Files

762 lines
36 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Profiling;
using UnityEngine.Rendering;
namespace EPOOutline
{
public static class OutlineEffect
{
public static readonly int FillRefHash = Shader.PropertyToID("_FillRef");
public static readonly int DilateShiftHash = Shader.PropertyToID("_DilateShift");
public static readonly int ColorMaskHash = Shader.PropertyToID("_ColorMask");
public static readonly int OutlineRefHash = Shader.PropertyToID("_OutlineRef");
public static readonly int RefHash = Shader.PropertyToID("_Ref");
public static readonly int ZWriteHash = Shader.PropertyToID("_ZWrite");
public static readonly int EffectSizeHash = Shader.PropertyToID("_EffectSize");
public static readonly int CullHash = Shader.PropertyToID("_Cull");
public static readonly int ZTestHash = Shader.PropertyToID("_ZTest");
public static readonly int ColorHash = Shader.PropertyToID("_EPOColor");
public static readonly int ScaleHash = Shader.PropertyToID("_Scale");
public static readonly int ShiftHash = Shader.PropertyToID("_Shift");
public static readonly int InitialTexHash = Shader.PropertyToID("_InitialTex");
public static readonly int InfoBufferHash = Shader.PropertyToID("_InfoBuffer");
public static readonly int ComparisonHash = Shader.PropertyToID("_Comparison");
public static readonly int ReadMaskHash = Shader.PropertyToID("_ReadMask");
public static readonly int WriteMaskHash = Shader.PropertyToID("_WriteMask");
public static readonly int OperationHash = Shader.PropertyToID("_Operation");
public static readonly int CutoutThresholdHash = Shader.PropertyToID("_CutoutThreshold");
public static readonly int CutoutMaskHash = Shader.PropertyToID("_CutoutMask");
public static readonly int TextureIndexHash = Shader.PropertyToID("_TextureIndex");
public static readonly int CutoutTextureHash = Shader.PropertyToID("_CutoutTexture");
public static readonly int CutoutTextureSTHash = Shader.PropertyToID("_CutoutTexture_ST");
public static readonly int SrcBlendHash = Shader.PropertyToID("_SrcBlend");
public static readonly int DstBlendHash = Shader.PropertyToID("_DstBlend");
public static readonly int TargetHash = Shader.PropertyToID("ScreenRenderTargetTexture");
public static readonly int InfoTargetHash = Shader.PropertyToID("ScreenInfoRenderTargetTexture");
public static readonly int PrimaryBufferHash = Shader.PropertyToID("PrimaryBuffer");
public static readonly int HelperBufferHash = Shader.PropertyToID("HelperBuffer");
public static readonly int PrimaryInfoBufferHash = Shader.PropertyToID("PrimaryInfoBuffer");
public static readonly int HelperInfoBufferHash = Shader.PropertyToID("HelperInfoBuffer");
private static Material TransparentBlitMaterial;
private static Material EmptyFillMaterial;
private static Material OutlineMaterial;
private static Material PartialBlitMaterial;
private static Material ObstacleMaterial;
private static Material FillMaskMaterial;
private static Material ZPrepassMaterial;
private static Material OutlineMaskMaterial;
private static Material DilateMaterial;
private static Material BlurMaterial;
private static Material FinalBlitMaterial;
private static Material BasicBlitMaterial;
private static Material ClearStencilMaterial;
private struct OutlineTargetGroup
{
public readonly Outlinable Outlinable;
public readonly OutlineTarget Target;
public OutlineTargetGroup(Outlinable outlinable, OutlineTarget target)
{
Outlinable = outlinable;
Target = target;
}
}
