225 lines
5.8 KiB
C#
225 lines
5.8 KiB
C#
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using System.Collections;
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using ModestTree;
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using UnityEngine;
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using UnityEngine.TestTools;
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namespace Zenject.Tests.Bindings.InstantiateCallback
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{
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public class TestInstantiateCallback : ZenjectIntegrationTestFixture
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{
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GameObject FooPrefab
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{
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get { return GetPrefab("Foo"); }
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}
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GameObject EmptyPrefab
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{
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get { return GetPrefab("Empty"); }
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}
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GameObject GetPrefab(string name)
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{
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return FixtureUtil.GetPrefab(GetPrefabPath(name));
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}
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string GetPrefabPath(string name)
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{
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return "TestInstantiateCallback/{0}".Fmt(name);
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}
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[UnityTest]
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public IEnumerator TestFromNewComponentOnNewGameObject()
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{
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PreInstall();
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Container.Bind<Foo>().FromNewComponentOnNewGameObject()
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.AsSingle().OnInstantiated<Foo>((ctx, obj) =>
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{
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Assert.That(obj.WasInjected);
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obj.Value = "asdf";
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});
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PostInstall();
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var foo = Container.Resolve<Foo>();
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Assert.IsEqual(foo.Value, "asdf");
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yield break;
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}
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[UnityTest]
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public IEnumerator TestFromNewComponentOn()
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{
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PreInstall();
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var gameObject = new GameObject();
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Container.Bind<Foo>().FromNewComponentOn(gameObject)
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.AsSingle().OnInstantiated<Foo>((ctx, obj) =>
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{
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Assert.That(obj.WasInjected);
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obj.Value = "asdf";
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});
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PostInstall();
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var foo = Container.Resolve<Foo>();
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Assert.IsEqual(foo.Value, "asdf");
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yield break;
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}
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[UnityTest]
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public IEnumerator TestFromNewComponentOn2()
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{
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PreInstall();
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var gameObject = new GameObject();
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Container.Bind<Foo>().FromNewComponentOn(ctx => gameObject)
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.AsSingle().OnInstantiated<Foo>((ctx, obj) =>
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{
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Assert.That(obj.WasInjected);
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obj.Value = "asdf";
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});
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PostInstall();
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var foo = Container.Resolve<Foo>();
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Assert.IsEqual(foo.Value, "asdf");
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yield break;
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}
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[UnityTest]
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public IEnumerator TestFromNewComponentOnNewPrefab()
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{
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PreInstall();
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Container.Bind<Foo>().FromNewComponentOnNewPrefab(EmptyPrefab)
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.AsSingle().OnInstantiated<Foo>((ctx, obj) =>
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{
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Assert.That(obj.WasInjected);
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obj.Value = "asdf";
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});
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PostInstall();
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var foo = Container.Resolve<Foo>();
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Assert.IsEqual(foo.Value, "asdf");
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yield break;
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}
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[UnityTest]
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public IEnumerator TestFromNewComponentOnNewPrefabResource()
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{
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PreInstall();
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Container.Bind<Foo>().FromNewComponentOnNewPrefabResource(GetPrefabPath("Empty"))
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.AsSingle().OnInstantiated<Foo>((ctx, obj) =>
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{
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Assert.That(obj.WasInjected);
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obj.Value = "asdf";
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});
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PostInstall();
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var foo = Container.Resolve<Foo>();
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Assert.IsEqual(foo.Value, "asdf");
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yield break;
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}
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[UnityTest]
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public IEnumerator TestFromNewComponentOnRoot()
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{
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PreInstall();
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Container.Bind<Foo>().FromNewComponentOnRoot()
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.AsSingle().OnInstantiated<Foo>((ctx, obj) =>
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{
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Assert.That(obj.WasInjected);
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obj.Value = "asdf";
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});
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PostInstall();
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var foo = Container.Resolve<Foo>();
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Assert.IsEqual(foo.Value, "asdf");
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yield break;
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}
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public class Bar : MonoBehaviour
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{
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[Inject]
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public Foo Foo;
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}
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[UnityTest]
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public IEnumerator TestFromNewComponentSibling()
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{
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PreInstall();
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var bar = new GameObject().AddComponent<Bar>();
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Container.QueueForInject(bar);
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Container.Bind<Foo>().FromNewComponentSibling()
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.AsSingle().OnInstantiated<Foo>((ctx, obj) =>
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{
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Assert.That(obj.WasInjected);
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obj.Value = "asdf";
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});
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PostInstall();
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Assert.IsEqual(bar.Foo.Value, "asdf");
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yield break;
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}
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[UnityTest]
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public IEnumerator TestFromComponentInNewPrefab()
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{
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PreInstall();
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Container.Bind<Foo>().FromComponentInNewPrefab(FooPrefab)
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.AsSingle().OnInstantiated<Foo>((ctx, obj) =>
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{
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Assert.That(obj.WasInjected);
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obj.Value = "asdf";
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});
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PostInstall();
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var foo = Container.Resolve<Foo>();
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Assert.IsEqual(foo.Value, "asdf");
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yield break;
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}
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[UnityTest]
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public IEnumerator TestFromComponentInNewPrefabResource()
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{
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PreInstall();
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Container.Bind<Foo>().FromComponentInNewPrefabResource(GetPrefabPath("Foo"))
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.AsSingle().OnInstantiated<Foo>((ctx, obj) =>
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{
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Assert.That(obj.WasInjected);
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obj.Value = "asdf";
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});
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PostInstall();
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var foo = Container.Resolve<Foo>();
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Assert.IsEqual(foo.Value, "asdf");
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yield break;
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}
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}
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}
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