diff --git a/Assembly-CSharp.csproj b/Assembly-CSharp.csproj
new file mode 100644
index 0000000..1ab1c0a
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+ DEBUG;TRACE;UNITY_2021_3_11;UNITY_2021_3;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;USE_SEARCH_TABLE;USE_SEARCH_MODULE;USE_PROPERTY_DATABASE;USE_SEARCH_EXTENSION_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_RUNTIME_PERMISSIONS;ENABLE_ENGINE_CODE_STRIPPING;ENABLE_ONSCREEN_KEYBOARD;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_ANDROID;TEXTCORE_1_0_OR_NEWER;UNITY_ANDROID;UNITY_ANDROID_API;ENABLE_EGL;ENABLE_NETWORK;ENABLE_RUNTIME_GI;ENABLE_CRUNCH_TEXTURE_COMPRESSION;UNITY_CAN_SHOW_SPLASH_SCREEN;UNITY_HAS_GOOGLEVR;UNITY_HAS_TANGO;ENABLE_SPATIALTRACKING;ENABLE_ETC_COMPRESSION;PLATFORM_EXTENDS_VULKAN_DEVICE;PLATFORM_HAS_MULTIPLE_SWAPCHAINS;UNITY_ANDROID_SUPPORTS_SHADOWFILES;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;ENABLE_UNITYADS_RUNTIME;UNITY_UNITYADS_API;ENABLE_MONO;NET_STANDARD_2_0;NET_STANDARD;NET_STANDARD_2_1;NETSTANDARD;NETSTANDARD2_1;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;BAKERY_INCLUDED;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER
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diff --git a/Assets/Bakery/ftGlobalStorage.asset b/Assets/Bakery/ftGlobalStorage.asset
index 16eed3e..4598621 100644
--- a/Assets/Bakery/ftGlobalStorage.asset
+++ b/Assets/Bakery/ftGlobalStorage.asset
@@ -401,7 +401,11 @@ MonoBehaviour:
- Assets/Bakery/examples/content/sponza/bush.FBX
- Assets/Bakery/examples/content/floor_lamp.FBX
- Assets/Objects/Ivolga.blend
- uvOverlapAssetList: 00000000ffffffff01010000
+ - Assets/Objects/Ivolga/SM_Ivolga_vagon2.fbx
+ - Assets/Objects/Ivolga/SM_Ivolga_windscreen_wiper.fbx
+ - Assets/Objects/Ivolga/SM_Ivolga_vagon1.fbx
+ - Assets/Objects/Ivolga/SM_Ivolga_main.fbx
+ uvOverlapAssetList: 00000000ffffffff0101000000000000000000000000000001010000
xatlasWarningShown: 0
foundCompatibleSetup: 1
gpuName: NVIDIA GeForce RTX 3070
diff --git a/Assets/BakeryLightmaps/SampleScene_LM0_final.hdr b/Assets/BakeryLightmaps/SampleScene_LM0_final.hdr
index 79f97ec..62ea6b4 100644
Binary files a/Assets/BakeryLightmaps/SampleScene_LM0_final.hdr and b/Assets/BakeryLightmaps/SampleScene_LM0_final.hdr differ
diff --git a/Assets/Objects/Ivolga/AO.meta b/Assets/DOTween.meta
similarity index 77%
rename from Assets/Objects/Ivolga/AO.meta
rename to Assets/DOTween.meta
index e5c4b83..a72cf1f 100644
--- a/Assets/Objects/Ivolga/AO.meta
+++ b/Assets/DOTween.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: 135bd65bc5d36214b9ae945782d9cb73
+guid: 175e99c55babba949a30dddcbbff7791
folderAsset: yes
DefaultImporter:
externalObjects: {}
diff --git a/Assets/DOTween/DOTween.XML b/Assets/DOTween/DOTween.XML
new file mode 100644
index 0000000..522a316
--- /dev/null
+++ b/Assets/DOTween/DOTween.XML
@@ -0,0 +1,3051 @@
+
+
+
+ DOTween
+
+
+
+
+ Types of autoPlay behaviours
+
+
+
+ No tween is automatically played
+
+
+ Only Sequences are automatically played
+
+
+ Only Tweeners are automatically played
+
+
+ All tweens are automatically played
+
+
+
+ What axis to constrain in case of Vector tweens
+
+
+
+ Called the first time the tween is set in a playing state, after any eventual delay
+
+
+
+ Used in place of System.Func, which is not available in mscorlib.
+
+
+
+
+ Used in place of System.Action.
+
+
+
+
+ Public so it can be used by lose scripts related to DOTween (like DOTweenAnimation)
+
+
+
+
+ Used to separate DOTween class from the MonoBehaviour instance (in order to use static constructors on DOTween).
+ Contains all instance-based methods
+
+
+
+ Used internally inside Unity Editor, as a trick to update DOTween's inspector at every frame
+
+
+
+ Directly sets the current max capacity of Tweeners and Sequences
+ (meaning how many Tweeners and Sequences can be running at the same time),
+ so that DOTween doesn't need to automatically increase them in case the max is reached
+ (which might lead to hiccups when that happens).
+ Sequences capacity must be less or equal to Tweeners capacity
+ (if you pass a low Tweener capacity it will be automatically increased to match the Sequence's).
+ Beware: use this method only when there are no tweens running.
+
+ Max Tweeners capacity.
+ Default: 200
+ Max Sequences capacity.
+ Default: 50
+
+
+
+ This class contains a C# port of the easing equations created by Robert Penner (http://robertpenner.com/easing).
+
+
+
+
+ Easing equation function for a bounce (exponentially decaying parabolic bounce) easing in: accelerating from zero velocity.
+
+
+ Current time (in frames or seconds).
+
+
+ Expected easing duration (in frames or seconds).
+
+ Unused: here to keep same delegate for all ease types.
+ Unused: here to keep same delegate for all ease types.
+
+ The eased value.
+
+
+
+
+ Easing equation function for a bounce (exponentially decaying parabolic bounce) easing out: decelerating from zero velocity.
+
+
+ Current time (in frames or seconds).
+
+
+ Expected easing duration (in frames or seconds).
+
+ Unused: here to keep same delegate for all ease types.
+ Unused: here to keep same delegate for all ease types.
+
+ The eased value.
+
+
+
+
+ Easing equation function for a bounce (exponentially decaying parabolic bounce) easing in/out: acceleration until halfway, then deceleration.
+
+
+ Current time (in frames or seconds).
+
+
+ Expected easing duration (in frames or seconds).
+
+ Unused: here to keep same delegate for all ease types.
+ Unused: here to keep same delegate for all ease types.
+
+ The eased value.
+
+
+
+
+ Returns a value between 0 and 1 (inclusive) based on the elapsed time and ease selected
+
+
+
+
+ Returns a value between 0 and 1 (inclusive) based on the elapsed time and ease selected
+
+
+
+
+ Used to interpret AnimationCurves as eases.
+ Public so it can be used by external ease factories
+
+
+
+
+ Behaviour in case a tween nested inside a Sequence fails and is captured by safe mode
+
+
+
+ If the Sequence contains other elements, kill the failed tween but preserve the rest
+
+
+ Kill the whole Sequence
+
+
+
+ Log types thrown by errors captured and prevented by safe mode
+
+
+
+ No logs. NOT RECOMMENDED
+
+
+ Throw a normal log
+
+
+ Throw a warning log (default)
+
+
+ Throw an error log
+
+
+
+ Additional notices passed to plugins when updating.
+ Public so it can be used by custom plugins. Internally, only PathPlugin uses it
+
+
+
+
+ None
+
+
+
+
+ Lets the plugin know that we restarted or rewinded
+
+
+
+
+ OnRewind callback behaviour (can only be set via DOTween's Utility Panel)
+
+
+
+
+ When calling Rewind or PlayBackwards/SmoothRewind, OnRewind callbacks will be fired only if the tween isn't already rewinded
+
+
+
+
+ When calling Rewind, OnRewind callbacks will always be fired, even if the tween is already rewinded.
+ When calling PlayBackwards/SmoothRewind instead, OnRewind callbacks will be fired only if the tween isn't already rewinded
+
+
+
+
+ When calling Rewind or PlayBackwards/SmoothRewind, OnRewind callbacks will always be fired, even if the tween is already rewinded
+
+
+
+
+ Public only so custom shortcuts can access some of these methods
+
+
+
+
+ INTERNAL: used by DO shortcuts and Modules to set special startup mode
+
+
+
+
+ INTERNAL: used by DO shortcuts and Modules to set the tween as blendable
+
+
+
+
+ INTERNAL: used by DO shortcuts and Modules to prevent a tween from using a From setup even if passed
+
+
+
+
+ Used to dispatch commands that need to be captured externally, usually by Modules
+
+
+
+
+ Returns a Vector3 with z = 0
+
+
+
+
+ Returns the 2D angle between two vectors
+
+
+
+
+ Returns a point on a circle with the given center and radius,
+ using Unity's circle coordinates (0° points up and increases clockwise)
+
+
+
+
+ Uses approximate equality on each axis instead of Unity's Vector3 equality,
+ because the latter fails (in some cases) when assigning a Vector3 to a transform.position and then checking it.
+
+
+
+
+ Looks for the type within all possible project assembly names
+
+
+
+ NO-GC METHOD: changes the start value of a tween and rewinds it (without pausing it).
+ Has no effect with tweens that are inside Sequences
+ The new start value
+ If bigger than 0 applies it as the new tween duration
+
+
+ NO-GC METHOD: changes the end value of a tween and rewinds it (without pausing it).
+ Has no effect with tweens that are inside Sequences
+ The new end value
+ If TRUE the start value will become the current target's value, otherwise it will stay the same
+
+
+ NO-GC METHOD: changes the end value of a tween and rewinds it (without pausing it).
+ Has no effect with tweens that are inside Sequences
+ The new end value
+ If bigger than 0 applies it as the new tween duration
+ If TRUE the start value will become the current target's value, otherwise it will stay the same
+
+
+ NO-GC METHOD: changes the start and end value of a tween and rewinds it (without pausing it).
+ Has no effect with tweens that are inside Sequences
+ The new start value
+ The new end value
+ If bigger than 0 applies it as the new tween duration
+
+
+
+ Struct that stores two colors (used for LineRenderer tweens)
+
+
+
+
+ Used for tween callbacks
+
+
+
+
+ Used for tween callbacks
+
+
+
+
+ Used for custom and animationCurve-based ease functions. Must return a value between 0 and 1.
+
+
+
+
+ Straight Quaternion plugin. Instead of using Vector3 values accepts Quaternion values directly.
+ Beware: doesn't work with LoopType.Incremental (neither directly nor if inside a LoopType.Incremental Sequence).
+ To use it, call DOTween.To with the plugin parameter overload, passing it PureQuaternionPlugin.Plug() as first parameter
+ (do not use any of the other public PureQuaternionPlugin methods):
+ DOTween.To(PureQuaternionPlugin.Plug(), ()=> myQuaternionProperty, x=> myQuaternionProperty = x, myQuaternionEndValue, duration);
+
+
+
+
+ Plug this plugin inside a DOTween.To call.
+ Example:
+ DOTween.To(PureQuaternionPlugin.Plug(), ()=> myQuaternionProperty, x=> myQuaternionProperty = x, myQuaternionEndValue, duration);
+
+
+
+ INTERNAL: do not use
+
+
+ INTERNAL: do not use
+
+
+ INTERNAL: do not use
+
+
+ INTERNAL: do not use
+
+
+ INTERNAL: do not use
+
+
+ INTERNAL: do not use
+
+
+ INTERNAL: do not use
+
+
+ INTERNAL: do not use
+
+
+
+ Extra non-tweening-related curve methods
+
+
+
+
+ Cubic bezier curve methods
+
+
+
+
+ Calculates a point along the given Cubic Bezier segment-curve.
+
+ Segment start point
+ Start point's control point/handle
+ Segment end point
+ End point's control point/handle
+ 0-1 percentage along which to retrieve point
+
+
+
+ Returns an array containing a series of points along the given Cubic Bezier segment-curve.
+
+ Start point
+ Start point's control point/handle
+ End point
+ End point's control point/handle
+ Cloud resolution (min: 2)
+
+
+
+ Calculates a series of points along the given Cubic Bezier segment-curve and adds them to the given list.
+
+ Start point
+ Start point's control point/handle
+ End point
+ End point's control point/handle
+ Cloud resolution (min: 2)
+
+
+
+ Main DOTween class. Contains static methods to create and control tweens in a generic way
+
+
+
+ DOTween's version
+
+
+ If TRUE (default) makes tweens slightly slower but safer, automatically taking care of a series of things
+ (like targets becoming null while a tween is playing).
+ Default: TRUE
+
+
+ Log type when safe mode reports capturing an error and preventing it
+
+
+ Behaviour in case a tween nested inside a Sequence fails (and is caught by safe mode).
+ Default: NestedTweenFailureBehaviour.TryToPreserveSequence
+
+
+ If TRUE you will get a DOTween report when exiting play mode (only in the Editor).
+ Useful to know how many max Tweeners and Sequences you reached and optimize your final project accordingly.
+ Beware, this will slightly slow down your tweens while inside Unity Editor.
+ Default: FALSE
+
+
+ Global DOTween global timeScale (default: 1).
+ The final timeScale of a non-timeScaleIndependent tween is:
+ Unity's Time.timeScale * DOTween.timeScale * tween.timeScale
+ while the final timeScale of a timeScaleIndependent tween is:
+ DOTween.unscaledTimeScale * DOTween.timeScale * tween.timeScale
+
+
+ DOTween timeScale applied only to timeScaleIndependent tweens (default: 1).
+ The final timeScale of a timeScaleIndependent tween is:
+ DOTween.unscaledTimeScale * DOTween.timeScale * tween.timeScale
+
+
+ If TRUE, DOTween will use Time.smoothDeltaTime instead of Time.deltaTime for UpdateType.Normal and UpdateType.Late tweens
+ (unless they're set as timeScaleIndependent, in which case a value between the last timestep
+ and will be used instead).
+ Setting this to TRUE will lead to smoother animations.
+ Default: FALSE
+
+
+ If is TRUE, this indicates the max timeStep that an independent update call can last.
+ Setting this to TRUE will lead to smoother animations.
+ Default: FALSE
+
+
+ DOTween's log behaviour.
+ Default: LogBehaviour.ErrorsOnly
+
+
+ Used to intercept DOTween's logs. If this method isn't NULL, DOTween will call it before writing a log via Unity's own Debug log methods.
+ Return TRUE if you want DOTween to proceed with the log, FALSE otherwise.
+ This method must return a bool and accept two parameters:
+ - LogType: the type of Unity log that DOTween is trying to log
+ - object: the log message that DOTween wants to log
+
+
+ If TRUE draws path gizmos in Unity Editor (if the gizmos button is active).
+ Deactivate this if you want to avoid gizmos overhead while in Unity Editor
+
+
+ If TRUE activates various debug options
+
+
+ Stores the target id so it can be used to give more info in case of safeMode error capturing.
+ Only active if both debugMode and useSafeMode are TRUE
+
+
+ Default updateType for new tweens.
+ Default: UpdateType.Normal
+
+
+ Sets whether Unity's timeScale should be taken into account by default or not.
+ Default: false
+
+
+ Default autoPlay behaviour for new tweens.
+ Default: AutoPlay.All
+
+
+ Default autoKillOnComplete behaviour for new tweens.
+ Default: TRUE
+
+
+ Default loopType applied to all new tweens.
+ Default: LoopType.Restart
+
+
+ If TRUE all newly created tweens are set as recyclable, otherwise not.
+ Default: FALSE
+
+
+ Default ease applied to all new Tweeners (not to Sequences which always have Ease.Linear as default).
+ Default: Ease.InOutQuad
+
+
+ Default overshoot/amplitude used for eases
+ Default: 1.70158f
+
+
+ Default period used for eases
+ Default: 0
+
+
+ Used internally. Assigned/removed by DOTweenComponent.Create/DestroyInstance
+
+
+
+ Must be called once, before the first ever DOTween call/reference,
+ otherwise it will be called automatically and will use default options.
+ Calling it a second time won't have any effect.
+ You can chain SetCapacity to this method, to directly set the max starting size of Tweeners and Sequences:
+ DOTween.Init(false, false, LogBehaviour.Default).SetCapacity(100, 20);
+
+ If TRUE all new tweens will be set for recycling, meaning that when killed,
+ instead of being destroyed, they will be put in a pool and reused instead of creating new tweens. This option allows you to avoid
+ GC allocations by reusing tweens, but you will have to take care of tween references, since they might result active
+ even if they were killed (since they might have been respawned and are now being used for other tweens).
+ If you want to automatically set your tween references to NULL when a tween is killed
+ you can use the OnKill callback like this:
+ .OnKill(()=> myTweenReference = null)
+ You can change this setting at any time by changing the static property,
+ or you can set the recycling behaviour for each tween separately, using:
+ SetRecyclable(bool recyclable)
+ Default: FALSE
+ If TRUE makes tweens slightly slower but safer, automatically taking care of a series of things
+ (like targets becoming null while a tween is playing).
+ You can change this setting at any time by changing the static property.
+ Default: FALSE
+ Type of logging to use.
+ You can change this setting at any time by changing the static property.
+ Default: ErrorsOnly
+
+
+
+ Directly sets the current max capacity of Tweeners and Sequences
+ (meaning how many Tweeners and Sequences can be running at the same time),
+ so that DOTween doesn't need to automatically increase them in case the max is reached
+ (which might lead to hiccups when that happens).
+ Sequences capacity must be less or equal to Tweeners capacity
+ (if you pass a low Tweener capacity it will be automatically increased to match the Sequence's).
+ Beware: use this method only when there are no tweens running.
+
+ Max Tweeners capacity.
+ Default: 200
+ Max Sequences capacity.
+ Default: 50
+
+
+
+ Kills all tweens, clears all cached tween pools and plugins and resets the max Tweeners/Sequences capacities to the default values.
+
+ If TRUE also destroys DOTween's gameObject and resets its initializiation, default settings and everything else
+ (so that next time you use it it will need to be re-initialized)
+
+
+
+ Clears all cached tween pools.
+
+
+
+
+ Checks all active tweens to find and remove eventually invalid ones (usually because their targets became NULL)
+ and returns the total number of invalid tweens found and removed.
+ IMPORTANT: this will cause an error on UWP platform, so don't use it there
+ BEWARE: this is a slightly expensive operation so use it with care
+
+
+
+
+ Updates all tweens that are set to .
+
+ Manual deltaTime
+ Unscaled delta time (used with tweens set as timeScaleIndependent)
+
+
+ Tweens a property or field to the given value using default plugins
+ A getter for the field or property to tween.
+ Example usage with lambda:()=> myProperty
+ A setter for the field or property to tween
+ Example usage with lambda:x=> myProperty = x
+ The end value to reachThe tween's duration
+
+
+ Tweens a property or field to the given value using default plugins
+ A getter for the field or property to tween.
+ Example usage with lambda:()=> myProperty
+ A setter for the field or property to tween
+ Example usage with lambda:x=> myProperty = x
+ The end value to reachThe tween's duration
+
+
+ Tweens a property or field to the given value using default plugins
+ A getter for the field or property to tween.
+ Example usage with lambda:()=> myProperty
+ A setter for the field or property to tween
+ Example usage with lambda:x=> myProperty = x
+ The end value to reachThe tween's duration
+
+
+ Tweens a property or field to the given value using default plugins
+ A getter for the field or property to tween.
+ Example usage with lambda:()=> myProperty
+ A setter for the field or property to tween
+ Example usage with lambda:x=> myProperty = x
+ The end value to reachThe tween's duration
+
+
+ Tweens a property or field to the given value using default plugins
+ A getter for the field or property to tween.
+ Example usage with lambda:()=> myProperty
+ A setter for the field or property to tween
+ Example usage with lambda:x=> myProperty = x
+ The end value to reachThe tween's duration
+
+
+ Tweens a property or field to the given value using default plugins
+ A getter for the field or property to tween.
+ Example usage with lambda:()=> myProperty
+ A setter for the field or property to tween
+ Example usage with lambda:x=> myProperty = x
+ The end value to reachThe tween's duration
+
+
+ Tweens a property or field to the given value using default plugins
+ A getter for the field or property to tween.
+ Example usage with lambda:()=> myProperty
+ A setter for the field or property to tween
+ Example usage with lambda:x=> myProperty = x
+ The end value to reachThe tween's duration
+
+
+ Tweens a property or field to the given value using default plugins
+ A getter for the field or property to tween.
+ Example usage with lambda:()=> myProperty
+ A setter for the field or property to tween
+ Example usage with lambda:x=> myProperty = x
+ The end value to reachThe tween's duration
+
+
+ Tweens a property or field to the given value using default plugins
+ A getter for the field or property to tween.
+ Example usage with lambda:()=> myProperty
+ A setter for the field or property to tween
+ Example usage with lambda:x=> myProperty = x
+ The end value to reachThe tween's duration
+
+
+ Tweens a property or field to the given value using default plugins
+ A getter for the field or property to tween.
+ Example usage with lambda:()=> myProperty
+ A setter for the field or property to tween
+ Example usage with lambda:x=> myProperty = x
+ The end value to reachThe tween's duration
+
+
+ Tweens a property or field to the given value using default plugins
+ A getter for the field or property to tween.
+ Example usage with lambda:()=> myProperty
+ A setter for the field or property to tween
+ Example usage with lambda:x=> myProperty = x
+ The end value to reachThe tween's duration
+
+
+ Tweens a property or field to the given value using default plugins
+ A getter for the field or property to tween.
+ Example usage with lambda:()=> myProperty
+ A setter for the field or property to tween
+ Example usage with lambda:x=> myProperty = x
+ The end value to reachThe tween's duration
+
+
+ Tweens a property or field to the given value using default plugins
+ A getter for the field or property to tween.
+ Example usage with lambda:()=> myProperty
+ A setter for the field or property to tween
+ Example usage with lambda:x=> myProperty = x
+ The end value to reachThe tween's duration
+
+
+ Tweens a property or field to the given value using default plugins
+ A getter for the field or property to tween.
+ Example usage with lambda:()=> myProperty
+ A setter for the field or property to tween
+ Example usage with lambda:x=> myProperty = x
+ The end value to reachThe tween's duration
+
+
+ Tweens a property or field to the given value using a custom plugin
+ The plugin to use. Each custom plugin implements a static Get() method
+ you'll need to call to assign the correct plugin in the correct way, like this:
+ CustomPlugin.Get()
+ A getter for the field or property to tween.
+ Example usage with lambda:()=> myProperty
+ A setter for the field or property to tween
+ Example usage with lambda:x=> myProperty = x
+ The end value to reachThe tween's duration
+
+
+ Tweens only one axis of a Vector3 to the given value using default plugins.
+ A getter for the field or property to tween.
+ Example usage with lambda:()=> myProperty
+ A setter for the field or property to tween
+ Example usage with lambda:x=> myProperty = x
+ The end value to reachThe tween's duration
+ The axis to tween
+
+
+ Tweens only the alpha of a Color to the given value using default plugins
+ A getter for the field or property to tween.
+ Example usage with lambda:()=> myProperty
+ A setter for the field or property to tween
+ Example usage with lambda:x=> myProperty = x
+ The end value to reachThe tween's duration
+
+
+ Tweens a virtual property from the given start to the given end value
+ and implements a setter that allows to use that value with an external method or a lambda
+ Example:
+ To(MyMethod, 0, 12, 0.5f);
+ Where MyMethod is a function that accepts a float parameter (which will be the result of the virtual tween)
+ The action to perform with the tweened value
+ The value to start from
+ The end value to reach
+ The duration of the virtual tween
+
+
+
+ Punches a Vector3 towards the given direction and then back to the starting one
+ as if it was connected to the starting position via an elastic.
+ This tween type generates some GC allocations at startup
+ A getter for the field or property to tween.
+ Example usage with lambda:()=> myProperty
+ A setter for the field or property to tween
+ Example usage with lambda:x=> myProperty = x
+ The direction and strength of the punch
+ The duration of the tween
+ Indicates how much will the punch vibrate
+ Represents how much (0 to 1) the vector will go beyond the starting position when bouncing backwards.
+ 1 creates a full oscillation between the direction and the opposite decaying direction,
+ while 0 oscillates only between the starting position and the decaying direction
+
+
+ Shakes a Vector3 with the given values.
+ A getter for the field or property to tween.
+ Example usage with lambda:()=> myProperty
+ A setter for the field or property to tween
+ Example usage with lambda:x=> myProperty = x
+ The duration of the tween
+ The shake strength
+ Indicates how much will the shake vibrate
+ Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
+ Setting it to 0 will shake along a single direction and behave like a random punch.
+ If TRUE only shakes on the X Y axis (looks better with things like cameras).
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
+ Randomness mode
+
+
+ Shakes a Vector3 with the given values.
+ A getter for the field or property to tween.
+ Example usage with lambda:()=> myProperty
+ A setter for the field or property to tween
+ Example usage with lambda:x=> myProperty = x
+ The duration of the tween
+ The shake strength on each axis
+ Indicates how much will the shake vibrate
+ Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
+ Setting it to 0 will shake along a single direction and behave like a random punch.
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
+ Randomness mode
+
+
+ Tweens a property or field to the given values using default plugins.
+ Ease is applied between each segment and not as a whole.
+ This tween type generates some GC allocations at startup
+ A getter for the field or property to tween.
+ Example usage with lambda:()=> myProperty
+ A setter for the field or property to tween
+ Example usage with lambda:x=> myProperty = x
+ The end values to reach for each segment. This array must have the same length as durations
+ The duration of each segment. This array must have the same length as endValues
+
+
+
+ Returns a new to be used for tween groups.
+ Mind that Sequences don't have a target applied automatically like Tweener creation shortcuts,
+ so if you want to be able to kill this Sequence when calling DOTween.Kill(target) you'll have to add
+ the target manually; you can do that directly by using the overload instead of this one
+
+
+
+
+ Returns a new to be used for tween groups, and allows to set a target
+ (because Sequences don't have their target set automatically like Tweener creation shortcuts).
+ That way killing/controlling tweens by target will apply to this Sequence too.
+
+ The target of the Sequence. Relevant only for static target-based methods like DOTween.Kill(target),
+ useless otherwise
+
+
+ Completes all tweens and returns the number of actual tweens completed
+ (meaning tweens that don't have infinite loops and were not already complete)
+ For Sequences only: if TRUE also internal Sequence callbacks will be fired,
+ otherwise they will be ignored
+
+
+ Completes all tweens with the given ID or target and returns the number of actual tweens completed
+ (meaning the tweens that don't have infinite loops and were not already complete)
+ For Sequences only: if TRUE internal Sequence callbacks will be fired,
+ otherwise they will be ignored
+
+
+ Flips all tweens (changing their direction to forward if it was backwards and viceversa),
+ then returns the number of actual tweens flipped
+
+
+ Flips the tweens with the given ID or target (changing their direction to forward if it was backwards and viceversa),
+ then returns the number of actual tweens flipped
+
+
+ Sends all tweens to the given position (calculating also eventual loop cycles) and returns the actual tweens involved
+
+
+ Sends all tweens with the given ID or target to the given position (calculating also eventual loop cycles)
+ and returns the actual tweens involved
+
+
+ Kills all tweens and returns the number of actual tweens killed
+ If TRUE completes the tweens before killing them
+
+
+ Kills all tweens and returns the number of actual tweens killed
+ If TRUE completes the tweens before killing them
+ Eventual IDs or targets to exclude from the killing
+
+
+ Kills all tweens with the given ID or target and returns the number of actual tweens killed
+ If TRUE completes the tweens before killing them
+
+
+ Kills all tweens with the given target and the given ID, and returns the number of actual tweens killed
+ If TRUE completes the tweens before killing them
+
+
+ Pauses all tweens and returns the number of actual tweens paused
+
+
+ Pauses all tweens with the given ID or target and returns the number of actual tweens paused
+ (meaning the tweens that were actually playing and have been paused)
+
+
+ Plays all tweens and returns the number of actual tweens played
+ (meaning tweens that were not already playing or complete)
+
+
+ Plays all tweens with the given ID or target and returns the number of actual tweens played
+ (meaning the tweens that were not already playing or complete)
+
+
+ Plays all tweens with the given target and the given ID, and returns the number of actual tweens played
+ (meaning the tweens that were not already playing or complete)
+
+
+ Plays backwards all tweens and returns the number of actual tweens played
+ (meaning tweens that were not already started, playing backwards or rewinded)
+
+
+ Plays backwards all tweens with the given ID or target and returns the number of actual tweens played
+ (meaning the tweens that were not already started, playing backwards or rewinded)
+
+
+ Plays backwards all tweens with the given target and ID and returns the number of actual tweens played
+ (meaning the tweens that were not already started, playing backwards or rewinded)
+
+
+ Plays forward all tweens and returns the number of actual tweens played
+ (meaning tweens that were not already playing forward or complete)
+
+
+ Plays forward all tweens with the given ID or target and returns the number of actual tweens played
+ (meaning the tweens that were not already playing forward or complete)
+
+
+ Plays forward all tweens with the given target and ID and returns the number of actual tweens played
+ (meaning the tweens that were not already started, playing backwards or rewinded)
+
+
+ Restarts all tweens, then returns the number of actual tweens restarted
+
+
+ Restarts all tweens with the given ID or target, then returns the number of actual tweens restarted
+ If TRUE includes the eventual tweens delays, otherwise skips them
+ If >= 0 changes the startup delay of all involved tweens to this value, otherwise doesn't touch it
+
+
+ Restarts all tweens with the given target and the given ID, and returns the number of actual tweens played
+ (meaning the tweens that were not already playing or complete)
+ If TRUE includes the eventual tweens delays, otherwise skips them
+ If >= 0 changes the startup delay of all involved tweens to this value, otherwise doesn't touch it
+
+
+ Rewinds and pauses all tweens, then returns the number of actual tweens rewinded
+ (meaning tweens that were not already rewinded)
+
+
+ Rewinds and pauses all tweens with the given ID or target, then returns the number of actual tweens rewinded
+ (meaning the tweens that were not already rewinded)
+
+
+ Smoothly rewinds all tweens (delays excluded), then returns the number of actual tweens rewinding/rewinded
+ (meaning tweens that were not already rewinded).
+ A "smooth rewind" animates the tween to its start position,
+ skipping all elapsed loops (except in case of LoopType.Incremental) while keeping the animation fluent.
+ Note that a tween that was smoothly rewinded will have its play direction flipped
+
+
+ Smoothly rewinds all tweens (delays excluded) with the given ID or target, then returns the number of actual tweens rewinding/rewinded
+ (meaning the tweens that were not already rewinded).
+ A "smooth rewind" animates the tween to its start position,
+ skipping all elapsed loops (except in case of LoopType.Incremental) while keeping the animation fluent.
+ Note that a tween that was smoothly rewinded will have its play direction flipped
+
+
+ Toggles the play state of all tweens and returns the number of actual tweens toggled
+ (meaning tweens that could be played or paused, depending on the toggle state)
+
+
+ Toggles the play state of all tweens with the given ID or target and returns the number of actual tweens toggled
+ (meaning the tweens that could be played or paused, depending on the toggle state)
+
+
+
+ Returns TRUE if a tween with the given ID or target is active.
+ You can also use this to know if a shortcut tween is active for a given target.
+ Example:
+ transform.DOMoveX(45, 1); // transform is automatically added as the tween target
+ DOTween.IsTweening(transform); // Returns true
+
+ The target or ID to look for
+ If FALSE (default) returns TRUE as long as a tween for the given target/ID is active,
+ otherwise also requires it to be playing
+
+
+
+ Returns the total number of active tweens (so both Tweeners and Sequences).
+ A tween is considered active if it wasn't killed, regardless if it's playing or paused
+
+
+
+
+ Returns the total number of active Tweeners.
+ A Tweener is considered active if it wasn't killed, regardless if it's playing or paused
+
+
+
+
+ Returns the total number of active Sequences.
+ A Sequence is considered active if it wasn't killed, regardless if it's playing or paused
+
+
+
+
+ Returns the total number of active and playing tweens.
+ A tween is considered as playing even if its delay is actually playing
+
+
+
+
+ Returns a the total number of active tweens with the given id.
+
+ If TRUE returns only the tweens with the given ID that are currently playing
+
+
+
+ Returns a list of all active tweens in a playing state.
+ Returns NULL if there are no active playing tweens.
+ Beware: each time you call this method a new list is generated, so use it for debug only
+
+ If NULL creates a new list, otherwise clears and fills this one (and thus saves allocations)
+
+
+
+ Returns a list of all active tweens in a paused state.
+ Returns NULL if there are no active paused tweens.
+ Beware: each time you call this method a new list is generated, so use it for debug only
+
+ If NULL creates a new list, otherwise clears and fills this one (and thus saves allocations)
+
+
+
+ Returns a list of all active tweens with the given id.
+ Returns NULL if there are no active tweens with the given id.
+ Beware: each time you call this method a new list is generated
+
+ If TRUE returns only the tweens with the given ID that are currently playing
+ If NULL creates a new list, otherwise clears and fills this one (and thus saves allocations)
+
+
+
+ Returns a list of all active tweens with the given target.
+ Returns NULL if there are no active tweens with the given target.
+ Beware: each time you call this method a new list is generated
+ If TRUE returns only the tweens with the given target that are currently playing
+ If NULL creates a new list, otherwise clears and fills this one (and thus saves allocations)
+
+
+
+
+ Creates virtual tweens that can be used to change other elements via their OnUpdate calls
+
+
+
+
+ Tweens a virtual float.
+ You can add regular settings to the generated tween,
+ but do not use SetUpdate or you will overwrite the onVirtualUpdate parameter
+
+ The value to start from
+ The value to tween to
+ The duration of the tween
+ A callback which must accept a parameter of type float, called at each update
+
+
+
+ Tweens a virtual int.
+ You can add regular settings to the generated tween,
+ but do not use SetUpdate or you will overwrite the onVirtualUpdate parameter
+
+ The value to start from
+ The value to tween to
+ The duration of the tween
+ A callback which must accept a parameter of type int, called at each update
+
+
+
+ Tweens a virtual Vector3.
+ You can add regular settings to the generated tween,
+ but do not use SetUpdate or you will overwrite the onVirtualUpdate parameter
+
+ The value to start from
+ The value to tween to
+ The duration of the tween
+ A callback which must accept a parameter of type Vector3, called at each update
+
+
+
+ Tweens a virtual Color.
+ You can add regular settings to the generated tween,
+ but do not use SetUpdate or you will overwrite the onVirtualUpdate parameter
+
+ The value to start from
+ The value to tween to
+ The duration of the tween
+ A callback which must accept a parameter of type Color, called at each update
+
+
+ Returns a value based on the given ease and lifetime percentage (0 to 1)
+ The value to start from when lifetimePercentage is 0
+ The value to reach when lifetimePercentage is 1
+ The time percentage (0 to 1) at which the value should be taken
+ The type of ease
+
+
+ Returns a value based on the given ease and lifetime percentage (0 to 1)
+ The value to start from when lifetimePercentage is 0
+ The value to reach when lifetimePercentage is 1
+ The time percentage (0 to 1) at which the value should be taken
+ The type of ease
+ Eventual overshoot to use with Back ease
+
+
+ Returns a value based on the given ease and lifetime percentage (0 to 1)
+ The value to start from when lifetimePercentage is 0
+ The value to reach when lifetimePercentage is 1
+ The time percentage (0 to 1) at which the value should be taken
+ The type of ease
+ Eventual amplitude to use with Elastic easeType
+ Eventual period to use with Elastic easeType
+
+
+ Returns a value based on the given ease and lifetime percentage (0 to 1)
+ The value to start from when lifetimePercentage is 0
+ The value to reach when lifetimePercentage is 1
+ The time percentage (0 to 1) at which the value should be taken
+ The AnimationCurve to use for ease
+
+
+ Returns a value based on the given ease and lifetime percentage (0 to 1)
+ The value to start from when lifetimePercentage is 0
+ The value to reach when lifetimePercentage is 1
+ The time percentage (0 to 1) at which the value should be taken
+ The type of ease
+
+
+ Returns a value based on the given ease and lifetime percentage (0 to 1)
+ The value to start from when lifetimePercentage is 0
+ The value to reach when lifetimePercentage is 1
+ The time percentage (0 to 1) at which the value should be taken
+ The type of ease
+ Eventual overshoot to use with Back ease
+
+
+ Returns a value based on the given ease and lifetime percentage (0 to 1)
+ The value to start from when lifetimePercentage is 0
+ The value to reach when lifetimePercentage is 1
+ The time percentage (0 to 1) at which the value should be taken
+ The type of ease
+ Eventual amplitude to use with Elastic easeType
+ Eventual period to use with Elastic easeType
+
+
+ Returns a value based on the given ease and lifetime percentage (0 to 1)
+ The value to start from when lifetimePercentage is 0
+ The value to reach when lifetimePercentage is 1
+ The time percentage (0 to 1) at which the value should be taken
+ The AnimationCurve to use for ease
+
+
+ Fires the given callback after the given time.
+ Callback delay
+ Callback to fire when the delay has expired
+ If TRUE (default) ignores Unity's timeScale
+
+
+
+ Don't assign this! It's assigned automatically when creating 0 duration tweens
+
+
+
+
+ Don't assign this! It's assigned automatically when setting the ease to an AnimationCurve or to a custom ease function
+
+
+
+
+ Allows to wrap ease method in special ways, adding extra features
+
+
+
+
+ Converts the given ease so that it also creates a stop-motion effect, by playing the tween at the given FPS
+
+ FPS at which the tween should be played
+ Ease type
+
+
+
+ Converts the given ease so that it also creates a stop-motion effect, by playing the tween at the given FPS
+
+ FPS at which the tween should be played
+ AnimationCurve to use for the ease
+
+
+
+ Converts the given ease so that it also creates a stop-motion effect, by playing the tween at the given FPS
+
+ FPS at which the tween should be played
+ Custom ease function to use
+
+
+
+ Used to allow method chaining with DOTween.Init
+
+
+
+
+ Directly sets the current max capacity of Tweeners and Sequences
+ (meaning how many Tweeners and Sequences can be running at the same time),
+ so that DOTween doesn't need to automatically increase them in case the max is reached
+ (which might lead to hiccups when that happens).
+ Sequences capacity must be less or equal to Tweeners capacity
+ (if you pass a low Tweener capacity it will be automatically increased to match the Sequence's).
+ Beware: use this method only when there are no tweens running.
+
+ Max Tweeners capacity.
+ Default: 200
+ Max Sequences capacity.
+ Default: 50
+
+
+
+ Behaviour that can be assigned when chaining a SetLink to a tween
+
+
+
+ Pauses the tween when the link target is disabled
+
+
+ Pauses the tween when the link target is disabled, plays it when it's enabled
+
+
+ Pauses the tween when the link target is disabled, restarts it when it's enabled
+
+
+ Plays the tween when the link target is enabled
+
+
+ Restarts the tween when the link target is enabled
+
+
+ Kills the tween when the link target is disabled
+
+
+ Kills the tween when the link target is destroyed (becomes NULL). This is always active even if another behaviour is chosen
+
+
+ Completes the tween when the link target is disabled
+
+
+ Completes and kills the tween when the link target is disabled
+
+
+ Rewinds the tween (delay excluded) when the link target is disabled
+
+
+ Rewinds and kills the tween when the link target is disabled
+
+
+
+ Path mode (used to determine correct LookAt orientation)
+
+
+
+ Ignores the path mode (and thus LookAt behaviour)
+
+
+ Regular 3D path
+
+
+ 2D top-down path
+
+
+ 2D side-scroller path
+
+
+
+ Type of path to use with DOPath tweens
+
+
+
+ Linear, composed of straight segments between each waypoint
+
+
+ Curved path (which uses Catmull-Rom curves)
+
+
+ EXPERIMENTAL: Curved path (which uses Cubic Bezier curves, where each point requires two extra control points)
+
+
+
+ Tweens a Vector2 along a circle.
+ EndValue represents the center of the circle, start and end value degrees are inside options
+ ChangeValue x is changeValue°, y is unused
+
+
+
+
+ Path control point
+
+
+
+
+ Path waypoints (modified by PathPlugin when setting relative end/change value or by CubicBezierDecoder) and by DOTweenPathInspector
+
+
+
+
+ Minimum input points necessary to create the path (doesn't correspond to actual waypoints required)
+
+
+
+
+ Gets the point on the path at the given percentage (0 to 1)
+
+ The percentage (0 to 1) at which to get the point
+ If TRUE constant speed is taken into account, otherwise not
+
+
+
+ Base interface for all tween plugins options
+
+
+
+ Resets the plugin
+
+
+
+ This plugin generates some GC allocations at startup
+
+
+
+
+ Path plugin works exclusively with Transforms
+
+
+
+
+ Rotation mode used with DORotate methods
+
+
+
+
+ Fastest way that never rotates beyond 360°
+
+
+
+
+ Fastest way that rotates beyond 360°
+
+
+
+
+ Adds the given rotation to the transform using world axis and an advanced precision mode
+ (like when using transform.Rotate(Space.World)).
+ In this mode the end value is is always considered relative
+
+
+
+
+ Adds the given rotation to the transform's local axis
+ (like when rotating an object with the "local" switch enabled in Unity's editor or using transform.Rotate(Space.Self)).
+ In this mode the end value is is always considered relative
+
+
+
+
+ Type of scramble to apply to string tweens
+
+
+
+
+ No scrambling of characters
+
+
+
+
+ A-Z + a-z + 0-9 characters
+
+
+
+
+ A-Z characters
+
+
+
+
+ a-z characters
+
+
+
+
+ 0-9 characters
+
+
+
+
+ Custom characters
+
+
+
+
+ Type of randomness to apply to a shake tween
+
+
+
+ Default, full randomness
+
+
+ Creates a more balanced randomness that looks more harmonic
+
+
+
+ Methods that extend Tween objects and allow to control or get data from them
+
+
+
+ Completes the tween
+
+
+ Completes the tween
+ For Sequences only: if TRUE also internal Sequence callbacks will be fired,
+ otherwise they will be ignored
+
+
+ Flips the direction of this tween (backwards if it was going forward or viceversa)
+
+
+ Forces the tween to initialize its settings immediately
+
+
+ Send the tween to the given position in time
+ Time position to reach
+ (if higher than the whole tween duration the tween will simply reach its end)
+ If TRUE will play the tween after reaching the given position, otherwise it will pause it
+
+
+ Send the tween to the given position in time while also executing any callback between the previous time position and the new one
+ Time position to reach
+ (if higher than the whole tween duration the tween will simply reach its end)
+ If TRUE will play the tween after reaching the given position, otherwise it will pause it
+
+
+ Kills the tween
+ If TRUE completes the tween before killing it
+
+
+
+ Forces this tween to update manually, regardless of the set via SetUpdate.
+ Note that the tween will still be subject to normal tween rules, so if for example it's paused this method will do nothing.
+ Also note that if you only want to update this tween instance manually you'll have to set it to anyway,
+ so that it's not updated automatically.
+
+ Manual deltaTime
+ Unscaled delta time (used with tweens set as timeScaleIndependent)
+
+
+ Pauses the tween
+
+
+ Plays the tween
+
+
+ Sets the tween in a backwards direction and plays it
+
+
+ Sets the tween in a forward direction and plays it
+
+
+ Restarts the tween from the beginning
+ Ignored in case of Sequences. If TRUE includes the eventual tween delay, otherwise skips it
+ Ignored in case of Sequences. If >= 0 changes the startup delay to this value, otherwise doesn't touch it
+
+
+ Rewinds and pauses the tween
+ Ignored in case of Sequences. If TRUE includes the eventual tween delay, otherwise skips it
+
+
+ Smoothly rewinds the tween (delays excluded).
+ A "smooth rewind" animates the tween to its start position,
+ skipping all elapsed loops (except in case of LoopType.Incremental) while keeping the animation fluent.
+ If called on a tween who is still waiting for its delay to happen, it will simply set the delay to 0 and pause the tween.
+ Note that a tween that was smoothly rewinded will have its play direction flipped
+
+
+ Plays the tween if it was paused, pauses it if it was playing
+
+
+ Send a path tween to the given waypoint.
+ Has no effect if this is not a path tween.
+ BEWARE, this is a special utility method:
+ it works only with Linear eases. Also, the lookAt direction might be wrong after calling this and might need to be set manually
+ (because it relies on a smooth path movement and doesn't work well with jumps that encompass dramatic direction changes)
+ Waypoint index to reach
+ (if higher than the max waypoint index the tween will simply go to the last one)
+ If TRUE will play the tween after reaching the given waypoint, otherwise it will pause it
+
+
+
+ Creates a yield instruction that waits until the tween is killed or complete.
+ It can be used inside a coroutine as a yield.
+ Example usage:yield return myTween.WaitForCompletion();
+
+
+
+
+ Creates a yield instruction that waits until the tween is killed or rewinded.
+ It can be used inside a coroutine as a yield.
+ Example usage:yield return myTween.WaitForRewind();
+
+
+
+
+ Creates a yield instruction that waits until the tween is killed.
+ It can be used inside a coroutine as a yield.
+ Example usage:yield return myTween.WaitForKill();
+
+
+
+
+ Creates a yield instruction that waits until the tween is killed or has gone through the given amount of loops.
+ It can be used inside a coroutine as a yield.
+ Example usage:yield return myTween.WaitForElapsedLoops(2);
+
+ Elapsed loops to wait for
+
+
+
+ Creates a yield instruction that waits until the tween is killed or has reached the given position (loops included, delays excluded).
+ It can be used inside a coroutine as a yield.
+ Example usage:yield return myTween.WaitForPosition(2.5f);
+
+ Position (loops included, delays excluded) to wait for
+
+
+
+ Creates a yield instruction that waits until the tween is killed or started
+ (meaning when the tween is set in a playing state the first time, after any eventual delay).
+ It can be used inside a coroutine as a yield.
+ Example usage:yield return myTween.WaitForStart();
+
+
+
+ Returns the total number of loops completed by this tween
+
+
+ Returns the eventual delay set for this tween
+
+
+ Returns the eventual elapsed delay set for this tween
+
+
+ Returns the duration of this tween (delays excluded).
+ NOTE: when using settings like SpeedBased, the duration will be recalculated when the tween starts
+ If TRUE returns the full duration loops included,
+ otherwise the duration of a single loop cycle
+
+
+ Returns the elapsed time for this tween (delays exluded)
+ If TRUE returns the elapsed time since startup loops included,
+ otherwise the elapsed time within the current loop cycle
+
+
+ Returns the elapsed percentage (0 to 1) of this tween (delays exluded)
+ If TRUE returns the elapsed percentage since startup loops included,
+ otherwise the elapsed percentage within the current loop cycle
+
+
+ Returns the elapsed percentage (0 to 1) of this tween (delays exluded),
+ based on a single loop, and calculating eventual backwards Yoyo loops as 1 to 0 instead of 0 to 1
+
+
+ Returns FALSE if this tween has been killed or is NULL, TRUE otherwise.
+ BEWARE: if this tween is recyclable it might have been spawned again for another use and thus return TRUE anyway.
+ When working with recyclable tweens you should take care to know when a tween has been killed and manually set your references to NULL.
+ If you want to be sure your references are set to NULL when a tween is killed you can use the OnKill callback like this:
+ .OnKill(()=> myTweenReference = null)
+
+
+ Returns TRUE if this tween was reversed and is set to go backwards
+
+
+ Returns TRUE if the tween is complete
+ (silently fails and returns FALSE if the tween has been killed)
+
+
+ Returns TRUE if this tween has been initialized
+
+
+ Returns TRUE if this tween is playing
+
+
+ Returns the total number of loops set for this tween
+ (returns -1 if the loops are infinite)
+
+
+
+ Returns a point on a path based on the given path percentage.
+ Returns Vector3.zero if this is not a path tween, if the tween is invalid, or if the path is not yet initialized.
+ A path is initialized after its tween starts, or immediately if the tween was created with the Path Editor (DOTween Pro feature).
+ You can force a path to be initialized by calling myTween.ForceInit().
+
+ Percentage of the path (0 to 1) on which to get the point
+
+
+
+ Returns an array of points that can be used to draw the path.
+ Note that this method generates allocations, because it creates a new array.
+ Returns NULL if this is not a path tween, if the tween is invalid, or if the path is not yet initialized.
+ A path is initialized after its tween starts, or immediately if the tween was created with the Path Editor (DOTween Pro feature).
+ You can force a path to be initialized by calling myTween.ForceInit().
+
+ How many points to create for each path segment (waypoint to waypoint).
+ Only used in case of non-Linear paths
+
+
+
+ Returns the length of a path.
+ Returns -1 if this is not a path tween, if the tween is invalid, or if the path is not yet initialized.
+ A path is initialized after its tween starts, or immediately if the tween was created with the Path Editor (DOTween Pro feature).
+ You can force a path to be initialized by calling myTween.ForceInit().
+
+
+
+
+ Types of loop
+
+
+
+ Each loop cycle restarts from the beginning
+
+
+ The tween moves forward and backwards at alternate cycles
+
+
+ Continuously increments the tween at the end of each loop cycle (A to B, B to B+(A-B), and so on), thus always moving "onward".
+ In case of String tweens works only if the tween is set as relative
+
+
+
+ Controls other tweens as a group
+
+
+
+
+ Methods that extend known Unity objects and allow to directly create and control tweens from their instances
+
+
+
+ Tweens a Camera's aspect to the given value.
+ Also stores the camera as the tween's target so it can be used for filtered operations
+ The end value to reachThe duration of the tween
+
+
+ Tweens a Camera's backgroundColor to the given value.
+ Also stores the camera as the tween's target so it can be used for filtered operations
+ The end value to reachThe duration of the tween
+
+
+ Tweens a Camera's farClipPlane to the given value.
+ Also stores the camera as the tween's target so it can be used for filtered operations
+ The end value to reachThe duration of the tween
+
+
+ Tweens a Camera's fieldOfView to the given value.
+ Also stores the camera as the tween's target so it can be used for filtered operations
+ The end value to reachThe duration of the tween
+
+
+ Tweens a Camera's nearClipPlane to the given value.
+ Also stores the camera as the tween's target so it can be used for filtered operations
+ The end value to reachThe duration of the tween
+
+
+ Tweens a Camera's orthographicSize to the given value.
+ Also stores the camera as the tween's target so it can be used for filtered operations
+ The end value to reachThe duration of the tween
+
+
+ Tweens a Camera's pixelRect to the given value.
+ Also stores the camera as the tween's target so it can be used for filtered operations
+ The end value to reachThe duration of the tween
+
+
+ Tweens a Camera's rect to the given value.
+ Also stores the camera as the tween's target so it can be used for filtered operations
+ The end value to reachThe duration of the tween
+
+
+ Shakes a Camera's localPosition along its relative X Y axes with the given values.
+ Also stores the camera as the tween's target so it can be used for filtered operations
+ The duration of the tween
+ The shake strength
+ Indicates how much will the shake vibrate
+ Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
+ Setting it to 0 will shake along a single direction.
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
+ Randomness mode
+
+
+ Shakes a Camera's localPosition along its relative X Y axes with the given values.
+ Also stores the camera as the tween's target so it can be used for filtered operations
+ The duration of the tween
+ The shake strength on each axis
+ Indicates how much will the shake vibrate
+ Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
+ Setting it to 0 will shake along a single direction.
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
+ Randomness mode
+
+
+ Shakes a Camera's localRotation.
+ Also stores the camera as the tween's target so it can be used for filtered operations
+ The duration of the tween
+ The shake strength
+ Indicates how much will the shake vibrate
+ Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
+ Setting it to 0 will shake along a single direction.
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
+ Randomness mode
+
+
+ Shakes a Camera's localRotation.
+ Also stores the camera as the tween's target so it can be used for filtered operations
+ The duration of the tween
+ The shake strength on each axis
+ Indicates how much will the shake vibrate
+ Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
+ Setting it to 0 will shake along a single direction.
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
+ Randomness mode
+
+
+ Tweens a Light's color to the given value.
+ Also stores the light as the tween's target so it can be used for filtered operations
+ The end value to reachThe duration of the tween
+
+
+ Tweens a Light's intensity to the given value.
+ Also stores the light as the tween's target so it can be used for filtered operations
+ The end value to reachThe duration of the tween
+
+
+ Tweens a Light's shadowStrength to the given value.
+ Also stores the light as the tween's target so it can be used for filtered operations
+ The end value to reachThe duration of the tween
+
+
+ Tweens a LineRenderer's color to the given value.
+ Also stores the LineRenderer as the tween's target so it can be used for filtered operations.
+ Note that this method requires to also insert the start colors for the tween,
+ since LineRenderers have no way to get them.
+ The start value to tween from
+ The end value to reachThe duration of the tween
+
+
+ Tweens a Material's color to the given value.
+ Also stores the material as the tween's target so it can be used for filtered operations
+ The end value to reachThe duration of the tween
+
+
+ Tweens a Material's named color property to the given value.
+ Also stores the material as the tween's target so it can be used for filtered operations
+ The end value to reach
+ The name of the material property to tween (like _Tint or _SpecColor)
+ The duration of the tween
+
+
+ Tweens a Material's named color property with the given ID to the given value.
+ Also stores the material as the tween's target so it can be used for filtered operations
+ The end value to reach
+ The ID of the material property to tween (also called nameID in Unity's manual)
+ The duration of the tween
+
+
+ Tweens a Material's alpha color to the given value
+ (will have no effect unless your material supports transparency).
+ Also stores the material as the tween's target so it can be used for filtered operations
+ The end value to reachThe duration of the tween
+
+
+ Tweens a Material's alpha color to the given value
+ (will have no effect unless your material supports transparency).
+ Also stores the material as the tween's target so it can be used for filtered operations
+ The end value to reach
+ The name of the material property to tween (like _Tint or _SpecColor)
+ The duration of the tween
+
+
+ Tweens a Material's alpha color with the given ID to the given value
+ (will have no effect unless your material supports transparency).
+ Also stores the material as the tween's target so it can be used for filtered operations
+ The end value to reach
+ The ID of the material property to tween (also called nameID in Unity's manual)
+ The duration of the tween
+
+
+ Tweens a Material's named float property to the given value.
+ Also stores the material as the tween's target so it can be used for filtered operations
+ The end value to reach
+ The name of the material property to tween
+ The duration of the tween
+
+
+ Tweens a Material's named float property with the given ID to the given value.
+ Also stores the material as the tween's target so it can be used for filtered operations
+ The end value to reach
+ The ID of the material property to tween (also called nameID in Unity's manual)
+ The duration of the tween
+
+
+ Tweens a Material's texture offset to the given value.
+ Also stores the material as the tween's target so it can be used for filtered operations
+ The end value to reach
+ The duration of the tween
+
+
+ Tweens a Material's named texture offset property to the given value.
+ Also stores the material as the tween's target so it can be used for filtered operations
+ The end value to reach
+ The name of the material property to tween
+ The duration of the tween
+
+
+ Tweens a Material's texture scale to the given value.
+ Also stores the material as the tween's target so it can be used for filtered operations
+ The end value to reach
+ The duration of the tween
+
+
+ Tweens a Material's named texture scale property to the given value.
+ Also stores the material as the tween's target so it can be used for filtered operations
+ The end value to reach
+ The name of the material property to tween
+ The duration of the tween
+
+
+ Tweens a Material's named Vector property to the given value.
+ Also stores the material as the tween's target so it can be used for filtered operations
+ The end value to reach
+ The name of the material property to tween
+ The duration of the tween
+
+
+ Tweens a Material's named Vector property with the given ID to the given value.
+ Also stores the material as the tween's target so it can be used for filtered operations
+ The end value to reach
+ The ID of the material property to tween (also called nameID in Unity's manual)
+ The duration of the tween
+
+
+ Tweens a TrailRenderer's startWidth/endWidth to the given value.
+ Also stores the TrailRenderer as the tween's target so it can be used for filtered operations
+ The end startWidth to reachThe end endWidth to reach
+ The duration of the tween
+
+
+ Tweens a TrailRenderer's time to the given value.
+ Also stores the TrailRenderer as the tween's target so it can be used for filtered operations
+ The end value to reachThe duration of the tween
+
+
+ Tweens a Transform's position to the given value.
+ Also stores the transform as the tween's target so it can be used for filtered operations
+ The end value to reachThe duration of the tween
+ If TRUE the tween will smoothly snap all values to integers
+
+
+ Tweens a Transform's X position to the given value.
+ Also stores the transform as the tween's target so it can be used for filtered operations
+ The end value to reachThe duration of the tween
+ If TRUE the tween will smoothly snap all values to integers
+
+
+ Tweens a Transform's Y position to the given value.
+ Also stores the transform as the tween's target so it can be used for filtered operations
+ The end value to reachThe duration of the tween
+ If TRUE the tween will smoothly snap all values to integers
+
+
+ Tweens a Transform's Z position to the given value.
+ Also stores the transform as the tween's target so it can be used for filtered operations
+ The end value to reachThe duration of the tween
+ If TRUE the tween will smoothly snap all values to integers
+
+
+ Tweens a Transform's localPosition to the given value.
+ Also stores the transform as the tween's target so it can be used for filtered operations
+ The end value to reachThe duration of the tween
+ If TRUE the tween will smoothly snap all values to integers
+
+
+ Tweens a Transform's X localPosition to the given value.
+ Also stores the transform as the tween's target so it can be used for filtered operations
+ The end value to reachThe duration of the tween
+ If TRUE the tween will smoothly snap all values to integers
+
+
+ Tweens a Transform's Y localPosition to the given value.
+ Also stores the transform as the tween's target so it can be used for filtered operations
+ The end value to reachThe duration of the tween
+ If TRUE the tween will smoothly snap all values to integers
+
+
+ Tweens a Transform's Z localPosition to the given value.
+ Also stores the transform as the tween's target so it can be used for filtered operations
+ The end value to reachThe duration of the tween
+ If TRUE the tween will smoothly snap all values to integers
+
+
+ Tweens a Transform's rotation to the given value.
+ Also stores the transform as the tween's target so it can be used for filtered operations
+ The end value to reachThe duration of the tween
+ Rotation mode
+
+
+ Tweens a Transform's rotation to the given value using pure quaternion values.
+ Also stores the transform as the tween's target so it can be used for filtered operations.
+ PLEASE NOTE: DORotate, which takes Vector3 values, is the preferred rotation method.
+ This method was implemented for very special cases, and doesn't support LoopType.Incremental loops
+ (neither for itself nor if placed inside a LoopType.Incremental Sequence)
+
+ The end value to reachThe duration of the tween
+
+
+ Tweens a Transform's localRotation to the given value.
+ Also stores the transform as the tween's target so it can be used for filtered operations
+ The end value to reachThe duration of the tween
+ Rotation mode
+
+
+ Tweens a Transform's rotation to the given value using pure quaternion values.
+ Also stores the transform as the tween's target so it can be used for filtered operations.
+ PLEASE NOTE: DOLocalRotate, which takes Vector3 values, is the preferred rotation method.
+ This method was implemented for very special cases, and doesn't support LoopType.Incremental loops
+ (neither for itself nor if placed inside a LoopType.Incremental Sequence)
+
+ The end value to reachThe duration of the tween
+
+
+ Tweens a Transform's localScale to the given value.
