Files

170 lines
5.0 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using UnityEngine;
using UnityEngine.Rendering;
#if UNITY_EDITOR
using UnityEditor;
#endif
#if URP_OUTLINE && UNITY_2019_1_OR_NEWER
#if UNITY_2019_3_OR_NEWER
using UnityEngine.Rendering.Universal;
#else
using UnityEngine.Rendering.LWRP;
#endif
#endif
#if HDRP_OUTLINE
using UnityEngine.Rendering.HighDefinition;
#endif
namespace EPOOutline
{
public static class PipelineFetcher
{
#if UNITY_2019_1_OR_NEWER
public static RenderPipelineAsset CurrentAsset
{
get
{
#if UNITY_2019_3_OR_NEWER
var pipeline = QualitySettings.renderPipeline;
if (pipeline == null)
pipeline = GraphicsSettings.renderPipelineAsset;
#else
var pipeline = GraphicsSettings.renderPipelineAsset;
#endif
return pipeline;
}
}
#endif
}
#if (URP_OUTLINE || HDRP_OUTLINE) && UNITY_EDITOR && UNITY_2019_1_OR_NEWER
public static class PipelineAssetUtility
{
public static RenderPipelineAsset CurrentAsset
{
get
{
return PipelineFetcher.CurrentAsset;
}
}
public static HashSet<RenderPipelineAsset> ActiveAssets
{
get
{
var set = new HashSet<RenderPipelineAsset>();
if (GraphicsSettings.renderPipelineAsset != null)
set.Add(GraphicsSettings.renderPipelineAsset);
#if UNITY_2019_3_OR_NEWER
var qualitySettingNames = QualitySettings.names;
for (var index = 0; index < qualitySettingNames.Length; index++)
{
var assset = QualitySettings.GetRenderPipelineAssetAt(index);
if (assset == null)
continue;
set.Add(assset);
}
#endif
return set;
}
}
#if URP_OUTLINE
public static object GetDefault(Type type)
{
if(type.IsValueType)
{
return Activator.CreateInstance(type);
}
return null;
}
public static RenderPipelineAsset CreateAsset(string path)
{
var method = typeof(UniversalRenderPipelineAsset)
.GetMethod("CreateRendererAsset", BindingFlags.NonPublic | BindingFlags.Static);
var methodParams = method.GetParameters();
object[] parameters = new object[methodParams.Length];
for (var index = 0; index < methodParams.Length; index++)
parameters[index] = GetDefault(methodParams[index].ParameterType);
var possibleParameters = new object[] {path + " renderer.asset", (RendererType)1, false, "Renderer"};
for (var index = 0; index < Mathf.Min(possibleParameters.Length, parameters.Length); index++)
parameters[index] = possibleParameters[index];
var data = method.Invoke(null, parameters) as ScriptableRendererData;
var pipeline = UniversalRenderPipelineAsset.Create(data);
AssetDatabase.CreateAsset(pipeline, path + ".asset");
return pipeline;
}
#endif
#if HDRP_OUTLINE
public static RenderPipelineAsset CreateHDRPAsset()
{
return ScriptableObject.CreateInstance<HDRenderPipelineAsset>();
}
#endif
public static bool IsURPOrLWRP(RenderPipelineAsset asset)
{
return asset != null &&
(asset.GetType().Name.Equals("LightweightRenderPipelineAsset") ||
asset.GetType().Name.Equals("UniversalRenderPipelineAsset"));
}
public static bool IsHDRP(RenderPipelineAsset asset)
{
return asset != null &&
asset.GetType().Name.Equals("HDRenderPipelineAsset");
}
#if URP_OUTLINE
public static ScriptableRendererData GetRenderer(RenderPipelineAsset asset)
{
using (var so = new SerializedObject(asset))
{
so.Update();
#if URP_OUTLINE
#if UNITY_2019_3_OR_NEWER
var rendererDataList = so.FindProperty("m_RendererDataList");
var assetIndex = so.FindProperty("m_DefaultRendererIndex");
var item = rendererDataList.GetArrayElementAtIndex(assetIndex.intValue);
return item.objectReferenceValue as ScriptableRendererData;
#else
var rendererData = so.FindProperty("m_RendererData");
return rendererData.objectReferenceValue as ScriptableRendererData;
#endif
#else
return null;
#endif
}
}
public static bool IsAssetContainsSRPOutlineFeature(RenderPipelineAsset asset)
{
var data = GetRenderer(asset);
return data.rendererFeatures.Find(x => x is URPOutlineFeature) != null;
}
#endif
}
#endif
}