39mb, available GPU memory: 7116mb
+Used host memory: 39mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_-979138242_1_HDR...
+Skipping pass Mask
+Pass light_-979138242_1_RNM0...
+Pass light_-979138242_1_RNM1...
+Pass light_-979138242_1_RNM2...
+Pass light_-979138242_1_RNM3...
+Used host memory: 39mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 103mb, available GPU memory: 6775mb
+-----
+Mem stats:
+Total: 341
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8287
+-----
+Render time: 0.073 sec
+
+
+
+
+
+Writing...
+light_-979138242_1_HDR.lz4
+light_-979138242_1_RNM0.lz4
+light_-979138242_1_RNM1.lz4
+light_-979138242_1_RNM2.lz4
+light_-979138242_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 39mb, available GPU memory: 7116mb
+Used host memory: 39mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1737042247_1_HDR...
+Skipping pass Mask
+Pass light_1737042247_1_RNM0...
+Pass light_1737042247_1_RNM1...
+Pass light_1737042247_1_RNM2...
+Pass light_1737042247_1_RNM3...
+Used host memory: 39mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 103mb, available GPU memory: 6775mb
+-----
+Mem stats:
+Total: 341
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8287
+-----
+Render time: 0.073 sec
+
+
+
+
+
+Writing...
+light_1737042247_1_HDR.lz4
+light_1737042247_1_RNM0.lz4
+light_1737042247_1_RNM1.lz4
+light_1737042247_1_RNM2.lz4
+light_1737042247_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 39mb, available GPU memory: 7116mb
+Used host memory: 39mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_-1769614335_1_HDR...
+Skipping pass Mask
+Pass light_-1769614335_1_RNM0...
+Pass light_-1769614335_1_RNM1...
+Pass light_-1769614335_1_RNM2...
+Pass light_-1769614335_1_RNM3...
+Used host memory: 39mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 103mb, available GPU memory: 6775mb
+-----
+Mem stats:
+Total: 341
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8287
+-----
+Render time: 0.076 sec
+
+
+
+
+
+Writing...
+light_-1769614335_1_HDR.lz4
+light_-1769614335_1_RNM0.lz4
+light_-1769614335_1_RNM1.lz4
+light_-1769614335_1_RNM2.lz4
+light_-1769614335_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 39mb, available GPU memory: 7116mb
+Used host memory: 39mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1446294183_1_HDR...
+Skipping pass Mask
+Pass light_1446294183_1_RNM0...
+Pass light_1446294183_1_RNM1...
+Pass light_1446294183_1_RNM2...
+Pass light_1446294183_1_RNM3...
+Used host memory: 39mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 103mb, available GPU memory: 6775mb
+-----
+Mem stats:
+Total: 341
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8287
+-----
+Render time: 0.073 sec
+
+
+
+
+
+Writing...
+light_1446294183_1_HDR.lz4
+light_1446294183_1_RNM0.lz4
+light_1446294183_1_RNM1.lz4
+light_1446294183_1_RNM2.lz4
+light_1446294183_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 39mb, available GPU memory: 7116mb
+Used host memory: 39mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1403799733_1_HDR...
+Skipping pass Mask
+Pass light_1403799733_1_RNM0...
+Pass light_1403799733_1_RNM1...
+Pass light_1403799733_1_RNM2...
+Pass light_1403799733_1_RNM3...
+Used host memory: 39mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 103mb, available GPU memory: 6775mb
+-----
+Mem stats:
+Total: 341
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8287
+-----
+Render time: 0.073 sec
+
+
+
+
+
+Writing...
+light_1403799733_1_HDR.lz4
+light_1403799733_1_RNM0.lz4
+light_1403799733_1_RNM1.lz4
+light_1403799733_1_RNM2.lz4
+light_1403799733_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 39mb, available GPU memory: 7116mb
+Used host memory: 39mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_806245140_1_HDR...
+Skipping pass Mask
+Pass light_806245140_1_RNM0...
+Pass light_806245140_1_RNM1...
+Pass light_806245140_1_RNM2...
+Pass light_806245140_1_RNM3...
+Used host memory: 39mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 103mb, available GPU memory: 6775mb
+-----
+Mem stats:
+Total: 341
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8287
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_806245140_1_HDR.lz4
+light_806245140_1_RNM0.lz4
+light_806245140_1_RNM1.lz4
+light_806245140_1_RNM2.lz4
+light_806245140_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 39mb, available GPU memory: 7116mb
+Used host memory: 39mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_554460192_1_HDR...
+Skipping pass Mask
+Pass light_554460192_1_RNM0...
+Pass light_554460192_1_RNM1...
+Pass light_554460192_1_RNM2...
+Pass light_554460192_1_RNM3...
+Used host memory: 39mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 103mb, available GPU memory: 6775mb
+-----
+Mem stats:
+Total: 341
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8287
+-----
+Render time: 0.075 sec
+
+
+
+
+
+Writing...
+light_554460192_1_HDR.lz4
+light_554460192_1_RNM0.lz4
+light_554460192_1_RNM1.lz4
+light_554460192_1_RNM2.lz4
+light_554460192_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 39mb, available GPU memory: 7116mb
+Used host memory: 39mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1889193428_1_HDR...
+Skipping pass Mask
+Pass light_1889193428_1_RNM0...
+Pass light_1889193428_1_RNM1...
+Pass light_1889193428_1_RNM2...
+Pass light_1889193428_1_RNM3...
+Used host memory: 39mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 103mb, available GPU memory: 6775mb
+-----
+Mem stats:
+Total: 341
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8287
+-----
+Render time: 0.072 sec
+
+
+
+
+
+Writing...
+light_1889193428_1_HDR.lz4
+light_1889193428_1_RNM0.lz4
+light_1889193428_1_RNM1.lz4
+light_1889193428_1_RNM2.lz4
+light_1889193428_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 39mb, available GPU memory: 7116mb
+Used host memory: 39mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_991550678_1_HDR...
+Skipping pass Mask
+Pass light_991550678_1_RNM0...
+Pass light_991550678_1_RNM1...
+Pass light_991550678_1_RNM2...
+Pass light_991550678_1_RNM3...
+Used host memory: 39mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 103mb, available GPU memory: 6775mb
+-----
+Mem stats:
+Total: 341
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8287
+-----
+Render time: 0.072 sec
+
+
+
+
+
+Writing...
+light_991550678_1_HDR.lz4
+light_991550678_1_RNM0.lz4
+light_991550678_1_RNM1.lz4
+light_991550678_1_RNM2.lz4
+light_991550678_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 39mb, available GPU memory: 7116mb
+Used host memory: 39mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_219793269_1_HDR...
+Skipping pass Mask
+Pass light_219793269_1_RNM0...
+Pass light_219793269_1_RNM1...
+Pass light_219793269_1_RNM2...
+Pass light_219793269_1_RNM3...
+Used host memory: 39mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 103mb, available GPU memory: 6775mb
+-----
+Mem stats:
+Total: 341
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8287
+-----
+Render time: 0.073 sec
+
+
+
+
+
+Writing...
+light_219793269_1_HDR.lz4
+light_219793269_1_RNM0.lz4
+light_219793269_1_RNM1.lz4
+light_219793269_1_RNM2.lz4
+light_219793269_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 39mb, available GPU memory: 7116mb
+Used host memory: 39mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_-894811958_1_HDR...
+Skipping pass Mask
+Pass light_-894811958_1_RNM0...
+Pass light_-894811958_1_RNM1...
+Pass light_-894811958_1_RNM2...
+Pass light_-894811958_1_RNM3...
+Used host memory: 39mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 103mb, available GPU memory: 6775mb
+-----
+Mem stats:
+Total: 341
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8287
+-----
+Render time: 0.073 sec
+
+
+
+
+
+Writing...
+light_-894811958_1_HDR.lz4
+light_-894811958_1_RNM0.lz4
+light_-894811958_1_RNM1.lz4
+light_-894811958_1_RNM2.lz4
+light_-894811958_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 39mb, available GPU memory: 7116mb
+Used host memory: 39mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1178897278_1_HDR...
+Skipping pass Mask
+Pass light_1178897278_1_RNM0...
+Pass light_1178897278_1_RNM1...
+Pass light_1178897278_1_RNM2...
+Pass light_1178897278_1_RNM3...
+Used host memory: 39mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 103mb, available GPU memory: 6775mb
+-----
+Mem stats:
+Total: 341
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8287
+-----
+Render time: 0.073 sec
+
+
+
+
+
+Writing...
+light_1178897278_1_HDR.lz4
+light_1178897278_1_RNM0.lz4
+light_1178897278_1_RNM1.lz4
+light_1178897278_1_RNM2.lz4
+light_1178897278_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 39mb, available GPU memory: 7116mb
+Used host memory: 39mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_-1703336470_1_HDR...
+Skipping pass Mask
+Pass light_-1703336470_1_RNM0...
+Pass light_-1703336470_1_RNM1...
+Pass light_-1703336470_1_RNM2...
+Pass light_-1703336470_1_RNM3...
+Used host memory: 39mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 103mb, available GPU memory: 6775mb
+-----
+Mem stats:
+Total: 341
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8287
+-----
+Render time: 0.073 sec
+
+
+
+
+
+Writing...
+light_-1703336470_1_HDR.lz4
+light_-1703336470_1_RNM0.lz4
+light_-1703336470_1_RNM1.lz4
+light_-1703336470_1_RNM2.lz4
+light_-1703336470_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 39mb, available GPU memory: 7116mb
+Used host memory: 39mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_-331120839_1_HDR...
+Skipping pass Mask
+Pass light_-331120839_1_RNM0...
+Pass light_-331120839_1_RNM1...
+Pass light_-331120839_1_RNM2...
+Pass light_-331120839_1_RNM3...
+Used host memory: 39mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 103mb, available GPU memory: 6775mb
+-----
+Mem stats:
+Total: 341
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8287
+-----
+Render time: 0.072 sec
+
+
+
+
+
+Writing...
+light_-331120839_1_HDR.lz4
+light_-331120839_1_RNM0.lz4
+light_-331120839_1_RNM1.lz4
+light_-331120839_1_RNM2.lz4
+light_-331120839_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 39mb, available GPU memory: 7116mb
+Used host memory: 39mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_207355848_1_HDR...
+Skipping pass Mask
+Pass light_207355848_1_RNM0...
+Pass light_207355848_1_RNM1...
+Pass light_207355848_1_RNM2...
+Pass light_207355848_1_RNM3...
+Used host memory: 39mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 103mb, available GPU memory: 6775mb
+-----
+Mem stats:
+Total: 341
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8287
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_207355848_1_HDR.lz4
+light_207355848_1_RNM0.lz4
+light_207355848_1_RNM1.lz4
+light_207355848_1_RNM2.lz4
+light_207355848_1_RNM3.lz4
+Done
+Init...
+addmul
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 0mb, available GPU memory: 7132mb
+MODE: addmul
+USING FLOAT
+Loading shader addHalfSeparateIndirect.ptx::oxMain...
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Loading shader dilateHalf.ptx::oxMain...
+Loading shader mulHalfByte.ptx::oxMain...
+Done
+Init...
+texgiprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: texgiprobesh
+USING HALF
+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGIProbeSH.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 71mb, available GPU memory: 7116mb
+Used host memory: 71mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass probes_final_HDR...
+Skipping pass HDR2
+Pass probes_final_RNM0...
+Pass probes_final_RNM1...
+Pass probes_final_RNM2...
+Pass probes_final_RNM3...
+Used host memory: 71mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 167mb, available GPU memory: 6709mb
+-----
+Mem stats:
+Total: 407
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 32
+Light data: 0
+Output: 160
+UV GBuffer: 112
+Scene: 8273
+-----
+Render time: 0.176 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+probes_final_HDR.lz4
+probes_final_RNM0.lz4
+probes_final_RNM1.lz4
+probes_final_RNM2.lz4
+probes_final_RNM3.lz4
+Done
+Init...
+addsh
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 0mb, available GPU memory: 7132mb
+MODE: addsh
+USING FLOAT
+Loading shader addSH.ptx::oxMain...
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Loading shader dilateHalf.ptx::oxMain...
+Loading shader dilate.ptx::oxMain...
+Done
+Init...
+fixpos12
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7118mb
+MODE: fixpos12
+USING FLOAT
+Load shaders...
+Loading shader fixPos12.ptx::oxMain...
+Loading shader lambert_backface_check.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader attrib_trimesh.ptx::interpolate...
+Used host memory: 22mb, available GPU memory: 7118mb
+Used host memory: 22mb, available GPU memory: 7118mb
+Create buffer...
+Num passes: 2
+Num tex: 2
+Pass uvpos_AprelevkaDepo_LM0.lz4_HDR...
+Skipping pass Mask
+Used host memory: 22mb, available GPU memory: 7118mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+nFNFPFSd
+Launching...
+Used host memory: 182mb, available GPU memory: 6809mb
+-----
+Mem stats:
+Total: 309
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 64
+UV GBuffer: 160
+Scene: 8272
+-----
+Render time: 0.084 sec
+Writing...
+uvpos_AprelevkaDepo_LM0.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1217878406_1_HDR...
+Skipping pass Mask
+Pass light_1217878406_1_RNM0...
+Pass light_1217878406_1_RNM1...
+Pass light_1217878406_1_RNM2...
+Pass light_1217878406_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.075 sec
+
+
+
+
+
+Writing...
+light_1217878406_1_HDR.lz4
+light_1217878406_1_RNM0.lz4
+light_1217878406_1_RNM1.lz4
+light_1217878406_1_RNM2.lz4
+light_1217878406_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1255341408_1_HDR...
+Skipping pass Mask
+Pass light_1255341408_1_RNM0...
+Pass light_1255341408_1_RNM1...
+Pass light_1255341408_1_RNM2...
+Pass light_1255341408_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_1255341408_1_HDR.lz4
+light_1255341408_1_RNM0.lz4
+light_1255341408_1_RNM1.lz4
+light_1255341408_1_RNM2.lz4
+light_1255341408_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1132513069_1_HDR...
+Skipping pass Mask
+Pass light_1132513069_1_RNM0...
+Pass light_1132513069_1_RNM1...
+Pass light_1132513069_1_RNM2...
+Pass light_1132513069_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.075 sec
+
+
+
+
+
+Writing...
+light_1132513069_1_HDR.lz4
+light_1132513069_1_RNM0.lz4
+light_1132513069_1_RNM1.lz4
+light_1132513069_1_RNM2.lz4
+light_1132513069_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1270824352_1_HDR...
+Skipping pass Mask
+Pass light_1270824352_1_RNM0...
+Pass light_1270824352_1_RNM1...
+Pass light_1270824352_1_RNM2...
+Pass light_1270824352_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.075 sec
+
+
+
+
+
+Writing...
+light_1270824352_1_HDR.lz4
+light_1270824352_1_RNM0.lz4
+light_1270824352_1_RNM1.lz4
+light_1270824352_1_RNM2.lz4
+light_1270824352_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_607008738_1_HDR...
+Skipping pass Mask
+Pass light_607008738_1_RNM0...
+Pass light_607008738_1_RNM1...
+Pass light_607008738_1_RNM2...
+Pass light_607008738_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.075 sec
+
+
+
+
+
+Writing...
+light_607008738_1_HDR.lz4
+light_607008738_1_RNM0.lz4
+light_607008738_1_RNM1.lz4
+light_607008738_1_RNM2.lz4
+light_607008738_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1719140893_1_HDR...
+Skipping pass Mask
+Pass light_1719140893_1_RNM0...
+Pass light_1719140893_1_RNM1...
+Pass light_1719140893_1_RNM2...
+Pass light_1719140893_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_1719140893_1_HDR.lz4
+light_1719140893_1_RNM0.lz4
+light_1719140893_1_RNM1.lz4
+light_1719140893_1_RNM2.lz4
+light_1719140893_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1126785658_1_HDR...
+Skipping pass Mask
+Pass light_1126785658_1_RNM0...
+Pass light_1126785658_1_RNM1...
+Pass light_1126785658_1_RNM2...
+Pass light_1126785658_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.075 sec
+
+
+
+
+
+Writing...
+light_1126785658_1_HDR.lz4
+light_1126785658_1_RNM0.lz4
+light_1126785658_1_RNM1.lz4
+light_1126785658_1_RNM2.lz4
+light_1126785658_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_-979138242_1_HDR...
+Skipping pass Mask
+Pass light_-979138242_1_RNM0...
+Pass light_-979138242_1_RNM1...
