Files
sber-ar/Assets/Scripts/MirrorAnimationHandler.cs
T
2023-06-05 23:22:41 +05:00

28 lines
650 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Zenject;
using DG.Tweening;
using UltraFace;
public class MirrorAnimationHandler : MonoBehaviour
{
[Inject] private Visualizer _visualizer;
[SerializeField] private Material _material;
[SerializeField] private Color _baseColor;
private void Start() {
_material.color = Color.white;
}
public void Init()
{
_material.DOFade(0, .5f);
_visualizer.OnDetectionStatusChanged += isDetected =>
{
if(isDetected) _material.DOFade(1, .5f);
else _material.DOFade(0, .5f);
};
}
}