Files
sber-ar/Assets/Scripts/AnimationHandler.cs
T
2023-06-01 15:05:06 +05:00

44 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using Zenject;
using UltraFace;
public class AnimationHandler : MonoBehaviour
{
[SerializeField] private Transform[] _objects;
[SerializeField] private Transform[] _points;
[Inject] private Visualizer _visualizer;
private Dictionary<string, Vector3> _scales;
private Vector3 _baseScale;
private void Start()
{
_scales = new Dictionary<string, Vector3>();
_visualizer.OnDetectionStatusChanged += OnFaceDetected;
foreach(var item in _objects)
{
int rotateDir = Random.Range(-4, 5);
_scales.Add(item.name, item.localScale);
item.DOScale(Vector3.zero, 0);
item.DOLocalRotate(new Vector3(0, rotateDir > 0 ? 360f : -360f, 0), Random.Range(5f, 10f), RotateMode.FastBeyond360)
.SetLoops(-1, LoopType.Restart)
.SetRelative()
.SetEase(Ease.Linear);
item.DOLocalMoveY(item.localPosition.y + .5f, Random.Range(.5f, 5f))
.SetEase(Ease.InOutSine)
.SetLoops(-1, LoopType.Yoyo);
}
}
private void OnFaceDetected(bool isDetected)
{
foreach(var item in _objects)
item.DOScale(isDetected ? _scales[item.name] : Vector3.zero, Random.Range(.2f, .8f));
}
}