+ Also stores the transform as the tween's target so it can be used for filtered operations
+ The end value to reachThe duration of the tween
+
+
+ Tweens a Transform's localScale uniformly to the given value.
+ Also stores the transform as the tween's target so it can be used for filtered operations
+ The end value to reachThe duration of the tween
+
+
+ Tweens a Transform's X localScale to the given value.
+ Also stores the transform as the tween's target so it can be used for filtered operations
+ The end value to reachThe duration of the tween
+
+
+ Tweens a Transform's Y localScale to the given value.
+ Also stores the transform as the tween's target so it can be used for filtered operations
+ The end value to reachThe duration of the tween
+
+
+ Tweens a Transform's Z localScale to the given value.
+ Also stores the transform as the tween's target so it can be used for filtered operations
+ The end value to reachThe duration of the tween
+
+
+ Tweens a Transform's rotation so that it will look towards the given world position.
+ Also stores the transform as the tween's target so it can be used for filtered operations
+ The position to look atThe duration of the tween
+ Eventual axis constraint for the rotation
+ The vector that defines in which direction up is (default: Vector3.up)
+
+
+ EXPERIMENTAL Tweens a Transform's rotation so that it will look towards the given world position,
+ while also updating the lookAt position every frame
+ (contrary to which calculates the lookAt rotation only once, when the tween starts).
+ Also stores the transform as the tween's target so it can be used for filtered operations
+ The position to look atThe duration of the tween
+ Eventual axis constraint for the rotation
+ The vector that defines in which direction up is (default: Vector3.up)
+
+
+ Punches a Transform's localPosition towards the given direction and then back to the starting one
+ as if it was connected to the starting position via an elastic.
+ The direction and strength of the punch (added to the Transform's current position)
+ The duration of the tween
+ Indicates how much will the punch vibrate
+ Represents how much (0 to 1) the vector will go beyond the starting position when bouncing backwards.
+ 1 creates a full oscillation between the punch direction and the opposite direction,
+ while 0 oscillates only between the punch and the start position
+ If TRUE the tween will smoothly snap all values to integers
+
+
+ Punches a Transform's localScale towards the given size and then back to the starting one
+ as if it was connected to the starting scale via an elastic.
+ The punch strength (added to the Transform's current scale)
+ The duration of the tween
+ Indicates how much will the punch vibrate
+ Represents how much (0 to 1) the vector will go beyond the starting size when bouncing backwards.
+ 1 creates a full oscillation between the punch scale and the opposite scale,
+ while 0 oscillates only between the punch scale and the start scale
+
+
+ Punches a Transform's localRotation towards the given size and then back to the starting one
+ as if it was connected to the starting rotation via an elastic.
+ The punch strength (added to the Transform's current rotation)
+ The duration of the tween
+ Indicates how much will the punch vibrate
+ Represents how much (0 to 1) the vector will go beyond the starting rotation when bouncing backwards.
+ 1 creates a full oscillation between the punch rotation and the opposite rotation,
+ while 0 oscillates only between the punch and the start rotation
+
+
+ Shakes a Transform's localPosition with the given values.
+ The duration of the tween
+ The shake strength
+ Indicates how much will the shake vibrate
+ Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
+ Setting it to 0 will shake along a single direction.
+ If TRUE the tween will smoothly snap all values to integers
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
+ Randomness mode
+
+
+ Shakes a Transform's localPosition with the given values.
+ The duration of the tween
+ The shake strength on each axis
+ Indicates how much will the shake vibrate
+ Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
+ Setting it to 0 will shake along a single direction.
+ If TRUE the tween will smoothly snap all values to integers
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
+ Randomness mode
+
+
+ Shakes a Transform's localRotation.
+ The duration of the tween
+ The shake strength
+ Indicates how much will the shake vibrate
+ Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
+ Setting it to 0 will shake along a single direction.
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
+ Randomness mode
+
+
+ Shakes a Transform's localRotation.
+ The duration of the tween
+ The shake strength on each axis
+ Indicates how much will the shake vibrate
+ Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
+ Setting it to 0 will shake along a single direction.
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
+ Randomness mode
+
+
+ Shakes a Transform's localScale.
+ The duration of the tween
+ The shake strength
+ Indicates how much will the shake vibrate
+ Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
+ Setting it to 0 will shake along a single direction.
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
+ Randomness mode
+
+
+ Shakes a Transform's localScale.
+ The duration of the tween
+ The shake strength on each axis
+ Indicates how much will the shake vibrate
+ Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
+ Setting it to 0 will shake along a single direction.
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
+ Randomness mode
+
+
+ Tweens a Transform's position to the given value, while also applying a jump effect along the Y axis.
+ Returns a Sequence instead of a Tweener.
+ Also stores the transform as the tween's target so it can be used for filtered operations
+ The end value to reach
+ Power of the jump (the max height of the jump is represented by this plus the final Y offset)
+ Total number of jumps
+ The duration of the tween
+ If TRUE the tween will smoothly snap all values to integers
+
+
+ Tweens a Transform's localPosition to the given value, while also applying a jump effect along the Y axis.
+ Returns a Sequence instead of a Tweener.
+ Also stores the transform as the tween's target so it can be used for filtered operations
+ The end value to reach
+ Power of the jump (the max height of the jump is represented by this plus the final Y offset)
+ Total number of jumps
+ The duration of the tween
+ If TRUE the tween will smoothly snap all values to integers
+
+
+ Tweens a Transform's position through the given path waypoints, using the chosen path algorithm.
+ Also stores the transform as the tween's target so it can be used for filtered operations
+ The waypoints to go through
+ The duration of the tween
+ The type of path: Linear (straight path), CatmullRom (curved CatmullRom path) or CubicBezier (curved with control points)
+ The path mode: 3D, side-scroller 2D, top-down 2D
+ The resolution of the path (useless in case of Linear paths): higher resolutions make for more detailed curved paths but are more expensive.
+ Defaults to 10, but a value of 5 is usually enough if you don't have dramatic long curves between waypoints
+ The color of the path (shown when gizmos are active in the Play panel and the tween is running)
+
+
+ Tweens a Transform's localPosition through the given path waypoints, using the chosen path algorithm.
+ Also stores the transform as the tween's target so it can be used for filtered operations
+ The waypoint to go through
+ The duration of the tween
+ The type of path: Linear (straight path), CatmullRom (curved CatmullRom path) or CubicBezier (curved with control points)
+ The path mode: 3D, side-scroller 2D, top-down 2D
+ The resolution of the path: higher resolutions make for more detailed curved paths but are more expensive.
+ Defaults to 10, but a value of 5 is usually enough if you don't have dramatic long curves between waypoints
+ The color of the path (shown when gizmos are active in the Play panel and the tween is running)
+
+
+ IMPORTANT: Unless you really know what you're doing, you should use the overload that accepts a Vector3 array instead.
+ Tweens a Transform's position via the given path.
+ Also stores the transform as the tween's target so it can be used for filtered operations
+ The path to use
+ The duration of the tween
+ The path mode: 3D, side-scroller 2D, top-down 2D
+
+
+ IMPORTANT: Unless you really know what you're doing, you should use the overload that accepts a Vector3 array instead.
+ Tweens a Transform's localPosition via the given path.
+ Also stores the transform as the tween's target so it can be used for filtered operations
+ The path to use
+ The duration of the tween
+ The path mode: 3D, side-scroller 2D, top-down 2D
+
+
+ Tweens a Tween's timeScale to the given value.
+ Also stores the Tween as the tween's target so it can be used for filtered operations
+ The end value to reachThe duration of the tween
+
+
+ Tweens a Light's color to the given value,
+ in a way that allows other DOBlendableColor tweens to work together on the same target,
+ instead than fight each other as multiple DOColor would do.
+ Also stores the Light as the tween's target so it can be used for filtered operations
+ The value to tween toThe duration of the tween
+
+
+ Tweens a Material's color to the given value,
+ in a way that allows other DOBlendableColor tweens to work together on the same target,
+ instead than fight each other as multiple DOColor would do.
+ Also stores the Material as the tween's target so it can be used for filtered operations
+ The value to tween toThe duration of the tween
+
+
+ Tweens a Material's named color property to the given value,
+ in a way that allows other DOBlendableColor tweens to work together on the same target,
+ instead than fight each other as multiple DOColor would do.
+ Also stores the Material as the tween's target so it can be used for filtered operations
+ The value to tween to
+ The name of the material property to tween (like _Tint or _SpecColor)
+ The duration of the tween
+
+
+ Tweens a Material's named color property with the given ID to the given value,
+ in a way that allows other DOBlendableColor tweens to work together on the same target,
+ instead than fight each other as multiple DOColor would do.
+ Also stores the Material as the tween's target so it can be used for filtered operations
+ The value to tween to
+ The ID of the material property to tween (also called nameID in Unity's manual)
+ The duration of the tween
+
+
+ Tweens a Transform's position BY the given value (as if you chained a SetRelative),
+ in a way that allows other DOBlendableMove tweens to work together on the same target,
+ instead than fight each other as multiple DOMove would do.
+ Also stores the transform as the tween's target so it can be used for filtered operations
+ The value to tween byThe duration of the tween
+ If TRUE the tween will smoothly snap all values to integers
+
+
+ Tweens a Transform's localPosition BY the given value (as if you chained a SetRelative),
+ in a way that allows other DOBlendableMove tweens to work together on the same target,
+ instead than fight each other as multiple DOMove would do.
+ Also stores the transform as the tween's target so it can be used for filtered operations
+ The value to tween byThe duration of the tween
+ If TRUE the tween will smoothly snap all values to integers
+
+
+ EXPERIMENTAL METHOD - Tweens a Transform's rotation BY the given value (as if you chained a SetRelative),
+ in a way that allows other DOBlendableRotate tweens to work together on the same target,
+ instead than fight each other as multiple DORotate would do.
+ Also stores the transform as the tween's target so it can be used for filtered operations
+ The value to tween byThe duration of the tween
+ Rotation mode
+
+
+ EXPERIMENTAL METHOD - Tweens a Transform's lcoalRotation BY the given value (as if you chained a SetRelative),
+ in a way that allows other DOBlendableRotate tweens to work together on the same target,
+ instead than fight each other as multiple DORotate would do.
+ Also stores the transform as the tween's target so it can be used for filtered operations
+ The value to tween byThe duration of the tween
+ Rotation mode
+
+
+ Punches a Transform's localRotation BY the given value and then back to the starting one
+ as if it was connected to the starting rotation via an elastic. Does it in a way that allows other
+ DOBlendableRotate tweens to work together on the same target
+ The punch strength (added to the Transform's current rotation)
+ The duration of the tween
+ Indicates how much will the punch vibrate
+ Represents how much (0 to 1) the vector will go beyond the starting rotation when bouncing backwards.
+ 1 creates a full oscillation between the punch rotation and the opposite rotation,
+ while 0 oscillates only between the punch and the start rotation
+
+
+ Tweens a Transform's localScale BY the given value (as if you chained a SetRelative),
+ in a way that allows other DOBlendableScale tweens to work together on the same target,
+ instead than fight each other as multiple DOScale would do.
+ Also stores the transform as the tween's target so it can be used for filtered operations
+ The value to tween byThe duration of the tween
+
+
+
+ Completes all tweens that have this target as a reference
+ (meaning tweens that were started from this target, or that had this target added as an Id)
+ and returns the total number of tweens completed
+ (meaning the tweens that don't have infinite loops and were not already complete)
+
+ For Sequences only: if TRUE also internal Sequence callbacks will be fired,
+ otherwise they will be ignored
+
+
+
+ Completes all tweens that have this target as a reference
+ (meaning tweens that were started from this target, or that had this target added as an Id)
+ and returns the total number of tweens completed
+ (meaning the tweens that don't have infinite loops and were not already complete)
+
+ For Sequences only: if TRUE also internal Sequence callbacks will be fired,
+ otherwise they will be ignored
+
+
+
+ Kills all tweens that have this target as a reference
+ (meaning tweens that were started from this target, or that had this target added as an Id)
+ and returns the total number of tweens killed.
+
+ If TRUE completes the tween before killing it
+
+
+
+ Kills all tweens that have this target as a reference
+ (meaning tweens that were started from this target, or that had this target added as an Id)
+ and returns the total number of tweens killed.
+
+ If TRUE completes the tween before killing it
+
+
+
+ Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference
+ (meaning tweens that were started from this target, or that had this target added as an Id)
+ and returns the total number of tweens flipped.
+
+
+
+
+ Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference
+ (meaning tweens that were started from this target, or that had this target added as an Id)
+ and returns the total number of tweens flipped.
+
+
+
+
+ Sends to the given position all tweens that have this target as a reference
+ (meaning tweens that were started from this target, or that had this target added as an Id)
+ and returns the total number of tweens involved.
+
+ Time position to reach
+ (if higher than the whole tween duration the tween will simply reach its end)
+ If TRUE will play the tween after reaching the given position, otherwise it will pause it
+
+
+
+ Sends to the given position all tweens that have this target as a reference
+ (meaning tweens that were started from this target, or that had this target added as an Id)
+ and returns the total number of tweens involved.
+
+ Time position to reach
+ (if higher than the whole tween duration the tween will simply reach its end)
+ If TRUE will play the tween after reaching the given position, otherwise it will pause it
+
+
+
+ Pauses all tweens that have this target as a reference
+ (meaning tweens that were started from this target, or that had this target added as an Id)
+ and returns the total number of tweens paused.
+
+
+
+
+ Pauses all tweens that have this target as a reference
+ (meaning tweens that were started from this target, or that had this target added as an Id)
+ and returns the total number of tweens paused.
+
+
+
+
+ Plays all tweens that have this target as a reference
+ (meaning tweens that were started from this target, or that had this target added as an Id)
+ and returns the total number of tweens played.
+
+
+
+
+ Plays all tweens that have this target as a reference
+ (meaning tweens that were started from this target, or that had this target added as an Id)
+ and returns the total number of tweens played.
+
+
+
+
+ Plays backwards all tweens that have this target as a reference
+ (meaning tweens that were started from this target, or that had this target added as an Id)
+ and returns the total number of tweens played.
+
+
+
+
+ Plays backwards all tweens that have this target as a reference
+ (meaning tweens that were started from this target, or that had this target added as an Id)
+ and returns the total number of tweens played.
+
+
+
+
+ Plays forward all tweens that have this target as a reference
+ (meaning tweens that were started from this target, or that had this target added as an Id)
+ and returns the total number of tweens played.
+
+
+
+
+ Plays forward all tweens that have this target as a reference
+ (meaning tweens that were started from this target, or that had this target added as an Id)
+ and returns the total number of tweens played.
+
+
+
+
+ Restarts all tweens that have this target as a reference
+ (meaning tweens that were started from this target, or that had this target added as an Id)
+ and returns the total number of tweens restarted.
+
+
+
+
+ Restarts all tweens that have this target as a reference
+ (meaning tweens that were started from this target, or that had this target added as an Id)
+ and returns the total number of tweens restarted.
+
+
+
+
+ Rewinds all tweens that have this target as a reference
+ (meaning tweens that were started from this target, or that had this target added as an Id)
+ and returns the total number of tweens rewinded.
+
+
+
+
+ Rewinds all tweens that have this target as a reference
+ (meaning tweens that were started from this target, or that had this target added as an Id)
+ and returns the total number of tweens rewinded.
+
+
+
+
+ Smoothly rewinds all tweens that have this target as a reference
+ (meaning tweens that were started from this target, or that had this target added as an Id)
+ and returns the total number of tweens rewinded.
+
+
+
+
+ Smoothly rewinds all tweens that have this target as a reference
+ (meaning tweens that were started from this target, or that had this target added as an Id)
+ and returns the total number of tweens rewinded.
+
+
+
+
+ Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference
+ (meaning tweens that were started from this target, or that had this target added as an Id)
+ and returns the total number of tweens involved.
+
+
+
+
+ Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference
+ (meaning tweens that were started from this target, or that had this target added as an Id)
+ and returns the total number of tweens involved.
+
+
+
+
+ This class serves only as a utility class to store tween settings to apply on multiple tweens.
+ It is in no way needed otherwise, since you can directly apply tween settings to a tween via chaining
+
+
+
+ A variable you can eventually Clear and reuse when needed,
+ to avoid instantiating TweenParams objects
+
+
+ Creates a new TweenParams object, which you can use to store tween settings
+ to pass to multiple tweens via myTween.SetAs(myTweenParms)
+
+
+ Clears and resets this TweenParams instance using default values,
+ so it can be reused without instantiating another one
+
+
+ Sets the autoKill behaviour of the tween.
+ Has no effect if the tween has already started
+ If TRUE the tween will be automatically killed when complete
+
+
+ Sets an ID for the tween, which can then be used as a filter with DOTween's static methods.
+ The ID to assign to this tween. Can be an int, a string, an object or anything else.
+
+
+ Sets an ID for the tween, which can then be used as a filter with DOTween's static methods.
+ The ID to assign to this tween. Can be an int, a string, an object or anything else.
+
+
+ Sets an ID for the tween, which can then be used as a filter with DOTween's static methods.
+ The ID to assign to this tween. Can be an int, a string, an object or anything else.
+
+
+ Sets the target for the tween, which can then be used as a filter with DOTween's static methods.
+ IMPORTANT: use it with caution. If you just want to set an ID for the tween use SetId instead.
+ When using shorcuts the shortcut target is already assigned as the tween's target,
+ so using this method will overwrite it and prevent shortcut-operations like myTarget.DOPause from working correctly.
+ The target to assign to this tween. Can be an int, a string, an object or anything else.
+
+
+ Sets the looping options for the tween.
+ Has no effect if the tween has already started
+ Number of cycles to play (-1 for infinite - will be converted to 1 in case the tween is nested in a Sequence)
+ Loop behaviour type (default: LoopType.Restart)
+
+
+ Sets the ease of the tween.
+ If applied to Sequences eases the whole sequence animation
+ Eventual overshoot or amplitude to use with Back or Elastic easeType (default is 1.70158)
+ Eventual period to use with Elastic easeType (default is 0)
+
+
+ Sets the ease of the tween using an AnimationCurve.
+ If applied to Sequences eases the whole sequence animation
+
+
+ Sets the ease of the tween using a custom ease function.
+ If applied to Sequences eases the whole sequence animation
+
+
+ Sets the recycling behaviour for the tween.
+ If TRUE the tween will be recycled after being killed, otherwise it will be destroyed.
+
+
+ Sets the update type to the one defined in DOTween.defaultUpdateType (UpdateType.Normal unless changed)
+ and lets you choose if it should be independent from Unity's Time.timeScale
+ If TRUE the tween will ignore Unity's Time.timeScale
+
+
+ Sets the type of update (default or independent) for the tween
+ The type of update (default: UpdateType.Normal)
+ If TRUE the tween will ignore Unity's Time.timeScale
+
+
+ Sets the onStart callback for the tween.
+ Called the first time the tween is set in a playing state, after any eventual delay
+
+
+ Sets the onPlay callback for the tween.
+ Called when the tween is set in a playing state, after any eventual delay.
+ Also called each time the tween resumes playing from a paused state
+
+
+ Sets the onRewind callback for the tween.
+ Called when the tween is rewinded,
+ either by calling Rewind or by reaching the start position while playing backwards.
+ Rewinding a tween that is already rewinded will not fire this callback
+
+
+ Sets the onUpdate callback for the tween.
+ Called each time the tween updates
+
+
+ Sets the onStepComplete callback for the tween.
+ Called the moment the tween completes one loop cycle, even when going backwards
+
+
+ Sets the onComplete callback for the tween.
+ Called the moment the tween reaches its final forward position, loops included
+
+
+ Sets the onKill callback for the tween.
+ Called the moment the tween is killed
+
+
+ Sets the onWaypointChange callback for the tween.
+ Called when a path tween reaches a new waypoint
+
+
+ Sets a delayed startup for the tween.
+ Has no effect on Sequences or if the tween has already started
+
+
+ If isRelative is TRUE sets the tween as relative
+ (the endValue will be calculated as startValue + endValue instead than being used directly).
+ Has no effect on Sequences or if the tween has already started
+
+
+ If isSpeedBased is TRUE sets the tween as speed based
+ (the duration will represent the number of units the tween moves x second).
+ Has no effect on Sequences, nested tweens, or if the tween has already started
+
+
+
+ Methods that extend Tween objects and allow to set their parameters
+
+
+
+ Sets the autoKill behaviour of the tween to TRUE.
+ Has no effect if the tween has already started or if it's added to a Sequence
+
+
+ Sets the autoKill behaviour of the tween.
+ Has no effect if the tween has already started or if it's added to a Sequence
+ If TRUE the tween will be automatically killed when complete
+
+
+ Sets an ID for the tween (), which can then be used as a filter with DOTween's static methods.
+ The ID to assign to this tween. Can be an int, a string, an object or anything else.
+
+
+ Sets a string ID for the tween (), which can then be used as a filter with DOTween's static methods.
+ Filtering via string is 2X faster than using an object as an ID (using the alternate obejct overload)
+ The string ID to assign to this tween.
+
+
+ Sets an int ID for the tween (), which can then be used as a filter with DOTween's static methods.
+ Filtering via int is 4X faster than via object, 2X faster than via string (using the alternate object/string overloads)
+ The int ID to assign to this tween.
+
+
+ Allows to link this tween to a GameObject
+ so that it will be automatically killed when the GameObject is destroyed.
+ Has no effect if the tween is added to a Sequence
+ The link target (unrelated to the target set via SetTarget)
+
+
+ Allows to link this tween to a GameObject and assign a behaviour depending on it.
+ This will also automatically kill the tween when the GameObject is destroyed.
+ Has no effect if the tween is added to a Sequence
+ The link target (unrelated to the target set via SetTarget)
+ The behaviour to use ( is always evaluated even if you choose another one)
+
+
+ Sets the target for the tween, which can then be used as a filter with DOTween's static methods.
+ IMPORTANT: use it with caution. If you just want to set an ID for the tween use SetId instead.
+ When using shorcuts the shortcut target is already assigned as the tween's target,
+ so using this method will overwrite it and prevent shortcut-operations like myTarget.DOPause from working correctly.
+ The target to assign to this tween. Can be an int, a string, an object or anything else.
+
+
+ Sets the looping options for the tween.
+ Has no effect if the tween has already started
+ Number of cycles to play (-1 for infinite - will be converted to 1 in case the tween is nested in a Sequence)
+
+
+ Sets the looping options for the tween.
+ Has no effect if the tween has already started
+ Number of cycles to play (-1 for infinite - will be converted to 1 in case the tween is nested in a Sequence)
+ Loop behaviour type (default: LoopType.Restart)
+
+
+ Sets the ease of the tween.
+ If applied to Sequences eases the whole sequence animation
+
+
+ Sets the ease of the tween.
+ If applied to Sequences eases the whole sequence animation
+
+ Eventual overshoot to use with Back or Flash ease (default is 1.70158 - 1 for Flash).
+ In case of Flash ease it must be an intenger and sets the total number of flashes that will happen.
+ Using an even number will complete the tween on the starting value, while an odd one will complete it on the end value.
+
+
+
+ Sets the ease of the tween.
+ If applied to Sequences eases the whole sequence animation
+ Eventual amplitude to use with Elastic easeType or overshoot to use with Flash easeType (default is 1.70158 - 1 for Flash).
+ In case of Flash ease it must be an integer and sets the total number of flashes that will happen.
+ Using an even number will complete the tween on the starting value, while an odd one will complete it on the end value.
+
+ Eventual period to use with Elastic or Flash easeType (default is 0).
+ In case of Flash ease it indicates the power in time of the ease, and must be between -1 and 1.
+ 0 is balanced, 1 weakens the ease with time, -1 starts the ease weakened and gives it power towards the end.
+
+
+
+ Sets the ease of the tween using an AnimationCurve.
+ If applied to Sequences eases the whole sequence animation
+
+
+ Sets the ease of the tween using a custom ease function (which must return a value between 0 and 1).
+ If applied to Sequences eases the whole sequence animation
+
+
+ Allows the tween to be recycled after being killed.
+
+
+ Sets the recycling behaviour for the tween.
+ If TRUE the tween will be recycled after being killed, otherwise it will be destroyed.
+
+
+ Sets the update type to UpdateType.Normal and lets you choose if it should be independent from Unity's Time.timeScale
+ If TRUE the tween will ignore Unity's Time.timeScale
+
+
+ Sets the type of update for the tween
+ The type of update (defalt: UpdateType.Normal)
+
+
+ Sets the type of update for the tween and lets you choose if it should be independent from Unity's Time.timeScale
+ The type of update
+ If TRUE the tween will ignore Unity's Time.timeScale
+
+
+ EXPERIMENTAL: inverts this tween, so that it will play from the end to the beginning
+ (playing it backwards will actually play it from the beginning to the end).
+ Has no effect if the tween has already started or if it's added to a Sequence
+
+
+ EXPERIMENTAL: inverts this tween, so that it will play from the end to the beginning
+ (playing it backwards will actually play it from the beginning to the end).
+ Has no effect if the tween has already started or if it's added to a Sequence
+ If TRUE the tween will be inverted, otherwise it won't
+
+
+ Sets the onStart callback for the tween, clearing any previous onStart callback that was set.
+ Called the first time the tween is set in a playing state, after any eventual delay
+
+
+ Sets the onPlay callback for the tween, clearing any previous onPlay callback that was set.
+ Called when the tween is set in a playing state, after any eventual delay.
+ Also called each time the tween resumes playing from a paused state
+
+
+ Sets the onPause callback for the tween, clearing any previous onPause callback that was set.
+ Called when the tween state changes from playing to paused.
+ If the tween has autoKill set to FALSE, this is called also when the tween reaches completion.
+
+
+ Sets the onRewind callback for the tween, clearing any previous onRewind callback that was set.
+ Called when the tween is rewinded,
+ either by calling Rewind or by reaching the start position while playing backwards.
+ Rewinding a tween that is already rewinded will not fire this callback
+
+
+ Sets the onUpdate callback for the tween, clearing any previous onUpdate callback that was set.
+ Called each time the tween updates
+
+
+ Sets the onStepComplete callback for the tween, clearing any previous onStepComplete callback that was set.
+ Called the moment the tween completes one loop cycle, even when going backwards
+
+
+ Sets the onComplete callback for the tween, clearing any previous onComplete callback that was set.
+ Called the moment the tween reaches its final forward position, loops included
+
+
+ Sets the onKill callback for the tween, clearing any previous onKill callback that was set.
+ Called the moment the tween is killed
+
+
+ Sets the onWaypointChange callback for the tween, clearing any previous onWaypointChange callback that was set.
+ Called when a path tween's current waypoint changes
+
+
+ Sets the parameters of the tween (id, ease, loops, delay, timeScale, callbacks, etc) as the parameters of the given one.
+ Doesn't copy specific SetOptions settings: those will need to be applied manually each time.
+ Has no effect if the tween has already started.
+ NOTE: the tween's target will not be changed
+ Tween from which to copy the parameters
+
+
+ Sets the parameters of the tween (id, ease, loops, delay, timeScale, callbacks, etc) as the parameters of the given TweenParams.
+ Has no effect if the tween has already started.
+ TweenParams from which to copy the parameters
+
+
+ Adds the given tween to the end of the Sequence.
+ Has no effect if the Sequence has already started
+ The tween to append
+
+
+ Adds the given tween to the beginning of the Sequence, pushing forward the other nested content.
+ Has no effect if the Sequence has already started
+ The tween to prepend
+
+
+ Inserts the given tween at the same time position of the last tween, callback or intervale added to the Sequence.
+ Note that, in case of a Join after an interval, the insertion time will be the time where the interval starts, not where it finishes.
+ Has no effect if the Sequence has already started
+
+
+ Inserts the given tween at the given time position in the Sequence,
+ automatically adding an interval if needed.
+ Has no effect if the Sequence has already started
+ The time position where the tween will be placed
+ The tween to insert
+
+
+ Adds the given interval to the end of the Sequence.
+ Has no effect if the Sequence has already started
+ The interval duration
+
+
+ Adds the given interval to the beginning of the Sequence, pushing forward the other nested content.
+ Has no effect if the Sequence has already started
+ The interval duration
+
+
+ Adds the given callback to the end of the Sequence.
+ Has no effect if the Sequence has already started
+ The callback to append
+
+
+ Adds the given callback to the beginning of the Sequence, pushing forward the other nested content.
+ Has no effect if the Sequence has already started
+ The callback to prepend
+
+
+ Inserts the given callback at the given time position in the Sequence,
+ automatically adding an interval if needed.
+ Has no effect if the Sequence has already started
+ The time position where the callback will be placed
+ The callback to insert
+
+
+ Changes a TO tween into a FROM tween: sets the current target's position as the tween's endValue
+ then immediately sends the target to the previously set endValue.
+
+
+ Changes a TO tween into a FROM tween: sets the current target's position as the tween's endValue
+ then immediately sends the target to the previously set endValue.
+ If TRUE the FROM value will be calculated as relative to the current one
+
+
+ Changes a TO tween into a FROM tween: sets the current value of the target as the endValue,
+ and the previously passed endValue as the actual startValue.
+ If TRUE sets the target to from value immediately, otherwise waits for the tween to start
+ If TRUE the FROM value will be calculated as relative to the current one
+
+
+ Changes a TO tween into a FROM tween: sets the tween's starting value to the given one
+ and eventually sets the tween's target to that value immediately.
+ Value to start from
+ If TRUE sets the target to from value immediately, otherwise waits for the tween to start
+ If TRUE the FROM/TO values will be calculated as relative to the current ones
+
+
+ Changes a TO tween into a FROM tween: sets the tween's starting value to the given one
+ and eventually sets the tween's target to that value immediately.
+ Alpha value to start from (in case of Fade tweens)
+ If TRUE sets the target to from value immediately, otherwise waits for the tween to start
+ If TRUE the FROM/TO values will be calculated as relative to the current ones
+
+
+ Changes a TO tween into a FROM tween: sets the tween's starting value to the given one
+ and eventually sets the tween's target to that value immediately.
+ Value to start from (in case of Vector tweens that act on a single coordinate or scale tweens)
+ If TRUE sets the target to from value immediately, otherwise waits for the tween to start
+ If TRUE the FROM/TO values will be calculated as relative to the current ones
+
+
+ Changes a TO tween into a FROM tween: sets the tween's starting value to the given one
+ and eventually sets the tween's target to that value immediately.
+ Value to start from (in case of Vector tweens that act on a single coordinate or scale tweens)
+ If TRUE sets the target to from value immediately, otherwise waits for the tween to start
+ If TRUE the FROM/TO values will be calculated as relative to the current ones
+
+
+ Sets a delayed startup for the tween.
+ In case of Sequences behaves the same as ,
+ which means the delay will repeat in case of loops (while with tweens it's ignored after the first loop cycle).
+ Has no effect if the tween has already started
+
+
+ EXPERIMENTAL: implemented in v1.2.340.
+ Sets a delayed startup for the tween with options to choose how the delay is applied in case of Sequences.
+ Has no effect if the tween has already started
+ Only used by types: If FALSE sets the delay as a one-time occurrence
+ (defaults to this for types),
+ otherwise as a Sequence interval which will repeat at the beginning of every loop cycle
+
+
+ Sets the tween as relative
+ (the endValue will be calculated as startValue + endValue instead than being used directly).
+ Has no effect on Sequences or if the tween has already started
+
+
+ If isRelative is TRUE sets the tween as relative
+ (the endValue will be calculated as startValue + endValue instead than being used directly).
+ Has no effect on Sequences or if the tween has already started
+
+
+ If isSpeedBased is TRUE sets the tween as speed based
+ (the duration will represent the number of units the tween moves x second).
+ Has no effect on Sequences, nested tweens, or if the tween has already started
+
+
+ If isSpeedBased is TRUE sets the tween as speed based
+ (the duration will represent the number of units the tween moves x second).
+ Has no effect on Sequences, nested tweens, or if the tween has already started
+
+
+ Options for float tweens
+ If TRUE the tween will smoothly snap all values to integers
+
+
+ Options for Vector2 tweens
+ If TRUE the tween will smoothly snap all values to integers
+
+
+ Options for Vector2 tweens
+ Selecting an axis will tween the vector only on that axis, leaving the others untouched
+ If TRUE the tween will smoothly snap all values to integers
+
+
+ Options for Vector3 tweens
+ If TRUE the tween will smoothly snap all values to integers
+
+
+ Options for Vector3 tweens
+ Selecting an axis will tween the vector only on that axis, leaving the others untouched
+ If TRUE the tween will smoothly snap all values to integers
+
+
+ Options for Vector4 tweens
+ If TRUE the tween will smoothly snap all values to integers
+
+
+ Options for Vector4 tweens
+ Selecting an axis will tween the vector only on that axis, leaving the others untouched
+ If TRUE the tween will smoothly snap all values to integers
+
+
+ Options for Quaternion tweens
+ If TRUE (default) the rotation will take the shortest route, and will not rotate more than 360°.
+ If FALSE the rotation will be fully accounted. Is always FALSE if the tween is set as relative
+
+
+ Options for Color tweens
+ If TRUE only the alpha value of the color will be tweened
+
+
+ Options for Vector4 tweens
+ If TRUE the tween will smoothly snap all values to integers
+
+
+ Options for Vector4 tweens
+ If TRUE, rich text will be interpreted correctly while animated,
+ otherwise all tags will be considered as normal text
+ The type of scramble to use, if any
+ A string containing the characters to use for scrambling.
+ Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters.
+ Leave it to NULL to use default ones
+
+
+ Options for Vector3Array tweens
+ If TRUE the tween will smoothly snap all values to integers
+
+
+ Options for Vector3Array tweens
+ If TRUE the tween will smoothly snap all values to integers
+
+
+ Options for ShapeCircle tweens
+ If TRUE the center you set in the DOTween.To method will be considered as relative
+ to the starting position of the target
+ If TRUE the tween will smoothly snap all values to integers
+
+
+ Options for Path tweens (created via the DOPath shortcut)
+ The eventual movement axis to lock. You can input multiple axis if you separate them like this:
+ AxisConstrain.X | AxisConstraint.Y
+ The eventual rotation axis to lock. You can input multiple axis if you separate them like this:
+ AxisConstrain.X | AxisConstraint.Y
+
+
+ Options for Path tweens (created via the DOPath shortcut)
+ If TRUE the path will be automatically closed
+ The eventual movement axis to lock. You can input multiple axis if you separate them like this:
+ AxisConstrain.X | AxisConstraint.Y
+ The eventual rotation axis to lock. You can input multiple axis if you separate them like this:
+ AxisConstrain.X | AxisConstraint.Y
+
+
+ Additional LookAt options for Path tweens (created via the DOPath shortcut).
+ Orients the target towards the given position.
+ Must be chained directly to the tween creation method or to a SetOptions
+ The position to look at
+ The eventual direction to consider as "forward".
+ If left to NULL defaults to the regular forward side of the transform
+ The vector that defines in which direction up is (default: Vector3.up)
+
+
+ Additional LookAt options for Path tweens (created via the DOPath shortcut).
+ Orients the target towards the given position with options to keep the Z rotation stable.
+ Must be chained directly to the tween creation method or to a SetOptions
+ The position to look at
+ If TRUE doesn't rotate the target along the Z axis
+
+
+ Additional LookAt options for Path tweens (created via the DOPath shortcut).
+ Orients the target towards another transform.
+ Must be chained directly to the tween creation method or to a SetOptions
+ The transform to look at
+ The eventual direction to consider as "forward".
+ If left to NULL defaults to the regular forward side of the transform
+ The vector that defines in which direction up is (default: Vector3.up)
+
+
+ Additional LookAt options for Path tweens (created via the DOPath shortcut).
+ Orients the target towards another transform with options to keep the Z rotation stable.
+ Must be chained directly to the tween creation method or to a SetOptions
+ The transform to look at
+ If TRUE doesn't rotate the target along the Z axis
+
+
+ Additional LookAt options for Path tweens (created via the DOPath shortcut).
+ Orients the target to the path, with the given lookAhead.
+ Must be chained directly to the tween creation method or to a SetOptions
+ The percentage of lookAhead to use (0 to 1)
+ The eventual direction to consider as "forward".
+ If left to NULL defaults to the regular forward side of the transform
+ The vector that defines in which direction up is (default: Vector3.up)
+
+
+ Additional LookAt options for Path tweens (created via the DOPath shortcut).
+ Orients the path with options to keep the Z rotation stable.
+ Must be chained directly to the tween creation method or to a SetOptions
+ The percentage of lookAhead to use (0 to 1)
+ If TRUE doesn't rotate the target along the Z axis
+
+
+
+ Types of log behaviours
+
+
+
+ Log only warnings and errors
+
+
+ Log warnings, errors and additional infos
+
+
+ Log only errors
+
+
+
+ Indicates either a Tweener or a Sequence
+
+
+
+ TimeScale for the tween
+
+
+ If TRUE the tween will play backwards
+
+
+ If TRUE the tween is completely inverted but without playing it backwards
+ (play backwards will actually play the tween in the original direction)
+
+
+ Object ID (usable for filtering with DOTween static methods). Can be anything except a string or an int
+ (use or for those)
+
+
+ String ID (usable for filtering with DOTween static methods). 2X faster than using an object id
+
+
+ Int ID (usable for filtering with DOTween static methods). 4X faster than using an object id, 2X faster than using a string id.
+ Default is -999 so avoid using an ID like that or it will capture all unset intIds
+
+
+ Tween target (usable for filtering with DOTween static methods). Automatically set by tween creation shortcuts
+
+
+ Called when the tween is set in a playing state, after any eventual delay.
+ Also called each time the tween resumes playing from a paused state
+
+
+ Called when the tween state changes from playing to paused.
+ If the tween has autoKill set to FALSE, this is called also when the tween reaches completion.
+
+
+ Called when the tween is rewinded,
+ either by calling Rewind or by reaching the start position while playing backwards.
+ Rewinding a tween that is already rewinded will not fire this callback
+
+
+ Called each time the tween updates
+
+
+ Called the moment the tween completes one loop cycle
+
+
+ Called the moment the tween reaches completion (loops included)
+
+
+ Called the moment the tween is killed
+
+
+ Called when a path tween's current waypoint changes
+
+
+ Tweeners-only (ignored by Sequences), returns TRUE if the tween was set as relative
+
+
+
+ Set by SetTarget if DOTween's Debug Mode is on (see DOTween Utility Panel -> "Store GameObject's ID" debug option
+
+
+
+ FALSE when tween is (or should be) despawned - set only by TweenManager
+
+
+ Gets and sets the time position (loops included, delays excluded) of the tween
+
+
+ Returns TRUE if the tween is set to loop (either a set number of times or infinitely)
+
+
+ TRUE after the tween was set in a play state at least once, AFTER any delay is elapsed
+
+
+ Time position within a single loop cycle
+
+
+
+ Animates a single value
+
+
+
+ Changes the start value of a tween and rewinds it (without pausing it).
+ Has no effect with tweens that are inside Sequences
+ The new start value
+ If bigger than 0 applies it as the new tween duration
+
+
+ Changes the end value of a tween and rewinds it (without pausing it).
+ Has no effect with tweens that are inside Sequences
+ The new end value
+ If bigger than 0 applies it as the new tween duration
+ If TRUE the start value will become the current target's value, otherwise it will stay the same
+
+
+ Changes the end value of a tween and rewinds it (without pausing it).
+ Has no effect with tweens that are inside Sequences
+ The new end value
+ If TRUE the start value will become the current target's value, otherwise it will stay the same
+
+
+ Changes the start and end value of a tween and rewinds it (without pausing it).
+ Has no effect with tweens that are inside Sequences
+ The new start value
+ The new end value
+ If bigger than 0 applies it as the new tween duration
+
+
+
+ Used internally
+
+
+
+
+ Update type
+
+
+
+ Updates every frame during Update calls
+
+
+ Updates every frame during LateUpdate calls
+
+
+ Updates using FixedUpdate calls
+
+
+ Updates using manual update calls
+
+
+
diff --git a/Assets/DOTween/DOTween.XML.meta b/Assets/DOTween/DOTween.XML.meta
new file mode 100644
index 0000000..6bcd0c0
--- /dev/null
+++ b/Assets/DOTween/DOTween.XML.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 42af159ceccfc4441a9603b7a2bbeff1
+TextScriptImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/DOTween/DOTween.dll b/Assets/DOTween/DOTween.dll
new file mode 100644
index 0000000..4122abf
Binary files /dev/null and b/Assets/DOTween/DOTween.dll differ
diff --git a/Assets/DOTween/DOTween.dll.mdb b/Assets/DOTween/DOTween.dll.mdb
new file mode 100644
index 0000000..ba2dea0
Binary files /dev/null and b/Assets/DOTween/DOTween.dll.mdb differ
diff --git a/Assets/Objects/Ivolga.blend1.meta b/Assets/DOTween/DOTween.dll.mdb.meta
similarity index 74%
rename from Assets/Objects/Ivolga.blend1.meta
rename to Assets/DOTween/DOTween.dll.mdb.meta
index bac615e..6d930ec 100644
--- a/Assets/Objects/Ivolga.blend1.meta
+++ b/Assets/DOTween/DOTween.dll.mdb.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: ed6ab3cb005c93f46988bc89e6aee83e
+guid: be1a73bdf75760441913767271203905
DefaultImporter:
externalObjects: {}
userData:
diff --git a/Assets/DOTween/DOTween.dll.meta b/Assets/DOTween/DOTween.dll.meta
new file mode 100644
index 0000000..2a22cdf
--- /dev/null
+++ b/Assets/DOTween/DOTween.dll.meta
@@ -0,0 +1,33 @@
+fileFormatVersion: 2
+guid: 935461f2e78162244937fa93578c7059
+PluginImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ iconMap: {}
+ executionOrder: {}
+ defineConstraints: []
+ isPreloaded: 0
+ isOverridable: 0
+ isExplicitlyReferenced: 0
+ validateReferences: 1
+ platformData:
+ - first:
+ Any:
+ second:
+ enabled: 1
+ settings: {}
+ - first:
+ Editor: Editor
+ second:
+ enabled: 0
+ settings:
+ DefaultValueInitialized: true
+ - first:
+ Windows Store Apps: WindowsStoreApps
+ second:
+ enabled: 0
+ settings:
+ CPU: AnyCPU
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Objects/Ivolga/Armchair.meta b/Assets/DOTween/Editor.meta
similarity index 77%
rename from Assets/Objects/Ivolga/Armchair.meta
rename to Assets/DOTween/Editor.meta
index e40b7d4..7932b6a 100644
--- a/Assets/Objects/Ivolga/Armchair.meta
+++ b/Assets/DOTween/Editor.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: 4bfa07ca696280641b58b293d86a00ab
+guid: 92f73fa628eea884096aa133cc57ec9c
folderAsset: yes
DefaultImporter:
externalObjects: {}
diff --git a/Assets/DOTween/Editor/DOTweenEditor.XML b/Assets/DOTween/Editor/DOTweenEditor.XML
new file mode 100644
index 0000000..8b82472
--- /dev/null
+++ b/Assets/DOTween/Editor/DOTweenEditor.XML
@@ -0,0 +1,110 @@
+
+
+
+ DOTweenEditor
+
+
+
+
+ Starts the update loop of tween in the editor. Has no effect during playMode.
+
+ Eventual callback to call after every update
+
+
+
+ Stops the update loop and clears the onPreviewUpdated callback.
+
+ If TRUE also resets the tweened objects to their original state.
+ Note that this works by calling Rewind on all tweens, so it will work correctly
+ only if you have a single tween type per object and it wasn't killed
+ If TRUE also kills any cached tween
+
+
+
+ Readies the tween for editor preview by setting its UpdateType to Manual plus eventual extra settings.
+
+ The tween to ready
+ If TRUE (recommended) removes all callbacks (OnComplete/Rewind/etc)
+ If TRUE prevents the tween from being auto-killed at completion
+ If TRUE starts playing the tween immediately
+
+
+ Full major version + first minor version (ex: 2018.1f)
+
+
+ Major version
+
+
+ First minor version (ex: in 2018.1 it would be 1)
+
+
+
+ Checks that the given editor texture use the correct import settings,
+ and applies them if they're incorrect.
+
+
+
+
+ Returns TRUE if setup is required
+
+
+
+
+ Returns TRUE if the file/directory at the given path exists.
+
+ Path, relative to Unity's project folder
+
+
+
+
+ Converts the given project-relative path to a full path,
+ with backward (\) slashes).
+
+
+
+
+ Converts the given full path to a path usable with AssetDatabase methods
+ (relative to Unity's project folder, and with the correct Unity forward (/) slashes).
+
+
+
+
+ Connects to a asset.
+ If the asset already exists at the given path, loads it and returns it.
+ Otherwise, either returns NULL or automatically creates it before loading and returning it
+ (depending on the given parameters).
+
+ Asset type
+ File path (relative to Unity's project folder)
+ If TRUE and the requested asset doesn't exist, forces its creation
+
+
+
+ Full path for the given loaded assembly, assembly file included
+
+
+
+
+ Adds the given global define if it's not already present
+
+
+
+
+ Removes the given global define if it's present
+
+
+
+
+ Returns TRUE if the given global define is present in all the
+ or only in the given , depending on passed parameters.
+
+
+ to use. Leave NULL to check in all of them.
+
+
+
+ Not used as menu item anymore, but as a utiity function
+
+
+
+
diff --git a/Assets/DOTween/Editor/DOTweenEditor.XML.meta b/Assets/DOTween/Editor/DOTweenEditor.XML.meta
new file mode 100644
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new file mode 100644
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similarity index 98%
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rename to Assets/DOTween/Editor/Imgs/DOTweenIcon.png.meta
index 88885d4..979175c 100644
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similarity index 98%
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similarity index 98%
rename from Assets/Objects/Ivolga/AO/Ivolga with corpus_DashBoard_2_OcclusionRoughnessMetallic.png.meta
rename to Assets/DOTween/Editor/Imgs/Footer_dark.png.meta
index ef015f8..d26e754 100644
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diff --git a/Assets/DOTween/Modules.meta b/Assets/DOTween/Modules.meta
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diff --git a/Assets/DOTween/Modules/DOTweenModuleAudio.cs b/Assets/DOTween/Modules/DOTweenModuleAudio.cs
new file mode 100644
index 0000000..c195b6c
--- /dev/null
+++ b/Assets/DOTween/Modules/DOTweenModuleAudio.cs
@@ -0,0 +1,202 @@
+// Author: Daniele Giardini - http://www.demigiant.com
+// Created: 2018/07/13
+
+#if true // MODULE_MARKER
+using System;
+using DG.Tweening.Core;
+using DG.Tweening.Plugins.Options;
+using UnityEngine;
+#if UNITY_5 || UNITY_2017_1_OR_NEWER
+using UnityEngine.Audio; // Required for AudioMixer
+#endif
+
+#pragma warning disable 1591
+namespace DG.Tweening
+{
+ public static class DOTweenModuleAudio
+ {
+ #region Shortcuts
+
+ #region Audio
+
+ /// Tweens an AudioSource's volume to the given value.
+ /// Also stores the AudioSource as the tween's target so it can be used for filtered operations
+ /// The end value to reach (0 to 1)The duration of the tween
+ public static TweenerCore DOFade(this AudioSource target, float endValue, float duration)
+ {
+ if (endValue < 0) endValue = 0;
+ else if (endValue > 1) endValue = 1;
+ TweenerCore t = DOTween.To(() => target.volume, x => target.volume = x, endValue, duration);
+ t.SetTarget(target);
+ return t;
+ }
+
+ /// Tweens an AudioSource's pitch to the given value.
+ /// Also stores the AudioSource as the tween's target so it can be used for filtered operations
+ /// The end value to reachThe duration of the tween
+ public static TweenerCore DOPitch(this AudioSource target, float endValue, float duration)
+ {
+ TweenerCore t = DOTween.To(() => target.pitch, x => target.pitch = x, endValue, duration);
+ t.SetTarget(target);
+ return t;
+ }
+
+ #endregion
+
+#if UNITY_5 || UNITY_2017_1_OR_NEWER
+ #region AudioMixer (Unity 5 or Newer)
+
+ /// Tweens an AudioMixer's exposed float to the given value.
+ /// Also stores the AudioMixer as the tween's target so it can be used for filtered operations.
+ /// Note that you need to manually expose a float in an AudioMixerGroup in order to be able to tween it from an AudioMixer.
+ /// Name given to the exposed float to set
+ /// The end value to reachThe duration of the tween
+ public static TweenerCore DOSetFloat(this AudioMixer target, string floatName, float endValue, float duration)
+ {
+ TweenerCore t = DOTween.To(()=> {
+ float currVal;
+ target.GetFloat(floatName, out currVal);
+ return currVal;
+ }, x=> target.SetFloat(floatName, x), endValue, duration);
+ t.SetTarget(target);
+ return t;
+ }
+
+ #region Operation Shortcuts
+
+ ///
+ /// Completes all tweens that have this target as a reference
+ /// (meaning tweens that were started from this target, or that had this target added as an Id)
+ /// and returns the total number of tweens completed
+ /// (meaning the tweens that don't have infinite loops and were not already complete)
+ ///
+ /// For Sequences only: if TRUE also internal Sequence callbacks will be fired,
+ /// otherwise they will be ignored
+ public static int DOComplete(this AudioMixer target, bool withCallbacks = false)
+ {
+ return DOTween.Complete(target, withCallbacks);
+ }
+
+ ///
+ /// Kills all tweens that have this target as a reference
+ /// (meaning tweens that were started from this target, or that had this target added as an Id)
+ /// and returns the total number of tweens killed.
+ ///
+ /// If TRUE completes the tween before killing it
+ public static int DOKill(this AudioMixer target, bool complete = false)
+ {
+ return DOTween.Kill(target, complete);
+ }
+
+ ///
+ /// Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference
+ /// (meaning tweens that were started from this target, or that had this target added as an Id)
+ /// and returns the total number of tweens flipped.
+ ///
+ public static int DOFlip(this AudioMixer target)
+ {
+ return DOTween.Flip(target);
+ }
+
+ ///
+ /// Sends to the given position all tweens that have this target as a reference
+ /// (meaning tweens that were started from this target, or that had this target added as an Id)
+ /// and returns the total number of tweens involved.
+ ///
+ /// Time position to reach
+ /// (if higher than the whole tween duration the tween will simply reach its end)
+ /// If TRUE will play the tween after reaching the given position, otherwise it will pause it
+ public static int DOGoto(this AudioMixer target, float to, bool andPlay = false)
+ {
+ return DOTween.Goto(target, to, andPlay);
+ }
+
+ ///
+ /// Pauses all tweens that have this target as a reference
+ /// (meaning tweens that were started from this target, or that had this target added as an Id)
+ /// and returns the total number of tweens paused.
+ ///
+ public static int DOPause(this AudioMixer target)
+ {
+ return DOTween.Pause(target);
+ }
+
+ ///
+ /// Plays all tweens that have this target as a reference
+ /// (meaning tweens that were started from this target, or that had this target added as an Id)
+ /// and returns the total number of tweens played.
+ ///
+ public static int DOPlay(this AudioMixer target)
+ {
+ return DOTween.Play(target);
+ }
+
+ ///
+ /// Plays backwards all tweens that have this target as a reference
+ /// (meaning tweens that were started from this target, or that had this target added as an Id)
+ /// and returns the total number of tweens played.
+ ///
+ public static int DOPlayBackwards(this AudioMixer target)
+ {
+ return DOTween.PlayBackwards(target);
+ }
+
+ ///
+ /// Plays forward all tweens that have this target as a reference
+ /// (meaning tweens that were started from this target, or that had this target added as an Id)
+ /// and returns the total number of tweens played.
+ ///
+ public static int DOPlayForward(this AudioMixer target)
+ {
+ return DOTween.PlayForward(target);
+ }
+
+ ///
+ /// Restarts all tweens that have this target as a reference
+ /// (meaning tweens that were started from this target, or that had this target added as an Id)
+ /// and returns the total number of tweens restarted.
+ ///
+ public static int DORestart(this AudioMixer target)
+ {
+ return DOTween.Restart(target);
+ }
+
+ ///
+ /// Rewinds all tweens that have this target as a reference
+ /// (meaning tweens that were started from this target, or that had this target added as an Id)
+ /// and returns the total number of tweens rewinded.
+ ///
+ public static int DORewind(this AudioMixer target)
+ {
+ return DOTween.Rewind(target);
+ }
+
+ ///
+ /// Smoothly rewinds all tweens that have this target as a reference
+ /// (meaning tweens that were started from this target, or that had this target added as an Id)
+ /// and returns the total number of tweens rewinded.
+ ///
+ public static int DOSmoothRewind(this AudioMixer target)
+ {
+ return DOTween.SmoothRewind(target);
+ }
+
+ ///
+ /// Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference
+ /// (meaning tweens that were started from this target, or that had this target added as an Id)
+ /// and returns the total number of tweens involved.
+ ///
+ public static int DOTogglePause(this AudioMixer target)
+ {
+ return DOTween.TogglePause(target);
+ }
+
+ #endregion
+
+ #endregion
+#endif
+
+ #endregion
+ }
+}
+#endif
diff --git a/Assets/DOTween/Modules/DOTweenModuleAudio.cs.meta b/Assets/DOTween/Modules/DOTweenModuleAudio.cs.meta
new file mode 100644
index 0000000..490024d
--- /dev/null
+++ b/Assets/DOTween/Modules/DOTweenModuleAudio.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: bb08b5b18357add46b7c4be1745d1862
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/DOTween/Modules/DOTweenModuleEPOOutline.cs b/Assets/DOTween/Modules/DOTweenModuleEPOOutline.cs
new file mode 100644
index 0000000..2ab3775
--- /dev/null
+++ b/Assets/DOTween/Modules/DOTweenModuleEPOOutline.cs
@@ -0,0 +1,146 @@
+using UnityEngine;
+
+#if false || EPO_DOTWEEN // MODULE_MARKER
+
+using EPOOutline;
+using DG.Tweening.Plugins.Options;
+using DG.Tweening;
+using DG.Tweening.Core;
+
+namespace DG.Tweening
+{
+ public static class DOTweenModuleEPOOutline
+ {
+ public static int DOKill(this SerializedPass target, bool complete)
+ {
+ return DOTween.Kill(target, complete);
+ }
+
+ public static TweenerCore DOFloat(this SerializedPass target, string propertyName, float endValue, float duration)
+ {
+ var tweener = DOTween.To(() => target.GetFloat(propertyName), x => target.SetFloat(propertyName, x), endValue, duration);
+ tweener.SetOptions(true).SetTarget(target);
+ return tweener;
+ }
+
+ public static TweenerCore DOFade(this SerializedPass target, string propertyName, float endValue, float duration)
+ {
+ var tweener = DOTween.ToAlpha(() => target.GetColor(propertyName), x => target.SetColor(propertyName, x), endValue, duration);
+ tweener.SetOptions(true).SetTarget(target);
+ return tweener;
+ }
+
+ public static TweenerCore DOColor(this SerializedPass target, string propertyName, Color endValue, float duration)
+ {
+ var tweener = DOTween.To(() => target.GetColor(propertyName), x => target.SetColor(propertyName, x), endValue, duration);
+ tweener.SetOptions(false).SetTarget(target);
+ return tweener;
+ }
+
+ public static TweenerCore DOVector(this SerializedPass target, string propertyName, Vector4 endValue, float duration)
+ {
+ var tweener = DOTween.To(() => target.GetVector(propertyName), x => target.SetVector(propertyName, x), endValue, duration);
+ tweener.SetOptions(false).SetTarget(target);
+ return tweener;
+ }
+
+ public static TweenerCore DOFloat(this SerializedPass target, int propertyId, float endValue, float duration)
+ {
+ var tweener = DOTween.To(() => target.GetFloat(propertyId), x => target.SetFloat(propertyId, x), endValue, duration);
+ tweener.SetOptions(true).SetTarget(target);
+ return tweener;
+ }
+
+ public static TweenerCore DOFade(this SerializedPass target, int propertyId, float endValue, float duration)
+ {
+ var tweener = DOTween.ToAlpha(() => target.GetColor(propertyId), x => target.SetColor(propertyId, x), endValue, duration);
+ tweener.SetOptions(true).SetTarget(target);
+ return tweener;
+ }
+
+ public static TweenerCore DOColor(this SerializedPass target, int propertyId, Color endValue, float duration)
+ {
+ var tweener = DOTween.To(() => target.GetColor(propertyId), x => target.SetColor(propertyId, x), endValue, duration);
+ tweener.SetOptions(false).SetTarget(target);
+ return tweener;
+ }
+
+ public static TweenerCore DOVector(this SerializedPass target, int propertyId, Vector4 endValue, float duration)
+ {
+ var tweener = DOTween.To(() => target.GetVector(propertyId), x => target.SetVector(propertyId, x), endValue, duration);
+ tweener.SetOptions(false).SetTarget(target);
+ return tweener;
+ }
+
+ public static int DOKill(this Outlinable.OutlineProperties target, bool complete = false)
+ {
+ return DOTween.Kill(target, complete);
+ }
+
+ public static int DOKill(this Outliner target, bool complete = false)
+ {
+ return DOTween.Kill(target, complete);
+ }
+
+ ///
+ /// Controls the alpha (transparency) of the outline
+ ///
+ public static TweenerCore DOFade(this Outlinable.OutlineProperties target, float endValue, float duration)
+ {
+ var tweener = DOTween.ToAlpha(() => target.Color, x => target.Color = x, endValue, duration);
+ tweener.SetOptions(true).SetTarget(target);
+ return tweener;
+ }
+
+ ///
+ /// Controls the color of the outline
+ ///
+ public static TweenerCore DOColor(this Outlinable.OutlineProperties target, Color endValue, float duration)
+ {
+ var tweener = DOTween.To(() => target.Color, x => target.Color = x, endValue, duration);
+ tweener.SetOptions(false).SetTarget(target);
+ return tweener;
+ }
+
+ ///
+ /// Controls the amount of blur applied to the outline
+ ///
+ public static TweenerCore DOBlurShift(this Outlinable.OutlineProperties target, float endValue, float duration, bool snapping = false)
+ {
+ var tweener = DOTween.To(() => target.BlurShift, x => target.BlurShift = x, endValue, duration);
+ tweener.SetOptions(snapping).SetTarget(target);
+ return tweener;
+ }
+
+ ///
+ /// Controls the amount of blur applied to the outline
+ ///
+ public static TweenerCore DOBlurShift(this Outliner target, float endValue, float duration, bool snapping = false)
+ {
+ var tweener = DOTween.To(() => target.BlurShift, x => target.BlurShift = x, endValue, duration);
+ tweener.SetOptions(snapping).SetTarget(target);
+ return tweener;
+ }
+
+ ///
+ /// Controls the amount of dilation applied to the outline
+ ///
+ public static TweenerCore DODilateShift(this Outlinable.OutlineProperties target, float endValue, float duration, bool snapping = false)
+ {
+ var tweener = DOTween.To(() => target.DilateShift, x => target.DilateShift = x, endValue, duration);
+ tweener.SetOptions(snapping).SetTarget(target);
+ return tweener;
+ }
+
+ ///
+ /// Controls the amount of dilation applied to the outline
+ ///
+ public static TweenerCore DODilateShift(this Outliner target, float endValue, float duration, bool snapping = false)
+ {
+ var tweener = DOTween.To(() => target.DilateShift, x => target.DilateShift = x, endValue, duration);
+ tweener.SetOptions(snapping).SetTarget(target);
+ return tweener;
+ }
+ }
+}
+#endif
diff --git a/Assets/DOTween/Modules/DOTweenModuleEPOOutline.cs.meta b/Assets/DOTween/Modules/DOTweenModuleEPOOutline.cs.meta
new file mode 100644
index 0000000..f7f7610
--- /dev/null
+++ b/Assets/DOTween/Modules/DOTweenModuleEPOOutline.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: b0dd372a9f2a0574eb5532119bc50ce6
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/DOTween/Modules/DOTweenModulePhysics.cs b/Assets/DOTween/Modules/DOTweenModulePhysics.cs
new file mode 100644
index 0000000..08b0700
--- /dev/null
+++ b/Assets/DOTween/Modules/DOTweenModulePhysics.cs
@@ -0,0 +1,216 @@
+// Author: Daniele Giardini - http://www.demigiant.com
+// Created: 2018/07/13
+
+#if true // MODULE_MARKER
+using System;
+using DG.Tweening.Core;
+using DG.Tweening.Core.Enums;
+using DG.Tweening.Plugins;
+using DG.Tweening.Plugins.Core.PathCore;
+using DG.Tweening.Plugins.Options;
+using UnityEngine;
+
+#pragma warning disable 1591
+namespace DG.Tweening
+{
+ public static class DOTweenModulePhysics
+ {
+ #region Shortcuts
+
+ #region Rigidbody
+
+ /// Tweens a Rigidbody's position to the given value.
