This commit is contained in:
2022-10-12 16:25:54 +05:00
parent 4adaec82ae
commit 5a34497007
164 changed files with 6847 additions and 6390 deletions
+41 -41
View File
@@ -9,7 +9,7 @@
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>{57e827a3-ee9b-1f66-0b92-458dfd85a8fe}</ProjectGuid>
<ProjectGuid>{9034c4de-4fd5-e4b9-e503-a2387994380b}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>Unity.Mathematics.Editor</AssemblyName>
@@ -36,10 +36,10 @@
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
<ItemGroup>
<Compile Include="Library\PackageCache\com.unity.mathematics@1.2.6\Unity.Mathematics.Editor\PrimitiveVectorDrawer.cs" />
<Compile Include="Library\PackageCache\com.unity.mathematics@1.2.6\Unity.Mathematics.Editor\MatrixDrawer.cs" />
<Compile Include="Library\PackageCache\com.unity.mathematics@1.2.6\Unity.Mathematics.Editor\PostNormalizedVectorDrawer.cs" />
<Compile Include="Library\PackageCache\com.unity.mathematics@1.2.6\Unity.Mathematics.Editor\QuaternionDrawer.cs" />
<Compile Include="Library\PackageCache\com.unity.mathematics@1.2.6\Unity.Mathematics.Editor\PrimitiveVectorDrawer.cs" />
<Compile Include="Library\PackageCache\com.unity.mathematics@1.2.6\Unity.Mathematics.Editor\MatrixDrawer.cs" />
<None Include="Library\PackageCache\com.unity.mathematics@1.2.6\Unity.Mathematics.Editor\Unity.Mathematics.Editor.asmdef" />
<Reference Include="UnityEngine">
<HintPath>D:\UnityInstalls\2021.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
@@ -303,52 +303,52 @@
<HintPath>D:\UnityInstalls\2021.3.11f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
</Reference>
<Reference Include="Unity.Plastic.Newtonsoft.Json">
<HintPath>D:\UnityProjects\CPPK-VR\Library\PackageCache\com.unity.collab-proxy@1.17.6\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll</HintPath>
<HintPath>D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.collab-proxy@1.17.6\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="Unity.Plastic.Antlr3.Runtime">
<HintPath>D:\UnityProjects\CPPK-VR\Library\PackageCache\com.unity.collab-proxy@1.17.6\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath>
<HintPath>D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.collab-proxy@1.17.6\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.YamlDotNet">
<HintPath>D:\UnityProjects\CPPK-VR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.TextureAssets">
<HintPath>D:\UnityProjects\CPPK-VR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.IonicZip">
<HintPath>D:\UnityProjects\CPPK-VR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll</HintPath>
</Reference>
<Reference Include="log4netPlastic">
<HintPath>D:\UnityProjects\CPPK-VR\Library\PackageCache\com.unity.collab-proxy@1.17.6\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.Antlr3.Runtime">
<HintPath>D:\UnityProjects\CPPK-VR\Library\PackageCache\com.unity.visualscripting@1.7.8\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
</Reference>
<Reference Include="ReportGeneratorMerged">
<HintPath>D:\UnityProjects\CPPK-VR\Library\PackageCache\com.unity.testtools.codecoverage@1.0.1\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>D:\UnityProjects\CPPK-VR\Library\PackageCache\com.unity.nuget.newtonsoft-json@3.0.2\Runtime\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="unityplastic">
<HintPath>D:\UnityProjects\CPPK-VR\Library\PackageCache\com.unity.collab-proxy@1.17.6\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath>
<HintPath>D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
</Reference>
<Reference Include="Unity.Burst.Unsafe">
<HintPath>D:\UnityProjects\CPPK-VR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.Unsafe.dll</HintPath>
<HintPath>D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.Unsafe.dll</HintPath>
</Reference>
<Reference Include="Unity.Burst.Cecil.Mdb">
<HintPath>D:\UnityProjects\CPPK-VR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.Mdb.dll</HintPath>
<HintPath>D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.Mdb.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.TextureAssets">
<HintPath>D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.IonicZip">
<HintPath>D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll</HintPath>
</Reference>
<Reference Include="unityplastic">
<HintPath>D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.collab-proxy@1.17.6\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath>
</Reference>
<Reference Include="Unity.Burst.Cecil.Pdb">
<HintPath>D:\UnityProjects\CPPK-VR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.Pdb.dll</HintPath>
<HintPath>D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.Pdb.dll</HintPath>
</Reference>
<Reference Include="Unity.Burst.Cecil">
<HintPath>D:\UnityProjects\CPPK-VR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll</HintPath>
<HintPath>D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll</HintPath>
</Reference>
<Reference Include="log4netPlastic">
<HintPath>D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.collab-proxy@1.17.6\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath>
</Reference>
<Reference Include="Unity.Burst.Cecil.Rocks">
<HintPath>D:\UnityProjects\CPPK-VR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.Rocks.dll</HintPath>
<HintPath>D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.Rocks.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.Antlr3.Runtime">
<HintPath>D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
</Reference>
<Reference Include="ReportGeneratorMerged">
<HintPath>D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.testtools.codecoverage@1.0.1\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.nuget.newtonsoft-json@3.0.2\Runtime\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="nunit.framework">
<HintPath>D:\UnityProjects\CPPK-VR\Library\PackageCache\com.unity.ext.nunit@1.0.6\net35\unity-custom\nunit.framework.dll</HintPath>
<HintPath>D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.ext.nunit@1.0.6\net35\unity-custom\nunit.framework.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.iOS.Extensions.Xcode">
<HintPath>D:\UnityInstalls\2021.3.11f1\Editor\Data\PlaybackEngines\iOSSupport\UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
@@ -740,25 +740,25 @@
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Unity.Mathematics.csproj">
<Project>{a5ad21db-7f81-e635-0c84-5d9e4da7cbea}</Project>
<Project>{f4107fc6-e083-b9b1-9675-d99c0b06bf91}</Project>
<Name>Unity.Mathematics</Name>
</ProjectReference>
<ProjectReference Include="UnityEditor.UI.csproj">
<Project>{5b6c6cc7-6288-9811-283f-10dc49bc3b47}</Project>
<Project>{5d3f9a8e-f9ab-bb6b-d5db-3d700c1f85b2}</Project>
<Name>UnityEditor.UI</Name>
</ProjectReference>
<ProjectReference Include="UnityEngine.UI.csproj">
<Project>{ab27da9e-0f76-f1ba-653d-2f314399aadd}</Project>
<Project>{77233047-5e8b-b02f-90cf-3c8e15ed1f2c}</Project>
<Name>UnityEngine.UI</Name>
</ProjectReference>
<ProjectReference Include="UnityEngine.TestRunner.csproj">
<Project>{b964208d-4ce6-e1db-6f52-2a99f46b2267}</Project>
<Name>UnityEngine.TestRunner</Name>
</ProjectReference>
<ProjectReference Include="UnityEditor.TestRunner.csproj">
<Project>{33dbbfa4-8760-3694-f325-62692bf24b10}</Project>
<Project>{d044cd05-7119-1a16-16d7-c465c475f722}</Project>
<Name>UnityEditor.TestRunner</Name>
</ProjectReference>
<ProjectReference Include="UnityEngine.TestRunner.csproj">
<Project>{c17e2b58-9ae2-0d79-dcb1-a2a618e6c720}</Project>
<Name>UnityEngine.TestRunner</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.