using System.Collections; using System.Collections.Generic; using UnityEngine; using YandexQuest.Models; using Newtonsoft.Json; public class ClientDataService { public Client data { get { var prefsData = PlayerPrefs.GetString("data", string.Empty); return prefsData == string.Empty ? null : JsonConvert.DeserializeObject(prefsData); } set { var prefsData = JsonConvert.SerializeObject(value); PlayerPrefs.SetString("data", prefsData); } } }