+ /// Also stores the rigidbody as the tween's target so it can be used for filtered operations
+ /// The end value to reachThe duration of the tween
+ /// If TRUE the tween will smoothly snap all values to integers
+ public static TweenerCore DOMove(this Rigidbody target, Vector3 endValue, float duration, bool snapping = false)
+ {
+ TweenerCore t = DOTween.To(() => target.position, target.MovePosition, endValue, duration);
+ t.SetOptions(snapping).SetTarget(target);
+ return t;
+ }
+
+ /// Tweens a Rigidbody's X position to the given value.
+ /// Also stores the rigidbody as the tween's target so it can be used for filtered operations
+ /// The end value to reachThe duration of the tween
+ /// If TRUE the tween will smoothly snap all values to integers
+ public static TweenerCore DOMoveX(this Rigidbody target, float endValue, float duration, bool snapping = false)
+ {
+ TweenerCore t = DOTween.To(() => target.position, target.MovePosition, new Vector3(endValue, 0, 0), duration);
+ t.SetOptions(AxisConstraint.X, snapping).SetTarget(target);
+ return t;
+ }
+
+ /// Tweens a Rigidbody's Y position to the given value.
+ /// Also stores the rigidbody as the tween's target so it can be used for filtered operations
+ /// The end value to reachThe duration of the tween
+ /// If TRUE the tween will smoothly snap all values to integers
+ public static TweenerCore DOMoveY(this Rigidbody target, float endValue, float duration, bool snapping = false)
+ {
+ TweenerCore t = DOTween.To(() => target.position, target.MovePosition, new Vector3(0, endValue, 0), duration);
+ t.SetOptions(AxisConstraint.Y, snapping).SetTarget(target);
+ return t;
+ }
+
+ /// Tweens a Rigidbody's Z position to the given value.
+ /// Also stores the rigidbody as the tween's target so it can be used for filtered operations
+ /// The end value to reachThe duration of the tween
+ /// If TRUE the tween will smoothly snap all values to integers
+ public static TweenerCore DOMoveZ(this Rigidbody target, float endValue, float duration, bool snapping = false)
+ {
+ TweenerCore t = DOTween.To(() => target.position, target.MovePosition, new Vector3(0, 0, endValue), duration);
+ t.SetOptions(AxisConstraint.Z, snapping).SetTarget(target);
+ return t;
+ }
+
+ /// Tweens a Rigidbody's rotation to the given value.
+ /// Also stores the rigidbody as the tween's target so it can be used for filtered operations
+ /// The end value to reachThe duration of the tween
+ /// Rotation mode
+ public static TweenerCore DORotate(this Rigidbody target, Vector3 endValue, float duration, RotateMode mode = RotateMode.Fast)
+ {
+ TweenerCore t = DOTween.To(() => target.rotation, target.MoveRotation, endValue, duration);
+ t.SetTarget(target);
+ t.plugOptions.rotateMode = mode;
+ return t;
+ }
+
+ /// Tweens a Rigidbody's rotation so that it will look towards the given position.
+ /// Also stores the rigidbody as the tween's target so it can be used for filtered operations
+ /// The position to look atThe duration of the tween
+ /// Eventual axis constraint for the rotation
+ /// The vector that defines in which direction up is (default: Vector3.up)
+ public static TweenerCore DOLookAt(this Rigidbody target, Vector3 towards, float duration, AxisConstraint axisConstraint = AxisConstraint.None, Vector3? up = null)
+ {
+ TweenerCore t = DOTween.To(() => target.rotation, target.MoveRotation, towards, duration)
+ .SetTarget(target).SetSpecialStartupMode(SpecialStartupMode.SetLookAt);
+ t.plugOptions.axisConstraint = axisConstraint;
+ t.plugOptions.up = (up == null) ? Vector3.up : (Vector3)up;
+ return t;
+ }
+
+ #region Special
+
+ /// Tweens a Rigidbody's position to the given value, while also applying a jump effect along the Y axis.
+ /// Returns a Sequence instead of a Tweener.
+ /// Also stores the Rigidbody as the tween's target so it can be used for filtered operations
+ /// The end value to reach
+ /// Power of the jump (the max height of the jump is represented by this plus the final Y offset)
+ /// Total number of jumps
+ /// The duration of the tween
+ /// If TRUE the tween will smoothly snap all values to integers
+ public static Sequence DOJump(this Rigidbody target, Vector3 endValue, float jumpPower, int numJumps, float duration, bool snapping = false)
+ {
+ if (numJumps < 1) numJumps = 1;
+ float startPosY = 0;
+ float offsetY = -1;
+ bool offsetYSet = false;
+ Sequence s = DOTween.Sequence();
+ Tween yTween = DOTween.To(() => target.position, target.MovePosition, new Vector3(0, jumpPower, 0), duration / (numJumps * 2))
+ .SetOptions(AxisConstraint.Y, snapping).SetEase(Ease.OutQuad).SetRelative()
+ .SetLoops(numJumps * 2, LoopType.Yoyo)
+ .OnStart(() => startPosY = target.position.y);
+ s.Append(DOTween.To(() => target.position, target.MovePosition, new Vector3(endValue.x, 0, 0), duration)
+ .SetOptions(AxisConstraint.X, snapping).SetEase(Ease.Linear)
+ ).Join(DOTween.To(() => target.position, target.MovePosition, new Vector3(0, 0, endValue.z), duration)
+ .SetOptions(AxisConstraint.Z, snapping).SetEase(Ease.Linear)
+ ).Join(yTween)
+ .SetTarget(target).SetEase(DOTween.defaultEaseType);
+ yTween.OnUpdate(() => {
+ if (!offsetYSet) {
+ offsetYSet = true;
+ offsetY = s.isRelative ? endValue.y : endValue.y - startPosY;
+ }
+ Vector3 pos = target.position;
+ pos.y += DOVirtual.EasedValue(0, offsetY, yTween.ElapsedPercentage(), Ease.OutQuad);
+ target.MovePosition(pos);
+ });
+ return s;
+ }
+
+ /// Tweens a Rigidbody's position through the given path waypoints, using the chosen path algorithm.
+ /// Also stores the Rigidbody as the tween's target so it can be used for filtered operations.
+ /// NOTE: to tween a rigidbody correctly it should be set to kinematic at least while being tweened.
+ /// BEWARE: doesn't work on Windows Phone store (waiting for Unity to fix their own bug).
+ /// If you plan to publish there you should use a regular transform.DOPath.
+ /// The waypoints to go through
+ /// The duration of the tween
+ /// The type of path: Linear (straight path), CatmullRom (curved CatmullRom path) or CubicBezier (curved with control points)
+ /// The path mode: 3D, side-scroller 2D, top-down 2D
+ /// The resolution of the path (useless in case of Linear paths): higher resolutions make for more detailed curved paths but are more expensive.
+ /// Defaults to 10, but a value of 5 is usually enough if you don't have dramatic long curves between waypoints
+ /// The color of the path (shown when gizmos are active in the Play panel and the tween is running)
+ public static TweenerCore DOPath(
+ this Rigidbody target, Vector3[] path, float duration, PathType pathType = PathType.Linear,
+ PathMode pathMode = PathMode.Full3D, int resolution = 10, Color? gizmoColor = null
+ )
+ {
+ if (resolution < 1) resolution = 1;
+ TweenerCore t = DOTween.To(PathPlugin.Get(), () => target.position, target.MovePosition, new Path(pathType, path, resolution, gizmoColor), duration)
+ .SetTarget(target).SetUpdate(UpdateType.Fixed);
+
+ t.plugOptions.isRigidbody = true;
+ t.plugOptions.mode = pathMode;
+ return t;
+ }
+ /// Tweens a Rigidbody's localPosition through the given path waypoints, using the chosen path algorithm.
+ /// Also stores the Rigidbody as the tween's target so it can be used for filtered operations
+ /// NOTE: to tween a rigidbody correctly it should be set to kinematic at least while being tweened.
+ /// BEWARE: doesn't work on Windows Phone store (waiting for Unity to fix their own bug).
+ /// If you plan to publish there you should use a regular transform.DOLocalPath.
+ /// The waypoint to go through
+ /// The duration of the tween
+ /// The type of path: Linear (straight path), CatmullRom (curved CatmullRom path) or CubicBezier (curved with control points)
+ /// The path mode: 3D, side-scroller 2D, top-down 2D
+ /// The resolution of the path: higher resolutions make for more detailed curved paths but are more expensive.
+ /// Defaults to 10, but a value of 5 is usually enough if you don't have dramatic long curves between waypoints
+ /// The color of the path (shown when gizmos are active in the Play panel and the tween is running)
+ public static TweenerCore DOLocalPath(
+ this Rigidbody target, Vector3[] path, float duration, PathType pathType = PathType.Linear,
+ PathMode pathMode = PathMode.Full3D, int resolution = 10, Color? gizmoColor = null
+ )
+ {
+ if (resolution < 1) resolution = 1;
+ Transform trans = target.transform;
+ TweenerCore t = DOTween.To(PathPlugin.Get(), () => trans.localPosition, x => target.MovePosition(trans.parent == null ? x : trans.parent.TransformPoint(x)), new Path(pathType, path, resolution, gizmoColor), duration)
+ .SetTarget(target).SetUpdate(UpdateType.Fixed);
+
+ t.plugOptions.isRigidbody = true;
+ t.plugOptions.mode = pathMode;
+ t.plugOptions.useLocalPosition = true;
+ return t;
+ }
+ // Used by path editor when creating the actual tween, so it can pass a pre-compiled path
+ internal static TweenerCore DOPath(
+ this Rigidbody target, Path path, float duration, PathMode pathMode = PathMode.Full3D
+ )
+ {
+ TweenerCore t = DOTween.To(PathPlugin.Get(), () => target.position, target.MovePosition, path, duration)
+ .SetTarget(target);
+
+ t.plugOptions.isRigidbody = true;
+ t.plugOptions.mode = pathMode;
+ return t;
+ }
+ internal static TweenerCore DOLocalPath(
+ this Rigidbody target, Path path, float duration, PathMode pathMode = PathMode.Full3D
+ )
+ {
+ Transform trans = target.transform;
+ TweenerCore t = DOTween.To(PathPlugin.Get(), () => trans.localPosition, x => target.MovePosition(trans.parent == null ? x : trans.parent.TransformPoint(x)), path, duration)
+ .SetTarget(target);
+
+ t.plugOptions.isRigidbody = true;
+ t.plugOptions.mode = pathMode;
+ t.plugOptions.useLocalPosition = true;
+ return t;
+ }
+
+ #endregion
+
+ #endregion
+
+ #endregion
+ }
+}
+#endif
diff --git a/Assets/DOTween/Modules/DOTweenModulePhysics.cs.meta b/Assets/DOTween/Modules/DOTweenModulePhysics.cs.meta
new file mode 100644
index 0000000..5fe5892
--- /dev/null
+++ b/Assets/DOTween/Modules/DOTweenModulePhysics.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 31fd15933cada1b40a942b20d2230098
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/DOTween/Modules/DOTweenModulePhysics2D.cs b/Assets/DOTween/Modules/DOTweenModulePhysics2D.cs
new file mode 100644
index 0000000..d01f728
--- /dev/null
+++ b/Assets/DOTween/Modules/DOTweenModulePhysics2D.cs
@@ -0,0 +1,193 @@
+// Author: Daniele Giardini - http://www.demigiant.com
+// Created: 2018/07/13
+
+#if true && (UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5 || UNITY_2017_1_OR_NEWER) // MODULE_MARKER
+using System;
+using DG.Tweening.Core;
+using DG.Tweening.Plugins;
+using DG.Tweening.Plugins.Core.PathCore;
+using DG.Tweening.Plugins.Options;
+using UnityEngine;
+
+#pragma warning disable 1591
+namespace DG.Tweening
+{
+ public static class DOTweenModulePhysics2D
+ {
+ #region Shortcuts
+
+ #region Rigidbody2D Shortcuts
+
+ /// Tweens a Rigidbody2D's position to the given value.
+ /// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations
+ /// The end value to reachThe duration of the tween
+ /// If TRUE the tween will smoothly snap all values to integers
+ public static TweenerCore DOMove(this Rigidbody2D target, Vector2 endValue, float duration, bool snapping = false)
+ {
+ TweenerCore t = DOTween.To(() => target.position, target.MovePosition, endValue, duration);
+ t.SetOptions(snapping).SetTarget(target);
+ return t;
+ }
+
+ /// Tweens a Rigidbody2D's X position to the given value.
+ /// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations
+ /// The end value to reachThe duration of the tween
+ /// If TRUE the tween will smoothly snap all values to integers
+ public static TweenerCore DOMoveX(this Rigidbody2D target, float endValue, float duration, bool snapping = false)
+ {
+ TweenerCore t = DOTween.To(() => target.position, target.MovePosition, new Vector2(endValue, 0), duration);
+ t.SetOptions(AxisConstraint.X, snapping).SetTarget(target);
+ return t;
+ }
+
+ /// Tweens a Rigidbody2D's Y position to the given value.
+ /// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations
+ /// The end value to reachThe duration of the tween
+ /// If TRUE the tween will smoothly snap all values to integers
+ public static TweenerCore DOMoveY(this Rigidbody2D target, float endValue, float duration, bool snapping = false)
+ {
+ TweenerCore t = DOTween.To(() => target.position, target.MovePosition, new Vector2(0, endValue), duration);
+ t.SetOptions(AxisConstraint.Y, snapping).SetTarget(target);
+ return t;
+ }
+
+ /// Tweens a Rigidbody2D's rotation to the given value.
+ /// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations
+ /// The end value to reachThe duration of the tween
+ public static TweenerCore DORotate(this Rigidbody2D target, float endValue, float duration)
+ {
+ TweenerCore t = DOTween.To(() => target.rotation, target.MoveRotation, endValue, duration);
+ t.SetTarget(target);
+ return t;
+ }
+
+ #region Special
+
+ /// Tweens a Rigidbody2D's position to the given value, while also applying a jump effect along the Y axis.
+ /// Returns a Sequence instead of a Tweener.
+ /// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations.
+ /// IMPORTANT: a rigidbody2D can't be animated in a jump arc using MovePosition, so the tween will directly set the position
+ /// The end value to reach
+ /// Power of the jump (the max height of the jump is represented by this plus the final Y offset)
+ /// Total number of jumps
+ /// The duration of the tween
+ /// If TRUE the tween will smoothly snap all values to integers
+ public static Sequence DOJump(this Rigidbody2D target, Vector2 endValue, float jumpPower, int numJumps, float duration, bool snapping = false)
+ {
+ if (numJumps < 1) numJumps = 1;
+ float startPosY = 0;
+ float offsetY = -1;
+ bool offsetYSet = false;
+ Sequence s = DOTween.Sequence();
+ Tween yTween = DOTween.To(() => target.position, x => target.position = x, new Vector2(0, jumpPower), duration / (numJumps * 2))
+ .SetOptions(AxisConstraint.Y, snapping).SetEase(Ease.OutQuad).SetRelative()
+ .SetLoops(numJumps * 2, LoopType.Yoyo)
+ .OnStart(() => startPosY = target.position.y);
+ s.Append(DOTween.To(() => target.position, x => target.position = x, new Vector2(endValue.x, 0), duration)
+ .SetOptions(AxisConstraint.X, snapping).SetEase(Ease.Linear)
+ ).Join(yTween)
+ .SetTarget(target).SetEase(DOTween.defaultEaseType);
+ yTween.OnUpdate(() => {
+ if (!offsetYSet) {
+ offsetYSet = true;
+ offsetY = s.isRelative ? endValue.y : endValue.y - startPosY;
+ }
+ Vector3 pos = target.position;
+ pos.y += DOVirtual.EasedValue(0, offsetY, yTween.ElapsedPercentage(), Ease.OutQuad);
+ target.MovePosition(pos);
+ });
+ return s;
+ }
+
+ /// Tweens a Rigidbody2D's position through the given path waypoints, using the chosen path algorithm.
+ /// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations.
+ /// NOTE: to tween a Rigidbody2D correctly it should be set to kinematic at least while being tweened.
+ /// BEWARE: doesn't work on Windows Phone store (waiting for Unity to fix their own bug).
+ /// If you plan to publish there you should use a regular transform.DOPath.
+ /// The waypoints to go through
+ /// The duration of the tween
+ /// The type of path: Linear (straight path), CatmullRom (curved CatmullRom path) or CubicBezier (curved with control points)
+ /// The path mode: 3D, side-scroller 2D, top-down 2D
+ /// The resolution of the path (useless in case of Linear paths): higher resolutions make for more detailed curved paths but are more expensive.
+ /// Defaults to 10, but a value of 5 is usually enough if you don't have dramatic long curves between waypoints
+ /// The color of the path (shown when gizmos are active in the Play panel and the tween is running)
+ public static TweenerCore DOPath(
+ this Rigidbody2D target, Vector2[] path, float duration, PathType pathType = PathType.Linear,
+ PathMode pathMode = PathMode.Full3D, int resolution = 10, Color? gizmoColor = null
+ )
+ {
+ if (resolution < 1) resolution = 1;
+ int len = path.Length;
+ Vector3[] path3D = new Vector3[len];
+ for (int i = 0; i < len; ++i) path3D[i] = path[i];
+ TweenerCore t = DOTween.To(PathPlugin.Get(), () => target.position, x => target.MovePosition(x), new Path(pathType, path3D, resolution, gizmoColor), duration)
+ .SetTarget(target).SetUpdate(UpdateType.Fixed);
+
+ t.plugOptions.isRigidbody2D = true;
+ t.plugOptions.mode = pathMode;
+ return t;
+ }
+ /// Tweens a Rigidbody2D's localPosition through the given path waypoints, using the chosen path algorithm.
+ /// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations
+ /// NOTE: to tween a Rigidbody2D correctly it should be set to kinematic at least while being tweened.
+ /// BEWARE: doesn't work on Windows Phone store (waiting for Unity to fix their own bug).
+ /// If you plan to publish there you should use a regular transform.DOLocalPath.
+ /// The waypoint to go through
+ /// The duration of the tween
+ /// The type of path: Linear (straight path), CatmullRom (curved CatmullRom path) or CubicBezier (curved with control points)
+ /// The path mode: 3D, side-scroller 2D, top-down 2D
+ /// The resolution of the path: higher resolutions make for more detailed curved paths but are more expensive.
+ /// Defaults to 10, but a value of 5 is usually enough if you don't have dramatic long curves between waypoints
+ /// The color of the path (shown when gizmos are active in the Play panel and the tween is running)
+ public static TweenerCore DOLocalPath(
+ this Rigidbody2D target, Vector2[] path, float duration, PathType pathType = PathType.Linear,
+ PathMode pathMode = PathMode.Full3D, int resolution = 10, Color? gizmoColor = null
+ )
+ {
+ if (resolution < 1) resolution = 1;
+ int len = path.Length;
+ Vector3[] path3D = new Vector3[len];
+ for (int i = 0; i < len; ++i) path3D[i] = path[i];
+ Transform trans = target.transform;
+ TweenerCore t = DOTween.To(PathPlugin.Get(), () => trans.localPosition, x => target.MovePosition(trans.parent == null ? x : trans.parent.TransformPoint(x)), new Path(pathType, path3D, resolution, gizmoColor), duration)
+ .SetTarget(target).SetUpdate(UpdateType.Fixed);
+
+ t.plugOptions.isRigidbody2D = true;
+ t.plugOptions.mode = pathMode;
+ t.plugOptions.useLocalPosition = true;
+ return t;
+ }
+ // Used by path editor when creating the actual tween, so it can pass a pre-compiled path
+ internal static TweenerCore DOPath(
+ this Rigidbody2D target, Path path, float duration, PathMode pathMode = PathMode.Full3D
+ )
+ {
+ TweenerCore t = DOTween.To(PathPlugin.Get(), () => target.position, x => target.MovePosition(x), path, duration)
+ .SetTarget(target);
+
+ t.plugOptions.isRigidbody2D = true;
+ t.plugOptions.mode = pathMode;
+ return t;
+ }
+ internal static TweenerCore DOLocalPath(
+ this Rigidbody2D target, Path path, float duration, PathMode pathMode = PathMode.Full3D
+ )
+ {
+ Transform trans = target.transform;
+ TweenerCore t = DOTween.To(PathPlugin.Get(), () => trans.localPosition, x => target.MovePosition(trans.parent == null ? x : trans.parent.TransformPoint(x)), path, duration)
+ .SetTarget(target);
+
+ t.plugOptions.isRigidbody2D = true;
+ t.plugOptions.mode = pathMode;
+ t.plugOptions.useLocalPosition = true;
+ return t;
+ }
+
+ #endregion
+
+ #endregion
+
+ #endregion
+ }
+}
+#endif
diff --git a/Assets/DOTween/Modules/DOTweenModulePhysics2D.cs.meta b/Assets/DOTween/Modules/DOTweenModulePhysics2D.cs.meta
new file mode 100644
index 0000000..d29ec68
--- /dev/null
+++ b/Assets/DOTween/Modules/DOTweenModulePhysics2D.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 2d4f6ee28bd7dc74c8512817da104949
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/DOTween/Modules/DOTweenModuleSprite.cs b/Assets/DOTween/Modules/DOTweenModuleSprite.cs
new file mode 100644
index 0000000..549fff3
--- /dev/null
+++ b/Assets/DOTween/Modules/DOTweenModuleSprite.cs
@@ -0,0 +1,93 @@
+// Author: Daniele Giardini - http://www.demigiant.com
+// Created: 2018/07/13
+
+#if true && (UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5 || UNITY_2017_1_OR_NEWER) // MODULE_MARKER
+using System;
+using UnityEngine;
+using DG.Tweening.Core;
+using DG.Tweening.Plugins.Options;
+
+#pragma warning disable 1591
+namespace DG.Tweening
+{
+ public static class DOTweenModuleSprite
+ {
+ #region Shortcuts
+
+ #region SpriteRenderer
+
+ /// Tweens a SpriteRenderer's color to the given value.
+ /// Also stores the spriteRenderer as the tween's target so it can be used for filtered operations
+ /// The end value to reachThe duration of the tween
+ public static TweenerCore DOColor(this SpriteRenderer target, Color endValue, float duration)
+ {
+ TweenerCore t = DOTween.To(() => target.color, x => target.color = x, endValue, duration);
+ t.SetTarget(target);
+ return t;
+ }
+
+ /// Tweens a Material's alpha color to the given value.
+ /// Also stores the spriteRenderer as the tween's target so it can be used for filtered operations
+ /// The end value to reachThe duration of the tween
+ public static TweenerCore DOFade(this SpriteRenderer target, float endValue, float duration)
+ {
+ TweenerCore t = DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration);
+ t.SetTarget(target);
+ return t;
+ }
+
+ /// Tweens a SpriteRenderer's color using the given gradient
+ /// (NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener).
+ /// Also stores the image as the tween's target so it can be used for filtered operations
+ /// The gradient to useThe duration of the tween
+ public static Sequence DOGradientColor(this SpriteRenderer target, Gradient gradient, float duration)
+ {
+ Sequence s = DOTween.Sequence();
+ GradientColorKey[] colors = gradient.colorKeys;
+ int len = colors.Length;
+ for (int i = 0; i < len; ++i) {
+ GradientColorKey c = colors[i];
+ if (i == 0 && c.time <= 0) {
+ target.color = c.color;
+ continue;
+ }
+ float colorDuration = i == len - 1
+ ? duration - s.Duration(false) // Verifies that total duration is correct
+ : duration * (i == 0 ? c.time : c.time - colors[i - 1].time);
+ s.Append(target.DOColor(c.color, colorDuration).SetEase(Ease.Linear));
+ }
+ s.SetTarget(target);
+ return s;
+ }
+
+ #endregion
+
+ #region Blendables
+
+ #region SpriteRenderer
+
+ /// Tweens a SpriteRenderer's color to the given value,
+ /// in a way that allows other DOBlendableColor tweens to work together on the same target,
+ /// instead than fight each other as multiple DOColor would do.
+ /// Also stores the SpriteRenderer as the tween's target so it can be used for filtered operations
+ /// The value to tween toThe duration of the tween
+ public static Tweener DOBlendableColor(this SpriteRenderer target, Color endValue, float duration)
+ {
+ endValue = endValue - target.color;
+ Color to = new Color(0, 0, 0, 0);
+ return DOTween.To(() => to, x => {
+ Color diff = x - to;
+ to = x;
+ target.color += diff;
+ }, endValue, duration)
+ .Blendable().SetTarget(target);
+ }
+
+ #endregion
+
+ #endregion
+
+ #endregion
+ }
+}
+#endif
diff --git a/Assets/DOTween/Modules/DOTweenModuleSprite.cs.meta b/Assets/DOTween/Modules/DOTweenModuleSprite.cs.meta
new file mode 100644
index 0000000..23d76d6
--- /dev/null
+++ b/Assets/DOTween/Modules/DOTweenModuleSprite.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: eeafa850cf5ec4e4495b0453b6dc3faf
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/DOTween/Modules/DOTweenModuleUI.cs b/Assets/DOTween/Modules/DOTweenModuleUI.cs
new file mode 100644
index 0000000..b3a6fd1
--- /dev/null
+++ b/Assets/DOTween/Modules/DOTweenModuleUI.cs
@@ -0,0 +1,662 @@
+// Author: Daniele Giardini - http://www.demigiant.com
+// Created: 2018/07/13
+
+#if true && (UNITY_4_6 || UNITY_5 || UNITY_2017_1_OR_NEWER) // MODULE_MARKER
+
+using System;
+using System.Globalization;
+using UnityEngine;
+using UnityEngine.UI;
+using DG.Tweening.Core;
+using DG.Tweening.Core.Enums;
+using DG.Tweening.Plugins;
+using DG.Tweening.Plugins.Options;
+using Outline = UnityEngine.UI.Outline;
+using Text = UnityEngine.UI.Text;
+
+#pragma warning disable 1591
+namespace DG.Tweening
+{
+ public static class DOTweenModuleUI
+ {
+ #region Shortcuts
+
+ #region CanvasGroup
+
+ /// Tweens a CanvasGroup's alpha color to the given value.
+ /// Also stores the canvasGroup as the tween's target so it can be used for filtered operations
+ /// The end value to reachThe duration of the tween
+ public static TweenerCore DOFade(this CanvasGroup target, float endValue, float duration)
+ {
+ TweenerCore t = DOTween.To(() => target.alpha, x => target.alpha = x, endValue, duration);
+ t.SetTarget(target);
+ return t;
+ }
+
+ #endregion
+
+ #region Graphic
+
+ /// Tweens an Graphic's color to the given value.
+ /// Also stores the image as the tween's target so it can be used for filtered operations
+ /// The end value to reachThe duration of the tween
+ public static TweenerCore DOColor(this Graphic target, Color endValue, float duration)
+ {
+ TweenerCore t = DOTween.To(() => target.color, x => target.color = x, endValue, duration);
+ t.SetTarget(target);
+ return t;
+ }
+
+ /// Tweens an Graphic's alpha color to the given value.
+ /// Also stores the image as the tween's target so it can be used for filtered operations
+ /// The end value to reachThe duration of the tween
+ public static TweenerCore DOFade(this Graphic target, float endValue, float duration)
+ {
+ TweenerCore t = DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration);
+ t.SetTarget(target);
+ return t;
+ }
+
+ #endregion
+
+ #region Image
+
+ /// Tweens an Image's color to the given value.
+ /// Also stores the image as the tween's target so it can be used for filtered operations
+ /// The end value to reachThe duration of the tween
+ public static TweenerCore DOColor(this Image target, Color endValue, float duration)
+ {
+ TweenerCore t = DOTween.To(() => target.color, x => target.color = x, endValue, duration);
+ t.SetTarget(target);
+ return t;
+ }
+
+ /// Tweens an Image's alpha color to the given value.
+ /// Also stores the image as the tween's target so it can be used for filtered operations
+ /// The end value to reachThe duration of the tween
+ public static TweenerCore DOFade(this Image target, float endValue, float duration)
+ {
+ TweenerCore t = DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration);
+ t.SetTarget(target);
+ return t;
+ }
+
+ /// Tweens an Image's fillAmount to the given value.
+ /// Also stores the image as the tween's target so it can be used for filtered operations
+ /// The end value to reach (0 to 1)The duration of the tween
+ public static TweenerCore DOFillAmount(this Image target, float endValue, float duration)
+ {
+ if (endValue > 1) endValue = 1;
+ else if (endValue < 0) endValue = 0;
+ TweenerCore t = DOTween.To(() => target.fillAmount, x => target.fillAmount = x, endValue, duration);
+ t.SetTarget(target);
+ return t;
+ }
+
+ /// Tweens an Image's colors using the given gradient
+ /// (NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener).
+ /// Also stores the image as the tween's target so it can be used for filtered operations
+ /// The gradient to useThe duration of the tween
+ public static Sequence DOGradientColor(this Image target, Gradient gradient, float duration)
+ {
+ Sequence s = DOTween.Sequence();
+ GradientColorKey[] colors = gradient.colorKeys;
+ int len = colors.Length;
+ for (int i = 0; i < len; ++i) {
+ GradientColorKey c = colors[i];
+ if (i == 0 && c.time <= 0) {
+ target.color = c.color;
+ continue;
+ }
+ float colorDuration = i == len - 1
+ ? duration - s.Duration(false) // Verifies that total duration is correct
+ : duration * (i == 0 ? c.time : c.time - colors[i - 1].time);
+ s.Append(target.DOColor(c.color, colorDuration).SetEase(Ease.Linear));
+ }
+ s.SetTarget(target);
+ return s;
+ }
+
+ #endregion
+
+ #region LayoutElement
+
+ /// Tweens an LayoutElement's flexibleWidth/Height to the given value.
+ /// Also stores the LayoutElement as the tween's target so it can be used for filtered operations
+ /// The end value to reachThe duration of the tween
+ /// If TRUE the tween will smoothly snap all values to integers
+ public static TweenerCore DOFlexibleSize(this LayoutElement target, Vector2 endValue, float duration, bool snapping = false)
+ {
+ TweenerCore t = DOTween.To(() => new Vector2(target.flexibleWidth, target.flexibleHeight), x => {
+ target.flexibleWidth = x.x;
+ target.flexibleHeight = x.y;
+ }, endValue, duration);
+ t.SetOptions(snapping).SetTarget(target);
+ return t;
+ }
+
+ /// Tweens an LayoutElement's minWidth/Height to the given value.
+ /// Also stores the LayoutElement as the tween's target so it can be used for filtered operations
+ /// The end value to reachThe duration of the tween
+ /// If TRUE the tween will smoothly snap all values to integers
+ public static TweenerCore DOMinSize(this LayoutElement target, Vector2 endValue, float duration, bool snapping = false)
+ {
+ TweenerCore t = DOTween.To(() => new Vector2(target.minWidth, target.minHeight), x => {
+ target.minWidth = x.x;
+ target.minHeight = x.y;
+ }, endValue, duration);
+ t.SetOptions(snapping).SetTarget(target);
+ return t;
+ }
+
+ /// Tweens an LayoutElement's preferredWidth/Height to the given value.
+ /// Also stores the LayoutElement as the tween's target so it can be used for filtered operations
+ /// The end value to reachThe duration of the tween
+ /// If TRUE the tween will smoothly snap all values to integers
+ public static TweenerCore DOPreferredSize(this LayoutElement target, Vector2 endValue, float duration, bool snapping = false)
+ {
+ TweenerCore t = DOTween.To(() => new Vector2(target.preferredWidth, target.preferredHeight), x => {
+ target.preferredWidth = x.x;
+ target.preferredHeight = x.y;
+ }, endValue, duration);
+ t.SetOptions(snapping).SetTarget(target);
+ return t;
+ }
+
+ #endregion
+
+ #region Outline
+
+ /// Tweens a Outline's effectColor to the given value.
+ /// Also stores the Outline as the tween's target so it can be used for filtered operations
+ /// The end value to reachThe duration of the tween
+ public static TweenerCore DOColor(this Outline target, Color endValue, float duration)
+ {
+ TweenerCore t = DOTween.To(() => target.effectColor, x => target.effectColor = x, endValue, duration);
+ t.SetTarget(target);
+ return t;
+ }
+
+ /// Tweens a Outline's effectColor alpha to the given value.
+ /// Also stores the Outline as the tween's target so it can be used for filtered operations
+ /// The end value to reachThe duration of the tween
+ public static TweenerCore DOFade(this Outline target, float endValue, float duration)
+ {
+ TweenerCore t = DOTween.ToAlpha(() => target.effectColor, x => target.effectColor = x, endValue, duration);
+ t.SetTarget(target);
+ return t;
+ }
+
+ /// Tweens a Outline's effectDistance to the given value.
+ /// Also stores the Outline as the tween's target so it can be used for filtered operations
+ /// The end value to reachThe duration of the tween
+ public static TweenerCore DOScale(this Outline target, Vector2 endValue, float duration)
+ {
+ TweenerCore t = DOTween.To(() => target.effectDistance, x => target.effectDistance = x, endValue, duration);
+ t.SetTarget(target);
+ return t;
+ }
+
+ #endregion
+
+ #region RectTransform
+
+ /// Tweens a RectTransform's anchoredPosition to the given value.
+ /// Also stores the RectTransform as the tween's target so it can be used for filtered operations
+ /// The end value to reachThe duration of the tween
+ /// If TRUE the tween will smoothly snap all values to integers
+ public static TweenerCore DOAnchorPos(this RectTransform target, Vector2 endValue, float duration, bool snapping = false)
+ {
+ TweenerCore t = DOTween.To(() => target.anchoredPosition, x => target.anchoredPosition = x, endValue, duration);
+ t.SetOptions(snapping).SetTarget(target);
+ return t;
+ }
+ /// Tweens a RectTransform's anchoredPosition X to the given value.
+ /// Also stores the RectTransform as the tween's target so it can be used for filtered operations
+ /// The end value to reachThe duration of the tween
+ /// If TRUE the tween will smoothly snap all values to integers
+ public static TweenerCore DOAnchorPosX(this RectTransform target, float endValue, float duration, bool snapping = false)
+ {
+ TweenerCore t = DOTween.To(() => target.anchoredPosition, x => target.anchoredPosition = x, new Vector2(endValue, 0), duration);
+ t.SetOptions(AxisConstraint.X, snapping).SetTarget(target);
+ return t;
+ }
+ /// Tweens a RectTransform's anchoredPosition Y to the given value.
+ /// Also stores the RectTransform as the tween's target so it can be used for filtered operations
+ /// The end value to reachThe duration of the tween
+ /// If TRUE the tween will smoothly snap all values to integers
+ public static TweenerCore DOAnchorPosY(this RectTransform target, float endValue, float duration, bool snapping = false)
+ {
+ TweenerCore t = DOTween.To(() => target.anchoredPosition, x => target.anchoredPosition = x, new Vector2(0, endValue), duration);
+ t.SetOptions(AxisConstraint.Y, snapping).SetTarget(target);
+ return t;
+ }
+
+ /// Tweens a RectTransform's anchoredPosition3D to the given value.
+ /// Also stores the RectTransform as the tween's target so it can be used for filtered operations
+ /// The end value to reachThe duration of the tween
+ /// If TRUE the tween will smoothly snap all values to integers
+ public static TweenerCore DOAnchorPos3D(this RectTransform target, Vector3 endValue, float duration, bool snapping = false)
+ {
+ TweenerCore t = DOTween.To(() => target.anchoredPosition3D, x => target.anchoredPosition3D = x, endValue, duration);
+ t.SetOptions(snapping).SetTarget(target);
+ return t;
+ }
+ /// Tweens a RectTransform's anchoredPosition3D X to the given value.
+ /// Also stores the RectTransform as the tween's target so it can be used for filtered operations
+ /// The end value to reachThe duration of the tween
+ /// If TRUE the tween will smoothly snap all values to integers
+ public static TweenerCore DOAnchorPos3DX(this RectTransform target, float endValue, float duration, bool snapping = false)
+ {
+ TweenerCore t = DOTween.To(() => target.anchoredPosition3D, x => target.anchoredPosition3D = x, new Vector3(endValue, 0, 0), duration);
+ t.SetOptions(AxisConstraint.X, snapping).SetTarget(target);
+ return t;
+ }
+ /// Tweens a RectTransform's anchoredPosition3D Y to the given value.
+ /// Also stores the RectTransform as the tween's target so it can be used for filtered operations
+ /// The end value to reachThe duration of the tween
+ /// If TRUE the tween will smoothly snap all values to integers
+ public static TweenerCore DOAnchorPos3DY(this RectTransform target, float endValue, float duration, bool snapping = false)
+ {
+ TweenerCore t = DOTween.To(() => target.anchoredPosition3D, x => target.anchoredPosition3D = x, new Vector3(0, endValue, 0), duration);
+ t.SetOptions(AxisConstraint.Y, snapping).SetTarget(target);
+ return t;
+ }
+ /// Tweens a RectTransform's anchoredPosition3D Z to the given value.
+ /// Also stores the RectTransform as the tween's target so it can be used for filtered operations
+ /// The end value to reachThe duration of the tween
+ /// If TRUE the tween will smoothly snap all values to integers
+ public static TweenerCore DOAnchorPos3DZ(this RectTransform target, float endValue, float duration, bool snapping = false)
+ {
+ TweenerCore t = DOTween.To(() => target.anchoredPosition3D, x => target.anchoredPosition3D = x, new Vector3(0, 0, endValue), duration);
+ t.SetOptions(AxisConstraint.Z, snapping).SetTarget(target);
+ return t;
+ }
+
+ /// Tweens a RectTransform's anchorMax to the given value.
+ /// Also stores the RectTransform as the tween's target so it can be used for filtered operations
+ /// The end value to reachThe duration of the tween
+ /// If TRUE the tween will smoothly snap all values to integers
+ public static TweenerCore DOAnchorMax(this RectTransform target, Vector2 endValue, float duration, bool snapping = false)
+ {
+ TweenerCore t = DOTween.To(() => target.anchorMax, x => target.anchorMax = x, endValue, duration);
+ t.SetOptions(snapping).SetTarget(target);
+ return t;
+ }
+
+ /// Tweens a RectTransform's anchorMin to the given value.
+ /// Also stores the RectTransform as the tween's target so it can be used for filtered operations
+ /// The end value to reachThe duration of the tween
+ /// If TRUE the tween will smoothly snap all values to integers
+ public static TweenerCore DOAnchorMin(this RectTransform target, Vector2 endValue, float duration, bool snapping = false)
+ {
+ TweenerCore t = DOTween.To(() => target.anchorMin, x => target.anchorMin = x, endValue, duration);
+ t.SetOptions(snapping).SetTarget(target);
+ return t;
+ }
+
+ /// Tweens a RectTransform's pivot to the given value.
+ /// Also stores the RectTransform as the tween's target so it can be used for filtered operations
+ /// The end value to reachThe duration of the tween
+ public static TweenerCore DOPivot(this RectTransform target, Vector2 endValue, float duration)
+ {
+ TweenerCore t = DOTween.To(() => target.pivot, x => target.pivot = x, endValue, duration);
+ t.SetTarget(target);
+ return t;
+ }
+ /// Tweens a RectTransform's pivot X to the given value.
+ /// Also stores the RectTransform as the tween's target so it can be used for filtered operations
+ /// The end value to reachThe duration of the tween
+ public static TweenerCore DOPivotX(this RectTransform target, float endValue, float duration)
+ {
+ TweenerCore t = DOTween.To(() => target.pivot, x => target.pivot = x, new Vector2(endValue, 0), duration);
+ t.SetOptions(AxisConstraint.X).SetTarget(target);
+ return t;
+ }
+ /// Tweens a RectTransform's pivot Y to the given value.
+ /// Also stores the RectTransform as the tween's target so it can be used for filtered operations
+ /// The end value to reachThe duration of the tween
+ public static TweenerCore DOPivotY(this RectTransform target, float endValue, float duration)
+ {
+ TweenerCore t = DOTween.To(() => target.pivot, x => target.pivot = x, new Vector2(0, endValue), duration);
+ t.SetOptions(AxisConstraint.Y).SetTarget(target);
+ return t;
+ }
+
+ /// Tweens a RectTransform's sizeDelta to the given value.
+ /// Also stores the RectTransform as the tween's target so it can be used for filtered operations
+ /// The end value to reachThe duration of the tween
+ /// If TRUE the tween will smoothly snap all values to integers
+ public static TweenerCore DOSizeDelta(this RectTransform target, Vector2 endValue, float duration, bool snapping = false)
+ {
+ TweenerCore t = DOTween.To(() => target.sizeDelta, x => target.sizeDelta = x, endValue, duration);
+ t.SetOptions(snapping).SetTarget(target);
+ return t;
+ }
+
+ /// Punches a RectTransform's anchoredPosition towards the given direction and then back to the starting one
+ /// as if it was connected to the starting position via an elastic.
+ /// Also stores the RectTransform as the tween's target so it can be used for filtered operations
+ /// The direction and strength of the punch (added to the RectTransform's current position)
+ /// The duration of the tween
+ /// Indicates how much will the punch vibrate
+ /// Represents how much (0 to 1) the vector will go beyond the starting position when bouncing backwards.
+ /// 1 creates a full oscillation between the punch direction and the opposite direction,
+ /// while 0 oscillates only between the punch and the start position
+ /// If TRUE the tween will smoothly snap all values to integers
+ public static Tweener DOPunchAnchorPos(this RectTransform target, Vector2 punch, float duration, int vibrato = 10, float elasticity = 1, bool snapping = false)
+ {
+ return DOTween.Punch(() => target.anchoredPosition, x => target.anchoredPosition = x, punch, duration, vibrato, elasticity)
+ .SetTarget(target).SetOptions(snapping);
+ }
+
+ /// Shakes a RectTransform's anchoredPosition with the given values.
+ /// Also stores the RectTransform as the tween's target so it can be used for filtered operations
+ /// The duration of the tween
+ /// The shake strength
+ /// Indicates how much will the shake vibrate
+ /// Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
+ /// Setting it to 0 will shake along a single direction.
+ /// If TRUE the tween will smoothly snap all values to integers
+ /// If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
+ /// Randomness mode
+ public static Tweener DOShakeAnchorPos(this RectTransform target, float duration, float strength = 100, int vibrato = 10, float randomness = 90, bool snapping = false, bool fadeOut = true, ShakeRandomnessMode randomnessMode = ShakeRandomnessMode.Full)
+ {
+ return DOTween.Shake(() => target.anchoredPosition, x => target.anchoredPosition = x, duration, strength, vibrato, randomness, true, fadeOut, randomnessMode)
+ .SetTarget(target).SetSpecialStartupMode(SpecialStartupMode.SetShake).SetOptions(snapping);
+ }
+ /// Shakes a RectTransform's anchoredPosition with the given values.
+ /// Also stores the RectTransform as the tween's target so it can be used for filtered operations
+ /// The duration of the tween
+ /// The shake strength on each axis
+ /// Indicates how much will the shake vibrate
+ /// Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
+ /// Setting it to 0 will shake along a single direction.
+ /// If TRUE the tween will smoothly snap all values to integers
+ /// If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
+ /// Randomness mode
+ public static Tweener DOShakeAnchorPos(this RectTransform target, float duration, Vector2 strength, int vibrato = 10, float randomness = 90, bool snapping = false, bool fadeOut = true, ShakeRandomnessMode randomnessMode = ShakeRandomnessMode.Full)
+ {
+ return DOTween.Shake(() => target.anchoredPosition, x => target.anchoredPosition = x, duration, strength, vibrato, randomness, fadeOut, randomnessMode)
+ .SetTarget(target).SetSpecialStartupMode(SpecialStartupMode.SetShake).SetOptions(snapping);
+ }
+
+ #region Special
+
+ /// Tweens a RectTransform's anchoredPosition to the given value, while also applying a jump effect along the Y axis.
+ /// Returns a Sequence instead of a Tweener.
+ /// Also stores the RectTransform as the tween's target so it can be used for filtered operations
+ /// The end value to reach
+ /// Power of the jump (the max height of the jump is represented by this plus the final Y offset)
+ /// Total number of jumps
+ /// The duration of the tween
+ /// If TRUE the tween will smoothly snap all values to integers
+ public static Sequence DOJumpAnchorPos(this RectTransform target, Vector2 endValue, float jumpPower, int numJumps, float duration, bool snapping = false)
+ {
+ if (numJumps < 1) numJumps = 1;
+ float startPosY = 0;
+ float offsetY = -1;
+ bool offsetYSet = false;
+
+ // Separate Y Tween so we can elaborate elapsedPercentage on that insted of on the Sequence
+ // (in case users add a delay or other elements to the Sequence)
+ Sequence s = DOTween.Sequence();
+ Tween yTween = DOTween.To(() => target.anchoredPosition, x => target.anchoredPosition = x, new Vector2(0, jumpPower), duration / (numJumps * 2))
+ .SetOptions(AxisConstraint.Y, snapping).SetEase(Ease.OutQuad).SetRelative()
+ .SetLoops(numJumps * 2, LoopType.Yoyo)
+ .OnStart(()=> startPosY = target.anchoredPosition.y);
+ s.Append(DOTween.To(() => target.anchoredPosition, x => target.anchoredPosition = x, new Vector2(endValue.x, 0), duration)
+ .SetOptions(AxisConstraint.X, snapping).SetEase(Ease.Linear)
+ ).Join(yTween)
+ .SetTarget(target).SetEase(DOTween.defaultEaseType);
+ s.OnUpdate(() => {
+ if (!offsetYSet) {
+ offsetYSet = true;
+ offsetY = s.isRelative ? endValue.y : endValue.y - startPosY;
+ }
+ Vector2 pos = target.anchoredPosition;
+ pos.y += DOVirtual.EasedValue(0, offsetY, s.ElapsedDirectionalPercentage(), Ease.OutQuad);
+ target.anchoredPosition = pos;
+ });
+ return s;
+ }
+
+ #endregion
+
+ #endregion
+
+ #region ScrollRect
+
+ /// Tweens a ScrollRect's horizontal/verticalNormalizedPosition to the given value.
+ /// Also stores the ScrollRect as the tween's target so it can be used for filtered operations
+ /// The end value to reachThe duration of the tween
+ /// If TRUE the tween will smoothly snap all values to integers
+ public static Tweener DONormalizedPos(this ScrollRect target, Vector2 endValue, float duration, bool snapping = false)
+ {
+ return DOTween.To(() => new Vector2(target.horizontalNormalizedPosition, target.verticalNormalizedPosition),
+ x => {
+ target.horizontalNormalizedPosition = x.x;
+ target.verticalNormalizedPosition = x.y;
+ }, endValue, duration)
+ .SetOptions(snapping).SetTarget(target);
+ }
+ /// Tweens a ScrollRect's horizontalNormalizedPosition to the given value.
+ /// Also stores the ScrollRect as the tween's target so it can be used for filtered operations
+ /// The end value to reachThe duration of the tween
+ /// If TRUE the tween will smoothly snap all values to integers
+ public static Tweener DOHorizontalNormalizedPos(this ScrollRect target, float endValue, float duration, bool snapping = false)
+ {
+ return DOTween.To(() => target.horizontalNormalizedPosition, x => target.horizontalNormalizedPosition = x, endValue, duration)
+ .SetOptions(snapping).SetTarget(target);
+ }
+ /// Tweens a ScrollRect's verticalNormalizedPosition to the given value.
+ /// Also stores the ScrollRect as the tween's target so it can be used for filtered operations
+ /// The end value to reachThe duration of the tween
+ /// If TRUE the tween will smoothly snap all values to integers
+ public static Tweener DOVerticalNormalizedPos(this ScrollRect target, float endValue, float duration, bool snapping = false)
+ {
+ return DOTween.To(() => target.verticalNormalizedPosition, x => target.verticalNormalizedPosition = x, endValue, duration)
+ .SetOptions(snapping).SetTarget(target);
+ }
+
+ #endregion
+
+ #region Slider
+
+ /// Tweens a Slider's value to the given value.
+ /// Also stores the Slider as the tween's target so it can be used for filtered operations
+ /// The end value to reachThe duration of the tween
+ /// If TRUE the tween will smoothly snap all values to integers
+ public static TweenerCore DOValue(this Slider target, float endValue, float duration, bool snapping = false)
+ {
+ TweenerCore t = DOTween.To(() => target.value, x => target.value = x, endValue, duration);
+ t.SetOptions(snapping).SetTarget(target);
+ return t;
+ }
+
+ #endregion
+
+ #region Text
+
+ /// Tweens a Text's color to the given value.
+ /// Also stores the Text as the tween's target so it can be used for filtered operations
+ /// The end value to reachThe duration of the tween
+ public static TweenerCore DOColor(this Text target, Color endValue, float duration)
+ {
+ TweenerCore t = DOTween.To(() => target.color, x => target.color = x, endValue, duration);
+ t.SetTarget(target);
+ return t;
+ }
+
+ ///
+ /// Tweens a Text's text from one integer to another, with options for thousands separators
+ ///
+ /// The value to start from
+ /// The end value to reach
+ /// The duration of the tween
+ /// If TRUE (default) also adds thousands separators
+ /// The to use (InvariantCulture if NULL)
+ public static TweenerCore DOCounter(
+ this Text target, int fromValue, int endValue, float duration, bool addThousandsSeparator = true, CultureInfo culture = null
+ ){
+ int v = fromValue;
+ CultureInfo cInfo = !addThousandsSeparator ? null : culture ?? CultureInfo.InvariantCulture;
+ TweenerCore t = DOTween.To(() => v, x => {
+ v = x;
+ target.text = addThousandsSeparator
+ ? v.ToString("N0", cInfo)
+ : v.ToString();
+ }, endValue, duration);
+ t.SetTarget(target);
+ return t;
+ }
+
+ /// Tweens a Text's alpha color to the given value.
+ /// Also stores the Text as the tween's target so it can be used for filtered operations
+ /// The end value to reachThe duration of the tween
+ public static TweenerCore DOFade(this Text target, float endValue, float duration)
+ {
+ TweenerCore t = DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration);
+ t.SetTarget(target);
+ return t;
+ }
+
+ /// Tweens a Text's text to the given value.
+ /// Also stores the Text as the tween's target so it can be used for filtered operations
+ /// The end string to tween toThe duration of the tween
+ /// If TRUE (default), rich text will be interpreted correctly while animated,
+ /// otherwise all tags will be considered as normal text
+ /// The type of scramble mode to use, if any
+ /// A string containing the characters to use for scrambling.
+ /// Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters.
+ /// Leave it to NULL (default) to use default ones
+ public static TweenerCore DOText(this Text target, string endValue, float duration, bool richTextEnabled = true, ScrambleMode scrambleMode = ScrambleMode.None, string scrambleChars = null)
+ {
+ if (endValue == null) {
+ if (Debugger.logPriority > 0) Debugger.LogWarning("You can't pass a NULL string to DOText: an empty string will be used instead to avoid errors");
+ endValue = "";
+ }
+ TweenerCore t = DOTween.To(() => target.text, x => target.text = x, endValue, duration);
+ t.SetOptions(richTextEnabled, scrambleMode, scrambleChars)
+ .SetTarget(target);
+ return t;
+ }
+
+ #endregion
+
+ #region Blendables
+
+ #region Graphic
+
+ /// Tweens a Graphic's color to the given value,
+ /// in a way that allows other DOBlendableColor tweens to work together on the same target,
+ /// instead than fight each other as multiple DOColor would do.
+ /// Also stores the Graphic as the tween's target so it can be used for filtered operations
+ /// The value to tween toThe duration of the tween
+ public static Tweener DOBlendableColor(this Graphic target, Color endValue, float duration)
+ {
+ endValue = endValue - target.color;
+ Color to = new Color(0, 0, 0, 0);
+ return DOTween.To(() => to, x => {
+ Color diff = x - to;
+ to = x;
+ target.color += diff;
+ }, endValue, duration)
+ .Blendable().SetTarget(target);
+ }
+
+ #endregion
+
+ #region Image
+
+ /// Tweens a Image's color to the given value,
+ /// in a way that allows other DOBlendableColor tweens to work together on the same target,
+ /// instead than fight each other as multiple DOColor would do.
+ /// Also stores the Image as the tween's target so it can be used for filtered operations
+ /// The value to tween toThe duration of the tween
+ public static Tweener DOBlendableColor(this Image target, Color endValue, float duration)
+ {
+ endValue = endValue - target.color;
+ Color to = new Color(0, 0, 0, 0);
+ return DOTween.To(() => to, x => {
+ Color diff = x - to;
+ to = x;
+ target.color += diff;
+ }, endValue, duration)
+ .Blendable().SetTarget(target);
+ }
+
+ #endregion
+
+ #region Text
+
+ /// Tweens a Text's color BY the given value,
+ /// in a way that allows other DOBlendableColor tweens to work together on the same target,
+ /// instead than fight each other as multiple DOColor would do.
+ /// Also stores the Text as the tween's target so it can be used for filtered operations
+ /// The value to tween toThe duration of the tween
+ public static Tweener DOBlendableColor(this Text target, Color endValue, float duration)
+ {
+ endValue = endValue - target.color;
+ Color to = new Color(0, 0, 0, 0);
+ return DOTween.To(() => to, x => {
+ Color diff = x - to;
+ to = x;
+ target.color += diff;
+ }, endValue, duration)
+ .Blendable().SetTarget(target);
+ }
+
+ #endregion
+
+ #endregion
+
+ #region Shapes
+
+ /// Tweens a RectTransform's anchoredPosition so that it draws a circle around the given center.
+ /// Also stores the RectTransform as the tween's target so it can be used for filtered operations.
+ /// IMPORTANT: SetFrom(value) requires a instead of a float, where the X property represents the "from degrees value"
+ /// Circle-center/pivot around which to rotate (in UI anchoredPosition coordinates)
+ /// The end value degrees to reach (to rotate counter-clockwise pass a negative value)
+ /// The duration of the tween
+ /// If TRUE the coordinates will be considered as relative to the target's current anchoredPosition
+ /// If TRUE the tween will smoothly snap all values to integers
+ public static TweenerCore DOShapeCircle(
+ this RectTransform target, Vector2 center, float endValueDegrees, float duration, bool relativeCenter = false, bool snapping = false
+ )
+ {
+ TweenerCore t = DOTween.To(
+ CirclePlugin.Get(), () => target.anchoredPosition, x => target.anchoredPosition = x, center, duration
+ );
+ t.SetOptions(endValueDegrees, relativeCenter, snapping).SetTarget(target);
+ return t;
+ }
+
+ #endregion
+
+ #endregion
+
+ // █████████████████████████████████████████████████████████████████████████████████████████████████████████████████████
+ // ███ INTERNAL CLASSES ████████████████████████████████████████████████████████████████████████████████████████████████
+ // █████████████████████████████████████████████████████████████████████████████████████████████████████████████████████
+
+ public static class Utils
+ {
+ ///
+ /// Converts the anchoredPosition of the first RectTransform to the second RectTransform,
+ /// taking into consideration offset, anchors and pivot, and returns the new anchoredPosition
+ ///
+ public static Vector2 SwitchToRectTransform(RectTransform from, RectTransform to)
+ {
+ Vector2 localPoint;
+ Vector2 fromPivotDerivedOffset = new Vector2(from.rect.width * 0.5f + from.rect.xMin, from.rect.height * 0.5f + from.rect.yMin);
+ Vector2 screenP = RectTransformUtility.WorldToScreenPoint(null, from.position);
+ screenP += fromPivotDerivedOffset;
+ RectTransformUtility.ScreenPointToLocalPointInRectangle(to, screenP, null, out localPoint);
+ Vector2 pivotDerivedOffset = new Vector2(to.rect.width * 0.5f + to.rect.xMin, to.rect.height * 0.5f + to.rect.yMin);
+ return to.anchoredPosition + localPoint - pivotDerivedOffset;
+ }
+ }
+ }
+}
+#endif
diff --git a/Assets/DOTween/Modules/DOTweenModuleUI.cs.meta b/Assets/DOTween/Modules/DOTweenModuleUI.cs.meta
new file mode 100644
index 0000000..fe2a3f3
--- /dev/null
+++ b/Assets/DOTween/Modules/DOTweenModuleUI.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: dff34abfa315c314db6dcadb7b16690e
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/DOTween/Modules/DOTweenModuleUnityVersion.cs b/Assets/DOTween/Modules/DOTweenModuleUnityVersion.cs
new file mode 100644
index 0000000..fa1ac05
--- /dev/null
+++ b/Assets/DOTween/Modules/DOTweenModuleUnityVersion.cs
@@ -0,0 +1,403 @@
+// Author: Daniele Giardini - http://www.demigiant.com
+// Created: 2018/07/13
+
+using System;
+using UnityEngine;
+using DG.Tweening.Core;
+using DG.Tweening.Plugins.Options;
+//#if UNITY_2018_1_OR_NEWER && (NET_4_6 || NET_STANDARD_2_0)
+//using Task = System.Threading.Tasks.Task;
+//#endif
+
+#pragma warning disable 1591
+namespace DG.Tweening
+{
+ ///
+ /// Shortcuts/functions that are not strictly related to specific Modules
+ /// but are available only on some Unity versions
+ ///
+ public static class DOTweenModuleUnityVersion
+ {
+#if UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5 || UNITY_2017_1_OR_NEWER
+ #region Unity 4.3 or Newer
+
+ #region Material
+
+ /// Tweens a Material's color using the given gradient
+ /// (NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener).
