245 lines
6.3 KiB
C#
245 lines
6.3 KiB
C#
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using ModestTree;
|
|
using UnityEngine;
|
|
using UnityEngine.TestTools;
|
|
|
|
namespace Zenject.Tests.Bindings
|
|
{
|
|
public class TestFromComponentSibling : ZenjectIntegrationTestFixture
|
|
{
|
|
[UnityTest]
|
|
public IEnumerator RunTestSingleMatch()
|
|
{
|
|
var foo = new GameObject().AddComponent<Foo>();
|
|
|
|
var bar = foo.gameObject.AddComponent<Bar>();
|
|
var qux1 = foo.gameObject.AddComponent<Qux>();
|
|
foo.gameObject.AddComponent<Qux>();
|
|
|
|
PreInstall();
|
|
|
|
Container.Bind<Qux>().FromComponentSibling();
|
|
Container.Bind<Bar>().FromComponentSibling();
|
|
Container.Bind<IBar>().FromComponentSibling();
|
|
|
|
PostInstall();
|
|
|
|
Assert.IsEqual(foo.Bar, bar);
|
|
Assert.IsEqual(foo.IBar, bar);
|
|
Assert.IsEqual(foo.Qux.Count, 1);
|
|
Assert.IsEqual(foo.Qux[0], qux1);
|
|
Assert.IsEqual(qux1.OtherQux, qux1);
|
|
yield break;
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator RunTestSingleMatchOptional1()
|
|
{
|
|
var foo = new GameObject().AddComponent<FooOptional>();
|
|
|
|
PreInstall();
|
|
|
|
Container.Bind<Bar>().FromComponentSibling();
|
|
|
|
PostInstall();
|
|
|
|
Assert.IsNull(foo.Bar);
|
|
yield break;
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator RunTestSingleMatchOptional2()
|
|
{
|
|
var foo = new GameObject().AddComponent<FooOptional>();
|
|
var bar = foo.gameObject.AddComponent<Bar>();
|
|
|
|
PreInstall();
|
|
|
|
Container.Bind<Bar>().FromComponentSibling();
|
|
|
|
PostInstall();
|
|
|
|
Assert.IsEqual(foo.Bar, bar);
|
|
yield break;
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator RunTestSingleMatchOptional3()
|
|
{
|
|
new GameObject().AddComponent<FooOptional2>();
|
|
|
|
PreInstall();
|
|
|
|
Container.Bind<Bar>().FromComponentSibling();
|
|
|
|
Assert.Throws(() => PostInstall());
|
|
yield break;
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator RunTestMultiple()
|
|
{
|
|
var foo = new GameObject().AddComponent<Foo>();
|
|
|
|
var bar = foo.gameObject.AddComponent<Bar>();
|
|
var qux1 = foo.gameObject.AddComponent<Qux>();
|
|
var qux2 = foo.gameObject.AddComponent<Qux>();
|
|
|
|
PreInstall();
|
|
|
|
Container.Bind<Qux>().FromComponentsSibling();
|
|
Container.Bind<Bar>().FromComponentSibling();
|
|
Container.Bind<IBar>().FromComponentSibling();
|
|
|
|
PostInstall();
|
|
|
|
Assert.IsEqual(foo.Bar, bar);
|
|
Assert.IsEqual(foo.IBar, bar);
|
|
Assert.IsEqual(foo.Qux[0], qux1);
|
|
Assert.IsEqual(foo.Qux[1], qux2);
|
|
|
|
// Should skip self
|
|
Assert.IsEqual(foo.Qux[0].OtherQux, foo.Qux[1]);
|
|
Assert.IsEqual(foo.Qux[1].OtherQux, foo.Qux[0]);
|
|
yield break;
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator RunTestMissingFailure()
|
|
{
|
|
new GameObject().AddComponent<Gorp>();
