Files

153 lines
4.0 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.TestTools;
namespace Zenject.Tests.Bindings
{
public class TestFromNewComponentOn : ZenjectIntegrationTestFixture
{
[UnityTest]
public IEnumerator TestBasic()
{
PreInstall();
var gameObject = Container.CreateEmptyGameObject("Foo");
Container.BindInstance(gameObject).WithId("Foo");
Container.Bind<Foo>().FromNewComponentOn(gameObject).AsSingle().NonLazy();
PostInstall();
FixtureUtil.AssertComponentCount<Foo>(1);
yield break;
}
[UnityTest]
public IEnumerator TestBasicByMethod()
{
PreInstall();
var gameObject = Container.CreateEmptyGameObject("Foo");
Container.BindInstance(gameObject).WithId("Foo");
Container.Bind<Foo>().FromNewComponentOn(context => gameObject).AsSingle().NonLazy();
PostInstall();
FixtureUtil.AssertComponentCount<Foo>(1);
yield break;
}
[UnityTest]
public IEnumerator TestTransient()
{
PreInstall();
var gameObject = Container.CreateEmptyGameObject("Foo");
Container.BindInstance(gameObject).WithId("Foo");
Container.Bind<Foo>().FromNewComponentOn(gameObject).AsTransient().NonLazy();
Container.Bind<IFoo>().To<Foo>().FromNewComponentOn(gameObject).AsTransient().NonLazy();
PostInstall();
FixtureUtil.AssertComponentCount<Foo>(2);
yield break;
}
[UnityTest]
public IEnumerator TestSingle()
{
PreInstall();
var gameObject = Container.CreateEmptyGameObject("Foo");
Container.BindInstance(gameObject).WithId("Foo");
Container.Bind(typeof(IFoo), typeof(Foo)).To<Foo>().FromNewComponentOn(gameObject).AsSingle().NonLazy();
PostInstall();
FixtureUtil.AssertComponentCount<Foo>(1);
yield break;
}
[UnityTest]
public IEnumerator TestCached1()
{
PreInstall();
var gameObject = Container.CreateEmptyGameObject("Foo");
Container.BindInstance(gameObject).WithId("Foo");
Container.Bind<Foo>().FromNewComponentOn(gameObject).AsCached().NonLazy();
Container.Bind<IFoo>().To<Foo>().FromNewComponentOn(gameObject).AsCached().NonLazy();
PostInstall();
FixtureUtil.AssertComponentCount<Foo>(2);
yield break;
}
[UnityTest]
public IEnumerator TestCached2()
{
PreInstall();
var gameObject = Container.CreateEmptyGameObject("Foo");
Container.BindInstance(gameObject).WithId("Foo");
Container.Bind(typeof(IFoo), typeof(Foo)).To<Foo>()
.FromNewComponentOn(gameObject).AsSingle().NonLazy();
PostInstall();
FixtureUtil.AssertComponentCount<Foo>(1);
yield break;
}
[UnityTest]
public IEnumerator TestCachedMultipleConcrete()
{
PreInstall();
var gameObject = Container.CreateEmptyGameObject("Foo");
Container.BindInstance(gameObject).WithId("Foo");
Container.Bind(typeof(IFoo), typeof(IBar))
.To(new List<Type> { typeof(Foo), typeof(Bar) })
.FromNewComponentOn(gameObject).AsCached().NonLazy();
PostInstall();
FixtureUtil.AssertComponentCount<Foo>(1);
FixtureUtil.AssertComponentCount<Bar>(1);
yield break;
}
public interface IBar
{
}
public interface IFoo2
{
}
public interface IFoo
{
}
public class Foo : MonoBehaviour, IFoo, IBar, IFoo2
{
}
public class Bar : MonoBehaviour, IFoo, IBar, IFoo2
{
}
}
}