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@@ -1,32 +1,61 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using DG.Tweening;
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using Zenject;
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using UltraFace;
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using Cysharp.Threading.Tasks;
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using System.Threading;
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using Random = UnityEngine.Random;
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public class AnimationHandler : MonoBehaviour
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{
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[SerializeField] private Transform _sberText;
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[SerializeField] private Transform _mirror;
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[SerializeField] private Transform _sberPrimeLogo;
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[SerializeField] private ParticleSystem _sberEffect;
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private Vector3 _sberScale, _sberPosition;
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[SerializeField] private List<Transform> _firstGroup = new List<Transform>();
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[SerializeField] private List<Transform> _secondGroup = new List<Transform>();
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[SerializeField] private List<Transform> _thirdGroup = new List<Transform>();
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[SerializeField] private List<Transform> _objects = new List<Transform>();
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[SerializeField] private List<ParticleSystem> _effects = new List<ParticleSystem>();
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[Inject] private Visualizer _visualizer;
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private Dictionary<string, Vector3> _scales;
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private Dictionary<string, Vector3> _positions;
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private Dictionary<string, ParticleSystem> _effectDict;
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private Dictionary<string, Quaternion> _rotations;
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private Vector3 _baseScale;
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private List<Tween> _rotationAnimations = new List<Tween>();
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private List<Tween> _animations = new List<Tween>();
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private static CancellationTokenSource _cts = new CancellationTokenSource();
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private CancellationToken _ct = _cts.Token;
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public event Action OnAnimationEnded;
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private void Start()
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{
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_sberText.DOLocalMoveY(_sberText.localPosition.y - .25f, 2.5f)
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_sberScale = _sberPrimeLogo.localScale;
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_sberPrimeLogo.DOLocalMoveY(_sberPrimeLogo.localPosition.y - .25f, 2.5f)
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.SetEase(Ease.InOutSine)
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.SetLoops(-1, LoopType.Yoyo);
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_sberPrimeLogo.localScale = Vector3.zero;
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var sberEffectEmission = _sberEffect.emission;
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sberEffectEmission.enabled = false;
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_scales = new Dictionary<string, Vector3>();
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_positions = new Dictionary<string, Vector3>();
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_effectDict = new Dictionary<string, ParticleSystem>();
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_visualizer.OnDetectionStatusChanged += OnFaceDetected;
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_rotations = new Dictionary<string, Quaternion>();
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_visualizer.OnDetectionStatusChanged += isDetected => OnFaceDetected(isDetected).Forget();
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foreach(var item in _objects)
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{
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@@ -35,9 +64,10 @@ public class AnimationHandler : MonoBehaviour
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_scales.Add(item.name, item.localScale);
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item.DOScale(Vector3.zero, 0);
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item.DOLocalMoveY(item.localPosition.y + (index == _objects.Count - 1 ? .2f : .5f), Random.Range(2f, 5f))
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.SetEase(Ease.InOutSine)
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.SetLoops(-1, LoopType.Yoyo);
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_positions.Add(item.name, item.position);
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item.localPosition = Vector3.zero;
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_rotations.Add(item.name, item.rotation);
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}
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for(int i = 0; i < _objects.Count; i++)
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@@ -50,49 +80,154 @@ public class AnimationHandler : MonoBehaviour
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}
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}
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private void OnFaceDetected(bool isDetected)
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private async UniTaskVoid OnFaceDetected(bool isDetected)
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{
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if(isDetected)
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{
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foreach(var tween in _rotationAnimations)
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tween.Kill();
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_rotationAnimations = new List<Tween>();
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await UniTask.Delay(300, false, PlayerLoopTiming.Update, _ct);
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foreach(var item in _objects)
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_sberPrimeLogo.DOScale(_sberScale, .2f);
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var sberEmission = _sberEffect.emission;
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sberEmission.enabled = true;
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foreach(var effect in _effects)
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{
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int index = _objects.IndexOf(item);
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if(index != _objects.Count - 1 || index % 2 == 0)
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item.DOLocalRotate(Vector3.up * 360 * 2, Random.Range(1f, 2f))
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.SetRelative()
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.SetEase(Ease.InOutSine)
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.OnComplete(() =>
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{
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_rotationAnimations.Add(item.DOLocalRotate(new Vector3(0, index % 2 == 0 ? 360f : 0, 0), Random.Range(10f, 14f))
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.SetLoops(-1, LoopType.Yoyo)
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.SetRelative()
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.SetEase(Ease.InOutSine));
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});
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item.DOScale(_scales[item.name], 1f)
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.OnComplete(() =>
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{
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var emission = _effectDict[item.name].emission;
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emission.enabled = true;
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});
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var emission = effect.emission;
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emission.enabled = true;
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}
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}
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else
