Files
sber-ar/Assets/Scripts/Visualizer.cs
T
2023-05-31 19:55:14 +05:00

129 lines
3.8 KiB
C#

using System;
using UnityEngine;
using UI = UnityEngine.UI;
using Klak.TestTools;
using System.Linq;
using System.Collections.Generic;
using Zenject;
namespace UltraFace
{
public sealed class Visualizer : MonoBehaviour
{
#region Editable attributes
[SerializeField] ImageSource _source = null;
[SerializeField, Range(0, 1)] float _threshold = 0.5f;
[SerializeField] ResourceSet _resources = null;
[SerializeField] Shader _visualizer = null;
[SerializeField] Texture2D _texture = null;
[SerializeField] UI.RawImage _previewUI = null;
[Inject] private DetectionSetup _detectionSetup;
public int faceCounter => _detector.Detections.Count();
public float minFaceHeight
{
get
{
if(_detector.Detections.Count() == 0)
return 0f;
else
return _detector.Detections.Min(face => face.y2 - face.y1);
}
}
public float maxFaceHeight
{
get
{
if(_detector.Detections.Count() == 0)
return 0f;
else
return _detector.Detections.Max(face => face.y2 - face.y1);
}
}
public Action<bool> OnDetectionStatusChanged;
private List<bool> _detectedCounter;
private bool _isDetected;
#endregion
#region Private objects
FaceDetector _detector;
Material _material;
ComputeBuffer _drawArgs;
#endregion
#region MonoBehaviour implementation
void Start()
{
_detector = new FaceDetector(_resources);
_material = new Material(_visualizer);
_drawArgs = new ComputeBuffer(4, sizeof(uint), ComputeBufferType.IndirectArguments);
_drawArgs.SetData(new [] {6, 0, 0, 0});
_detectedCounter = new List<bool>();
}
public void Init()
{
OnDetectionStatusChanged?.Invoke(false);
}
void Update()
{
_detector.ProcessImage(_source.Texture, _threshold);
_previewUI.texture = _source.Texture;
if(!_detectionSetup.isValidate) return;
_detectedCounter.Add(maxFaceHeight > _detectionSetup.minFaceHeight ? true : false);
if(_detectedCounter.Count == 128)
{
var trueCounter = _detectedCounter.Count(x => x == true);
if(!_isDetected && trueCounter >= 64)
{
if(maxFaceHeight < _detectionSetup.minFaceHeight) return;
_isDetected = true;
Debug.LogWarning("лицо определено");
}
else if(_isDetected && trueCounter < 64)
{
_isDetected = false;
Debug.LogWarning("лицо потеряно");
}
OnDetectionStatusChanged?.Invoke(_isDetected);
_detectedCounter = new List<bool>();
}
if(Input.GetKeyDown(KeyCode.Space))
OnDetectionStatusChanged?.Invoke(!_isDetected);
}
void OnRenderObject()
{
return;
_detector.SetIndirectDrawCount(_drawArgs);
_material.SetFloat("_Threshold", _threshold);
_material.SetTexture("_Texture", _texture);
_material.SetBuffer("_Detections", _detector.DetectionBuffer);
_material.SetPass(_texture == null ? 0 : 1);
Graphics.DrawProceduralIndirectNow(MeshTopology.Triangles, _drawArgs, 0);
}
void OnDestroy()
{
_detector?.Dispose();
Destroy(_material);
_drawArgs?.Dispose();
}
#endregion
}
}