using System.Collections; using System.Collections.Generic; using DG.Tweening; using UnityEngine; [RequireComponent(typeof(CanvasGroup))] public class UIHelp : MonoBehaviour { private CanvasGroup canvasGroup; void Start() { canvasGroup = GetComponent(); } public void OK() { canvasGroup.DOFade(0, .4f) .OnComplete(() => gameObject.SetActive(false)); } }