private static List<OutlineTargetGroup> targets = new List<OutlineTargetGroup>();
private static List<string> keywords = new List<string>();
public static Material LoadMaterial(string shaderName)
{
var material = new Material(Resources.Load<Shader>(string.Format("Easy performant outline/Shaders/{0}", shaderName)));
if (SystemInfo.supportsInstancing)
material.enableInstancing = true;
return material;
}
[RuntimeInitializeOnLoadMethod]
private static void InitMaterials()
{
if (PartialBlitMaterial == null)
PartialBlitMaterial = LoadMaterial("PartialBlit");
if (ObstacleMaterial == null)
ObstacleMaterial = LoadMaterial("Obstacle");
if (OutlineMaterial == null)
OutlineMaterial = LoadMaterial("Outline");
if (TransparentBlitMaterial == null)
TransparentBlitMaterial = LoadMaterial("TransparentBlit");
if (ZPrepassMaterial == null)
ZPrepassMaterial = LoadMaterial("ZPrepass");
if (OutlineMaskMaterial == null)
OutlineMaskMaterial = LoadMaterial("OutlineMask");
if (DilateMaterial == null)
DilateMaterial = LoadMaterial("Dilate");
if (BlurMaterial == null)
BlurMaterial = LoadMaterial("Blur");
if (FinalBlitMaterial == null)
FinalBlitMaterial = LoadMaterial("FinalBlit");
if (BasicBlitMaterial == null)
BasicBlitMaterial = LoadMaterial("BasicBlit");
if (EmptyFillMaterial == null)
EmptyFillMaterial = LoadMaterial("Fills/EmptyFill");
if (FillMaskMaterial == null)
FillMaskMaterial = LoadMaterial("Fills/FillMask");
if (ClearStencilMaterial == null)
ClearStencilMaterial = LoadMaterial("ClearStencil");
}
private static void Postprocess(OutlineParameters parameters, int first, int second, Material material, int iterations, bool additionalShift, float shiftValue, ref int stencil, Rect viewport, float scale)
{
if (iterations <= 0)
return;
parameters.Buffer.SetGlobalInt(ComparisonHash, (int)CompareFunction.Equal);
for (var index = 1; index <= iterations; index++)
{
parameters.Buffer.SetGlobalInt(RefHash, stencil);
var shift = (additionalShift ? (float)index : 1.0f);
parameters.Buffer.SetGlobalVector(ShiftHash, new Vector4(shift * scale, 0));
Blit(parameters, RenderTargetUtility.ComposeTarget(parameters, first), RenderTargetUtility.ComposeTarget(parameters, second), RenderTargetUtility.ComposeTarget(parameters, first), material, shiftValue, null, -1, viewport);
stencil = (stencil + 1) % 255;
parameters.Buffer.SetGlobalInt(RefHash, stencil);
parameters.Buffer.SetGlobalVector(ShiftHash, new Vector4(0, shift * scale));
Blit(parameters, RenderTargetUtility.ComposeTarget(parameters, second), RenderTargetUtility.ComposeTarget(parameters, first), RenderTargetUtility.ComposeTarget(parameters, first), material, shiftValue, null, -1, viewport);
stencil = (stencil + 1) % 255;
}
}
private static void Blit(OutlineParameters parameters, RenderTargetIdentifier source, RenderTargetIdentifier destination, RenderTargetIdentifier destinationDepth, Material material, float effectSize, CommandBuffer buffer, int pass = -1, Rect? viewport = null)
{
parameters.Buffer.SetGlobalFloat(EffectSizeHash, effectSize);
BlitUtility.Blit(parameters, source, destination, destinationDepth, material, buffer, pass, viewport);
}
private static float GetBlurShift(BlurType blurType, int iterrationsCount)
{
switch (blurType)
{
case BlurType.Anisotropic:
case BlurType.Box:
return (float)(iterrationsCount * 0.65f) + 1.0f;
case BlurType.Gaussian5x5:
return 3.0f * + iterrationsCount;
case BlurType.Gaussian9x9:
return 5.0f + iterrationsCount;
case BlurType.Gaussian13x13:
return 7.0f + iterrationsCount;