+Pass light_-979138242_1_RNM2...
+Pass light_-979138242_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.075 sec
+
+
+
+
+
+Writing...
+light_-979138242_1_HDR.lz4
+light_-979138242_1_RNM0.lz4
+light_-979138242_1_RNM1.lz4
+light_-979138242_1_RNM2.lz4
+light_-979138242_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1737042247_1_HDR...
+Skipping pass Mask
+Pass light_1737042247_1_RNM0...
+Pass light_1737042247_1_RNM1...
+Pass light_1737042247_1_RNM2...
+Pass light_1737042247_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_1737042247_1_HDR.lz4
+light_1737042247_1_RNM0.lz4
+light_1737042247_1_RNM1.lz4
+light_1737042247_1_RNM2.lz4
+light_1737042247_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_-1769614335_1_HDR...
+Skipping pass Mask
+Pass light_-1769614335_1_RNM0...
+Pass light_-1769614335_1_RNM1...
+Pass light_-1769614335_1_RNM2...
+Pass light_-1769614335_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_-1769614335_1_HDR.lz4
+light_-1769614335_1_RNM0.lz4
+light_-1769614335_1_RNM1.lz4
+light_-1769614335_1_RNM2.lz4
+light_-1769614335_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1446294183_1_HDR...
+Skipping pass Mask
+Pass light_1446294183_1_RNM0...
+Pass light_1446294183_1_RNM1...
+Pass light_1446294183_1_RNM2...
+Pass light_1446294183_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_1446294183_1_HDR.lz4
+light_1446294183_1_RNM0.lz4
+light_1446294183_1_RNM1.lz4
+light_1446294183_1_RNM2.lz4
+light_1446294183_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1403799733_1_HDR...
+Skipping pass Mask
+Pass light_1403799733_1_RNM0...
+Pass light_1403799733_1_RNM1...
+Pass light_1403799733_1_RNM2...
+Pass light_1403799733_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_1403799733_1_HDR.lz4
+light_1403799733_1_RNM0.lz4
+light_1403799733_1_RNM1.lz4
+light_1403799733_1_RNM2.lz4
+light_1403799733_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_806245140_1_HDR...
+Skipping pass Mask
+Pass light_806245140_1_RNM0...
+Pass light_806245140_1_RNM1...
+Pass light_806245140_1_RNM2...
+Pass light_806245140_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.073 sec
+
+
+
+
+
+Writing...
+light_806245140_1_HDR.lz4
+light_806245140_1_RNM0.lz4
+light_806245140_1_RNM1.lz4
+light_806245140_1_RNM2.lz4
+light_806245140_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_554460192_1_HDR...
+Skipping pass Mask
+Pass light_554460192_1_RNM0...
+Pass light_554460192_1_RNM1...
+Pass light_554460192_1_RNM2...
+Pass light_554460192_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.073 sec
+
+
+
+
+
+Writing...
+light_554460192_1_HDR.lz4
+light_554460192_1_RNM0.lz4
+light_554460192_1_RNM1.lz4
+light_554460192_1_RNM2.lz4
+light_554460192_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1889193428_1_HDR...
+Skipping pass Mask
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+Pass light_1889193428_1_RNM1...
+Pass light_1889193428_1_RNM2...
+Pass light_1889193428_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.073 sec
+
+
+
+
+
+Writing...
+light_1889193428_1_HDR.lz4
+light_1889193428_1_RNM0.lz4
+light_1889193428_1_RNM1.lz4
+light_1889193428_1_RNM2.lz4
+light_1889193428_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
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+Skipping pass Mask
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+Pass light_991550678_1_RNM1...
+Pass light_991550678_1_RNM2...
+Pass light_991550678_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.073 sec
+
+
+
+
+
+Writing...
+light_991550678_1_HDR.lz4
+light_991550678_1_RNM0.lz4
+light_991550678_1_RNM1.lz4
+light_991550678_1_RNM2.lz4
+light_991550678_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_219793269_1_HDR...
+Skipping pass Mask
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+Pass light_219793269_1_RNM1...
+Pass light_219793269_1_RNM2...
+Pass light_219793269_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_219793269_1_HDR.lz4
+light_219793269_1_RNM0.lz4
+light_219793269_1_RNM1.lz4
+light_219793269_1_RNM2.lz4
+light_219793269_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_-894811958_1_HDR...
+Skipping pass Mask
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+Pass light_-894811958_1_RNM1...
+Pass light_-894811958_1_RNM2...
+Pass light_-894811958_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_-894811958_1_HDR.lz4
+light_-894811958_1_RNM0.lz4
+light_-894811958_1_RNM1.lz4
+light_-894811958_1_RNM2.lz4
+light_-894811958_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1178897278_1_HDR...
+Skipping pass Mask
+Pass light_1178897278_1_RNM0...
+Pass light_1178897278_1_RNM1...
+Pass light_1178897278_1_RNM2...
+Pass light_1178897278_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_1178897278_1_HDR.lz4
+light_1178897278_1_RNM0.lz4
+light_1178897278_1_RNM1.lz4
+light_1178897278_1_RNM2.lz4
+light_1178897278_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_-1703336470_1_HDR...
+Skipping pass Mask
+Pass light_-1703336470_1_RNM0...
+Pass light_-1703336470_1_RNM1...
+Pass light_-1703336470_1_RNM2...
+Pass light_-1703336470_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.079 sec
+
+
+
+
+
+Writing...
+light_-1703336470_1_HDR.lz4
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+Loading shader mulHalfByte.ptx::oxMain...
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+Loading shader mulHalfByte.ptx::oxMain...
+Loading shader addHalf.ptx::oxMain...
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+Loading shader shadow3_rtx.ptx::oxMain...
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+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1217878406_1_HDR...
+Skipping pass Mask
+Pass light_1217878406_1_RNM0...
+Pass light_1217878406_1_RNM1...
+Pass light_1217878406_1_RNM2...
+Pass light_1217878406_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.077 sec
+
+
+
+
+
+Writing...
+light_1217878406_1_HDR.lz4
+light_1217878406_1_RNM0.lz4
+light_1217878406_1_RNM1.lz4
+light_1217878406_1_RNM2.lz4
+light_1217878406_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1255341408_1_HDR...
+Skipping pass Mask
+Pass light_1255341408_1_RNM0...
+Pass light_1255341408_1_RNM1...
+Pass light_1255341408_1_RNM2...
+Pass light_1255341408_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.073 sec
+
+
+
+
+
+Writing...
+light_1255341408_1_HDR.lz4
+light_1255341408_1_RNM0.lz4
+light_1255341408_1_RNM1.lz4
+light_1255341408_1_RNM2.lz4
+light_1255341408_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1132513069_1_HDR...
+Skipping pass Mask
+Pass light_1132513069_1_RNM0...
+Pass light_1132513069_1_RNM1...
+Pass light_1132513069_1_RNM2...
+Pass light_1132513069_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_1132513069_1_HDR.lz4
+light_1132513069_1_RNM0.lz4
+light_1132513069_1_RNM1.lz4
+light_1132513069_1_RNM2.lz4
+light_1132513069_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1270824352_1_HDR...
+Skipping pass Mask
+Pass light_1270824352_1_RNM0...
+Pass light_1270824352_1_RNM1...
+Pass light_1270824352_1_RNM2...
+Pass light_1270824352_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_1270824352_1_HDR.lz4
+light_1270824352_1_RNM0.lz4
+light_1270824352_1_RNM1.lz4
+light_1270824352_1_RNM2.lz4
+light_1270824352_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_607008738_1_HDR...
+Skipping pass Mask
+Pass light_607008738_1_RNM0...
+Pass light_607008738_1_RNM1...
+Pass light_607008738_1_RNM2...
+Pass light_607008738_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_607008738_1_HDR.lz4
+light_607008738_1_RNM0.lz4
+light_607008738_1_RNM1.lz4
+light_607008738_1_RNM2.lz4
+light_607008738_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1719140893_1_HDR...
+Skipping pass Mask
+Pass light_1719140893_1_RNM0...
+Pass light_1719140893_1_RNM1...
+Pass light_1719140893_1_RNM2...
+Pass light_1719140893_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.075 sec
+
+
+
+
+
+Writing...
+light_1719140893_1_HDR.lz4
+light_1719140893_1_RNM0.lz4
+light_1719140893_1_RNM1.lz4
+light_1719140893_1_RNM2.lz4
+light_1719140893_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1126785658_1_HDR...
+Skipping pass Mask
+Pass light_1126785658_1_RNM0...
+Pass light_1126785658_1_RNM1...
+Pass light_1126785658_1_RNM2...
+Pass light_1126785658_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.075 sec
+
+
+
+
+
+Writing...
+light_1126785658_1_HDR.lz4
+light_1126785658_1_RNM0.lz4
+light_1126785658_1_RNM1.lz4
+light_1126785658_1_RNM2.lz4
+light_1126785658_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_-979138242_1_HDR...
+Skipping pass Mask
+Pass light_-979138242_1_RNM0...
+Pass light_-979138242_1_RNM1...
+Pass light_-979138242_1_RNM2...
+Pass light_-979138242_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.076 sec
+
+
+
+
+
+Writing...
+light_-979138242_1_HDR.lz4
+light_-979138242_1_RNM0.lz4
+light_-979138242_1_RNM1.lz4
+light_-979138242_1_RNM2.lz4
+light_-979138242_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1737042247_1_HDR...
+Skipping pass Mask
+Pass light_1737042247_1_RNM0...
+Pass light_1737042247_1_RNM1...
+Pass light_1737042247_1_RNM2...
+Pass light_1737042247_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.073 sec
+
+
+
+
+
+Writing...
+light_1737042247_1_HDR.lz4
+light_1737042247_1_RNM0.lz4
+light_1737042247_1_RNM1.lz4
+light_1737042247_1_RNM2.lz4
+light_1737042247_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_-1769614335_1_HDR...
+Skipping pass Mask
+Pass light_-1769614335_1_RNM0...
+Pass light_-1769614335_1_RNM1...
+Pass light_-1769614335_1_RNM2...
+Pass light_-1769614335_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.079 sec
+
+
+
+
+
+Writing...
+light_-1769614335_1_HDR.lz4
+light_-1769614335_1_RNM0.lz4
+light_-1769614335_1_RNM1.lz4
+light_-1769614335_1_RNM2.lz4
+light_-1769614335_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1446294183_1_HDR...
+Skipping pass Mask
+Pass light_1446294183_1_RNM0...
+Pass light_1446294183_1_RNM1...
+Pass light_1446294183_1_RNM2...
+Pass light_1446294183_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.084 sec
+
+
+
+
+
+Writing...
+light_1446294183_1_HDR.lz4
+light_1446294183_1_RNM0.lz4
+light_1446294183_1_RNM1.lz4
+light_1446294183_1_RNM2.lz4
+light_1446294183_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1403799733_1_HDR...
+Skipping pass Mask
+Pass light_1403799733_1_RNM0...
+Pass light_1403799733_1_RNM1...
+Pass light_1403799733_1_RNM2...
+Pass light_1403799733_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.075 sec
+
+
+
+
+
+Writing...
+light_1403799733_1_HDR.lz4
+light_1403799733_1_RNM0.lz4
+light_1403799733_1_RNM1.lz4
+light_1403799733_1_RNM2.lz4
+light_1403799733_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_806245140_1_HDR...
+Skipping pass Mask
+Pass light_806245140_1_RNM0...
+Pass light_806245140_1_RNM1...
+Pass light_806245140_1_RNM2...
+Pass light_806245140_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.073 sec
+
+
+
+
+
+Writing...
+light_806245140_1_HDR.lz4
+light_806245140_1_RNM0.lz4
+light_806245140_1_RNM1.lz4
+light_806245140_1_RNM2.lz4
+light_806245140_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_554460192_1_HDR...
+Skipping pass Mask
+Pass light_554460192_1_RNM0...
+Pass light_554460192_1_RNM1...
+Pass light_554460192_1_RNM2...
+Pass light_554460192_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_554460192_1_HDR.lz4
+light_554460192_1_RNM0.lz4
+light_554460192_1_RNM1.lz4
+light_554460192_1_RNM2.lz4
+light_554460192_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1889193428_1_HDR...
+Skipping pass Mask
+Pass light_1889193428_1_RNM0...
+Pass light_1889193428_1_RNM1...
+Pass light_1889193428_1_RNM2...
+Pass light_1889193428_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
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+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
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+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.088 sec
+
+
+
+
+
+Writing...
+light_1889193428_1_HDR.lz4
+light_1889193428_1_RNM0.lz4
+light_1889193428_1_RNM1.lz4
+light_1889193428_1_RNM2.lz4
+light_1889193428_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_991550678_1_HDR...
+Skipping pass Mask
+Pass light_991550678_1_RNM0...
+Pass light_991550678_1_RNM1...
+Pass light_991550678_1_RNM2...
+Pass light_991550678_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
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+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_991550678_1_HDR.lz4
+light_991550678_1_RNM0.lz4
+light_991550678_1_RNM1.lz4
+light_991550678_1_RNM2.lz4
+light_991550678_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_219793269_1_HDR...
+Skipping pass Mask
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+Pass light_219793269_1_RNM1...
+Pass light_219793269_1_RNM2...
+Pass light_219793269_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.075 sec
+
+
+
+
+
+Writing...
+light_219793269_1_HDR.lz4
+light_219793269_1_RNM0.lz4
+light_219793269_1_RNM1.lz4
+light_219793269_1_RNM2.lz4
+light_219793269_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_-894811958_1_HDR...
+Skipping pass Mask
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+Pass light_-894811958_1_RNM1...
+Pass light_-894811958_1_RNM2...
+Pass light_-894811958_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
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+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_-894811958_1_HDR.lz4
+light_-894811958_1_RNM0.lz4
+light_-894811958_1_RNM1.lz4
+light_-894811958_1_RNM2.lz4
+light_-894811958_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1178897278_1_HDR...
+Skipping pass Mask
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+Pass light_1178897278_1_RNM1...
+Pass light_1178897278_1_RNM2...
+Pass light_1178897278_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_1178897278_1_HDR.lz4
+light_1178897278_1_RNM0.lz4
+light_1178897278_1_RNM1.lz4
+light_1178897278_1_RNM2.lz4
+light_1178897278_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_-1703336470_1_HDR...
+Skipping pass Mask
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+Pass light_-1703336470_1_RNM1...
+Pass light_-1703336470_1_RNM2...
+Pass light_-1703336470_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.073 sec
+
+
+
+
+
+Writing...
+light_-1703336470_1_HDR.lz4
+light_-1703336470_1_RNM0.lz4
+light_-1703336470_1_RNM1.lz4
+light_-1703336470_1_RNM2.lz4
+light_-1703336470_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_-331120839_1_HDR...
+Skipping pass Mask
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+Pass light_-331120839_1_RNM1...
+Pass light_-331120839_1_RNM2...
+Pass light_-331120839_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
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+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.073 sec
+
+
+
+
+
+Writing...
+light_-331120839_1_HDR.lz4
+light_-331120839_1_RNM0.lz4
+light_-331120839_1_RNM1.lz4
+light_-331120839_1_RNM2.lz4
+light_-331120839_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
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+Skipping pass Mask
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+Pass light_207355848_1_RNM1...
+Pass light_207355848_1_RNM2...
+Pass light_207355848_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.076 sec
+
+
+
+
+
+Writing...
+light_207355848_1_HDR.lz4
+light_207355848_1_RNM0.lz4
+light_207355848_1_RNM1.lz4
+light_207355848_1_RNM2.lz4
+light_207355848_1_RNM3.lz4
+Done
+Init...
+addmul
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 0mb, available GPU memory: 7132mb
+MODE: addmul
+USING FLOAT
+Loading shader addHalfSeparateIndirect.ptx::oxMain...
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Loading shader dilateHalf.ptx::oxMain...
+Loading shader mulHalfByte.ptx::oxMain...
+Done
+Init...
+arealight
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealight
+USING HALF
+Load shaders...
+Loading shader lmAreaLight.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
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+Skipping pass LDR
+Pass light_1217878406_0_HDR...
+Skipping pass Mask
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6901mb
+-----
+Mem stats:
+Total: 215
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 32
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.149 sec
+
+Writing...
+light_1217878406_0_HDR.lz4
+Done
+Init...
+arealight
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealight
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+Load shaders...
+Loading shader lmAreaLight.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
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+Skipping pass LDR
+Pass light_1255341408_0_HDR...
