Files

22 lines
398 B
C#

using UnityEngine;
namespace Zenject.Tests.Bindings.FromNewScriptableObjectResource
{
//[CreateAssetMenu(fileName = "Bob", menuName = "Test/Bob")]
public class Bob : ScriptableObject
{
public string Arg
{
get;
private set;
}
[Inject]
public void Construct(string arg)
{
Arg = arg;
}
}
}