282 lines
7.8 KiB
C#
282 lines
7.8 KiB
C#
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using System.Collections;
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using ModestTree;
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using UnityEngine;
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using UnityEngine.TestTools;
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using Zenject.Tests.Bindings.FromSubContainerPrefab;
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#pragma warning disable 649
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namespace Zenject.Tests.Bindings
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{
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public class TestFromSubContainerPrefab : ZenjectIntegrationTestFixture
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{
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GameObject FooPrefab
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{
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get { return FixtureUtil.GetPrefab("TestFromSubContainerPrefab/Foo"); }
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}
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GameObject CircFooPrefab
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{
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get { return FixtureUtil.GetPrefab("TestFromSubContainerPrefab/CircFoo"); }
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}
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GameObject FooPrefab2
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{
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get { return FixtureUtil.GetPrefab("TestFromSubContainerPrefab/Foo2"); }
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}
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void CommonInstall()
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{
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Container.Settings = new ZenjectSettings(ValidationErrorResponses.Throw);
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}
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[UnityTest]
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public IEnumerator TestSelfSingle()
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{
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PreInstall();
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CommonInstall();
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Container.Bind<Foo>().FromSubContainerResolve()
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.ByNewContextPrefab(FooPrefab).AsSingle().NonLazy();
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PostInstall();
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FixtureUtil.AssertNumGameObjects(1);
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FixtureUtil.AssertComponentCount<Foo>(1);
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yield break;
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}
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[UnityTest]
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[ValidateOnly]
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public IEnumerator TestSelfSingleValidate()
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{
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PreInstall();
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CommonInstall();
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Container.Bind<Foo>().FromSubContainerResolve()
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.ByNewContextPrefab(FooPrefab).AsSingle().NonLazy();
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PostInstall();
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yield break;
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}
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[UnityTest]
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[ValidateOnly]
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public IEnumerator TestSelfSingleValidateFails()
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{
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PreInstall();
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CommonInstall();
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Container.Bind<Foo>().FromSubContainerResolve()
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.ByNewContextPrefab(FooPrefab2).AsSingle().NonLazy();
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Assert.Throws(() => PostInstall());
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yield break;
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}
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[UnityTest]
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public IEnumerator TestSelfTransient()
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{
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PreInstall();
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CommonInstall();
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Container.Bind<Foo>().FromSubContainerResolve().ByNewContextPrefab(FooPrefab).AsTransient().NonLazy();
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PostInstall();
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FixtureUtil.AssertNumGameObjects(1);
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FixtureUtil.AssertComponentCount<Foo>(1);
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yield break;
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}
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[UnityTest]
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public IEnumerator TestSelfCached()
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{
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PreInstall();
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CommonInstall();
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Container.Bind<Foo>().FromSubContainerResolve().ByNewContextPrefab(FooPrefab).AsSingle().NonLazy();
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PostInstall();
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FixtureUtil.AssertNumGameObjects(1);
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FixtureUtil.AssertComponentCount<Foo>(1);
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yield break;
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}
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[UnityTest]
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public IEnumerator TestSelfSingleMultipleContracts()
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{
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PreInstall();
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CommonInstall();
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Container.Bind(typeof(Foo), typeof(Bar)).FromSubContainerResolve().ByNewContextPrefab(FooPrefab).AsSingle().NonLazy();
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PostInstall();
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FixtureUtil.AssertNumGameObjects(1);
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FixtureUtil.AssertComponentCount<Foo>(1);
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FixtureUtil.AssertComponentCount<Bar>(1);
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yield break;
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}
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[UnityTest]
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public IEnumerator TestSelfCachedMultipleContracts()
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{
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PreInstall();
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CommonInstall();
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Container.Bind(typeof(Foo), typeof(Bar)).FromSubContainerResolve().ByNewContextPrefab(FooPrefab).AsSingle().NonLazy();
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PostInstall();
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FixtureUtil.AssertNumGameObjects(1);
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FixtureUtil.AssertComponentCount<Foo>(1);
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FixtureUtil.AssertComponentCount<Bar>(1);
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yield break;
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}
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[UnityTest]
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public IEnumerator TestSelfTransientMultipleContracts()