+ /// Also stores the image as the tween's target so it can be used for filtered operations
+ /// The gradient to useThe duration of the tween
+ public static Sequence DOGradientColor(this Material target, Gradient gradient, float duration)
+ {
+ Sequence s = DOTween.Sequence();
+ GradientColorKey[] colors = gradient.colorKeys;
+ int len = colors.Length;
+ for (int i = 0; i < len; ++i) {
+ GradientColorKey c = colors[i];
+ if (i == 0 && c.time <= 0) {
+ target.color = c.color;
+ continue;
+ }
+ float colorDuration = i == len - 1
+ ? duration - s.Duration(false) // Verifies that total duration is correct
+ : duration * (i == 0 ? c.time : c.time - colors[i - 1].time);
+ s.Append(target.DOColor(c.color, colorDuration).SetEase(Ease.Linear));
+ }
+ s.SetTarget(target);
+ return s;
+ }
+ /// Tweens a Material's named color property using the given gradient
+ /// (NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener).
+ /// Also stores the image as the tween's target so it can be used for filtered operations
+ /// The gradient to use
+ /// The name of the material property to tween (like _Tint or _SpecColor)
+ /// The duration of the tween
+ public static Sequence DOGradientColor(this Material target, Gradient gradient, string property, float duration)
+ {
+ Sequence s = DOTween.Sequence();
+ GradientColorKey[] colors = gradient.colorKeys;
+ int len = colors.Length;
+ for (int i = 0; i < len; ++i) {
+ GradientColorKey c = colors[i];
+ if (i == 0 && c.time <= 0) {
+ target.SetColor(property, c.color);
+ continue;
+ }
+ float colorDuration = i == len - 1
+ ? duration - s.Duration(false) // Verifies that total duration is correct
+ : duration * (i == 0 ? c.time : c.time - colors[i - 1].time);
+ s.Append(target.DOColor(c.color, property, colorDuration).SetEase(Ease.Linear));
+ }
+ s.SetTarget(target);
+ return s;
+ }
+
+ #endregion
+
+ #endregion
+#endif
+
+#if UNITY_5_3_OR_NEWER || UNITY_2017_1_OR_NEWER
+ #region Unity 5.3 or Newer
+
+ #region CustomYieldInstructions
+
+ ///
+ /// Returns a that waits until the tween is killed or complete.
+ /// It can be used inside a coroutine as a yield.
+ /// Example usage:yield return myTween.WaitForCompletion(true);
+ ///
+ public static CustomYieldInstruction WaitForCompletion(this Tween t, bool returnCustomYieldInstruction)
+ {
+ if (!t.active) {
+ if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
+ return null;
+ }
+ return new DOTweenCYInstruction.WaitForCompletion(t);
+ }
+
+ ///
+ /// Returns a that waits until the tween is killed or rewinded.
+ /// It can be used inside a coroutine as a yield.
+ /// Example usage:yield return myTween.WaitForRewind();
+ ///
+ public static CustomYieldInstruction WaitForRewind(this Tween t, bool returnCustomYieldInstruction)
+ {
+ if (!t.active) {
+ if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
+ return null;
+ }
+ return new DOTweenCYInstruction.WaitForRewind(t);
+ }
+
+ ///
+ /// Returns a that waits until the tween is killed.
+ /// It can be used inside a coroutine as a yield.
+ /// Example usage:yield return myTween.WaitForKill();
+ ///
+ public static CustomYieldInstruction WaitForKill(this Tween t, bool returnCustomYieldInstruction)
+ {
+ if (!t.active) {
+ if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
+ return null;
+ }
+ return new DOTweenCYInstruction.WaitForKill(t);
+ }
+
+ ///
+ /// Returns a that waits until the tween is killed or has gone through the given amount of loops.
+ /// It can be used inside a coroutine as a yield.
+ /// Example usage:yield return myTween.WaitForElapsedLoops(2);
+ ///
+ /// Elapsed loops to wait for
+ public static CustomYieldInstruction WaitForElapsedLoops(this Tween t, int elapsedLoops, bool returnCustomYieldInstruction)
+ {
+ if (!t.active) {
+ if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
+ return null;
+ }
+ return new DOTweenCYInstruction.WaitForElapsedLoops(t, elapsedLoops);
+ }
+
+ ///
+ /// Returns a that waits until the tween is killed
+ /// or has reached the given time position (loops included, delays excluded).
+ /// It can be used inside a coroutine as a yield.
+ /// Example usage:yield return myTween.WaitForPosition(2.5f);
+ ///
+ /// Position (loops included, delays excluded) to wait for
+ public static CustomYieldInstruction WaitForPosition(this Tween t, float position, bool returnCustomYieldInstruction)
+ {
+ if (!t.active) {
+ if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
+ return null;
+ }
+ return new DOTweenCYInstruction.WaitForPosition(t, position);
+ }
+
+ ///
+ /// Returns a that waits until the tween is killed or started
+ /// (meaning when the tween is set in a playing state the first time, after any eventual delay).
+ /// It can be used inside a coroutine as a yield.
+ /// Example usage:yield return myTween.WaitForStart();
+ ///
+ public static CustomYieldInstruction WaitForStart(this Tween t, bool returnCustomYieldInstruction)
+ {
+ if (!t.active) {
+ if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
+ return null;
+ }
+ return new DOTweenCYInstruction.WaitForStart(t);
+ }
+
+ #endregion
+
+ #endregion
+#endif
+
+#if UNITY_2018_1_OR_NEWER
+ #region Unity 2018.1 or Newer
+
+ #region Material
+
+ /// Tweens a Material's named texture offset property with the given ID to the given value.
+ /// Also stores the material as the tween's target so it can be used for filtered operations
+ /// The end value to reach
+ /// The ID of the material property to tween (also called nameID in Unity's manual)
+ /// The duration of the tween
+ public static TweenerCore DOOffset(this Material target, Vector2 endValue, int propertyID, float duration)
+ {
+ if (!target.HasProperty(propertyID)) {
+ if (Debugger.logPriority > 0) Debugger.LogMissingMaterialProperty(propertyID);
+ return null;
+ }
+ TweenerCore t = DOTween.To(() => target.GetTextureOffset(propertyID), x => target.SetTextureOffset(propertyID, x), endValue, duration);
+ t.SetTarget(target);
+ return t;
+ }
+
+ /// Tweens a Material's named texture scale property with the given ID to the given value.
+ /// Also stores the material as the tween's target so it can be used for filtered operations
+ /// The end value to reach
+ /// The ID of the material property to tween (also called nameID in Unity's manual)
+ /// The duration of the tween
+ public static TweenerCore DOTiling(this Material target, Vector2 endValue, int propertyID, float duration)
+ {
+ if (!target.HasProperty(propertyID)) {
+ if (Debugger.logPriority > 0) Debugger.LogMissingMaterialProperty(propertyID);
+ return null;
+ }
+ TweenerCore t = DOTween.To(() => target.GetTextureScale(propertyID), x => target.SetTextureScale(propertyID, x), endValue, duration);
+ t.SetTarget(target);
+ return t;
+ }
+
+ #endregion
+
+ #region .NET 4.6 or Newer
+
+#if UNITY_2018_1_OR_NEWER && (NET_4_6 || NET_STANDARD_2_0)
+
+ #region Async Instructions
+
+ ///
+ /// Returns an async that waits until the tween is killed or complete.
+ /// It can be used inside an async operation.
+ /// Example usage:await myTween.WaitForCompletion();
+ ///
+ public static async System.Threading.Tasks.Task AsyncWaitForCompletion(this Tween t)
+ {
+ if (!t.active) {
+ if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
+ return;
+ }
+ while (t.active && !t.IsComplete()) await System.Threading.Tasks.Task.Yield();
+ }
+
+ ///
+ /// Returns an async that waits until the tween is killed or rewinded.
+ /// It can be used inside an async operation.
+ /// Example usage:await myTween.AsyncWaitForRewind();
+ ///
+ public static async System.Threading.Tasks.Task AsyncWaitForRewind(this Tween t)
+ {
+ if (!t.active) {
+ if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
+ return;
+ }
+ while (t.active && (!t.playedOnce || t.position * (t.CompletedLoops() + 1) > 0)) await System.Threading.Tasks.Task.Yield();
+ }
+
+ ///
+ /// Returns an async that waits until the tween is killed.
+ /// It can be used inside an async operation.
+ /// Example usage:await myTween.AsyncWaitForKill();
+ ///
+ public static async System.Threading.Tasks.Task AsyncWaitForKill(this Tween t)
+ {
+ if (!t.active) {
+ if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
+ return;
+ }
+ while (t.active) await System.Threading.Tasks.Task.Yield();
+ }
+
+ ///
+ /// Returns an async that waits until the tween is killed or has gone through the given amount of loops.
+ /// It can be used inside an async operation.
+ /// Example usage:await myTween.AsyncWaitForElapsedLoops();
+ ///
+ /// Elapsed loops to wait for
+ public static async System.Threading.Tasks.Task AsyncWaitForElapsedLoops(this Tween t, int elapsedLoops)
+ {
+ if (!t.active) {
+ if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
+ return;
+ }
+ while (t.active && t.CompletedLoops() < elapsedLoops) await System.Threading.Tasks.Task.Yield();
+ }
+
+ ///
+ /// Returns an async that waits until the tween is killed or started
+ /// (meaning when the tween is set in a playing state the first time, after any eventual delay).
+ /// It can be used inside an async operation.
+ /// Example usage:await myTween.AsyncWaitForPosition();
+ ///
+ /// Position (loops included, delays excluded) to wait for
+ public static async System.Threading.Tasks.Task AsyncWaitForPosition(this Tween t, float position)
+ {
+ if (!t.active) {
+ if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
+ return;
+ }
+ while (t.active && t.position * (t.CompletedLoops() + 1) < position) await System.Threading.Tasks.Task.Yield();
+ }
+
+ ///
+ /// Returns an async that waits until the tween is killed.
+ /// It can be used inside an async operation.
+ /// Example usage:await myTween.AsyncWaitForKill();
+ ///
+ public static async System.Threading.Tasks.Task AsyncWaitForStart(this Tween t)
+ {
+ if (!t.active) {
+ if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
+ return;
+ }
+ while (t.active && !t.playedOnce) await System.Threading.Tasks.Task.Yield();
+ }
+
+ #endregion
+#endif
+
+ #endregion
+
+ #endregion
+#endif
+ }
+
+ // █████████████████████████████████████████████████████████████████████████████████████████████████████████████████████
+ // ███ CLASSES █████████████████████████████████████████████████████████████████████████████████████████████████████████
+ // █████████████████████████████████████████████████████████████████████████████████████████████████████████████████████
+
+#if UNITY_5_3_OR_NEWER || UNITY_2017_1_OR_NEWER
+ public static class DOTweenCYInstruction
+ {
+ public class WaitForCompletion : CustomYieldInstruction
+ {
+ public override bool keepWaiting { get {
+ return t.active && !t.IsComplete();
+ }}
+ readonly Tween t;
+ public WaitForCompletion(Tween tween)
+ {
+ t = tween;
+ }
+ }
+
+ public class WaitForRewind : CustomYieldInstruction
+ {
+ public override bool keepWaiting { get {
+ return t.active && (!t.playedOnce || t.position * (t.CompletedLoops() + 1) > 0);
+ }}
+ readonly Tween t;
+ public WaitForRewind(Tween tween)
+ {
+ t = tween;
+ }
+ }
+
+ public class WaitForKill : CustomYieldInstruction
+ {
+ public override bool keepWaiting { get {
+ return t.active;
+ }}
+ readonly Tween t;
+ public WaitForKill(Tween tween)
+ {
+ t = tween;
+ }
+ }
+
+ public class WaitForElapsedLoops : CustomYieldInstruction
+ {
+ public override bool keepWaiting { get {
+ return t.active && t.CompletedLoops() < elapsedLoops;
+ }}
+ readonly Tween t;
+ readonly int elapsedLoops;
+ public WaitForElapsedLoops(Tween tween, int elapsedLoops)
+ {
+ t = tween;
+ this.elapsedLoops = elapsedLoops;
+ }
+ }
+
+ public class WaitForPosition : CustomYieldInstruction
+ {
+ public override bool keepWaiting { get {
+ return t.active && t.position * (t.CompletedLoops() + 1) < position;
+ }}
+ readonly Tween t;
+ readonly float position;
+ public WaitForPosition(Tween tween, float position)
+ {
+ t = tween;
+ this.position = position;
+ }
+ }
+
+ public class WaitForStart : CustomYieldInstruction
+ {
+ public override bool keepWaiting { get {
+ return t.active && !t.playedOnce;
+ }}
+ readonly Tween t;
+ public WaitForStart(Tween tween)
+ {
+ t = tween;
+ }
+ }
+ }
+#endif
+}
diff --git a/Assets/DOTween/Modules/DOTweenModuleUnityVersion.cs.meta b/Assets/DOTween/Modules/DOTweenModuleUnityVersion.cs.meta
new file mode 100644
index 0000000..a7ed87b
--- /dev/null
+++ b/Assets/DOTween/Modules/DOTweenModuleUnityVersion.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 5fe2642bd001b324d8de18fdc848c086
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/DOTween/Modules/DOTweenModuleUtils.cs b/Assets/DOTween/Modules/DOTweenModuleUtils.cs
new file mode 100644
index 0000000..12a365d
--- /dev/null
+++ b/Assets/DOTween/Modules/DOTweenModuleUtils.cs
@@ -0,0 +1,167 @@
+// Author: Daniele Giardini - http://www.demigiant.com
+// Created: 2018/07/13
+
+using System;
+using System.Reflection;
+using UnityEngine;
+using DG.Tweening.Core;
+using DG.Tweening.Plugins.Core.PathCore;
+using DG.Tweening.Plugins.Options;
+
+#pragma warning disable 1591
+namespace DG.Tweening
+{
+ ///
+ /// Utility functions that deal with available Modules.
+ /// Modules defines:
+ /// - DOTAUDIO
+ /// - DOTPHYSICS
+ /// - DOTPHYSICS2D
+ /// - DOTSPRITE
+ /// - DOTUI
+ /// Extra defines set and used for implementation of external assets:
+ /// - DOTWEEN_TMP ► TextMesh Pro
+ /// - DOTWEEN_TK2D ► 2D Toolkit
+ ///
+ public static class DOTweenModuleUtils
+ {
+ static bool _initialized;
+
+ #region Reflection
+
+ ///
+ /// Called via Reflection by DOTweenComponent on Awake
+ ///
+#if UNITY_2018_1_OR_NEWER
+ [UnityEngine.Scripting.Preserve]
+#endif
+ public static void Init()
+ {
+ if (_initialized) return;
+
+ _initialized = true;
+ DOTweenExternalCommand.SetOrientationOnPath += Physics.SetOrientationOnPath;
+
+#if UNITY_EDITOR
+#if UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5 || UNITY_2017_1
+ UnityEditor.EditorApplication.playmodeStateChanged += PlaymodeStateChanged;
+#else
+ UnityEditor.EditorApplication.playModeStateChanged += PlaymodeStateChanged;
+#endif
+#endif
+ }
+
+#if UNITY_2018_1_OR_NEWER
+#pragma warning disable
+ [UnityEngine.Scripting.Preserve]
+ // Just used to preserve methods when building, never called
+ static void Preserver()
+ {
+ Assembly[] loadedAssemblies = AppDomain.CurrentDomain.GetAssemblies();
+ MethodInfo mi = typeof(MonoBehaviour).GetMethod("Stub");
+ }
+#pragma warning restore
+#endif
+
+ #endregion
+
+#if UNITY_EDITOR
+ // Fires OnApplicationPause in DOTweenComponent even when Editor is paused (otherwise it's only fired at runtime)
+#if UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5 || UNITY_2017_1
+ static void PlaymodeStateChanged()
+ #else
+ static void PlaymodeStateChanged(UnityEditor.PlayModeStateChange state)
+#endif
+ {
+ if (DOTween.instance == null) return;
+ DOTween.instance.OnApplicationPause(UnityEditor.EditorApplication.isPaused);
+ }
+#endif
+
+ // █████████████████████████████████████████████████████████████████████████████████████████████████████████████████████
+ // ███ INTERNAL CLASSES ████████████████████████████████████████████████████████████████████████████████████████████████
+ // █████████████████████████████████████████████████████████████████████████████████████████████████████████████████████
+
+ public static class Physics
+ {
+ // Called via DOTweenExternalCommand callback
+ public static void SetOrientationOnPath(PathOptions options, Tween t, Quaternion newRot, Transform trans)
+ {
+#if true // PHYSICS_MARKER
+ if (options.isRigidbody) ((Rigidbody)t.target).rotation = newRot;
+ else trans.rotation = newRot;
+#else
+ trans.rotation = newRot;
+#endif
+ }
+
+ // Returns FALSE if the DOTween's Physics2D Module is disabled, or if there's no Rigidbody2D attached
+ public static bool HasRigidbody2D(Component target)
+ {
+#if true // PHYSICS2D_MARKER
+ return target.GetComponent() != null;
+#else
+ return false;
+#endif
+ }
+
+ #region Called via Reflection
+
+
+ // Called via Reflection by DOTweenPathInspector
+ // Returns FALSE if the DOTween's Physics Module is disabled, or if there's no rigidbody attached
+#if UNITY_2018_1_OR_NEWER
+ [UnityEngine.Scripting.Preserve]
+#endif
+ public static bool HasRigidbody(Component target)
+ {
+#if true // PHYSICS_MARKER
+ return target.GetComponent() != null;
+#else
+ return false;
+#endif
+ }
+
+ // Called via Reflection by DOTweenPath
+#if UNITY_2018_1_OR_NEWER
+ [UnityEngine.Scripting.Preserve]
+#endif
+ public static TweenerCore CreateDOTweenPathTween(
+ MonoBehaviour target, bool tweenRigidbody, bool isLocal, Path path, float duration, PathMode pathMode
+ ){
+ TweenerCore t = null;
+ bool rBodyFoundAndTweened = false;
+#if true // PHYSICS_MARKER
+ if (tweenRigidbody) {
+ Rigidbody rBody = target.GetComponent();
+ if (rBody != null) {
+ rBodyFoundAndTweened = true;
+ t = isLocal
+ ? rBody.DOLocalPath(path, duration, pathMode)
+ : rBody.DOPath(path, duration, pathMode);
+ }
+ }
+#endif
+#if true // PHYSICS2D_MARKER
+ if (!rBodyFoundAndTweened && tweenRigidbody) {
+ Rigidbody2D rBody2D = target.GetComponent();
+ if (rBody2D != null) {
+ rBodyFoundAndTweened = true;
+ t = isLocal
+ ? rBody2D.DOLocalPath(path, duration, pathMode)
+ : rBody2D.DOPath(path, duration, pathMode);
+ }
+ }
+#endif
+ if (!rBodyFoundAndTweened) {
+ t = isLocal
+ ? target.transform.DOLocalPath(path, duration, pathMode)
+ : target.transform.DOPath(path, duration, pathMode);
+ }
+ return t;
+ }
+
+ #endregion
+ }
+ }
+}
diff --git a/Assets/DOTween/Modules/DOTweenModuleUtils.cs.meta b/Assets/DOTween/Modules/DOTweenModuleUtils.cs.meta
new file mode 100644
index 0000000..232d321
--- /dev/null
+++ b/Assets/DOTween/Modules/DOTweenModuleUtils.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: f596444c9f7efc5449c8e27c09f261d7
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/DOTween/readme.txt b/Assets/DOTween/readme.txt
new file mode 100644
index 0000000..37ff7ef
--- /dev/null
+++ b/Assets/DOTween/readme.txt
@@ -0,0 +1,29 @@
+DOTween and DOTween Pro are copyright (c) 2014-2018 Daniele Giardini - Demigiant
+
+// IMPORTANT!!! /////////////////////////////////////////////
+// Upgrading DOTween from versions older than 1.2.000 ///////
+// (or DOTween Pro older than 1.0.000) //////////////////////
+-------------------------------------------------------------
+If you're upgrading your project from a version of DOTween older than 1.2.000 (or DOTween Pro older than 1.0.000) please follow these instructions carefully.
+1) Import the new version in the same folder as the previous one, overwriting old files. A lot of errors will appear but don't worry
+2) Close and reopen Unity (and your project). This is fundamental: skipping this step will cause a bloodbath
+3) Open DOTween's Utility Panel (Tools > Demigiant > DOTween Utility Panel) if it doesn't open automatically, then press "Setup DOTween...": this will run the upgrade setup
+4) From the Add/Remove Modules panel that opens, activate/deactivate Modules for Unity systems and for external assets (Pro version only)
+
+// GET STARTED //////////////////////////////////////////////
+
+- After importing a new DOTween update, select DOTween's Utility Panel from the "Tools/Demigiant" menu (if it doesn't open automatically) and press the "Setup DOTween..." button to activate/deactivate Modules. You can also access a Preferences Tab from there to choose default settings for DOTween.
+- In your code, add "using DG.Tweening" to each class where you want to use DOTween.
+- You're ready to tween. Check out the links below for full documentation and license info.
+
+
+// LINKS ///////////////////////////////////////////////////////
+
+DOTween website (documentation, examples, etc): http://dotween.demigiant.com
+DOTween license: http://dotween.demigiant.com/license.php
+DOTween repository (Google Code): https://code.google.com/p/dotween/
+Demigiant website (documentation, examples, etc): http://www.demigiant.com
+
+// NOTES //////////////////////////////////////////////////////
+
+- DOTween's Utility Panel can be found under "Tools > Demigiant > DOTween Utility Panel" and also contains other useful options, plus a tab to set DOTween's preferences
\ No newline at end of file
diff --git a/Assets/DOTween/readme.txt.meta b/Assets/DOTween/readme.txt.meta
new file mode 100644
index 0000000..c6008f6
--- /dev/null
+++ b/Assets/DOTween/readme.txt.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: f927e63a9f1e58a468c92021d647f43d
+TextScriptImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Editor/x64/Bakery/.denoiserlog.txt b/Assets/Editor/x64/Bakery/.denoiserlog.txt
index beb90fa..698f521 100644
--- a/Assets/Editor/x64/Bakery/.denoiserlog.txt
+++ b/Assets/Editor/x64/Bakery/.denoiserlog.txt
@@ -105,3 +105,9 @@ Tiles: 1
Loading shader denoisePrepareOIDN.ptx::oxMain...
Loading shader denoiseFinishOIDN.ptx::oxMain...
Done
+2022-10-13
+Init...
+Tiles: 1
+Loading shader denoisePrepareOIDN.ptx::oxMain...
+Loading shader denoiseFinishOIDN.ptx::oxMain...
+Done
diff --git a/Assets/Editor/x64/Bakery/.ftracelog.txt b/Assets/Editor/x64/Bakery/.ftracelog.txt
index 9796891..061bbaf 100644
--- a/Assets/Editor/x64/Bakery/.ftracelog.txt
+++ b/Assets/Editor/x64/Bakery/.ftracelog.txt
@@ -6760,3 +6760,465 @@ USING FLOAT
Loading shader addAO.ptx::oxMain...
4096 4096
Done
+Init...
+fixpos12
+Loading geometry...
+Loading alphas...
+Tile size: 4096
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 1mb, available GPU memory: 7116mb
+MODE: fixpos12
+USING FLOAT
+Load shaders...
+Loading shader fixPos12.ptx::oxMain...
+Loading shader lambert_backface_check.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader attrib_trimesh.ptx::interpolate...
+Used host memory: 1mb, available GPU memory: 7116mb
+Used host memory: 1mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 2
+Num tex: 2
+Pass uvpos_SampleScene_LM0.lz4_HDR...
+Skipping pass Mask
+Used host memory: 1mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+nFNFPFSd
+Launching...
+Used host memory: 641mb, available GPU memory: 6209mb
+-----
+Mem stats:
+Total: 907
+Alphas: 0
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 256
+UV GBuffer: 640
+Scene: 8203
+-----
+Render time: 0.26 sec
+Writing...
+uvpos_SampleScene_LM0.lz4
+Done
+Init...
+ao
+Loading geometry...
+Loading alphas...
+Tile size: 4096
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 1mb, available GPU memory: 7116mb
+MODE: ao
+USING HALF
+Load shaders...
+Loading shader lmAO.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimesh.ptx::interpolate...
+Used host memory: 65mb, available GPU memory: 7116mb
+Used host memory: 65mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 2
+Num tex: 2
+Skipping pass HDR
+Pass SampleScene_LM0_ao_Mask...
+Used host memory: 65mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 321mb, available GPU memory: 6689mb
+-----
+Mem stats:
+Total: 427
+Alphas: 0
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 16
+UV GBuffer: 320
+Scene: 8283
+-----
+Render time: 0.405 sec
+Dilate...
+Loading shader dilateMask.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+SampleScene_LM0_ao_Mask.lz4
+Done
+Init...
+batchpointlight
+Loading geometry...
+Loading alphas...
+Tile size: 4096
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 1mb, available GPU memory: 7116mb
+MODE: batchpointlight
+USING HALF
+Load shaders...
+Loading shader lmBatchPointLight.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimesh.ptx::interpolate...
+Used host memory: 1mb, available GPU memory: 7116mb
+Used host memory: 1mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 4
+Num tex: 4
+Skipping pass LDR
+Pass PointBatch_0_0_0_HDR...
+Skipping pass Mask
+Skipping pass Dir
+Used host memory: 1mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 257mb, available GPU memory: 6657mb
+-----
+Mem stats:
+Total: 459
+Alphas: 0
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 128
+UV GBuffer: 256
+Scene: 8267
+-----
+Render time: 0.171 sec
+
+Writing...
+PointBatch_0_0_0_HDR.lz4
+Done
+Init...
+sun
+Loading geometry...
+Loading alphas...
+Tile size: 4096
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 1mb, available GPU memory: 7116mb
+MODE: sun
+USING HALF
+Load shaders...
+Loading shader lmSun.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow_rtx.ptx::oxMain...
+Loading shader miss.ptx::oxMain...
+Loading shader attrib_trimesh.ptx::interpolate...
+Used host memory: 65mb, available GPU memory: 7116mb
+Used host memory: 65mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 4
+Num tex: 4
+Skipping pass LDR
+Pass light_920174520_0_HDR...
+Skipping pass Mask
+Skipping pass Dir
+Used host memory: 65mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 321mb, available GPU memory: 6593mb
+-----
+Mem stats:
+Total: 523
+Alphas: 0
+GI albedos: 0
+GI lightmaps: 0
+Light data: 0
+Output: 128
+UV GBuffer: 320
+Scene: 8267
+-----
+Render time: 0.299 sec
+
+Writing...
+light_920174520_0_HDR.lz4
+Done
+Init...
+addmul
+Tile size: 4096
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 0mb, available GPU memory: 7132mb
+MODE: addmul
+USING FLOAT
+Loading shader addHalf.ptx::oxMain...
+Launched
+Launched
+Loading shader dilateHalf.ptx::oxMain...
+Loading shader mulHalfByte.ptx::oxMain...
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 4096
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 1mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_SampleScene_LM0.lz4
+Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 258mb, available GPU memory: 7116mb
+Used host memory: 258mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass SampleScene_LM0_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 258mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 642mb, available GPU memory: 6273mb
+-----
+Mem stats:
+Total: 843
+Alphas: 0
+GI albedos: 64
+GI lightmaps: 128
+Light data: 0
+Output: 128
+UV GBuffer: 448
+Scene: 8267
+-----
+Render time: 6.486 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+SampleScene_LM0_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 4096
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 1mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_SampleScene_LM0.lz4
+Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 258mb, available GPU memory: 7116mb
+Used host memory: 258mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass SampleScene_LM0_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 258mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 642mb, available GPU memory: 6273mb
+-----
+Mem stats:
+Total: 843
+Alphas: 0
+GI albedos: 64
+GI lightmaps: 128
+Light data: 0
+Output: 128
+UV GBuffer: 448
+Scene: 8267
+-----
+Render time: 6.52 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+SampleScene_LM0_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 4096
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 1mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_SampleScene_LM0.lz4
+Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 258mb, available GPU memory: 7116mb
+Used host memory: 258mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass SampleScene_LM0_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 258mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 642mb, available GPU memory: 6273mb
+-----
+Mem stats:
+Total: 843
+Alphas: 0
+GI albedos: 64
+GI lightmaps: 128
+Light data: 0
+Output: 128
+UV GBuffer: 448
+Scene: 8267
+-----
+Render time: 6.531 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+SampleScene_LM0_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 4096
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 1mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional albedo: uvalbedo_SampleScene_LM0.lz4
+Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 258mb, available GPU memory: 7116mb
+Used host memory: 258mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass SampleScene_LM0_diffuse_HDR...
+Skipping pass HDR2
+Used host memory: 258mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 642mb, available GPU memory: 6273mb
+-----
+Mem stats:
+Total: 843
+Alphas: 0
+GI albedos: 64
+GI lightmaps: 128
+Light data: 0
+Output: 128
+UV GBuffer: 448
+Scene: 8267
+-----
+Render time: 6.666 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+SampleScene_LM0_diffuse_HDR.lz4
+Done
+Init...
+texgi
+Loading geometry...
+Loading alphas...
+Tile size: 4096
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 1mb, available GPU memory: 7116mb
+MODE: texgi
+USING HALF
+Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4
+LM is half
+Load shaders...
+Loading shader lmTexGI.ptx::oxMain...
+Loading shader lambert_tex_gi2.ptx::oxMain...
+Loading shader clip_rtx.ptx::oxMain...
+Loading shader shadow3_rtx.ptx::oxMain...
+Loading shader attrib_trimeshTex.ptx::interpolate...
+Used host memory: 194mb, available GPU memory: 7116mb
+Used host memory: 194mb, available GPU memory: 7116mb
+Create buffer...
+Num passes: 3
+Num tex: 3
+Skipping pass LDR
+Pass SampleScene_LM0_final_HDR...
+Skipping pass HDR2
+Used host memory: 194mb, available GPU memory: 7116mb
+Launch 1x1 tiles...
+Tile 0x0...
+Streaming...0
+npHD
+Launching...
+Used host memory: 578mb, available GPU memory: 6335mb
+-----
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+Total: 781
+Alphas: 0
+GI albedos: 64
+GI lightmaps: 128
+Light data: 0
+Output: 128
+UV GBuffer: 448
+Scene: 8205
+-----
+Render time: 6.599 sec
+Dilate...
+Loading shader dilateHalf.ptx::oxMain...
+0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
+Writing...
+SampleScene_LM0_final_HDR.lz4
+Done
+Init...
+addao
+Tile size: 4096
+Device 0: NVIDIA GeForce RTX 3070 (ON)
+Used host memory: 0mb, available GPU memory: 7132mb
+MODE: addao
+USING FLOAT
+Loading shader addAO.ptx::oxMain...
+4096 4096
+Done
diff --git a/Assets/Editor/x64/Bakery/.uvgblog.txt b/Assets/Editor/x64/Bakery/.uvgblog.txt
index bd8daa4..7467360 100644
--- a/Assets/Editor/x64/Bakery/.uvgblog.txt
+++ b/Assets/Editor/x64/Bakery/.uvgblog.txt
@@ -345,3 +345,32 @@ Running ftraceRTX addao "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "SampleSc
Running denoiserOIDN c "C:\Users\VLADIM~1\AppData\Local\Temp\frender/SampleScene_LM0_final_HDR.lz4" "C:\Users\VLADIM~1\AppData\Local\Temp\frender/SampleScene_LM0_final_HDR.lz4" 4096 0
Running seamfixer "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "0" "SampleScene_LM0_final_HDR.lz4"
Running halffloat2hdr "C:\Users\VLADIM~1\AppData\Local\Temp\frender/SampleScene_LM0_final_HDR.lz4" "D:/UnityProjects/CPPK-AR/Assets/BakeryLightmaps/SampleScene_LM0_final.hdr" 1024
+Loaded vertex shader: quad.vso
+Loaded pixel shader: skyOutput.pso
+Loaded pixel shader: cookieOutput.pso
+initShaders done
+initScene done
+Done
+Rendering UV GBuffer for SampleScene_LM0 50
+RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
+Rendering faceted UV normal...
+Rendering UV pos...
+Rendering smooth UV pos...
+Done
+Done
+Running ftraceRTX fixpos12 "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "uvpos_SampleScene_LM0.lz4" 2 0 0 0
+Running ftraceRTX ao "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "SampleScene_LM0_ao" 8 16 0
+Running ftraceRTX batchpointlight "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "PointBatch_0_0_0" 4 0 0 batchpointlight_0_0_0.bin
+Running ftraceRTX sun "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_920174520_0" 4 0 0 direct0.bin
+Running ftraceRTX addmul "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "SampleScene_LM0" 4 0 0 comp_0.bin
+Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "SampleScene_LM0_diffuse" 4 16 0 "gi_SampleScene_LM00.bin" "SampleScene_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
+Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "SampleScene_LM0_diffuse" 4 16 0 "gi_SampleScene_LM01.bin" "SampleScene_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
+Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "SampleScene_LM0_diffuse" 4 16 0 "gi_SampleScene_LM02.bin" "SampleScene_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
+Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "SampleScene_LM0_diffuse" 4 16 0 "gi_SampleScene_LM03.bin" "SampleScene_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
+Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "SampleScene_LM0_final" 4 16 0 "gi_SampleScene_LM04.bin" "SampleScene_LM0_lights_HDR.lz4" vbTraceTex.bin
+Running ftraceRTX addao "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "SampleScene_LM0_final_HDR.lz4" 4 0 0 addao_0.bin
+Running denoiserOIDN c "C:\Users\VLADIM~1\AppData\Local\Temp\frender/SampleScene_LM0_final_HDR.lz4" "C:\Users\VLADIM~1\AppData\Local\Temp\frender/SampleScene_LM0_final_HDR.lz4" 4096 0
+Running seamfixer "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "0" "SampleScene_LM0_final_HDR.lz4"
+Running halffloat2hdr "C:\Users\VLADIM~1\AppData\Local\Temp\frender/SampleScene_LM0_final_HDR.lz4" "D:/UnityProjects/CPPK-AR/Assets/BakeryLightmaps/SampleScene_LM0_final.hdr" 1024
+[usbmuxd] Stop listen thread
+[usbmuxd] Listen thread exiting
diff --git a/Assets/Objects/Ivolga/M_Corpus.mat b/Assets/Materials/M_Skybox.mat
similarity index 87%
rename from Assets/Objects/Ivolga/M_Corpus.mat
rename to Assets/Materials/M_Skybox.mat
index cf5c274..06e9feb 100644
--- a/Assets/Objects/Ivolga/M_Corpus.mat
+++ b/Assets/Materials/M_Skybox.mat
@@ -1,18 +1,5 @@
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+ m_Texture: {fileID: 0}
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diff --git a/Assets/Objects/Ivolga/M_Corpus.mat.meta b/Assets/Materials/M_Skybox.mat.meta
similarity index 79%
rename from Assets/Objects/Ivolga/M_Corpus.mat.meta
rename to Assets/Materials/M_Skybox.mat.meta
index f4bad83..d650ba0 100644
--- a/Assets/Objects/Ivolga/M_Corpus.mat.meta
+++ b/Assets/Materials/M_Skybox.mat.meta
@@ -1,5 +1,5 @@
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diff --git a/Assets/Objects/Ivolga/M_DashBoard.mat b/Assets/Materials/M_WithHolographic.mat
similarity index 83%
rename from Assets/Objects/Ivolga/M_DashBoard.mat
rename to Assets/Materials/M_WithHolographic.mat
index 7ff420d..624931c 100644
--- a/Assets/Objects/Ivolga/M_DashBoard.mat
+++ b/Assets/Materials/M_WithHolographic.mat
@@ -1,6 +1,6 @@
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diff --git a/Assets/Objects/Ivolga/M_DashBoard.mat.meta b/Assets/Materials/M_WithHolographic.mat.meta
similarity index 79%
rename from Assets/Objects/Ivolga/M_DashBoard.mat.meta
rename to Assets/Materials/M_WithHolographic.mat.meta
index 319870c..9daf1b6 100644
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@@ -1,5 +1,5 @@
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diff --git a/Assets/Objects/Ivolga.blend b/Assets/Objects/Ivolga.blend
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diff --git a/Assets/Objects/Ivolga.blend1 b/Assets/Objects/Ivolga.blend1
deleted file mode 100644
index b738ce0..0000000
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diff --git a/Assets/Objects/Ivolga/Armchair/T_Armchair_MS.png b/Assets/Objects/Ivolga/Armchair/T_Armchair_MS.png
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deleted file mode 100644
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new file mode 100644
index 0000000..034a4ee
--- /dev/null
+++ b/Assets/Scripts/HolographicEffectHandler.cs
@@ -0,0 +1,14 @@
+using System.Collections;
+using System.Threading.Tasks;
+using System.Collections.Generic;
+
+using UnityEngine;
+using DG.Tweening;
+
+public class HolographicEffectHandler : MonoBehaviour
+{
+ void Start()
+ {
+
+ }
+}
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new file mode 100644
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diff --git a/BakeryEditorAssembly.csproj b/BakeryEditorAssembly.csproj
index 627d9cf..9d834d6 100644
--- a/BakeryEditorAssembly.csproj
+++ b/BakeryEditorAssembly.csproj
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+
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-
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.Rocks.dll
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll
-
- D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.testtools.codecoverage@1.0.1\lib\ReportGenerator\ReportGeneratorMerged.dll
+
+ D:\UnityProjects\CPPK-AR\Assets\DOTween\Editor\DOTweenEditor.dll
-
- D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.nuget.newtonsoft-json@3.0.2\Runtime\Newtonsoft.Json.dll
+
+ D:\UnityProjects\CPPK-AR\Assets\DOTween\DOTween.dll
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.ext.nunit@1.0.6\net35\unity-custom\nunit.framework.dll
diff --git a/BakeryRuntimeAssembly.csproj b/BakeryRuntimeAssembly.csproj
index 4f0af55..9d22e45 100644
--- a/BakeryRuntimeAssembly.csproj
+++ b/BakeryRuntimeAssembly.csproj
@@ -36,28 +36,28 @@
false
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -333,6 +333,21 @@
D:\UnityInstalls\2021.3.11f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll
+
+ D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+
+
+ D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.Pdb.dll
+
+
+ D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.collab-proxy@1.17.6\Lib\Editor\PlasticSCM\log4netPlastic.dll
+
+
+ D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.testtools.codecoverage@1.0.1\lib\ReportGenerator\ReportGeneratorMerged.dll
+
+
+ D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.nuget.newtonsoft-json@3.0.2\Runtime\Newtonsoft.Json.dll
+
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.collab-proxy@1.17.6\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll
@@ -342,41 +357,32 @@
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
-
- D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.Unsafe.dll
-
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.Mdb.dll
-
- D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll
-
-
- D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+
+ D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.Unsafe.dll
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.collab-proxy@1.17.6\Lib\Editor\PlasticSCM\unityplastic.dll
-
- D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.Pdb.dll
+
+ D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll
-
- D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.collab-proxy@1.17.6\Lib\Editor\PlasticSCM\log4netPlastic.dll
-
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.Rocks.dll
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll
-
- D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.testtools.codecoverage@1.0.1\lib\ReportGenerator\ReportGeneratorMerged.dll
+
+ D:\UnityProjects\CPPK-AR\Assets\DOTween\Editor\DOTweenEditor.dll
-
- D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.nuget.newtonsoft-json@3.0.2\Runtime\Newtonsoft.Json.dll
+
+ D:\UnityProjects\CPPK-AR\Assets\DOTween\DOTween.dll
D:\UnityInstalls\2021.3.11f1\Editor\Data\PlaybackEngines\iOSSupport\UnityEditor.iOS.Extensions.Xcode.dll
diff --git a/CPPK-AR.sln b/CPPK-AR.sln
index 7b9f50a..b03af1f 100644
--- a/CPPK-AR.sln
+++ b/CPPK-AR.sln
@@ -45,6 +45,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.VisualEffectGraph.Run
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.Services.Core.Scheduler", "Unity.Services.Core.Scheduler.csproj", "{1ff8ed04-2e81-5ebd-3dbf-52fa9fa2463e}"
EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BakeryRuntimeAssembly", "BakeryRuntimeAssembly.csproj", "{0f79d945-acdc-38a6-f44a-ebe165632445}"
+EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.Services.Core.Device", "Unity.Services.Core.Device.csproj", "{ac0c601c-c62e-30b5-6924-d7fb880668f1}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.Services.Core.Analytics", "Unity.Services.Core.Analytics.csproj", "{79b41cb4-a92e-3fce-808e-ccd2a527a1fd}"
@@ -73,7 +75,7 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.RenderPipelines.Core.
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.RenderPipelines.Universal.Shaders", "Unity.RenderPipelines.Universal.Shaders.csproj", "{e8c244ed-d020-80b4-6f87-a6e2545006e1}"
EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BakeryRuntimeAssembly", "BakeryRuntimeAssembly.csproj", "{0f79d945-acdc-38a6-f44a-ebe165632445}"
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{fa80ef29-783f-9987-958c-409213341e3a}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.PlasticSCM.Editor", "Unity.PlasticSCM.Editor.csproj", "{ee2254b6-91b1-2fbb-6a8d-c8e4a39f6e59}"
EndProject
@@ -99,6 +101,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.VisualScripting.Flow.
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.Rider.Editor", "Unity.Rider.Editor.csproj", "{2c23ab55-a4f2-533e-33bc-7e97d0d5baca}"
EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BakeryEditorAssembly", "BakeryEditorAssembly.csproj", "{57c251f8-4361-0849-046c-24b737afa2b0}"
+EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.CollabProxy.Editor", "Unity.CollabProxy.Editor.csproj", "{11725b5a-a5b8-bedb-0c1f-862681cc3cdd}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.XR.ARKit.Editor", "Unity.XR.ARKit.Editor.csproj", "{d30464d5-2dce-02d5-5a2d-de2d508daa0f}"
@@ -155,8 +159,6 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.VisualScripting.Share
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.InternalAPIEditorBridge.005", "Unity.InternalAPIEditorBridge.005.csproj", "{48df3afb-9929-7c9e-88ac-042c81ba48b7}"
EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BakeryEditorAssembly", "BakeryEditorAssembly.csproj", "{57c251f8-4361-0849-046c-24b737afa2b0}"
-EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@@ -206,6 +208,8 @@ Global
{703bcd4b-5efa-8da7-0f85-cb961d5aa881}.Debug|Any CPU.Build.0 = Debug|Any CPU
{1ff8ed04-2e81-5ebd-3dbf-52fa9fa2463e}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{1ff8ed04-2e81-5ebd-3dbf-52fa9fa2463e}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {0f79d945-acdc-38a6-f44a-ebe165632445}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {0f79d945-acdc-38a6-f44a-ebe165632445}.Debug|Any CPU.Build.0 = Debug|Any CPU
{ac0c601c-c62e-30b5-6924-d7fb880668f1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{ac0c601c-c62e-30b5-6924-d7fb880668f1}.Debug|Any CPU.Build.0 = Debug|Any CPU
{79b41cb4-a92e-3fce-808e-ccd2a527a1fd}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
@@ -234,8 +238,8 @@ Global
{9a3b88ee-e63d-26fe-f40f-8d986b98527f}.Debug|Any CPU.Build.0 = Debug|Any CPU
{e8c244ed-d020-80b4-6f87-a6e2545006e1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{e8c244ed-d020-80b4-6f87-a6e2545006e1}.Debug|Any CPU.Build.0 = Debug|Any CPU
- {0f79d945-acdc-38a6-f44a-ebe165632445}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
- {0f79d945-acdc-38a6-f44a-ebe165632445}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {fa80ef29-783f-9987-958c-409213341e3a}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {fa80ef29-783f-9987-958c-409213341e3a}.Debug|Any CPU.Build.0 = Debug|Any CPU
{ee2254b6-91b1-2fbb-6a8d-c8e4a39f6e59}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{ee2254b6-91b1-2fbb-6a8d-c8e4a39f6e59}.Debug|Any CPU.Build.0 = Debug|Any CPU
{4dcb36af-44bd-8ef5-9573-3cb73016a0d6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
@@ -260,6 +264,8 @@ Global
{f2fe487a-ac46-46de-d721-13a75c1d7585}.Debug|Any CPU.Build.0 = Debug|Any CPU
{2c23ab55-a4f2-533e-33bc-7e97d0d5baca}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{2c23ab55-a4f2-533e-33bc-7e97d0d5baca}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {57c251f8-4361-0849-046c-24b737afa2b0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {57c251f8-4361-0849-046c-24b737afa2b0}.Debug|Any CPU.Build.0 = Debug|Any CPU
{11725b5a-a5b8-bedb-0c1f-862681cc3cdd}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{11725b5a-a5b8-bedb-0c1f-862681cc3cdd}.Debug|Any CPU.Build.0 = Debug|Any CPU
{d30464d5-2dce-02d5-5a2d-de2d508daa0f}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
@@ -316,8 +322,6 @@ Global
{07359da8-8dcf-24ef-5da0-d4a873224a53}.Debug|Any CPU.Build.0 = Debug|Any CPU
{48df3afb-9929-7c9e-88ac-042c81ba48b7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{48df3afb-9929-7c9e-88ac-042c81ba48b7}.Debug|Any CPU.Build.0 = Debug|Any CPU
- {57c251f8-4361-0849-046c-24b737afa2b0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
- {57c251f8-4361-0849-046c-24b737afa2b0}.Debug|Any CPU.Build.0 = Debug|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
diff --git a/Logs/AssetImportWorker0-prev.log b/Logs/AssetImportWorker0-prev.log
index 832b4d2..29cc373 100644
--- a/Logs/AssetImportWorker0-prev.log
+++ b/Logs/AssetImportWorker0-prev.log
@@ -15,7 +15,7 @@ D:/UnityProjects/CPPK-AR
-logFile
Logs/AssetImportWorker0.log
-srvPort
-58664
+53869
Successfully changed project path to: D:/UnityProjects/CPPK-AR
D:/UnityProjects/CPPK-AR
[UnityMemory] Configuration Parameters - Can be set up in boot.config
@@ -47,7 +47,7 @@ D:/UnityProjects/CPPK-AR
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
-Refreshing native plugins compatible for Editor in 107.26 ms, found 3 plugins.
+Refreshing native plugins compatible for Editor in 288.28 ms, found 24 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2021.3.11f1 (0a5ca18544bf)
[Subsystems] Discovering subsystems at path D:/UnityInstalls/2021.3.11f1/Editor/Data/Resources/UnitySubsystems
@@ -63,156 +63,51 @@ Initialize mono
Mono path[0] = 'D:/UnityInstalls/2021.3.11f1/Editor/Data/Managed'
Mono path[1] = 'D:/UnityInstalls/2021.3.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'D:/UnityInstalls/2021.3.11f1/Editor/Data/MonoBleedingEdge/etc'
-Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56480
+Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56672
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
Register platform support module: D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
Register platform support module: D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
Register platform support module: D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
-Registered in 0.003360 seconds.
+Registered in 0.304744 seconds.
Native extension for WindowsStandalone target not found
[usbmuxd] Start listen thread
[usbmuxd] Listen thread started
Native extension for iOS target not found
Native extension for Android target not found
Native extension for WebGL target not found
-Refreshing native plugins compatible for Editor in 137.21 ms, found 3 plugins.
+Refreshing native plugins compatible for Editor in 118.11 ms, found 24 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
-- Completed reload, in 0.681 seconds
+- Completed reload, in 4.452 seconds
Domain Reload Profiling:
- ReloadAssembly (681ms)
- BeginReloadAssembly (56ms)
+ ReloadAssembly (4453ms)
+ BeginReloadAssembly (2698ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
- EndReloadAssembly (516ms)
- LoadAssemblies (56ms)
+ EndReloadAssembly (1197ms)
+ LoadAssemblies (2707ms)
RebuildTransferFunctionScriptingTraits (0ms)
- SetupTypeCache (103ms)
+ SetupTypeCache (721ms)
ReleaseScriptCaches (0ms)
- RebuildScriptCaches (30ms)
- SetupLoadedEditorAssemblies (339ms)
+ RebuildScriptCaches (26ms)
+ SetupLoadedEditorAssemblies (396ms)
LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (58ms)
+ InitializePlatformSupportModulesInManaged (149ms)
SetLoadedEditorAssemblies (0ms)
- RefreshPlugins (137ms)
- BeforeProcessingInitializeOnLoad (2ms)
- ProcessInitializeOnLoadAttributes (97ms)
- ProcessInitializeOnLoadMethodAttributes (44ms)
+ RefreshPlugins (118ms)
+ BeforeProcessingInitializeOnLoad (1ms)
+ ProcessInitializeOnLoadAttributes (88ms)
+ ProcessInitializeOnLoadMethodAttributes (39ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
Platform modules already initialized, skipping
Registering precompiled user dll's ...
-Registered in 0.003789 seconds.
-Begin MonoManager ReloadAssembly
-Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
-Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
-Native extension for WindowsStandalone target not found
-Native extension for iOS target not found
-Native extension for Android target not found
-Native extension for WebGL target not found
-Refreshing native plugins compatible for Editor in 105.34 ms, found 3 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Package Manager log level set to [2]
-Mono: successfully reloaded assembly
-- Completed reload, in 1.365 seconds
-Domain Reload Profiling:
- ReloadAssembly (1366ms)
- BeginReloadAssembly (198ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (5ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (120ms)
- EndReloadAssembly (1066ms)
- LoadAssemblies (83ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- SetupTypeCache (296ms)
- ReleaseScriptCaches (1ms)
- RebuildScriptCaches (85ms)
- SetupLoadedEditorAssemblies (563ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (17ms)
- SetLoadedEditorAssemblies (0ms)
- RefreshPlugins (105ms)
- BeforeProcessingInitializeOnLoad (140ms)
- ProcessInitializeOnLoadAttributes (224ms)
- ProcessInitializeOnLoadMethodAttributes (74ms)
- AfterProcessingInitializeOnLoad (2ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (4ms)
-Platform modules already initialized, skipping
-========================================================================
-Worker process is ready to serve import requests
-Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
-Refreshing native plugins compatible for Editor in 1.03 ms, found 3 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 6143 Unused Serialized files (Serialized files now loaded: 0)
-Unloading 40 unused Assets / (1.5 MB). Loaded Objects now: 6593.
-Memory consumption went from 234.1 MB to 232.6 MB.
-Total: 4.174800 ms (FindLiveObjects: 0.611400 ms CreateObjectMapping: 0.601400 ms MarkObjects: 2.444400 ms DeleteObjects: 0.516800 ms)
-
-AssetImportParameters requested are different than current active one (requested -> active):
- custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
- custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
- custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
- custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
- custom:video-codec-MediaFoundation-h265: 746d11721c4dcdbdad8f713fa42b33f4 ->
- custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
- custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
- custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
- custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
- custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
-========================================================================
-Received Import Request.
- Time since last request: 5947.464100 seconds.
- path: Assets/Objects/Ivolga/T_Corpus_MS.png
- artifactKey: Guid(417aaf693030b3f45bb1702358c52f77) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Objects/Ivolga/T_Corpus_MS.png using Guid(417aaf693030b3f45bb1702358c52f77) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c62e0fb7636490854b36eae29db54c30') in 0.096408 seconds
-========================================================================
-Received Import Request.
- Time since last request: 0.000024 seconds.
- path: Assets/Objects/Ivolga
- artifactKey: Guid(feb0ecf17a8c49a4c81eb2ca63097d14) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Objects/Ivolga using Guid(feb0ecf17a8c49a4c81eb2ca63097d14) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '643d00f297b8e298c318c95503190c77') in 0.004608 seconds
-========================================================================
-Received Import Request.
- Time since last request: 0.000024 seconds.
- path: Assets/Objects/Ivolga/T_Corpus_AT.png
- artifactKey: Guid(a35b211ca3282f541ad7dd42f289886a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Objects/Ivolga/T_Corpus_AT.png using Guid(a35b211ca3282f541ad7dd42f289886a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'f760317f3ac5c444cf8191f97f85bf0b') in 0.017542 seconds
-========================================================================
-Received Import Request.
- Time since last request: 0.000017 seconds.
- path: Assets/Objects/Ivolga/T_DashBoard_MS.png
- artifactKey: Guid(aa341e491ddfedd4e9a470ceff938fe8) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Objects/Ivolga/T_DashBoard_MS.png using Guid(aa341e491ddfedd4e9a470ceff938fe8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '6fa67bf234958918a1ce45e8c45a7895') in 0.021543 seconds
-========================================================================
-Received Import Request.
- Time since last request: 6.355495 seconds.
- path: Assets/Objects/Ivolga/T_DashBoard_N.png
- artifactKey: Guid(c08233b5778a2c245ba67289955c8513) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Objects/Ivolga/T_DashBoard_N.png using Guid(c08233b5778a2c245ba67289955c8513) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '64e286e14dac6ad985fc2077e20e4f52') in 0.041396 seconds
-========================================================================
-Received Import Request.
- Time since last request: 10.837777 seconds.
- path: Assets/Objects/Ivolga/T_Corpus_MS.png
- artifactKey: Guid(417aaf693030b3f45bb1702358c52f77) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Objects/Ivolga/T_Corpus_MS.png using Guid(417aaf693030b3f45bb1702358c52f77) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'ba25cbaf3f9b5365c24c70b908c0406b') in 0.055811 seconds
-========================================================================
-Received Import Request.
- Time since last request: 0.000028 seconds.
- path: Assets/Objects/Ivolga/T_DashBoard_MS.png
- artifactKey: Guid(aa341e491ddfedd4e9a470ceff938fe8) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Objects/Ivolga/T_DashBoard_MS.png using Guid(aa341e491ddfedd4e9a470ceff938fe8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '9daacdaa6ee3773c09855e0cc7d83c33') in 0.030192 seconds
-Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
-AssetImportWorker is now disconnected from the server
-Process exiting
-Exiting without the bug reporter. Application will terminate with return code 0
\ No newline at end of file
+Registered in 0.005423 seconds.
+Android Extension - Scanning For ADB Devices 4265 ms
diff --git a/Logs/AssetImportWorker0.log b/Logs/AssetImportWorker0.log
index 29cc373..115a8cd 100644
--- a/Logs/AssetImportWorker0.log
+++ b/Logs/AssetImportWorker0.log
@@ -15,7 +15,7 @@ D:/UnityProjects/CPPK-AR
-logFile
Logs/AssetImportWorker0.log
-srvPort
-53869
+51481
Successfully changed project path to: D:/UnityProjects/CPPK-AR
D:/UnityProjects/CPPK-AR
[UnityMemory] Configuration Parameters - Can be set up in boot.config
@@ -47,7 +47,7 @@ D:/UnityProjects/CPPK-AR
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
-Refreshing native plugins compatible for Editor in 288.28 ms, found 24 plugins.
+Refreshing native plugins compatible for Editor in 1189.92 ms, found 24 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2021.3.11f1 (0a5ca18544bf)
[Subsystems] Discovering subsystems at path D:/UnityInstalls/2021.3.11f1/Editor/Data/Resources/UnitySubsystems
@@ -63,51 +63,52 @@ Initialize mono
Mono path[0] = 'D:/UnityInstalls/2021.3.11f1/Editor/Data/Managed'
Mono path[1] = 'D:/UnityInstalls/2021.3.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'D:/UnityInstalls/2021.3.11f1/Editor/Data/MonoBleedingEdge/etc'
-Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56672
+Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56432
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
Register platform support module: D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
Register platform support module: D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
Register platform support module: D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
-Registered in 0.304744 seconds.
+Registered in 0.294995 seconds.
Native extension for WindowsStandalone target not found
[usbmuxd] Start listen thread
[usbmuxd] Listen thread started
Native extension for iOS target not found
Native extension for Android target not found
Native extension for WebGL target not found
-Refreshing native plugins compatible for Editor in 118.11 ms, found 24 plugins.
+Refreshing native plugins compatible for Editor in 111.44 ms, found 24 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
-- Completed reload, in 4.452 seconds
+- Completed reload, in 4.275 seconds
Domain Reload Profiling:
- ReloadAssembly (4453ms)
- BeginReloadAssembly (2698ms)
+ ReloadAssembly (4276ms)
+ BeginReloadAssembly (2599ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
- EndReloadAssembly (1197ms)
- LoadAssemblies (2707ms)
+ EndReloadAssembly (1134ms)
+ LoadAssemblies (2607ms)
RebuildTransferFunctionScriptingTraits (0ms)
- SetupTypeCache (721ms)
+ SetupTypeCache (692ms)
ReleaseScriptCaches (0ms)
- RebuildScriptCaches (26ms)
- SetupLoadedEditorAssemblies (396ms)
+ RebuildScriptCaches (25ms)
+ SetupLoadedEditorAssemblies (368ms)
LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (149ms)
+ InitializePlatformSupportModulesInManaged (126ms)
SetLoadedEditorAssemblies (0ms)
- RefreshPlugins (118ms)
+ RefreshPlugins (112ms)
BeforeProcessingInitializeOnLoad (1ms)
- ProcessInitializeOnLoadAttributes (88ms)
- ProcessInitializeOnLoadMethodAttributes (39ms)
+ ProcessInitializeOnLoadAttributes (89ms)
+ ProcessInitializeOnLoadMethodAttributes (40ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
Platform modules already initialized, skipping
Registering precompiled user dll's ...
-Registered in 0.005423 seconds.
-Android Extension - Scanning For ADB Devices 4265 ms
+Registered in 0.987566 seconds.
+Android Extension - Scanning For ADB Devices 4086 ms
+Begin MonoManager ReloadAssembly
diff --git a/Logs/AssetImportWorker1-prev.log b/Logs/AssetImportWorker1-prev.log
index c797709..b1ccdb0 100644
--- a/Logs/AssetImportWorker1-prev.log
+++ b/Logs/AssetImportWorker1-prev.log
@@ -15,7 +15,7 @@ D:/UnityProjects/CPPK-AR
-logFile
Logs/AssetImportWorker1.log
-srvPort
-58664
+53869
Successfully changed project path to: D:/UnityProjects/CPPK-AR
D:/UnityProjects/CPPK-AR
[UnityMemory] Configuration Parameters - Can be set up in boot.config
@@ -47,7 +47,7 @@ D:/UnityProjects/CPPK-AR
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
-Refreshing native plugins compatible for Editor in 113.16 ms, found 3 plugins.
+Refreshing native plugins compatible for Editor in 289.17 ms, found 24 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2021.3.11f1 (0a5ca18544bf)
[Subsystems] Discovering subsystems at path D:/UnityInstalls/2021.3.11f1/Editor/Data/Resources/UnitySubsystems
@@ -63,150 +63,51 @@ Initialize mono
Mono path[0] = 'D:/UnityInstalls/2021.3.11f1/Editor/Data/Managed'
Mono path[1] = 'D:/UnityInstalls/2021.3.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'D:/UnityInstalls/2021.3.11f1/Editor/Data/MonoBleedingEdge/etc'
-Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56644
+Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56660
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
Register platform support module: D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
Register platform support module: D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
Register platform support module: D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
-Registered in 0.002581 seconds.
+Registered in 0.305958 seconds.
Native extension for WindowsStandalone target not found
[usbmuxd] Start listen thread
[usbmuxd] Listen thread started
Native extension for iOS target not found
Native extension for Android target not found
Native extension for WebGL target not found
-Refreshing native plugins compatible for Editor in 141.38 ms, found 3 plugins.