default:
throw new ArgumentException("Unknown blur type");
}
}
private static float GetMaskingValueForMode(OutlinableDrawingMode mode)
{
if ((mode & OutlinableDrawingMode.Mask) != 0)
return 0.6f;
else if ((mode & OutlinableDrawingMode.Obstacle) != 0)
return 0.25f;
else
return 1.0f;
}
private static float ComputeEffectShift(OutlineParameters parameters)
{
var effectShift = GetBlurShift(parameters.BlurType, parameters.BlurIterations) * parameters.BlurShift + parameters.DilateIterations * 4.0f * parameters.DilateShift;
return effectShift * 2.0f;
}
private static void PrepareTargets(OutlineParameters parameters)
{
targets.Clear();
foreach (var outlinable in parameters.OutlinablesToRender)
{
foreach (var target in outlinable.OutlineTargets)
{
var renderer = target.Renderer;
if (!target.IsVisible)
{
if ((outlinable.DrawingMode & OutlinableDrawingMode.GenericMask) == 0 || renderer == null)
continue;
}
targets.Add(new OutlineTargetGroup(outlinable, target));
}
}
}
public static void SetupOutline(OutlineParameters parameters)
{
parameters.Buffer.SetGlobalVector(ScaleHash, parameters.Scale);
PrepareTargets(parameters);
Profiler.BeginSample("Setup outline");
Profiler.BeginSample("Check materials");
InitMaterials();
Profiler.EndSample();
var effectShift = ComputeEffectShift(parameters);
var targetWidth = parameters.TargetWidth;
var targetHeight = parameters.TargetHeight;
parameters.Buffer.SetGlobalInt(SrcBlendHash, (int)BlendMode.One);
parameters.Buffer.SetGlobalInt(DstBlendHash, (int)BlendMode.Zero);
var outlineRef = 1;
parameters.Buffer.SetGlobalInt(OutlineRefHash, outlineRef);
SetupDilateKeyword(parameters);
RenderTargetUtility.GetTemporaryRT(parameters, TargetHash, targetWidth, targetHeight, 24, true, false, false);
var scaledWidth = parameters.TargetWidth / 2;
var scaledHeight = parameters.TargetHeight / 2;
switch (parameters.PrimaryBufferSizeMode)
{
case BufferSizeMode.WidthControllsHeight:
scaledWidth = parameters.PrimaryBufferSizeReference;
scaledHeight = (int)((float)parameters.PrimaryBufferSizeReference / ((float)parameters.TargetWidth / (float)parameters.TargetHeight));
break;
case BufferSizeMode.HeightControlsWidth:
scaledWidth = (int)((float)parameters.PrimaryBufferSizeReference / ((float)parameters.TargetHeight / (float)parameters.TargetWidth));
scaledHeight = parameters.PrimaryBufferSizeReference;
break;
case BufferSizeMode.Scaled:
scaledWidth = (int)(targetWidth * parameters.PrimaryBufferScale);
scaledHeight = (int)(targetHeight * parameters.PrimaryBufferScale);
break;
}
if (parameters.EyeMask != StereoTargetEyeMask.None)
{
if (scaledWidth % 2 != 0)
scaledWidth++;
if (scaledHeight % 2 != 0)
scaledHeight++;
}
var scaledViewVector = parameters.MakeScaledVector(scaledWidth, scaledHeight);
RenderTargetUtility.GetTemporaryRT(parameters, PrimaryBufferHash, scaledWidth, scaledHeight, 24, true, false, false);
RenderTargetUtility.GetTemporaryRT(parameters, HelperBufferHash, scaledWidth, scaledHeight, 24, true, false, false);
if (parameters.UseInfoBuffer)
{
var scaledInfoWidth = scaledWidth;
var scaledInfoHeight = scaledHeight;
RenderTargetUtility.GetTemporaryRT(parameters, InfoTargetHash, targetWidth, targetHeight, 0, false, false, false);
RenderTargetUtility.GetTemporaryRT(parameters, PrimaryInfoBufferHash, scaledInfoWidth, scaledInfoHeight, 0, true, true, false);
RenderTargetUtility.GetTemporaryRT(parameters, HelperInfoBufferHash, scaledInfoWidth, scaledInfoHeight, 0, true, true, false);
}
