Files
yandex-quest/Assets/Scripts/Core/MainMenu/Authorization.cs
T

100 lines
3.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using Zenject;
using TMPro;
using YandexQuest.Models;
using Cysharp.Threading.Tasks;
public class Authorization : MonoBehaviour
{
[Inject] private readonly ClientDataService _clientDataService;
[Inject] private readonly NetworkService _networkService;
[SerializeField] private TMP_InputField _codeInputField;
[SerializeField] private Button _codeAcceptButton;
[SerializeField] private UIInputField _inputField;
private void Start()
{
if(_clientDataService.data != null)
{
Debug.LogWarning($"данные клианта {_clientDataService.data.id} загружены: город - {(Cities)_clientDataService.data.city}, найдено тэгов - {_clientDataService.data.games.Count}");
UniTask.Void(async ()=>
{
Response<int> result = new Response<int>();
int counter = 0;
while(result.responseData == 0)
{
Debug.LogWarning($"ещё не все метки найдены ({counter})");
result = await _networkService.GetAsync<int>("game/find", $"id={_clientDataService.data.id}", $"game={counter}");
Debug.LogWarning(result.responseCode + "/" + result.responseData);
counter++;
await UniTask.Delay(500);
}
Debug.LogWarning($"поздравляем! Ваше место в общем зачете - {result.responseData}");
});
return;
}
_codeInputField.onValueChanged.AddListener(stringValue =>
{
if(stringValue.Length != 6)
{
_codeAcceptButton.interactable = false;
}
else
{
_codeAcceptButton.interactable = true;
}
});
_codeAcceptButton.onClick.AddListener(async () =>
{
await SendCode(_codeInputField.text);
});
}
private async UniTask SendCode(string inputFieldText)
{
CityUniqueCode cityUniqueCode = null;
var resultAdmin = await _networkService.GetAsync<CityUniqueCode>($"auth/admin/{inputFieldText}");
cityUniqueCode = resultAdmin.responseData;
if(resultAdmin.responseCode == 0)
{
var message = "Нет соединения с сервером";
Debug.LogError(message);
_inputField.ShowErrorAsync(message).Forget();
}
else if (resultAdmin.responseCode == 404)
{
Debug.LogWarning("такого админа нет в базе. ищем город...");
var result = await _networkService.GetAsync<Client>($"auth/{inputFieldText}");
Debug.Log(_clientDataService.citiesTranslation[result.responseData.city]);
if(result.responseCode == 404)
{
Debug.LogError(result.responseText);
_inputField.ShowErrorAsync(result.responseText).Forget();
}
else if(result.responseCode == 0) Debug.LogError("Нет соединения с сервером");
else if(result.responseCode == 200)
{
_clientDataService.data = result.responseData;
Debug.Log(result.responseData.city.ToString());
}
}
else if(resultAdmin.responseCode == 200)
{
Debug.Log(cityUniqueCode.city);
}
}
}