using ModestTree; using UnityEngine; #pragma warning disable 649 namespace Zenject.Tests.Bindings.DiContainerMethods { //[CreateAssetMenu(fileName = "Gorp2", menuName = "Test/Gorp2")] public class Gorp2 : ScriptableObject { [Inject] string _arg; public string Arg { get { return _arg; } } [Inject] public void Initialize() { Log.Trace("Received arg '{0}' in Gorp", _arg); } } }