update
This commit is contained in:
@@ -9,7 +9,7 @@
|
||||
<ProductVersion>10.0.20506</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<RootNamespace></RootNamespace>
|
||||
<ProjectGuid>{b6922377-c0cb-f4da-0c59-c8890b5e6ff9}</ProjectGuid>
|
||||
<ProjectGuid>{703bcd4b-5efa-8da7-0f85-cb961d5aa881}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<AssemblyName>Unity.VisualEffectGraph.Runtime</AssemblyName>
|
||||
@@ -36,50 +36,50 @@
|
||||
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\PropertyBinding\Implementation\VFXRaycastBinder.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\PropertyBinding\Implementation\VFXTerrainBinder.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\PropertyBinding\Implementation\VFXUIDropdownBinder.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\PropertyBinding\Implementation\VFXPlaneBinder.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\PropertyBinding\Implementation\VFXUIToggleBinder.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\PropertyBinding\VFXPropertyBindingAttribute.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\PropertyBinding\Implementation\VFXInputMouseBinder.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\PropertyBinding\VFXPropertyBinder.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Types\VFXTypes.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\Playables\VisualEffectActivation\VisualEffectActivationClip.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\PropertyBinding\Implementation\VFXInputTouchBinder.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\Playables\VisualEffectActivation\VisualEffectActivationMixerBehaviour.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Types\VFXTypes.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\PropertyBinding\Implementation\VFXPositionBinder.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\EventBinding\Implementation\VFXMouseEventBinder.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\Playables\VisualEffectActivation\VisualEffectActivationBehaviour.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\EventBinding\Implementation\VFXTriggerEventBinder.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\PropertyBinding\Implementation\VFXInputKeyBinder.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\PropertyBinding\Implementation\VFXPreviousPositionBinder.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\PropertyBinding\VFXBinderAttribute.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\CustomSpawners\LoopAndDelay.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\PropertyBinding\Implementation\VFXAudioSpectrumBinder.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\PropertyBinding\Implementation\VFXSphereBinder.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\PropertyBinding\Implementation\VFXUISliderBinder.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\PropertyBinding\Implementation\VFXRaycastBinder.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\PropertyBinding\Implementation\VFXInputButtonBinder.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\PropertyBinding\Implementation\VFXVelocityBinder.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\PackageInfo.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\EventBinding\Implementation\VFXVisibilityEventBinder.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\SDF\MeshToSDFBaker.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\CustomSpawners\IncrementStripIndexOnStart.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\PropertyBinding\Implementation\VFXHierarchyAttributeMapBinder.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\PropertyBinding\Implementation\VFXTransformBinder.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\CustomSpawners\SetSpawnTime.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\OutputEventHandlers\VFXOutputEventAbstractHandler.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\PropertyBinding\Implementation\VFXTerrainBinder.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\PropertyBinding\Implementation\VFXLightBinder.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\VFXRuntimeResources.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\PropertyBinding\VFXBinderBase.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\EventBinding\VFXEventBinderBase.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\PropertyBinding\Implementation\VFXMultiplePositionBinder.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\PropertyBinding\Implementation\VFXInputButtonBinder.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\PropertyBinding\Implementation\VFXPositionBinder.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\PropertyBinding\Implementation\VFXInputTouchBinder.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\EventBinding\Implementation\VFXMouseEventBinder.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\Playables\VisualEffectActivation\VisualEffectActivationMixerBehaviour.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\Playables\VisualEffectActivation\VisualEffectActivationTrack.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\PropertyBinding\Implementation\VFXPreviousPositionBinder.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\PropertyBinding\Implementation\VFXLightBinder.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\PropertyBinding\Implementation\VFXTransformBinder.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\PropertyBinding\Implementation\VFXEnabledBinder.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\PropertyBinding\Implementation\VFXPlaneBinder.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\PropertyBinding\VFXBinderAttribute.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\SDF\MeshToSDFBaker.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\Playables\VisualEffectActivation\VisualEffectActivationBehaviour.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\PropertyBinding\Implementation\VFXUISliderBinder.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\PropertyBinding\Implementation\VFXUIDropdownBinder.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\PropertyBinding\Implementation\VFXUIToggleBinder.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\VFXRuntimeResources.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\CustomSpawners\SetSpawnTime.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\PropertyBinding\ExposedProperty.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\CustomSpawners\LoopAndDelay.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\CustomSpawners\IncrementStripIndexOnStart.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\PropertyBinding\Implementation\VFXAudioSpectrumBinder.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\PropertyBinding\Implementation\VFXInputKeyBinder.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\CustomSpawners\SpawnOverDistance.