using System.Collections; using System.Collections.Generic; using UnityEngine; public class RenderTexturesHandler : MonoBehaviour { [SerializeField] private RenderTexture _main; [SerializeField] private RenderTexture _second; private void Awake() { _main.height = Screen.height; _main.width = Screen.width; _second.height = Screen.height; _second.width = Screen.width; } }