47 lines
1.2 KiB
C#
47 lines
1.2 KiB
C#
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using System.Collections;
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using System.Linq;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.TestTools;
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using Assert = ModestTree.Assert;
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namespace Zenject.Tests.Bindings.FromComponentInHierarchyGameObjectContext
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{
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public class TestFromComponentInHierarchyGameObjectContext : ZenjectIntegrationTestFixture
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{
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GameObject FooPrefab
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{
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get
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{
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return FixtureUtil.GetPrefab("TestFromComponentInHierarchyGameObjectContext/Foo");
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}
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}
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[SetUp]
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public void SetUp()
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{
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new GameObject().AddComponent<Gorp>();
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new GameObject().AddComponent<Gorp>();
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}
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[UnityTest]
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public IEnumerator TestCorrectHierarchy()
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{
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PreInstall();
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Container.Bind<Foo>().FromSubContainerResolve()
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.ByNewContextPrefab(FooPrefab).AsSingle().NonLazy();
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PostInstall();
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var foo = Container.Resolve<Foo>();
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Assert.IsNotNull(foo.Gorp);
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Assert.IsEqual(foo.gameObject.GetComponentsInChildren<Gorp>().Single(), foo.Gorp);
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yield break;
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}
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}
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}
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