using System.Collections; using System.Collections.Generic; using Cysharp.Threading.Tasks; using UnityEngine.SceneManagement; using UnityEngine; public class SceneLoadingService { public async UniTask LoadSceneAsync(int index) { await SceneManager .LoadSceneAsync(index, LoadSceneMode.Single); } public async UniTask LoadSceneAsync(string name) { await SceneManager .LoadSceneAsync(name, LoadSceneMode.Single); } }