using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UIMainMenu : UICanvas { [SerializeField] private Text stationName; public void UpdateLocationMenu(Location location) { switch(location) { case(Location.AprelevkaDepo): stationName.text = "Депо Апрелевка"; break; case(Location.BulevardSlavyanski): stationName.text = "станция Славянский бульвар"; break; case(Location.Pechatniki): stationName.text = "Станция Печатники"; break; case(Location.Sherbinka): stationName.text = "Станция Щербинка"; break; case(Location.Shukinskaya): stationName.text = "Станция Щукинская"; break; case(Location.Solnechaya): stationName.text = "Станция Солнечная"; break; } } }