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\PropertyBinding\Implementation\VFXVelocityBinder.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\PropertyBinding\Implementation\VFXSphereBinder.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\PropertyBinding\VFXPropertyBindingAttribute.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\PropertyBinding\VFXBinderBase.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\PropertyBinding\Implementation\VFXInputMouseBinder.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\Playables\VisualEffectActivation\VisualEffectActivationTrack.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\PropertyBinding\Implementation\VFXEnabledBinder.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\EventBinding\Implementation\VFXRigidBodyCollisionEventBinder.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\OutputEventHandlers\VFXOutputEventAbstractHandler.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\PackageInfo.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\PropertyBinding\Implementation\VFXInputAxisBinder.cs" />
|
||||
<Compile Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Runtime\Utilities\EventBinding\Implementation\VFXVisibilityEventBinder.cs" />
|
||||
<None Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Shaders\ParticlePoints\PassVelocity.template" />
|
||||
<None Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Shaders\ParticleLinesSW\Pass.template" />
|
||||
<None Include="Library\PackageCache\com.unity.visualeffectgraph@12.1.7\Shaders\ParticlePlanarPrimitives\PassForward.template" />
|
||||
@@ -419,49 +419,49 @@
|
||||
<HintPath>D:\UnityInstalls\2021.3.11f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Plastic.Newtonsoft.Json">
|
||||
<HintPath>D:\UnityProjects\CPPK-VR\Library\PackageCache\com.unity.collab-proxy@1.17.6\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll</HintPath>
|
||||
<HintPath>D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.collab-proxy@1.17.6\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Plastic.Antlr3.Runtime">
|
||||
<HintPath>D:\UnityProjects\CPPK-VR\Library\PackageCache\com.unity.collab-proxy@1.17.6\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath>
|
||||
<HintPath>D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.collab-proxy@1.17.6\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VisualScripting.YamlDotNet">
|
||||
<HintPath>D:\UnityProjects\CPPK-VR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VisualScripting.TextureAssets">
|
||||
<HintPath>D:\UnityProjects\CPPK-VR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VisualScripting.IonicZip">
|
||||
<HintPath>D:\UnityProjects\CPPK-VR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="log4netPlastic">
|
||||
<HintPath>D:\UnityProjects\CPPK-VR\Library\PackageCache\com.unity.collab-proxy@1.17.6\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VisualScripting.Antlr3.Runtime">
|
||||
<HintPath>D:\UnityProjects\CPPK-VR\Library\PackageCache\com.unity.visualscripting@1.7.8\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ReportGeneratorMerged">
|
||||
<HintPath>D:\UnityProjects\CPPK-VR\Library\PackageCache\com.unity.testtools.codecoverage@1.0.1\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Newtonsoft.Json">
|
||||
<HintPath>D:\UnityProjects\CPPK-VR\Library\PackageCache\com.unity.nuget.newtonsoft-json@3.0.2\Runtime\Newtonsoft.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="unityplastic">
|
||||
<HintPath>D:\UnityProjects\CPPK-VR\Library\PackageCache\com.unity.collab-proxy@1.17.6\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath>
|
||||
<HintPath>D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Burst.Unsafe">
|
||||
<HintPath>D:\UnityProjects\CPPK-VR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.Unsafe.dll</HintPath>
|
||||
<HintPath>D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.Unsafe.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Burst.Cecil.Mdb">
|
||||
<HintPath>D:\UnityProjects\CPPK-VR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.Mdb.dll</HintPath>
|
||||
<HintPath>D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.Mdb.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VisualScripting.TextureAssets">
|
||||
<HintPath>D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VisualScripting.IonicZip">
|
||||
<HintPath>D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="unityplastic">
|
||||
<HintPath>D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.collab-proxy@1.17.6\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Burst.Cecil.Pdb">
|
||||
<HintPath>D:\UnityProjects\CPPK-VR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.Pdb.dll</HintPath>
|
||||
<HintPath>D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.Pdb.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Burst.Cecil">
|
||||
<HintPath>D:\UnityProjects\CPPK-VR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll</HintPath>
|
||||
<HintPath>D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="log4netPlastic">
|
||||
<HintPath>D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.collab-proxy@1.17.6\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Burst.Cecil.Rocks">
|
||||
<HintPath>D:\UnityProjects\CPPK-VR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.Rocks.dll</HintPath>
|
||||
<HintPath>D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.Rocks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VisualScripting.Antlr3.Runtime">
|
||||
<HintPath>D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.visualscripting@1.7.8\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ReportGeneratorMerged">
|
||||
<HintPath>D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.testtools.codecoverage@1.0.1\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Newtonsoft.Json">
|
||||
<HintPath>D:\UnityProjects\CPPK-AR\Library\PackageCache\com.unity.nuget.newtonsoft-json@3.0.2\Runtime\Newtonsoft.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.iOS.Extensions.Xcode">
|
||||
<HintPath>D:\UnityInstalls\2021.3.11f1\Editor\Data\PlaybackEngines\iOSSupport\UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
|
||||
@@ -844,15 +844,15 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="Unity.Timeline.csproj">
|
||||
<Project>{d6eeed2b-7eba-4b5b-d65a-16edc198d08e}</Project>
|
||||
<Project>{32ec0cfd-0fe1-5a8d-b701-44427f980556}</Project>
|
||||
<Name>Unity.Timeline</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="UnityEditor.UI.csproj">
|
||||
<Project>{5b6c6cc7-6288-9811-283f-10dc49bc3b47}</Project>
|
||||
<Project>{5d3f9a8e-f9ab-bb6b-d5db-3d700c1f85b2}</Project>
|
||||
<Name>UnityEditor.UI</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="UnityEngine.UI.csproj">
|
||||
<Project>{ab27da9e-0f76-f1ba-653d-2f314399aadd}</Project>
|
||||
<Project>{77233047-5e8b-b02f-90cf-3c8e15ed1f2c}</Project>
|
||||
<Name>UnityEngine.UI</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
|
||||
Reference in New Issue
Block a user