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{
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PreInstall();
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CommonInstall();
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Container.Bind(typeof(Foo), typeof(Bar)).FromSubContainerResolve().ByNewContextPrefab(FooPrefab).AsTransient().NonLazy();
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PostInstall();
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FixtureUtil.AssertNumGameObjects(2);
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FixtureUtil.AssertComponentCount<Foo>(2);
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FixtureUtil.AssertComponentCount<Bar>(2);
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yield break;
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}
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[UnityTest]
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public IEnumerator TestConcreteSingle()
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{
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PreInstall();
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CommonInstall();
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Container.Bind<IFoo>().To<Foo>().FromSubContainerResolve().ByNewContextPrefab(FooPrefab).AsSingle().NonLazy();
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PostInstall();
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FixtureUtil.AssertNumGameObjects(1);
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FixtureUtil.AssertComponentCount<Foo>(1);
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yield break;
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}
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[UnityTest]
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public IEnumerator TestConcreteTransient()
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{
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PreInstall();
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CommonInstall();
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Container.Bind<IFoo>().To<Foo>().FromSubContainerResolve()
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.ByNewContextPrefab(FooPrefab).AsTransient().NonLazy();
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PostInstall();
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FixtureUtil.AssertNumGameObjects(1);
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FixtureUtil.AssertComponentCount<Foo>(1);
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yield break;
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}
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[UnityTest]
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public IEnumerator TestConcreteCached()
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{
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PreInstall();
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CommonInstall();
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Container.Bind<IFoo>().To<Foo>().FromSubContainerResolve().ByNewContextPrefab(FooPrefab).AsSingle().NonLazy();
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PostInstall();
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FixtureUtil.AssertNumGameObjects(1);
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FixtureUtil.AssertComponentCount<Foo>(1);
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yield break;
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}
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[UnityTest]
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public IEnumerator TestConcreteSingleMultipleContracts()
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{
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PreInstall();
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CommonInstall();
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Container.Bind(typeof(Bar), typeof(IFoo)).To(typeof(Foo), typeof(Bar))
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.FromSubContainerResolve().ByNewContextPrefab(FooPrefab).AsSingle().NonLazy();
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PostInstall();
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FixtureUtil.AssertNumGameObjects(1);
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FixtureUtil.AssertComponentCount<Foo>(1);
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FixtureUtil.AssertComponentCount<Bar>(1);
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yield break;
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}
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[UnityTest]
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public IEnumerator TestConcreteCachedMultipleContracts()
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{
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PreInstall();
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CommonInstall();
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Container.Bind(typeof(Foo), typeof(IFoo)).To<Foo>().FromSubContainerResolve().ByNewContextPrefab(FooPrefab).AsSingle().NonLazy();
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PostInstall();
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FixtureUtil.AssertNumGameObjects(1);
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FixtureUtil.AssertComponentCount<Foo>(1);
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yield break;
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}
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[UnityTest]
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public IEnumerator TestSelfIdentifiersFails()
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{
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PreInstall();
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CommonInstall();
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Container.Bind<Gorp>().FromSubContainerResolve().ByNewContextPrefab(FooPrefab).AsSingle().NonLazy();
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Assert.Throws(() => PostInstall());
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yield break;
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}
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[UnityTest]
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public IEnumerator TestSelfIdentifiers()
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{
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PreInstall();
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CommonInstall();
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Container.Settings = new ZenjectSettings(ValidationErrorResponses.Throw);
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Container.Bind<Gorp>().FromSubContainerResolve("gorp").ByNewContextPrefab(FooPrefab).AsSingle().NonLazy();
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PostInstall();
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FixtureUtil.AssertNumGameObjects(1);
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yield break;
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}
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[UnityTest]
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public IEnumerator TestCircularDependency()
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{
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PreInstall();
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CommonInstall();
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Container.Bind<CircBar>().FromNewComponentOnNewGameObject().AsSingle();
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Container.Bind<CircFoo>().FromSubContainerResolve()
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.ByNewContextPrefab(CircFooPrefab).AsSingle().NonLazy();
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PostInstall();
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FixtureUtil.AssertNumGameObjects(2);
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FixtureUtil.AssertComponentCount<CircFoo>(1);
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FixtureUtil.AssertComponentCount<CircBar>(1);
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yield break;
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}
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}
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}
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