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int rotateDir = Random.Range(-4, 5); @@ -42,7 +48,31 @@ public class AnimationHandler : MonoBehaviour private void OnFaceDetected(bool isDetected) { - foreach(var item in _objects) - item.DOScale(isDetected ? _scales[item.name] : Vector3.zero, Random.Range(.2f, .8f)); + Sequence sq = DOTween.Sequence(); + if(isDetected) + { + foreach(var item in _objects) + sq.Append(item.DOScale(_scales[item.name], Random.Range(.2f, .4f))); + + sq.Play(); + } + else + { + if(sq.IsPlaying()) sq.Kill(); + + foreach(var item in _objects) + item.DOScale(Vector3.zero, .2f); + } + } + + private void ChangeScale(int index) + { + if (index == _objects.Length) + { + return; + } + + _objects[index].DOScale(_scales[_objects[index].name], Random.Range(.2f, .4f)) + .OnComplete(() => ChangeScale(++index)); } } \ No newline at end of file diff --git a/Assets/Scripts/MirrorAnimationHandler.cs b/Assets/Scripts/MirrorAnimationHandler.cs new file mode 100644 index 0000000..b5f9ae8 --- /dev/null +++ b/Assets/Scripts/MirrorAnimationHandler.cs @@ -0,0 +1,44 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using Zenject; +using DG.Tweening; +using UltraFace; + +public class MirrorAnimationHandler : MonoBehaviour +{ + [Inject] private Visualizer _visualizer; + [SerializeField] private Material _material; + [SerializeField] private Color _baseColor; + + private void Start() { + _material.color = Color.white; + } + + public void Init() + { + _material.DOColor(_baseColor, 0); + _visualizer.OnDetectionStatusChanged += isDetected => + { + if(isDetected) + { + Debug.Log("хуй"); + + transform.DOLocalRotate(Vector3.up * (360f - 35f), 1f) + .SetRelative() + .SetEase(Ease.InOutSine) + .SetLoops(1) + .OnComplete(() => _material.DOColor(Color.white, .5f)); + } + else + { + transform.DOLocalRotate(Vector3.up * (360f + 35f), 1f) + .SetRelative() + .SetLoops(1) + .SetEase(Ease.InOutSine); + + _material.DOColor(_baseColor, .5f); + } + }; + } +} diff --git a/Assets/Scripts/MirrorAnimationHandler.cs.meta b/Assets/Scripts/MirrorAnimationHandler.cs.meta new file mode 100644 index 0000000..6744e38 --- /dev/null +++ b/Assets/Scripts/MirrorAnimationHandler.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f7bbb20227be0d44ebf2f987b6c2c378 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/UI/ImageCanvasHandler.cs b/Assets/Scripts/UI/ImageCanvasHandler.cs index 9b32fed..9e7917f 100644 --- a/Assets/Scripts/UI/ImageCanvasHandler.cs +++ b/Assets/Scripts/UI/ImageCanvasHandler.cs @@ -29,8 +29,6 @@ public class ImageCanvasHandler : MonoBehaviour { _canvasGroup.DOFade(0, .25f); } - - _rectTransform.DORotate(_rectTransform.eulerAngles + Vector3.up * 360, .5f); } private void OnDestroy() diff --git a/Assets/Scripts/UI/SettingsUI.cs b/Assets/Scripts/UI/SettingsUI.cs index a97b98b..af5cb01 100644 --- a/Assets/Scripts/UI/SettingsUI.cs +++ b/Assets/Scripts/UI/SettingsUI.cs @@ -11,6 +11,8 @@ public class SettingsUI : MonoBehaviour [Inject] private Visualizer _visualizer; [Inject] private DetectionSetup _detectionSetup; + [SerializeField] private bool _initOnStart; + [SerializeField] private TMP_Text _faceCounterText; [SerializeField] private TMP_Text _minFaceHeight; [SerializeField] private TMP_Text _maxFaceHeight; @@ -18,14 +20,21 @@ public class SettingsUI : MonoBehaviour private void Start() { + if(_initOnStart) + { + OnAcceptButtonClick(0.134f); + return; + } _acceptButton.onClick.AddListener(() => OnAcceptButtonClick()); } - private void OnAcceptButtonClick() + private void OnAcceptButtonClick(float min = -1f) { - _detectionSetup.SetMinFaceHeight(float.Parse(_maxFaceHeight.text)); - Debug.LogWarning($"минимальная дистанция - {_maxFaceHeight.text}"); + if(min == -1f) _detectionSetup.SetMinFaceHeight(float.Parse(_maxFaceHeight.text)); + else _detectionSetup.SetMinFaceHeight(min); + _visualizer.Init(); + FindAnyObjectByType().Init(); Destroy(gameObject); } diff --git a/Assets/Scripts/Visualizer.cs b/Assets/Scripts/Visualizer.cs index 53feaf8..528257c 100644 --- a/Assets/Scripts/Visualizer.cs +++ b/Assets/Scripts/Visualizer.cs @@ -5,6 +5,7 @@ using Klak.TestTools; using System.Linq; using System.Collections.Generic; using Zenject; +using BodyPix; namespace UltraFace { @@ -12,34 +13,50 @@ namespace UltraFace { #region Editable attributes + [SerializeField] bool _useBodyTracking; [SerializeField] ImageSource _source = null; + [SerializeField, Range(0, 1)] float _threshold = 0.5f; - [SerializeField] ResourceSet _resources = null; + [SerializeField] ResourceSet _faceResources = null; [SerializeField] Shader _visualizer = null; [SerializeField] Texture2D _texture = null; - [SerializeField] UI.RawImage _previewUI = null; + [SerializeField] UI.RawImage _facePreviewUI = null; + + FaceDetector _faceDetector; + Material _faceMaterial; + ComputeBuffer _drawArgs; + + [Space(16)] + [SerializeField] Shader _bodyShader = null; + [SerializeField] RenderTexture _background = null; + [SerializeField] BodyPix.ResourceSet _bodyResources; + [SerializeField] UI.RawImage _bodyPreviewUI = null; + [SerializeField] float _bodyThreshold; + + BodyDetector _bodyDetector; + Material _bodyMaterial; [Inject] private DetectionSetup _detectionSetup; - public int faceCounter => _detector.Detections.Count(); + public int faceCounter => _faceDetector.Detections.Count(); public float minFaceHeight { get { - if(_detector.Detections.Count() == 0) + if(_faceDetector.Detections.Count() == 0) return 0f; else - return _detector.Detections.Min(face => face.y2 - face.y1); + return _faceDetector.Detections.Min(face => face.y2 - face.y1); } } public float maxFaceHeight { get { - if(_detector.Detections.Count() == 0) + if(_faceDetector.Detections.Count() == 0) return 0f; else - return _detector.Detections.Max(face => face.y2 - face.y1); + return _faceDetector.Detections.Max(face => face.y2 - face.y1); } } @@ -49,23 +66,25 @@ namespace UltraFace #endregion - #region Private objects - - FaceDetector _detector; - Material _material; - ComputeBuffer _drawArgs; - - #endregion - #region MonoBehaviour implementation void Start() { - _detector = new FaceDetector(_resources); - _material = new Material(_visualizer); + _faceDetector = new FaceDetector(_faceResources); + _faceMaterial = new Material(_visualizer); _drawArgs = new ComputeBuffer(4, sizeof(uint), ComputeBufferType.IndirectArguments); _drawArgs.SetData(new [] {6, 0, 0, 0}); _detectedCounter = new List(); + + _bodyDetector = new BodyDetector(_bodyResources, 320, 240); + _bodyMaterial = new Material(_bodyShader); + _bodyPreviewUI.material = _bodyMaterial; + + if(!_useBodyTracking) + { + _facePreviewUI.gameObject.SetActive(true); + _bodyPreviewUI.gameObject.SetActive(false); + } } public void Init() @@ -75,8 +94,18 @@ namespace UltraFace void Update() { - _detector.ProcessImage(_source.Texture, _threshold); - _previewUI.texture = _source.Texture; + if(_useBodyTracking) + { + _bodyDetector.ProcessImage(_source.Texture); + _bodyMaterial.SetTexture("_BgTexture", _background); + _bodyMaterial.SetTexture("_CameraTexture", _source.Texture); + _bodyMaterial.SetTexture("_MaskTexture", _bodyDetector.MaskTexture); + _bodyMaterial.SetFloat("_Threshold", _bodyThreshold); + _bodyPreviewUI.texture = _source.Texture; + } + + _faceDetector.ProcessImage(_source.Texture, _threshold); + _facePreviewUI.texture = _source.Texture; if(!