add some effects

This commit is contained in:
2023-06-02 21:04:27 +05:00
parent 2274eea2ef
commit 1055fb47b6
39 changed files with 57278 additions and 1279 deletions
+57 -37
View File
@@ -7,72 +7,92 @@ using UltraFace;
public class AnimationHandler : MonoBehaviour
{
[SerializeField] private Transform[] _objects;
[SerializeField] private Transform[] _points;
[SerializeField] private Transform _sberText;
[SerializeField] private List<Transform> _objects = new List<Transform>();
[SerializeField] private List<ParticleSystem> _effects = new List<ParticleSystem>();
[Inject] private Visualizer _visualizer;
private Dictionary<string, Vector3> _scales;
private Dictionary<string, ParticleSystem> _effectDict;
private Vector3 _baseScale;
private List<Tween> _rotationAnimations = new List<Tween>();
private void Start()
{
_sberText.DOLocalMoveY(_sberText.localPosition.y - .25f, 2.5f)
.SetEase(Ease.InOutSine)
.SetLoops(-1, LoopType.Yoyo);
_scales = new Dictionary<string, Vector3>();
_effectDict = new Dictionary<string, ParticleSystem>();
_visualizer.OnDetectionStatusChanged += OnFaceDetected;
// transform.DOLocalRotate(new Vector3(0, -360f, 0), 15f, RotateMode.FastBeyond360)
// .SetLoops(-1, LoopType.Restart)
// .SetRelative()
// .SetEase(Ease.Linear);
foreach(var item in _objects)
{
int rotateDir = Random.Range(-4, 5);
int index = _objects.IndexOf(item);
_scales.Add(item.name, item.localScale);
item.DOScale(Vector3.zero, 0);
item.DOLocalRotate(new Vector3(0, rotateDir > 0 ? 360f : -360f, 0), Random.Range(5f, 10f), RotateMode.FastBeyond360)
.SetLoops(-1, LoopType.Restart)
.SetRelative()
.SetEase(Ease.Linear);
item.DOLocalMoveY(item.localPosition.y + (index == _objects.Count - 1 ? .2f : .5f), Random.Range(2f, 5f))
.SetEase(Ease.InOutSine)
.SetLoops(-1, LoopType.Yoyo);
}
item.DOLocalMoveY(item.localPosition.y + .5f, Random.Range(.5f, 5f))
.SetEase(Ease.InOutSine)
.SetLoops(-1, LoopType.Yoyo);
item.DOLocalMoveZ(item.localPosition.z + 1.5f, Random.Range(1f, 5f))
.SetEase(Ease.InOutSine)
.SetLoops(-1, LoopType.Yoyo);
for(int i = 0; i < _objects.Count; i++)
_effectDict.Add(_objects[i].name, _effects[i]);
foreach(var effect in _effects)
{
var emission = effect.emission;
emission.enabled = false;
}
}
private void OnFaceDetected(bool isDetected)
{
Sequence sq = DOTween.Sequence();
if(isDetected)
{
foreach(var item in _objects)
sq.Append(item.DOScale(_scales[item.name], Random.Range(.2f, .4f)));
foreach(var tween in _rotationAnimations)
tween.Kill();
sq.Play();
_rotationAnimations = new List<Tween>();
foreach(var item in _objects)
{
int index = _objects.IndexOf(item);
if(index != _objects.Count - 1 || index % 2 == 0)
item.DOLocalRotate(Vector3.up * 360 * 2, Random.Range(1f, 2f))
.SetRelative()
.SetEase(Ease.InOutSine)
.OnComplete(() =>
{
_rotationAnimations.Add(item.DOLocalRotate(new Vector3(0, index % 2 == 0 ? 360f : 0, 0), Random.Range(10f, 14f))
.SetLoops(-1, LoopType.Yoyo)
.SetRelative()
.SetEase(Ease.InOutSine));
});
item.DOScale(_scales[item.name], 1f)
.OnComplete(() =>
{
var emission = _effectDict[item.name].emission;
emission.enabled = true;
});
}
}
else
{
if(sq.IsPlaying()) sq.Kill();
foreach(var effect in _effects)
{
var emission = effect.emission;
emission.enabled = false;
}
foreach(var item in _objects)
item.DOScale(Vector3.zero, .2f);
}
}
private void ChangeScale(int index)
{
if (index == _objects.Length)
{
return;
}
_objects[index].DOScale(_scales[_objects[index].name], Random.Range(.2f, .4f))
.OnComplete(() => ChangeScale(++index));
}
}