14 lines
245 B
C#
14 lines
245 B
C#
using System;
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using UnityEngine;
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namespace Zenject.Tests.TestDestructionOrder
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{
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public class FooDisposable2 : IDisposable
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{
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public void Dispose()
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{
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Debug.Log("Destroyed FooDisposable2");
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}
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}
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}
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