+Refreshing native plugins compatible for Editor in 118.10 ms, found 24 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
-- Completed reload, in 0.710 seconds
+- Completed reload, in 4.454 seconds
Domain Reload Profiling:
- ReloadAssembly (711ms)
- BeginReloadAssembly (66ms)
+ ReloadAssembly (4454ms)
+ BeginReloadAssembly (2698ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
- EndReloadAssembly (539ms)
- LoadAssemblies (65ms)
+ EndReloadAssembly (1198ms)
+ LoadAssemblies (2707ms)
RebuildTransferFunctionScriptingTraits (0ms)
- SetupTypeCache (117ms)
+ SetupTypeCache (721ms)
ReleaseScriptCaches (0ms)
- RebuildScriptCaches (31ms)
- SetupLoadedEditorAssemblies (340ms)
+ RebuildScriptCaches (27ms)
+ SetupLoadedEditorAssemblies (396ms)
LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (64ms)
+ InitializePlatformSupportModulesInManaged (148ms)
SetLoadedEditorAssemblies (0ms)
- RefreshPlugins (141ms)
- BeforeProcessingInitializeOnLoad (2ms)
- ProcessInitializeOnLoadAttributes (92ms)
- ProcessInitializeOnLoadMethodAttributes (40ms)
+ RefreshPlugins (118ms)
+ BeforeProcessingInitializeOnLoad (1ms)
+ ProcessInitializeOnLoadAttributes (85ms)
+ ProcessInitializeOnLoadMethodAttributes (44ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
Platform modules already initialized, skipping
Registering precompiled user dll's ...
-Registered in 0.005843 seconds.
-Begin MonoManager ReloadAssembly
-Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
-Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
-Native extension for WindowsStandalone target not found
-Native extension for iOS target not found
-Native extension for Android target not found
-Native extension for WebGL target not found
-Refreshing native plugins compatible for Editor in 127.96 ms, found 3 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Package Manager log level set to [2]
-Mono: successfully reloaded assembly
-- Completed reload, in 1.410 seconds
-Domain Reload Profiling:
- ReloadAssembly (1411ms)
- BeginReloadAssembly (199ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (5ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (126ms)
- EndReloadAssembly (1103ms)
- LoadAssemblies (68ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- SetupTypeCache (314ms)
- ReleaseScriptCaches (1ms)
- RebuildScriptCaches (84ms)
- SetupLoadedEditorAssemblies (592ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (17ms)
- SetLoadedEditorAssemblies (0ms)
- RefreshPlugins (128ms)
- BeforeProcessingInitializeOnLoad (137ms)
- ProcessInitializeOnLoadAttributes (224ms)
- ProcessInitializeOnLoadMethodAttributes (84ms)
- AfterProcessingInitializeOnLoad (2ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (5ms)
-Platform modules already initialized, skipping
-========================================================================
-Worker process is ready to serve import requests
-Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
-Refreshing native plugins compatible for Editor in 1.56 ms, found 3 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 6143 Unused Serialized files (Serialized files now loaded: 0)
-Unloading 40 unused Assets / (1.5 MB). Loaded Objects now: 6593.
-Memory consumption went from 234.1 MB to 232.5 MB.
-Total: 4.061400 ms (FindLiveObjects: 0.546400 ms CreateObjectMapping: 0.585700 ms MarkObjects: 2.509600 ms DeleteObjects: 0.419000 ms)
-
-AssetImportParameters requested are different than current active one (requested -> active):
- custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
- custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
- custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
- custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
- custom:video-codec-MediaFoundation-h265: 746d11721c4dcdbdad8f713fa42b33f4 ->
- custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
- custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
- custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
- custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
- custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
-========================================================================
-Received Import Request.
- Time since last request: 5947.504438 seconds.
- path: Assets/Objects/Ivolga/T_Corpus_N.png
- artifactKey: Guid(c43cd64b495d9104f8aa071748056242) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Objects/Ivolga/T_Corpus_N.png using Guid(c43cd64b495d9104f8aa071748056242) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '633f4a3f0e8b9ddffd302597494662e0') in 0.087726 seconds
-========================================================================
-Received Import Request.
- Time since last request: 0.000029 seconds.
- path: Assets/Objects/Ivolga/T_Ivolga inside_AT.png
- artifactKey: Guid(7083448cf253da644bef06543fcf8047) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Objects/Ivolga/T_Ivolga inside_AT.png using Guid(7083448cf253da644bef06543fcf8047) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '65f353f1cc1ca62822b5551270dbb996') in 0.023867 seconds
-========================================================================
-Received Import Request.
- Time since last request: 0.000018 seconds.
- path: Assets/Objects/Ivolga/T_Ivolga inside_MS.png
- artifactKey: Guid(5b40f29dae3a1ca4bb8b198e1859365f) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Objects/Ivolga/T_Ivolga inside_MS.png using Guid(5b40f29dae3a1ca4bb8b198e1859365f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'd64a5d2ccc1690550c49cd9d75bfb018') in 0.044649 seconds
-========================================================================
-Received Import Request.
- Time since last request: 6.306143 seconds.
- path: Assets/Objects/Ivolga/T_Ivolga inside_N.png
- artifactKey: Guid(338854a2c17738843a7e1ed00866ce25) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Objects/Ivolga/T_Ivolga inside_N.png using Guid(338854a2c17738843a7e1ed00866ce25) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '51a5384fcbf671f3d54bfe3f5693e281') in 0.045489 seconds
-========================================================================
-Received Import Request.
- Time since last request: 10.833313 seconds.
- path: Assets/Objects/Ivolga/T_Corpus_N.png
- artifactKey: Guid(c43cd64b495d9104f8aa071748056242) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Objects/Ivolga/T_Corpus_N.png using Guid(c43cd64b495d9104f8aa071748056242) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '39fe859d082c11eb8b3f4e0ae80c8ed8') in 0.059081 seconds
-========================================================================
-Received Import Request.
- Time since last request: 0.000035 seconds.
- path: Assets/Objects/Ivolga/T_DashBoard_N.png
- artifactKey: Guid(c08233b5778a2c245ba67289955c8513) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Objects/Ivolga/T_DashBoard_N.png using Guid(c08233b5778a2c245ba67289955c8513) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'e964584a77614d916003ff3d1e9e6598') in 0.015430 seconds
-Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
-AssetImportWorker is now disconnected from the server
-Process exiting
-Exiting without the bug reporter. Application will terminate with return code 0
\ No newline at end of file
+Registered in 0.005099 seconds.
+Android Extension - Scanning For ADB Devices 4265 ms
diff --git a/Logs/AssetImportWorker1.log b/Logs/AssetImportWorker1.log
index b1ccdb0..573ec7d 100644
--- a/Logs/AssetImportWorker1.log
+++ b/Logs/AssetImportWorker1.log
@@ -15,7 +15,7 @@ D:/UnityProjects/CPPK-AR
-logFile
Logs/AssetImportWorker1.log
-srvPort
-53869
+51481
Successfully changed project path to: D:/UnityProjects/CPPK-AR
D:/UnityProjects/CPPK-AR
[UnityMemory] Configuration Parameters - Can be set up in boot.config
@@ -47,7 +47,7 @@ D:/UnityProjects/CPPK-AR
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
-Refreshing native plugins compatible for Editor in 289.17 ms, found 24 plugins.
+Refreshing native plugins compatible for Editor in 1137.40 ms, found 24 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2021.3.11f1 (0a5ca18544bf)
[Subsystems] Discovering subsystems at path D:/UnityInstalls/2021.3.11f1/Editor/Data/Resources/UnitySubsystems
@@ -63,51 +63,52 @@ Initialize mono
Mono path[0] = 'D:/UnityInstalls/2021.3.11f1/Editor/Data/Managed'
Mono path[1] = 'D:/UnityInstalls/2021.3.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'D:/UnityInstalls/2021.3.11f1/Editor/Data/MonoBleedingEdge/etc'
-Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56660
+Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56856
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
Register platform support module: D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
Register platform support module: D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
Register platform support module: D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
-Registered in 0.305958 seconds.
+Registered in 0.295170 seconds.
Native extension for WindowsStandalone target not found
[usbmuxd] Start listen thread
[usbmuxd] Listen thread started
Native extension for iOS target not found
Native extension for Android target not found
Native extension for WebGL target not found
-Refreshing native plugins compatible for Editor in 118.10 ms, found 24 plugins.
+Refreshing native plugins compatible for Editor in 111.45 ms, found 24 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
-- Completed reload, in 4.454 seconds
+- Completed reload, in 4.275 seconds
Domain Reload Profiling:
- ReloadAssembly (4454ms)
- BeginReloadAssembly (2698ms)
+ ReloadAssembly (4276ms)
+ BeginReloadAssembly (2599ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
- EndReloadAssembly (1198ms)
- LoadAssemblies (2707ms)
+ EndReloadAssembly (1135ms)
+ LoadAssemblies (2607ms)
RebuildTransferFunctionScriptingTraits (0ms)
- SetupTypeCache (721ms)
+ SetupTypeCache (692ms)
ReleaseScriptCaches (0ms)
- RebuildScriptCaches (27ms)
- SetupLoadedEditorAssemblies (396ms)
+ RebuildScriptCaches (25ms)
+ SetupLoadedEditorAssemblies (368ms)
LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (148ms)
+ InitializePlatformSupportModulesInManaged (126ms)
SetLoadedEditorAssemblies (0ms)
- RefreshPlugins (118ms)
+ RefreshPlugins (112ms)
BeforeProcessingInitializeOnLoad (1ms)
- ProcessInitializeOnLoadAttributes (85ms)
- ProcessInitializeOnLoadMethodAttributes (44ms)
+ ProcessInitializeOnLoadAttributes (89ms)
+ ProcessInitializeOnLoadMethodAttributes (40ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
Platform modules already initialized, skipping
Registering precompiled user dll's ...
-Registered in 0.005099 seconds.
-Android Extension - Scanning For ADB Devices 4265 ms
+Registered in 0.987425 seconds.
+Android Extension - Scanning For ADB Devices 4103 ms
+Begin MonoManager ReloadAssembly
diff --git a/Logs/AssetImportWorker10.log b/Logs/AssetImportWorker10.log
new file mode 100644
index 0000000..2673533
--- /dev/null
+++ b/Logs/AssetImportWorker10.log
@@ -0,0 +1,113 @@
+Using pre-set license
+Built from '2021.3/staging' branch; Version is '2021.3.11f1 (0a5ca18544bf) revision 679073'; Using compiler version '192829333'; Build Type 'Release'
+OS: 'Windows 10 (10.0.19043) 64bit CoreSingleLanguage' Language: 'ru' Physical Memory: 32689 MB
+BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
+
+COMMAND LINE ARGUMENTS:
+D:\UnityInstalls\2021.3.11f1\Editor\Unity.exe
+-adb2
+-batchMode
+-noUpm
+-name
+AssetImportWorker10
+-projectPath
+D:/UnityProjects/CPPK-AR
+-logFile
+Logs/AssetImportWorker10.log
+-srvPort
+51481
+Successfully changed project path to: D:/UnityProjects/CPPK-AR
+D:/UnityProjects/CPPK-AR
+[UnityMemory] Configuration Parameters - Can be set up in boot.config
+ "memorysetup-bucket-allocator-granularity=16"
+ "memorysetup-bucket-allocator-bucket-count=8"
+ "memorysetup-bucket-allocator-block-size=33554432"
+ "memorysetup-bucket-allocator-block-count=8"
+ "memorysetup-main-allocator-block-size=16777216"
+ "memorysetup-thread-allocator-block-size=16777216"
+ "memorysetup-gfx-main-allocator-block-size=16777216"
+ "memorysetup-gfx-thread-allocator-block-size=16777216"
+ "memorysetup-cache-allocator-block-size=4194304"
+ "memorysetup-typetree-allocator-block-size=2097152"
+ "memorysetup-profiler-bucket-allocator-granularity=16"
+ "memorysetup-profiler-bucket-allocator-bucket-count=8"
+ "memorysetup-profiler-bucket-allocator-block-size=33554432"
+ "memorysetup-profiler-bucket-allocator-block-count=8"
+ "memorysetup-profiler-allocator-block-size=16777216"
+ "memorysetup-profiler-editor-allocator-block-size=1048576"
+ "memorysetup-temp-allocator-size-main=16777216"
+ "memorysetup-job-temp-allocator-block-size=2097152"
+ "memorysetup-job-temp-allocator-block-size-background=1048576"
+ "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
+ "memorysetup-temp-allocator-size-background-worker=32768"
+ "memorysetup-temp-allocator-size-job-worker=262144"
+ "memorysetup-temp-allocator-size-preload-manager=33554432"
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+ "memorysetup-temp-allocator-size-audio-worker=65536"
+ "memorysetup-temp-allocator-size-cloud-worker=32768"
+ "memorysetup-temp-allocator-size-gi-baking-worker=262144"
+ "memorysetup-temp-allocator-size-gfx=262144"
+Refreshing native plugins compatible for Editor in 255.46 ms, found 24 plugins.
+Preloading 0 native plugins for Editor in 0.00 ms.
+Initialize engine version: 2021.3.11f1 (0a5ca18544bf)
+[Subsystems] Discovering subsystems at path D:/UnityInstalls/2021.3.11f1/Editor/Data/Resources/UnitySubsystems
+[Subsystems] Discovering subsystems at path D:/UnityProjects/CPPK-AR/Assets
+GfxDevice: creating device client; threaded=0; jobified=0
+Direct3D:
+ Version: Direct3D 11.0 [level 11.1]
+ Renderer: NVIDIA GeForce RTX 3070 (ID=0x2484)
+ Vendor: NVIDIA
+ VRAM: 8043 MB
+ Driver: 30.0.15.1215
+Initialize mono
+Mono path[0] = 'D:/UnityInstalls/2021.3.11f1/Editor/Data/Managed'
+Mono path[1] = 'D:/UnityInstalls/2021.3.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
+Mono config path = 'D:/UnityInstalls/2021.3.11f1/Editor/Data/MonoBleedingEdge/etc'
+Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56616
+Begin MonoManager ReloadAssembly
+Registering precompiled unity dll's ...
+Register platform support module: D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
+Register platform support module: D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
+Register platform support module: D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
+Register platform support module: D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
+Registered in 0.307426 seconds.
+Native extension for WindowsStandalone target not found
+[usbmuxd] Start listen thread
+[usbmuxd] Listen thread started
+Native extension for iOS target not found
+Native extension for Android target not found
+Native extension for WebGL target not found
+Refreshing native plugins compatible for Editor in 113.42 ms, found 24 plugins.
+Preloading 0 native plugins for Editor in 0.00 ms.
+Mono: successfully reloaded assembly
+- Completed reload, in 4.454 seconds
+Domain Reload Profiling:
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+ SetupLoadedEditorAssemblies (391ms)
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+ InitializePlatformSupportModulesInManaged (141ms)
+ SetLoadedEditorAssemblies (0ms)
+ RefreshPlugins (113ms)
+ BeforeProcessingInitializeOnLoad (1ms)
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+ AwakeInstancesAfterBackupRestoration (0ms)
+Platform modules already initialized, skipping
+Registering precompiled user dll's ...
+Registered in 0.005490 seconds.
+Android Extension - Scanning For ADB Devices 4320 ms
diff --git a/Logs/AssetImportWorker11.log b/Logs/AssetImportWorker11.log
new file mode 100644
index 0000000..e69de29
diff --git a/Logs/AssetImportWorker12.log b/Logs/AssetImportWorker12.log
new file mode 100644
index 0000000..e69de29
diff --git a/Logs/AssetImportWorker13.log b/Logs/AssetImportWorker13.log
new file mode 100644
index 0000000..5e5f0a8
--- /dev/null
+++ b/Logs/AssetImportWorker13.log
@@ -0,0 +1,113 @@
+Using pre-set license
+Built from '2021.3/staging' branch; Version is '2021.3.11f1 (0a5ca18544bf) revision 679073'; Using compiler version '192829333'; Build Type 'Release'
+OS: 'Windows 10 (10.0.19043) 64bit CoreSingleLanguage' Language: 'ru' Physical Memory: 32689 MB
+BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
+
+COMMAND LINE ARGUMENTS:
+D:\UnityInstalls\2021.3.11f1\Editor\Unity.exe
+-adb2
+-batchMode
+-noUpm
+-name
+AssetImportWorker13
+-projectPath
+D:/UnityProjects/CPPK-AR
+-logFile
+Logs/AssetImportWorker13.log
+-srvPort
+51481
+Successfully changed project path to: D:/UnityProjects/CPPK-AR
+D:/UnityProjects/CPPK-AR
+[UnityMemory] Configuration Parameters - Can be set up in boot.config
+ "memorysetup-bucket-allocator-granularity=16"
+ "memorysetup-bucket-allocator-bucket-count=8"
+ "memorysetup-bucket-allocator-block-size=33554432"
+ "memorysetup-bucket-allocator-block-count=8"
+ "memorysetup-main-allocator-block-size=16777216"
+ "memorysetup-thread-allocator-block-size=16777216"
+ "memorysetup-gfx-main-allocator-block-size=16777216"
+ "memorysetup-gfx-thread-allocator-block-size=16777216"
+ "memorysetup-cache-allocator-block-size=4194304"
+ "memorysetup-typetree-allocator-block-size=2097152"
+ "memorysetup-profiler-bucket-allocator-granularity=16"
+ "memorysetup-profiler-bucket-allocator-bucket-count=8"
+ "memorysetup-profiler-bucket-allocator-block-size=33554432"
+ "memorysetup-profiler-bucket-allocator-block-count=8"
+ "memorysetup-profiler-allocator-block-size=16777216"
+ "memorysetup-profiler-editor-allocator-block-size=1048576"
+ "memorysetup-temp-allocator-size-main=16777216"
+ "memorysetup-job-temp-allocator-block-size=2097152"
+ "memorysetup-job-temp-allocator-block-size-background=1048576"
+ "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
+ "memorysetup-temp-allocator-size-background-worker=32768"
+ "memorysetup-temp-allocator-size-job-worker=262144"
+ "memorysetup-temp-allocator-size-preload-manager=33554432"
+ "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
+ "memorysetup-temp-allocator-size-audio-worker=65536"
+ "memorysetup-temp-allocator-size-cloud-worker=32768"
+ "memorysetup-temp-allocator-size-gi-baking-worker=262144"
+ "memorysetup-temp-allocator-size-gfx=262144"
+Refreshing native plugins compatible for Editor in 228.81 ms, found 24 plugins.
+Preloading 0 native plugins for Editor in 0.00 ms.
+Initialize engine version: 2021.3.11f1 (0a5ca18544bf)
+[Subsystems] Discovering subsystems at path D:/UnityInstalls/2021.3.11f1/Editor/Data/Resources/UnitySubsystems
+[Subsystems] Discovering subsystems at path D:/UnityProjects/CPPK-AR/Assets
+GfxDevice: creating device client; threaded=0; jobified=0
+Direct3D:
+ Version: Direct3D 11.0 [level 11.1]
+ Renderer: NVIDIA GeForce RTX 3070 (ID=0x2484)
+ Vendor: NVIDIA
+ VRAM: 8043 MB
+ Driver: 30.0.15.1215
+Initialize mono
+Mono path[0] = 'D:/UnityInstalls/2021.3.11f1/Editor/Data/Managed'
+Mono path[1] = 'D:/UnityInstalls/2021.3.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
+Mono config path = 'D:/UnityInstalls/2021.3.11f1/Editor/Data/MonoBleedingEdge/etc'
+Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56956
+Begin MonoManager ReloadAssembly
+Registering precompiled unity dll's ...
+Register platform support module: D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
+Register platform support module: D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
+Register platform support module: D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
+Register platform support module: D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
+Registered in 0.314871 seconds.
+Native extension for WindowsStandalone target not found
+[usbmuxd] Start listen thread
+[usbmuxd] Listen thread started
+Native extension for iOS target not found
+Native extension for Android target not found
+Native extension for WebGL target not found
+Refreshing native plugins compatible for Editor in 118.54 ms, found 24 plugins.
+Preloading 0 native plugins for Editor in 0.00 ms.
+Mono: successfully reloaded assembly
+- Completed reload, in 4.665 seconds
+Domain Reload Profiling:
+ ReloadAssembly (4666ms)
+ BeginReloadAssembly (2860ms)
+ ExecutionOrderSort (0ms)
+ DisableScriptedObjects (0ms)
+ BackupInstance (0ms)
+ ReleaseScriptingObjects (0ms)
+ CreateAndSetChildDomain (1ms)
+ EndReloadAssembly (1234ms)
+ LoadAssemblies (2870ms)
+ RebuildTransferFunctionScriptingTraits (0ms)
+ SetupTypeCache (757ms)
+ ReleaseScriptCaches (0ms)
+ RebuildScriptCaches (26ms)
+ SetupLoadedEditorAssemblies (398ms)
+ LogAssemblyErrors (0ms)
+ InitializePlatformSupportModulesInManaged (150ms)
+ SetLoadedEditorAssemblies (0ms)
+ RefreshPlugins (119ms)
+ BeforeProcessingInitializeOnLoad (1ms)
+ ProcessInitializeOnLoadAttributes (86ms)
+ ProcessInitializeOnLoadMethodAttributes (41ms)
+ AfterProcessingInitializeOnLoad (0ms)
+ EditorAssembliesLoaded (0ms)
+ ExecutionOrderSort2 (0ms)
+ AwakeInstancesAfterBackupRestoration (0ms)
+Platform modules already initialized, skipping
+Registering precompiled user dll's ...
+Registered in 0.005848 seconds.
+Android Extension - Scanning For ADB Devices 4368 ms
diff --git a/Logs/AssetImportWorker14.log b/Logs/AssetImportWorker14.log
new file mode 100644
index 0000000..8545100
--- /dev/null
+++ b/Logs/AssetImportWorker14.log
@@ -0,0 +1,113 @@
+Using pre-set license
+Built from '2021.3/staging' branch; Version is '2021.3.11f1 (0a5ca18544bf) revision 679073'; Using compiler version '192829333'; Build Type 'Release'
+OS: 'Windows 10 (10.0.19043) 64bit CoreSingleLanguage' Language: 'ru' Physical Memory: 32689 MB
+BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
+
+COMMAND LINE ARGUMENTS:
+D:\UnityInstalls\2021.3.11f1\Editor\Unity.exe
+-adb2
+-batchMode
+-noUpm
+-name
+AssetImportWorker14
+-projectPath
+D:/UnityProjects/CPPK-AR
+-logFile
+Logs/AssetImportWorker14.log
+-srvPort
+51481
+Successfully changed project path to: D:/UnityProjects/CPPK-AR
+D:/UnityProjects/CPPK-AR
+[UnityMemory] Configuration Parameters - Can be set up in boot.config
+ "memorysetup-bucket-allocator-granularity=16"
+ "memorysetup-bucket-allocator-bucket-count=8"
+ "memorysetup-bucket-allocator-block-size=33554432"
+ "memorysetup-bucket-allocator-block-count=8"
+ "memorysetup-main-allocator-block-size=16777216"
+ "memorysetup-thread-allocator-block-size=16777216"
+ "memorysetup-gfx-main-allocator-block-size=16777216"
+ "memorysetup-gfx-thread-allocator-block-size=16777216"
+ "memorysetup-cache-allocator-block-size=4194304"
+ "memorysetup-typetree-allocator-block-size=2097152"
+ "memorysetup-profiler-bucket-allocator-granularity=16"
+ "memorysetup-profiler-bucket-allocator-bucket-count=8"
+ "memorysetup-profiler-bucket-allocator-block-size=33554432"
+ "memorysetup-profiler-bucket-allocator-block-count=8"
+ "memorysetup-profiler-allocator-block-size=16777216"
+ "memorysetup-profiler-editor-allocator-block-size=1048576"
+ "memorysetup-temp-allocator-size-main=16777216"
+ "memorysetup-job-temp-allocator-block-size=2097152"
+ "memorysetup-job-temp-allocator-block-size-background=1048576"
+ "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
+ "memorysetup-temp-allocator-size-background-worker=32768"
+ "memorysetup-temp-allocator-size-job-worker=262144"
+ "memorysetup-temp-allocator-size-preload-manager=33554432"
+ "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
+ "memorysetup-temp-allocator-size-audio-worker=65536"
+ "memorysetup-temp-allocator-size-cloud-worker=32768"
+ "memorysetup-temp-allocator-size-gi-baking-worker=262144"
+ "memorysetup-temp-allocator-size-gfx=262144"
+Refreshing native plugins compatible for Editor in 231.22 ms, found 24 plugins.
+Preloading 0 native plugins for Editor in 0.00 ms.
+Initialize engine version: 2021.3.11f1 (0a5ca18544bf)
+[Subsystems] Discovering subsystems at path D:/UnityInstalls/2021.3.11f1/Editor/Data/Resources/UnitySubsystems
+[Subsystems] Discovering subsystems at path D:/UnityProjects/CPPK-AR/Assets
+GfxDevice: creating device client; threaded=0; jobified=0
+Direct3D:
+ Version: Direct3D 11.0 [level 11.1]
+ Renderer: NVIDIA GeForce RTX 3070 (ID=0x2484)
+ Vendor: NVIDIA
+ VRAM: 8043 MB
+ Driver: 30.0.15.1215
+Initialize mono
+Mono path[0] = 'D:/UnityInstalls/2021.3.11f1/Editor/Data/Managed'
+Mono path[1] = 'D:/UnityInstalls/2021.3.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
+Mono config path = 'D:/UnityInstalls/2021.3.11f1/Editor/Data/MonoBleedingEdge/etc'
+Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56644
+Begin MonoManager ReloadAssembly
+Registering precompiled unity dll's ...
+Register platform support module: D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
+Register platform support module: D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
+Register platform support module: D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
+Register platform support module: D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
+Registered in 0.314778 seconds.
+Native extension for WindowsStandalone target not found
+[usbmuxd] Start listen thread
+[usbmuxd] Listen thread started
+Native extension for iOS target not found
+Native extension for Android target not found
+Native extension for WebGL target not found
+Refreshing native plugins compatible for Editor in 119.97 ms, found 24 plugins.
+Preloading 0 native plugins for Editor in 0.00 ms.
+Mono: successfully reloaded assembly
+- Completed reload, in 4.665 seconds
+Domain Reload Profiling:
+ ReloadAssembly (4666ms)
+ BeginReloadAssembly (2860ms)
+ ExecutionOrderSort (0ms)
+ DisableScriptedObjects (0ms)
+ BackupInstance (0ms)
+ ReleaseScriptingObjects (0ms)
+ CreateAndSetChildDomain (1ms)
+ EndReloadAssembly (1234ms)
+ LoadAssemblies (2870ms)
+ RebuildTransferFunctionScriptingTraits (0ms)
+ SetupTypeCache (757ms)
+ ReleaseScriptCaches (0ms)
+ RebuildScriptCaches (26ms)
+ SetupLoadedEditorAssemblies (398ms)
+ LogAssemblyErrors (0ms)
+ InitializePlatformSupportModulesInManaged (148ms)
+ SetLoadedEditorAssemblies (0ms)
+ RefreshPlugins (120ms)
+ BeforeProcessingInitializeOnLoad (2ms)
+ ProcessInitializeOnLoadAttributes (84ms)
+ ProcessInitializeOnLoadMethodAttributes (43ms)
+ AfterProcessingInitializeOnLoad (0ms)
+ EditorAssembliesLoaded (0ms)
+ ExecutionOrderSort2 (0ms)
+ AwakeInstancesAfterBackupRestoration (0ms)
+Platform modules already initialized, skipping
+Registering precompiled user dll's ...
+Registered in 0.006617 seconds.
+Android Extension - Scanning For ADB Devices 4369 ms
diff --git a/Logs/AssetImportWorker2-prev.log b/Logs/AssetImportWorker2-prev.log
index 9ceca0b..ddbdeec 100644
--- a/Logs/AssetImportWorker2-prev.log
+++ b/Logs/AssetImportWorker2-prev.log
@@ -15,7 +15,7 @@ D:/UnityProjects/CPPK-AR
-logFile
Logs/AssetImportWorker2.log
-srvPort
-58664
+53869
Successfully changed project path to: D:/UnityProjects/CPPK-AR
D:/UnityProjects/CPPK-AR
[UnityMemory] Configuration Parameters - Can be set up in boot.config
@@ -47,7 +47,7 @@ D:/UnityProjects/CPPK-AR
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
-Refreshing native plugins compatible for Editor in 115.45 ms, found 3 plugins.
+Refreshing native plugins compatible for Editor in 120.57 ms, found 24 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2021.3.11f1 (0a5ca18544bf)
[Subsystems] Discovering subsystems at path D:/UnityInstalls/2021.3.11f1/Editor/Data/Resources/UnitySubsystems
@@ -63,101 +63,101 @@ Initialize mono
Mono path[0] = 'D:/UnityInstalls/2021.3.11f1/Editor/Data/Managed'
Mono path[1] = 'D:/UnityInstalls/2021.3.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'D:/UnityInstalls/2021.3.11f1/Editor/Data/MonoBleedingEdge/etc'
-Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56596
+Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56068
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
Register platform support module: D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
Register platform support module: D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
Register platform support module: D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
-Registered in 0.004121 seconds.
+Registered in 0.004015 seconds.
Native extension for WindowsStandalone target not found
[usbmuxd] Start listen thread
[usbmuxd] Listen thread started
Native extension for iOS target not found
Native extension for Android target not found
Native extension for WebGL target not found
-Refreshing native plugins compatible for Editor in 130.85 ms, found 3 plugins.
+Refreshing native plugins compatible for Editor in 130.60 ms, found 24 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
-- Completed reload, in 0.718 seconds
+- Completed reload, in 0.608 seconds
Domain Reload Profiling:
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- BeginReloadAssembly (70ms)
+ ReloadAssembly (609ms)
+ BeginReloadAssembly (59ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
- EndReloadAssembly (546ms)
- LoadAssemblies (70ms)
+ EndReloadAssembly (464ms)
+ LoadAssemblies (58ms)
RebuildTransferFunctionScriptingTraits (0ms)
- SetupTypeCache (129ms)
+ SetupTypeCache (94ms)
ReleaseScriptCaches (0ms)
- RebuildScriptCaches (31ms)
- SetupLoadedEditorAssemblies (337ms)
+ RebuildScriptCaches (26ms)
+ SetupLoadedEditorAssemblies (302ms)
LogAssemblyErrors (0ms)
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- SetLoadedEditorAssemblies (0ms)
+ InitializePlatformSupportModulesInManaged (50ms)
+ SetLoadedEditorAssemblies (1ms)
RefreshPlugins (131ms)
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- ProcessInitializeOnLoadAttributes (99ms)
- ProcessInitializeOnLoadMethodAttributes (50ms)
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+ ProcessInitializeOnLoadMethodAttributes (38ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
Platform modules already initialized, skipping
Registering precompiled user dll's ...
-Registered in 0.003855 seconds.
+Registered in 0.005012 seconds.
Begin MonoManager ReloadAssembly
-Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
Native extension for WindowsStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for WebGL target not found
-Refreshing native plugins compatible for Editor in 109.34 ms, found 3 plugins.
+Refreshing native plugins compatible for Editor in 125.71 ms, found 24 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Package Manager log level set to [2]
Mono: successfully reloaded assembly
-- Completed reload, in 1.368 seconds
+- Completed reload, in 6.657 seconds
Domain Reload Profiling:
- ReloadAssembly (1369ms)
- BeginReloadAssembly (201ms)
+ ReloadAssembly (6658ms)
+ BeginReloadAssembly (192ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (122ms)
- EndReloadAssembly (1070ms)
- LoadAssemblies (78ms)
+ CreateAndSetChildDomain (121ms)
+ EndReloadAssembly (6331ms)
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RebuildTransferFunctionScriptingTraits (0ms)
- SetupTypeCache (296ms)
+ SetupTypeCache (824ms)
ReleaseScriptCaches (1ms)
RebuildScriptCaches (80ms)
- SetupLoadedEditorAssemblies (575ms)
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LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (20ms)
+ InitializePlatformSupportModulesInManaged (17ms)
SetLoadedEditorAssemblies (0ms)
- RefreshPlugins (109ms)
- BeforeProcessingInitializeOnLoad (138ms)
- ProcessInitializeOnLoadAttributes (228ms)
- ProcessInitializeOnLoadMethodAttributes (76ms)
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AfterProcessingInitializeOnLoad (2ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (4ms)
+ AwakeInstancesAfterBackupRestoration (5ms)
Platform modules already initialized, skipping
========================================================================
Worker process is ready to serve import requests
-Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
-Refreshing native plugins compatible for Editor in 1.64 ms, found 3 plugins.
+Launched and connected shader compiler UnityShaderCompiler.exe after 0.10 seconds
+Refreshing native plugins compatible for Editor in 1.02 ms, found 24 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 6143 Unused Serialized files (Serialized files now loaded: 0)
-Unloading 40 unused Assets / (1.5 MB). Loaded Objects now: 6593.
-Memory consumption went from 234.1 MB to 232.6 MB.
-Total: 4.220300 ms (FindLiveObjects: 0.540700 ms CreateObjectMapping: 0.568300 ms MarkObjects: 2.620300 ms DeleteObjects: 0.489800 ms)
+Unloading 6247 Unused Serialized files (Serialized files now loaded: 0)
+Unloading 66 unused Assets / (1.4 MB). Loaded Objects now: 6678.
+Memory consumption went from 241.0 MB to 239.5 MB.
+Total: 4.205000 ms (FindLiveObjects: 0.507000 ms CreateObjectMapping: 0.534600 ms MarkObjects: 2.763000 ms DeleteObjects: 0.399600 ms)
AssetImportParameters requested are different than current active one (requested -> active):
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
@@ -172,144 +172,24 @@ AssetImportParameters requested are different than current active one (requested
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Import Request.
- Time since last request: 5947.566550 seconds.
- path: Assets/Objects/Ivolga/SM_Ivolga Cabine.fbx
- artifactKey: Guid(6257c9a7b89ab284fa99f5cff99e0f59) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Objects/Ivolga/SM_Ivolga Cabine.fbx using Guid(6257c9a7b89ab284fa99f5cff99e0f59) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '8b2de3bbfd210c53105a018c6a6ac6a2') in 1.741300 seconds
+ Time since last request: 87673.017687 seconds.
+ path: Assets/Materials/M_Light.mat
+ artifactKey: Guid(84908736ed2db2c479f48f418067e2f4) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Materials/M_Light.mat using Guid(84908736ed2db2c479f48f418067e2f4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c6897335ec3e5df438e43dd2613964e3') in 0.258138 seconds
========================================================================
Received Import Request.
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- path: Assets/Objects/Ivolga/T_Corpus_N.png
- artifactKey: Guid(c43cd64b495d9104f8aa071748056242) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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-========================================================================
-Received Import Request.
- Time since last request: 10.847570 seconds.
- path: Assets/Objects/Ivolga/T_Corpus_AT.png
- artifactKey: Guid(a35b211ca3282f541ad7dd42f289886a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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-========================================================================
-Received Import Request.
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- path: Assets/Objects/Ivolga/T_Ivolga inside_AT.png
- artifactKey: Guid(7083448cf253da644bef06543fcf8047) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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-========================================================================
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- path: Assets/Objects/Ivolga/T_Ivolga inside_MS.png
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-========================================================================
-Received Import Request.
- Time since last request: 48.301122 seconds.
- path: Assets/Objects/Ivolga/M_T_Corpus.mat
- artifactKey: Guid(1c4d0079edfdc194e93094c3b9185635) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Objects/Ivolga/M_T_Corpus.mat using Guid(1c4d0079edfdc194e93094c3b9185635) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'a4636459d9545c9716b10cc5d09caffb') in 0.014069 seconds
-========================================================================
-Received Import Request.
- Time since last request: 43.531465 seconds.
- path: Assets/Objects/Ivolga/M_Corpus.mat
- artifactKey: Guid(1c4d0079edfdc194e93094c3b9185635) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Objects/Ivolga/M_Corpus.mat using Guid(1c4d0079edfdc194e93094c3b9185635) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '9202f63e7ce3b2e1899a5fff69596e6c') in 0.921140 seconds
-========================================================================
-Received Import Request.
- Time since last request: 12.013014 seconds.
- path: Assets/Objects/Ivolga/M_DashBoard.mat
- artifactKey: Guid(d50549f7c6a9fd0429ea4bd6da96ca3e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Objects/Ivolga/M_DashBoard.mat using Guid(d50549f7c6a9fd0429ea4bd6da96ca3e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '7756354b7be2bee48303a107f627e8d8') in 0.013137 seconds
-========================================================================
-Received Import Request.
- Time since last request: 46.741390 seconds.
- path: Assets/Objects/Ivolga/M_DashBoard.mat
- artifactKey: Guid(d50549f7c6a9fd0429ea4bd6da96ca3e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Objects/Ivolga/M_DashBoard.mat using Guid(d50549f7c6a9fd0429ea4bd6da96ca3e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '2d4c9679a18f9e839f2a3657c0d219e5') in 0.036734 seconds
-========================================================================
-Received Import Request.
- Time since last request: 11.633902 seconds.
- path: Assets/Objects/Ivolga/Ivolga inside.mat
- artifactKey: Guid(0ff1bd03d6b023944b31dd81b75f3826) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Objects/Ivolga/Ivolga inside.mat using Guid(0ff1bd03d6b023944b31dd81b75f3826) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'f749dd93a5bf70556cbfccfa890f1b4a') in 0.011862 seconds
-========================================================================
-Received Import Request.
- Time since last request: 236.242839 seconds.
- path: Assets/Objects/Ivolga/Ivolga inside.mat
- artifactKey: Guid(0ff1bd03d6b023944b31dd81b75f3826) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Objects/Ivolga/Ivolga inside.mat using Guid(0ff1bd03d6b023944b31dd81b75f3826) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'b275137df8d95c078e61215cc3cc711f') in 0.018231 seconds
-========================================================================
-Received Import Request.
- Time since last request: 181.337903 seconds.
- path: Assets/Objects/Ivolga/SM_Ivolga Cabine.fbx
- artifactKey: Guid(6257c9a7b89ab284fa99f5cff99e0f59) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Objects/Ivolga/SM_Ivolga Cabine.fbx using Guid(6257c9a7b89ab284fa99f5cff99e0f59) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '82b5be1ec8ffe1fb29af9b1e9d0486a4') in 0.126324 seconds
-========================================================================
-Received Import Request.
- Time since last request: 1641.610311 seconds.
- path: Assets/Objects/Ivolga.blend
- artifactKey: Guid(dd7503c8c9f9e6c47a195ef5863e9ff6) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Objects/Ivolga.blend using Guid(dd7503c8c9f9e6c47a195ef5863e9ff6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '8a81423fc75cc299a47056fec8404769') in 0.095029 seconds
-========================================================================
-Received Import Request.
- Time since last request: 137.405504 seconds.
- path: Assets/Objects/Ivolga.blend
- artifactKey: Guid(dd7503c8c9f9e6c47a195ef5863e9ff6) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Objects/Ivolga.blend using Guid(dd7503c8c9f9e6c47a195ef5863e9ff6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'd75e47ab8c1430ee4974b3bb5de45422') in 0.102402 seconds
-========================================================================
-Received Import Request.
- Time since last request: 71.939627 seconds.
- path: Assets/Scenes/SampleScene/LightingData.asset
- artifactKey: Guid(f04ddf7730a97984884e1c6e8600f2e4) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Scenes/SampleScene/LightingData.asset using Guid(f04ddf7730a97984884e1c6e8600f2e4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '714d7a7f41f543b20a87e9f32a9561a9') in 0.006895 seconds
-========================================================================
-Received Import Request.
- Time since last request: 0.000019 seconds.
- path: Assets/Scenes/SampleScene/ReflectionProbe-0.exr
- artifactKey: Guid(fabf402337586614a9bfea74f857793b) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Scenes/SampleScene/ReflectionProbe-0.exr using Guid(fabf402337586614a9bfea74f857793b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c80676fc99823ec6969256379fc674af') in 0.026321 seconds
-========================================================================
-Received Import Request.
- Time since last request: 51.232279 seconds.
- path: Assets/Scenes/SampleScene/LightingData.asset
- artifactKey: Guid(f04ddf7730a97984884e1c6e8600f2e4) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Scenes/SampleScene/LightingData.asset using Guid(f04ddf7730a97984884e1c6e8600f2e4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'a9d19fdd6ccc2fff0a493c7ac355f529') in 0.001919 seconds
-========================================================================
-Received Import Request.
- Time since last request: 0.000027 seconds.
- path: Assets/Scenes/SampleScene/ReflectionProbe-0.exr
- artifactKey: Guid(fabf402337586614a9bfea74f857793b) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Scenes/SampleScene/ReflectionProbe-0.exr using Guid(fabf402337586614a9bfea74f857793b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '6f748caf1c3768b200efd52111706588') in 0.018338 seconds
-========================================================================
-Received Import Request.
- Time since last request: 48.065266 seconds.
- path: Assets/Scenes/SampleScene/LightingData.asset
- artifactKey: Guid(f04ddf7730a97984884e1c6e8600f2e4) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Scenes/SampleScene/LightingData.asset using Guid(f04ddf7730a97984884e1c6e8600f2e4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '90fcf54ca77b68b81b97990d4eef981b') in 0.001845 seconds
-========================================================================
-Received Import Request.
- Time since last request: 49.016878 seconds.
- path: Assets/Scenes/SampleScene/LightingData.asset
- artifactKey: Guid(f04ddf7730a97984884e1c6e8600f2e4) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Scenes/SampleScene/LightingData.asset using Guid(f04ddf7730a97984884e1c6e8600f2e4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '1cb7d75dbae3af5ae18b1037d7f10677') in 0.001828 seconds
-========================================================================
-Received Import Request.
- Time since last request: 0.000023 seconds.
- path: Assets/Scenes/SampleScene/ReflectionProbe-0.exr
- artifactKey: Guid(fabf402337586614a9bfea74f857793b) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Scenes/SampleScene/ReflectionProbe-0.exr using Guid(fabf402337586614a9bfea74f857793b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '9d3f16c6ab1910a499ec412d256b615c') in 0.025382 seconds
-========================================================================
-Received Import Request.
- Time since last request: 368.344557 seconds.
- path: Assets/Objects/Ivolga/Ivolga inside.mat
- artifactKey: Guid(0ff1bd03d6b023944b31dd81b75f3826) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Objects/Ivolga/Ivolga inside.mat using Guid(0ff1bd03d6b023944b31dd81b75f3826) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '667d248edb0bdeb50b11842f9c721a9a') in 0.019810 seconds
+ Time since last request: 17.530214 seconds.
+ path: Assets/Materials/M_Light.mat
+ artifactKey: Guid(84908736ed2db2c479f48f418067e2f4) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Materials/M_Light.mat using Guid(84908736ed2db2c479f48f418067e2f4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '5dee978cf242ded57bff3fff8702e107') in 0.010970 seconds
========================================================================
Received Prepare
-Refreshing native plugins compatible for Editor in 11.67 ms, found 3 plugins.
+Refreshing native plugins compatible for Editor in 6.80 ms, found 24 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 31 Unused Serialized files (Serialized files now loaded: 0)
-Unloading 32 unused Assets / (1.5 MB). Loaded Objects now: 6724.
-Memory consumption went from 110.6 MB to 109.0 MB.
-Total: 8.194900 ms (FindLiveObjects: 0.827300 ms CreateObjectMapping: 0.811800 ms MarkObjects: 5.861400 ms DeleteObjects: 0.693700 ms)
+Unloading 57 Unused Serialized files (Serialized files now loaded: 0)
+Unloading 57 unused Assets / (1.4 MB). Loaded Objects now: 6801.
+Memory consumption went from 114.9 MB to 113.5 MB.
+Total: 5.312700 ms (FindLiveObjects: 0.618800 ms CreateObjectMapping: 0.632500 ms MarkObjects: 3.621900 ms DeleteObjects: 0.438400 ms)
AssetImportParameters requested are different than current active one (requested -> active):
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
@@ -322,111 +202,3 @@ AssetImportParameters requested are different than current active one (requested
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
-========================================================================
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-Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 32 Unused Serialized files (Serialized files now loaded: 0)
-Unloading 32 unused Assets / (1.5 MB). Loaded Objects now: 6724.
-Memory consumption went from 110.7 MB to 109.2 MB.
-Total: 4.329900 ms (FindLiveObjects: 0.475300 ms CreateObjectMapping: 0.491500 ms MarkObjects: 2.943100 ms DeleteObjects: 0.419300 ms)
-
-AssetImportParameters requested are different than current active one (requested -> active):
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- custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
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-========================================================================
-Received Import Request.
- Time since last request: 539.179644 seconds.
- path: Assets/Objects/Ivolga/Ivolga inside.mat
- artifactKey: Guid(0ff1bd03d6b023944b31dd81b75f3826) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Objects/Ivolga/Ivolga inside.mat using Guid(0ff1bd03d6b023944b31dd81b75f3826) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '71d07493b870d9c9678ead962864aa2d') in 0.745652 seconds
-========================================================================
-Received Import Request.
- Time since last request: 0.000048 seconds.
- path: Assets/Objects/Ivolga/T_Ivolga inside_N.png
- artifactKey: Guid(338854a2c17738843a7e1ed00866ce25) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Objects/Ivolga/T_Ivolga inside_N.png using Guid(338854a2c17738843a7e1ed00866ce25) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '6bda0d504f6017d683ad7fe988d9130f') in 0.063501 seconds
-========================================================================
-Received Import Request.
- Time since last request: 0.000047 seconds.
- path: Assets/Objects/Ivolga/T_Corpus_N.png
- artifactKey: Guid(c43cd64b495d9104f8aa071748056242) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Objects/Ivolga/T_Corpus_N.png using Guid(c43cd64b495d9104f8aa071748056242) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'b03fc61b9625f4449bec70b9afee84fd') in 0.060808 seconds
-========================================================================
-Received Import Request.
- Time since last request: 0.000029 seconds.
- path: Assets/Objects/Ivolga/SM_Ivolga Cabine.fbx
- artifactKey: Guid(6257c9a7b89ab284fa99f5cff99e0f59) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Objects/Ivolga/SM_Ivolga Cabine.fbx using Guid(6257c9a7b89ab284fa99f5cff99e0f59) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '80b3e9e6cf72bb4c0b9b2962f05a3e10') in 1.028701 seconds
-========================================================================
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-Native extension for WindowsStandalone target not found
-Native extension for iOS target not found
-Native extension for Android target not found
-Native extension for WebGL target not found
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-Mono: successfully reloaded assembly
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-Unloading 32 unused Assets / (1.5 MB). Loaded Objects now: 6692.
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- custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
- custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
- custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
-Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
-AssetImportWorker is now disconnected from the server
-Process exiting
-Exiting without the bug reporter. Application will terminate with return code 0
\ No newline at end of file
diff --git a/Logs/AssetImportWorker2.log b/Logs/AssetImportWorker2.log
index ddbdeec..51b084c 100644
--- a/Logs/AssetImportWorker2.log
+++ b/Logs/AssetImportWorker2.log
@@ -15,7 +15,7 @@ D:/UnityProjects/CPPK-AR
-logFile
Logs/AssetImportWorker2.log
-srvPort
-53869
+51481
Successfully changed project path to: D:/UnityProjects/CPPK-AR
D:/UnityProjects/CPPK-AR
[UnityMemory] Configuration Parameters - Can be set up in boot.config
@@ -47,7 +47,7 @@ D:/UnityProjects/CPPK-AR
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
-Refreshing native plugins compatible for Editor in 120.57 ms, found 24 plugins.
+Refreshing native plugins compatible for Editor in 114.88 ms, found 24 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2021.3.11f1 (0a5ca18544bf)
[Subsystems] Discovering subsystems at path D:/UnityInstalls/2021.3.11f1/Editor/Data/Resources/UnitySubsystems
@@ -63,53 +63,53 @@ Initialize mono
Mono path[0] = 'D:/UnityInstalls/2021.3.11f1/Editor/Data/Managed'
Mono path[1] = 'D:/UnityInstalls/2021.3.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'D:/UnityInstalls/2021.3.11f1/Editor/Data/MonoBleedingEdge/etc'
-Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56068
+Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56256
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
Register platform support module: D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
Register platform support module: D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
Register platform support module: D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
-Registered in 0.004015 seconds.
+Registered in 0.002452 seconds.
Native extension for WindowsStandalone target not found
[usbmuxd] Start listen thread
[usbmuxd] Listen thread started
Native extension for iOS target not found
Native extension for Android target not found
Native extension for WebGL target not found
-Refreshing native plugins compatible for Editor in 130.60 ms, found 24 plugins.
+Refreshing native plugins compatible for Editor in 114.87 ms, found 24 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
-- Completed reload, in 0.608 seconds
+- Completed reload, in 0.597 seconds
Domain Reload Profiling:
- ReloadAssembly (609ms)
- BeginReloadAssembly (59ms)
+ ReloadAssembly (598ms)
+ BeginReloadAssembly (52ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
- EndReloadAssembly (464ms)
- LoadAssemblies (58ms)
+ EndReloadAssembly (459ms)
+ LoadAssemblies (52ms)
RebuildTransferFunctionScriptingTraits (0ms)
- SetupTypeCache (94ms)
+ SetupTypeCache (89ms)
ReleaseScriptCaches (0ms)
- RebuildScriptCaches (26ms)
- SetupLoadedEditorAssemblies (302ms)
+ RebuildScriptCaches (25ms)
+ SetupLoadedEditorAssemblies (303ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (50ms)
- SetLoadedEditorAssemblies (1ms)
- RefreshPlugins (131ms)
+ SetLoadedEditorAssemblies (0ms)
+ RefreshPlugins (115ms)
BeforeProcessingInitializeOnLoad (1ms)
- ProcessInitializeOnLoadAttributes (81ms)
- ProcessInitializeOnLoadMethodAttributes (38ms)
+ ProcessInitializeOnLoadAttributes (95ms)
+ ProcessInitializeOnLoadMethodAttributes (42ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
Platform modules already initialized, skipping
Registering precompiled user dll's ...
-Registered in 0.005012 seconds.
+Registered in 0.005055 seconds.
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
@@ -117,33 +117,33 @@ Native extension for WindowsStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for WebGL target not found
-Refreshing native plugins compatible for Editor in 125.71 ms, found 24 plugins.
+Refreshing native plugins compatible for Editor in 113.53 ms, found 24 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Package Manager log level set to [2]
Mono: successfully reloaded assembly
-- Completed reload, in 6.657 seconds
+- Completed reload, in 4.342 seconds
Domain Reload Profiling:
- ReloadAssembly (6658ms)
- BeginReloadAssembly (192ms)
+ ReloadAssembly (4343ms)
+ BeginReloadAssembly (205ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (121ms)
- EndReloadAssembly (6331ms)
- LoadAssemblies (3876ms)
+ CreateAndSetChildDomain (127ms)
+ EndReloadAssembly (4042ms)
+ LoadAssemblies (1765ms)
RebuildTransferFunctionScriptingTraits (0ms)
- SetupTypeCache (824ms)
+ SetupTypeCache (753ms)
ReleaseScriptCaches (1ms)
- RebuildScriptCaches (80ms)
- SetupLoadedEditorAssemblies (1509ms)
+ RebuildScriptCaches (91ms)
+ SetupLoadedEditorAssemblies (1382ms)
LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (17ms)
- SetLoadedEditorAssemblies (0ms)
- RefreshPlugins (126ms)
- BeforeProcessingInitializeOnLoad (143ms)
- ProcessInitializeOnLoadAttributes (287ms)
- ProcessInitializeOnLoadMethodAttributes (933ms)
+ InitializePlatformSupportModulesInManaged (18ms)
+ SetLoadedEditorAssemblies (1ms)
+ RefreshPlugins (114ms)
+ BeforeProcessingInitializeOnLoad (135ms)
+ ProcessInitializeOnLoadAttributes (283ms)
+ ProcessInitializeOnLoadMethodAttributes (828ms)
AfterProcessingInitializeOnLoad (2ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
@@ -151,13 +151,13 @@ Domain Reload Profiling:
Platform modules already initialized, skipping
========================================================================
Worker process is ready to serve import requests
-Launched and connected shader compiler UnityShaderCompiler.exe after 0.10 seconds
-Refreshing native plugins compatible for Editor in 1.02 ms, found 24 plugins.
+Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
+Refreshing native plugins compatible for Editor in 1.08 ms, found 24 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 6247 Unused Serialized files (Serialized files now loaded: 0)
-Unloading 66 unused Assets / (1.4 MB). Loaded Objects now: 6678.
-Memory consumption went from 241.0 MB to 239.5 MB.
-Total: 4.205000 ms (FindLiveObjects: 0.507000 ms CreateObjectMapping: 0.534600 ms MarkObjects: 2.763000 ms DeleteObjects: 0.399600 ms)
+Unloading 6249 Unused Serialized files (Serialized files now loaded: 0)
+Unloading 66 unused Assets / (1.4 MB). Loaded Objects now: 6681.
+Memory consumption went from 242.7 MB to 241.2 MB.
+Total: 4.010200 ms (FindLiveObjects: 0.506500 ms CreateObjectMapping: 0.527200 ms MarkObjects: 2.534700 ms DeleteObjects: 0.440900 ms)
AssetImportParameters requested are different than current active one (requested -> active):
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
@@ -172,33 +172,101 @@ AssetImportParameters requested are different than current active one (requested
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Import Request.
- Time since last request: 87673.017687 seconds.
- path: Assets/Materials/M_Light.mat
- artifactKey: Guid(84908736ed2db2c479f48f418067e2f4) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Materials/M_Light.mat using Guid(84908736ed2db2c479f48f418067e2f4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c6897335ec3e5df438e43dd2613964e3') in 0.258138 seconds
+ Time since last request: 5845.654034 seconds.
+ path: Assets/Objects/Ivolga/SM_Ivolga_vagon1.fbx
+ artifactKey: Guid(a758c698b2ef35b44bcc734178bc7aee) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/SM_Ivolga_vagon1.fbx using Guid(a758c698b2ef35b44bcc734178bc7aee) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '0575b351a0a53513d711a0bb3b2fd7c8') in 1.454108 seconds
========================================================================
Received Import Request.
- Time since last request: 17.530214 seconds.
- path: Assets/Materials/M_Light.mat
- artifactKey: Guid(84908736ed2db2c479f48f418067e2f4) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Materials/M_Light.mat using Guid(84908736ed2db2c479f48f418067e2f4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '5dee978cf242ded57bff3fff8702e107') in 0.010970 seconds
+ Time since last request: 0.000026 seconds.
+ path: Assets/Objects/Ivolga/SM_Ivolga_main.fbx
+ artifactKey: Guid(1df1db1120ab1c3478f715da9ea5f0ac) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/SM_Ivolga_main.fbx using Guid(1df1db1120ab1c3478f715da9ea5f0ac) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'f3e17ee2c52dfa31754d9985ba8386df') in 0.213099 seconds
========================================================================
-Received Prepare
-Refreshing native plugins compatible for Editor in 6.80 ms, found 24 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 57 Unused Serialized files (Serialized files now loaded: 0)
-Unloading 57 unused Assets / (1.4 MB). Loaded Objects now: 6801.
-Memory consumption went from 114.9 MB to 113.5 MB.
-Total: 5.312700 ms (FindLiveObjects: 0.618800 ms CreateObjectMapping: 0.632500 ms MarkObjects: 3.621900 ms DeleteObjects: 0.438400 ms)
-
-AssetImportParameters requested are different than current active one (requested -> active):
- custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
- custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
- custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
- custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
- custom:video-codec-MediaFoundation-h265: 746d11721c4dcdbdad8f713fa42b33f4 ->
- custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
- custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
- custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
- custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
- custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
+Received Import Request.
+ Time since last request: 278.853580 seconds.
+ path: Assets/Objects/Ivolga/Texture
+ artifactKey: Guid(164eb32a55241c240afb5c343006eaae) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Texture using Guid(164eb32a55241c240afb5c343006eaae) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '5c66680e5bdf73dda8b2cea1fc56b0e5') in 0.004083 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 1.577213 seconds.
+ path: Assets/Objects/Ivolga/Texture/Texture
+ artifactKey: Guid(7726f3df328fc814ea9ec7b426e353bf) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Texture/Texture using Guid(7726f3df328fc814ea9ec7b426e353bf) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '41c0d7dfd2983b80387f0ecb7d38c72c') in 0.001267 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.046568 seconds.
+ path: Assets/Objects/Ivolga/Texture/Texture/t_ivolga_boxes2_BC.png
+ artifactKey: Guid(f47adfe6387b5094e99d4745146dd1d7) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Texture/Texture/t_ivolga_boxes2_BC.png using Guid(f47adfe6387b5094e99d4745146dd1d7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'd2df929716a198a4242d2955db06036f') in 0.085413 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000021 seconds.
+ path: Assets/Objects/Ivolga/Texture/Texture/t_ivolga_boxes_ORM.png
+ artifactKey: Guid(66b8d406a09bc744eb2a4a96fcb7ca8f) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Texture/Texture/t_ivolga_boxes_ORM.png using Guid(66b8d406a09bc744eb2a4a96fcb7ca8f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '752328e99558ccca536b37c24f6b9d8a') in 0.045186 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000018 seconds.
+ path: Assets/Objects/Ivolga/Texture/Texture/t_ivolga_control_panel_table_ORM.png
+ artifactKey: Guid(6e87b5557470b2e4092fd0366fa8d048) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Texture/Texture/t_ivolga_control_panel_table_ORM.png using Guid(6e87b5557470b2e4092fd0366fa8d048) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '181e316cce411725b9beeb8a7a7c3f9d') in 0.047388 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000028 seconds.
+ path: Assets/Objects/Ivolga/Texture/Texture/t_ivolga_grid_ORM.png
+ artifactKey: Guid(216b801ebb804844d9343074e0786441) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Texture/Texture/t_ivolga_grid_ORM.png using Guid(216b801ebb804844d9343074e0786441) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '2315e79c247c09389b488575d80d5255') in 0.026893 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000029 seconds.
+ path: Assets/Objects/Ivolga/Texture/Texture/t_ivolga_cart_N.png
+ artifactKey: Guid(f4f3a5a5d5cad21458a770d276fd9f56) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Texture/Texture/t_ivolga_cart_N.png using Guid(f4f3a5a5d5cad21458a770d276fd9f56) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c78e684b9e0a648989a78be699c1c891') in 0.045674 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000022 seconds.
+ path: Assets/Objects/Ivolga/Texture/Texture/t_ivolga_vagon_chair_N.png
+ artifactKey: Guid(b1241991fc33df04589f758af97d22b6) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Texture/Texture/t_ivolga_vagon_chair_N.png using Guid(b1241991fc33df04589f758af97d22b6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'f9daefc3a51586e2cf102bc98b717277') in 0.044720 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000018 seconds.
+ path: Assets/Objects/Ivolga/Texture/Texture/t_ivolga_chair_machinist_ORM.png
+ artifactKey: Guid(1dbe9e6f3eb310741842dc586281e97a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Texture/Texture/t_ivolga_chair_machinist_ORM.png using Guid(1dbe9e6f3eb310741842dc586281e97a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'dd7ae925a4986c94a8c87b10f8e3655b') in 0.039660 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000023 seconds.
+ path: Assets/Objects/Ivolga/Texture/Texture/t_ivolga_control_panel_table_BC.png
+ artifactKey: Guid(36226aa689011bc489ecf093f02626e1) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Texture/Texture/t_ivolga_control_panel_table_BC.png using Guid(36226aa689011bc489ecf093f02626e1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '1e80dd53a18bd34c4e252b6fd41980fe') in 0.031413 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000029 seconds.
