using System.Collections; using System.Collections.Generic; using Cysharp.Threading.Tasks; using UnityEngine; using DG.Tweening; public class MainMenu : MonoBehaviour { [SerializeField] CanvasGroup _splash; [SerializeField] GameObject _welcomeWarning; [SerializeField] GameObject _authorization; private IEnumerator Start() { _authorization.SetActive(false); _welcomeWarning.SetActive(false); yield return new WaitForSeconds(3); _welcomeWarning.SetActive(true); _splash.DOFade(0, .5f) .SetEase(Ease.Linear) .OnComplete(() => _splash.gameObject.SetActive(false)); } }