diff --git a/.gitignore b/.gitignore
deleted file mode 100644
index 8c2e7c3..0000000
--- a/.gitignore
+++ /dev/null
@@ -1,73 +0,0 @@
-# ---> Unity
-# This .gitignore file should be placed at the root of your Unity project directory
-#
-# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
-#
-/[Ll]ibrary/
-/[Tt]emp/
-/[Oo]bj/
-/[Bb]uild/
-/[Bb]uilds/
-/[Ll]ogs/
-/[Uu]ser[Ss]ettings/
-
-# MemoryCaptures can get excessive in size.
-# They also could contain extremely sensitive data
-/[Mm]emoryCaptures/
-
-# Asset meta data should only be ignored when the corresponding asset is also ignored
-!/[Aa]ssets/**/*.meta
-
-# Uncomment this line if you wish to ignore the asset store tools plugin
-# /[Aa]ssets/AssetStoreTools*
-
-# Autogenerated Jetbrains Rider plugin
-/[Aa]ssets/Plugins/Editor/JetBrains*
-
-# Visual Studio cache directory
-.vs/
-
-# Gradle cache directory
-.gradle/
-
-# Autogenerated VS/MD/Consulo solution and project files
-ExportedObj/
-.consulo/
-*.csproj
-*.unityproj
-*.sln
-*.suo
-*.tmp
-*.user
-*.userprefs
-*.pidb
-*.booproj
-*.svd
-*.pdb
-*.mdb
-*.opendb
-*.VC.db
-
-# Unity3D generated meta files
-*.pidb.meta
-*.pdb.meta
-*.mdb.meta
-
-# Unity3D generated file on crash reports
-sysinfo.txt
-
-# Builds
-*.apk
-*.aab
-*.unitypackage
-
-# Crashlytics generated file
-crashlytics-build.properties
-
-# Packed Addressables
-/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
-
-# Temporary auto-generated Android Assets
-/[Aa]ssets/[Ss]treamingAssets/aa.meta
-/[Aa]ssets/[Ss]treamingAssets/aa/*
-
diff --git a/Properties/PublishProfiles/FolderProfile.pubxml.user b/Properties/PublishProfiles/FolderProfile.pubxml.user
new file mode 100644
index 0000000..8084d48
--- /dev/null
+++ b/Properties/PublishProfiles/FolderProfile.pubxml.user
@@ -0,0 +1,11 @@
+
+
+
+
+ <_PublishTargetUrl>C:\Users\VladimirGRAFF\Desktop\yandex-game-server
+ False|2023-06-26T09:45:11.8616121Z;True|2023-06-26T14:11:26.7225217+05:00;
+
+
+
\ No newline at end of file
diff --git a/YandexGameServer.csproj b/YandexGameServer.csproj
new file mode 100644
index 0000000..96a8335
--- /dev/null
+++ b/YandexGameServer.csproj
@@ -0,0 +1,13 @@
+
+
+
+ net7.0
+ enable
+ enable
+
+
+
+
+
+
+
diff --git a/YandexGameServer.csproj.user b/YandexGameServer.csproj.user
new file mode 100644
index 0000000..4a7b56a
--- /dev/null
+++ b/YandexGameServer.csproj.user
@@ -0,0 +1,10 @@
+
+
+
+ D:\WebProjects\YandexGameServer\Properties\PublishProfiles\FolderProfile.pubxml
+ prod
+
+
+ ProjectDebugger
+
+
\ No newline at end of file
diff --git a/YandexGameServer.sln b/YandexGameServer.sln
new file mode 100644
index 0000000..2763847
--- /dev/null
+++ b/YandexGameServer.sln
@@ -0,0 +1,25 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio Version 17
+VisualStudioVersion = 17.4.33122.133
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "YandexGameServer", "YandexGameServer.csproj", "{765C9A4D-466F-473A-B38E-5B893DB09AC8}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {765C9A4D-466F-473A-B38E-5B893DB09AC8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {765C9A4D-466F-473A-B38E-5B893DB09AC8}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {765C9A4D-466F-473A-B38E-5B893DB09AC8}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {765C9A4D-466F-473A-B38E-5B893DB09AC8}.Release|Any CPU.Build.0 = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ SolutionGuid = {58E21B8A-302A-491D-95E0-EF913D2DA1DC}
+ EndGlobalSection
+EndGlobal