+ path: Assets/Objects/Ivolga/Texture/Texture/t_ivolga_control_panel_N.png
+ artifactKey: Guid(b06e8585461281247ad75f0bc56d7371) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Texture/Texture/t_ivolga_control_panel_N.png using Guid(b06e8585461281247ad75f0bc56d7371) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'db3ac61bf1474cddcee7a73407060235') in 0.036565 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000023 seconds.
+ path: Assets/Objects/Ivolga/Texture/Texture/t_ivolga_vagon_chair_BC.png
+ artifactKey: Guid(1945176020422b4438c6f63472ac12bd) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Texture/Texture/t_ivolga_vagon_chair_BC.png using Guid(1945176020422b4438c6f63472ac12bd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '6a004b91a70a2768c9f0ecf397ab21cd') in 0.038753 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000035 seconds.
+ path: Assets/Objects/Ivolga/Texture/Texture/t_ivolga_boxes_N.png
+ artifactKey: Guid(7777f752cea00834394f5e82c15f01ae) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Texture/Texture/t_ivolga_boxes_N.png using Guid(7777f752cea00834394f5e82c15f01ae) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '174f76d79ac5ca847d7b994d2068111c') in 0.034501 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000021 seconds.
+ path: Assets/Objects/Ivolga/Texture/Texture/t_ivolga_boxes_BC.png
+ artifactKey: Guid(777b7482d73febe4d9f7589b5e6c7c70) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Texture/Texture/t_ivolga_boxes_BC.png using Guid(777b7482d73febe4d9f7589b5e6c7c70) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'cf417d74df0ea5a4ae41f8de800d5f79') in 0.039971 seconds
+Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
+AssetImportWorker is now disconnected from the server
+Process exiting
+Exiting without the bug reporter. Application will terminate with return code 0
\ No newline at end of file
diff --git a/Logs/AssetImportWorker3-prev.log b/Logs/AssetImportWorker3-prev.log
index f541328..2676be2 100644
--- a/Logs/AssetImportWorker3-prev.log
+++ b/Logs/AssetImportWorker3-prev.log
@@ -15,7 +15,7 @@ D:/UnityProjects/CPPK-AR
-logFile
Logs/AssetImportWorker3.log
-srvPort
-58664
+53869
Successfully changed project path to: D:/UnityProjects/CPPK-AR
D:/UnityProjects/CPPK-AR
[UnityMemory] Configuration Parameters - Can be set up in boot.config
@@ -47,7 +47,7 @@ D:/UnityProjects/CPPK-AR
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
-Refreshing native plugins compatible for Editor in 114.11 ms, found 3 plugins.
+Refreshing native plugins compatible for Editor in 124.90 ms, found 24 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2021.3.11f1 (0a5ca18544bf)
[Subsystems] Discovering subsystems at path D:/UnityInstalls/2021.3.11f1/Editor/Data/Resources/UnitySubsystems
@@ -63,87 +63,87 @@ Initialize mono
Mono path[0] = 'D:/UnityInstalls/2021.3.11f1/Editor/Data/Managed'
Mono path[1] = 'D:/UnityInstalls/2021.3.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'D:/UnityInstalls/2021.3.11f1/Editor/Data/MonoBleedingEdge/etc'
-Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56932
+Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56920
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
Register platform support module: D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
Register platform support module: D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
Register platform support module: D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
-Registered in 0.002962 seconds.
+Registered in 0.004284 seconds.
Native extension for WindowsStandalone target not found
[usbmuxd] Start listen thread
[usbmuxd] Listen thread started
Native extension for iOS target not found
Native extension for Android target not found
Native extension for WebGL target not found
-Refreshing native plugins compatible for Editor in 124.18 ms, found 3 plugins.
+Refreshing native plugins compatible for Editor in 117.43 ms, found 24 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
-- Completed reload, in 0.682 seconds
+- Completed reload, in 0.608 seconds
Domain Reload Profiling:
- ReloadAssembly (682ms)
+ ReloadAssembly (609ms)
BeginReloadAssembly (59ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
- EndReloadAssembly (520ms)
+ EndReloadAssembly (459ms)
LoadAssemblies (59ms)
RebuildTransferFunctionScriptingTraits (0ms)
- SetupTypeCache (116ms)
+ SetupTypeCache (90ms)
ReleaseScriptCaches (0ms)
- RebuildScriptCaches (28ms)
- SetupLoadedEditorAssemblies (322ms)
+ RebuildScriptCaches (26ms)
+ SetupLoadedEditorAssemblies (298ms)
LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (56ms)
+ InitializePlatformSupportModulesInManaged (57ms)
SetLoadedEditorAssemblies (0ms)
- RefreshPlugins (124ms)
+ RefreshPlugins (117ms)
BeforeProcessingInitializeOnLoad (1ms)
- ProcessInitializeOnLoadAttributes (88ms)
- ProcessInitializeOnLoadMethodAttributes (52ms)
+ ProcessInitializeOnLoadAttributes (84ms)
+ ProcessInitializeOnLoadMethodAttributes (38ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
Platform modules already initialized, skipping
Registering precompiled user dll's ...
-Registered in 0.003743 seconds.
+Registered in 0.004980 seconds.
Begin MonoManager ReloadAssembly
-Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
Native extension for WindowsStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for WebGL target not found
-Refreshing native plugins compatible for Editor in 120.07 ms, found 3 plugins.
+Refreshing native plugins compatible for Editor in 126.21 ms, found 24 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Package Manager log level set to [2]
Mono: successfully reloaded assembly
-- Completed reload, in 1.421 seconds
+- Completed reload, in 6.660 seconds
Domain Reload Profiling:
- ReloadAssembly (1422ms)
- BeginReloadAssembly (207ms)
+ ReloadAssembly (6661ms)
+ BeginReloadAssembly (195ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (130ms)
- EndReloadAssembly (1100ms)
- LoadAssemblies (74ms)
+ CreateAndSetChildDomain (124ms)
+ EndReloadAssembly (6331ms)
+ LoadAssemblies (3875ms)
RebuildTransferFunctionScriptingTraits (0ms)
- SetupTypeCache (311ms)
+ SetupTypeCache (822ms)
ReleaseScriptCaches (1ms)
- RebuildScriptCaches (92ms)
- SetupLoadedEditorAssemblies (582ms)
+ RebuildScriptCaches (79ms)
+ SetupLoadedEditorAssemblies (1511ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (17ms)
SetLoadedEditorAssemblies (0ms)
- RefreshPlugins (120ms)
- BeforeProcessingInitializeOnLoad (139ms)
- ProcessInitializeOnLoadAttributes (226ms)
- ProcessInitializeOnLoadMethodAttributes (77ms)
+ RefreshPlugins (126ms)
+ BeforeProcessingInitializeOnLoad (145ms)
+ ProcessInitializeOnLoadAttributes (287ms)
+ ProcessInitializeOnLoadMethodAttributes (933ms)
AfterProcessingInitializeOnLoad (2ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
@@ -151,99 +151,13 @@ Domain Reload Profiling:
Platform modules already initialized, skipping
========================================================================
Worker process is ready to serve import requests
-Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
-Refreshing native plugins compatible for Editor in 1.43 ms, found 3 plugins.
+Launched and connected shader compiler UnityShaderCompiler.exe after 0.10 seconds
+Refreshing native plugins compatible for Editor in 0.99 ms, found 24 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 6143 Unused Serialized files (Serialized files now loaded: 0)
-Unloading 40 unused Assets / (1.5 MB). Loaded Objects now: 6593.
-Memory consumption went from 234.1 MB to 232.6 MB.
-Total: 4.304900 ms (FindLiveObjects: 0.631800 ms CreateObjectMapping: 0.601400 ms MarkObjects: 2.649400 ms DeleteObjects: 0.421500 ms)
-
-AssetImportParameters requested are different than current active one (requested -> active):
- custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
- custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
- custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
- custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
- custom:video-codec-MediaFoundation-h265: 746d11721c4dcdbdad8f713fa42b33f4 ->
- custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
- custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
- custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
- custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
- custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
-========================================================================
-Received Import Request.
- Time since last request: 5947.492307 seconds.
- path: Assets/Objects/Ivolga/T_Ivolga inside_N.png
- artifactKey: Guid(338854a2c17738843a7e1ed00866ce25) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Objects/Ivolga/T_Ivolga inside_N.png using Guid(338854a2c17738843a7e1ed00866ce25) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'a0a89f9a38fef9373bc09ae9bb931111') in 0.082487 seconds
-========================================================================
-Received Import Request.
- Time since last request: 0.000017 seconds.
- path: Assets/Objects/Ivolga/T_DashBoard_AT.png
- artifactKey: Guid(e0892b53717266846b65e0af89f7e022) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Objects/Ivolga/T_DashBoard_AT.png using Guid(e0892b53717266846b65e0af89f7e022) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '9a2122c6b70f15a3210c594ac05c1df8') in 0.029359 seconds
-========================================================================
-Received Import Request.
- Time since last request: 0.000017 seconds.
- path: Assets/Objects/Ivolga/T_DashBoard_N.png
- artifactKey: Guid(c08233b5778a2c245ba67289955c8513) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Objects/Ivolga/T_DashBoard_N.png using Guid(c08233b5778a2c245ba67289955c8513) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '8bd437d16f9de43e260e5bb707fb1463') in 0.023357 seconds
-========================================================================
-Received Import Request.
- Time since last request: 17.228072 seconds.
- path: Assets/Objects/Ivolga/T_DashBoard_AT.png
- artifactKey: Guid(e0892b53717266846b65e0af89f7e022) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Objects/Ivolga/T_DashBoard_AT.png using Guid(e0892b53717266846b65e0af89f7e022) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '169a475d320facacb0afd496c5fe95f9') in 0.054932 seconds
-========================================================================
-Received Import Request.
- Time since last request: 0.000028 seconds.
- path: Assets/Objects/Ivolga/T_Ivolga inside_N.png
- artifactKey: Guid(338854a2c17738843a7e1ed00866ce25) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Objects/Ivolga/T_Ivolga inside_N.png using Guid(338854a2c17738843a7e1ed00866ce25) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '1486786a3a6725f1b04e497d722767ad') in 0.034753 seconds
-========================================================================
-Received Import Request.
- Time since last request: 151.568312 seconds.
- path: Assets/Objects/Ivolga/New Material.mat
- artifactKey: Guid(0ff1bd03d6b023944b31dd81b75f3826) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Objects/Ivolga/New Material.mat using Guid(0ff1bd03d6b023944b31dd81b75f3826) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'ee26bce1609f45b4d913105a17c89bcd') in 1.097894 seconds
-========================================================================
-Received Import Request.
- Time since last request: 2279.511725 seconds.
- path: Assets/Scenes/SampleScene/Lightmap-0_comp_light.exr
- artifactKey: Guid(2a6799a45031a3e41a4ca87fd8a042ae) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Scenes/SampleScene/Lightmap-0_comp_light.exr using Guid(2a6799a45031a3e41a4ca87fd8a042ae) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c84002e3abb54d7c5c35237e591930d5') in 0.022183 seconds
-========================================================================
-Received Import Request.
- Time since last request: 0.000030 seconds.
- path: Assets/Scenes/SampleScene/ReflectionProbe-1.exr
- artifactKey: Guid(ebcf14f20cd9d5c4981dad949e7e24e6) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Scenes/SampleScene/ReflectionProbe-1.exr using Guid(ebcf14f20cd9d5c4981dad949e7e24e6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '1136f29f6f7dc5f1390f293938f7d9fd') in 0.020292 seconds
-========================================================================
-Received Import Request.
- Time since last request: 51.210290 seconds.
- path: Assets/Scenes/SampleScene/Lightmap-0_comp_light.exr
- artifactKey: Guid(2a6799a45031a3e41a4ca87fd8a042ae) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Scenes/SampleScene/Lightmap-0_comp_light.exr using Guid(2a6799a45031a3e41a4ca87fd8a042ae) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '988a85d3ffb61159d75bc0c70c8e657d') in 0.016823 seconds
-========================================================================
-Received Import Request.
- Time since last request: 48.075936 seconds.
- path: Assets/Scenes/SampleScene/ReflectionProbe-0.exr
- artifactKey: Guid(fabf402337586614a9bfea74f857793b) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Scenes/SampleScene/ReflectionProbe-0.exr using Guid(fabf402337586614a9bfea74f857793b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'b4892c21608abb55a9769cb88c7adb81') in 0.026880 seconds
-========================================================================
-Received Import Request.
- Time since last request: 48.992658 seconds.
- path: Assets/Scenes/SampleScene/Lightmap-0_comp_light.exr
- artifactKey: Guid(2a6799a45031a3e41a4ca87fd8a042ae) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Scenes/SampleScene/Lightmap-0_comp_light.exr using Guid(2a6799a45031a3e41a4ca87fd8a042ae) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '3be1ba56b4ee19560c182a875aa39a5f') in 0.019532 seconds
-========================================================================
-Received Prepare
-Refreshing native plugins compatible for Editor in 4.92 ms, found 3 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 31 Unused Serialized files (Serialized files now loaded: 0)
-Unloading 32 unused Assets / (1.5 MB). Loaded Objects now: 6723.
-Memory consumption went from 110.3 MB to 108.7 MB.
-Total: 8.174900 ms (FindLiveObjects: 0.852500 ms CreateObjectMapping: 0.787800 ms MarkObjects: 5.825300 ms DeleteObjects: 0.708200 ms)
+Unloading 6247 Unused Serialized files (Serialized files now loaded: 0)
+Unloading 66 unused Assets / (1.4 MB). Loaded Objects now: 6678.
+Memory consumption went from 241.0 MB to 239.5 MB.
+Total: 4.251400 ms (FindLiveObjects: 0.507900 ms CreateObjectMapping: 0.518400 ms MarkObjects: 2.803500 ms DeleteObjects: 0.421100 ms)
AssetImportParameters requested are different than current active one (requested -> active):
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
@@ -258,12 +172,12 @@ AssetImportParameters requested are different than current active one (requested
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
-Refreshing native plugins compatible for Editor in 3.32 ms, found 3 plugins.
+Refreshing native plugins compatible for Editor in 6.30 ms, found 24 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 32 Unused Serialized files (Serialized files now loaded: 0)
-Unloading 32 unused Assets / (1.5 MB). Loaded Objects now: 6723.
-Memory consumption went from 110.4 MB to 108.9 MB.
-Total: 3.868900 ms (FindLiveObjects: 0.444300 ms CreateObjectMapping: 0.445700 ms MarkObjects: 2.622100 ms DeleteObjects: 0.356200 ms)
+Unloading 58 Unused Serialized files (Serialized files now loaded: 0)
+Unloading 57 unused Assets / (1.4 MB). Loaded Objects now: 6679.
+Memory consumption went from 108.0 MB to 106.5 MB.
+Total: 4.603500 ms (FindLiveObjects: 0.474800 ms CreateObjectMapping: 0.531900 ms MarkObjects: 3.173400 ms DeleteObjects: 0.422600 ms)
AssetImportParameters requested are different than current active one (requested -> active):
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
@@ -276,121 +190,3 @@ AssetImportParameters requested are different than current active one (requested
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
-========================================================================
-Received Import Request.
- Time since last request: 907.567756 seconds.
- path: Assets/Objects/Ivolga/M_Corpus.mat
- artifactKey: Guid(1c4d0079edfdc194e93094c3b9185635) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Objects/Ivolga/M_Corpus.mat using Guid(1c4d0079edfdc194e93094c3b9185635) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '6564614c1136a69665b734a34fe07157') in 0.741271 seconds
-========================================================================
-Received Import Request.
- Time since last request: 0.000031 seconds.
- path: Assets/Objects/Ivolga/T_Corpus_MS.png
- artifactKey: Guid(417aaf693030b3f45bb1702358c52f77) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Objects/Ivolga/T_Corpus_MS.png using Guid(417aaf693030b3f45bb1702358c52f77) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'ccfb47ae9fbdd6234aeaa41c74cf6eb9') in 0.082478 seconds
-========================================================================
-Received Import Request.
- Time since last request: 0.000039 seconds.
- path: Assets/Objects/Ivolga/M_DashBoard.mat
- artifactKey: Guid(d50549f7c6a9fd0429ea4bd6da96ca3e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Objects/Ivolga/M_DashBoard.mat using Guid(d50549f7c6a9fd0429ea4bd6da96ca3e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '06b3d97e2491cfe5d3599d4128825cbd') in 0.085501 seconds
-========================================================================
-Received Import Request.
- Time since last request: 0.000025 seconds.
- path: Assets/Objects/Ivolga/T_Corpus_AT.png
- artifactKey: Guid(a35b211ca3282f541ad7dd42f289886a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Objects/Ivolga/T_Corpus_AT.png using Guid(a35b211ca3282f541ad7dd42f289886a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '56c90cbd1e80436a247c01bb2fc0a0ca') in 0.041784 seconds
-========================================================================
-Received Import Request.
- Time since last request: 0.000026 seconds.
- path: Assets/Objects/Ivolga/T_DashBoard_AT.png
- artifactKey: Guid(e0892b53717266846b65e0af89f7e022) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Objects/Ivolga/T_DashBoard_AT.png using Guid(e0892b53717266846b65e0af89f7e022) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'ccf26d32e7baa4ed660ca28ca6933ba3') in 0.042917 seconds
-========================================================================
-Received Import Request.
- Time since last request: 0.000031 seconds.
- path: Assets/Objects/Ivolga/T_Ivolga inside_AT.png
- artifactKey: Guid(7083448cf253da644bef06543fcf8047) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Objects/Ivolga/T_Ivolga inside_AT.png using Guid(7083448cf253da644bef06543fcf8047) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'b16f504a8fa50229d072040cb7e537f8') in 0.048730 seconds
-========================================================================
-Received Import Request.
- Time since last request: 0.000053 seconds.
- path: Assets/Objects/Ivolga/T_DashBoard_MS.png
- artifactKey: Guid(aa341e491ddfedd4e9a470ceff938fe8) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Objects/Ivolga/T_DashBoard_MS.png using Guid(aa341e491ddfedd4e9a470ceff938fe8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'a17913edfaadfed27d7155646477dee6') in 0.042802 seconds
-========================================================================
-Received Import Request.
- Time since last request: 0.000053 seconds.
- path: Assets/Objects/Ivolga/T_DashBoard_N.png
- artifactKey: Guid(c08233b5778a2c245ba67289955c8513) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Objects/Ivolga/T_DashBoard_N.png using Guid(c08233b5778a2c245ba67289955c8513) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '756e5651ea7bbc30dcf03ff14259606c') in 0.043818 seconds
-========================================================================
-Received Import Request.
- Time since last request: 0.000028 seconds.
- path: Assets/Objects/Ivolga/T_Ivolga inside_MS.png
- artifactKey: Guid(5b40f29dae3a1ca4bb8b198e1859365f) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Objects/Ivolga/T_Ivolga inside_MS.png using Guid(5b40f29dae3a1ca4bb8b198e1859365f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'fe2b6899036381f6a1793bcbe448680d') in 0.042030 seconds
-========================================================================
-Received Prepare
-Registering precompiled user dll's ...
-Registered in 0.003589 seconds.
-Begin MonoManager ReloadAssembly
-Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
-Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
-Native extension for WindowsStandalone target not found
-Native extension for iOS target not found
-Native extension for Android target not found
-Native extension for WebGL target not found
-Refreshing native plugins compatible for Editor in 1.41 ms, found 3 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Mono: successfully reloaded assembly
-- Completed reload, in 1.095 seconds
-Domain Reload Profiling:
- ReloadAssembly (1095ms)
- BeginReloadAssembly (124ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (7ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (43ms)
- EndReloadAssembly (888ms)
- LoadAssemblies (70ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- SetupTypeCache (283ms)
- ReleaseScriptCaches (2ms)
- RebuildScriptCaches (60ms)
- SetupLoadedEditorAssemblies (414ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (27ms)
- SetLoadedEditorAssemblies (1ms)
- RefreshPlugins (1ms)
- BeforeProcessingInitializeOnLoad (100ms)
- ProcessInitializeOnLoadAttributes (205ms)
- ProcessInitializeOnLoadMethodAttributes (77ms)
- AfterProcessingInitializeOnLoad (2ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (10ms)
-Platform modules already initialized, skipping
-Refreshing native plugins compatible for Editor in 1.99 ms, found 3 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 6010 Unused Serialized files (Serialized files now loaded: 0)
-Unloading 32 unused Assets / (1.5 MB). Loaded Objects now: 6691.
-Memory consumption went from 230.7 MB to 229.2 MB.
-Total: 4.255000 ms (FindLiveObjects: 0.597300 ms CreateObjectMapping: 0.633200 ms MarkObjects: 2.555800 ms DeleteObjects: 0.467800 ms)
-
-AssetImportParameters requested are different than current active one (requested -> active):
- custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
- custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
- custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
- custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
- custom:video-codec-MediaFoundation-h265: 746d11721c4dcdbdad8f713fa42b33f4 ->
- custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
- custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
- custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
- custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
- custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
-Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
-AssetImportWorker is now disconnected from the server
-Process exiting
-Exiting without the bug reporter. Application will terminate with return code 0
\ No newline at end of file
diff --git a/Logs/AssetImportWorker3.log b/Logs/AssetImportWorker3.log
index 2676be2..990aaea 100644
--- a/Logs/AssetImportWorker3.log
+++ b/Logs/AssetImportWorker3.log
@@ -15,7 +15,7 @@ D:/UnityProjects/CPPK-AR
-logFile
Logs/AssetImportWorker3.log
-srvPort
-53869
+51481
Successfully changed project path to: D:/UnityProjects/CPPK-AR
D:/UnityProjects/CPPK-AR
[UnityMemory] Configuration Parameters - Can be set up in boot.config
@@ -47,7 +47,7 @@ D:/UnityProjects/CPPK-AR
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
-Refreshing native plugins compatible for Editor in 124.90 ms, found 24 plugins.
+Refreshing native plugins compatible for Editor in 113.62 ms, found 24 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2021.3.11f1 (0a5ca18544bf)
[Subsystems] Discovering subsystems at path D:/UnityInstalls/2021.3.11f1/Editor/Data/Resources/UnitySubsystems
@@ -63,53 +63,53 @@ Initialize mono
Mono path[0] = 'D:/UnityInstalls/2021.3.11f1/Editor/Data/Managed'
Mono path[1] = 'D:/UnityInstalls/2021.3.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'D:/UnityInstalls/2021.3.11f1/Editor/Data/MonoBleedingEdge/etc'
-Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56920
+Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56372
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
Register platform support module: D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
Register platform support module: D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
Register platform support module: D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
-Registered in 0.004284 seconds.
+Registered in 0.002520 seconds.
Native extension for WindowsStandalone target not found
[usbmuxd] Start listen thread
[usbmuxd] Listen thread started
Native extension for iOS target not found
Native extension for Android target not found
Native extension for WebGL target not found
-Refreshing native plugins compatible for Editor in 117.43 ms, found 24 plugins.
+Refreshing native plugins compatible for Editor in 113.54 ms, found 24 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
-- Completed reload, in 0.608 seconds
+- Completed reload, in 0.589 seconds
Domain Reload Profiling:
- ReloadAssembly (609ms)
- BeginReloadAssembly (59ms)
+ ReloadAssembly (589ms)
+ BeginReloadAssembly (58ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
- EndReloadAssembly (459ms)
- LoadAssemblies (59ms)
+ EndReloadAssembly (450ms)
+ LoadAssemblies (58ms)
RebuildTransferFunctionScriptingTraits (0ms)
- SetupTypeCache (90ms)
+ SetupTypeCache (93ms)
ReleaseScriptCaches (0ms)
- RebuildScriptCaches (26ms)
- SetupLoadedEditorAssemblies (298ms)
+ RebuildScriptCaches (25ms)
+ SetupLoadedEditorAssemblies (290ms)
LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (57ms)
+ InitializePlatformSupportModulesInManaged (50ms)
SetLoadedEditorAssemblies (0ms)
- RefreshPlugins (117ms)
+ RefreshPlugins (114ms)
BeforeProcessingInitializeOnLoad (1ms)
- ProcessInitializeOnLoadAttributes (84ms)
- ProcessInitializeOnLoadMethodAttributes (38ms)
+ ProcessInitializeOnLoadAttributes (83ms)
+ ProcessInitializeOnLoadMethodAttributes (41ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
Platform modules already initialized, skipping
Registering precompiled user dll's ...
-Registered in 0.004980 seconds.
+Registered in 0.006252 seconds.
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
@@ -117,47 +117,47 @@ Native extension for WindowsStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for WebGL target not found
-Refreshing native plugins compatible for Editor in 126.21 ms, found 24 plugins.
+Refreshing native plugins compatible for Editor in 114.25 ms, found 24 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Package Manager log level set to [2]
Mono: successfully reloaded assembly
-- Completed reload, in 6.660 seconds
+- Completed reload, in 4.384 seconds
Domain Reload Profiling:
- ReloadAssembly (6661ms)
- BeginReloadAssembly (195ms)
+ ReloadAssembly (4385ms)
+ BeginReloadAssembly (196ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (124ms)
- EndReloadAssembly (6331ms)
- LoadAssemblies (3875ms)
+ EndReloadAssembly (4097ms)
+ LoadAssemblies (1815ms)
RebuildTransferFunctionScriptingTraits (0ms)
- SetupTypeCache (822ms)
+ SetupTypeCache (753ms)
ReleaseScriptCaches (1ms)
- RebuildScriptCaches (79ms)
- SetupLoadedEditorAssemblies (1511ms)
+ RebuildScriptCaches (85ms)
+ SetupLoadedEditorAssemblies (1386ms)
LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (17ms)
- SetLoadedEditorAssemblies (0ms)
- RefreshPlugins (126ms)
- BeforeProcessingInitializeOnLoad (145ms)
- ProcessInitializeOnLoadAttributes (287ms)
- ProcessInitializeOnLoadMethodAttributes (933ms)
+ InitializePlatformSupportModulesInManaged (19ms)
+ SetLoadedEditorAssemblies (1ms)
+ RefreshPlugins (114ms)
+ BeforeProcessingInitializeOnLoad (136ms)
+ ProcessInitializeOnLoadAttributes (289ms)
+ ProcessInitializeOnLoadMethodAttributes (824ms)
AfterProcessingInitializeOnLoad (2ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (5ms)
+ AwakeInstancesAfterBackupRestoration (7ms)
Platform modules already initialized, skipping
========================================================================
Worker process is ready to serve import requests
-Launched and connected shader compiler UnityShaderCompiler.exe after 0.10 seconds
-Refreshing native plugins compatible for Editor in 0.99 ms, found 24 plugins.
+Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
+Refreshing native plugins compatible for Editor in 1.08 ms, found 24 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 6247 Unused Serialized files (Serialized files now loaded: 0)
-Unloading 66 unused Assets / (1.4 MB). Loaded Objects now: 6678.
-Memory consumption went from 241.0 MB to 239.5 MB.
-Total: 4.251400 ms (FindLiveObjects: 0.507900 ms CreateObjectMapping: 0.518400 ms MarkObjects: 2.803500 ms DeleteObjects: 0.421100 ms)
+Unloading 6249 Unused Serialized files (Serialized files now loaded: 0)
+Unloading 66 unused Assets / (1.4 MB). Loaded Objects now: 6681.
+Memory consumption went from 242.7 MB to 241.2 MB.
+Total: 3.941700 ms (FindLiveObjects: 0.526200 ms CreateObjectMapping: 0.545400 ms MarkObjects: 2.451400 ms DeleteObjects: 0.417900 ms)
AssetImportParameters requested are different than current active one (requested -> active):
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
@@ -171,22 +171,90 @@ AssetImportParameters requested are different than current active one (requested
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
-Received Prepare
-Refreshing native plugins compatible for Editor in 6.30 ms, found 24 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 58 Unused Serialized files (Serialized files now loaded: 0)
-Unloading 57 unused Assets / (1.4 MB). Loaded Objects now: 6679.
-Memory consumption went from 108.0 MB to 106.5 MB.
-Total: 4.603500 ms (FindLiveObjects: 0.474800 ms CreateObjectMapping: 0.531900 ms MarkObjects: 3.173400 ms DeleteObjects: 0.422600 ms)
-
-AssetImportParameters requested are different than current active one (requested -> active):
- custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
- custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
- custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
- custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
- custom:video-codec-MediaFoundation-h265: 746d11721c4dcdbdad8f713fa42b33f4 ->
- custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
- custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
- custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
- custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
- custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
+Received Import Request.
+ Time since last request: 5845.654014 seconds.
+ path: Assets/Objects/Ivolga/SM_Ivolga_vagon2.fbx
+ artifactKey: Guid(15529b39e3d1ac649b7edf9fc78314bc) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/SM_Ivolga_vagon2.fbx using Guid(15529b39e3d1ac649b7edf9fc78314bc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'caee4a0201761ae3213148a8f7d8a5fe') in 1.454207 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000022 seconds.
+ path: Assets/Objects/Ivolga/SM_Ivolga_windscreen_wiper.fbx
+ artifactKey: Guid(d6e4eec14018d3e4593f1a7186bca48a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/SM_Ivolga_windscreen_wiper.fbx using Guid(d6e4eec14018d3e4593f1a7186bca48a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '04b12b5269a0335159093323c62ff73a') in 0.077762 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 280.634255 seconds.
+ path: Assets/Objects/Ivolga/Texture/Texture/t_ivolga_boxes2_N.png
+ artifactKey: Guid(ee4303dab6409c34888d9a3f2710a5b1) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Texture/Texture/t_ivolga_boxes2_N.png using Guid(ee4303dab6409c34888d9a3f2710a5b1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '47030bf4d15fc35ce7017c35f1527c31') in 0.103893 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000031 seconds.
+ path: Assets/Objects/Ivolga/Texture/Texture/t_ivolga_control_panel_BC.png
+ artifactKey: Guid(9c6651fc98aa0eb45a1996f1fea27c14) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Texture/Texture/t_ivolga_control_panel_BC.png using Guid(9c6651fc98aa0eb45a1996f1fea27c14) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'a57ca7a2b11141c3a9e5c083bcd329ce') in 0.034372 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.001201 seconds.
+ path: Assets/Objects/Ivolga/Texture/Texture/t_ivolga_control_panel_ORM.png
+ artifactKey: Guid(7e9aaa68e6fd02c49a1c9ab0ce3a9fc7) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Texture/Texture/t_ivolga_control_panel_ORM.png using Guid(7e9aaa68e6fd02c49a1c9ab0ce3a9fc7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'dfd2281be29956832f1751a462ce2e4e') in 0.037559 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000052 seconds.
+ path: Assets/Objects/Ivolga/Texture/Texture/t_ivolga_chair_machinist_BC.png
+ artifactKey: Guid(9fa5ff3db11a8a640a8f8e84f4d2746a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Texture/Texture/t_ivolga_chair_machinist_BC.png using Guid(9fa5ff3db11a8a640a8f8e84f4d2746a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '8889a1508a85c0ef0f4d3051083fd121') in 0.044526 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000028 seconds.
+ path: Assets/Objects/Ivolga/Texture/Texture/t_ivolga_chair_machinist_N.png
+ artifactKey: Guid(5389b8283c0ab5040bb3c2e8c8c075fb) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Texture/Texture/t_ivolga_chair_machinist_N.png using Guid(5389b8283c0ab5040bb3c2e8c8c075fb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '11a5be4354ddfffa3ef2b3385c69c4c8') in 0.044878 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000021 seconds.
+ path: Assets/Objects/Ivolga/Texture/Texture/t_ivolga_control_panel_table_N.png
+ artifactKey: Guid(de8f1a41c9e0a97419c7e0c21a408342) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Texture/Texture/t_ivolga_control_panel_table_N.png using Guid(de8f1a41c9e0a97419c7e0c21a408342) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '0291c3113c344fb742b9b1374c1bb192') in 0.044236 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000024 seconds.
+ path: Assets/Objects/Ivolga/Texture/Texture/t_ivolga_boxes2_ORM.png
+ artifactKey: Guid(e480992631bbae44b97b22fa01527935) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Texture/Texture/t_ivolga_boxes2_ORM.png using Guid(e480992631bbae44b97b22fa01527935) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '688e3b69eb887db69f6b6b7e4f7e5491') in 0.035533 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000022 seconds.
+ path: Assets/Objects/Ivolga/Texture/Texture/t_ivolga_vagon_chair_ORM.png
+ artifactKey: Guid(5d145b0057ce63943a43ab19ec67e704) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Texture/Texture/t_ivolga_vagon_chair_ORM.png using Guid(5d145b0057ce63943a43ab19ec67e704) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '62cfcda8595e9b45188c6ba2c0cada2a') in 0.040241 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000027 seconds.
+ path: Assets/Objects/Ivolga/Texture/Texture/t_ivolga_cart_BC.png
+ artifactKey: Guid(28e35b70d9d3e2441b51c0cd5c548c10) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Texture/Texture/t_ivolga_cart_BC.png using Guid(28e35b70d9d3e2441b51c0cd5c548c10) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'dc1221738b6e1087244a1a86ae2a2660') in 0.048590 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000044 seconds.
+ path: Assets/Objects/Ivolga/Texture/Texture/t_ivolga_grid_N.png
+ artifactKey: Guid(3936b58dda38a5646aaa1ba1f26e2099) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Texture/Texture/t_ivolga_grid_N.png using Guid(3936b58dda38a5646aaa1ba1f26e2099) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'd261a98ce277b607199579acf851f6e4') in 0.023693 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000030 seconds.
+ path: Assets/Objects/Ivolga/Texture/Texture/t_ivolga_grid_BC.png
+ artifactKey: Guid(8aaec70bf3e50344c9adf3baf6ed730c) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Texture/Texture/t_ivolga_grid_BC.png using Guid(8aaec70bf3e50344c9adf3baf6ed730c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'fee616c5762580f617f3517928995e91') in 0.031757 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000028 seconds.
+ path: Assets/Objects/Ivolga/Texture/Texture/t_ivolga_cart_ORM.png
+ artifactKey: Guid(11fa0a8353249b44484084dd1fb979cd) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Texture/Texture/t_ivolga_cart_ORM.png using Guid(11fa0a8353249b44484084dd1fb979cd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'fa8432ca3aff22dce9b88ac96136f020') in 0.035159 seconds
+Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
+AssetImportWorker is now disconnected from the server
+Process exiting
+Exiting without the bug reporter. Application will terminate with return code 0
\ No newline at end of file
diff --git a/Logs/AssetImportWorker4-prev.log b/Logs/AssetImportWorker4-prev.log
deleted file mode 100644
index 73228e9..0000000
--- a/Logs/AssetImportWorker4-prev.log
+++ /dev/null
@@ -1,1184 +0,0 @@
-Using pre-set license
-Built from '2021.3/staging' branch; Version is '2021.3.11f1 (0a5ca18544bf) revision 679073'; Using compiler version '192829333'; Build Type 'Release'
-OS: 'Windows 10 (10.0.19043) 64bit CoreSingleLanguage' Language: 'ru' Physical Memory: 32689 MB
-BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
-
-COMMAND LINE ARGUMENTS:
-D:\UnityInstalls\2021.3.11f1\Editor\Unity.exe
--adb2
--batchMode
--noUpm
--name
-AssetImportWorker4
--projectPath
-D:/UnityProjects/CPPK-AR
--logFile
-Logs/AssetImportWorker4.log
--srvPort
-58664
-Successfully changed project path to: D:/UnityProjects/CPPK-AR
-D:/UnityProjects/CPPK-AR
-[UnityMemory] Configuration Parameters - Can be set up in boot.config
- "memorysetup-bucket-allocator-granularity=16"
- "memorysetup-bucket-allocator-bucket-count=8"
- "memorysetup-bucket-allocator-block-size=33554432"
- "memorysetup-bucket-allocator-block-count=8"
- "memorysetup-main-allocator-block-size=16777216"
- "memorysetup-thread-allocator-block-size=16777216"
- "memorysetup-gfx-main-allocator-block-size=16777216"
- "memorysetup-gfx-thread-allocator-block-size=16777216"
- "memorysetup-cache-allocator-block-size=4194304"
- "memorysetup-typetree-allocator-block-size=2097152"
- "memorysetup-profiler-bucket-allocator-granularity=16"
- "memorysetup-profiler-bucket-allocator-bucket-count=8"
- "memorysetup-profiler-bucket-allocator-block-size=33554432"
- "memorysetup-profiler-bucket-allocator-block-count=8"
- "memorysetup-profiler-allocator-block-size=16777216"
- "memorysetup-profiler-editor-allocator-block-size=1048576"
- "memorysetup-temp-allocator-size-main=16777216"
- "memorysetup-job-temp-allocator-block-size=2097152"
- "memorysetup-job-temp-allocator-block-size-background=1048576"
- "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
- "memorysetup-temp-allocator-size-background-worker=32768"
- "memorysetup-temp-allocator-size-job-worker=262144"
- "memorysetup-temp-allocator-size-preload-manager=33554432"
- "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
- "memorysetup-temp-allocator-size-audio-worker=65536"
- "memorysetup-temp-allocator-size-cloud-worker=32768"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gfx=262144"
-Refreshing native plugins compatible for Editor in 145.25 ms, found 3 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Initialize engine version: 2021.3.11f1 (0a5ca18544bf)
-[Subsystems] Discovering subsystems at path D:/UnityInstalls/2021.3.11f1/Editor/Data/Resources/UnitySubsystems
-[Subsystems] Discovering subsystems at path D:/UnityProjects/CPPK-AR/Assets
-GfxDevice: creating device client; threaded=0; jobified=0
-Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce RTX 3070 (ID=0x2484)
- Vendor: NVIDIA
- VRAM: 8043 MB
- Driver: 30.0.15.1215
-Initialize mono
-Mono path[0] = 'D:/UnityInstalls/2021.3.11f1/Editor/Data/Managed'
-Mono path[1] = 'D:/UnityInstalls/2021.3.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
-Mono config path = 'D:/UnityInstalls/2021.3.11f1/Editor/Data/MonoBleedingEdge/etc'
-Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56076
-Begin MonoManager ReloadAssembly
-Registering precompiled unity dll's ...
-Register platform support module: D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
-Register platform support module: D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
-Register platform support module: D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
-Register platform support module: D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
-Registered in 0.003369 seconds.
-Native extension for WindowsStandalone target not found
-[usbmuxd] Start listen thread
-[usbmuxd] Listen thread started
-Native extension for iOS target not found
-Native extension for Android target not found
-Native extension for WebGL target not found
-Refreshing native plugins compatible for Editor in 331.44 ms, found 3 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Mono: successfully reloaded assembly
-- Completed reload, in 1.240 seconds
-Domain Reload Profiling:
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-database is locked
-Refreshing native plugins compatible for Editor in 3.39 ms, found 3 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 32 Unused Serialized files (Serialized files now loaded: 0)
-Unloading 32 unused Assets / (1.3 MB). Loaded Objects now: 6727.
-Memory consumption went from 110.3 MB to 109.0 MB.
-Total: 3.804500 ms (FindLiveObjects: 0.390800 ms CreateObjectMapping: 0.334200 ms MarkObjects: 2.701200 ms DeleteObjects: 0.377700 ms)
-
-AssetImportParameters requested are different than current active one (requested -> active):
- graphicsApiMask: 2048 -> 2099200
- custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
- custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
- custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
- custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
- custom:video-codec-MediaFoundation-h265: 746d11721c4dcdbdad8f713fa42b33f4 ->
- custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
- custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
- custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
- custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
- custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
-========================================================================
-Received Prepare
-database is locked
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-database is locked
-database is locked
-database is locked
-Refreshing native plugins compatible for Editor in 3.20 ms, found 3 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 32 Unused Serialized files (Serialized files now loaded: 0)
-Unloading 31 unused Assets / (1.2 MB). Loaded Objects now: 6728.
-Memory consumption went from 110.3 MB to 109.1 MB.
-Total: 3.840500 ms (FindLiveObjects: 0.395200 ms CreateObjectMapping: 0.342000 ms MarkObjects: 2.739000 ms DeleteObjects: 0.363600 ms)
-
-AssetImportParameters requested are different than current active one (requested -> active):
- custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
- custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
- custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
- custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
- custom:video-codec-MediaFoundation-h265: 746d11721c4dcdbdad8f713fa42b33f4 ->
- custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
- custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
- custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
- custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
- custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
-========================================================================
-Received Prepare
-database is locked
-database is locked
-database is locked
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-database is locked
-Refreshing native plugins compatible for Editor in 3.40 ms, found 3 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 31 Unused Serialized files (Serialized files now loaded: 0)
-Unloading 31 unused Assets / (1.2 MB). Loaded Objects now: 6728.
-Memory consumption went from 110.3 MB to 109.1 MB.
-Total: 4.783700 ms (FindLiveObjects: 0.438700 ms CreateObjectMapping: 0.367000 ms MarkObjects: 3.564600 ms DeleteObjects: 0.412300 ms)
-
-AssetImportParameters requested are different than current active one (requested -> active):
- custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
- custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
- custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
- custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
- custom:video-codec-MediaFoundation-h265: 746d11721c4dcdbdad8f713fa42b33f4 ->
- custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
- custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
- custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
- custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
- custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
diff --git a/Logs/AssetImportWorker6-prev.log b/Logs/AssetImportWorker4.log
similarity index 53%
rename from Logs/AssetImportWorker6-prev.log
rename to Logs/AssetImportWorker4.log
index 146db0a..d222f4e 100644
--- a/Logs/AssetImportWorker6-prev.log
+++ b/Logs/AssetImportWorker4.log
@@ -9,13 +9,13 @@ D:\UnityInstalls\2021.3.11f1\Editor\Unity.exe
-batchMode
-noUpm
-name
-AssetImportWorker6
+AssetImportWorker4
-projectPath
D:/UnityProjects/CPPK-AR
-logFile
-Logs/AssetImportWorker6.log
+Logs/AssetImportWorker4.log
-srvPort
-58664
+51481
Successfully changed project path to: D:/UnityProjects/CPPK-AR
D:/UnityProjects/CPPK-AR
[UnityMemory] Configuration Parameters - Can be set up in boot.config
@@ -47,7 +47,7 @@ D:/UnityProjects/CPPK-AR
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
-Refreshing native plugins compatible for Editor in 111.40 ms, found 3 plugins.
+Refreshing native plugins compatible for Editor in 218.55 ms, found 24 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2021.3.11f1 (0a5ca18544bf)
[Subsystems] Discovering subsystems at path D:/UnityInstalls/2021.3.11f1/Editor/Data/Resources/UnitySubsystems
@@ -63,87 +63,87 @@ Initialize mono
Mono path[0] = 'D:/UnityInstalls/2021.3.11f1/Editor/Data/Managed'
Mono path[1] = 'D:/UnityInstalls/2021.3.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'D:/UnityInstalls/2021.3.11f1/Editor/Data/MonoBleedingEdge/etc'
-Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56000
+Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56536
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
Register platform support module: D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
Register platform support module: D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
Register platform support module: D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
-Registered in 0.002584 seconds.
+Registered in 0.002606 seconds.
Native extension for WindowsStandalone target not found
[usbmuxd] Start listen thread
[usbmuxd] Listen thread started
Native extension for iOS target not found
Native extension for Android target not found
Native extension for WebGL target not found
-Refreshing native plugins compatible for Editor in 106.97 ms, found 3 plugins.
+Refreshing native plugins compatible for Editor in 125.32 ms, found 24 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
-- Completed reload, in 0.575 seconds
+- Completed reload, in 0.608 seconds
Domain Reload Profiling:
- ReloadAssembly (576ms)
- BeginReloadAssembly (53ms)
+ ReloadAssembly (608ms)
+ BeginReloadAssembly (59ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
- EndReloadAssembly (441ms)
- LoadAssemblies (53ms)
+ EndReloadAssembly (465ms)
+ LoadAssemblies (59ms)
RebuildTransferFunctionScriptingTraits (0ms)
- SetupTypeCache (93ms)
+ SetupTypeCache (91ms)
ReleaseScriptCaches (0ms)
- RebuildScriptCaches (26ms)
- SetupLoadedEditorAssemblies (279ms)
+ RebuildScriptCaches (27ms)
+ SetupLoadedEditorAssemblies (305ms)
LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (51ms)
+ InitializePlatformSupportModulesInManaged (55ms)
SetLoadedEditorAssemblies (0ms)
- RefreshPlugins (107ms)
- BeforeProcessingInitializeOnLoad (3ms)
- ProcessInitializeOnLoadAttributes (81ms)
- ProcessInitializeOnLoadMethodAttributes (37ms)
+ RefreshPlugins (125ms)
+ BeforeProcessingInitializeOnLoad (1ms)
+ ProcessInitializeOnLoadAttributes (85ms)
+ ProcessInitializeOnLoadMethodAttributes (39ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
Platform modules already initialized, skipping
Registering precompiled user dll's ...
-Registered in 0.003992 seconds.
+Registered in 0.004923 seconds.
Begin MonoManager ReloadAssembly
-Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
Native extension for WindowsStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for WebGL target not found
-Refreshing native plugins compatible for Editor in 106.74 ms, found 3 plugins.
+Refreshing native plugins compatible for Editor in 117.58 ms, found 24 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Package Manager log level set to [2]
Mono: successfully reloaded assembly
-- Completed reload, in 1.344 seconds
+- Completed reload, in 1.389 seconds
Domain Reload Profiling:
- ReloadAssembly (1344ms)
- BeginReloadAssembly (194ms)
+ ReloadAssembly (1390ms)
+ BeginReloadAssembly (202ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (122ms)
- EndReloadAssembly (1062ms)
- LoadAssemblies (74ms)
+ CreateAndSetChildDomain (125ms)
+ EndReloadAssembly (1100ms)
+ LoadAssemblies (75ms)
RebuildTransferFunctionScriptingTraits (0ms)
- SetupTypeCache (305ms)
+ SetupTypeCache (280ms)
ReleaseScriptCaches (1ms)
- RebuildScriptCaches (79ms)
- SetupLoadedEditorAssemblies (562ms)
+ RebuildScriptCaches (92ms)
+ SetupLoadedEditorAssemblies (607ms)
LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (17ms)
+ InitializePlatformSupportModulesInManaged (22ms)
SetLoadedEditorAssemblies (0ms)
- RefreshPlugins (107ms)
+ RefreshPlugins (118ms)
BeforeProcessingInitializeOnLoad (145ms)
- ProcessInitializeOnLoadAttributes (218ms)
- ProcessInitializeOnLoadMethodAttributes (72ms)
+ ProcessInitializeOnLoadAttributes (235ms)
+ ProcessInitializeOnLoadMethodAttributes (84ms)
AfterProcessingInitializeOnLoad (2ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
@@ -151,134 +151,13 @@ Domain Reload Profiling:
Platform modules already initialized, skipping
========================================================================
Worker process is ready to serve import requests
-database is locked
-Failed to delete database file Library/ShaderCache.db
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-database is locked
Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
-database is locked
-database is locked
-database is locked
-database is locked
-database is locked
-database is locked
-database is locked
-database is locked
-Refreshing native plugins compatible for Editor in 1.79 ms, found 3 plugins.
+Refreshing native plugins compatible for Editor in 1.78 ms, found 24 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 6143 Unused Serialized files (Serialized files now loaded: 0)
-Unloading 40 unused Assets / (1.6 MB). Loaded Objects now: 6597.
-Memory consumption went from 235.3 MB to 233.7 MB.
-Total: 4.240400 ms (FindLiveObjects: 0.515400 ms CreateObjectMapping: 0.554300 ms MarkObjects: 2.703500 ms DeleteObjects: 0.466400 ms)
+Unloading 6249 Unused Serialized files (Serialized files now loaded: 0)
+Unloading 66 unused Assets / (1.4 MB). Loaded Objects now: 6681.
+Memory consumption went from 242.7 MB to 241.3 MB.
+Total: 5.222900 ms (FindLiveObjects: 0.660800 ms CreateObjectMapping: 0.746800 ms MarkObjects: 3.224500 ms DeleteObjects: 0.589500 ms)
AssetImportParameters requested are different than current active one (requested -> active):
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
@@ -291,6 +170,60 @@ AssetImportParameters requested are different than current active one (requested
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
+========================================================================
+Received Import Request.
+ Time since last request: 6287.136673 seconds.
+ path: Assets/Objects/Ivolga/Thumbs.db
+ artifactKey: Guid(ff4aaf1b66fd84a49bb65b6cc5f60f76) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Thumbs.db using Guid(ff4aaf1b66fd84a49bb65b6cc5f60f76) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'be9a78fadc78a0d16dbe84c2f2851f85') in 0.030476 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 3326.898184 seconds.
+ path: Assets/Textures/HDRI
+ artifactKey: Guid(05111dfc2c0b07549ad03a970428a8f6) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Textures/HDRI using Guid(05111dfc2c0b07549ad03a970428a8f6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c6aaa6f2773dfcf24a6540099fef7c56') in 0.004188 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.038005 seconds.
+ path: Assets/Textures/HDRI/studio_small_04_4k.exr
+ artifactKey: Guid(e6923f6ed0256214eb27922d954ce0e0) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Textures/HDRI/studio_small_04_4k.exr using Guid(e6923f6ed0256214eb27922d954ce0e0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '364304e82ff4b9531c1f92b450adb4c6') in 0.099067 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 38.589275 seconds.
+ path: Assets/Textures/HDRI/studio_small_04_4k.exr
+ artifactKey: Guid(e6923f6ed0256214eb27922d954ce0e0) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Textures/HDRI/studio_small_04_4k.exr using Guid(e6923f6ed0256214eb27922d954ce0e0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'ad5cd3f6271d7a4c56a022262f1331c9') in 2.569952 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 19.906596 seconds.
+ path: Assets/Materials/M_Skybox.mat
+ artifactKey: Guid(211532c2d54640b449b02b9313d8c3e8) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Materials/M_Skybox.mat using Guid(211532c2d54640b449b02b9313d8c3e8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '5ca77b2747232191ea6cac70b4ab98c8') in 0.029613 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 12.594497 seconds.
+ path: Assets/Bakery/examples/content/AreaLight.ies
+ artifactKey: Guid(1363d7983ee08c244a2eb4bf0ced6b2f) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Bakery/examples/content/AreaLight.ies using Guid(1363d7983ee08c244a2eb4bf0ced6b2f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'f171b680e4220a69fa5cd64b934ce391') in 0.072584 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000016 seconds.
+ path: Assets/Bakery/examples/content/stainedglasscross.png
+ artifactKey: Guid(12c7ee23dda7c9c4fb50ab126bc91d94) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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+========================================================================
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diff --git a/Logs/AssetImportWorker5-prev.log b/Logs/AssetImportWorker5-prev.log
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index c025d21..0000000
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- path: Assets/Objects/Ivolga/T_Ivolga inside_MS.png
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- custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
- custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
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- custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
-========================================================================
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-Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 32 Unused Serialized files (Serialized files now loaded: 0)
-Unloading 32 unused Assets / (1.3 MB). Loaded Objects now: 6727.
-Memory consumption went from 110.2 MB to 109.0 MB.
-Total: 4.335300 ms (FindLiveObjects: 0.403000 ms CreateObjectMapping: 0.379500 ms MarkObjects: 3.111300 ms DeleteObjects: 0.440400 ms)
-
-AssetImportParameters requested are different than current active one (requested -> active):
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- custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
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- custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
- custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
- custom:video-codec-MediaFoundation-h265: 746d11721c4dcdbdad8f713fa42b33f4 ->
- custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
- custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
- custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
- custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
- custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
-========================================================================
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-Refreshing native plugins compatible for Editor in 3.11 ms, found 3 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 32 Unused Serialized files (Serialized files now loaded: 0)
-Unloading 31 unused Assets / (1.2 MB). Loaded Objects now: 6728.
-Memory consumption went from 110.3 MB to 109.1 MB.
-Total: 3.667200 ms (FindLiveObjects: 0.386900 ms CreateObjectMapping: 0.339900 ms MarkObjects: 2.577000 ms DeleteObjects: 0.362800 ms)
-
-AssetImportParameters requested are different than current active one (requested -> active):
- custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
- custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
- custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
- custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
- custom:video-codec-MediaFoundation-h265: 746d11721c4dcdbdad8f713fa42b33f4 ->
- custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
- custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
- custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
- custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
- custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
-========================================================================
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-Refreshing native plugins compatible for Editor in 3.22 ms, found 3 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 31 Unused Serialized files (Serialized files now loaded: 0)
-Unloading 31 unused Assets / (1.2 MB). Loaded Objects now: 6728.
-Memory consumption went from 110.3 MB to 109.0 MB.
-Total: 4.696400 ms (FindLiveObjects: 0.414200 ms CreateObjectMapping: 0.345200 ms MarkObjects: 3.542600 ms DeleteObjects: 0.393900 ms)
-
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- custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
- custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
- custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
- custom:video-codec-MediaFoundation-h265: 746d11721c4dcdbdad8f713fa42b33f4 ->
- custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
- custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
- custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
- custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
- custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
diff --git a/Logs/AssetImportWorker5.log b/Logs/AssetImportWorker5.log
new file mode 100644
index 0000000..438e907
--- /dev/null
+++ b/Logs/AssetImportWorker5.log
@@ -0,0 +1,284 @@
+Using pre-set license
+Built from '2021.3/staging' branch; Version is '2021.3.11f1 (0a5ca18544bf) revision 679073'; Using compiler version '192829333'; Build Type 'Release'
+OS: 'Windows 10 (10.0.19043) 64bit CoreSingleLanguage' Language: 'ru' Physical Memory: 32689 MB
+BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
+
+COMMAND LINE ARGUMENTS:
+D:\UnityInstalls\2021.3.11f1\Editor\Unity.exe
+-adb2
+-batchMode
+-noUpm
+-name
+AssetImportWorker5
+-projectPath
+D:/UnityProjects/CPPK-AR
+-logFile
+Logs/AssetImportWorker5.log
+-srvPort
+51481
+Successfully changed project path to: D:/UnityProjects/CPPK-AR
+D:/UnityProjects/CPPK-AR
+[UnityMemory] Configuration Parameters - Can be set up in boot.config
+ "memorysetup-bucket-allocator-granularity=16"
+ "memorysetup-bucket-allocator-bucket-count=8"
+ "memorysetup-bucket-allocator-block-size=33554432"
+ "memorysetup-bucket-allocator-block-count=8"
+ "memorysetup-main-allocator-block-size=16777216"
+ "memorysetup-thread-allocator-block-size=16777216"
+ "memorysetup-gfx-main-allocator-block-size=16777216"
+ "memorysetup-gfx-thread-allocator-block-size=16777216"
+ "memorysetup-cache-allocator-block-size=4194304"
+ "memorysetup-typetree-allocator-block-size=2097152"
+ "memorysetup-profiler-bucket-allocator-granularity=16"
+ "memorysetup-profiler-bucket-allocator-bucket-count=8"
+ "memorysetup-profiler-bucket-allocator-block-size=33554432"
+ "memorysetup-profiler-bucket-allocator-block-count=8"
+ "memorysetup-profiler-allocator-block-size=16777216"
+ "memorysetup-profiler-editor-allocator-block-size=1048576"
+ "memorysetup-temp-allocator-size-main=16777216"
+ "memorysetup-job-temp-allocator-block-size=2097152"
+ "memorysetup-job-temp-allocator-block-size-background=1048576"
+ "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
+ "memorysetup-temp-allocator-size-background-worker=32768"
+ "memorysetup-temp-allocator-size-job-worker=262144"
+ "memorysetup-temp-allocator-size-preload-manager=33554432"
+ "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
+ "memorysetup-temp-allocator-size-audio-worker=65536"
+ "memorysetup-temp-allocator-size-cloud-worker=32768"
+ "memorysetup-temp-allocator-size-gi-baking-worker=262144"
+ "memorysetup-temp-allocator-size-gfx=262144"
+Refreshing native plugins compatible for Editor in 217.59 ms, found 24 plugins.
+Preloading 0 native plugins for Editor in 0.00 ms.
+Initialize engine version: 2021.3.11f1 (0a5ca18544bf)
+[Subsystems] Discovering subsystems at path D:/UnityInstalls/2021.3.11f1/Editor/Data/Resources/UnitySubsystems
+[Subsystems] Discovering subsystems at path D:/UnityProjects/CPPK-AR/Assets
+GfxDevice: creating device client; threaded=0; jobified=0
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+ Renderer: NVIDIA GeForce RTX 3070 (ID=0x2484)
+ Vendor: NVIDIA
+ VRAM: 8043 MB
+ Driver: 30.0.15.1215
+Initialize mono
+Mono path[0] = 'D:/UnityInstalls/2021.3.11f1/Editor/Data/Managed'
+Mono path[1] = 'D:/UnityInstalls/2021.3.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
+Mono config path = 'D:/UnityInstalls/2021.3.11f1/Editor/Data/MonoBleedingEdge/etc'
+Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56500
+Begin MonoManager ReloadAssembly
+Registering precompiled unity dll's ...
+Register platform support module: D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
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+[usbmuxd] Start listen thread
+[usbmuxd] Listen thread started
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+Native extension for WebGL target not found
+Refreshing native plugins compatible for Editor in 108.77 ms, found 24 plugins.
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+- Completed reload, in 0.597 seconds
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+Platform modules already initialized, skipping
+Registering precompiled user dll's ...
+Registered in 0.005191 seconds.
+Begin MonoManager ReloadAssembly
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Native extension for WindowsStandalone target not found
+Native extension for iOS target not found
+Native extension for Android target not found
+Native extension for WebGL target not found
+Refreshing native plugins compatible for Editor in 118.40 ms, found 24 plugins.
+Preloading 0 native plugins for Editor in 0.00 ms.
+Package Manager log level set to [2]
+Mono: successfully reloaded assembly
+- Completed reload, in 1.388 seconds
+Domain Reload Profiling:
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+ RebuildScriptCaches (90ms)
+ SetupLoadedEditorAssemblies (608ms)
+ LogAssemblyErrors (0ms)
+ InitializePlatformSupportModulesInManaged (22ms)
+ SetLoadedEditorAssemblies (0ms)
+ RefreshPlugins (118ms)
+ BeforeProcessingInitializeOnLoad (145ms)
+ ProcessInitializeOnLoadAttributes (235ms)
+ ProcessInitializeOnLoadMethodAttributes (84ms)
+ AfterProcessingInitializeOnLoad (2ms)
+ EditorAssembliesLoaded (0ms)
+ ExecutionOrderSort2 (0ms)
+ AwakeInstancesAfterBackupRestoration (5ms)
+Platform modules already initialized, skipping
+========================================================================
+Worker process is ready to serve import requests
+Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
+Refreshing native plugins compatible for Editor in 1.36 ms, found 24 plugins.
+Preloading 0 native plugins for Editor in 0.00 ms.
+Unloading 6249 Unused Serialized files (Serialized files now loaded: 0)
+Unloading 66 unused Assets / (1.4 MB). Loaded Objects now: 6681.
+Memory consumption went from 242.7 MB to 241.3 MB.