_detectionSetup.isValidate) return; @@ -89,15 +118,15 @@ namespace UltraFace { if(maxFaceHeight < _detectionSetup.minFaceHeight) return; _isDetected = true; + OnDetectionStatusChanged?.Invoke(_isDetected); Debug.LogWarning("лицо определено"); } else if(_isDetected && trueCounter < 64) { _isDetected = false; + OnDetectionStatusChanged?.Invoke(_isDetected); Debug.LogWarning("лицо потеряно"); } - - OnDetectionStatusChanged?.Invoke(_isDetected); _detectedCounter = new List(); } @@ -109,19 +138,25 @@ namespace UltraFace { return; - _detector.SetIndirectDrawCount(_drawArgs); - _material.SetFloat("_Threshold", _threshold); - _material.SetTexture("_Texture", _texture); - _material.SetBuffer("_Detections", _detector.DetectionBuffer); - _material.SetPass(_texture == null ? 0 : 1); + _faceDetector.SetIndirectDrawCount(_drawArgs); + _faceMaterial.SetFloat("_Threshold", _threshold); + _faceMaterial.SetTexture("_Texture", _texture); + _faceMaterial.SetBuffer("_Detections", _faceDetector.DetectionBuffer); + _faceMaterial.SetPass(_texture == null ? 0 : 1); Graphics.DrawProceduralIndirectNow(MeshTopology.Triangles, _drawArgs, 0); } void OnDestroy() { - _detector?.Dispose(); - Destroy(_material); + _faceDetector?.Dispose(); + Destroy(_faceMaterial); _drawArgs?.Dispose(); + + _bodyDetector?.Dispose(); + _bodyDetector = null; + + Destroy(_bodyMaterial); + _bodyMaterial = null; } #endregion diff 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+ + BodyDetector _detector; + + OneEuroFilter2 _filter = + new OneEuroFilter2() { Beta = 0.1f, MinCutoff = 0.5f }; + + float2 _target; + + void Start() + => _detector = new BodyDetector(_resources, 320, 240); + + void OnDestroy() + { + _detector?.Dispose(); + _detector = null; + } + + void Update() + { + _detector.ProcessImage(_source.Texture); + + var hand = _detector.Keypoints[(int)Body.KeypointID.RightWrist]; + + var rectSize = _previewUI.rectTransform.rect.size; + _markerUI.anchoredPosition = hand.Position * rectSize; + _markerUI.GetComponent().color = new Color(1, 0, 0, hand.Score); + + if (hand.Score > 0.8f) _target = hand.Position; + var filtered = _filter.Step(Time.time, _target); + filtered = (filtered - 0.5f) * math.float2(-2, 0.8f); + _catcher.localPosition = math.float3(filtered, 0); + + _previewUI.texture = _source.Texture; + } +} diff --git a/Assets/_Test/Catcher/Catcher.cs.meta b/Assets/_Test/Catcher/Catcher.cs.meta new file mode 100644 index 0000000..55b596f --- 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_material.SetFloat("_Threshold", value); + + void Start() + { + _detector = new BodyDetector(_resources, 320, 240); + _material = new Material(_shader); + _previewUI.material = _material; + } + + void OnDestroy() + { + _detector?.Dispose(); + _detector = null; + + Destroy(_material); + _material = null; + } + + void Update() + { + _detector.ProcessImage(_source.Texture); + _material.SetTexture("_BgTexture", _background); + _material.SetTexture("_CameraTexture", _source.Texture); + _material.SetTexture("_MaskTexture", _detector.MaskTexture); + } +} diff --git a/Assets/_Test/Compositor/Compositor.cs.meta b/Assets/_Test/Compositor/Compositor.cs.meta new file mode 100644 index 0000000..b3a068e --- /dev/null +++ b/Assets/_Test/Compositor/Compositor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a9d6976fce79b4a839e4baa6c9113789 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: 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