+Skipping pass Mask
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6901mb
+-----
+Mem stats:
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+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 32
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.148 sec
+
+Writing...
+light_1255341408_0_HDR.lz4
+Done
+Init...
+arealight
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealight
+USING HALF
+Load shaders...
+Loading shader lmAreaLight.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass LDR
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+Skipping pass Mask
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6901mb
+-----
+Mem stats:
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+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 32
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.141 sec
+
+Writing...
+light_1132513069_0_HDR.lz4
+Done
+Init...
+arealight
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealight
+USING HALF
+Load shaders...
+Loading shader lmAreaLight.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass LDR
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+Skipping pass Mask
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6901mb
+-----
+Mem stats:
+Total: 215
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 32
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.152 sec
+
+Writing...
+light_1270824352_0_HDR.lz4
+Done
+Init...
+arealight
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealight
+USING HALF
+Load shaders...
+Loading shader lmAreaLight.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass light_607008738_0_HDR...
+Skipping pass Mask
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6901mb
+-----
+Mem stats:
+Total: 215
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 32
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.14 sec
+
+Writing...
+light_607008738_0_HDR.lz4
+Done
+Init...
+arealight
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealight
+USING HALF
+Load shaders...
+Loading shader lmAreaLight.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
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+Num tex: 3
+Skipping pass LDR
+Pass AprelevkaDepo_LM0_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 88mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 184mb, available GPU memory: 6821mb
+-----
+Mem stats:
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+Alphas: 5
+GI albedos: 16
+GI lightmaps: 32
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8290
+-----
+Render time: 4.569 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LM0_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4
+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 88mb, available GPU memory: 7116mb
+Used host memory: 88mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass AprelevkaDepo_LM0_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 88mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 184mb, available GPU memory: 6821mb
+-----
+Mem stats:
+Total: 295
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 32
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8290
+-----
+Render time: 4.315 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LM0_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4
+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 88mb, available GPU memory: 7116mb
+Used host memory: 88mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass AprelevkaDepo_LM0_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 88mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 184mb, available GPU memory: 6821mb
+-----
+Mem stats:
+Total: 295
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 32
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8290
+-----
+Render time: 4.336 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LM0_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4
+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 88mb, available GPU memory: 7116mb
+Used host memory: 88mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass AprelevkaDepo_LM0_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 88mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 184mb, available GPU memory: 6821mb
+-----
+Mem stats:
+Total: 295
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 32
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8290
+-----
+Render time: 4.271 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LM0_diffuse_HDR.lz4
+Done
+Init...
+texgiprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: texgiprobesh
+USING HALF
+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGIProbeSH.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 72mb, available GPU memory: 7116mb
+Used host memory: 72mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass probes_final_HDR...
+Skipping pass HDR2
+Pass probes_final_RNM0...
+Pass probes_final_RNM1...
+Pass probes_final_RNM2...
+Pass probes_final_RNM3...
+Used host memory: 72mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 168mb, available GPU memory: 6707mb
+-----
+Mem stats:
+Total: 409
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 32
+Light data: 0
+Output: 160
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 0.167 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+probes_final_HDR.lz4
+probes_final_RNM0.lz4
+probes_final_RNM1.lz4
+probes_final_RNM2.lz4
+probes_final_RNM3.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 72mb, available GPU memory: 7116mb
+Used host memory: 72mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass AprelevkaDepo_LM0_final_HDR...
+Skipping pass HDR2
+Used host memory: 72mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 168mb, available GPU memory: 6835mb
+-----
+Mem stats:
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+Alphas: 5
+GI albedos: 16
+GI lightmaps: 32
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 4.251 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LM0_final_HDR.lz4
+Done
+Init...
+addsh
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 0mb, available GPU memory: 7132mb
+MODE: addsh
+USING FLOAT
+Loading shader addSH.ptx::oxMain...
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Loading shader dilateHalf.ptx::oxMain...
+Loading shader dilate.ptx::oxMain...
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
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+Num tex: 7
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+Pass light_1217878406_1_HDR...
+Skipping pass Mask
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+Pass light_1217878406_1_RNM1...
+Pass light_1217878406_1_RNM2...
+Pass light_1217878406_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
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+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.084 sec
+
+
+
+
+
+Writing...
+light_1217878406_1_HDR.lz4
+light_1217878406_1_RNM0.lz4
+light_1217878406_1_RNM1.lz4
+light_1217878406_1_RNM2.lz4
+light_1217878406_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
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+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
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+Skipping pass Mask
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+Pass light_1255341408_1_RNM1...
+Pass light_1255341408_1_RNM2...
+Pass light_1255341408_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.075 sec
+
+
+
+
+
+Writing...
+light_1255341408_1_HDR.lz4
+light_1255341408_1_RNM0.lz4
+light_1255341408_1_RNM1.lz4
+light_1255341408_1_RNM2.lz4
+light_1255341408_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
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+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
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+Skipping pass Mask
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+Pass light_1132513069_1_RNM1...
+Pass light_1132513069_1_RNM2...
+Pass light_1132513069_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
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+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.075 sec
+
+
+
+
+
+Writing...
+light_1132513069_1_HDR.lz4
+light_1132513069_1_RNM0.lz4
+light_1132513069_1_RNM1.lz4
+light_1132513069_1_RNM2.lz4
+light_1132513069_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
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+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
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+Num tex: 7
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+Skipping pass Mask
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+Pass light_1270824352_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
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+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_1270824352_1_HDR.lz4
+light_1270824352_1_RNM0.lz4
+light_1270824352_1_RNM1.lz4
+light_1270824352_1_RNM2.lz4
+light_1270824352_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
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+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
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+Num tex: 7
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+Skipping pass Mask
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+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
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+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.075 sec
+
+
+
+
+
+Writing...
+light_607008738_1_HDR.lz4
+light_607008738_1_RNM0.lz4
+light_607008738_1_RNM1.lz4
+light_607008738_1_RNM2.lz4
+light_607008738_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
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+Skipping pass Mask
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+Pass light_1719140893_1_RNM1...
+Pass light_1719140893_1_RNM2...
+Pass light_1719140893_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_1719140893_1_HDR.lz4
+light_1719140893_1_RNM0.lz4
+light_1719140893_1_RNM1.lz4
+light_1719140893_1_RNM2.lz4
+light_1719140893_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
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+Num tex: 7
+Skipping pass LDR
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+Skipping pass Mask
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+Pass light_1126785658_1_RNM2...
+Pass light_1126785658_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.073 sec
+
+
+
+
+
+Writing...
+light_1126785658_1_HDR.lz4
+light_1126785658_1_RNM0.lz4
+light_1126785658_1_RNM1.lz4
+light_1126785658_1_RNM2.lz4
+light_1126785658_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_-979138242_1_HDR...
+Skipping pass Mask
+Pass light_-979138242_1_RNM0...
+Pass light_-979138242_1_RNM1...
+Pass light_-979138242_1_RNM2...
+Pass light_-979138242_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_-979138242_1_HDR.lz4
+light_-979138242_1_RNM0.lz4
+light_-979138242_1_RNM1.lz4
+light_-979138242_1_RNM2.lz4
+light_-979138242_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1737042247_1_HDR...
+Skipping pass Mask
+Pass light_1737042247_1_RNM0...
+Pass light_1737042247_1_RNM1...
+Pass light_1737042247_1_RNM2...
+Pass light_1737042247_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.076 sec
+
+
+
+
+
+Writing...
+light_1737042247_1_HDR.lz4
+light_1737042247_1_RNM0.lz4
+light_1737042247_1_RNM1.lz4
+light_1737042247_1_RNM2.lz4
+light_1737042247_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_-1769614335_1_HDR...
+Skipping pass Mask
+Pass light_-1769614335_1_RNM0...
+Pass light_-1769614335_1_RNM1...
+Pass light_-1769614335_1_RNM2...
+Pass light_-1769614335_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_-1769614335_1_HDR.lz4
+light_-1769614335_1_RNM0.lz4
+light_-1769614335_1_RNM1.lz4
+light_-1769614335_1_RNM2.lz4
+light_-1769614335_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1446294183_1_HDR...
+Skipping pass Mask
+Pass light_1446294183_1_RNM0...
+Pass light_1446294183_1_RNM1...
+Pass light_1446294183_1_RNM2...
+Pass light_1446294183_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.073 sec
+
+
+
+
+
+Writing...
+light_1446294183_1_HDR.lz4
+light_1446294183_1_RNM0.lz4
+light_1446294183_1_RNM1.lz4
+light_1446294183_1_RNM2.lz4
+light_1446294183_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1403799733_1_HDR...
+Skipping pass Mask
+Pass light_1403799733_1_RNM0...
+Pass light_1403799733_1_RNM1...
+Pass light_1403799733_1_RNM2...
+Pass light_1403799733_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.073 sec
+
+
+
+
+
+Writing...
+light_1403799733_1_HDR.lz4
+light_1403799733_1_RNM0.lz4
+light_1403799733_1_RNM1.lz4
+light_1403799733_1_RNM2.lz4
+light_1403799733_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_806245140_1_HDR...
+Skipping pass Mask
+Pass light_806245140_1_RNM0...
+Pass light_806245140_1_RNM1...
+Pass light_806245140_1_RNM2...
+Pass light_806245140_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.075 sec
+
+
+
+
+
+Writing...
+light_806245140_1_HDR.lz4
+light_806245140_1_RNM0.lz4
+light_806245140_1_RNM1.lz4
+light_806245140_1_RNM2.lz4
+light_806245140_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_554460192_1_HDR...
+Skipping pass Mask
+Pass light_554460192_1_RNM0...
+Pass light_554460192_1_RNM1...
+Pass light_554460192_1_RNM2...
+Pass light_554460192_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.075 sec
+
+
+
+
+
+Writing...
+light_554460192_1_HDR.lz4
+light_554460192_1_RNM0.lz4
+light_554460192_1_RNM1.lz4
+light_554460192_1_RNM2.lz4
+light_554460192_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1889193428_1_HDR...
+Skipping pass Mask
+Pass light_1889193428_1_RNM0...
+Pass light_1889193428_1_RNM1...
+Pass light_1889193428_1_RNM2...
+Pass light_1889193428_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_1889193428_1_HDR.lz4
+light_1889193428_1_RNM0.lz4
+light_1889193428_1_RNM1.lz4
+light_1889193428_1_RNM2.lz4
+light_1889193428_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_991550678_1_HDR...
+Skipping pass Mask
+Pass light_991550678_1_RNM0...
+Pass light_991550678_1_RNM1...
+Pass light_991550678_1_RNM2...
+Pass light_991550678_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.075 sec
+
+
+
+
+
+Writing...
+light_991550678_1_HDR.lz4
+light_991550678_1_RNM0.lz4
+light_991550678_1_RNM1.lz4
+light_991550678_1_RNM2.lz4
+light_991550678_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_219793269_1_HDR...
+Skipping pass Mask
+Pass light_219793269_1_RNM0...
+Pass light_219793269_1_RNM1...
+Pass light_219793269_1_RNM2...
+Pass light_219793269_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_219793269_1_HDR.lz4
+light_219793269_1_RNM0.lz4
+light_219793269_1_RNM1.lz4
+light_219793269_1_RNM2.lz4
+light_219793269_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_-894811958_1_HDR...
+Skipping pass Mask
+Pass light_-894811958_1_RNM0...
+Pass light_-894811958_1_RNM1...
+Pass light_-894811958_1_RNM2...
+Pass light_-894811958_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_-894811958_1_HDR.lz4
+light_-894811958_1_RNM0.lz4
+light_-894811958_1_RNM1.lz4
+light_-894811958_1_RNM2.lz4
+light_-894811958_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1178897278_1_HDR...
+Skipping pass Mask
+Pass light_1178897278_1_RNM0...
+Pass light_1178897278_1_RNM1...
+Pass light_1178897278_1_RNM2...
+Pass light_1178897278_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_1178897278_1_HDR.lz4
+light_1178897278_1_RNM0.lz4
+light_1178897278_1_RNM1.lz4
+light_1178897278_1_RNM2.lz4
+light_1178897278_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_-1703336470_1_HDR...
+Skipping pass Mask
+Pass light_-1703336470_1_RNM0...
+Pass light_-1703336470_1_RNM1...
+Pass light_-1703336470_1_RNM2...
+Pass light_-1703336470_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_-1703336470_1_HDR.lz4
+light_-1703336470_1_RNM0.lz4
+light_-1703336470_1_RNM1.lz4
+light_-1703336470_1_RNM2.lz4
+light_-1703336470_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_-331120839_1_HDR...
+Skipping pass Mask
+Pass light_-331120839_1_RNM0...
+Pass light_-331120839_1_RNM1...
+Pass light_-331120839_1_RNM2...
+Pass light_-331120839_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.073 sec
+
+
+
+
+
+Writing...
+light_-331120839_1_HDR.lz4
+light_-331120839_1_RNM0.lz4
+light_-331120839_1_RNM1.lz4
+light_-331120839_1_RNM2.lz4
+light_-331120839_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_207355848_1_HDR...
+Skipping pass Mask
+Pass light_207355848_1_RNM0...
+Pass light_207355848_1_RNM1...
+Pass light_207355848_1_RNM2...
+Pass light_207355848_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6773mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_207355848_1_HDR.lz4
+light_207355848_1_RNM0.lz4
+light_207355848_1_RNM1.lz4
+light_207355848_1_RNM2.lz4
+light_207355848_1_RNM3.lz4
+Done
+Init...
+addmul
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 0mb, available GPU memory: 7132mb
+MODE: addmul
+USING FLOAT
+Loading shader addHalfSeparateIndirect.ptx::oxMain...
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Loading shader dilateHalf.ptx::oxMain...
+Loading shader mulHalfByte.ptx::oxMain...
+Done
+Init...
+texgiprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: texgiprobesh
+USING HALF
+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGIProbeSH.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 72mb, available GPU memory: 7116mb
+Used host memory: 72mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass probes_final_HDR...
+Skipping pass HDR2
+Pass probes_final_RNM0...
+Pass probes_final_RNM1...
+Pass probes_final_RNM2...
+Pass probes_final_RNM3...
+Used host memory: 72mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 168mb, available GPU memory: 6707mb
+-----
+Mem stats:
+Total: 409
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 32
+Light data: 0
+Output: 160
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 0.176 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+probes_final_HDR.lz4
+probes_final_RNM0.lz4
+probes_final_RNM1.lz4
+probes_final_RNM2.lz4
+probes_final_RNM3.lz4
+Done
+Init...
+addsh
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 0mb, available GPU memory: 7132mb
+MODE: addsh
+USING FLOAT
+Loading shader addSH.ptx::oxMain...
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Loading shader dilateHalf.ptx::oxMain...
+Loading shader dilate.ptx::oxMain...
+Done
+Init...
+fixpos12
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: fixpos12
+USING FLOAT
+Load shaders...
+Loading shader fixPos12.ptx::oxMain...
+Loading shader lambert_backface_check.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader attrib_trimesh.ptx::interpolate...
+Used host memory: 22mb, available GPU memory: 7116mb
+Used host memory: 22mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 2
+Num tex: 2
+Pass uvpos_AprelevkaDepo_LM0.lz4_HDR...
+Skipping pass Mask
+Used host memory: 22mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+nFNFPFSd
+Launching...
+Used host memory: 182mb, available GPU memory: 6806mb
+-----
+Mem stats:
+Total: 309
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 64
+UV GBuffer: 160
+Scene: 8272
+-----
+Render time: 0.085 sec
+Writing...
+uvpos_AprelevkaDepo_LM0.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1217878406_1_HDR...
+Skipping pass Mask
+Pass light_1217878406_1_RNM0...
+Pass light_1217878406_1_RNM1...
+Pass light_1217878406_1_RNM2...
+Pass light_1217878406_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.075 sec
+
+
+
+
+
+Writing...
+light_1217878406_1_HDR.lz4
+light_1217878406_1_RNM0.lz4
+light_1217878406_1_RNM1.lz4
+light_1217878406_1_RNM2.lz4
+light_1217878406_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1255341408_1_HDR...
+Skipping pass Mask
+Pass light_1255341408_1_RNM0...
+Pass light_1255341408_1_RNM1...
+Pass light_1255341408_1_RNM2...
+Pass light_1255341408_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.073 sec
+
+
+
+
+
+Writing...
+light_1255341408_1_HDR.lz4
+light_1255341408_1_RNM0.lz4
+light_1255341408_1_RNM1.lz4
+light_1255341408_1_RNM2.lz4
+light_1255341408_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1132513069_1_HDR...