Profiler.BeginSample("Updating blit utility");
BlitUtility.PrepareForRendering(parameters);
Profiler.EndSample();
parameters.Buffer.SetRenderTarget(RenderTargetUtility.ComposeTarget(parameters, TargetHash), RenderTargetUtility.ComposeTarget(parameters, parameters.DepthTarget));
if (parameters.CustomViewport.HasValue)
parameters.Buffer.SetViewport(parameters.CustomViewport.Value);
DrawOutlineables(parameters, CompareFunction.LessEqual, x => true, x => Color.clear, x => ZPrepassMaterial, RenderStyle.FrontBack | RenderStyle.Single, OutlinableDrawingMode.ZOnly);
parameters.Buffer.DisableShaderKeyword(KeywordsUtility.GetEnabledInfoBufferKeyword());
if (parameters.UseInfoBuffer)
{
parameters.Buffer.EnableShaderKeyword(KeywordsUtility.GetInfoBufferStageKeyword());
parameters.Buffer.SetRenderTarget(RenderTargetUtility.ComposeTarget(parameters, InfoTargetHash), parameters.DepthTarget);
parameters.Buffer.ClearRenderTarget(false, true, Color.clear);
if (parameters.CustomViewport.HasValue)
parameters.Buffer.SetViewport(parameters.CustomViewport.Value);
DrawOutlineables(parameters, CompareFunction.Always, x => x.OutlineParameters.Enabled, x => new Color(x.OutlineParameters.DilateShift, x.OutlineParameters.BlurShift, 0, 1),
x => OutlineMaterial,
RenderStyle.Single,
OutlinableDrawingMode.Normal);
DrawOutlineables(parameters, CompareFunction.NotEqual, x => x.BackParameters.Enabled, x => new Color(x.BackParameters.DilateShift, x.BackParameters.BlurShift, 0, 1),
x => OutlineMaterial,
RenderStyle.FrontBack);
DrawOutlineables(parameters, CompareFunction.LessEqual, x => x.FrontParameters.Enabled, x => new Color(x.FrontParameters.DilateShift, x.FrontParameters.BlurShift, 0, 1),
x => OutlineMaterial,
RenderStyle.FrontBack,
OutlinableDrawingMode.Normal);
DrawOutlineables(parameters, CompareFunction.LessEqual, x => true, x => new Color(0, 0, GetMaskingValueForMode(x.DrawingMode), 1),
x => ObstacleMaterial,
RenderStyle.Single | RenderStyle.FrontBack,
OutlinableDrawingMode.Obstacle | OutlinableDrawingMode.Mask);
parameters.Buffer.SetGlobalInt(ComparisonHash, (int)CompareFunction.Always);
parameters.Buffer.SetGlobalInt(OperationHash, (int)StencilOp.Keep);
Blit(parameters,
RenderTargetUtility.ComposeTarget(parameters, InfoTargetHash),
RenderTargetUtility.ComposeTarget(parameters, PrimaryInfoBufferHash),
RenderTargetUtility.ComposeTarget(parameters, PrimaryInfoBufferHash),
BasicBlitMaterial, effectShift, null,
-1);
var iterationsCount =
(parameters.DilateQuality == DilateQuality.Base
? parameters.DilateIterations
: parameters.DilateIterations * 2) + parameters.BlurIterations;
if (iterationsCount > 5)
{
parameters.Buffer.SetGlobalInt(ColorMaskHash, 0);
parameters.Buffer.SetGlobalInt(ComparisonHash, (int)CompareFunction.Always);
parameters.Buffer.SetGlobalInt(RefHash, 255);
parameters.Buffer.SetGlobalInt(OperationHash, (int)StencilOp.Replace);
parameters.Buffer.EnableShaderKeyword(KeywordsUtility.GetEdgeMaskKeyword());
Blit(parameters,
RenderTargetUtility.ComposeTarget(parameters, InfoTargetHash),
RenderTargetUtility.ComposeTarget(parameters, PrimaryInfoBufferHash),
RenderTargetUtility.ComposeTarget(parameters, PrimaryInfoBufferHash),
BasicBlitMaterial, effectShift, null,
-1);
parameters.Buffer.SetGlobalInt(ColorMaskHash, 255);
parameters.Buffer.DisableShaderKeyword(KeywordsUtility.GetEdgeMaskKeyword());
parameters.Buffer.SetGlobalInt(OperationHash, (int)StencilOp.Keep);
Blit(parameters,
RenderTargetUtility.ComposeTarget(parameters, InfoTargetHash),