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{
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await PlayGroupAnimation(_firstGroup);
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await UniTask.Delay(50, false, PlayerLoopTiming.Update, _ct);
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await PlayGroupAnimation(_secondGroup);
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await UniTask.Delay(50, false, PlayerLoopTiming.Update, _ct);
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await PlayGroupAnimation(_thirdGroup);
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OnAnimationEnded?.Invoke();
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foreach(var effect in _effects)
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{
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var emission = effect.emission;
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emission.enabled = false;
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}
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foreach(var item in _objects)
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item.DOScale(Vector3.zero, .2f);
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sberEmission.enabled = false;
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}
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else
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{
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_cts.Cancel();
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_cts = new CancellationTokenSource();
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_ct = _cts.Token;
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foreach(var tween in _animations)
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tween.Kill();
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_animations = new List<Tween>();
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foreach(var item in _objects)
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{
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item.DOScale(0, .2f)
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.OnComplete(()=> item.DOLocalMove(Vector3.zero, 0));
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}
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_sberPrimeLogo.DOScale(Vector3.zero, .2f);
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var sberEmission = _sberEffect.emission;
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sberEmission.enabled = false;
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}
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#region old animation
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// if(isDetected)
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// {
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// foreach(var tween in _rotationAnimations)
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// tween.Kill();
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// _rotationAnimations = new List<Tween>();
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// foreach(var item in _objects)
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// {
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// int index = _objects.IndexOf(item);
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// item.DOLocalRotate(Vector3.up * 360 * 2, Random.Range(1f, 2f))
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// .SetRelative()
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// .SetEase(Ease.InOutSine)
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// .OnComplete(() =>
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// {
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// _rotationAnimations.Add(item.DOLocalRotate(new Vector3(0, index % 2 == 0 ? 360f : 0, 0), Random.Range(10f, 14f))
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// .SetLoops(-1, LoopType.Yoyo)
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// .SetRelative()
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// .SetEase(Ease.InOutSine));
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// });
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// item.DOScale(_scales[item.name], 1f)
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// .OnComplete(async () =>
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// {
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// var emission = _effectDict[item.name].emission;
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// emission.enabled = true;
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// await UniTask.Delay(1500);
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// emission.enabled = false;
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// });
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// }
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// }
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// else
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// {
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// foreach(var effect in _effects)
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// {
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// var emission = effect.emission;
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// emission.enabled = false;
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// }
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// foreach(var item in _objects)
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// item.DOScale(Vector3.zero, .2f);
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// }
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#endregion
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}
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private async UniTask PlayGroupAnimation(List<Transform> group)
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{
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foreach(var item in group)
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{
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item.rotation = _rotations[item.name];
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item.DOScale(_scales[item.name], .9f);
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item.DOMove(_positions[item.name], .7f)
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.SetEase(Ease.OutQuad)
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.OnComplete(() =>
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{
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bool isRight = item.transform.position.x - _mirror.position.x > 0;
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bool isBehind = item.transform.position.z > _mirror.position.z;
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int dir = isRight ? -1 : 1;
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_animations.Add(item.DOLocalMoveY(item.localPosition.y + .5f, Random.Range(2f, 5f))
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.SetEase(Ease.InOutSine)
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.SetLoops(-1, LoopType.Yoyo));
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_animations.Add(
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item.DOLocalRotate(new Vector3(0, 45, 0), Random.Range(10f, 14f))
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.SetLoops(-1, LoopType.Yoyo)
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.SetRelative()
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.SetEase(Ease.InOutSine));
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if(!isBehind)
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{
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_animations.Add(
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item.DOLocalMoveZ(-1f, Random.Range(3f, 5f))
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.SetRelative()
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.SetLoops(-1, LoopType.Yoyo)
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.SetEase(Ease.InOutSine));
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}
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_animations.Add(
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item.DOLocalMoveX(isBehind ? .6f * dir : .2f * dir, Random.Range(3f, 5f))
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.SetRelative()
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.SetLoops(-1, LoopType.Yoyo)
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.SetEase(Ease.InOutSine));
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});
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await UniTask.Delay(200, false, PlayerLoopTiming.Update, _ct);
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}
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Debug.Log("конец группы");
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}
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}
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