+Skipping pass Mask
+Pass light_1132513069_1_RNM0...
+Pass light_1132513069_1_RNM1...
+Pass light_1132513069_1_RNM2...
+Pass light_1132513069_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.073 sec
+
+
+
+
+
+Writing...
+light_1132513069_1_HDR.lz4
+light_1132513069_1_RNM0.lz4
+light_1132513069_1_RNM1.lz4
+light_1132513069_1_RNM2.lz4
+light_1132513069_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1270824352_1_HDR...
+Skipping pass Mask
+Pass light_1270824352_1_RNM0...
+Pass light_1270824352_1_RNM1...
+Pass light_1270824352_1_RNM2...
+Pass light_1270824352_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.073 sec
+
+
+
+
+
+Writing...
+light_1270824352_1_HDR.lz4
+light_1270824352_1_RNM0.lz4
+light_1270824352_1_RNM1.lz4
+light_1270824352_1_RNM2.lz4
+light_1270824352_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_607008738_1_HDR...
+Skipping pass Mask
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+Pass light_607008738_1_RNM1...
+Pass light_607008738_1_RNM2...
+Pass light_607008738_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_607008738_1_HDR.lz4
+light_607008738_1_RNM0.lz4
+light_607008738_1_RNM1.lz4
+light_607008738_1_RNM2.lz4
+light_607008738_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1719140893_1_HDR...
+Skipping pass Mask
+Pass light_1719140893_1_RNM0...
+Pass light_1719140893_1_RNM1...
+Pass light_1719140893_1_RNM2...
+Pass light_1719140893_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.085 sec
+
+
+
+
+
+Writing...
+light_1719140893_1_HDR.lz4
+light_1719140893_1_RNM0.lz4
+light_1719140893_1_RNM1.lz4
+light_1719140893_1_RNM2.lz4
+light_1719140893_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1126785658_1_HDR...
+Skipping pass Mask
+Pass light_1126785658_1_RNM0...
+Pass light_1126785658_1_RNM1...
+Pass light_1126785658_1_RNM2...
+Pass light_1126785658_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.073 sec
+
+
+
+
+
+Writing...
+light_1126785658_1_HDR.lz4
+light_1126785658_1_RNM0.lz4
+light_1126785658_1_RNM1.lz4
+light_1126785658_1_RNM2.lz4
+light_1126785658_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_-979138242_1_HDR...
+Skipping pass Mask
+Pass light_-979138242_1_RNM0...
+Pass light_-979138242_1_RNM1...
+Pass light_-979138242_1_RNM2...
+Pass light_-979138242_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_-979138242_1_HDR.lz4
+light_-979138242_1_RNM0.lz4
+light_-979138242_1_RNM1.lz4
+light_-979138242_1_RNM2.lz4
+light_-979138242_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1737042247_1_HDR...
+Skipping pass Mask
+Pass light_1737042247_1_RNM0...
+Pass light_1737042247_1_RNM1...
+Pass light_1737042247_1_RNM2...
+Pass light_1737042247_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.075 sec
+
+
+
+
+
+Writing...
+light_1737042247_1_HDR.lz4
+light_1737042247_1_RNM0.lz4
+light_1737042247_1_RNM1.lz4
+light_1737042247_1_RNM2.lz4
+light_1737042247_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_-1769614335_1_HDR...
+Skipping pass Mask
+Pass light_-1769614335_1_RNM0...
+Pass light_-1769614335_1_RNM1...
+Pass light_-1769614335_1_RNM2...
+Pass light_-1769614335_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_-1769614335_1_HDR.lz4
+light_-1769614335_1_RNM0.lz4
+light_-1769614335_1_RNM1.lz4
+light_-1769614335_1_RNM2.lz4
+light_-1769614335_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1446294183_1_HDR...
+Skipping pass Mask
+Pass light_1446294183_1_RNM0...
+Pass light_1446294183_1_RNM1...
+Pass light_1446294183_1_RNM2...
+Pass light_1446294183_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_1446294183_1_HDR.lz4
+light_1446294183_1_RNM0.lz4
+light_1446294183_1_RNM1.lz4
+light_1446294183_1_RNM2.lz4
+light_1446294183_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1403799733_1_HDR...
+Skipping pass Mask
+Pass light_1403799733_1_RNM0...
+Pass light_1403799733_1_RNM1...
+Pass light_1403799733_1_RNM2...
+Pass light_1403799733_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.073 sec
+
+
+
+
+
+Writing...
+light_1403799733_1_HDR.lz4
+light_1403799733_1_RNM0.lz4
+light_1403799733_1_RNM1.lz4
+light_1403799733_1_RNM2.lz4
+light_1403799733_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_806245140_1_HDR...
+Skipping pass Mask
+Pass light_806245140_1_RNM0...
+Pass light_806245140_1_RNM1...
+Pass light_806245140_1_RNM2...
+Pass light_806245140_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.081 sec
+
+
+
+
+
+Writing...
+light_806245140_1_HDR.lz4
+light_806245140_1_RNM0.lz4
+light_806245140_1_RNM1.lz4
+light_806245140_1_RNM2.lz4
+light_806245140_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_554460192_1_HDR...
+Skipping pass Mask
+Pass light_554460192_1_RNM0...
+Pass light_554460192_1_RNM1...
+Pass light_554460192_1_RNM2...
+Pass light_554460192_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.075 sec
+
+
+
+
+
+Writing...
+light_554460192_1_HDR.lz4
+light_554460192_1_RNM0.lz4
+light_554460192_1_RNM1.lz4
+light_554460192_1_RNM2.lz4
+light_554460192_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1889193428_1_HDR...
+Skipping pass Mask
+Pass light_1889193428_1_RNM0...
+Pass light_1889193428_1_RNM1...
+Pass light_1889193428_1_RNM2...
+Pass light_1889193428_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_1889193428_1_HDR.lz4
+light_1889193428_1_RNM0.lz4
+light_1889193428_1_RNM1.lz4
+light_1889193428_1_RNM2.lz4
+light_1889193428_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_991550678_1_HDR...
+Skipping pass Mask
+Pass light_991550678_1_RNM0...
+Pass light_991550678_1_RNM1...
+Pass light_991550678_1_RNM2...
+Pass light_991550678_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.075 sec
+
+
+
+
+
+Writing...
+light_991550678_1_HDR.lz4
+light_991550678_1_RNM0.lz4
+light_991550678_1_RNM1.lz4
+light_991550678_1_RNM2.lz4
+light_991550678_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_219793269_1_HDR...
+Skipping pass Mask
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+Pass light_219793269_1_RNM1...
+Pass light_219793269_1_RNM2...
+Pass light_219793269_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_219793269_1_HDR.lz4
+light_219793269_1_RNM0.lz4
+light_219793269_1_RNM1.lz4
+light_219793269_1_RNM2.lz4
+light_219793269_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_-894811958_1_HDR...
+Skipping pass Mask
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+Pass light_-894811958_1_RNM1...
+Pass light_-894811958_1_RNM2...
+Pass light_-894811958_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.073 sec
+
+
+
+
+
+Writing...
+light_-894811958_1_HDR.lz4
+light_-894811958_1_RNM0.lz4
+light_-894811958_1_RNM1.lz4
+light_-894811958_1_RNM2.lz4
+light_-894811958_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1178897278_1_HDR...
+Skipping pass Mask
+Pass light_1178897278_1_RNM0...
+Pass light_1178897278_1_RNM1...
+Pass light_1178897278_1_RNM2...
+Pass light_1178897278_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.075 sec
+
+
+
+
+
+Writing...
+light_1178897278_1_HDR.lz4
+light_1178897278_1_RNM0.lz4
+light_1178897278_1_RNM1.lz4
+light_1178897278_1_RNM2.lz4
+light_1178897278_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_-1703336470_1_HDR...
+Skipping pass Mask
+Pass light_-1703336470_1_RNM0...
+Pass light_-1703336470_1_RNM1...
+Pass light_-1703336470_1_RNM2...
+Pass light_-1703336470_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_-1703336470_1_HDR.lz4
+light_-1703336470_1_RNM0.lz4
+light_-1703336470_1_RNM1.lz4
+light_-1703336470_1_RNM2.lz4
+light_-1703336470_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_-331120839_1_HDR...
+Skipping pass Mask
+Pass light_-331120839_1_RNM0...
+Pass light_-331120839_1_RNM1...
+Pass light_-331120839_1_RNM2...
+Pass light_-331120839_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.073 sec
+
+
+
+
+
+Writing...
+light_-331120839_1_HDR.lz4
+light_-331120839_1_RNM0.lz4
+light_-331120839_1_RNM1.lz4
+light_-331120839_1_RNM2.lz4
+light_-331120839_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_207355848_1_HDR...
+Skipping pass Mask
+Pass light_207355848_1_RNM0...
+Pass light_207355848_1_RNM1...
+Pass light_207355848_1_RNM2...
+Pass light_207355848_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
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+Loading shader lambert_arealight.ptx::oxMain...
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+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
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+Launched
+Launched
+Launched
+Launched
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+Loading shader mulHalfByte.ptx::oxMain...
+Loading shader addHalf.ptx::oxMain...
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+AprelevkaDepo_LM0_diffuse_HDR.lz4
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LM0_diffuse_HDR.lz4
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 88mb, available GPU memory: 7116mb
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+-----
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+Writing...
+AprelevkaDepo_LM0_diffuse_HDR.lz4
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
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+texgiprobesh
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+Loading alphas...
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Used host memory: 72mb, available GPU memory: 7116mb
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+Launch 1x1 tiles...
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+Streaming...0
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+Dilate...
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+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+probes_final_HDR.lz4
+probes_final_RNM0.lz4
+probes_final_RNM1.lz4
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+probes_final_RNM3.lz4
+Done
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+Loading alphas...
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+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
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+-----
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+Dilate...
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+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
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+addsh
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+Loading shader dilateHalf.ptx::oxMain...
+Loading shader dilate.ptx::oxMain...
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+fixpos12
+Loading geometry...
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+Loading shader lambert_backface_check.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader attrib_trimesh.ptx::interpolate...
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+arealightprobesh
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+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
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+
+
+
+
+Writing...
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+light_1217878406_1_RNM0.lz4
+light_1217878406_1_RNM1.lz4
+light_1217878406_1_RNM2.lz4
+light_1217878406_1_RNM3.lz4
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+arealightprobesh
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+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
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+Loading shader attrib_trimeshTex.ptx::interpolate...
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+Launch 1x1 tiles...
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+Streaming...0
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+-----
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+
+
+
+
+Writing...
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+light_1255341408_1_RNM0.lz4
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+light_1255341408_1_RNM2.lz4
+light_1255341408_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1132513069_1_HDR...
+Skipping pass Mask
+Pass light_1132513069_1_RNM0...
+Pass light_1132513069_1_RNM1...
+Pass light_1132513069_1_RNM2...
+Pass light_1132513069_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.073 sec
+
+
+
+
+
+Writing...
+light_1132513069_1_HDR.lz4
+light_1132513069_1_RNM0.lz4
+light_1132513069_1_RNM1.lz4
+light_1132513069_1_RNM2.lz4
+light_1132513069_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1270824352_1_HDR...
+Skipping pass Mask
+Pass light_1270824352_1_RNM0...
+Pass light_1270824352_1_RNM1...
+Pass light_1270824352_1_RNM2...
+Pass light_1270824352_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_1270824352_1_HDR.lz4
+light_1270824352_1_RNM0.lz4
+light_1270824352_1_RNM1.lz4
+light_1270824352_1_RNM2.lz4
+light_1270824352_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_607008738_1_HDR...
+Skipping pass Mask
+Pass light_607008738_1_RNM0...
+Pass light_607008738_1_RNM1...
+Pass light_607008738_1_RNM2...
+Pass light_607008738_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.073 sec
+
+
+
+
+
+Writing...
+light_607008738_1_HDR.lz4
+light_607008738_1_RNM0.lz4
+light_607008738_1_RNM1.lz4
+light_607008738_1_RNM2.lz4
+light_607008738_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1719140893_1_HDR...
+Skipping pass Mask
+Pass light_1719140893_1_RNM0...
+Pass light_1719140893_1_RNM1...
+Pass light_1719140893_1_RNM2...
+Pass light_1719140893_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.075 sec
+
+
+
+
+
+Writing...
+light_1719140893_1_HDR.lz4
+light_1719140893_1_RNM0.lz4
+light_1719140893_1_RNM1.lz4
+light_1719140893_1_RNM2.lz4
+light_1719140893_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1126785658_1_HDR...
+Skipping pass Mask
+Pass light_1126785658_1_RNM0...
+Pass light_1126785658_1_RNM1...
+Pass light_1126785658_1_RNM2...
+Pass light_1126785658_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_1126785658_1_HDR.lz4
+light_1126785658_1_RNM0.lz4
+light_1126785658_1_RNM1.lz4
+light_1126785658_1_RNM2.lz4
+light_1126785658_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_-979138242_1_HDR...
+Skipping pass Mask
+Pass light_-979138242_1_RNM0...
+Pass light_-979138242_1_RNM1...
+Pass light_-979138242_1_RNM2...
+Pass light_-979138242_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.076 sec
+
+
+
+
+
+Writing...
+light_-979138242_1_HDR.lz4
+light_-979138242_1_RNM0.lz4
+light_-979138242_1_RNM1.lz4
+light_-979138242_1_RNM2.lz4
+light_-979138242_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1737042247_1_HDR...
+Skipping pass Mask
+Pass light_1737042247_1_RNM0...
+Pass light_1737042247_1_RNM1...
+Pass light_1737042247_1_RNM2...
+Pass light_1737042247_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.073 sec
+
+
+
+
+
+Writing...
+light_1737042247_1_HDR.lz4
+light_1737042247_1_RNM0.lz4
+light_1737042247_1_RNM1.lz4
+light_1737042247_1_RNM2.lz4
+light_1737042247_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_-1769614335_1_HDR...
+Skipping pass Mask
+Pass light_-1769614335_1_RNM0...
+Pass light_-1769614335_1_RNM1...
+Pass light_-1769614335_1_RNM2...
+Pass light_-1769614335_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.073 sec
+
+
+
+
+
+Writing...
+light_-1769614335_1_HDR.lz4
+light_-1769614335_1_RNM0.lz4
+light_-1769614335_1_RNM1.lz4
+light_-1769614335_1_RNM2.lz4
+light_-1769614335_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1446294183_1_HDR...
+Skipping pass Mask
+Pass light_1446294183_1_RNM0...
+Pass light_1446294183_1_RNM1...
+Pass light_1446294183_1_RNM2...
+Pass light_1446294183_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_1446294183_1_HDR.lz4
+light_1446294183_1_RNM0.lz4
+light_1446294183_1_RNM1.lz4
+light_1446294183_1_RNM2.lz4
+light_1446294183_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1403799733_1_HDR...
+Skipping pass Mask
+Pass light_1403799733_1_RNM0...
+Pass light_1403799733_1_RNM1...
+Pass light_1403799733_1_RNM2...
+Pass light_1403799733_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_1403799733_1_HDR.lz4
+light_1403799733_1_RNM0.lz4
+light_1403799733_1_RNM1.lz4
+light_1403799733_1_RNM2.lz4
+light_1403799733_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_806245140_1_HDR...
+Skipping pass Mask
+Pass light_806245140_1_RNM0...
+Pass light_806245140_1_RNM1...
+Pass light_806245140_1_RNM2...
+Pass light_806245140_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_806245140_1_HDR.lz4
+light_806245140_1_RNM0.lz4
+light_806245140_1_RNM1.lz4
+light_806245140_1_RNM2.lz4
+light_806245140_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_554460192_1_HDR...
+Skipping pass Mask
+Pass light_554460192_1_RNM0...
+Pass light_554460192_1_RNM1...
+Pass light_554460192_1_RNM2...
+Pass light_554460192_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_554460192_1_HDR.lz4
+light_554460192_1_RNM0.lz4
+light_554460192_1_RNM1.lz4
+light_554460192_1_RNM2.lz4
+light_554460192_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1889193428_1_HDR...
+Skipping pass Mask
+Pass light_1889193428_1_RNM0...
+Pass light_1889193428_1_RNM1...
+Pass light_1889193428_1_RNM2...
+Pass light_1889193428_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.073 sec
+
+
+
+
+
+Writing...