RenderTargetUtility.ComposeTarget(parameters, HelperInfoBufferHash),
RenderTargetUtility.ComposeTarget(parameters, HelperInfoBufferHash),
BasicBlitMaterial, effectShift, null,
-1);
}
var infoRef = 0;
Postprocess(parameters, PrimaryInfoBufferHash, HelperInfoBufferHash, DilateMaterial, iterationsCount,
true,
effectShift, ref infoRef,
new Rect(0, 0, scaledViewVector.x, scaledViewVector.y),
1.0f);
parameters.Buffer.SetRenderTarget(RenderTargetUtility.ComposeTarget(parameters, InfoTargetHash), parameters.DepthTarget);
if (parameters.CustomViewport.HasValue)
parameters.Buffer.SetViewport(parameters.CustomViewport.Value);
parameters.Buffer.SetGlobalTexture(InfoBufferHash, PrimaryInfoBufferHash);
parameters.Buffer.DisableShaderKeyword(KeywordsUtility.GetInfoBufferStageKeyword());
}
if (parameters.UseInfoBuffer)
parameters.Buffer.EnableShaderKeyword(KeywordsUtility.GetEnabledInfoBufferKeyword());
parameters.Buffer.SetRenderTarget(RenderTargetUtility.ComposeTarget(parameters, TargetHash), parameters.DepthTarget);
parameters.Buffer.ClearRenderTarget(false, true, Color.clear);
if (parameters.CustomViewport.HasValue)
parameters.Buffer.SetViewport(parameters.CustomViewport.Value);
var drawnOutlinablesCount = 0;
drawnOutlinablesCount += DrawOutlineables(parameters, CompareFunction.Always, x => x.OutlineParameters.Enabled, x => x.OutlineParameters.Color,
x => OutlineMaterial,
RenderStyle.Single, OutlinableDrawingMode.Normal);
drawnOutlinablesCount += DrawOutlineables(parameters, CompareFunction.NotEqual, x => x.BackParameters.Enabled, x => x.BackParameters.Color,
x => OutlineMaterial,
RenderStyle.FrontBack, OutlinableDrawingMode.Normal);
drawnOutlinablesCount += DrawOutlineables(parameters, CompareFunction.LessEqual, x => x.FrontParameters.Enabled, x => x.FrontParameters.Color,
x => OutlineMaterial,
RenderStyle.FrontBack, OutlinableDrawingMode.Normal);
var postProcessingRef = 0;
if (drawnOutlinablesCount > 0)
{
parameters.Buffer.SetGlobalInt(ComparisonHash, (int)CompareFunction.Always);
parameters.Buffer.SetGlobalInt(OperationHash, (int)StencilOp.Keep);
Blit(parameters, RenderTargetUtility.ComposeTarget(parameters, TargetHash),
RenderTargetUtility.ComposeTarget(parameters, PrimaryBufferHash),
RenderTargetUtility.ComposeTarget(parameters, PrimaryBufferHash),
BasicBlitMaterial, effectShift, null, -1,
new Rect(0, 0, scaledViewVector.x, scaledViewVector.y));
if (parameters.BlurIterations + parameters.DilateIterations > 5)
{
parameters.Buffer.SetGlobalInt(ComparisonHash, (int)CompareFunction.Always);
parameters.Buffer.SetGlobalInt(RefHash, 255);
parameters.Buffer.SetGlobalInt(ColorMaskHash, 0);
parameters.Buffer.SetGlobalInt(OperationHash, (int)StencilOp.Replace);
parameters.Buffer.EnableShaderKeyword(KeywordsUtility.GetEdgeMaskKeyword());
Blit(parameters, RenderTargetUtility.ComposeTarget(parameters, TargetHash),
RenderTargetUtility.ComposeTarget(parameters, PrimaryBufferHash),
RenderTargetUtility.ComposeTarget(parameters, PrimaryBufferHash),
BasicBlitMaterial, effectShift, null, -1,
new Rect(0, 0, scaledViewVector.x, scaledViewVector.y));
parameters.Buffer.SetGlobalInt(ColorMaskHash, 255);
parameters.Buffer.DisableShaderKeyword(KeywordsUtility.GetEdgeMaskKeyword());
parameters.Buffer.SetGlobalInt(OperationHash, (int)StencilOp.Keep);
Blit(parameters, RenderTargetUtility.ComposeTarget(parameters, TargetHash),
RenderTargetUtility.ComposeTarget(parameters, HelperBufferHash),
RenderTargetUtility.ComposeTarget(parameters, HelperBufferHash),
