using System.Collections; using ModestTree; using UnityEngine.TestTools; namespace Zenject.Tests.TestAnimationStateBehaviourInject { public class TestAnimationStateBehaviourInject : ZenjectIntegrationTestFixture { const string ResourcePrefix = "TestAnimationStateBehaviourInject/"; [UnityTest] public IEnumerator Test1() { PreInstall(); var prefab = FixtureUtil.GetPrefab(ResourcePrefix + "Foo"); StateBehaviour1.OnStateEnterCalls = 0; Container.InstantiatePrefab(prefab); Container.BindInterfacesAndSelfTo().AsSingle(); PostInstall(); yield return null; Assert.IsEqual(StateBehaviour1.OnStateEnterCalls, 1); } public class Foo : IInitializable { public bool HasInitialized { get; private set; } public void Initialize() { HasInitialized = true; } } } }