Files
sber-ar/Assets/Scripts/UI/SettingsUI.cs
T
2023-05-31 19:55:14 +05:00

52 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using Zenject;
using UltraFace;
using TMPro;
public class SettingsUI : MonoBehaviour
{
[Inject] private Visualizer _visualizer;
[Inject] private DetectionSetup _detectionSetup;
[SerializeField] private TMP_Text _faceCounterText;
[SerializeField] private TMP_Text _minFaceHeight;
[SerializeField] private TMP_Text _maxFaceHeight;
[SerializeField] private Button _acceptButton;
private void Start()
{
_acceptButton.onClick.AddListener(() => OnAcceptButtonClick());
}
private void OnAcceptButtonClick()
{
_detectionSetup.SetMinFaceHeight(float.Parse(_maxFaceHeight.text));
Debug.LogWarning($"минимальная дистанция - {_maxFaceHeight.text}");
_visualizer.Init();
Destroy(gameObject);
}
private void Update()
{
var faceCounter = _visualizer.faceCounter;
var minFaceHeight = _visualizer.minFaceHeight;
var maxFaceHeight = _visualizer.maxFaceHeight;
_faceCounterText.text = faceCounter.ToString();
_faceCounterText.color = faceCounter != 0 ? Color.green : Color.red;
_minFaceHeight.text = minFaceHeight.ToString("0.00");
_maxFaceHeight.text = maxFaceHeight.ToString("0.00");
}
private void OnDestroy()
{
_acceptButton.onClick.RemoveAllListeners();
}
}