BasicBlitMaterial, effectShift, null, -1,
new Rect(0, 0, scaledViewVector.x, scaledViewVector.y));
}
Postprocess(parameters, PrimaryBufferHash, HelperBufferHash, DilateMaterial, parameters.DilateIterations, false, effectShift, ref postProcessingRef,
new Rect(0, 0, scaledViewVector.x, scaledViewVector.y),
parameters.DilateShift);
}
parameters.Buffer.SetRenderTarget(RenderTargetUtility.ComposeTarget(parameters, TargetHash), parameters.DepthTarget);
if (drawnOutlinablesCount > 0)
parameters.Buffer.ClearRenderTarget(false, true, Color.clear);
if (parameters.CustomViewport.HasValue)
parameters.Buffer.SetViewport(parameters.CustomViewport.Value);
if (parameters.BlurIterations > 0)
{
SetupBlurKeyword(parameters);
Postprocess(parameters, PrimaryBufferHash, HelperBufferHash, BlurMaterial, parameters.BlurIterations, false,
effectShift,
ref postProcessingRef,
new Rect(0, 0, scaledViewVector.x, scaledViewVector.y),
parameters.BlurShift);
}
parameters.Buffer.SetGlobalInt(ComparisonHash, (int)CompareFunction.NotEqual);
parameters.Buffer.SetGlobalInt(ReadMaskHash, 255);
parameters.Buffer.SetGlobalInt(OperationHash, (int)StencilOp.Replace);
Blit(parameters,
RenderTargetUtility.ComposeTarget(parameters, PrimaryBufferHash),
parameters.Target,
parameters.DepthTarget,
FinalBlitMaterial,
effectShift, null, -1,
parameters.CustomViewport);
DrawFill(parameters, parameters.Target);
parameters.Buffer.SetGlobalFloat(EffectSizeHash, effectShift);
BlitUtility.Draw(parameters, parameters.Target, parameters.DepthTarget, ClearStencilMaterial, parameters.CustomViewport);
parameters.Buffer.ReleaseTemporaryRT(PrimaryBufferHash);
parameters.Buffer.ReleaseTemporaryRT(HelperBufferHash);
parameters.Buffer.ReleaseTemporaryRT(TargetHash);
if (parameters.UseInfoBuffer)
{
parameters.Buffer.ReleaseTemporaryRT(InfoBufferHash);
parameters.Buffer.ReleaseTemporaryRT(PrimaryInfoBufferHash);
parameters.Buffer.ReleaseTemporaryRT(HelperInfoBufferHash);
}
Profiler.EndSample();
}
private static void SetupDilateKeyword(OutlineParameters parameters)
{
KeywordsUtility.GetAllDilateKeywords(keywords);
foreach (var keyword in keywords)
parameters.Buffer.DisableShaderKeyword(keyword);
parameters.Buffer.EnableShaderKeyword(KeywordsUtility.GetDilateQualityKeyword(parameters.DilateQuality));
}
private static void SetupBlurKeyword(OutlineParameters parameters)
{
KeywordsUtility.GetAllBlurKeywords(keywords);
foreach (var keyword in keywords)
parameters.Buffer.DisableShaderKeyword(keyword);
parameters.Buffer.EnableShaderKeyword(KeywordsUtility.GetBlurKeyword(parameters.BlurType));
}
private static int DrawOutlineables(OutlineParameters parameters, CompareFunction function, Func<Outlinable, bool> shouldRender, Func<Outlinable, Color> colorProvider, Func<Outlinable, Material> materialProvider, RenderStyle styleMask, OutlinableDrawingMode modeMask = OutlinableDrawingMode.Normal)
{
var drawnCount = 0;
parameters.Buffer.SetGlobalInt(ZTestHash, (int)function);
foreach (var targetGroup in targets)
{
var outlinable = targetGroup.Outlinable;
if ((int)(outlinable.RenderStyle & styleMask) == 0)
continue;
if ((int)(outlinable.DrawingMode & modeMask) == 0)
continue;
parameters.Buffer.DisableShaderKeyword(KeywordsUtility.GetBackKeyword(ComplexMaskingMode.MaskingMode));
parameters.Buffer.DisableShaderKeyword(KeywordsUtility.GetBackKeyword(ComplexMaskingMode.ObstaclesMode));
if (function == CompareFunction.NotEqual && outlinable.ComplexMaskingEnabled)
