Files

21 lines
395 B
C#

using UnityEngine;
namespace Zenject.Tests.Bindings.DiContainerMethods
{
//[CreateAssetMenu(fileName = "Foo2", menuName = "Test/Foo2")]
public class Foo2 : ScriptableObject
{
public bool WasInjected
{
get;
private set;
}
[Inject]
public void Construct()
{
WasInjected = true;
}
}
}