using System.Collections; using System.Collections.Generic; using DG.Tweening; using UnityEngine; [RequireComponent(typeof(CanvasGroup))] public class UICanvas : MonoBehaviour { CanvasGroup canvasGroup; void Start() { canvasGroup = GetComponent(); } public void Show() { canvasGroup.DOFade(1, .2f); } public void Hide() { canvasGroup.DOFade(0, .2f); } }