parameters.Buffer.EnableShaderKeyword(KeywordsUtility.GetBackKeyword(outlinable.ComplexMaskingMode));
var color = shouldRender(outlinable) ? colorProvider(outlinable) : Color.clear;
parameters.Buffer.SetGlobalColor(ColorHash, color);
var target = targetGroup.Target;
parameters.Buffer.SetGlobalInt(ColorMaskHash, 255);
SetupCutout(parameters, target);
SetupCull(parameters, target);
drawnCount++;
var materialToUse = materialProvider(outlinable);
parameters.Buffer.DrawRenderer(target.Renderer, materialToUse, target.ShiftedSubmeshIndex);
}
return drawnCount;
}
private static void DrawFill(OutlineParameters parameters, RenderTargetIdentifier targetSurface)
{
parameters.Buffer.SetRenderTarget(targetSurface, parameters.DepthTarget);
if (parameters.CustomViewport.HasValue)
parameters.Buffer.SetViewport(parameters.CustomViewport.Value);
var singleMask = 1;
var frontMask = 2;
var backMask = 3;
foreach (var outlinable in parameters.OutlinablesToRender)
{
if ((outlinable.DrawingMode & OutlinableDrawingMode.Normal) == 0)
continue;
parameters.Buffer.SetGlobalInt(ZTestHash, (int)CompareFunction.Greater);
foreach (var target in outlinable.OutlineTargets)
{
if (!target.IsVisible)
continue;
var renderer = target.Renderer;
if (!outlinable.NeedFillMask)
continue;
SetupCutout(parameters, target);
SetupCull(parameters, target);
parameters.Buffer.SetGlobalInt(FillRefHash, backMask);
parameters.Buffer.DrawRenderer(renderer, FillMaskMaterial, target.ShiftedSubmeshIndex);
}
}
foreach (var outlinable in parameters.OutlinablesToRender)
{
if ((outlinable.DrawingMode & OutlinableDrawingMode.Normal) == 0)
continue;
parameters.Buffer.SetGlobalInt(ZTestHash, (int)CompareFunction.LessEqual);
foreach (var target in outlinable.OutlineTargets)
{
if (!target.IsVisible)
continue;
if (!outlinable.NeedFillMask)
continue;
var renderer = target.Renderer;
SetupCutout(parameters, target);
SetupCull(parameters, target);
parameters.Buffer.SetGlobalInt(FillRefHash, frontMask);
parameters.Buffer.DrawRenderer(renderer, FillMaskMaterial, target.ShiftedSubmeshIndex);
}
}
foreach (var outlinable in parameters.OutlinablesToRender)
{
if ((outlinable.DrawingMode & OutlinableDrawingMode.Normal) == 0)
continue;
if (outlinable.RenderStyle == RenderStyle.FrontBack)
{
if ((outlinable.BackParameters.FillPass.Material == null || !outlinable.BackParameters.Enabled) &&
(outlinable.FrontParameters.FillPass.Material == null || !outlinable.FrontParameters.Enabled))
continue;
var frontMaterial = outlinable.FrontParameters.FillPass.Material;
parameters.Buffer.SetGlobalInt(FillRefHash, frontMask);
if (frontMaterial != null && outlinable.FrontParameters.Enabled)
{
foreach (var target in outlinable.OutlineTargets)
{
if (!target.IsVisible)
continue;
var renderer = target.Renderer;
SetupCutout(parameters, target);
SetupCull(parameters, target);
parameters.Buffer.DrawRenderer(renderer, frontMaterial, target.ShiftedSubmeshIndex);
}
}
var backMaterial = outlinable.BackParameters.FillPass.Material;
parameters.Buffer.SetGlobalInt(FillRefHash, backMask);
if (backMaterial == null || !outlinable.BackParameters.Enabled)
continue;
if (outlinable.ComplexMaskingEnabled)
parameters.Buffer.EnableShaderKeyword(KeywordsUtility.GetBackKeyword(outlinable.ComplexMaskingMode));
foreach (var target in outlinable.OutlineTargets)
{
if (!target.IsVisible)
continue;
var renderer = target.Renderer;
SetupCutout(parameters, target);
SetupCull(parameters, target);
parameters.Buffer.DrawRenderer(renderer, backMaterial, target.ShiftedSubmeshIndex);
