Files
sber-ar/Assets/Scripts/AnimationHandler.cs
T
2023-06-01 20:58:30 +05:00

78 lines
2.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using Zenject;
using UltraFace;
public class AnimationHandler : MonoBehaviour
{
[SerializeField] private Transform[] _objects;
[SerializeField] private Transform[] _points;
[Inject] private Visualizer _visualizer;
private Dictionary<string, Vector3> _scales;
private Vector3 _baseScale;
private void Start()
{
_scales = new Dictionary<string, Vector3>();
_visualizer.OnDetectionStatusChanged += OnFaceDetected;
// transform.DOLocalRotate(new Vector3(0, -360f, 0), 15f, RotateMode.FastBeyond360)
// .SetLoops(-1, LoopType.Restart)
// .SetRelative()
// .SetEase(Ease.Linear);
foreach(var item in _objects)
{
int rotateDir = Random.Range(-4, 5);
_scales.Add(item.name, item.localScale);
item.DOScale(Vector3.zero, 0);
item.DOLocalRotate(new Vector3(0, rotateDir > 0 ? 360f : -360f, 0), Random.Range(5f, 10f), RotateMode.FastBeyond360)
.SetLoops(-1, LoopType.Restart)
.SetRelative()
.SetEase(Ease.Linear);
item.DOLocalMoveY(item.localPosition.y + .5f, Random.Range(.5f, 5f))
.SetEase(Ease.InOutSine)
.SetLoops(-1, LoopType.Yoyo);
item.DOLocalMoveZ(item.localPosition.z + 1.5f, Random.Range(1f, 5f))
.SetEase(Ease.InOutSine)
.SetLoops(-1, LoopType.Yoyo);
}
}
private void OnFaceDetected(bool isDetected)
{
Sequence sq = DOTween.Sequence();
if(isDetected)
{
foreach(var item in _objects)
sq.Append(item.DOScale(_scales[item.name], Random.Range(.2f, .4f)));
sq.Play();
}
else
{
if(sq.IsPlaying()) sq.Kill();
foreach(var item in _objects)
item.DOScale(Vector3.zero, .2f);
}
}
private void ChangeScale(int index)
{
if (index == _objects.Length)
{
return;
}
_objects[index].DOScale(_scales[_objects[index].name], Random.Range(.2f, .4f))
.OnComplete(() => ChangeScale(++index));
}
}