12 lines
312 B
C#
12 lines
312 B
C#
using UnityEngine;
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using Zenject;
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public class AppInstaller : MonoInstaller
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{
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public override void InstallBindings()
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{
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Container.Bind<NetworkService>().AsSingle().NonLazy();
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Container.Bind<ClientDataService>().AsSingle();
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Container.Bind<SceneLoadingService>().AsSingle();
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}
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} |