+Total: 5.991600 ms (FindLiveObjects: 0.690300 ms CreateObjectMapping: 0.824800 ms MarkObjects: 3.861400 ms DeleteObjects: 0.614000 ms)
+
+AssetImportParameters requested are different than current active one (requested -> active):
+ custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
+ custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
+ custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
+ custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
+ custom:video-codec-MediaFoundation-h265: 746d11721c4dcdbdad8f713fa42b33f4 ->
+ custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
+ custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
+ custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
+ custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
+ custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
+========================================================================
+Received Import Request.
+ Time since last request: 9687.936848 seconds.
+ path: Assets/Scenes/SampleScene/ReflectionProbe-10.exr
+ artifactKey: Guid(32f6bbe9fcffb2646ba10764af0ff85f) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Scenes/SampleScene/ReflectionProbe-10.exr using Guid(32f6bbe9fcffb2646ba10764af0ff85f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '571189a31158a451079e04e5eb0d1ed2') in 0.812438 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 219.297040 seconds.
+ path: Assets/Objects/Ivolga/Materials/m_ivolga_boxes2.mat
+ artifactKey: Guid(3b60a84a9da52bf42bbc2615e5567038) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Materials/m_ivolga_boxes2.mat using Guid(3b60a84a9da52bf42bbc2615e5567038) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '157ee0dab27d691f2e0c5a12e1b69088') in 0.027290 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000027 seconds.
+ path: Assets/Objects/Ivolga/Materials/m_ivolga_vagon_chair.mat
+ artifactKey: Guid(cd756a1f95a74544594c9da646ea3c89) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Materials/m_ivolga_vagon_chair.mat using Guid(cd756a1f95a74544594c9da646ea3c89) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '163624228844badee98e35201e727e62') in 0.031489 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000034 seconds.
+ path: Assets/Objects/Ivolga/Materials/m_ivolga_plastic_white.mat
+ artifactKey: Guid(08aab214535c02e4c98c6e43a3b00a3b) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Materials/m_ivolga_plastic_white.mat using Guid(08aab214535c02e4c98c6e43a3b00a3b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '8dc55930e0526b388ef2cfa78a50e6a5') in 0.016726 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000021 seconds.
+ path: Assets/Objects/Ivolga/Materials/m_ivolga_metal_white.mat
+ artifactKey: Guid(ff74f0d80cd873e4ca9bd826c451b2f9) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Materials/m_ivolga_metal_white.mat using Guid(ff74f0d80cd873e4ca9bd826c451b2f9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '99753940ca5cc206b6343e02b75c35eb') in 0.010814 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000036 seconds.
+ path: Assets/Objects/Ivolga/Materials/m_ivolga_metal.mat
+ artifactKey: Guid(e33d52fb019ae804095c0c2d74dff044) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Materials/m_ivolga_metal.mat using Guid(e33d52fb019ae804095c0c2d74dff044) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '9d08e028b80879f80da34e2a63fa6760') in 0.013066 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000025 seconds.
+ path: Assets/Objects/Ivolga/Materials/m_ivolga_internal_walls_plastic.mat
+ artifactKey: Guid(e0f60d30140b87445aa1f92a16d064f6) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Materials/m_ivolga_internal_walls_plastic.mat using Guid(e0f60d30140b87445aa1f92a16d064f6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '28ec4ebb32f1978eaee82e0904060af6') in 0.013500 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000025 seconds.
+ path: Assets/Objects/Ivolga/Materials/m_ivolga_control_panel.mat
+ artifactKey: Guid(0f069402f7f1b314186a2f3f609f4dc2) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Materials/m_ivolga_control_panel.mat using Guid(0f069402f7f1b314186a2f3f609f4dc2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'ad3cda8a5c907dfc4b068dd895733892') in 0.013080 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000025 seconds.
+ path: Assets/Objects/Ivolga/Materials/m_ivolga_curtains.mat
+ artifactKey: Guid(fede3a2089cd30d47a6a6a0f5469a326) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Materials/m_ivolga_curtains.mat using Guid(fede3a2089cd30d47a6a6a0f5469a326) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '012a121327278b9375c55ca6b55d9b2a') in 0.012954 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000030 seconds.
+ path: Assets/Objects/Ivolga/Materials/m_ivolga_rooftop_equipment2.mat
+ artifactKey: Guid(634d27adfa8082e4787523f77b3054a2) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Materials/m_ivolga_rooftop_equipment2.mat using Guid(634d27adfa8082e4787523f77b3054a2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '22ec46edf361ece92b24e4987f57f029') in 0.012102 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000024 seconds.
+ path: Assets/Objects/Ivolga/Materials/m_ivolga_light1.mat
+ artifactKey: Guid(9bc2ef1bb36f52747908a2d58e2d5941) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Materials/m_ivolga_light1.mat using Guid(9bc2ef1bb36f52747908a2d58e2d5941) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '38eaec0dd0e51db570d53c797d595a4c') in 0.012037 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000019 seconds.
+ path: Assets/Objects/Ivolga/Materials/m_ivolga_cart.mat
+ artifactKey: Guid(4453014083a696a419e978d88b31fceb) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Materials/m_ivolga_cart.mat using Guid(4453014083a696a419e978d88b31fceb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '4d0cc043476da30cbd27633dcc9572f7') in 0.011337 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000032 seconds.
+ path: Assets/Objects/Ivolga/Materials/m_ivolga_floor.mat
+ artifactKey: Guid(a2f86575775668f41aab4f05dfcccd0d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Materials/m_ivolga_floor.mat using Guid(a2f86575775668f41aab4f05dfcccd0d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '1c70bf0d40c51feda91834cc6932f9f4') in 0.011906 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000026 seconds.
+ path: Assets/Objects/Ivolga/Materials/m_ivolga_metal_red.mat
+ artifactKey: Guid(75885c697fb178742a521f9a4303ee6f) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Materials/m_ivolga_metal_red.mat using Guid(75885c697fb178742a521f9a4303ee6f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'a7860fd8ebf85f30ecad6eda105a388b') in 0.012942 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000057 seconds.
+ path: Assets/Objects/Ivolga/Materials/m_ivolga_internal_door_plastic.mat
+ artifactKey: Guid(f59b5f09179199749a5665517461d07c) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Materials/m_ivolga_internal_door_plastic.mat using Guid(f59b5f09179199749a5665517461d07c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '01d7fc95348ea4b39c0546f442592eec') in 0.014523 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000021 seconds.
+ path: Assets/Objects/Ivolga/Materials/m_ivolga_grid.mat
+ artifactKey: Guid(d68963525d571d74e9041a23fc342907) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Materials/m_ivolga_grid.mat using Guid(d68963525d571d74e9041a23fc342907) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '769d1bfdec8ac0987bd6e5e65b77e8a2') in 0.012058 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000034 seconds.
+ path: Assets/Objects/Ivolga/Materials/m_ivolga_chair_machinist.mat
+ artifactKey: Guid(fc35ab19950368a42978d0b2c7003865) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Materials/m_ivolga_chair_machinist.mat using Guid(fc35ab19950368a42978d0b2c7003865) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '4499d0eaba03eeb816f02c0e473e3522') in 0.011189 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000027 seconds.
+ path: Assets/Objects/Ivolga/Materials/m_ivolga_plastic_black.mat
+ artifactKey: Guid(140d1abe13e984d4c9df9b387b9b433f) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Materials/m_ivolga_plastic_black.mat using Guid(140d1abe13e984d4c9df9b387b9b433f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'e9cc44eeb4d0592a3c1a2d014fa745c7') in 0.011728 seconds
+Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
+AssetImportWorker is now disconnected from the server
+Process exiting
+Exiting without the bug reporter. Application will terminate with return code 0
\ No newline at end of file
diff --git a/Logs/AssetImportWorker6.log b/Logs/AssetImportWorker6.log
new file mode 100644
index 0000000..72c1b9a
--- /dev/null
+++ b/Logs/AssetImportWorker6.log
@@ -0,0 +1,302 @@
+Using pre-set license
+Built from '2021.3/staging' branch; Version is '2021.3.11f1 (0a5ca18544bf) revision 679073'; Using compiler version '192829333'; Build Type 'Release'
+OS: 'Windows 10 (10.0.19043) 64bit CoreSingleLanguage' Language: 'ru' Physical Memory: 32689 MB
+BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
+
+COMMAND LINE ARGUMENTS:
+D:\UnityInstalls\2021.3.11f1\Editor\Unity.exe
+-adb2
+-batchMode
+-noUpm
+-name
+AssetImportWorker6
+-projectPath
+D:/UnityProjects/CPPK-AR
+-logFile
+Logs/AssetImportWorker6.log
+-srvPort
+51481
+Successfully changed project path to: D:/UnityProjects/CPPK-AR
+D:/UnityProjects/CPPK-AR
+[UnityMemory] Configuration Parameters - Can be set up in boot.config
+ "memorysetup-bucket-allocator-granularity=16"
+ "memorysetup-bucket-allocator-bucket-count=8"
+ "memorysetup-bucket-allocator-block-size=33554432"
+ "memorysetup-bucket-allocator-block-count=8"
+ "memorysetup-main-allocator-block-size=16777216"
+ "memorysetup-thread-allocator-block-size=16777216"
+ "memorysetup-gfx-main-allocator-block-size=16777216"
+ "memorysetup-gfx-thread-allocator-block-size=16777216"
+ "memorysetup-cache-allocator-block-size=4194304"
+ "memorysetup-typetree-allocator-block-size=2097152"
+ "memorysetup-profiler-bucket-allocator-granularity=16"
+ "memorysetup-profiler-bucket-allocator-bucket-count=8"
+ "memorysetup-profiler-bucket-allocator-block-size=33554432"
+ "memorysetup-profiler-bucket-allocator-block-count=8"
+ "memorysetup-profiler-allocator-block-size=16777216"
+ "memorysetup-profiler-editor-allocator-block-size=1048576"
+ "memorysetup-temp-allocator-size-main=16777216"
+ "memorysetup-job-temp-allocator-block-size=2097152"
+ "memorysetup-job-temp-allocator-block-size-background=1048576"
+ "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
+ "memorysetup-temp-allocator-size-background-worker=32768"
+ "memorysetup-temp-allocator-size-job-worker=262144"
+ "memorysetup-temp-allocator-size-preload-manager=33554432"
+ "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
+ "memorysetup-temp-allocator-size-audio-worker=65536"
+ "memorysetup-temp-allocator-size-cloud-worker=32768"
+ "memorysetup-temp-allocator-size-gi-baking-worker=262144"
+ "memorysetup-temp-allocator-size-gfx=262144"
+Refreshing native plugins compatible for Editor in 124.91 ms, found 24 plugins.
+Preloading 0 native plugins for Editor in 0.00 ms.
+Initialize engine version: 2021.3.11f1 (0a5ca18544bf)
+[Subsystems] Discovering subsystems at path D:/UnityInstalls/2021.3.11f1/Editor/Data/Resources/UnitySubsystems
+[Subsystems] Discovering subsystems at path D:/UnityProjects/CPPK-AR/Assets
+GfxDevice: creating device client; threaded=0; jobified=0
+Direct3D:
+ Version: Direct3D 11.0 [level 11.1]
+ Renderer: NVIDIA GeForce RTX 3070 (ID=0x2484)
+ Vendor: NVIDIA
+ VRAM: 8043 MB
+ Driver: 30.0.15.1215
+Initialize mono
+Mono path[0] = 'D:/UnityInstalls/2021.3.11f1/Editor/Data/Managed'
+Mono path[1] = 'D:/UnityInstalls/2021.3.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
+Mono config path = 'D:/UnityInstalls/2021.3.11f1/Editor/Data/MonoBleedingEdge/etc'
+Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56644
+Begin MonoManager ReloadAssembly
+Registering precompiled unity dll's ...
+Register platform support module: D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
+Register platform support module: D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
+Register platform support module: D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
+Register platform support module: D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
+Registered in 0.002725 seconds.
+Native extension for WindowsStandalone target not found
+[usbmuxd] Start listen thread
+[usbmuxd] Listen thread started
+Native extension for iOS target not found
+Native extension for Android target not found
+Native extension for WebGL target not found
+Refreshing native plugins compatible for Editor in 117.09 ms, found 24 plugins.
+Preloading 0 native plugins for Editor in 0.00 ms.
+Mono: successfully reloaded assembly
+- Completed reload, in 0.614 seconds
+Domain Reload Profiling:
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+ BeginReloadAssembly (61ms)
+ ExecutionOrderSort (0ms)
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+ BackupInstance (0ms)
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+ RebuildScriptCaches (26ms)
+ SetupLoadedEditorAssemblies (296ms)
+ LogAssemblyErrors (0ms)
+ InitializePlatformSupportModulesInManaged (54ms)
+ SetLoadedEditorAssemblies (0ms)
+ RefreshPlugins (117ms)
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+ EditorAssembliesLoaded (0ms)
+ ExecutionOrderSort2 (0ms)
+ AwakeInstancesAfterBackupRestoration (0ms)
+Platform modules already initialized, skipping
+Registering precompiled user dll's ...
+Registered in 0.005019 seconds.
+Begin MonoManager ReloadAssembly
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Native extension for WindowsStandalone target not found
+Native extension for iOS target not found
+Native extension for Android target not found
+Native extension for WebGL target not found
+Refreshing native plugins compatible for Editor in 111.27 ms, found 24 plugins.
+Preloading 0 native plugins for Editor in 0.00 ms.
+Package Manager log level set to [2]
+Mono: successfully reloaded assembly
+- Completed reload, in 1.305 seconds
+Domain Reload Profiling:
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+ BeginReloadAssembly (190ms)
+ ExecutionOrderSort (0ms)
+ DisableScriptedObjects (5ms)
+ BackupInstance (0ms)
+ ReleaseScriptingObjects (0ms)
+ CreateAndSetChildDomain (123ms)
+ EndReloadAssembly (1028ms)
+ LoadAssemblies (68ms)
+ RebuildTransferFunctionScriptingTraits (0ms)
+ SetupTypeCache (275ms)
+ ReleaseScriptCaches (1ms)
+ RebuildScriptCaches (80ms)
+ SetupLoadedEditorAssemblies (560ms)
+ LogAssemblyErrors (0ms)
+ InitializePlatformSupportModulesInManaged (18ms)
+ SetLoadedEditorAssemblies (0ms)
+ RefreshPlugins (111ms)
+ BeforeProcessingInitializeOnLoad (136ms)
+ ProcessInitializeOnLoadAttributes (222ms)
+ ProcessInitializeOnLoadMethodAttributes (70ms)
+ AfterProcessingInitializeOnLoad (2ms)
+ EditorAssembliesLoaded (0ms)
+ ExecutionOrderSort2 (0ms)
+ AwakeInstancesAfterBackupRestoration (4ms)
+Platform modules already initialized, skipping
+========================================================================
+Worker process is ready to serve import requests
+Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds
+Refreshing native plugins compatible for Editor in 1.17 ms, found 24 plugins.
+Preloading 0 native plugins for Editor in 0.00 ms.
+Unloading 6249 Unused Serialized files (Serialized files now loaded: 0)
+Unloading 66 unused Assets / (1.4 MB). Loaded Objects now: 6681.
+Memory consumption went from 242.7 MB to 241.3 MB.
+Total: 4.101300 ms (FindLiveObjects: 0.446100 ms CreateObjectMapping: 0.462700 ms MarkObjects: 2.797100 ms DeleteObjects: 0.394900 ms)
+
+AssetImportParameters requested are different than current active one (requested -> active):
+ custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
+ custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
+ custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
+ custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
+ custom:video-codec-MediaFoundation-h265: 746d11721c4dcdbdad8f713fa42b33f4 ->
+ custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
+ custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
+ custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
+ custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
+ custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
+========================================================================
+Received Import Request.
+ Time since last request: 9904.842572 seconds.
+ path: Assets/Objects/Ivolga/SM_Ivolga_main.fbx
+ artifactKey: Guid(1df1db1120ab1c3478f715da9ea5f0ac) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/SM_Ivolga_main.fbx using Guid(1df1db1120ab1c3478f715da9ea5f0ac) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '0c414ad3ec1d94b36c19c0a9839fe982') in 0.276392 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.238370 seconds.
+ path: Assets/Objects/Ivolga/SM_Ivolga_main.fbx
+ artifactKey: Guid(1df1db1120ab1c3478f715da9ea5f0ac) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/SM_Ivolga_main.fbx using Guid(1df1db1120ab1c3478f715da9ea5f0ac) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '3d263e6a4b448c666854f08b622c7444') in 0.050581 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 2.557878 seconds.
+ path: Assets/Objects/Ivolga/Materials
+ artifactKey: Guid(25fc291d9176df646b0153e7e67d38e4) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Materials using Guid(25fc291d9176df646b0153e7e67d38e4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'e4ccbd40c189d0b11a67b4370b82bb6e') in 0.003900 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.061593 seconds.
+ path: Assets/Objects/Ivolga/Materials/m_ivolga_boxes.mat
+ artifactKey: Guid(40679a28686f04a4ab70771828d84064) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Materials/m_ivolga_boxes.mat using Guid(40679a28686f04a4ab70771828d84064) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'cbc6d126f0811122711e66a4ffa23fef') in 0.024744 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000026 seconds.
+ path: Assets/Objects/Ivolga/Materials/m_ivolga_light_glass.mat
+ artifactKey: Guid(82cc89b7b21c5a5448031dd2c12bcc99) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Materials/m_ivolga_light_glass.mat using Guid(82cc89b7b21c5a5448031dd2c12bcc99) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '6e428211da671ed40c28cb2f9bfb9a42') in 0.017091 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000020 seconds.
+ path: Assets/Objects/Ivolga/Materials/m_metal_handle.mat
+ artifactKey: Guid(787557caa1368c1438824349a0b2ca6e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Materials/m_metal_handle.mat using Guid(787557caa1368c1438824349a0b2ca6e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '44b2f93827b47ee7b541da8b6371b4b6') in 0.024739 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000017 seconds.
+ path: Assets/Objects/Ivolga/Materials/m_ivolga_rubber.mat
+ artifactKey: Guid(02e0a6f03e8a2ac49bc48b7ddab73838) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Materials/m_ivolga_rubber.mat using Guid(02e0a6f03e8a2ac49bc48b7ddab73838) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '429efecd2035ffc6ea43c63968832465') in 0.014526 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000021 seconds.
+ path: Assets/Objects/Ivolga/Materials/m_ivolga_plastic_panel_front.mat
+ artifactKey: Guid(1dda79ff68b34884c9411f8b708eb8dd) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Materials/m_ivolga_plastic_panel_front.mat using Guid(1dda79ff68b34884c9411f8b708eb8dd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '9c3e72abbbb1f0e7c7bd7429a5ecb25e') in 0.010875 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000026 seconds.
+ path: Assets/Objects/Ivolga/Materials/m_ivolga_glass.mat
+ artifactKey: Guid(08a67dd4fdac1f045a107f717e1b5f47) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Materials/m_ivolga_glass.mat using Guid(08a67dd4fdac1f045a107f717e1b5f47) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '839795768bbdeb64542aef6bf3789f67') in 0.011527 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000027 seconds.
+ path: Assets/Objects/Ivolga/Materials/m_ivolga_light2.mat
+ artifactKey: Guid(9d909ed4afdd5724188fc0c28abc1b2f) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Materials/m_ivolga_light2.mat using Guid(9d909ed4afdd5724188fc0c28abc1b2f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'dc1b12c256340b7155b1029bbc570584') in 0.011953 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000022 seconds.
+ path: Assets/Objects/Ivolga/Materials/m_ivolga_rooftop_equipment.mat
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+Start importing Assets/Objects/Ivolga/Materials/m_ivolga_rooftop_equipment.mat using Guid(3975063890b57f54081edd8b512d6ae0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '069b1366323543f79cfdc9129b3886b0') in 0.012496 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000028 seconds.
+ path: Assets/Objects/Ivolga/Materials/m_ivolga_metal_roof.mat
+ artifactKey: Guid(16ec74ec089ff5540b37f7cfa8c6758e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Materials/m_ivolga_metal_roof.mat using Guid(16ec74ec089ff5540b37f7cfa8c6758e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '4d3f0ff0621239725a217cacaac23475') in 0.011671 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000019 seconds.
+ path: Assets/Objects/Ivolga/Materials/m_ivolga_plastic_green.mat
+ artifactKey: Guid(6e61efe7960f07f458888aecc3836f79) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Materials/m_ivolga_plastic_green.mat using Guid(6e61efe7960f07f458888aecc3836f79) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '81f175916c26f342ddcc2b5b807ee294') in 0.011022 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000025 seconds.
+ path: Assets/Objects/Ivolga/Materials/m_ivolga_metal_blue.mat
+ artifactKey: Guid(097046d3cf1bfec4986ab3ae3b1f92ba) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Materials/m_ivolga_metal_blue.mat using Guid(097046d3cf1bfec4986ab3ae3b1f92ba) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '6320319dc3d439185d77948f94badc4a') in 0.011327 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000023 seconds.
+ path: Assets/Objects/Ivolga/Materials/m_ivolga_metal_bottom.mat
+ artifactKey: Guid(62c0ad576b2615e40bac5200624267d4) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Materials/m_ivolga_metal_bottom.mat using Guid(62c0ad576b2615e40bac5200624267d4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '8888b9ee3145c4ee5107729d8ee7c4e7') in 0.012580 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000040 seconds.
+ path: Assets/Objects/Ivolga/Materials/m_ivolga_control_panel_table.mat
+ artifactKey: Guid(211c267297ae7ea40aca755660087dc3) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Materials/m_ivolga_control_panel_table.mat using Guid(211c267297ae7ea40aca755660087dc3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'fa6644d2c463bc61cf4837b58ab7e0e4') in 0.012575 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000023 seconds.
+ path: Assets/Objects/Ivolga/Materials/m_ivolga_info_tablo.mat
+ artifactKey: Guid(e0aca41512b8ca54197a76d0c47a95f1) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Materials/m_ivolga_info_tablo.mat using Guid(e0aca41512b8ca54197a76d0c47a95f1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'f479c88430e0cc5307a2074860cd4866') in 0.012211 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000022 seconds.
+ path: Assets/Objects/Ivolga/Materials/m_ivolga_plastic_blue.mat
+ artifactKey: Guid(480eb079308f8264a97279543df29695) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Materials/m_ivolga_plastic_blue.mat using Guid(480eb079308f8264a97279543df29695) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'b3b3b2a2591703d19ef1245044267370') in 0.011523 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000025 seconds.
+ path: Assets/Objects/Ivolga/Materials/m_ivolga_lights_top.mat
+ artifactKey: Guid(9dbdfabe040f3aa4a968b2c0d3a61334) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Materials/m_ivolga_lights_top.mat using Guid(9dbdfabe040f3aa4a968b2c0d3a61334) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '6f1c89e3f6942196b10957b6e0358626') in 0.012642 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000028 seconds.
+ path: Assets/Objects/Ivolga/Materials/m_ivolga_metal_black.mat
+ artifactKey: Guid(0ef21a18b65e07c44abd422407e38897) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Materials/m_ivolga_metal_black.mat using Guid(0ef21a18b65e07c44abd422407e38897) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'b9d0a629a4be3ad1aadc6d29b32b9035') in 0.012658 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000027 seconds.
+ path: Assets/Objects/Ivolga/Materials/m_ivolga_internal_walls.mat
+ artifactKey: Guid(11f783ad59ab43c48bb2bf38d44c8430) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Objects/Ivolga/Materials/m_ivolga_internal_walls.mat using Guid(11f783ad59ab43c48bb2bf38d44c8430) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '6eb8c6e95a4aeecb244818aede2fc372') in 0.011979 seconds
+Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
+AssetImportWorker is now disconnected from the server
+Process exiting
+Exiting without the bug reporter. Application will terminate with return code 0
\ No newline at end of file
diff --git a/Logs/AssetImportWorker7-prev.log b/Logs/AssetImportWorker7-prev.log
deleted file mode 100644
index 738c657..0000000
--- a/Logs/AssetImportWorker7-prev.log
+++ /dev/null
@@ -1,297 +0,0 @@
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-========================================================================
-Worker process is ready to serve import requests
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-
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- custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
- custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
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- custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
- custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
-Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
-AssetImportWorker is now disconnected from the server
-Process exiting
-Exiting without the bug reporter. Application will terminate with return code 0
\ No newline at end of file
diff --git a/Logs/AssetImportWorker7.log b/Logs/AssetImportWorker7.log
new file mode 100644
index 0000000..51962d2
--- /dev/null
+++ b/Logs/AssetImportWorker7.log
@@ -0,0 +1,398 @@
+Using pre-set license
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+OS: 'Windows 10 (10.0.19043) 64bit CoreSingleLanguage' Language: 'ru' Physical Memory: 32689 MB
+BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
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+-name
+AssetImportWorker7
+-projectPath
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+-srvPort
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+D:/UnityProjects/CPPK-AR
+[UnityMemory] Configuration Parameters - Can be set up in boot.config
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+ "memorysetup-bucket-allocator-bucket-count=8"
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+ path: Assets/Objects/Ivolga/Materials/m_ivolga_metal_white.mat
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+========================================================================
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+ path: Assets/Objects/Ivolga/Materials/m_ivolga_metal_white.mat
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+========================================================================
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+ path: Assets/Objects/Ivolga/Materials/m_ivolga_metal_white.mat
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+========================================================================
+Received Import Request.
+ Time since last request: 68644.428382 seconds.
+ path: Assets/Bakery/examples/content/sponza/Materials/Material__47.mat
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+========================================================================
+Received Import Request.
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+ path: Assets/Bakery/examples/content/sponza/Materials/sponza_ceiling_a_diff.mat
+ artifactKey: Guid(4698bce29eb2d224e83461a1012f115c) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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+========================================================================
+Received Import Request.
+ Time since last request: 0.000021 seconds.
+ path: Assets/Bakery/examples/content/sponza/Materials/sponza_column_c_diff.mat
+ artifactKey: Guid(fe397fa5e276ea043a9b99331fa6c925) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Bakery/examples/content/sponza/Materials/sponza_column_c_diff.mat using Guid(fe397fa5e276ea043a9b99331fa6c925) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '1d1347487c94ab226b9e8f7dcde3268c') in 0.140762 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000034 seconds.
+ path: Assets/Bakery/examples/content/sponza/Materials/sponza_curtain_blue_diff.mat
+ artifactKey: Guid(ed53b87934592b74e9f0e0343fc5c70d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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+========================================================================
+Received Import Request.
+ Time since last request: 0.000027 seconds.
+ path: Assets/Bakery/examples/content/sponza/Materials/vase_plant.mat
+ artifactKey: Guid(251872ad842cea541964f04dd515716b) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Bakery/examples/content/sponza/Materials/vase_plant.mat using Guid(251872ad842cea541964f04dd515716b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '8ca7a871b0a44a4f5a175ccfe5971788') in 0.145835 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000024 seconds.
+ path: Assets/Bakery/examples/content/sponza/Materials/sponza_green.mat
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+Start importing Assets/Bakery/examples/content/sponza/Materials/sponza_green.mat using Guid(5a8e62a64ecfa8a4193dda153235e0e8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c8b84c106e6b40fb5806387213bbb7ad') in 0.144872 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000018 seconds.
+ path: Assets/Bakery/examples/content/sponza/Materials/sponza_curtain_green_diff.mat
+ artifactKey: Guid(b8cfd6cc288d10845ad6af826dd6d2be) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Bakery/examples/content/sponza/Materials/sponza_curtain_green_diff.mat using Guid(b8cfd6cc288d10845ad6af826dd6d2be) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '150d3fb11dcae94ce379d3e4fd90a4e9') in 0.171862 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000021 seconds.
+ path: Assets/Bakery/examples/content/sponza/Materials/sponza_curtain_diff.mat
+ artifactKey: Guid(84256d976e5626843b2e0822ad0de2dc) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Bakery/examples/content/sponza/Materials/sponza_curtain_diff.mat using Guid(84256d976e5626843b2e0822ad0de2dc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'a81e6688140e1c0439956912e03beed5') in 0.151908 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000027 seconds.
+ path: Assets/Bakery/examples/content/sponza/Materials/vase_dif.mat
+ artifactKey: Guid(b2d65aafe04cdc5479912c90153d0b19) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Bakery/examples/content/sponza/Materials/vase_dif.mat using Guid(b2d65aafe04cdc5479912c90153d0b19) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'be13d8c5fb08580e7de173f45f3a1a28') in 0.143548 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000019 seconds.
+ path: Assets/Bakery/examples/content/sponza/Materials/vase_round.mat
+ artifactKey: Guid(f028aea0d5a15b74b9341e38b8872491) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Bakery/examples/content/sponza/Materials/vase_round.mat using Guid(f028aea0d5a15b74b9341e38b8872491) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '79ee8aefd5cf5a228d9cc8e947e8021b') in 0.090020 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 0.000029 seconds.
+ path: Assets/Bakery/examples/content/SkyboxNormal.mat
+ artifactKey: Guid(00352451ae390a14891893758f3ed8bc) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Bakery/examples/content/SkyboxNormal.mat using Guid(00352451ae390a14891893758f3ed8bc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '78b7bab22ea9699d81080514156133cb') in 0.029319 seconds
+========================================================================
+Received Import Request.
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+========================================================================
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+========================================================================
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+========================================================================
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+========================================================================
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+ path: Packages/com.unity.render-pipelines.universal/Runtime/Materials/Sprite-Lit-Default.mat
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+AssetImportWorker is now disconnected from the server
+Process exiting
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diff --git a/Logs/AssetImportWorker8.log b/Logs/AssetImportWorker8.log
new file mode 100644
index 0000000..0c0fd81
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+Android Extension - Scanning For ADB Devices 4320 ms
diff --git a/Logs/shadercompiler-AssetImportWorker0.log b/Logs/shadercompiler-AssetImportWorker0.log
index a828c78..e100d99 100644
Binary files a/Logs/shadercompiler-AssetImportWorker0.log and b/Logs/shadercompiler-AssetImportWorker0.log differ
diff --git a/Logs/shadercompiler-UnityShaderCompiler.exe0.log b/Logs/shadercompiler-UnityShaderCompiler.exe0.log
index c60489f..e69de29 100644
--- a/Logs/shadercompiler-UnityShaderCompiler.exe0.log
+++ b/Logs/shadercompiler-UnityShaderCompiler.exe0.log
@@ -1,287 +0,0 @@
-Base path: 'D:/UnityInstalls/2021.3.11f1/Editor/Data', plugins path 'D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines'
-Cmd: initializeCompiler
-
-
-Cmd: preprocess
- insize=1967 file=Assets/Bakery/ftUnlitTerrain.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=681
-
-Cmd: preprocess
- insize=777 file=Assets/Bakery/ftOverlapTest.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=251
-
-Cmd: preprocess
- insize=2719 file=Assets/Bakery/examples/shaders/Baked_Normal_Maps_terrain_meta.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL error: 1 plat 25 at (49): Both vertex and fragment programs must be present in a shader snippet. Excluding it from compilation.
- error: 2 plat 25 at (54): Couldn't open include file 'Bakery/BakeryMetaPass.cginc'.
- ok=0 outsize=561
-
-Cmd: preprocess
- insize=2654 file=Assets/Bakery/examples/shaders/Baked_Normal_Maps_meta.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL error: 1 plat 25 at (49): Both vertex and fragment programs must be present in a shader snippet. Excluding it from compilation.
- error: 2 plat 25 at (53): Couldn't open include file 'Bakery/BakeryMetaPass.cginc'.
- ok=0 outsize=552
-
-Cmd: preprocess
- insize=2676 file=Assets/Bakery/examples/shaders/Baked_Alpha_meta.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=670
-
-Cmd: preprocess
- insize=1582 file=Assets/Bakery/ftFarSphere.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=336
-
-Cmd: preprocess
- insize=16091 file=Assets/Bakery/shader/BakeryStandard.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=7393
-
-Cmd: preprocess
- insize=3686 file=Assets/Bakery/ftFarSphereProjClip.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=310
-
-Cmd: preprocess
- insize=1276 file=Assets/Bakery/ftFarSphereRenderOccluder.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=346
-
-Cmd: preprocess
- insize=975 file=Assets/Bakery/ftLight.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=304
-
-Cmd: preprocessCompute
- insize=1962 file=Assets/Editor/x64/Bakery/shaderSrc/ftTransformFarSphere.compute cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1959
-
-Cmd: preprocess
- insize=1710 file=Assets/Bakery/ftFarSphereDilate.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=265
-
-Cmd: preprocess
- insize=1890 file=Assets/Bakery/ftSimpleVertexLM.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=437
-
-Cmd: preprocess
- insize=2262 file=Assets/Bakery/ftDilate.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=227
-
-Cmd: preprocess
- insize=951 file=Assets/Bakery/ftBlack.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=237
-
-Cmd: preprocess
- insize=1876 file=Assets/Bakery/ftCubemap2StripExport.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=237
-
-Cmd: preprocess
- insize=867 file=Assets/Bakery/ftRGBM2Half.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=169
-
-Cmd: preprocess
- insize=1691 file=Assets/Bakery/ftCubemap2Strip.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=231
-
-Cmd: preprocess
- insize=3238 file=Assets/Bakery/ftUVNormalMap.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=399
-
-Cmd: preprocessCompute
- insize=2220 file=Assets/Editor/x64/Bakery/shaderSrc/ftCullFarSphere.compute cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2217
-
-Cmd: preprocess
- insize=13628 file=Assets/Bakery/shader/BakeryStandardSpecular.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=6510
-
-Cmd: preprocess
- insize=808 file=Assets/Bakery/ftMultiply.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=227
-
-Cmd: preprocess
- insize=2495 file=Assets/Editor/x64/Bakery/ftChecker.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1008
-
-Cmd: preprocess
- insize=2156 file=Assets/Bakery/ftFarSphereRender.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1257
-
-Cmd: preprocess
- insize=2237 file=Assets/Bakery/ftSkybox.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=728
-
-Cmd: compileSnippet
- insize=1311 file=Assets/DefaultResourcesExtra/Standard pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW=SHADOWS_DEPTH dKW=INSTANCING_ON _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=139 ok=1 outsize=1446
-
-Cmd: compileSnippet
- insize=1311 file=Assets/DefaultResourcesExtra/Standard pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW=SHADOWS_DEPTH dKW=INSTANCING_ON _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _PARALLAXMAP SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=139 ok=1 outsize=250
-
-Cmd: compileSnippet
- insize=1911 file=Assets/DefaultResourcesExtra/Skybox/Cubemap pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=1 mask=6 start=15 ok=1 outsize=834
-
-Cmd: compileSnippet
- insize=1911 file=Assets/DefaultResourcesExtra/Skybox/Cubemap pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=1 mask=6 start=15 ok=1 outsize=678
-
-Cmd: compileSnippet
- insize=1950 file=Assets/Bakery/Bakery/Skybox pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=21 ok=1 outsize=842
-
-Cmd: compileSnippet
- insize=1950 file=Assets/Bakery/Bakery/Skybox pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=21 ok=1 outsize=878
-
-Cmd: preprocessCompute
- insize=5464 file=Packages/com.unity.visualeffectgraph/Editor/Templates/EmptyParticleSystem.vfx cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=5464
-
-Cmd: preprocessCompute
- insize=4252 file=Packages/com.unity.visualeffectgraph/Editor/Templates/EmptyParticleSystem.vfx cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=4252
-
-Cmd: preprocess
- insize=82688 file=Packages/com.unity.visualeffectgraph/Editor/Templates/EmptyParticleSystem.vfx surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL error: 1 plat 25 at (-1): Ignoring duplicate keyword line '#pragma multi_compile_fog __ FOG_LINEAR FOG_EXP FOG_EXP2'
- ok=1 outsize=950
-
-Cmd: preprocessCompute
- insize=2018 file=Packages/com.unity.visualeffectgraph/Editor/Templates/EmptyParticleSystem.vfx cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2018
-
-Cmd: preprocessCompute
- insize=7407 file=Packages/com.unity.visualeffectgraph/Editor/Templates/SimpleHeadsAndSparks.vfx cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=7407
-
-Cmd: preprocessCompute
- insize=8017 file=Packages/com.unity.visualeffectgraph/Editor/Templates/SimpleHeadsAndSparks.vfx cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=8017
-
-Cmd: preprocessCompute
- insize=9138 file=Packages/com.unity.visualeffectgraph/Editor/Templates/SimpleHeadsAndSparks.vfx cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=9138
-
-Cmd: preprocessCompute
- insize=7945 file=Packages/com.unity.visualeffectgraph/Editor/Templates/SimpleHeadsAndSparks.vfx cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=7945
-
-Cmd: preprocess
- insize=93270 file=Packages/com.unity.visualeffectgraph/Editor/Templates/SimpleHeadsAndSparks.vfx surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL error: 1 plat 25 at (-1): Ignoring duplicate keyword line '#pragma multi_compile_fog __ FOG_LINEAR FOG_EXP FOG_EXP2'
- ok=1 outsize=942
-
-Cmd: preprocessCompute
- insize=8453 file=Packages/com.unity.visualeffectgraph/Editor/Templates/SimpleHeadsAndTrails.vfx cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=8453
-
-Cmd: preprocessCompute
- insize=10007 file=Packages/com.unity.visualeffectgraph/Editor/Templates/SimpleHeadsAndTrails.vfx cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=10007
-
-Cmd: preprocessCompute
- insize=7900 file=Packages/com.unity.visualeffectgraph/Editor/Templates/SimpleHeadsAndTrails.vfx cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=7900
-
-Cmd: preprocessCompute
- insize=8087 file=Packages/com.unity.visualeffectgraph/Editor/Templates/SimpleHeadsAndTrails.vfx cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=8087
-
-Cmd: preprocess
- insize=93198 file=Packages/com.unity.visualeffectgraph/Editor/Templates/SimpleHeadsAndTrails.vfx surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL error: 1 plat 25 at (-1): Ignoring duplicate keyword line '#pragma multi_compile_fog __ FOG_LINEAR FOG_EXP FOG_EXP2'
- ok=1 outsize=945
-
-Cmd: preprocessCompute
- insize=7213 file=Packages/com.unity.visualeffectgraph/Editor/Templates/SimpleParticleSystem.vfx cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=7213
-
-Cmd: preprocessCompute
- insize=6465 file=Packages/com.unity.visualeffectgraph/Editor/Templates/SimpleParticleSystem.vfx cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=6465
-
-Cmd: preprocess
- insize=91533 file=Packages/com.unity.visualeffectgraph/Editor/Templates/SimpleParticleSystem.vfx surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL error: 1 plat 25 at (-1): Ignoring duplicate keyword line '#pragma multi_compile_fog __ FOG_LINEAR FOG_EXP FOG_EXP2'
- ok=1 outsize=947
-
-Cmd: preprocessCompute
- insize=2090 file=Packages/com.unity.visualeffectgraph/Editor/Templates/SimpleParticleSystem.vfx cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2090
-
-Cmd: preprocessCompute
- insize=9015 file=Packages/com.unity.visualeffectgraph/Editor/Templates/SimpleRibbon.vfx cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=9015
-
-Cmd: preprocessCompute
- insize=7931 file=Packages/com.unity.visualeffectgraph/Editor/Templates/SimpleRibbon.vfx cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=7931
-
-Cmd: preprocess
- insize=92106 file=Packages/com.unity.visualeffectgraph/Editor/Templates/SimpleRibbon.vfx surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL error: 1 plat 25 at (-1): Ignoring duplicate keyword line '#pragma multi_compile_fog __ FOG_LINEAR FOG_EXP FOG_EXP2'
- ok=1 outsize=930
-
-Cmd: preprocessCompute
- insize=8052 file=Packages/com.unity.visualeffectgraph/Editor/Templates/SimpleSwarmParticleSystem.vfx cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=8052
-
-Cmd: preprocessCompute
- insize=7833 file=Packages/com.unity.visualeffectgraph/Editor/Templates/SimpleSwarmParticleSystem.vfx cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=7833
-
-Cmd: preprocess
- insize=93265 file=Packages/com.unity.visualeffectgraph/Editor/Templates/SimpleSwarmParticleSystem.vfx surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL error: 1 plat 25 at (-1): Ignoring duplicate keyword line '#pragma multi_compile_fog __ FOG_LINEAR FOG_EXP FOG_EXP2'
- ok=1 outsize=938
-
-Cmd: preprocessCompute
- insize=5464 file=Packages/com.unity.visualeffectgraph/Editor/Templates/EmptyParticleSystem.vfx cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=5464
-
-Cmd: preprocessCompute
- insize=4252 file=Packages/com.unity.visualeffectgraph/Editor/Templates/EmptyParticleSystem.vfx cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=4252
-
-Cmd: preprocess
- insize=82688 file=Packages/com.unity.visualeffectgraph/Editor/Templates/EmptyParticleSystem.vfx surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL error: 1 plat 25 at (-1): Ignoring duplicate keyword line '#pragma multi_compile_fog __ FOG_LINEAR FOG_EXP FOG_EXP2'
- ok=1 outsize=950
-
-Cmd: preprocessCompute
- insize=2018 file=Packages/com.unity.visualeffectgraph/Editor/Templates/EmptyParticleSystem.vfx cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2018
-
-Cmd: preprocessCompute
- insize=7407 file=Packages/com.unity.visualeffectgraph/Editor/Templates/SimpleHeadsAndSparks.vfx cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=7407
-
-Cmd: preprocessCompute
- insize=8017 file=Packages/com.unity.visualeffectgraph/Editor/Templates/SimpleHeadsAndSparks.vfx cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=8017
-
-Cmd: preprocessCompute
- insize=9138 file=Packages/com.unity.visualeffectgraph/Editor/Templates/SimpleHeadsAndSparks.vfx cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=9138
-
-Cmd: preprocessCompute
- insize=7945 file=Packages/com.unity.visualeffectgraph/Editor/Templates/SimpleHeadsAndSparks.vfx cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=7945
-
-Cmd: preprocess
- insize=93270 file=Packages/com.unity.visualeffectgraph/Editor/Templates/SimpleHeadsAndSparks.vfx surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL error: 1 plat 25 at (-1): Ignoring duplicate keyword line '#pragma multi_compile_fog __ FOG_LINEAR FOG_EXP FOG_EXP2'
- ok=1 outsize=942
-
-Cmd: preprocessCompute
- insize=8453 file=Packages/com.unity.visualeffectgraph/Editor/Templates/SimpleHeadsAndTrails.vfx cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=8453
-
-Cmd: preprocessCompute
- insize=10007 file=Packages/com.unity.visualeffectgraph/Editor/Templates/SimpleHeadsAndTrails.vfx cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=10007
-
-Cmd: preprocessCompute
- insize=7900 file=Packages/com.unity.visualeffectgraph/Editor/Templates/SimpleHeadsAndTrails.vfx cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=7900
-
-Cmd: preprocessCompute
- insize=8087 file=Packages/com.unity.visualeffectgraph/Editor/Templates/SimpleHeadsAndTrails.vfx cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=8087
-
-Cmd: preprocess
- insize=93198 file=Packages/com.unity.visualeffectgraph/Editor/Templates/SimpleHeadsAndTrails.vfx surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL error: 1 plat 25 at (-1): Ignoring duplicate keyword line '#pragma multi_compile_fog __ FOG_LINEAR FOG_EXP FOG_EXP2'
- ok=1 outsize=945
-
-Cmd: preprocessCompute
- insize=7213 file=Packages/com.unity.visualeffectgraph/Editor/Templates/SimpleParticleSystem.vfx cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=7213
-
-Cmd: preprocessCompute
- insize=6465 file=Packages/com.unity.visualeffectgraph/Editor/Templates/SimpleParticleSystem.vfx cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=6465
-
-Cmd: preprocess
- insize=91533 file=Packages/com.unity.visualeffectgraph/Editor/Templates/SimpleParticleSystem.vfx surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL error: 1 plat 25 at (-1): Ignoring duplicate keyword line '#pragma multi_compile_fog __ FOG_LINEAR FOG_EXP FOG_EXP2'
- ok=1 outsize=947
-
-Cmd: preprocessCompute
- insize=2090 file=Packages/com.unity.visualeffectgraph/Editor/Templates/SimpleParticleSystem.vfx cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2090
-
-Cmd: preprocessCompute
- insize=9015 file=Packages/com.unity.visualeffectgraph/Editor/Templates/SimpleRibbon.vfx cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=9015
-
-Cmd: preprocessCompute
- insize=7931 file=Packages/com.unity.visualeffectgraph/Editor/Templates/SimpleRibbon.vfx cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=7931
-
-Cmd: preprocess
- insize=92106 file=Packages/com.unity.visualeffectgraph/Editor/Templates/SimpleRibbon.vfx surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL error: 1 plat 25 at (-1): Ignoring duplicate keyword line '#pragma multi_compile_fog __ FOG_LINEAR FOG_EXP FOG_EXP2'
- ok=1 outsize=930
-
-Cmd: preprocessCompute
- insize=8052 file=Packages/com.unity.visualeffectgraph/Editor/Templates/SimpleSwarmParticleSystem.vfx cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=8052
-
-Cmd: preprocessCompute
- insize=7833 file=Packages/com.unity.visualeffectgraph/Editor/Templates/SimpleSwarmParticleSystem.vfx cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=7833
-
-Cmd: preprocess
- insize=93265 file=Packages/com.unity.visualeffectgraph/Editor/Templates/SimpleSwarmParticleSystem.vfx surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL error: 1 plat 25 at (-1): Ignoring duplicate keyword line '#pragma multi_compile_fog __ FOG_LINEAR FOG_EXP FOG_EXP2'
- ok=1 outsize=938
-
-Cmd: compileSnippet
- insize=3367 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _EMISSION dKW=_MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _SHADOWS_SOFT _SCREEN_SPACE_OCCLUSION _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS _LIGHT_COOKIES _CLUSTERED_RENDERING LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DEBUG_DISPLAY DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _METALLICSPECGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _OCCLUSIONMAP _SPECULARHIGHLIGHTS_OFF _ENVIRONMENTREFLECTIONS_OFF _SPECULAR_SETUP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=93 ok=1 outsize=10322
-
-Cmd: compileSnippet
- insize=8652 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/Bloom pass=Bloom Prefilter cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL _USE_RGBM _BLOOM_HQ UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=178 ok=1 outsize=682
-
-Cmd: compileSnippet
- insize=8652 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/Bloom pass=Bloom Prefilter cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL _USE_RGBM _BLOOM_HQ UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=178 ok=1 outsize=986
-
-Cmd: compileSnippet
- insize=8592 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/Bloom pass=Bloom Blur Horizontal cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL _USE_RGBM UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=189 ok=1 outsize=682
-
-Cmd: compileSnippet
- insize=8592 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/Bloom pass=Bloom Blur Horizontal cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL _USE_RGBM UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=189 ok=1 outsize=1590
-
-Cmd: compileSnippet
- insize=8592 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/Bloom pass=Bloom Blur Vertical cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL _USE_RGBM UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=199 ok=1 outsize=682
-
-Cmd: compileSnippet
- insize=8592 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/Bloom pass=Bloom Blur Vertical cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL _USE_RGBM UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=199 ok=1 outsize=1026
-
-Cmd: compileSnippet
- insize=8651 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/Bloom pass=Bloom Upsample cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL _USE_RGBM _BLOOM_HQ UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=209 ok=1 outsize=682
-
-Cmd: compileSnippet
- insize=8651 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/Bloom pass=Bloom Upsample cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL _USE_RGBM _BLOOM_HQ UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=209 ok=1 outsize=602
-
-Cmd: compileSnippet
- insize=1246 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW=_EMISSION dKW=EDITOR_VISUALIZATION _SPECULAR_SETUP _METALLICSPECGLOSSMAP _ALPHATEST_ON _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _DETAIL_MULX2 _DETAIL_SCALED _SPECGLOSSMAP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=330 ok=1 outsize=1470
-
diff --git a/Logs/shadercompiler-UnityShaderCompiler.exe1.log b/Logs/shadercompiler-UnityShaderCompiler.exe1.log
index d8ef2da..e69de29 100644
--- a/Logs/shadercompiler-UnityShaderCompiler.exe1.log
+++ b/Logs/shadercompiler-UnityShaderCompiler.exe1.log
@@ -1,88 +0,0 @@
-Base path: 'D:/UnityInstalls/2021.3.11f1/Editor/Data', plugins path 'D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines'
-Cmd: initializeCompiler
-
-Cmd: compileSnippet
- insize=1246 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW=EDITOR_VISUALIZATION dKW=_DETAIL_MULX2 _DETAIL_SCALED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=330 ok=1 outsize=1570
-
-Cmd: compileSnippet
- insize=3367 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _NORMALMAP _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION dKW=_MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _SHADOWS_SOFT _SCREEN_SPACE_OCCLUSION _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS _LIGHT_COOKIES _CLUSTERED_RENDERING LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DEBUG_DISPLAY DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _EMISSION _METALLICSPECGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _OCCLUSIONMAP _SPECULARHIGHLIGHTS_OFF _ENVIRONMENTREFLECTIONS_OFF _SPECULAR_SETUP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=93 ok=1 outsize=11050
-
-
-Cmd: compileSnippet
- insize=1489 file=Assets/Bakery/shader/Bakery/Standard pass=FORWARD_DELTA cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDADD uKW=POINT dKW=_NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _DETAIL_MULX2 _PARALLAXMAP FOG_LINEAR FOG_EXP FOG_EXP2 DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=145 ok=1 outsize=1702
-
-Cmd: compileSnippet
- insize=5009 file=/Legacy Shaders/VertexLit pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 POINT SPOT UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=1 mask=6 start=1 ok=1 outsize=510
-
-Cmd: compileSnippet
- insize=2459 file=Assets/DefaultResourcesExtra/Legacy Shaders/VertexLit pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=1 mask=6 start=38 ok=1 outsize=558
-
-Cmd: compileSnippet
- insize=1883 file=Assets/Bakery/Hidden/ftFarSphereDilate pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=15 ok=1 outsize=738
-
-Cmd: compileSnippet
- insize=3816 file=Assets/Bakery/Hidden/ftFarSphereProjClip pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=15 ok=1 outsize=2130
-
-Cmd: compileSnippet
- insize=9066 file=Assets/Editor/x64/Bakery/Hidden/ftChecker pass=DEFERRED cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_DEFERRED uKW= dKW=LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=185 ok=1 outsize=1630
-
-Cmd: compileSnippet
- insize=4425 file=Assets/DefaultResourcesExtra/Legacy Shaders/Diffuse pass=FORWARD cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDADD uKW=POINT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=264 ok=1 outsize=1034
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-Cmd: compileSnippet
- insize=12919 file=Assets/DefaultResourcesExtra/Legacy Shaders/Diffuse pass=DEFERRED cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_DEFERRED uKW= dKW=INSTANCING_ON LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=187 ok=1 outsize=1250
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-Cmd: compileSnippet
- insize=582 file=Assets/Bakery/Hidden/ftFarSphereRender pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=32 ok=1 outsize=562
-
-Cmd: compileSnippet
- insize=582 file=Assets/Bakery/Hidden/ftFarSphereRender pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=69 ok=1 outsize=562
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-Cmd: compileSnippet
- insize=1497 file=Assets/Bakery/Bakery/Simple Vertex Lightmapped pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=15 ok=1 outsize=894
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-Cmd: compileSnippet
- insize=1134 file=Assets/Bakery/Hidden/ftRGBM2Half pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=10 ok=1 outsize=682
-
-Cmd: compileSnippet
- insize=1684 file=Assets/Bakery/Hidden/ftFarSphere pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=15 ok=1 outsize=462
-
-Cmd: compileSnippet
- insize=1124 file=Assets/Bakery/Hidden/ftBlack pass=META cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=10 ok=1 outsize=434
-
-Cmd: compileSnippet
- insize=1124 file=Assets/Bakery/Hidden/ftBlack pass=META cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=10 ok=1 outsize=250
-
-Cmd: compileSnippet
- insize=778 file=Assets/Bakery/shader/Bakery/Standard Specular pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW=SHADOWS_DEPTH dKW=_ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=179 ok=1 outsize=250
-
-Cmd: compileSnippet
- insize=762 file=Assets/Bakery/shader/Bakery/Standard Specular pass=META cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=_EMISSION _SPECGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _DETAIL_MULX2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=257 ok=1 outsize=1082
-
-Cmd: compileSnippet
- insize=771 file=Assets/Bakery/shader/Bakery/Standard Specular pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW=SHADOWS_DEPTH dKW=_ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=1 mask=6 start=368 ok=1 outsize=250
-
-Cmd: compileSnippet
- insize=2475 file=Assets/Bakery/Hidden/ftDilate pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=14 ok=1 outsize=1646
-
-Cmd: compileSnippet
- insize=1368 file=Assets/Bakery/Hidden/ftFarSphereRenderOccluder pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=18 ok=1 outsize=762
-
-Cmd: compileComputeKernel
- insize=9015 file=Packages/com.unity.visualeffectgraph/Editor/Templates/SimpleRibbon.vfx kernel=CSMain cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 km= pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=3952
-
-Cmd: compileSnippet
- insize=3367 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS LIGHTMAP_ON _NORMALMAP _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SHADOWS_SOFT dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _SCREEN_SPACE_OCCLUSION _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS _LIGHT_COOKIES _CLUSTERED_RENDERING LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON DEBUG_DISPLAY DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _EMISSION _METALLICSPECGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _OCCLUSIONMAP _SPECULARHIGHLIGHTS_OFF _ENVIRONMENTREFLECTIONS_OFF _SPECULAR_SETUP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=93 ok=1 outsize=12670
-
-Cmd: compileSnippet
- insize=3367 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS DIRLIGHTMAP_COMBINED LIGHTMAP_ON _NORMALMAP dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _CLUSTERED_RENDERING LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=93 ok=1 outsize=1882
-
-Cmd: compileSnippet
- insize=3367 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS LIGHTMAP_ON _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _EMISSION dKW=_MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _SHADOWS_SOFT _SCREEN_SPACE_OCCLUSION _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS _LIGHT_COOKIES _CLUSTERED_RENDERING LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON DEBUG_DISPLAY DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _METALLICSPECGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _OCCLUSIONMAP _SPECULARHIGHLIGHTS_OFF _ENVIRONMENTREFLECTIONS_OFF _SPECULAR_SETUP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=93 ok=1 outsize=10426
-
-Cmd: compileSnippet
- insize=3262 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=Pass 0 cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SHADOWS_SOFT _LIGHT_COOKIES _EMISSION dKW=_MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _CLUSTERED_RENDERING LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=1 mask=6 start=398 ok=1 outsize=35950
-
-Cmd: compileSnippet
- insize=3262 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=Pass 0 cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS LIGHTMAP_ON _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _LIGHT_COOKIES _EMISSION dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _CLUSTERED_RENDERING LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=1 mask=6 start=398 ok=1 outsize=34312
-
diff --git a/Logs/shadercompiler-UnityShaderCompiler.exe10.log b/Logs/shadercompiler-UnityShaderCompiler.exe10.log
index 5b9b5a3..8953b2c 100644
--- a/Logs/shadercompiler-UnityShaderCompiler.exe10.log
+++ b/Logs/shadercompiler-UnityShaderCompiler.exe10.log
@@ -2,17 +2,8 @@ Base path: 'D:/UnityInstalls/2021.3.11f1/Editor/Data', plugins path 'D:/UnityIns
Cmd: initializeCompiler
Cmd: compileSnippet
- insize=2248 file=Assets/Bakery/shader/Bakery/Standard pass=DEFERRED cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_DEFERRED uKW= dKW=_NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _EMISSION _METALLICGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _DETAIL_MULX2 _PARALLAXMAP BAKERY_VERTEXLM BAKERY_VERTEXLMDIR BAKERY_VERTEXLMSH BAKERY_VERTEXLMMASK BAKERY_SH BAKERY_SHNONLINEAR BAKERY_RNM BAKERY_LMSPEC BAKERY_BICUBIC BAKERY_PROBESHNONLINEAR BAKERY_VOLUME BAKERY_COMPRESSED_VOLUME BAKERY_VOLROTATION INSTANCING_ON LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=209 ok=1 outsize=1178
-
-Cmd: compileComputeKernel
- insize=2217 file=Assets/Editor/x64/Bakery/shaderSrc/ftCullFarSphere.compute kernel=CSMain cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 km= pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=6569
-
-Cmd: compileComputeKernel
- insize=7213 file=Packages/com.unity.visualeffectgraph/Editor/Templates/SimpleParticleSystem.vfx kernel=CSMain cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 km= pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=4260
+ insize=23820 file=Packages/com.unity.render-pipelines.universal/Runtime/Materials/ArnoldStandardSurface/Shader Graphs/ArnoldStandardSurface pass=Pass 0 cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _LIGHT_COOKIES dKW=LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _CLUSTERED_RENDERING INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=1 mask=6 start=3461 ok=1 outsize=35357
Cmd: compileSnippet
- insize=1246 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW=_EMISSION EDITOR_VISUALIZATION dKW=_SPECULAR_SETUP _METALLICSPECGLOSSMAP _ALPHATEST_ON _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _DETAIL_MULX2 _DETAIL_SCALED _SPECGLOSSMAP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=330 ok=1 outsize=2162
-
-Cmd: compileSnippet
- insize=3262 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=Pass 0 cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS LIGHTMAP_ON _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SHADOWS_SOFT _LIGHT_COOKIES _EMISSION dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _CLUSTERED_RENDERING LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=1 mask=6 start=398 ok=1 outsize=36874
+ insize=25241 file=Packages/com.unity.render-pipelines.universal/Runtime/Materials/ArnoldStandardSurface/Shader Graphs/ArnoldStandardSurfaceTransparent pass=Pass 0 cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION dKW=LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _CLUSTERED_RENDERING INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=1 mask=6 start=3317 ok=1 outsize=29503
diff --git a/Logs/shadercompiler-UnityShaderCompiler.exe11.log b/Logs/shadercompiler-UnityShaderCompiler.exe11.log
index 06a73b0..9cc63f7 100644
--- a/Logs/shadercompiler-UnityShaderCompiler.exe11.log
+++ b/Logs/shadercompiler-UnityShaderCompiler.exe11.log
@@ -2,8 +2,5 @@ Base path: 'D:/UnityInstalls/2021.3.11f1/Editor/Data', plugins path 'D:/UnityIns
Cmd: initializeCompiler
Cmd: compileSnippet
- insize=2248 file=Assets/Bakery/shader/Bakery/Standard pass=DEFERRED cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_DEFERRED uKW= dKW=_NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _EMISSION _METALLICGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _DETAIL_MULX2 _PARALLAXMAP BAKERY_VERTEXLM BAKERY_VERTEXLMDIR BAKERY_VERTEXLMSH BAKERY_VERTEXLMMASK BAKERY_SH BAKERY_SHNONLINEAR BAKERY_RNM BAKERY_LMSPEC BAKERY_BICUBIC BAKERY_PROBESHNONLINEAR BAKERY_VOLUME BAKERY_COMPRESSED_VOLUME BAKERY_VOLROTATION INSTANCING_ON LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=209 ok=1 outsize=1654
-
-Cmd: compileComputeKernel
- insize=10007 file=Packages/com.unity.visualeffectgraph/Editor/Templates/SimpleHeadsAndTrails.vfx kernel=CSMain cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 km= pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=17102
+ insize=10886 file=Packages/com.unity.render-pipelines.universal/Runtime/Materials/ArnoldStandardSurface/Shader Graphs/ArnoldStandardSurfaceTransparent pass=Pass 1 cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_PASS_SHADOWCASTER uKW=_CASTING_PUNCTUAL_LIGHT_SHADOW dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=1 mask=6 start=3876 ok=1 outsize=3993
diff --git a/Logs/shadercompiler-UnityShaderCompiler.exe12.log b/Logs/shadercompiler-UnityShaderCompiler.exe12.log
index 34d5d41..e69de29 100644
--- a/Logs/shadercompiler-UnityShaderCompiler.exe12.log
+++ b/Logs/shadercompiler-UnityShaderCompiler.exe12.log
@@ -1,15 +0,0 @@
-Base path: 'D:/UnityInstalls/2021.3.11f1/Editor/Data', plugins path 'D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines'
-Cmd: initializeCompiler
-
-Cmd: compileSnippet
- insize=1908 file=Assets/Bakery/shader/Bakery/Standard pass=FORWARD cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL dKW=_NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _EMISSION _METALLICGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _GLOSSYREFLECTIONS_OFF FOG_LINEAR FOG_EXP FOG_EXP2 LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING SHADOWS_SCREEN UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=1 mask=6 start=294 ok=1 outsize=2146
-
-Cmd: compileSnippet
- insize=2097 file=Assets/DefaultResourcesExtra/GIDebug/Hidden/GIDebug/TextureUV pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=10 ok=1 outsize=1078
-
-Cmd: compileComputeKernel
- insize=8453 file=Packages/com.unity.visualeffectgraph/Editor/Templates/SimpleHeadsAndTrails.vfx kernel=CSMain cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 km= pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=5845
-
-Cmd: compileSnippet
- insize=3262 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=Pass 0 cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS LIGHTMAP_ON _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SHADOWS_SOFT _LIGHT_COOKIES _EMISSION dKW=_MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _CLUSTERED_RENDERING LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=1 mask=6 start=398 ok=1 outsize=35572
-
diff --git a/Logs/shadercompiler-UnityShaderCompiler.exe13.log b/Logs/shadercompiler-UnityShaderCompiler.exe13.log
index 5b8d412..e69de29 100644
--- a/Logs/shadercompiler-UnityShaderCompiler.exe13.log
+++ b/Logs/shadercompiler-UnityShaderCompiler.exe13.log
@@ -1,13 +0,0 @@
-Base path: 'D:/UnityInstalls/2021.3.11f1/Editor/Data', plugins path 'D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines'
-Cmd: initializeCompiler
-
-Cmd: compileSnippet
- insize=1297 file=Assets/Bakery/shader/Bakery/Standard pass=FORWARD_DELTA cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDADD uKW=POINT dKW=_NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _DETAIL_MULX2 FOG_LINEAR FOG_EXP FOG_EXP2 DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SCREEN SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=1 mask=6 start=342 ok=1 outsize=1854
-
-Cmd: compileComputeKernel
- insize=7900 file=Packages/com.unity.visualeffectgraph/Editor/Templates/SimpleHeadsAndTrails.vfx kernel=CSMain cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 km= pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=16385 forceDXC=0 forceFXC=0 error: 1 plat 9 at (0): Buffer count exceeding default GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS. Shader might not work on all hw. Consider combining separate buffers into one containing struct elements.
