57 lines
1.3 KiB
C#
57 lines
1.3 KiB
C#
using ModestTree;
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using UnityEngine;
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namespace Zenject.Tests
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{
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public class SceneContextEventsTester : MonoBehaviour
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{
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[SerializeField]
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SceneContext _sceneContext = null;
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bool _calledPreInstall;
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bool _calledPostInstall;
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bool _calledPreResolve;
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bool _calledPostResolve;
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public void Awake()
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{
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Assert.That(!_sceneContext.HasResolved);
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Assert.That(!_sceneContext.HasInstalled);
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_sceneContext.PreInstall += OnPreInstall;
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_sceneContext.PostInstall += OnPostInstall;
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_sceneContext.PreResolve += OnPreResolve;
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_sceneContext.PostResolve += OnPostResolve;
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}
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public void Start()
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{
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Assert.That(_calledPreInstall);
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Assert.That(_calledPostInstall);
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Assert.That(_calledPreResolve);
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Assert.That(_calledPostResolve);
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}
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void OnPreInstall()
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{
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_calledPreInstall = true;
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Assert.IsNotNull(_sceneContext.Container);
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}
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void OnPostInstall()
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{
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_calledPostInstall = true;
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}
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void OnPreResolve()
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{
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_calledPreResolve = true;
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}
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void OnPostResolve()
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{
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_calledPostResolve = true;
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}
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}
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}
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