+light_1889193428_1_HDR.lz4
+light_1889193428_1_RNM0.lz4
+light_1889193428_1_RNM1.lz4
+light_1889193428_1_RNM2.lz4
+light_1889193428_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_991550678_1_HDR...
+Skipping pass Mask
+Pass light_991550678_1_RNM0...
+Pass light_991550678_1_RNM1...
+Pass light_991550678_1_RNM2...
+Pass light_991550678_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
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+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_991550678_1_HDR.lz4
+light_991550678_1_RNM0.lz4
+light_991550678_1_RNM1.lz4
+light_991550678_1_RNM2.lz4
+light_991550678_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_219793269_1_HDR...
+Skipping pass Mask
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+Pass light_219793269_1_RNM1...
+Pass light_219793269_1_RNM2...
+Pass light_219793269_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
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+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_219793269_1_HDR.lz4
+light_219793269_1_RNM0.lz4
+light_219793269_1_RNM1.lz4
+light_219793269_1_RNM2.lz4
+light_219793269_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_-894811958_1_HDR...
+Skipping pass Mask
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+Pass light_-894811958_1_RNM1...
+Pass light_-894811958_1_RNM2...
+Pass light_-894811958_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
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+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.073 sec
+
+
+
+
+
+Writing...
+light_-894811958_1_HDR.lz4
+light_-894811958_1_RNM0.lz4
+light_-894811958_1_RNM1.lz4
+light_-894811958_1_RNM2.lz4
+light_-894811958_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1178897278_1_HDR...
+Skipping pass Mask
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+Pass light_1178897278_1_RNM1...
+Pass light_1178897278_1_RNM2...
+Pass light_1178897278_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_1178897278_1_HDR.lz4
+light_1178897278_1_RNM0.lz4
+light_1178897278_1_RNM1.lz4
+light_1178897278_1_RNM2.lz4
+light_1178897278_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_-1703336470_1_HDR...
+Skipping pass Mask
+Pass light_-1703336470_1_RNM0...
+Pass light_-1703336470_1_RNM1...
+Pass light_-1703336470_1_RNM2...
+Pass light_-1703336470_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.073 sec
+
+
+
+
+
+Writing...
+light_-1703336470_1_HDR.lz4
+light_-1703336470_1_RNM0.lz4
+light_-1703336470_1_RNM1.lz4
+light_-1703336470_1_RNM2.lz4
+light_-1703336470_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_-331120839_1_HDR...
+Skipping pass Mask
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+Pass light_-331120839_1_RNM1...
+Pass light_-331120839_1_RNM2...
+Pass light_-331120839_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.073 sec
+
+
+
+
+
+Writing...
+light_-331120839_1_HDR.lz4
+light_-331120839_1_RNM0.lz4
+light_-331120839_1_RNM1.lz4
+light_-331120839_1_RNM2.lz4
+light_-331120839_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_207355848_1_HDR...
+Skipping pass Mask
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+Pass light_207355848_1_RNM1...
+Pass light_207355848_1_RNM2...
+Pass light_207355848_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.084 sec
+
+
+
+
+
+Writing...
+light_207355848_1_HDR.lz4
+light_207355848_1_RNM0.lz4
+light_207355848_1_RNM1.lz4
+light_207355848_1_RNM2.lz4
+light_207355848_1_RNM3.lz4
+Done
+Init...
+addmul
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 0mb, available GPU memory: 7132mb
+MODE: addmul
+USING FLOAT
+Loading shader addHalfSeparateIndirect.ptx::oxMain...
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Loading shader dilateHalf.ptx::oxMain...
+Loading shader mulHalfByte.ptx::oxMain...
+Done
+Init...
+arealight
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealight
+USING HALF
+Load shaders...
+Loading shader lmAreaLight.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
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+Skipping pass LDR
+Pass light_1217878406_0_HDR...
+Skipping pass Mask
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6900mb
+-----
+Mem stats:
+Total: 215
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 32
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.147 sec
+
+Writing...
+light_1217878406_0_HDR.lz4
+Done
+Init...
+arealight
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealight
+USING HALF
+Load shaders...
+Loading shader lmAreaLight.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
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+Skipping pass LDR
+Pass light_1255341408_0_HDR...
+Skipping pass Mask
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6900mb
+-----
+Mem stats:
+Total: 215
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 32
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.149 sec
+
+Writing...
+light_1255341408_0_HDR.lz4
+Done
+Init...
+arealight
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealight
+USING HALF
+Load shaders...
+Loading shader lmAreaLight.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass LDR
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+Skipping pass Mask
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6900mb
+-----
+Mem stats:
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+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 32
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.14 sec
+
+Writing...
+light_1132513069_0_HDR.lz4
+Done
+Init...
+arealight
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealight
+USING HALF
+Load shaders...
+Loading shader lmAreaLight.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass LDR
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+Skipping pass Mask
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6900mb
+-----
+Mem stats:
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+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 32
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.145 sec
+
+Writing...
+light_1270824352_0_HDR.lz4
+Done
+Init...
+arealight
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealight
+USING HALF
+Load shaders...
+Loading shader lmAreaLight.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass LDR
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+Skipping pass Mask
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6900mb
+-----
+Mem stats:
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+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 32
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.138 sec
+
+Writing...
+light_607008738_0_HDR.lz4
+Done
+Init...
+arealight
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealight
+USING HALF
+Load shaders...
+Loading shader lmAreaLight.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass LDR
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+Skipping pass Mask
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6900mb
+-----
+Mem stats:
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+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 32
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.155 sec
+
+Writing...
+light_1719140893_0_HDR.lz4
+Done
+Init...
+arealight
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealight
+USING HALF
+Load shaders...
+Loading shader lmAreaLight.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
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+Skipping pass LDR
+Pass light_1126785658_0_HDR...
+Skipping pass Mask
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6900mb
+-----
+Mem stats:
+Total: 215
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 32
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.153 sec
+
+Writing...
+light_1126785658_0_HDR.lz4
+Done
+Init...
+arealight
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealight
+USING HALF
+Load shaders...
+Loading shader lmAreaLight.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
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+Skipping pass LDR
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+Skipping pass Mask
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6900mb
+-----
+Mem stats:
+Total: 215
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 32
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.157 sec
+
+Writing...
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+Launching...
+Used host memory: 184mb, available GPU memory: 6820mb
+-----
+Mem stats:
+Total: 295
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 32
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8290
+-----
+Render time: 4.302 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LM0_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4
+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 88mb, available GPU memory: 7116mb
+Used host memory: 88mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass AprelevkaDepo_LM0_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 88mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 184mb, available GPU memory: 6820mb
+-----
+Mem stats:
+Total: 295
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 32
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8290
+-----
+Render time: 4.307 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LM0_diffuse_HDR.lz4
+Done
+Init...
+texgiprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: texgiprobesh
+USING HALF
+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGIProbeSH.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 72mb, available GPU memory: 7116mb
+Used host memory: 72mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass probes_final_HDR...
+Skipping pass HDR2
+Pass probes_final_RNM0...
+Pass probes_final_RNM1...
+Pass probes_final_RNM2...
+Pass probes_final_RNM3...
+Used host memory: 72mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 168mb, available GPU memory: 6706mb
+-----
+Mem stats:
+Total: 409
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 32
+Light data: 0
+Output: 160
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 0.177 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+probes_final_HDR.lz4
+probes_final_RNM0.lz4
+probes_final_RNM1.lz4
+probes_final_RNM2.lz4
+probes_final_RNM3.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 72mb, available GPU memory: 7116mb
+Used host memory: 72mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass AprelevkaDepo_LM0_final_HDR...
+Skipping pass HDR2
+Used host memory: 72mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 168mb, available GPU memory: 6834mb
+-----
+Mem stats:
+Total: 281
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 32
+Light data: 0
+Output: 32
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 4.31 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+AprelevkaDepo_LM0_final_HDR.lz4
+Done
+Init...
+addsh
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 0mb, available GPU memory: 7132mb
+MODE: addsh
+USING FLOAT
+Loading shader addSH.ptx::oxMain...
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Loading shader dilateHalf.ptx::oxMain...
+Loading shader dilate.ptx::oxMain...
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1217878406_1_HDR...
+Skipping pass Mask
+Pass light_1217878406_1_RNM0...
+Pass light_1217878406_1_RNM1...
+Pass light_1217878406_1_RNM2...
+Pass light_1217878406_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_1217878406_1_HDR.lz4
+light_1217878406_1_RNM0.lz4
+light_1217878406_1_RNM1.lz4
+light_1217878406_1_RNM2.lz4
+light_1217878406_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1255341408_1_HDR...
+Skipping pass Mask
+Pass light_1255341408_1_RNM0...
+Pass light_1255341408_1_RNM1...
+Pass light_1255341408_1_RNM2...
+Pass light_1255341408_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_1255341408_1_HDR.lz4
+light_1255341408_1_RNM0.lz4
+light_1255341408_1_RNM1.lz4
+light_1255341408_1_RNM2.lz4
+light_1255341408_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1132513069_1_HDR...
+Skipping pass Mask
+Pass light_1132513069_1_RNM0...
+Pass light_1132513069_1_RNM1...
+Pass light_1132513069_1_RNM2...
+Pass light_1132513069_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.08 sec
+
+
+
+
+
+Writing...
+light_1132513069_1_HDR.lz4
+light_1132513069_1_RNM0.lz4
+light_1132513069_1_RNM1.lz4
+light_1132513069_1_RNM2.lz4
+light_1132513069_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1270824352_1_HDR...
+Skipping pass Mask
+Pass light_1270824352_1_RNM0...
+Pass light_1270824352_1_RNM1...
+Pass light_1270824352_1_RNM2...
+Pass light_1270824352_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.079 sec
+
+
+
+
+
+Writing...
+light_1270824352_1_HDR.lz4
+light_1270824352_1_RNM0.lz4
+light_1270824352_1_RNM1.lz4
+light_1270824352_1_RNM2.lz4
+light_1270824352_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_607008738_1_HDR...
+Skipping pass Mask
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+Pass light_607008738_1_RNM1...
+Pass light_607008738_1_RNM2...
+Pass light_607008738_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.075 sec
+
+
+
+
+
+Writing...
+light_607008738_1_HDR.lz4
+light_607008738_1_RNM0.lz4
+light_607008738_1_RNM1.lz4
+light_607008738_1_RNM2.lz4
+light_607008738_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1719140893_1_HDR...
+Skipping pass Mask
+Pass light_1719140893_1_RNM0...
+Pass light_1719140893_1_RNM1...
+Pass light_1719140893_1_RNM2...
+Pass light_1719140893_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_1719140893_1_HDR.lz4
+light_1719140893_1_RNM0.lz4
+light_1719140893_1_RNM1.lz4
+light_1719140893_1_RNM2.lz4
+light_1719140893_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1126785658_1_HDR...
+Skipping pass Mask
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+Pass light_1126785658_1_RNM1...
+Pass light_1126785658_1_RNM2...
+Pass light_1126785658_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_1126785658_1_HDR.lz4
+light_1126785658_1_RNM0.lz4
+light_1126785658_1_RNM1.lz4
+light_1126785658_1_RNM2.lz4
+light_1126785658_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_-979138242_1_HDR...
+Skipping pass Mask
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+Pass light_-979138242_1_RNM1...
+Pass light_-979138242_1_RNM2...
+Pass light_-979138242_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_-979138242_1_HDR.lz4
+light_-979138242_1_RNM0.lz4
+light_-979138242_1_RNM1.lz4
+light_-979138242_1_RNM2.lz4
+light_-979138242_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1737042247_1_HDR...
+Skipping pass Mask
+Pass light_1737042247_1_RNM0...
+Pass light_1737042247_1_RNM1...
+Pass light_1737042247_1_RNM2...
+Pass light_1737042247_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.08 sec
+
+
+
+
+
+Writing...
+light_1737042247_1_HDR.lz4
+light_1737042247_1_RNM0.lz4
+light_1737042247_1_RNM1.lz4
+light_1737042247_1_RNM2.lz4
+light_1737042247_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_-1769614335_1_HDR...
+Skipping pass Mask
+Pass light_-1769614335_1_RNM0...
+Pass light_-1769614335_1_RNM1...
+Pass light_-1769614335_1_RNM2...
+Pass light_-1769614335_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.073 sec
+
+
+
+
+
+Writing...
+light_-1769614335_1_HDR.lz4
+light_-1769614335_1_RNM0.lz4
+light_-1769614335_1_RNM1.lz4
+light_-1769614335_1_RNM2.lz4
+light_-1769614335_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1446294183_1_HDR...
+Skipping pass Mask
+Pass light_1446294183_1_RNM0...
+Pass light_1446294183_1_RNM1...
+Pass light_1446294183_1_RNM2...
+Pass light_1446294183_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.086 sec
+
+
+
+
+
+Writing...
+light_1446294183_1_HDR.lz4
+light_1446294183_1_RNM0.lz4
+light_1446294183_1_RNM1.lz4
+light_1446294183_1_RNM2.lz4
+light_1446294183_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1403799733_1_HDR...
+Skipping pass Mask
+Pass light_1403799733_1_RNM0...
+Pass light_1403799733_1_RNM1...
+Pass light_1403799733_1_RNM2...
+Pass light_1403799733_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.073 sec
+
+
+
+
+
+Writing...
+light_1403799733_1_HDR.lz4
+light_1403799733_1_RNM0.lz4
+light_1403799733_1_RNM1.lz4
+light_1403799733_1_RNM2.lz4
+light_1403799733_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_806245140_1_HDR...
+Skipping pass Mask
+Pass light_806245140_1_RNM0...
+Pass light_806245140_1_RNM1...
+Pass light_806245140_1_RNM2...
+Pass light_806245140_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_806245140_1_HDR.lz4
+light_806245140_1_RNM0.lz4
+light_806245140_1_RNM1.lz4
+light_806245140_1_RNM2.lz4
+light_806245140_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_554460192_1_HDR...
+Skipping pass Mask
+Pass light_554460192_1_RNM0...
+Pass light_554460192_1_RNM1...
+Pass light_554460192_1_RNM2...
+Pass light_554460192_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.073 sec
+
+
+
+
+
+Writing...
+light_554460192_1_HDR.lz4
+light_554460192_1_RNM0.lz4
+light_554460192_1_RNM1.lz4
+light_554460192_1_RNM2.lz4
+light_554460192_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1889193428_1_HDR...
+Skipping pass Mask
+Pass light_1889193428_1_RNM0...
+Pass light_1889193428_1_RNM1...
+Pass light_1889193428_1_RNM2...
+Pass light_1889193428_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.076 sec
+
+
+
+
+
+Writing...
+light_1889193428_1_HDR.lz4
+light_1889193428_1_RNM0.lz4
+light_1889193428_1_RNM1.lz4
+light_1889193428_1_RNM2.lz4
+light_1889193428_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_991550678_1_HDR...
+Skipping pass Mask
+Pass light_991550678_1_RNM0...
+Pass light_991550678_1_RNM1...
+Pass light_991550678_1_RNM2...
+Pass light_991550678_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.077 sec
+
+
+
+
+
+Writing...
+light_991550678_1_HDR.lz4
+light_991550678_1_RNM0.lz4
+light_991550678_1_RNM1.lz4
+light_991550678_1_RNM2.lz4
+light_991550678_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_219793269_1_HDR...
+Skipping pass Mask
+Pass light_219793269_1_RNM0...
+Pass light_219793269_1_RNM1...
+Pass light_219793269_1_RNM2...
+Pass light_219793269_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_219793269_1_HDR.lz4
+light_219793269_1_RNM0.lz4
+light_219793269_1_RNM1.lz4
+light_219793269_1_RNM2.lz4
+light_219793269_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_-894811958_1_HDR...
+Skipping pass Mask
+Pass light_-894811958_1_RNM0...
+Pass light_-894811958_1_RNM1...
+Pass light_-894811958_1_RNM2...
+Pass light_-894811958_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.073 sec
+
+
+
+
+
+Writing...
+light_-894811958_1_HDR.lz4
+light_-894811958_1_RNM0.lz4
+light_-894811958_1_RNM1.lz4
+light_-894811958_1_RNM2.lz4
+light_-894811958_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_1178897278_1_HDR...
+Skipping pass Mask
+Pass light_1178897278_1_RNM0...
+Pass light_1178897278_1_RNM1...
+Pass light_1178897278_1_RNM2...
+Pass light_1178897278_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.078 sec
+
+
+
+
+
+Writing...
