Using pre-set license Built from '2021.3/staging' branch; Version is '2021.3.11f1 (0a5ca18544bf) revision 679073'; Using compiler version '192829333'; Build Type 'Release' OS: 'Windows 10 (10.0.19043) 64bit CoreSingleLanguage' Language: 'ru' Physical Memory: 32689 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: D:\UnityInstalls\2021.3.11f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker6 -projectPath D:/UnityProjects/CPPK-AR -logFile Logs/AssetImportWorker6.log -srvPort 58664 Successfully changed project path to: D:/UnityProjects/CPPK-AR D:/UnityProjects/CPPK-AR [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Refreshing native plugins compatible for Editor in 111.40 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 2021.3.11f1 (0a5ca18544bf) [Subsystems] Discovering subsystems at path D:/UnityInstalls/2021.3.11f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path D:/UnityProjects/CPPK-AR/Assets GfxDevice: creating device client; threaded=0; jobified=0 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3070 (ID=0x2484) Vendor: NVIDIA VRAM: 8043 MB Driver: 30.0.15.1215 Initialize mono Mono path[0] = 'D:/UnityInstalls/2021.3.11f1/Editor/Data/Managed' Mono path[1] = 'D:/UnityInstalls/2021.3.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'D:/UnityInstalls/2021.3.11f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56000 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Register platform support module: D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll Register platform support module: D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.002584 seconds. Native extension for WindowsStandalone target not found [usbmuxd] Start listen thread [usbmuxd] Listen thread started Native extension for iOS target not found Native extension for Android target not found Native extension for WebGL target not found Refreshing native plugins compatible for Editor in 106.97 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Mono: successfully reloaded assembly - Completed reload, in 0.575 seconds Domain Reload Profiling: ReloadAssembly (576ms) BeginReloadAssembly (53ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) EndReloadAssembly (441ms) LoadAssemblies (53ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (93ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (26ms) SetupLoadedEditorAssemblies (279ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (51ms) SetLoadedEditorAssemblies (0ms) RefreshPlugins (107ms) BeforeProcessingInitializeOnLoad (3ms) ProcessInitializeOnLoadAttributes (81ms) ProcessInitializeOnLoadMethodAttributes (37ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) Platform modules already initialized, skipping Registering precompiled user dll's ... Registered in 0.003992 seconds. Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll Native extension for WindowsStandalone target not found Native extension for iOS target not found Native extension for Android target not found Native extension for WebGL target not found Refreshing native plugins compatible for Editor in 106.74 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Package Manager log level set to [2] Mono: successfully reloaded assembly - Completed reload, in 1.344 seconds Domain Reload Profiling: ReloadAssembly (1344ms) BeginReloadAssembly (194ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (122ms) EndReloadAssembly (1062ms) LoadAssemblies (74ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (305ms) ReleaseScriptCaches (1ms) RebuildScriptCaches (79ms) SetupLoadedEditorAssemblies (562ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (17ms) SetLoadedEditorAssemblies (0ms) RefreshPlugins (107ms) BeforeProcessingInitializeOnLoad (145ms) ProcessInitializeOnLoadAttributes (218ms) ProcessInitializeOnLoadMethodAttributes (72ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (5ms) Platform modules already initialized, skipping ======================================================================== Worker process is ready to serve import requests database is locked Failed to delete database file Library/ShaderCache.db database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds database is locked database is locked database is locked database is locked database is locked database is locked database is locked database is locked Refreshing native plugins compatible for Editor in 1.79 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 6143 Unused Serialized files (Serialized files now loaded: 0) Unloading 40 unused Assets / (1.6 MB). Loaded Objects now: 6597. Memory consumption went from 235.3 MB to 233.7 MB. Total: 4.240400 ms (FindLiveObjects: 0.515400 ms CreateObjectMapping: 0.554300 ms MarkObjects: 2.703500 ms DeleteObjects: 0.466400 ms) AssetImportParameters requested are different than current active one (requested -> active): custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> custom:video-codec-MediaFoundation-h265: 746d11721c4dcdbdad8f713fa42b33f4 -> custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 -> custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> Editor requested this worker to shutdown with reason: Scaling down because of idle timeout AssetImportWorker is now disconnected from the server Process exiting Exiting without the bug reporter. Application will terminate with return code 0