last update
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@@ -37,7 +37,7 @@ public class NetworkService
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catch { }
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responseStruct.responseCode = getRequest.responseCode;
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if(getRequest.responseCode != 200)
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if (getRequest.responseCode != 200)
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{
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responseStruct.responseText = getRequest.downloadHandler.text;
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return responseStruct;
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@@ -50,7 +50,7 @@ public class NetworkService
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return responseStruct;
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}
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catch(Exception ex)
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catch (Exception ex)
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{
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responseStruct.responseCode = -1;
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responseStruct.responseText = ex.Message;
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@@ -86,7 +86,7 @@ public class NetworkService
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catch { }
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responseStruct.responseCode = getRequest.responseCode;
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if(getRequest.responseCode != 200)
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if (getRequest.responseCode != 200)
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{
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responseStruct.responseText = getRequest.downloadHandler.text;
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return responseStruct;
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@@ -98,7 +98,7 @@ public class NetworkService
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responseStruct.responseData = result;
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return responseStruct;
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}
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catch(Exception ex)
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catch (Exception ex)
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{
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responseStruct.responseCode = -1;
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responseStruct.responseText = ex.Message;
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@@ -122,8 +122,8 @@ public class NetworkService
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}
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using var getRequest = UnityWebRequest.Get(_apiUrl + stringBuilder.ToString());
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if(headers != null)
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foreach(var header in headers)
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if (headers != null)
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foreach (var header in headers)
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getRequest.SetRequestHeader(header.Key, header.Value);
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getRequest.SetRequestHeader("Content-type", "application/json");
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@@ -136,7 +136,7 @@ public class NetworkService
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catch { }
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responseStruct.responseCode = getRequest.responseCode;
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if(getRequest.responseCode != 200)
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if (getRequest.responseCode != 200)
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{
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responseStruct.responseText = getRequest.downloadHandler.text;
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return responseStruct;
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@@ -149,7 +149,7 @@ public class NetworkService
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return responseStruct;
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}
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catch(Exception ex)
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catch (Exception ex)
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{
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responseStruct.responseCode = -1;
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responseStruct.responseText = ex.Message;
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@@ -158,21 +158,22 @@ public class NetworkService
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}
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}
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public async UniTask PostAsync<TValue> (string requestString, TValue data, Dictionary<string, string> headers = null)
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{
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public async UniTask PostAsync<TValue>(string requestString, TValue data, Dictionary<string, string> headers = null)
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{
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string sendingData = JsonConvert.SerializeObject(data);
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using var postRequest = UnityWebRequest.Post(_apiUrl + requestString, sendingData);
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byte[] dataBytes = new UTF8Encoding().GetBytes(sendingData);
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postRequest.uploadHandler = new UploadHandlerRaw(dataBytes);
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postRequest.downloadHandler = new DownloadHandlerBuffer();
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if(headers != null)
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using var postRequest = new UnityWebRequest(_apiUrl + requestString, "POST");
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byte[] dataBytes = new UTF8Encoding().GetBytes(sendingData);
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postRequest.uploadHandler = (UploadHandler)new UploadHandlerRaw(dataBytes);
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postRequest.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();
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postRequest.SetRequestHeader("Content-Type", "application/json");
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if (headers != null)
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{
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foreach(var header in headers)
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foreach (var header in headers)
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postRequest.SetRequestHeader(header.Key, header.Value);
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}
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postRequest.SetRequestHeader("Content-Type", "application/json");
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UnityWebRequest operation = new UnityWebRequest();
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try
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@@ -182,17 +183,18 @@ public class NetworkService
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catch { }
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}
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public async UniTask<Response<TResponseValue>> PostAsync<TSendingValue, TResponseValue> (string requestString, TSendingValue data)
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public async UniTask<Response<TResponseValue>> PostAsync<TSendingValue, TResponseValue>(string requestString, TSendingValue data)
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{
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Response<TResponseValue> responseStruct = new Response<TResponseValue>();
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string sendingData = JsonConvert.SerializeObject(data);
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using var postRequest = UnityWebRequest.Post(_apiUrl + requestString, sendingData);
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byte[] dataBytes = new UTF8Encoding().GetBytes(sendingData);
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postRequest.uploadHandler = new UploadHandlerRaw(dataBytes);
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postRequest.downloadHandler = new DownloadHandlerBuffer();
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postRequest.SetRequestHeader("Content-Type", "application/json");
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using var postRequest = new UnityWebRequest(_apiUrl + requestString, "POST");
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byte[] dataBytes = new UTF8Encoding().GetBytes(sendingData);
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postRequest.uploadHandler = (UploadHandler)new UploadHandlerRaw(dataBytes);
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postRequest.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();
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postRequest.SetRequestHeader("Content-Type", "application/json");
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UnityWebRequest operation = new UnityWebRequest();
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try
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@@ -202,7 +204,7 @@ public class NetworkService
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catch { }
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responseStruct.responseCode = postRequest.responseCode;
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if(postRequest.responseCode != 200)
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if (postRequest.responseCode != 200)
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{
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responseStruct.responseText = postRequest.downloadHandler.text;
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return responseStruct;
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@@ -215,7 +217,7 @@ public class NetworkService
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return responseStruct;
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}
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catch(Exception ex)
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catch (Exception ex)
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{
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responseStruct.responseCode = -1;
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responseStruct.responseText = ex.Message;
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