+light_1178897278_1_HDR.lz4
+light_1178897278_1_RNM0.lz4
+light_1178897278_1_RNM1.lz4
+light_1178897278_1_RNM2.lz4
+light_1178897278_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_-1703336470_1_HDR...
+Skipping pass Mask
+Pass light_-1703336470_1_RNM0...
+Pass light_-1703336470_1_RNM1...
+Pass light_-1703336470_1_RNM2...
+Pass light_-1703336470_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_-1703336470_1_HDR.lz4
+light_-1703336470_1_RNM0.lz4
+light_-1703336470_1_RNM1.lz4
+light_-1703336470_1_RNM2.lz4
+light_-1703336470_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_-331120839_1_HDR...
+Skipping pass Mask
+Pass light_-331120839_1_RNM0...
+Pass light_-331120839_1_RNM1...
+Pass light_-331120839_1_RNM2...
+Pass light_-331120839_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.074 sec
+
+
+
+
+
+Writing...
+light_-331120839_1_HDR.lz4
+light_-331120839_1_RNM0.lz4
+light_-331120839_1_RNM1.lz4
+light_-331120839_1_RNM2.lz4
+light_-331120839_1_RNM3.lz4
+Done
+Init...
+arealightprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: arealightprobesh
+USING HALF
+Load shaders...
+Loading shader lmAreaLightProbeSH.ptx::oxMain...
+Loading shader lambert_arealight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 40mb, available GPU memory: 7116mb
+Used host memory: 40mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass light_207355848_1_HDR...
+Skipping pass Mask
+Pass light_207355848_1_RNM0...
+Pass light_207355848_1_RNM1...
+Pass light_207355848_1_RNM2...
+Pass light_207355848_1_RNM3...
+Used host memory: 40mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 104mb, available GPU memory: 6772mb
+-----
+Mem stats:
+Total: 343
+Alphas: 5
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 160
+UV GBuffer: 80
+Scene: 8290
+-----
+Render time: 0.077 sec
+
+
+
+
+
+Writing...
+light_207355848_1_HDR.lz4
+light_207355848_1_RNM0.lz4
+light_207355848_1_RNM1.lz4
+light_207355848_1_RNM2.lz4
+light_207355848_1_RNM3.lz4
+Done
+Init...
+addmul
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 0mb, available GPU memory: 7132mb
+MODE: addmul
+USING FLOAT
+Loading shader addHalfSeparateIndirect.ptx::oxMain...
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Loading shader dilateHalf.ptx::oxMain...
+Loading shader mulHalfByte.ptx::oxMain...
+Done
+Init...
+texgiprobesh
+Loading geometry...
+Loading alphas...
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 16mb, available GPU memory: 7116mb
+MODE: texgiprobesh
+USING HALF
+Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGIProbeSH.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 72mb, available GPU memory: 7116mb
+Used host memory: 72mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 7
+Num tex: 7
+Skipping pass LDR
+Pass probes_final_HDR...
+Skipping pass HDR2
+Pass probes_final_RNM0...
+Pass probes_final_RNM1...
+Pass probes_final_RNM2...
+Pass probes_final_RNM3...
+Used host memory: 72mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 168mb, available GPU memory: 6706mb
+-----
+Mem stats:
+Total: 409
+Alphas: 5
+GI albedos: 16
+GI lightmaps: 32
+Light data: 0
+Output: 160
+UV GBuffer: 112
+Scene: 8276
+-----
+Render time: 0.18 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+probes_final_HDR.lz4
+probes_final_RNM0.lz4
+probes_final_RNM1.lz4
+probes_final_RNM2.lz4
+probes_final_RNM3.lz4
+Done
+Init...
+addsh
+Tile size: 2048
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 0mb, available GPU memory: 7132mb
+MODE: addsh
+USING FLOAT
+Loading shader addSH.ptx::oxMain...
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Launched
+Loading shader dilateHalf.ptx::oxMain...
+Loading shader dilate.ptx::oxMain...
+Done
diff --git a/Assets/Editor/x64/Bakery/.uvgblog.txt b/Assets/Editor/x64/Bakery/.uvgblog.txt
index 9ba9fbe..87fd8f1 100644
--- a/Assets/Editor/x64/Bakery/.uvgblog.txt
+++ b/Assets/Editor/x64/Bakery/.uvgblog.txt
@@ -14104,3 +14104,194 @@ Running halffloat2hdr "C:\Users\VLADIM~1\AppData\Local\Temp\frender/StationSolne
Running halffloat2hdr "C:\Users\VLADIM~1\AppData\Local\Temp\frender/StationSolnechnaya_LMA2_final_HDR.lz4" "D:/UnityProjects/CPPK-AR/Assets/Scenes/StationSolnechnaya/StationSolnechnaya_LMA2_final.hdr" 1024
[usbmuxd] Stop listen thread
[usbmuxd] Listen thread exiting
+2022-11-12
+Rendering UV GBuffer for StationSherbinka_LM0 51
+RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
+Rendering UV normal...
+Rendering faceted UV normal...
+Rendering UV pos...
+Rendering smooth UV pos...
+Rendering UV GBuffer for StationSherbinka_LMA1 51
+RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
+Rendering UV normal...
+Rendering faceted UV normal...
+Rendering UV pos...
+Rendering smooth UV pos...
+Rendering UV GBuffer for StationSherbinka_LMA2 51
+RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
+Rendering UV normal...
+Rendering faceted UV normal...
+Rendering UV pos...
+Rendering smooth UV pos...
+Rendering UV GBuffer for StationSherbinka_LMA3 51
+RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
+Rendering UV normal...
+Rendering faceted UV normal...
+Rendering UV pos...
+Rendering smooth UV pos...
+Rendering UV GBuffer for StationSherbinka_LMA4 51
+RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
+Rendering UV normal...
+Rendering faceted UV normal...
+Rendering UV pos...
+Rendering smooth UV pos...
+Done
+Done
+Running ftraceRTX fixpos12 "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "uvpos_StationSherbinka_LMA3.lz4" 2 0 3 0
+Running ftraceRTX fixpos12 "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "uvpos_StationSherbinka_LMA2.lz4" 2 0 2 0
+Running ftraceRTX fixpos12 "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "uvpos_StationSherbinka_LMA1.lz4" 2 0 1 0
+Running ftraceRTX fixpos12 "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "uvpos_StationSherbinka_LM0.lz4" 2 0 0 0
+Running ftraceRTX fixpos12 "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "uvpos_StationSherbinka_LMA4.lz4" 2 0 4 0
+Running ftraceRTX sun "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1566430392_3" 4 0 3 direct0.bin
+Running ftraceRTX addmul "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSherbinka_LMA3" 4 0 3 comp_3.bin
+Running ftraceRTX sun "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1566430392_2" 4 0 2 direct0.bin
+Running ftraceRTX addmul "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSherbinka_LMA2" 4 0 2 comp_2.bin
+Running ftraceRTX sun "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1566430392_1" 4 0 1 direct0.bin
+Running ftraceRTX addmul "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSherbinka_LMA1" 4 0 1 comp_1.bin
+Running ftraceRTX sun "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1566430392_0" 4 0 0 direct0.bin
+Running ftraceRTX addmul "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSherbinka_LM0" 4 0 0 comp_0.bin
+Running ftraceRTX sun "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1566430392_4" 4 0 4 direct0.bin
+Running ftraceRTX addmul "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSherbinka_LMA4" 4 0 4 comp_4.bin
+Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSherbinka_LMA3_diffuse" 4 16 3 "gi_StationSherbinka_LMA30.bin" "StationSherbinka_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin
+Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSherbinka_LMA2_diffuse" 4 16 2 "gi_StationSherbinka_LMA20.bin" "StationSherbinka_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
+Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSherbinka_LMA1_diffuse" 4 16 1 "gi_StationSherbinka_LMA10.bin" "StationSherbinka_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
+Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSherbinka_LM0_diffuse" 4 16 0 "gi_StationSherbinka_LM00.bin" "StationSherbinka_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
+Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSherbinka_LMA4_diffuse" 4 16 4 "gi_StationSherbinka_LMA40.bin" "StationSherbinka_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin
+Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSherbinka_LMA3_diffuse" 4 16 3 "gi_StationSherbinka_LMA31.bin" "StationSherbinka_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin
+Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSherbinka_LMA2_diffuse" 4 16 2 "gi_StationSherbinka_LMA21.bin" "StationSherbinka_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
+Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSherbinka_LMA1_diffuse" 4 16 1 "gi_StationSherbinka_LMA11.bin" "StationSherbinka_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
+Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSherbinka_LM0_diffuse" 4 16 0 "gi_StationSherbinka_LM01.bin" "StationSherbinka_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
+Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSherbinka_LMA4_diffuse" 4 16 4 "gi_StationSherbinka_LMA41.bin" "StationSherbinka_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin
+Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSherbinka_LMA3_diffuse" 4 16 3 "gi_StationSherbinka_LMA32.bin" "StationSherbinka_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin
+Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSherbinka_LMA2_diffuse" 4 16 2 "gi_StationSherbinka_LMA22.bin" "StationSherbinka_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
+Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSherbinka_LMA1_diffuse" 4 16 1 "gi_StationSherbinka_LMA12.bin" "StationSherbinka_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
+Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSherbinka_LM0_diffuse" 4 16 0 "gi_StationSherbinka_LM02.bin" "StationSherbinka_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
+Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSherbinka_LMA4_diffuse" 4 16 4 "gi_StationSherbinka_LMA42.bin" "StationSherbinka_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin
+Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSherbinka_LMA3_diffuse" 4 16 3 "gi_StationSherbinka_LMA33.bin" "StationSherbinka_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin
+Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSherbinka_LMA2_diffuse" 4 16 2 "gi_StationSherbinka_LMA23.bin" "StationSherbinka_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
+Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSherbinka_LMA1_diffuse" 4 16 1 "gi_StationSherbinka_LMA13.bin" "StationSherbinka_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
+Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSherbinka_LM0_diffuse" 4 16 0 "gi_StationSherbinka_LM03.bin" "StationSherbinka_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
+Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSherbinka_LMA4_diffuse" 4 16 4 "gi_StationSherbinka_LMA43.bin" "StationSherbinka_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin
+Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSherbinka_LMA3_final" 4 16 3 "gi_StationSherbinka_LMA34.bin" "StationSherbinka_LMA3_lights_HDR.lz4" vbTraceTex.bin
+Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSherbinka_LMA2_final" 4 16 2 "gi_StationSherbinka_LMA24.bin" "StationSherbinka_LMA2_lights_HDR.lz4" vbTraceTex.bin
+Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSherbinka_LMA1_final" 4 16 1 "gi_StationSherbinka_LMA14.bin" "StationSherbinka_LMA1_lights_HDR.lz4" vbTraceTex.bin
+Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSherbinka_LM0_final" 4 16 0 "gi_StationSherbinka_LM04.bin" "StationSherbinka_LM0_lights_HDR.lz4" vbTraceTex.bin
+Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSherbinka_LMA4_final" 4 16 4 "gi_StationSherbinka_LMA44.bin" "StationSherbinka_LMA4_lights_HDR.lz4" vbTraceTex.bin
+Running denoiserOIDN c "C:\Users\VLADIM~1\AppData\Local\Temp\frender/StationSherbinka_LMA3_final_HDR.lz4" "C:\Users\VLADIM~1\AppData\Local\Temp\frender/StationSherbinka_LMA3_final_HDR.lz4" 2048 0
+Running seamfixer "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "3" "StationSherbinka_LMA3_final_HDR.lz4"
+Running denoiserOIDN c "C:\Users\VLADIM~1\AppData\Local\Temp\frender/StationSherbinka_LMA2_final_HDR.lz4" "C:\Users\VLADIM~1\AppData\Local\Temp\frender/StationSherbinka_LMA2_final_HDR.lz4" 2048 0
+Running seamfixer "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "2" "StationSherbinka_LMA2_final_HDR.lz4"
+Running denoiserOIDN c "C:\Users\VLADIM~1\AppData\Local\Temp\frender/StationSherbinka_LMA1_final_HDR.lz4" "C:\Users\VLADIM~1\AppData\Local\Temp\frender/StationSherbinka_LMA1_final_HDR.lz4" 2048 0
+Running seamfixer "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "1" "StationSherbinka_LMA1_final_HDR.lz4"
+Running denoiserOIDN c "C:\Users\VLADIM~1\AppData\Local\Temp\frender/StationSherbinka_LM0_final_HDR.lz4" "C:\Users\VLADIM~1\AppData\Local\Temp\frender/StationSherbinka_LM0_final_HDR.lz4" 2048 0
+Running seamfixer "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "0" "StationSherbinka_LM0_final_HDR.lz4"
+Running denoiserOIDN c "C:\Users\VLADIM~1\AppData\Local\Temp\frender/StationSherbinka_LMA4_final_HDR.lz4" "C:\Users\VLADIM~1\AppData\Local\Temp\frender/StationSherbinka_LMA4_final_HDR.lz4" 1024 0
+Running seamfixer "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "4" "StationSherbinka_LMA4_final_HDR.lz4"
+Running halffloat2hdr "C:\Users\VLADIM~1\AppData\Local\Temp\frender/StationSherbinka_LMA3_final_HDR.lz4" "D:/UnityProjects/CPPK-AR/Assets/Scenes/StationSherbinka/StationSherbinka_LMA3_final.hdr" 1024
+Running halffloat2hdr "C:\Users\VLADIM~1\AppData\Local\Temp\frender/StationSherbinka_LMA2_final_HDR.lz4" "D:/UnityProjects/CPPK-AR/Assets/Scenes/StationSherbinka/StationSherbinka_LMA2_final.hdr" 1024
+Running halffloat2hdr "C:\Users\VLADIM~1\AppData\Local\Temp\frender/StationSherbinka_LMA1_final_HDR.lz4" "D:/UnityProjects/CPPK-AR/Assets/Scenes/StationSherbinka/StationSherbinka_LMA1_final.hdr" 1024
+Running halffloat2hdr "C:\Users\VLADIM~1\AppData\Local\Temp\frender/StationSherbinka_LM0_final_HDR.lz4" "D:/UnityProjects/CPPK-AR/Assets/Scenes/StationSherbinka/StationSherbinka_LM0_final.hdr" 1024
+Running halffloat2hdr "C:\Users\VLADIM~1\AppData\Local\Temp\frender/StationSherbinka_LMA4_final_HDR.lz4" "D:/UnityProjects/CPPK-AR/Assets/Scenes/StationSherbinka/StationSherbinka_LMA4_final.hdr" 1024
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Loaded vertex shader: quad.vso
+Loaded pixel shader: skyOutput.pso
+Loaded pixel shader: cookieOutput.pso
+initShaders done
+initScene done
+Num alphas of 256x256: 1
+Num alphas of 512x512: 1
+Num alphas of 1024x1024: 3
+Num alphas of 2048x2048: 5
+Done
+Rendering UV GBuffer for StationSherbinka_LM0 51
+RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
+Rendering UV normal...
+Rendering faceted UV normal...
+Rendering UV pos...
+Rendering smooth UV pos...
+Rendering UV GBuffer for StationSherbinka_LMA1 51
+RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
+Rendering UV normal...
+Rendering faceted UV normal...
+Rendering UV pos...
+Rendering smooth UV pos...
+Rendering UV GBuffer for StationSherbinka_LMA2 51
+RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
+Rendering UV normal...
+Rendering faceted UV normal...
+Rendering UV pos...
+Rendering smooth UV pos...
+Rendering UV GBuffer for StationSherbinka_LMA3 51
+RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
+Rendering UV normal...
+Rendering faceted UV normal...
+Rendering UV pos...
+Rendering smooth UV pos...
+Rendering UV GBuffer for StationSherbinka_LMA4 51
+RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
+Rendering UV normal...
+Rendering faceted UV normal...
+Rendering UV pos...
+Rendering smooth UV pos...
