using System.Collections; using System.Collections.Generic; using TMPro; using Zenject; using UnityEngine; using UnityEngine.UI; public class ARTopBar : MonoBehaviour { [SerializeField] private Image _icon; [SerializeField] private Sprite _PriseIcon; [Space] [SerializeField] private TMP_Text _topText; [Space] [SerializeField] private Image _background; [Space] [SerializeField] private TMP_Text _counter; [Inject] private readonly ClientDataService _clientDataService; private void Start() { _topText.text = _clientDataService .citiesTranslation[_clientDataService.data.city]; _counter.text = $"{_clientDataService.data.games.Count.ToString()}/10"; } }