}
if (outlinable.ComplexMaskingEnabled)
parameters.Buffer.DisableShaderKeyword(KeywordsUtility.GetBackKeyword(outlinable.ComplexMaskingMode));
}
else
{
if (outlinable.OutlineParameters.FillPass.Material == null)
continue;
if (!outlinable.OutlineParameters.Enabled)
continue;
parameters.Buffer.SetGlobalInt(FillRefHash, singleMask);
parameters.Buffer.SetGlobalInt(ZTestHash, (int)CompareFunction.Always);
foreach (var target in outlinable.OutlineTargets)
{
if (!target.IsVisible)
continue;
if (!outlinable.NeedFillMask)
continue;
var renderer = target.Renderer;
SetupCutout(parameters, target);
SetupCull(parameters, target);
parameters.Buffer.DrawRenderer(renderer, FillMaskMaterial, target.ShiftedSubmeshIndex);
}
parameters.Buffer.SetGlobalInt(FillRefHash, singleMask);
var fillMaterial = outlinable.OutlineParameters.FillPass.Material;
if (FillMaskMaterial == null)
continue;
foreach (var target in outlinable.OutlineTargets)
{
if (!target.IsVisible)
continue;
var renderer = target.Renderer;
SetupCutout(parameters, target);
SetupCull(parameters, target);
parameters.Buffer.DrawRenderer(renderer, fillMaterial, target.ShiftedSubmeshIndex);
}
}
}
}
private static void SetupCutout(OutlineParameters parameters, OutlineTarget target)
{
if (target.Renderer == null)
return;
var mask = new Vector4(
(target.CutoutMask & ColorMask.R) != ColorMask.None ? 1.0f : 0.0f,
(target.CutoutMask & ColorMask.G) != ColorMask.None ? 1.0f : 0.0f,
(target.CutoutMask & ColorMask.B) != ColorMask.None ? 1.0f : 0.0f,
(target.CutoutMask & ColorMask.A) != ColorMask.None ? 1.0f : 0.0f);
parameters.Buffer.SetGlobalVector(CutoutMaskHash, mask);
if (target.Renderer is SpriteRenderer)
{
var spriteRenderer = target.Renderer as SpriteRenderer;
var sprite = spriteRenderer.sprite;
if (sprite == null)
{
parameters.Buffer.DisableShaderKeyword(KeywordsUtility.GetCutoutKeyword());
return;
}
parameters.Buffer.EnableShaderKeyword(KeywordsUtility.GetCutoutKeyword());
parameters.Buffer.SetGlobalFloat(CutoutThresholdHash, target.CutoutThreshold);
parameters.Buffer.SetGlobalTexture(CutoutTextureHash, spriteRenderer.sprite.texture);
return;
}
var materialToGetTextureFrom = target.Renderer.sharedMaterial;
if (target.UsesCutout &&
materialToGetTextureFrom != null &&
materialToGetTextureFrom.HasProperty(target.CutoutTextureId))
{
parameters.Buffer.EnableShaderKeyword(KeywordsUtility.GetCutoutKeyword());
parameters.Buffer.SetGlobalFloat(CutoutThresholdHash, target.CutoutThreshold);
var offset = materialToGetTextureFrom.GetTextureOffset(target.CutoutTextureId);
var scale = materialToGetTextureFrom.GetTextureScale(target.CutoutTextureId);
parameters.Buffer.SetGlobalVector(CutoutTextureSTHash, new Vector4(scale.x, scale.y, offset.x, offset.y));
var texture = materialToGetTextureFrom.GetTexture(target.CutoutTextureId);
if (texture == null || texture.dimension != TextureDimension.Tex2DArray)
parameters.Buffer.DisableShaderKeyword(KeywordsUtility.GetTextureArrayCutoutKeyword());
else
{
parameters.Buffer.SetGlobalFloat(TextureIndexHash, target.CutoutTextureIndex);
parameters.Buffer.EnableShaderKeyword(KeywordsUtility.GetTextureArrayCutoutKeyword());
}
parameters.Buffer.SetGlobalTexture(CutoutTextureHash, texture);
}
else
parameters.Buffer.DisableShaderKeyword(KeywordsUtility.GetCutoutKeyword());
}
private static void SetupCull(OutlineParameters parameters, OutlineTarget target)
{
parameters.Buffer.SetGlobalInt(CullHash, (int)target.CullMode);
}
}
}