22 lines
398 B
C#
22 lines
398 B
C#
using UnityEngine;
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namespace Zenject.Tests.Bindings.FromNewScriptableObjectResource
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{
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//[CreateAssetMenu(fileName = "Bob", menuName = "Test/Bob")]
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public class Bob : ScriptableObject
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{
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public string Arg
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{
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get;
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private set;
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}
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[Inject]
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public void Construct(string arg)
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{
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Arg = arg;
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}
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}
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}
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