+Done
+Done
+Running ftraceRTX fixpos12 "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "uvpos_StationSherbinka_LM0.lz4" 2 0 0 0
+Running ftraceRTX fixpos12 "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "uvpos_StationSherbinka_LMA3.lz4" 2 0 3 0
+Running ftraceRTX fixpos12 "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "uvpos_StationSherbinka_LMA2.lz4" 2 0 2 0
+Running ftraceRTX fixpos12 "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "uvpos_StationSherbinka_LMA4.lz4" 2 0 4 0
+Running ftraceRTX fixpos12 "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "uvpos_StationSherbinka_LMA1.lz4" 2 0 1 0
+Running ftraceRTX sun "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1566430392_0" 4 0 0 direct0.bin
+Running ftraceRTX addmul "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSherbinka_LM0" 4 0 0 comp_0.bin
+Running ftraceRTX sun "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1566430392_3" 4 0 3 direct0.bin
+Running ftraceRTX addmul "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSherbinka_LMA3" 4 0 3 comp_3.bin
+Running ftraceRTX sun "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1566430392_2" 4 0 2 direct0.bin
+Running ftraceRTX addmul "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSherbinka_LMA2" 4 0 2 comp_2.bin
+Running ftraceRTX sun "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1566430392_4" 4 0 4 direct0.bin
+Running ftraceRTX addmul "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSherbinka_LMA4" 4 0 4 comp_4.bin
+Running ftraceRTX sun "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_1566430392_1" 4 0 1 direct0.bin
+Running ftraceRTX addmul "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSherbinka_LMA1" 4 0 1 comp_1.bin
+Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSherbinka_LM0_diffuse" 4 16 0 "gi_StationSherbinka_LM00.bin" "StationSherbinka_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
+Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSherbinka_LMA3_diffuse" 4 16 3 "gi_StationSherbinka_LMA30.bin" "StationSherbinka_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin
+Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSherbinka_LMA2_diffuse" 4 16 2 "gi_StationSherbinka_LMA20.bin" "StationSherbinka_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
+Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSherbinka_LMA4_diffuse" 4 16 4 "gi_StationSherbinka_LMA40.bin" "StationSherbinka_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin
+Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSherbinka_LMA1_diffuse" 4 16 1 "gi_StationSherbinka_LMA10.bin" "StationSherbinka_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
+Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSherbinka_LM0_diffuse" 4 16 0 "gi_StationSherbinka_LM01.bin" "StationSherbinka_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
+Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSherbinka_LMA3_diffuse" 4 16 3 "gi_StationSherbinka_LMA31.bin" "StationSherbinka_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin
+Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSherbinka_LMA2_diffuse" 4 16 2 "gi_StationSherbinka_LMA21.bin" "StationSherbinka_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
+Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSherbinka_LMA4_diffuse" 4 16 4 "gi_StationSherbinka_LMA41.bin" "StationSherbinka_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin
+Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSherbinka_LMA1_diffuse" 4 16 1 "gi_StationSherbinka_LMA11.bin" "StationSherbinka_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
+Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSherbinka_LM0_diffuse" 4 16 0 "gi_StationSherbinka_LM02.bin" "StationSherbinka_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
+Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSherbinka_LMA3_diffuse" 4 16 3 "gi_StationSherbinka_LMA32.bin" "StationSherbinka_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin
+Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSherbinka_LMA2_diffuse" 4 16 2 "gi_StationSherbinka_LMA22.bin" "StationSherbinka_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
+Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSherbinka_LMA4_diffuse" 4 16 4 "gi_StationSherbinka_LMA42.bin" "StationSherbinka_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin
+Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSherbinka_LMA1_diffuse" 4 16 1 "gi_StationSherbinka_LMA12.bin" "StationSherbinka_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
+Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSherbinka_LM0_diffuse" 4 16 0 "gi_StationSherbinka_LM03.bin" "StationSherbinka_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
+Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSherbinka_LMA3_diffuse" 4 16 3 "gi_StationSherbinka_LMA33.bin" "StationSherbinka_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin
+Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSherbinka_LMA2_diffuse" 4 16 2 "gi_StationSherbinka_LMA23.bin" "StationSherbinka_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
+Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSherbinka_LMA4_diffuse" 4 16 4 "gi_StationSherbinka_LMA43.bin" "StationSherbinka_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin
+Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSherbinka_LMA1_diffuse" 4 16 1 "gi_StationSherbinka_LMA13.bin" "StationSherbinka_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
+Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSherbinka_LM0_final" 4 16 0 "gi_StationSherbinka_LM04.bin" "StationSherbinka_LM0_lights_HDR.lz4" vbTraceTex.bin
+Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSherbinka_LMA3_final" 4 16 3 "gi_StationSherbinka_LMA34.bin" "StationSherbinka_LMA3_lights_HDR.lz4" vbTraceTex.bin
+Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSherbinka_LMA2_final" 4 16 2 "gi_StationSherbinka_LMA24.bin" "StationSherbinka_LMA2_lights_HDR.lz4" vbTraceTex.bin
+Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSherbinka_LMA4_final" 4 16 4 "gi_StationSherbinka_LMA44.bin" "StationSherbinka_LMA4_lights_HDR.lz4" vbTraceTex.bin
+Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "StationSherbinka_LMA1_final" 4 16 1 "gi_StationSherbinka_LMA14.bin" "StationSherbinka_LMA1_lights_HDR.lz4" vbTraceTex.bin
+Running denoiserOIDN c "C:\Users\VLADIM~1\AppData\Local\Temp\frender/StationSherbinka_LM0_final_HDR.lz4" "C:\Users\VLADIM~1\AppData\Local\Temp\frender/StationSherbinka_LM0_final_HDR.lz4" 2048 0
+Running seamfixer "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "0" "StationSherbinka_LM0_final_HDR.lz4"
+Running denoiserOIDN c "C:\Users\VLADIM~1\AppData\Local\Temp\frender/StationSherbinka_LMA3_final_HDR.lz4" "C:\Users\VLADIM~1\AppData\Local\Temp\frender/StationSherbinka_LMA3_final_HDR.lz4" 2048 0
+Running seamfixer "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "3" "StationSherbinka_LMA3_final_HDR.lz4"
+Running denoiserOIDN c "C:\Users\VLADIM~1\AppData\Local\Temp\frender/StationSherbinka_LMA2_final_HDR.lz4" "C:\Users\VLADIM~1\AppData\Local\Temp\frender/StationSherbinka_LMA2_final_HDR.lz4" 2048 0
+Running seamfixer "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "2" "StationSherbinka_LMA2_final_HDR.lz4"
+Running denoiserOIDN c "C:\Users\VLADIM~1\AppData\Local\Temp\frender/StationSherbinka_LMA4_final_HDR.lz4" "C:\Users\VLADIM~1\AppData\Local\Temp\frender/StationSherbinka_LMA4_final_HDR.lz4" 1024 0
+Running seamfixer "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "4" "StationSherbinka_LMA4_final_HDR.lz4"
+Running denoiserOIDN c "C:\Users\VLADIM~1\AppData\Local\Temp\frender/StationSherbinka_LMA1_final_HDR.lz4" "C:\Users\VLADIM~1\AppData\Local\Temp\frender/StationSherbinka_LMA1_final_HDR.lz4" 2048 0
+Running seamfixer "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "1" "StationSherbinka_LMA1_final_HDR.lz4"
+Running halffloat2hdr "C:\Users\VLADIM~1\AppData\Local\Temp\frender/StationSherbinka_LM0_final_HDR.lz4" "D:/UnityProjects/CPPK-AR/Assets/Scenes/StationSherbinka/StationSherbinka_LM0_final.hdr" 1024
+Running halffloat2hdr "C:\Users\VLADIM~1\AppData\Local\Temp\frender/StationSherbinka_LMA3_final_HDR.lz4" "D:/UnityProjects/CPPK-AR/Assets/Scenes/StationSherbinka/StationSherbinka_LMA3_final.hdr" 1024
+Running halffloat2hdr "C:\Users\VLADIM~1\AppData\Local\Temp\frender/StationSherbinka_LMA2_final_HDR.lz4" "D:/UnityProjects/CPPK-AR/Assets/Scenes/StationSherbinka/StationSherbinka_LMA2_final.hdr" 1024
+Running halffloat2hdr "C:\Users\VLADIM~1\AppData\Local\Temp\frender/StationSherbinka_LMA4_final_HDR.lz4" "D:/UnityProjects/CPPK-AR/Assets/Scenes/StationSherbinka/StationSherbinka_LMA4_final.hdr" 1024
+Running halffloat2hdr "C:\Users\VLADIM~1\AppData\Local\Temp\frender/StationSherbinka_LMA1_final_HDR.lz4" "D:/UnityProjects/CPPK-AR/Assets/Scenes/StationSherbinka/StationSherbinka_LMA1_final.hdr" 1024
diff --git a/Assets/InputSystem.inputsettings.asset b/Assets/InputSystem.inputsettings.asset
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diff --git a/Assets/Models/AprelevkaDepo.meta b/Assets/Models/AprelevkaDepo.meta
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diff --git a/Assets/Models/AprelevkaDepo/Materials.meta b/Assets/Models/AprelevkaDepo/Materials.meta
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new file mode 100644
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diff --git a/Assets/New Terrain.asset.meta b/Assets/Models/AprelevkaDepo/Materials/M_DEPO__Aprelevka__Constructions.mat.meta
similarity index 64%
rename from Assets/New Terrain.asset.meta
rename to Assets/Models/AprelevkaDepo/Materials/M_DEPO__Aprelevka__Constructions.mat.meta
index a7e40c9..c6a2081 100644
--- a/Assets/New Terrain.asset.meta
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@@ -1,8 +1,8 @@
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new file mode 100644
index 0000000..ebda214
--- /dev/null
+++ b/Assets/Models/AprelevkaDepo/Materials/M_DEPO__Aprelevka__EndFace.mat
@@ -0,0 +1,136 @@
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diff --git a/Assets/Models/StationShchukinskaya/Materials/M_Terrain_StationShchukinskaya.mat b/Assets/Models/StationShchukinskaya/Materials/M_Terrain_StationShchukinskaya.mat
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@@ -95,9 +111,23 @@ Material:
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m_Ints: []
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@@ -106,7 +136,7 @@ Material:
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@@ -122,15 +152,17 @@ Material:
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index fa5cfaa..d20be4b 100644
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diff --git a/Assets/Models/StationSlavyanskyBoulevard/Textures/T_pillar_peron_BaseMap.png.meta b/Assets/Models/StationSlavyanskyBoulevard/Textures/T_pillar_peron_BaseMap.png.meta
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index e4f54a8..cd6e701 100644
--- a/Assets/Models/StationSolnechnaya/Materials/M_Bench_urn_Solnechnaya.mat
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diff --git a/Assets/Models/StationSolnechnaya/Materials/M_Canopy_with_one_leg_st_Solnechniy.mat b/Assets/Models/StationSolnechnaya/Materials/M_Canopy_with_one_leg_st_Solnechniy.mat
index 60774c5..cd128f8 100644
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diff --git a/Assets/Models/StationSolnechnaya/Materials/M_Canopy_with_two_leg_st_Solnechniy.mat b/Assets/Models/StationSolnechnaya/Materials/M_Canopy_with_two_leg_st_Solnechniy.mat
index 4c02654..94121a5 100644
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diff --git a/Assets/Models/StationSolnechnaya/Materials/M_Concrete_grey.mat b/Assets/Models/StationSolnechnaya/Materials/M_Concrete_grey.mat
index 8213999..058bdcb 100644
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diff --git a/Assets/Models/StationSolnechnaya/Materials/M_Fence_st_Solnechniy_low.mat b/Assets/Models/StationSolnechnaya/Materials/M_Fence_st_Solnechniy_low.mat
index 6e86722..ffce369 100644
--- a/Assets/Models/StationSolnechnaya/Materials/M_Fence_st_Solnechniy_low.mat
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@@ -97,6 +97,7 @@ Material:
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diff --git a/Assets/Models/StationSolnechnaya/Materials/M_Overhead_crossing.mat b/Assets/Models/StationSolnechnaya/Materials/M_Overhead_crossing.mat
index c95fd0c..c2b84b9 100644
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@@ -84,6 +84,7 @@ Material:
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diff --git a/Assets/Models/StationSolnechnaya/Materials/M_Platform_asphalt_line.mat b/Assets/Models/StationSolnechnaya/Materials/M_Platform_asphalt_line.mat
index 8cd4a50..be49f85 100644
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@@ -84,6 +84,7 @@ Material:
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@@ -97,6 +97,7 @@ Material:
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diff --git a/Assets/Models/StationSolnechnaya/Materials/M_Pyramid_building_st_Solnechniy.mat b/Assets/Models/StationSolnechnaya/Materials/M_Pyramid_building_st_Solnechniy.mat
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@@ -84,6 +84,7 @@ Material:
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diff --git a/Assets/Models/StationSolnechnaya/Materials/M_RailWay.mat b/Assets/Models/StationSolnechnaya/Materials/M_RailWay.mat
index 1d51c3a..56e3035 100644
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diff --git a/Assets/Models/StationSolnechnaya/Materials/M_Stair_glass_Solnechnaya.mat b/Assets/Models/StationSolnechnaya/Materials/M_Stair_glass_Solnechnaya.mat
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@@ -6502,28 +51450,6 @@ MonoBehaviour:
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@@ -6897,6 +51823,18 @@ MonoBehaviour:
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- {fileID: 1971591074}
- {fileID: 1996042538}
+ - {fileID: 2021584444}
+ - {fileID: 2021584445}
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+ - {fileID: 2021584447}
+ - {fileID: 2021584448}
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+ - {fileID: 2021584450}
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bakedRenderersTerrain: []
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bakedIDsTerrain:
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diff --git a/Assets/Scenes/StationSolnechnaya/OcclusionCullingData.asset.meta b/Assets/Scenes/StationSolnechnaya/OcclusionCullingData.asset.meta
new file mode 100644
index 0000000..64051c6
--- /dev/null
+++ b/Assets/Scenes/StationSolnechnaya/OcclusionCullingData.asset.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: c632346fd2d55ff4f89bdac053bca785
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 36300000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scenes/StationSolnechnaya/ReflectionProbe-15.exr b/Assets/Scenes/StationSolnechnaya/ReflectionProbe-15.exr
index a03d61b..85872ad 100644
Binary files a/Assets/Scenes/StationSolnechnaya/ReflectionProbe-15.exr and b/Assets/Scenes/StationSolnechnaya/ReflectionProbe-15.exr differ
diff --git a/Assets/Scripts/GameSystem.cs b/Assets/Scripts/GameSystem.cs
index c042b5c..44f2097 100644
--- a/Assets/Scripts/GameSystem.cs
+++ b/Assets/Scripts/GameSystem.cs
@@ -1,10 +1,7 @@
using System;
-using System.Linq;
-using System.Collections;
using System.Threading.Tasks;
using System.Collections.Generic;
-using DG.Tweening;
using UnityEngine;
using UnityEngine.SceneManagement;
@@ -32,11 +29,11 @@ public class GameSystem : MonoBehaviour
public Dictionary locationsName { get; private set; } = new()
{
{"StationPechatnici", Location.Pechatniki},
