19 lines
5.8 KiB
Plaintext
19 lines
5.8 KiB
Plaintext
Base path: 'D:/UnityInstalls/2021.3.11f1/Editor/Data', plugins path 'D:/UnityInstalls/2021.3.11f1/Editor/Data/PlaybackEngines'
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Cmd: initializeCompiler
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Cmd: compileSnippet
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insize=2248 file=Assets/Bakery/shader/Bakery/Standard pass=DEFERRED cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_DEFERRED uKW= dKW=_NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _EMISSION _METALLICGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _DETAIL_MULX2 _PARALLAXMAP BAKERY_VERTEXLM BAKERY_VERTEXLMDIR BAKERY_VERTEXLMSH BAKERY_VERTEXLMMASK BAKERY_SH BAKERY_SHNONLINEAR BAKERY_RNM BAKERY_LMSPEC BAKERY_BICUBIC BAKERY_PROBESHNONLINEAR BAKERY_VOLUME BAKERY_COMPRESSED_VOLUME BAKERY_VOLROTATION INSTANCING_ON LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=209 ok=1 outsize=1178
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Cmd: compileComputeKernel
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insize=2217 file=Assets/Editor/x64/Bakery/shaderSrc/ftCullFarSphere.compute kernel=CSMain cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=202139> pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=6569
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Cmd: compileComputeKernel
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insize=7213 file=Packages/com.unity.visualeffectgraph/Editor/Templates/SimpleParticleSystem.vfx kernel=CSMain cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=202139> pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=4260
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Cmd: compileSnippet
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insize=1246 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW=_EMISSION EDITOR_VISUALIZATION dKW=_SPECULAR_SETUP _METALLICSPECGLOSSMAP _ALPHATEST_ON _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _DETAIL_MULX2 _DETAIL_SCALED _SPECGLOSSMAP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=330 ok=1 outsize=2162
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Cmd: compileSnippet
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insize=3262 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=Pass 0 cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER SHADER_API_MOBILE UNITY_LIGHTMAP_FULL_HDR UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS LIGHTMAP_ON _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SHADOWS_SOFT _LIGHT_COOKIES _EMISSION dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _CLUSTERED_RENDERING LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=1 mask=6 start=398 ok=1 outsize=36874
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