using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using Zenject; using UltraFace; using TMPro; public class SettingsUI : MonoBehaviour { [Inject] private Visualizer _visualizer; [Inject] private DetectionSetup _detectionSetup; [SerializeField] private TMP_Text _faceCounterText; [SerializeField] private TMP_Text _minFaceHeight; [SerializeField] private TMP_Text _maxFaceHeight; [SerializeField] private Button _acceptButton; private void Start() { _acceptButton.onClick.AddListener(() => OnAcceptButtonClick()); } private void OnAcceptButtonClick() { _detectionSetup.SetMinFaceHeight(float.Parse(_maxFaceHeight.text)); Debug.LogWarning($"минимальная дистанция - {_maxFaceHeight.text}"); _visualizer.Init(); Destroy(gameObject); } private void Update() { var faceCounter = _visualizer.faceCounter; var minFaceHeight = _visualizer.minFaceHeight; var maxFaceHeight = _visualizer.maxFaceHeight; _faceCounterText.text = faceCounter.ToString(); _faceCounterText.color = faceCounter != 0 ? Color.green : Color.red; _minFaceHeight.text = minFaceHeight.ToString(); _maxFaceHeight.text = maxFaceHeight.ToString(); } private void OnDestroy() { _acceptButton.onClick.RemoveAllListeners(); } }