- {"1", Location.Sherbinka},
+ {"StationSherbinka", Location.Sherbinka},
{"StationSlavyanskyBoulevard", Location.BulevardSlavyanski},
{"StationSolnechnaya", Location.Solnechaya},
{"StationShchukinskaya", Location.Shukinskaya},
- {"3", Location.AprelevkaDepo}
+ {"AprelevkaDepo", Location.AprelevkaDepo}
};
public async void LoadScene(string sceneName)
@@ -51,10 +48,10 @@ public class GameSystem : MonoBehaviour
OnSceneLoaded?.Invoke();
- FindObjectOfType().OnSceneLoaded += ()=>
+ FindObjectOfType().OnSceneLoaded.AddListener(()=>
{
mainMenu.gameObject.SetActive(true);
- };
+ });
}
public void LeaveScene()
diff --git a/Assets/Scripts/LocomotionHandler.cs b/Assets/Scripts/LocomotionHandler.cs
index 849b640..4695ea4 100644
--- a/Assets/Scripts/LocomotionHandler.cs
+++ b/Assets/Scripts/LocomotionHandler.cs
@@ -15,15 +15,11 @@ public enum TrainType
public class LocomotionHandler : MonoBehaviour
{
[SerializeField] private Train[] trains;
- [SerializeField] private Material[] materials;
- [SerializeField] private float effectDuration;
public float trainSpeed;
public float pullUpPositionBefore;
public float pullUpPositionAfter;
- private Coroutine c_effect;
-
void Update()
{
if(Input.GetKeyDown(KeyCode.Alpha1))
@@ -42,11 +38,6 @@ public class LocomotionHandler : MonoBehaviour
{
train.gameObject.SetActive(false);
}
-
- foreach(var material in materials)
- {
- material.SetFloat("_EffectPosition", 5);
- }
}
public void ShowTrain(TrainType trainType)
@@ -55,51 +46,30 @@ public class LocomotionHandler : MonoBehaviour
if(activeTrain != null)
activeTrain.Hide();
+ if(!trains[0].useEffect)
+ {
+ trains.First(x => x.type == trainType)
+ .gameObject.SetActive(true);
+ }
+ else
+ {
+ if(activeTrain != null)
+ StartCoroutine(WaitingTrainRoutine(trainType));
+ else
+ {
+ trains.First(x => x.type == trainType)
+ .gameObject.SetActive(true);
+ }
+ }
+ }
+
+ IEnumerator WaitingTrainRoutine(TrainType trainType)
+ {
+ yield return new WaitForSeconds(3);
+
trains.First(x => x.type == trainType)
.gameObject.SetActive(true);
- }
- // void SetEffect(bool isShow)
- // {
- // if(c_effect != null)
- // {
- // StopCoroutine(c_effect);
- // c_effect = null;
- // }
-
- // c_effect = StartCoroutine(SetEffectRoutine(isShow));
- // }
-
- IEnumerator SetEffectRoutine(bool isShow)
- {
- float startPosition = materials[0].GetFloat("_EffectPosition");
- float currentValue = startPosition;
- float endPosition = 0;
-
- if(isShow) endPosition = 5;
- else endPosition = -5;
-
- float progress = 0;
- float duration = effectDuration;;
-
- while(progress < 1)
- {
- currentValue = Mathf.Lerp(startPosition, endPosition, progress);
-
- for(int i = 0; i < materials.Length; i++)
- {
- materials[i]
- .SetFloat("_EffectPosition", currentValue);
- }
-
- progress += duration * Time.deltaTime;
- yield return null;
- }
-
- for(int i = 0; i < materials.Length; i++)
- {
- materials[i]
- .SetFloat("_EffectPosition", endPosition);
- }
+ yield break;
}
}
\ No newline at end of file
diff --git a/Assets/Scripts/SceneHandler.cs b/Assets/Scripts/SceneHandler.cs
index 247f97b..6db4232 100644
--- a/Assets/Scripts/SceneHandler.cs
+++ b/Assets/Scripts/SceneHandler.cs
@@ -15,7 +15,7 @@ public class SceneHandler : MonoBehaviour
[SerializeField] float endPositionValue;
[Space]
[SerializeField] GameObject[] disableOnStart;
- public event Action OnSceneLoaded;
+ public UnityEvent OnSceneLoaded;
async Task Start()
{
@@ -24,16 +24,27 @@ public class SceneHandler : MonoBehaviour
var skyboxExposure = 1;
float currentExposure = 0;
- skyboxMaterial.SetFloat("_Exposure", 0);
+
+ if(skyboxMaterial != null)
+ skyboxMaterial.SetFloat("_Exposure", 0);
float currentPositionValue = startPositionValue;
- var objectsWithEffect = FindObjectsOfType()
- .Where(x => x.sharedMaterial.shader.name.Contains("S_Holographic"))
- .ToList();
+ var objectsOnScene = FindObjectsOfType();
+ List materialsWithEffect = new();
- foreach(var item in objectsWithEffect)
- item.sharedMaterial.SetFloat("_EffectPosition", startPositionValue);
+ foreach(var item in objectsOnScene)
+ {
+ foreach(var material in item.sharedMaterials)
+ {
+ if(material.shader.name.Contains("S_Holographic") ||
+ material.shader.name.Contains("S_Terrain"))
+ materialsWithEffect.Add(material);
+ }
+ }
+
+ foreach(var item in materialsWithEffect)
+ item.SetFloat("_EffectPosition", startPositionValue);
while(currentPositionValue != endPositionValue)
{
@@ -41,21 +52,22 @@ public class SceneHandler : MonoBehaviour
endPositionValue,
Time.deltaTime * 3);
- Debug.Log(currentPositionValue);
-
- foreach(var item in objectsWithEffect)
- item.material.SetFloat("_EffectPosition",
+ foreach(var item in materialsWithEffect)
+ item.SetFloat("_EffectPosition",
currentPositionValue);
await Task.Yield();
}
- while(currentExposure != skyboxExposure)
+ if(skyboxMaterial != null)
{
- currentExposure = Mathf.MoveTowards(currentExposure, skyboxExposure, Time.deltaTime);
- skyboxMaterial.SetFloat("_Exposure", currentExposure);
+ while(currentExposure != skyboxExposure)
+ {
+ currentExposure = Mathf.MoveTowards(currentExposure, skyboxExposure, Time.deltaTime);
+ skyboxMaterial.SetFloat("_Exposure", currentExposure);
- await Task.Yield();
+ await Task.Yield();
+ }
}
foreach(var item in disableOnStart)
diff --git a/Assets/Scripts/Train.cs b/Assets/Scripts/Train.cs
index 3f36fa4..b80f7c1 100644
--- a/Assets/Scripts/Train.cs
+++ b/Assets/Scripts/Train.cs
@@ -7,31 +7,93 @@ using UnityEngine;
public class Train : MonoBehaviour
{
public TrainType type;
+ public bool useEffect;
private LocomotionHandler locomotionHandler;
+ private Coroutine c_effect;
+ private Material[] materials;
+ private float effectDuration = .4f;
void OnEnable()
{
- if(locomotionHandler == null)
- locomotionHandler = FindObjectOfType();
+ if(materials == null)
+ materials = GetComponent().materials;
- var startPosition = locomotionHandler.pullUpPositionBefore;
- var speed = locomotionHandler.trainSpeed;
+ if(!useEffect)
+ {
+ if(locomotionHandler == null)
+ locomotionHandler = FindObjectOfType();
- transform.localPosition = new Vector3(transform.localPosition.x,
- transform.localPosition.y,
- startPosition);
+ var startPosition = locomotionHandler.pullUpPositionBefore;
+ var speed = locomotionHandler.trainSpeed;
- transform.DOLocalMoveZ(-16, speed)
- .SetEase(Ease.OutSine);
+ transform.localPosition = new Vector3(transform.localPosition.x,
+ transform.localPosition.y,
+ startPosition);
+
+ transform.DOLocalMoveZ(-16, speed)
+ .SetEase(Ease.OutSine);
+ }
+ else SetEffect(true);
}
public void Hide()
{
- var endPosition = locomotionHandler.pullUpPositionAfter;
- var speed = locomotionHandler.trainSpeed;
+ if(!useEffect)
+ {
+ var endPosition = locomotionHandler.pullUpPositionAfter;
+ var speed = locomotionHandler.trainSpeed;
- transform.DOLocalMoveZ(endPosition, speed)
- .SetEase(Ease.InSine)
- .OnComplete(() => gameObject.SetActive(false));
+ transform.DOLocalMoveZ(endPosition, speed)
+ .SetEase(Ease.InSine)
+ .OnComplete(() => gameObject.SetActive(false));
+ }
+ else SetEffect(false);
}
-}
+
+ void SetEffect(bool isShow)
+ {
+ if(c_effect != null)
+ {
+ StopCoroutine(c_effect);
+ c_effect = null;
+ }
+
+ c_effect = StartCoroutine(SetEffectRoutine(isShow));
+ }
+
+ IEnumerator SetEffectRoutine(bool isShow)
+ {
+ float startPosition = isShow ? -5 : 2;
+ float currentValue = startPosition;
+ float endPosition = 0;
+
+ if(isShow) endPosition = 2;
+ else endPosition = -5;
+
+ float progress = 0;
+ float duration = effectDuration;
+
+ while(progress < 1)
+ {
+ currentValue = Mathf.Lerp(startPosition, endPosition, progress);
+
+ for(int i = 0; i < materials.Length; i++)
+ {
+ materials[i]
+ .SetFloat("_EffectPosition", currentValue);
+ }
+
+ progress += duration * Time.deltaTime;
+ yield return null;
+ }
+
+ for(int i = 0; i < materials.Length; i++)
+ {
+ materials[i]
+ .SetFloat("_EffectPosition", endPosition);
+ }
+
+ if(!isShow)
+ gameObject.SetActive(false);
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/UIAbout.cs b/Assets/Scripts/UIAbout.cs
index 2359667..08fc12b 100644
--- a/Assets/Scripts/UIAbout.cs
+++ b/Assets/Scripts/UIAbout.cs
@@ -14,12 +14,14 @@ public class UIAbout : UICanvas
public void ShowAboutCPPK()
{
+ menu.OnHide.RemoveAllListeners();
menu.OnHide
.AddListener(() => aboutCPPK.gameObject.SetActive(true));
}
public void ShowAboutGRAFF()
{
+ menu.OnHide.RemoveAllListeners();
menu.OnHide
.AddListener(() => aboutGRAFF.gameObject.SetActive(true));
}
diff --git a/Assets/TerrainDemoScene_URP/Prefabs/Trees/Conifer/Textures/Confier_Bark_Color.png.meta b/Assets/TerrainDemoScene_URP/Prefabs/Trees/Conifer/Textures/Confier_Bark_Color.png.meta
index 5299add..b4baad1 100644
--- a/Assets/TerrainDemoScene_URP/Prefabs/Trees/Conifer/Textures/Confier_Bark_Color.png.meta
+++ b/Assets/TerrainDemoScene_URP/Prefabs/Trees/Conifer/Textures/Confier_Bark_Color.png.meta
@@ -67,7 +67,7 @@ TextureImporter:
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
- maxTextureSize: 2048
+ maxTextureSize: 256
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
@@ -110,7 +110,7 @@ TextureImporter:
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
- overridden: 1
+ overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
diff --git a/Assets/TerrainDemoScene_URP/Prefabs/Trees/Conifer/Textures/Confier_Bark_Extra.png.meta b/Assets/TerrainDemoScene_URP/Prefabs/Trees/Conifer/Textures/Confier_Bark_Extra.png.meta
index a120b80..faac54f 100644
--- a/Assets/TerrainDemoScene_URP/Prefabs/Trees/Conifer/Textures/Confier_Bark_Extra.png.meta
+++ b/Assets/TerrainDemoScene_URP/Prefabs/Trees/Conifer/Textures/Confier_Bark_Extra.png.meta
@@ -67,7 +67,7 @@ TextureImporter:
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
- maxTextureSize: 2048
+ maxTextureSize: 256
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
@@ -110,7 +110,7 @@ TextureImporter:
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
- overridden: 1
+ overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
diff --git a/Assets/TerrainDemoScene_URP/Prefabs/Trees/Conifer/Textures/Confier_Bark_Normal.png.meta b/Assets/TerrainDemoScene_URP/Prefabs/Trees/Conifer/Textures/Confier_Bark_Normal.png.meta
index 662da10..c04fd5b 100644
--- a/Assets/TerrainDemoScene_URP/Prefabs/Trees/Conifer/Textures/Confier_Bark_Normal.png.meta
+++ b/Assets/TerrainDemoScene_URP/Prefabs/Trees/Conifer/Textures/Confier_Bark_Normal.png.meta
@@ -67,7 +67,7 @@ TextureImporter:
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
- maxTextureSize: 2048
+ maxTextureSize: 256
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
@@ -110,7 +110,7 @@ TextureImporter:
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
- overridden: 1
+ overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
diff --git a/Assets/TerrainDemoScene_URP/Prefabs/Trees/Conifer/Textures/Confier_Cap_Color.png.meta b/Assets/TerrainDemoScene_URP/Prefabs/Trees/Conifer/Textures/Confier_Cap_Color.png.meta
index 6707dbc..958433c 100644
--- a/Assets/TerrainDemoScene_URP/Prefabs/Trees/Conifer/Textures/Confier_Cap_Color.png.meta
+++ b/Assets/TerrainDemoScene_URP/Prefabs/Trees/Conifer/Textures/Confier_Cap_Color.png.meta
@@ -67,7 +67,7 @@ TextureImporter:
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
- maxTextureSize: 2048
+ maxTextureSize: 256
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
@@ -110,7 +110,7 @@ TextureImporter:
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
- overridden: 1
+ overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
diff --git a/Assets/TerrainDemoScene_URP/Prefabs/Trees/Conifer/Textures/Confier_Cap_Extra.png.meta b/Assets/TerrainDemoScene_URP/Prefabs/Trees/Conifer/Textures/Confier_Cap_Extra.png.meta
index 1c8d956..df71761 100644
--- a/Assets/TerrainDemoScene_URP/Prefabs/Trees/Conifer/Textures/Confier_Cap_Extra.png.meta
+++ b/Assets/TerrainDemoScene_URP/Prefabs/Trees/Conifer/Textures/Confier_Cap_Extra.png.meta
@@ -67,7 +67,7 @@ TextureImporter:
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
- maxTextureSize: 2048
+ maxTextureSize: 256
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
@@ -110,7 +110,7 @@ TextureImporter:
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
- overridden: 1
+ overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
diff --git a/Assets/TerrainDemoScene_URP/Prefabs/Trees/Conifer/Textures/Confier_Cap_Normal.png.meta b/Assets/TerrainDemoScene_URP/Prefabs/Trees/Conifer/Textures/Confier_Cap_Normal.png.meta
index fc3944b..2d2bedc 100644
--- a/Assets/TerrainDemoScene_URP/Prefabs/Trees/Conifer/Textures/Confier_Cap_Normal.png.meta
+++ b/Assets/TerrainDemoScene_URP/Prefabs/Trees/Conifer/Textures/Confier_Cap_Normal.png.meta
@@ -67,7 +67,7 @@ TextureImporter:
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
- maxTextureSize: 2048
+ maxTextureSize: 256
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
@@ -110,7 +110,7 @@ TextureImporter:
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
- overridden: 1
+ overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
diff --git a/Assets/TerrainDemoScene_URP/Prefabs/Trees/Conifer/Textures/Conifer_Billboard_Color.png.meta b/Assets/TerrainDemoScene_URP/Prefabs/Trees/Conifer/Textures/Conifer_Billboard_Color.png.meta
index 3a24728..ea22e99 100644
--- a/Assets/TerrainDemoScene_URP/Prefabs/Trees/Conifer/Textures/Conifer_Billboard_Color.png.meta
+++ b/Assets/TerrainDemoScene_URP/Prefabs/Trees/Conifer/Textures/Conifer_Billboard_Color.png.meta
@@ -67,7 +67,7 @@ TextureImporter:
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
- maxTextureSize: 2048
+ maxTextureSize: 256
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
@@ -110,7 +110,7 @@ TextureImporter:
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
- overridden: 1
+ overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
diff --git a/Assets/TerrainDemoScene_URP/Prefabs/Trees/Conifer/Textures/Conifer_Billboard_Normal.png.meta b/Assets/TerrainDemoScene_URP/Prefabs/Trees/Conifer/Textures/Conifer_Billboard_Normal.png.meta
index b060828..2632dd5 100644
--- a/Assets/TerrainDemoScene_URP/Prefabs/Trees/Conifer/Textures/Conifer_Billboard_Normal.png.meta
+++ b/Assets/TerrainDemoScene_URP/Prefabs/Trees/Conifer/Textures/Conifer_Billboard_Normal.png.meta
@@ -67,7 +67,7 @@ TextureImporter:
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
- maxTextureSize: 2048
+ maxTextureSize: 256
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
@@ -110,7 +110,7 @@ TextureImporter:
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
- overridden: 1
+ overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
diff --git a/Assets/TerrainDemoScene_URP/Prefabs/Trees/Conifer/Textures/Conifer_Color.png.meta b/Assets/TerrainDemoScene_URP/Prefabs/Trees/Conifer/Textures/Conifer_Color.png.meta
index 5894d11..e86d303 100644
--- a/Assets/TerrainDemoScene_URP/Prefabs/Trees/Conifer/Textures/Conifer_Color.png.meta
+++ b/Assets/TerrainDemoScene_URP/Prefabs/Trees/Conifer/Textures/Conifer_Color.png.meta
@@ -67,7 +67,7 @@ TextureImporter:
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
- maxTextureSize: 2048
+ maxTextureSize: 256
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
@@ -110,7 +110,7 @@ TextureImporter:
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
- overridden: 1
+ overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
diff --git a/Assets/TerrainDemoScene_URP/Prefabs/Trees/Conifer/Textures/Conifer_Extra.png.meta b/Assets/TerrainDemoScene_URP/Prefabs/Trees/Conifer/Textures/Conifer_Extra.png.meta
index 52dd424..903f64f 100644
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path: Assets/Scenes/StationSolnechnaya.unity
guid: 699a6ede4974a4a41a9508cc805a1a24
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