- ok=1 outsize=5063
-
-Cmd: compileSnippet
- insize=3262 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=Pass 0 cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _LIGHT_COOKIES _EMISSION dKW=_MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _CLUSTERED_RENDERING LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=1 mask=6 start=398 ok=1 outsize=33458
-
diff --git a/Logs/shadercompiler-UnityShaderCompiler.exe14.log b/Logs/shadercompiler-UnityShaderCompiler.exe14.log
index e7aee57..e69de29 100644
--- a/Logs/shadercompiler-UnityShaderCompiler.exe14.log
+++ b/Logs/shadercompiler-UnityShaderCompiler.exe14.log
@@ -1,16 +0,0 @@
-Base path: 'D:/UnityInstalls/2021.3.11f1/Editor/Data', plugins path 'D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines'
-Cmd: initializeCompiler
-
-Cmd: compileSnippet
- insize=905 file=Assets/Bakery/shader/Bakery/Standard pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW=SHADOWS_DEPTH dKW=_ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=1 mask=6 start=373 ok=1 outsize=1446
-
-Cmd: compileSnippet
- insize=2097 file=Assets/DefaultResourcesExtra/GIDebug/Hidden/GIDebug/TextureUV pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=10 ok=1 outsize=1038
-
-Cmd: compileComputeKernel
- insize=9138 file=Packages/com.unity.visualeffectgraph/Editor/Templates/SimpleHeadsAndSparks.vfx kernel=CSMain cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 km= pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=16385 forceDXC=0 forceFXC=0 error: 1 plat 9 at (0): Buffer count exceeding default GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS. Shader might not work on all hw. Consider combining separate buffers into one containing struct elements.
- ok=1 outsize=6121
-
-Cmd: compileSnippet
- insize=3262 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=Pass 0 cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS LIGHTMAP_ON _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _LIGHT_COOKIES _EMISSION dKW=_MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _CLUSTERED_RENDERING LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=1 mask=6 start=398 ok=1 outsize=32879
-
diff --git a/Logs/shadercompiler-UnityShaderCompiler.exe15.log b/Logs/shadercompiler-UnityShaderCompiler.exe15.log
index 27dc6a2..e69de29 100644
--- a/Logs/shadercompiler-UnityShaderCompiler.exe15.log
+++ b/Logs/shadercompiler-UnityShaderCompiler.exe15.log
@@ -1,15 +0,0 @@
-Base path: 'D:/UnityInstalls/2021.3.11f1/Editor/Data', plugins path 'D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines'
-Cmd: initializeCompiler
-
-Cmd: compileSnippet
- insize=1297 file=Assets/Bakery/shader/Bakery/Standard pass=FORWARD_DELTA cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDADD uKW=POINT dKW=_NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _DETAIL_MULX2 FOG_LINEAR FOG_EXP FOG_EXP2 DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SCREEN SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=1 mask=6 start=342 ok=1 outsize=1626
-
-Cmd: compileComputeKernel
- insize=2090 file=Packages/com.unity.visualeffectgraph/Editor/Templates/SimpleParticleSystem.vfx kernel=CSMain cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 km= pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=3226
-
-Cmd: compileSnippet
- insize=3367 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS DIRLIGHTMAP_COMBINED LIGHTMAP_ON dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _CLUSTERED_RENDERING LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=93 ok=1 outsize=1482
-
-Cmd: compileSnippet
- insize=3262 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=Pass 0 cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SHADOWS_SOFT _EMISSION dKW=_MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _CLUSTERED_RENDERING LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=1 mask=6 start=398 ok=1 outsize=29585
-
diff --git a/Logs/shadercompiler-UnityShaderCompiler.exe2.log b/Logs/shadercompiler-UnityShaderCompiler.exe2.log
index 2ff51fa..e69de29 100644
--- a/Logs/shadercompiler-UnityShaderCompiler.exe2.log
+++ b/Logs/shadercompiler-UnityShaderCompiler.exe2.log
@@ -1,52 +0,0 @@
-Base path: 'D:/UnityInstalls/2021.3.11f1/Editor/Data', plugins path 'D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines'
-Cmd: initializeCompiler
-
-Cmd: compileSnippet
- insize=1246 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW=EDITOR_VISUALIZATION dKW=_SPECULAR_SETUP _EMISSION _METALLICSPECGLOSSMAP _ALPHATEST_ON _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _DETAIL_MULX2 _DETAIL_SCALED _SPECGLOSSMAP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=330 ok=1 outsize=2162
-
-
-Cmd: compileSnippet
- insize=1908 file=Assets/Bakery/shader/Bakery/Standard pass=FORWARD cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL dKW=_NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _EMISSION _METALLICGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _GLOSSYREFLECTIONS_OFF FOG_LINEAR FOG_EXP FOG_EXP2 LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING SHADOWS_SCREEN VERTEXLIGHT_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=1 mask=6 start=294 ok=1 outsize=1786
-
-Cmd: compileSnippet
- insize=5009 file=/Legacy Shaders/VertexLit pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 POINT SPOT UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=1 mask=6 start=1 ok=1 outsize=3326
-
-Cmd: compileSnippet
- insize=11273 file=Assets/Editor/x64/Bakery/Hidden/ftChecker pass=FORWARD cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL dKW=FOG_LINEAR FOG_EXP FOG_EXP2 LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=23 ok=1 outsize=2706
-
-Cmd: compileSnippet
- insize=12779 file=Assets/DefaultResourcesExtra/Legacy Shaders/Diffuse pass=PREPASS cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_PREPASSFINAL uKW= dKW=INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=110 ok=1 outsize=1834
-
-Cmd: compileSnippet
- insize=582 file=Assets/Bakery/Hidden/ftFarSphereRender pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=42 ok=1 outsize=562
-
-Cmd: compileSnippet
- insize=582 file=Assets/Bakery/Hidden/ftFarSphereRender pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=82 ok=1 outsize=1106
-
-Cmd: compileSnippet
- insize=1134 file=Assets/Bakery/Hidden/ftRGBM2Half pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=10 ok=1 outsize=426
-
-Cmd: compileSnippet
- insize=1289 file=Assets/Bakery/Hidden/ftUnlitTerrain pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=36 ok=1 outsize=378
-
-Cmd: compileSnippet
- insize=1399 file=Assets/Bakery/examples/shaders/Bakery/Example shader with Alpha Meta Pass pass=META_BAKERY cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=57 ok=1 outsize=1306
-
-Cmd: compileSnippet
- insize=1334 file=Assets/Bakery/shader/Bakery/Standard Specular pass=FORWARD_DELTA cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDADD uKW=POINT dKW=_NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _SPECGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _DETAIL_MULX2 _PARALLAXMAP FOG_LINEAR FOG_EXP FOG_EXP2 DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=144 ok=1 outsize=2098
-
-Cmd: compileSnippet
- insize=1176 file=Assets/Bakery/shader/Bakery/Standard Specular pass=FORWARD_DELTA cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDADD uKW=POINT dKW=_NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _SPECGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _DETAIL_MULX2 FOG_LINEAR FOG_EXP FOG_EXP2 DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SCREEN SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=1 mask=6 start=337 ok=1 outsize=1518
-
-Cmd: compileComputeKernel
- insize=7931 file=Packages/com.unity.visualeffectgraph/Editor/Templates/SimpleRibbon.vfx kernel=CSMain cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 km= pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=9662
-
-Cmd: compileComputeKernel
- insize=2018 file=Packages/com.unity.visualeffectgraph/Editor/Templates/EmptyParticleSystem.vfx kernel=CSMain cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 km= pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=2224
-
-Cmd: compileSnippet
- insize=3262 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=Pass 0 cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _EMISSION dKW=_MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _CLUSTERED_RENDERING LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=1 mask=6 start=398 ok=1 outsize=26949
-
-Cmd: compileSnippet
- insize=3262 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=Pass 0 cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS LIGHTMAP_ON _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _EMISSION dKW=_MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _CLUSTERED_RENDERING LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=1 mask=6 start=398 ok=1 outsize=26635
-
diff --git a/Logs/shadercompiler-UnityShaderCompiler.exe3.log b/Logs/shadercompiler-UnityShaderCompiler.exe3.log
index 4c2b0d6..e69de29 100644
--- a/Logs/shadercompiler-UnityShaderCompiler.exe3.log
+++ b/Logs/shadercompiler-UnityShaderCompiler.exe3.log
@@ -1,64 +0,0 @@
-Base path: 'D:/UnityInstalls/2021.3.11f1/Editor/Data', plugins path 'D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines'
-Cmd: initializeCompiler
-
-Cmd: compileSnippet
- insize=3367 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS dKW=_MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _CLUSTERED_RENDERING LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=93 ok=1 outsize=2198
-
-
-Cmd: compileSnippet
- insize=1205 file=Assets/Bakery/shader/Bakery/Standard pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW=SHADOWS_DEPTH dKW=_ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP INSTANCING_ON SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=180 ok=1 outsize=250
-
-Cmd: compileSnippet
- insize=905 file=Assets/Bakery/shader/Bakery/Standard pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW=SHADOWS_DEPTH dKW=_ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=1 mask=6 start=373 ok=1 outsize=250
-
-Cmd: compileSnippet
- insize=903 file=Assets/Bakery/shader/Bakery/Standard pass=META cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=_EMISSION _METALLICGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _DETAIL_MULX2 EDITOR_VISUALIZATION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=399 ok=1 outsize=1082
-
-Cmd: compileSnippet
- insize=2459 file=Assets/DefaultResourcesExtra/Legacy Shaders/VertexLit pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=1 mask=6 start=38 ok=1 outsize=934
-
-Cmd: compileSnippet
- insize=944 file=Assets/DefaultResourcesExtra/Legacy Shaders/VertexLit pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW=SHADOWS_DEPTH dKW=INSTANCING_ON SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=1 mask=6 start=123 ok=1 outsize=250
-
-Cmd: compileSnippet
- insize=3816 file=Assets/Bakery/Hidden/ftFarSphereProjClip pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=15 ok=1 outsize=738
-
-Cmd: compileSnippet
- insize=6534 file=Assets/Editor/x64/Bakery/Hidden/ftChecker pass=FORWARD cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDADD uKW=POINT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=323 ok=1 outsize=1422
-
-Cmd: compileSnippet
- insize=17683 file=Assets/DefaultResourcesExtra/Legacy Shaders/Diffuse pass=FORWARD cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL dKW=INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=20 ok=1 outsize=626
-
-Cmd: compileSnippet
- insize=12779 file=Assets/DefaultResourcesExtra/Legacy Shaders/Diffuse pass=PREPASS cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_PREPASSFINAL uKW= dKW=INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=110 ok=1 outsize=738
-
-Cmd: compileSnippet
- insize=609 file=Assets/Bakery/Hidden/ftFarSphereRender pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=21 ok=1 outsize=554
-
-Cmd: compileSnippet
- insize=609 file=Assets/Bakery/Hidden/ftFarSphereRender pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=55 ok=1 outsize=1106
-
-Cmd: compileSnippet
- insize=1497 file=Assets/Bakery/Bakery/Simple Vertex Lightmapped pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=15 ok=1 outsize=470
-
-Cmd: compileSnippet
- insize=834 file=Assets/Bakery/Bakery/Simple Vertex Lightmapped pass=META cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=75 ok=1 outsize=650
-
-Cmd: compileSnippet
- insize=1487 file=Assets/Bakery/examples/shaders/Bakery/Example shader with Alpha Meta Pass pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=15 ok=1 outsize=954
-
-Cmd: compileSnippet
- insize=3209 file=Assets/Bakery/Hidden/ftUVNormalMap pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=15 ok=1 outsize=1646
-
-Cmd: compileSnippet
- insize=2091 file=Assets/Bakery/shader/Bakery/Standard Specular pass=DEFERRED cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_DEFERRED uKW= dKW=_NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _EMISSION _SPECGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _DETAIL_MULX2 _PARALLAXMAP BAKERY_VERTEXLM BAKERY_VERTEXLMDIR BAKERY_VERTEXLMSH BAKERY_VERTEXLMMASK BAKERY_SH BAKERY_SHNONLINEAR BAKERY_RNM BAKERY_LMSPEC BAKERY_BICUBIC BAKERY_PROBESHNONLINEAR BAKERY_VOLUME BAKERY_COMPRESSED_VOLUME BAKERY_VOLROTATION INSTANCING_ON LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=203 ok=1 outsize=1154
-
-Cmd: compileSnippet
- insize=2475 file=Assets/Bakery/Hidden/ftDilate pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=14 ok=1 outsize=682
-
-Cmd: compileSnippet
- insize=1898 file=Assets/Bakery/Hidden/ftCubemap2Strip pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=14 ok=1 outsize=722
-
-Cmd: compileComputeKernel
- insize=8017 file=Packages/com.unity.visualeffectgraph/Editor/Templates/SimpleHeadsAndSparks.vfx kernel=CSMain cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 km= pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=4908
-
diff --git a/Logs/shadercompiler-UnityShaderCompiler.exe4.log b/Logs/shadercompiler-UnityShaderCompiler.exe4.log
index ba6c0ea..e69de29 100644
--- a/Logs/shadercompiler-UnityShaderCompiler.exe4.log
+++ b/Logs/shadercompiler-UnityShaderCompiler.exe4.log
@@ -1,55 +0,0 @@
-Base path: 'D:/UnityInstalls/2021.3.11f1/Editor/Data', plugins path 'D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines'
-Cmd: initializeCompiler
-
-Cmd: compileSnippet
- insize=3367 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION dKW=_MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _SHADOWS_SOFT _SCREEN_SPACE_OCCLUSION _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS _LIGHT_COOKIES _CLUSTERED_RENDERING LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DEBUG_DISPLAY DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _EMISSION _METALLICSPECGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _OCCLUSIONMAP _SPECULARHIGHLIGHTS_OFF _ENVIRONMENTREFLECTIONS_OFF _SPECULAR_SETUP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=93 ok=1 outsize=10186
-
-
-Cmd: compileSnippet
- insize=2372 file=Assets/Bakery/shader/Bakery/Standard pass=FORWARD cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL dKW=_NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _EMISSION _METALLICGLOSSMAP _DETAIL_MULX2 _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _GLOSSYREFLECTIONS_OFF _PARALLAXMAP UNITY_SPECCUBE_BOX_PROJECTION BAKERY_VERTEXLM BAKERY_VERTEXLMDIR BAKERY_VERTEXLMSH BAKERY_VERTEXLMMASK BAKERY_SH BAKERY_SHNONLINEAR BAKERY_RNM BAKERY_LMSPEC BAKERY_BICUBIC BAKERY_PROBESHNONLINEAR BAKERY_VOLUME BAKERY_COMPRESSED_VOLUME BAKERY_VOLROTATION FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=90 ok=1 outsize=2786
-
-Cmd: compileSnippet
- insize=1883 file=Assets/Bakery/Hidden/ftFarSphereDilate pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=15 ok=1 outsize=890
-
-Cmd: compileSnippet
- insize=6534 file=Assets/Editor/x64/Bakery/Hidden/ftChecker pass=FORWARD cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDADD uKW=POINT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=323 ok=1 outsize=1442
-
-Cmd: compileSnippet
- insize=6602 file=Assets/Editor/x64/Bakery/Hidden/ftChecker pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=EDITOR_VISUALIZATION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=261 ok=1 outsize=1682
-
-Cmd: compileSnippet
- insize=6801 file=Assets/DefaultResourcesExtra/Legacy Shaders/Diffuse pass=PREPASS cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_PREPASSBASE uKW= dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=128 ok=1 outsize=1074
-
-Cmd: compileSnippet
- insize=8711 file=Assets/DefaultResourcesExtra/Legacy Shaders/Diffuse pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=EDITOR_VISUALIZATION INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=196 ok=1 outsize=674
-
-Cmd: compileSnippet
- insize=582 file=Assets/Bakery/Hidden/ftFarSphereRender pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=69 ok=1 outsize=1106
-
-Cmd: compileSnippet
- insize=834 file=Assets/Bakery/Bakery/Simple Vertex Lightmapped pass=META cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=75 ok=1 outsize=1082
-
-Cmd: compileSnippet
- insize=1487 file=Assets/Bakery/examples/shaders/Bakery/Example shader with Alpha Meta Pass pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=15 ok=1 outsize=710
-
-Cmd: compileSnippet
- insize=2125 file=Assets/Bakery/shader/Bakery/Standard Specular pass=FORWARD cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL dKW=_NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _EMISSION _SPECGLOSSMAP _DETAIL_MULX2 _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _GLOSSYREFLECTIONS_OFF _PARALLAXMAP BAKERY_VERTEXLM BAKERY_VERTEXLMDIR BAKERY_VERTEXLMSH BAKERY_VERTEXLMMASK BAKERY_SH BAKERY_SHNONLINEAR BAKERY_RNM BAKERY_LMSPEC BAKERY_BICUBIC BAKERY_PROBESHNONLINEAR BAKERY_VOLUME BAKERY_COMPRESSED_VOLUME BAKERY_VOLROTATION FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=90 ok=1 outsize=2750
-
-Cmd: compileSnippet
- insize=771 file=Assets/Bakery/shader/Bakery/Standard Specular pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW=SHADOWS_DEPTH dKW=_ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=1 mask=6 start=368 ok=1 outsize=1446
-
-Cmd: compileComputeKernel
- insize=8052 file=Packages/com.unity.visualeffectgraph/Editor/Templates/SimpleSwarmParticleSystem.vfx kernel=CSMain cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 km= pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=4426
-
-Cmd: compileComputeKernel
- insize=5464 file=Packages/com.unity.visualeffectgraph/Editor/Templates/EmptyParticleSystem.vfx kernel=CSMain cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 km= pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=219
-
-Cmd: compileSnippet
- insize=3367 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS LIGHTMAP_ON _NORMALMAP dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _CLUSTERED_RENDERING LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=93 ok=1 outsize=1882
-
-Cmd: compileSnippet
- insize=3262 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=Pass 0 cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _EMISSION dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _CLUSTERED_RENDERING LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=1 mask=6 start=398 ok=1 outsize=28531
-
-Cmd: compileSnippet
- insize=3262 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=Pass 0 cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS LIGHTMAP_ON _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SHADOWS_SOFT _EMISSION dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _CLUSTERED_RENDERING LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=1 mask=6 start=398 ok=1 outsize=30446
-
diff --git a/Logs/shadercompiler-UnityShaderCompiler.exe5.log b/Logs/shadercompiler-UnityShaderCompiler.exe5.log
index 1fd326c..0dd1847 100644
--- a/Logs/shadercompiler-UnityShaderCompiler.exe5.log
+++ b/Logs/shadercompiler-UnityShaderCompiler.exe5.log
@@ -2,69 +2,8 @@ Base path: 'D:/UnityInstalls/2021.3.11f1/Editor/Data', plugins path 'D:/UnityIns
Cmd: initializeCompiler
Cmd: compileSnippet
- insize=3367 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _NORMALMAP dKW=_MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _CLUSTERED_RENDERING LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=93 ok=1 outsize=2370
-
+ insize=23820 file=Packages/com.unity.render-pipelines.universal/Runtime/Materials/ArnoldStandardSurface/Shader Graphs/ArnoldStandardSurface pass=Pass 0 cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SHADOWS_SOFT dKW=LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _CLUSTERED_RENDERING INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=1 mask=6 start=3461 ok=1 outsize=33098
Cmd: compileSnippet
- insize=1205 file=Assets/Bakery/shader/Bakery/Standard pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW=SHADOWS_DEPTH dKW=_ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP INSTANCING_ON SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=180 ok=1 outsize=1446
-
-Cmd: compileSnippet
- insize=903 file=Assets/Bakery/shader/Bakery/Standard pass=META cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=_EMISSION _METALLICGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _DETAIL_MULX2 EDITOR_VISUALIZATION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=399 ok=1 outsize=966
-
-Cmd: compileSnippet
- insize=944 file=Assets/DefaultResourcesExtra/Legacy Shaders/VertexLit pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW=SHADOWS_DEPTH dKW=INSTANCING_ON SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=1 mask=6 start=123 ok=1 outsize=1446
-
-Cmd: compileSnippet
- insize=11273 file=Assets/Editor/x64/Bakery/Hidden/ftChecker pass=FORWARD cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL dKW=FOG_LINEAR FOG_EXP FOG_EXP2 LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN VERTEXLIGHT_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=23 ok=1 outsize=1266
-
-Cmd: compileSnippet
- insize=9066 file=Assets/Editor/x64/Bakery/Hidden/ftChecker pass=DEFERRED cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_DEFERRED uKW= dKW=LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=185 ok=1 outsize=1198
-
-Cmd: compileSnippet
- insize=17683 file=Assets/DefaultResourcesExtra/Legacy Shaders/Diffuse pass=FORWARD cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL dKW=INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN VERTEXLIGHT_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=20 ok=1 outsize=1250
-
-Cmd: compileSnippet
- insize=6801 file=Assets/DefaultResourcesExtra/Legacy Shaders/Diffuse pass=PREPASS cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_PREPASSBASE uKW= dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=128 ok=1 outsize=370
-
-Cmd: compileSnippet
- insize=8711 file=Assets/DefaultResourcesExtra/Legacy Shaders/Diffuse pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=EDITOR_VISUALIZATION INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=196 ok=1 outsize=1258
-
-Cmd: compileSnippet
- insize=582 file=Assets/Bakery/Hidden/ftFarSphereRender pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=42 ok=1 outsize=1106
-
-Cmd: compileSnippet
- insize=964 file=Assets/Bakery/Hidden/ftOverlapTest pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=15 ok=1 outsize=250
-
-Cmd: compileSnippet
- insize=1019 file=Assets/Bakery/Hidden/ftMultiply pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=14 ok=1 outsize=682
-
-Cmd: compileSnippet
- insize=1289 file=Assets/Bakery/Hidden/ftUnlitTerrain pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=36 ok=1 outsize=846
-
-Cmd: compileSnippet
- insize=1399 file=Assets/Bakery/examples/shaders/Bakery/Example shader with Alpha Meta Pass pass=META_BAKERY cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=57 ok=1 outsize=890
-
-Cmd: compileSnippet
- insize=2091 file=Assets/Bakery/shader/Bakery/Standard Specular pass=DEFERRED cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_DEFERRED uKW= dKW=_NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _EMISSION _SPECGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _DETAIL_MULX2 _PARALLAXMAP BAKERY_VERTEXLM BAKERY_VERTEXLMDIR BAKERY_VERTEXLMSH BAKERY_VERTEXLMMASK BAKERY_SH BAKERY_SHNONLINEAR BAKERY_RNM BAKERY_LMSPEC BAKERY_BICUBIC BAKERY_PROBESHNONLINEAR BAKERY_VOLUME BAKERY_COMPRESSED_VOLUME BAKERY_VOLROTATION INSTANCING_ON LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=203 ok=1 outsize=1654
-
-Cmd: compileSnippet
- insize=818 file=Assets/Bakery/shader/Bakery/Standard Specular pass=META cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=_EMISSION _SPECGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _DETAIL_MULX2 EDITOR_VISUALIZATION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=393 ok=1 outsize=1082
-
-Cmd: compileSnippet
- insize=1109 file=Assets/Bakery/Bakery/Light pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=16 ok=1 outsize=846
-
-Cmd: compileComputeKernel
- insize=7407 file=Packages/com.unity.visualeffectgraph/Editor/Templates/SimpleHeadsAndSparks.vfx kernel=CSMain cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 km= pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=4280
-
-Cmd: compileSnippet
- insize=3367 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS LIGHTMAP_ON dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _CLUSTERED_RENDERING LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=93 ok=1 outsize=1482
-
-Cmd: compileSnippet
- insize=10501 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/UberPost pass=UberPost cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW=_BLOOM_LQ _TONEMAP_ACES dKW=_USE_DRAW_PROCEDURAL DEBUG_DISPLAY _DISTORTION _CHROMATIC_ABERRATION _BLOOM_HQ _BLOOM_LQ_DIRT _BLOOM_HQ_DIRT _HDR_GRADING _TONEMAP_NEUTRAL _FILM_GRAIN _DITHERING _GAMMA_20 _LINEAR_TO_SRGB_CONVERSION _USE_FAST_SRGB_LINEAR_CONVERSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=253 ok=1 outsize=8090
-
-Cmd: compileSnippet
- insize=1249 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=Pass 4 cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_PASS_META uKW=_EMISSION dKW=EDITOR_VISUALIZATION _DETAIL_MULX2 _DETAIL_SCALED UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=1 mask=6 start=563 ok=1 outsize=7837
-
-Cmd: compileSnippet
- insize=3262 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=Pass 0 cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS LIGHTMAP_ON _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SHADOWS_SOFT _EMISSION dKW=_MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _CLUSTERED_RENDERING LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=1 mask=6 start=398 ok=1 outsize=29290
+ insize=25241 file=Packages/com.unity.render-pipelines.universal/Runtime/Materials/ArnoldStandardSurface/Shader Graphs/ArnoldStandardSurfaceTransparent pass=Pass 0 cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SHADOWS_SOFT dKW=LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _CLUSTERED_RENDERING INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=1 mask=6 start=3317 ok=1 outsize=33595
diff --git a/Logs/shadercompiler-UnityShaderCompiler.exe6.log b/Logs/shadercompiler-UnityShaderCompiler.exe6.log
index f5f32ae..3f7bcbd 100644
--- a/Logs/shadercompiler-UnityShaderCompiler.exe6.log
+++ b/Logs/shadercompiler-UnityShaderCompiler.exe6.log
@@ -2,47 +2,9 @@ Base path: 'D:/UnityInstalls/2021.3.11f1/Editor/Data', plugins path 'D:/UnityIns
Cmd: initializeCompiler
Cmd: compileSnippet
- insize=2372 file=Assets/Bakery/shader/Bakery/Standard pass=FORWARD cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL dKW=_NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _EMISSION _METALLICGLOSSMAP _DETAIL_MULX2 _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _GLOSSYREFLECTIONS_OFF _PARALLAXMAP UNITY_SPECCUBE_BOX_PROJECTION BAKERY_VERTEXLM BAKERY_VERTEXLMDIR BAKERY_VERTEXLMSH BAKERY_VERTEXLMMASK BAKERY_SH BAKERY_SHNONLINEAR BAKERY_RNM BAKERY_LMSPEC BAKERY_BICUBIC BAKERY_PROBESHNONLINEAR BAKERY_VOLUME BAKERY_COMPRESSED_VOLUME BAKERY_VOLROTATION FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN VERTEXLIGHT_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=90 ok=1 outsize=1710
+ insize=23820 file=Packages/com.unity.render-pipelines.universal/Runtime/Materials/ArnoldStandardSurface/Shader Graphs/ArnoldStandardSurface pass=Pass 0 cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _LIGHT_COOKIES dKW=LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _CLUSTERED_RENDERING INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=1 mask=6 start=3461 ok=1 outsize=36738
Cmd: compileSnippet
- insize=6602 file=Assets/Editor/x64/Bakery/Hidden/ftChecker pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=EDITOR_VISUALIZATION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=261 ok=1 outsize=1154
+ insize=25241 file=Packages/com.unity.render-pipelines.universal/Runtime/Materials/ArnoldStandardSurface/Shader Graphs/ArnoldStandardSurfaceTransparent pass=Pass 0 cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SHADOWS_SOFT _LIGHT_COOKIES dKW=LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _CLUSTERED_RENDERING INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=1 mask=6 start=3317 ok=1 outsize=38228
Cmd: compileSnippet
- insize=4425 file=Assets/DefaultResourcesExtra/Legacy Shaders/Diffuse pass=FORWARD cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDADD uKW=POINT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=264 ok=1 outsize=1478
-
-Cmd: compileSnippet
- insize=12919 file=Assets/DefaultResourcesExtra/Legacy Shaders/Diffuse pass=DEFERRED cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_DEFERRED uKW= dKW=INSTANCING_ON LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=187 ok=1 outsize=742
-
-Cmd: compileSnippet
- insize=582 file=Assets/Bakery/Hidden/ftFarSphereRender pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=32 ok=1 outsize=1106
-
-Cmd: compileSnippet
- insize=964 file=Assets/Bakery/Hidden/ftOverlapTest pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=15 ok=1 outsize=454
-
-Cmd: compileSnippet
- insize=1019 file=Assets/Bakery/Hidden/ftMultiply pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=14 ok=1 outsize=406
-
-Cmd: compileSnippet
- insize=825 file=Assets/Bakery/Hidden/ftUnlitTerrain pass=META cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=15 ok=1 outsize=1082
-
-Cmd: compileSnippet
- insize=3209 file=Assets/Bakery/Hidden/ftUVNormalMap pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=15 ok=1 outsize=1582
-
-Cmd: compileSnippet
- insize=1729 file=Assets/Bakery/shader/Bakery/Standard Specular pass=FORWARD cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL dKW=_NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _EMISSION _SPECGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _GLOSSYREFLECTIONS_OFF _DETAIL_MULX2 FOG_LINEAR FOG_EXP FOG_EXP2 LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING SHADOWS_SCREEN UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=1 mask=6 start=287 ok=1 outsize=2046
-
-Cmd: compileSnippet
- insize=1109 file=Assets/Bakery/Bakery/Light pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=16 ok=1 outsize=418
-
-Cmd: compileComputeKernel
- insize=1959 file=Assets/Editor/x64/Bakery/shaderSrc/ftTransformFarSphere.compute kernel=CSMain cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 km= pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=3003
-
-Cmd: compileComputeKernel
- insize=7945 file=Packages/com.unity.visualeffectgraph/Editor/Templates/SimpleHeadsAndSparks.vfx kernel=CSMain cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 km= pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=9836
-
-Cmd: compileSnippet
- insize=3367 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS DIRLIGHTMAP_COMBINED LIGHTMAP_ON _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SHADOWS_SOFT dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _SCREEN_SPACE_OCCLUSION _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS _LIGHT_COOKIES _CLUSTERED_RENDERING LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON DEBUG_DISPLAY DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _EMISSION _METALLICSPECGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _OCCLUSIONMAP _SPECULARHIGHLIGHTS_OFF _ENVIRONMENTREFLECTIONS_OFF _SPECULAR_SETUP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=93 ok=1 outsize=12282
-
-Cmd: compileSnippet
- insize=3262 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=Pass 0 cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _LIGHT_COOKIES _EMISSION dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _CLUSTERED_RENDERING LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=1 mask=6 start=398 ok=1 outsize=34771
-
diff --git a/Logs/shadercompiler-UnityShaderCompiler.exe7.log b/Logs/shadercompiler-UnityShaderCompiler.exe7.log
index be834be..48dd014 100644
--- a/Logs/shadercompiler-UnityShaderCompiler.exe7.log
+++ b/Logs/shadercompiler-UnityShaderCompiler.exe7.log
@@ -2,44 +2,8 @@ Base path: 'D:/UnityInstalls/2021.3.11f1/Editor/Data', plugins path 'D:/UnityIns
Cmd: initializeCompiler
Cmd: compileSnippet
- insize=1489 file=Assets/Bakery/shader/Bakery/Standard pass=FORWARD_DELTA cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDADD uKW=POINT dKW=_NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _DETAIL_MULX2 _PARALLAXMAP FOG_LINEAR FOG_EXP FOG_EXP2 DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=145 ok=1 outsize=2142
+ insize=23820 file=Packages/com.unity.render-pipelines.universal/Runtime/Materials/ArnoldStandardSurface/Shader Graphs/ArnoldStandardSurface pass=Pass 0 cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SHADOWS_SOFT dKW=LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _CLUSTERED_RENDERING INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=1 mask=6 start=3461 ok=1 outsize=31632
Cmd: compileSnippet
- insize=609 file=Assets/Bakery/Hidden/ftFarSphereRender pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=21 ok=1 outsize=1106
-
-Cmd: compileSnippet
- insize=609 file=Assets/Bakery/Hidden/ftFarSphereRender pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=55 ok=1 outsize=554
-
-Cmd: compileSnippet
- insize=582 file=Assets/Bakery/Hidden/ftFarSphereRender pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=82 ok=1 outsize=562
-
-Cmd: compileSnippet
- insize=2077 file=Assets/Bakery/Hidden/ftCubemap2StripExport pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=14 ok=1 outsize=1402
-
-Cmd: compileSnippet
- insize=1684 file=Assets/Bakery/Hidden/ftFarSphere pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=15 ok=1 outsize=1202
-
-Cmd: compileSnippet
- insize=2125 file=Assets/Bakery/shader/Bakery/Standard Specular pass=FORWARD cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL dKW=_NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _EMISSION _SPECGLOSSMAP _DETAIL_MULX2 _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _GLOSSYREFLECTIONS_OFF _PARALLAXMAP BAKERY_VERTEXLM BAKERY_VERTEXLMDIR BAKERY_VERTEXLMSH BAKERY_VERTEXLMMASK BAKERY_SH BAKERY_SHNONLINEAR BAKERY_RNM BAKERY_LMSPEC BAKERY_BICUBIC BAKERY_PROBESHNONLINEAR BAKERY_VOLUME BAKERY_COMPRESSED_VOLUME BAKERY_VOLROTATION FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN VERTEXLIGHT_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=90 ok=1 outsize=1710
-
-Cmd: compileSnippet
- insize=762 file=Assets/Bakery/shader/Bakery/Standard Specular pass=META cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=_EMISSION _SPECGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _DETAIL_MULX2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=257 ok=1 outsize=858
-
-Cmd: compileSnippet
- insize=818 file=Assets/Bakery/shader/Bakery/Standard Specular pass=META cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=_EMISSION _SPECGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _DETAIL_MULX2 EDITOR_VISUALIZATION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=393 ok=1 outsize=858
-
-Cmd: compileSnippet
- insize=1368 file=Assets/Bakery/Hidden/ftFarSphereRenderOccluder pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=18 ok=1 outsize=354
-
-Cmd: compileComputeKernel
- insize=8087 file=Packages/com.unity.visualeffectgraph/Editor/Templates/SimpleHeadsAndTrails.vfx kernel=CSMain cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 km= pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=14030
-
-Cmd: compileSnippet
- insize=3367 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS LIGHTMAP_ON _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SHADOWS_SOFT dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _SCREEN_SPACE_OCCLUSION _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS _LIGHT_COOKIES _CLUSTERED_RENDERING LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON DEBUG_DISPLAY DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _EMISSION _METALLICSPECGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _OCCLUSIONMAP _SPECULARHIGHLIGHTS_OFF _ENVIRONMENTREFLECTIONS_OFF _SPECULAR_SETUP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=93 ok=1 outsize=11994
-
-Cmd: compileSnippet
- insize=3262 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=Pass 0 cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SHADOWS_SOFT _LIGHT_COOKIES _EMISSION dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _CLUSTERED_RENDERING LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=1 mask=6 start=398 ok=1 outsize=37333
-
-Cmd: compileSnippet
- insize=3262 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=Pass 0 cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS LIGHTMAP_ON _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _EMISSION dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _CLUSTERED_RENDERING LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=1 mask=6 start=398 ok=1 outsize=28036
+ insize=25241 file=Packages/com.unity.render-pipelines.universal/Runtime/Materials/ArnoldStandardSurface/Shader Graphs/ArnoldStandardSurfaceTransparent pass=Pass 0 cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SHADOWS_SOFT dKW=LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _CLUSTERED_RENDERING INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=1 mask=6 start=3317 ok=1 outsize=31770
diff --git a/Logs/shadercompiler-UnityShaderCompiler.exe8.log b/Logs/shadercompiler-UnityShaderCompiler.exe8.log
index acc2383..f7f125c 100644
--- a/Logs/shadercompiler-UnityShaderCompiler.exe8.log
+++ b/Logs/shadercompiler-UnityShaderCompiler.exe8.log
@@ -2,26 +2,6 @@ Base path: 'D:/UnityInstalls/2021.3.11f1/Editor/Data', plugins path 'D:/UnityIns
Cmd: initializeCompiler
Cmd: compileSnippet
- insize=903 file=Assets/Bakery/shader/Bakery/Standard pass=META cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=_EMISSION _METALLICGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _DETAIL_MULX2 EDITOR_VISUALIZATION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=263 ok=1 outsize=966
+ insize=23820 file=Packages/com.unity.render-pipelines.universal/Runtime/Materials/ArnoldStandardSurface/Shader Graphs/ArnoldStandardSurface pass=Pass 0 cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SHADOWS_SOFT _LIGHT_COOKIES dKW=LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _CLUSTERED_RENDERING INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=1 mask=6 start=3461 ok=1 outsize=38058
Cmd: compileSnippet
- insize=2077 file=Assets/Bakery/Hidden/ftCubemap2StripExport pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=14 ok=1 outsize=722
-
-Cmd: compileSnippet
- insize=825 file=Assets/Bakery/Hidden/ftUnlitTerrain pass=META cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=15 ok=1 outsize=618
-
-Cmd: compileSnippet
- insize=1334 file=Assets/Bakery/shader/Bakery/Standard Specular pass=FORWARD_DELTA cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDADD uKW=POINT dKW=_NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _SPECGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _DETAIL_MULX2 _PARALLAXMAP FOG_LINEAR FOG_EXP FOG_EXP2 DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=144 ok=1 outsize=1702
-
-Cmd: compileSnippet
- insize=1176 file=Assets/Bakery/shader/Bakery/Standard Specular pass=FORWARD_DELTA cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDADD uKW=POINT dKW=_NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _SPECGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _DETAIL_MULX2 FOG_LINEAR FOG_EXP FOG_EXP2 DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SCREEN SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=1 mask=6 start=337 ok=1 outsize=1854
-
-Cmd: compileSnippet
- insize=1898 file=Assets/Bakery/Hidden/ftCubemap2Strip pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=14 ok=1 outsize=1130
-
-Cmd: compileComputeKernel
- insize=7833 file=Packages/com.unity.visualeffectgraph/Editor/Templates/SimpleSwarmParticleSystem.vfx kernel=CSMain cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 km= pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=14673
-
-Cmd: compileComputeKernel
- insize=4252 file=Packages/com.unity.visualeffectgraph/Editor/Templates/EmptyParticleSystem.vfx kernel=CSMain cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 km= pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=1559
-
diff --git a/Logs/shadercompiler-UnityShaderCompiler.exe9.log b/Logs/shadercompiler-UnityShaderCompiler.exe9.log
index 9dcba75..71b21d0 100644
--- a/Logs/shadercompiler-UnityShaderCompiler.exe9.log
+++ b/Logs/shadercompiler-UnityShaderCompiler.exe9.log
@@ -2,23 +2,8 @@ Base path: 'D:/UnityInstalls/2021.3.11f1/Editor/Data', plugins path 'D:/UnityIns
Cmd: initializeCompiler
Cmd: compileSnippet
- insize=903 file=Assets/Bakery/shader/Bakery/Standard pass=META cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=_EMISSION _METALLICGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _DETAIL_MULX2 EDITOR_VISUALIZATION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=263 ok=1 outsize=1082
+ insize=23820 file=Packages/com.unity.render-pipelines.universal/Runtime/Materials/ArnoldStandardSurface/Shader Graphs/ArnoldStandardSurface pass=Pass 0 cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION dKW=LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _CLUSTERED_RENDERING INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=1 mask=6 start=3461 ok=1 outsize=30512
Cmd: compileSnippet
- insize=778 file=Assets/Bakery/shader/Bakery/Standard Specular pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW=SHADOWS_DEPTH dKW=_ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=179 ok=1 outsize=1446
-
-Cmd: compileSnippet
- insize=1729 file=Assets/Bakery/shader/Bakery/Standard Specular pass=FORWARD cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL dKW=_NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _EMISSION _SPECGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _GLOSSYREFLECTIONS_OFF _DETAIL_MULX2 FOG_LINEAR FOG_EXP FOG_EXP2 LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING SHADOWS_SCREEN VERTEXLIGHT_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=1 mask=6 start=287 ok=1 outsize=1786
-
-Cmd: compileComputeKernel
- insize=6465 file=Packages/com.unity.visualeffectgraph/Editor/Templates/SimpleParticleSystem.vfx kernel=CSMain cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 km= pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=4006
-
-Cmd: compileSnippet
- insize=3367 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS DIRLIGHTMAP_COMBINED LIGHTMAP_ON _NORMALMAP _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SHADOWS_SOFT dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _SCREEN_SPACE_OCCLUSION _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS _LIGHT_COOKIES _CLUSTERED_RENDERING LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON DEBUG_DISPLAY DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _EMISSION _METALLICSPECGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _OCCLUSIONMAP _SPECULARHIGHLIGHTS_OFF _ENVIRONMENTREFLECTIONS_OFF _SPECULAR_SETUP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=93 ok=1 outsize=12958
-
-Cmd: compileSnippet
- insize=10501 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/UberPost pass=UberPost cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR uKW=_BLOOM_LQ dKW=_USE_DRAW_PROCEDURAL DEBUG_DISPLAY _DISTORTION _CHROMATIC_ABERRATION _BLOOM_HQ _BLOOM_LQ_DIRT _BLOOM_HQ_DIRT _HDR_GRADING _TONEMAP_ACES _TONEMAP_NEUTRAL _FILM_GRAIN _DITHERING _GAMMA_20 _LINEAR_TO_SRGB_CONVERSION _USE_FAST_SRGB_LINEAR_CONVERSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=253 ok=1 outsize=3018
-
-Cmd: compileSnippet
- insize=3262 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=Pass 0 cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SHADOWS_SOFT _EMISSION dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _CLUSTERED_RENDERING LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=1 mask=6 start=398 ok=1 outsize=30921
+ insize=25241 file=Packages/com.unity.render-pipelines.universal/Runtime/Materials/ArnoldStandardSurface/Shader Graphs/ArnoldStandardSurfaceTransparent pass=Pass 0 cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _LIGHT_COOKIES dKW=LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _CLUSTERED_RENDERING INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=1 mask=6 start=3317 ok=1 outsize=35467
diff --git a/PPv2URPConverters.csproj b/PPv2URPConverters.csproj
index f230cb9..ff88677 100644
--- a/PPv2URPConverters.csproj
+++ b/PPv2URPConverters.csproj
@@ -310,6 +310,21 @@
D:\UnityInstalls\2021.3.11f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll
+
+ D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+
+
+ D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.Pdb.dll
+
+
+ D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.collab-proxy@1.17.6\Lib\Editor\PlasticSCM\log4netPlastic.dll
+
+
+ D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.testtools.codecoverage@1.0.1\lib\ReportGenerator\ReportGeneratorMerged.dll
+
+
+ D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.nuget.newtonsoft-json@3.0.2\Runtime\Newtonsoft.Json.dll
+
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.collab-proxy@1.17.6\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll
@@ -319,41 +334,32 @@
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
-
- D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.Unsafe.dll
-
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.Mdb.dll
-
- D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll
-
-
- D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+
+ D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.Unsafe.dll
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.collab-proxy@1.17.6\Lib\Editor\PlasticSCM\unityplastic.dll
-
- D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.Pdb.dll
+
+ D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll
-
- D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.collab-proxy@1.17.6\Lib\Editor\PlasticSCM\log4netPlastic.dll
-
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.Rocks.dll
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll
-
- D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.testtools.codecoverage@1.0.1\lib\ReportGenerator\ReportGeneratorMerged.dll
+
+ D:\UnityProjects\CPPK-AR\Assets\DOTween\Editor\DOTweenEditor.dll
-
- D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.nuget.newtonsoft-json@3.0.2\Runtime\Newtonsoft.Json.dll
+
+ D:\UnityProjects\CPPK-AR\Assets\DOTween\DOTween.dll
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.ext.nunit@1.0.6\net35\unity-custom\nunit.framework.dll
diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset
index 338235e..e069d5e 100644
--- a/ProjectSettings/ProjectSettings.asset
+++ b/ProjectSettings/ProjectSettings.asset
@@ -245,7 +245,7 @@ PlayerSettings:
useCustomBaseGradleTemplate: 0
useCustomGradlePropertiesTemplate: 0
useCustomProguardFile: 0
- AndroidTargetArchitectures: 3
+ AndroidTargetArchitectures: 2
AndroidTargetDevices: 0
AndroidSplashScreenScale: 0
androidSplashScreen: {fileID: 0}
diff --git a/Unity.Burst.Editor.csproj b/Unity.Burst.Editor.csproj
index 50414a3..3e4771f 100644
--- a/Unity.Burst.Editor.csproj
+++ b/Unity.Burst.Editor.csproj
@@ -310,6 +310,21 @@
D:\UnityInstalls\2021.3.11f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll
+
+ D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+
+
+ D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.Pdb.dll
+
+
+ D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.collab-proxy@1.17.6\Lib\Editor\PlasticSCM\log4netPlastic.dll
+
+
+ D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.testtools.codecoverage@1.0.1\lib\ReportGenerator\ReportGeneratorMerged.dll
+
+
+ D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.nuget.newtonsoft-json@3.0.2\Runtime\Newtonsoft.Json.dll
+
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.collab-proxy@1.17.6\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll
@@ -319,41 +334,32 @@
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
-
- D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.Unsafe.dll
-
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.Mdb.dll
-
- D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll
-
-
- D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+
+ D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.Unsafe.dll
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.collab-proxy@1.17.6\Lib\Editor\PlasticSCM\unityplastic.dll
-
- D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.Pdb.dll
+
+ D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll
-
- D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.collab-proxy@1.17.6\Lib\Editor\PlasticSCM\log4netPlastic.dll
-
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.Rocks.dll
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll
-
- D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.testtools.codecoverage@1.0.1\lib\ReportGenerator\ReportGeneratorMerged.dll
+
+ D:\UnityProjects\CPPK-AR\Assets\DOTween\Editor\DOTweenEditor.dll
-
- D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.nuget.newtonsoft-json@3.0.2\Runtime\Newtonsoft.Json.dll
+
+ D:\UnityProjects\CPPK-AR\Assets\DOTween\DOTween.dll
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.ext.nunit@1.0.6\net35\unity-custom\nunit.framework.dll
diff --git a/Unity.Burst.csproj b/Unity.Burst.csproj
index 3ed6ec4..188aca6 100644
--- a/Unity.Burst.csproj
+++ b/Unity.Burst.csproj
@@ -338,6 +338,21 @@
D:\UnityInstalls\2021.3.11f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll
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+ D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.Pdb.dll
+
+
+ D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.collab-proxy@1.17.6\Lib\Editor\PlasticSCM\log4netPlastic.dll
+
+
+ D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.testtools.codecoverage@1.0.1\lib\ReportGenerator\ReportGeneratorMerged.dll
+
+
+ D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.nuget.newtonsoft-json@3.0.2\Runtime\Newtonsoft.Json.dll
+
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.collab-proxy@1.17.6\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll
@@ -347,41 +362,32 @@
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
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- D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.Unsafe.dll
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D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.Mdb.dll
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- D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+
+ D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.Unsafe.dll
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.collab-proxy@1.17.6\Lib\Editor\PlasticSCM\unityplastic.dll
-
- D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.Pdb.dll
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+ D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll
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D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.Rocks.dll
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll
-
- D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.testtools.codecoverage@1.0.1\lib\ReportGenerator\ReportGeneratorMerged.dll
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+ D:\UnityProjects\CPPK-AR\Assets\DOTween\Editor\DOTweenEditor.dll
-
- D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.nuget.newtonsoft-json@3.0.2\Runtime\Newtonsoft.Json.dll
+
+ D:\UnityProjects\CPPK-AR\Assets\DOTween\DOTween.dll
D:\UnityInstalls\2021.3.11f1\Editor\Data\PlaybackEngines\iOSSupport\UnityEditor.iOS.Extensions.Xcode.dll
diff --git a/Unity.CollabProxy.Editor.csproj b/Unity.CollabProxy.Editor.csproj
index 8798624..f5814aa 100644
--- a/Unity.CollabProxy.Editor.csproj
+++ b/Unity.CollabProxy.Editor.csproj
@@ -441,6 +441,21 @@
D:\UnityInstalls\2021.3.11f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll
+
+ D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+
+
+ D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.Pdb.dll
+
+
+ D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.collab-proxy@1.17.6\Lib\Editor\PlasticSCM\log4netPlastic.dll
+
+
+ D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.testtools.codecoverage@1.0.1\lib\ReportGenerator\ReportGeneratorMerged.dll
+
+
+ D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.nuget.newtonsoft-json@3.0.2\Runtime\Newtonsoft.Json.dll
+
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.collab-proxy@1.17.6\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll
@@ -450,41 +465,32 @@
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
-
- D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.Unsafe.dll
-
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.Mdb.dll
-
- D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll
-
-
- D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+
+ D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.Unsafe.dll
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.collab-proxy@1.17.6\Lib\Editor\PlasticSCM\unityplastic.dll
-
- D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.Pdb.dll
+
+ D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll
-
- D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.collab-proxy@1.17.6\Lib\Editor\PlasticSCM\log4netPlastic.dll
-
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.Rocks.dll
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll
-
- D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.testtools.codecoverage@1.0.1\lib\ReportGenerator\ReportGeneratorMerged.dll
+
+ D:\UnityProjects\CPPK-AR\Assets\DOTween\Editor\DOTweenEditor.dll
-
- D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.nuget.newtonsoft-json@3.0.2\Runtime\Newtonsoft.Json.dll
+
+ D:\UnityProjects\CPPK-AR\Assets\DOTween\DOTween.dll
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.ext.nunit@1.0.6\net35\unity-custom\nunit.framework.dll
diff --git a/Unity.EditorCoroutines.Editor.csproj b/Unity.EditorCoroutines.Editor.csproj
index 3d41ef4..c353e38 100644
--- a/Unity.EditorCoroutines.Editor.csproj
+++ b/Unity.EditorCoroutines.Editor.csproj
@@ -302,6 +302,21 @@
D:\UnityInstalls\2021.3.11f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll
+
+ D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+
+
+ D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.Pdb.dll
+
+
+ D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.collab-proxy@1.17.6\Lib\Editor\PlasticSCM\log4netPlastic.dll
+
+
+ D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.testtools.codecoverage@1.0.1\lib\ReportGenerator\ReportGeneratorMerged.dll
+
+
+ D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.nuget.newtonsoft-json@3.0.2\Runtime\Newtonsoft.Json.dll
+
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.collab-proxy@1.17.6\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll
@@ -311,41 +326,32 @@
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
-
- D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.Unsafe.dll
-
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.Mdb.dll
-
- D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll
-
-
- D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+
+ D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.Unsafe.dll
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.collab-proxy@1.17.6\Lib\Editor\PlasticSCM\unityplastic.dll
-
- D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.Pdb.dll
+
+ D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll
-
- D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.collab-proxy@1.17.6\Lib\Editor\PlasticSCM\log4netPlastic.dll
-
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.Rocks.dll
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll
-
- D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.testtools.codecoverage@1.0.1\lib\ReportGenerator\ReportGeneratorMerged.dll
+
+ D:\UnityProjects\CPPK-AR\Assets\DOTween\Editor\DOTweenEditor.dll
-
- D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.nuget.newtonsoft-json@3.0.2\Runtime\Newtonsoft.Json.dll
+
+ D:\UnityProjects\CPPK-AR\Assets\DOTween\DOTween.dll
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.ext.nunit@1.0.6\net35\unity-custom\nunit.framework.dll
diff --git a/Unity.InternalAPIEditorBridge.005.csproj b/Unity.InternalAPIEditorBridge.005.csproj
index c3576d8..aa96cde 100644
--- a/Unity.InternalAPIEditorBridge.005.csproj
+++ b/Unity.InternalAPIEditorBridge.005.csproj
@@ -299,6 +299,21 @@
D:\UnityInstalls\2021.3.11f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll
+
+ D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+
+
+ D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.Pdb.dll
+
+
+ D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.collab-proxy@1.17.6\Lib\Editor\PlasticSCM\log4netPlastic.dll
+
+
+ D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.testtools.codecoverage@1.0.1\lib\ReportGenerator\ReportGeneratorMerged.dll
+
+
+ D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.nuget.newtonsoft-json@3.0.2\Runtime\Newtonsoft.Json.dll
+
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.collab-proxy@1.17.6\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll
@@ -308,41 +323,32 @@
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
-
- D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.Unsafe.dll
-
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.Mdb.dll
-
- D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll
-
-
- D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+
+ D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.Unsafe.dll
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.collab-proxy@1.17.6\Lib\Editor\PlasticSCM\unityplastic.dll
-
- D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.Pdb.dll
+
+ D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll
-
- D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.collab-proxy@1.17.6\Lib\Editor\PlasticSCM\log4netPlastic.dll
-
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.Rocks.dll
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll
-
- D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.testtools.codecoverage@1.0.1\lib\ReportGenerator\ReportGeneratorMerged.dll
+
+ D:\UnityProjects\CPPK-AR\Assets\DOTween\Editor\DOTweenEditor.dll
-
- D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.nuget.newtonsoft-json@3.0.2\Runtime\Newtonsoft.Json.dll
+
+ D:\UnityProjects\CPPK-AR\Assets\DOTween\DOTween.dll
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.ext.nunit@1.0.6\net35\unity-custom\nunit.framework.dll
diff --git a/Unity.Mathematics.Editor.csproj b/Unity.Mathematics.Editor.csproj
index 82a461a..c9186dc 100644
--- a/Unity.Mathematics.Editor.csproj
+++ b/Unity.Mathematics.Editor.csproj
@@ -302,6 +302,21 @@
D:\UnityInstalls\2021.3.11f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll
+
+ D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+
+
+ D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.Pdb.dll
+
+
+ D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.collab-proxy@1.17.6\Lib\Editor\PlasticSCM\log4netPlastic.dll
+
+
+ D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.testtools.codecoverage@1.0.1\lib\ReportGenerator\ReportGeneratorMerged.dll
+
+
+ D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.nuget.newtonsoft-json@3.0.2\Runtime\Newtonsoft.Json.dll
+
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.collab-proxy@1.17.6\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll
@@ -311,41 +326,32 @@
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
-
- D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.Unsafe.dll
-
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.Mdb.dll
-
- D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll
-
-
- D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+
+ D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.Unsafe.dll
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.collab-proxy@1.17.6\Lib\Editor\PlasticSCM\unityplastic.dll
-
- D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.Pdb.dll
+
+ D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll
-
- D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.collab-proxy@1.17.6\Lib\Editor\PlasticSCM\log4netPlastic.dll
-
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.Rocks.dll
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll
-
- D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.testtools.codecoverage@1.0.1\lib\ReportGenerator\ReportGeneratorMerged.dll
+
+ D:\UnityProjects\CPPK-AR\Assets\DOTween\Editor\DOTweenEditor.dll
-
- D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.nuget.newtonsoft-json@3.0.2\Runtime\Newtonsoft.Json.dll
+
+ D:\UnityProjects\CPPK-AR\Assets\DOTween\DOTween.dll
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.ext.nunit@1.0.6\net35\unity-custom\nunit.framework.dll
diff --git a/Unity.Mathematics.csproj b/Unity.Mathematics.csproj
index 6af45b0..44f5133 100644
--- a/Unity.Mathematics.csproj
+++ b/Unity.Mathematics.csproj
@@ -375,6 +375,21 @@
D:\UnityInstalls\2021.3.11f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll
+
+ D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+
+
+ D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.Pdb.dll
+
+
+ D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.collab-proxy@1.17.6\Lib\Editor\PlasticSCM\log4netPlastic.dll
+
+
+ D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.testtools.codecoverage@1.0.1\lib\ReportGenerator\ReportGeneratorMerged.dll
+
+
+ D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.nuget.newtonsoft-json@3.0.2\Runtime\Newtonsoft.Json.dll
+
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.collab-proxy@1.17.6\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll
@@ -384,41 +399,32 @@
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
-
- D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.Unsafe.dll
-
D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.Mdb.dll
-
- D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll
-
-
- D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+
+