|
|
|
|
PreInstall();
|
|
|
|
Container.Bind<Bar>().FromComponentSibling();
|
|
|
|
Assert.Throws(() => PostInstall());
|
|
yield break;
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator RunTestMissingSuccess()
|
|
{
|
|
var foo = new GameObject().AddComponent<Foo>();
|
|
foo.gameObject.AddComponent<Bar>();
|
|
|
|
PreInstall();
|
|
|
|
Container.Bind<Qux>().FromComponentsSibling();
|
|
Container.Bind<Bar>().FromComponentSibling();
|
|
Container.Bind<IBar>().FromComponentSibling();
|
|
|
|
PostInstall();
|
|
|
|
Assert.That(foo.Qux.IsEmpty());
|
|
yield break;
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator RunTestMultipleNonGeneric()
|
|
{
|
|
var foo = new GameObject().AddComponent<Foo>();
|
|
|
|
var bar = foo.gameObject.AddComponent<Bar>();
|
|
var qux1 = foo.gameObject.AddComponent<Qux>();
|
|
var qux2 = foo.gameObject.AddComponent<Qux>();
|
|
|
|
PreInstall();
|
|
|
|
Container.Bind(typeof(Qux)).FromComponentsSibling();
|
|
Container.Bind(typeof(Bar)).FromComponentSibling();
|
|
Container.Bind(typeof(IBar)).FromComponentSibling();
|
|
|
|
PostInstall();
|
|
|
|
Assert.IsEqual(foo.Bar, bar);
|
|
Assert.IsEqual(foo.IBar, bar);
|
|
Assert.IsEqual(foo.Qux[0], qux1);
|
|
Assert.IsEqual(foo.Qux[1], qux2);
|
|
|
|
// Should skip self
|
|
Assert.IsEqual(foo.Qux[0].OtherQux, foo.Qux[1]);
|
|
Assert.IsEqual(foo.Qux[1].OtherQux, foo.Qux[0]);
|
|
yield break;
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator RunTestMissingFailureNonGeneric()
|
|
{
|
|
new GameObject().AddComponent<Gorp>();
|
|
|
|
PreInstall();
|
|
|
|
Container.Bind(typeof(Bar)).FromComponentSibling();
|
|
|
|
Assert.Throws(() => PostInstall());
|
|
yield break;
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator RunTestMissingSuccessNonGeneric()
|
|
{
|
|
var foo = new GameObject().AddComponent<Foo>();
|
|
foo.gameObject.AddComponent<Bar>();
|
|
|
|
PreInstall();
|
|
|
|
Container.Bind(typeof(Qux)).FromComponentsSibling();
|
|
Container.Bind(typeof(Bar)).FromComponentSibling();
|
|
Container.Bind(typeof(IBar)).FromComponentSibling();
|
|
|
|
PostInstall();
|
|
|
|
Assert.That(foo.Qux.IsEmpty());
|
|
yield break;
|
|
}
|
|
|
|
public class Qux : MonoBehaviour
|
|
{
|
|
[Inject]
|
|
public Qux OtherQux;
|
|
}
|
|
|
|
public interface IBar
|
|
{
|
|
}
|
|
|
|
public class Bar : MonoBehaviour, IBar
|
|
{
|
|
}
|
|
|
|
public class FooOptional : MonoBehaviour
|
|
{
|
|
[InjectOptional]
|
|
public Bar Bar;
|
|
}
|
|
|
|
public class FooOptional2 : MonoBehaviour
|
|
{
|
|
[Inject]
|
|
public Bar Bar;
|
|
}
|
|
|
|
public class Foo : MonoBehaviour
|
|
{
|
|
[Inject]
|
|
public Bar Bar;
|
|
|
|
[Inject]
|
|
public IBar IBar;
|
|
|
|
[Inject]
|
|
public List<Qux> Qux;
|
|
}
|
|
|
|
public class Gorp : MonoBehaviour
|
|
{
|
|
[Inject]
|
|
public Bar Bar;
|
|
}
|
|
}
|
|
}
|
|
|