for boild

This commit is contained in:
2020-12-28 18:16:55 +05:00
parent bed6e5d145
commit be029cf024
30 changed files with 1703 additions and 0 deletions
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@@ -0,0 +1,186 @@
#undef QRCODE_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UE4\\UE_4.25\\Engine"
#define UE_LIVE_CODING_PROJECT "D:\\UE4Projects\\MKCC\\MKCC.uproject"
#define WITH_XGE_CONTROLLER 0
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define UE_ENGINE_DIRECTORY "../../../../UE4/UE_4.25/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME MKCC
#define UE_TARGET_NAME MKCC
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define COREUOBJECT_API
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 1
#define CORE_API
#define TRACELOG_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define ENGINE_API
#define NETCORE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define FIELDSYSTEMCORE_API
#define WITH_PHYSX_RELEASE 0
#define UE_PHYSX_SUFFIX PROFILE
#define UE_APEX_SUFFIX PROFILE
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSSQ_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOSSOLVERS_API
#define GEOMETRYCOLLECTIONCORE_API
#define GEOMETRYCOLLECTIONSIMULATIONCORE_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define ANIMATIONCORE_API
#define QRCODE_API
@@ -0,0 +1,13 @@
{
"RemapUnityFiles":
{
"Module.QRcode.cpp.obj": [
"QRcode.cpp.obj",
"QRCodeBlueprintFunctionLibrary.cpp.obj"
],
"Module.QRcode.gen.cpp.obj": [
"QRcode.init.gen.cpp.obj",
"QRCodeBlueprintFunctionLibrary.gen.cpp.obj"
]
}
}
@@ -0,0 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/UE4Projects/MKCC/Plugins/QRCode-master/Source/QRcode/Private/QRcode.cpp"
#include "D:/UE4Projects/MKCC/Plugins/QRCode-master/Source/QRcode/Private/QRCodeBlueprintFunctionLibrary.cpp"
@@ -0,0 +1,165 @@
/Zc:inline
/nologo
/Oi
/c
/Gw
/Gy
/Zm1000
/wd4819
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/source-charset:utf-8
/execution-charset:utf-8
/Ox
/Ot
/GF
/Ob2
/errorReport:prompt
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/we4456
/we4458
/we4459
/wd4463
/we4668
/wd4244
/wd4838
/I .
/I D:\UE4Projects\MKCC\Plugins\QRCode-master\Source\QRcode\Private
/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject
/I Runtime
/I Runtime\CoreUObject\Public
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\Engine
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\NetCore
/I Runtime\Net
/I Runtime\Net\Core\Classes
/I Runtime\Net\Core\Public
/I Runtime\ApplicationCore\Public
/I Runtime\RHI\Public
/I Runtime\Json\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\SlateCore
/I Runtime\SlateCore\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore
/I Runtime\InputCore\Classes
/I Runtime\InputCore\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\Slate
/I Runtime\Slate\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\ImageWrapper
/I Runtime\ImageWrapper\Public
/I Runtime\Messaging\Public
/I Runtime\MessagingCommon\Public
/I Runtime\RenderCore\Public
/I Runtime\Analytics
/I Runtime\Analytics\AnalyticsET\Public
/I Runtime\Analytics\Analytics\Public
/I Runtime\Sockets\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\AssetRegistry
/I Runtime\AssetRegistry\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\EngineMessages
/I Runtime\EngineMessages\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\EngineSettings
/I Runtime\EngineSettings\Classes
/I Runtime\EngineSettings\Public
/I Runtime\SynthBenchmark\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\Renderer
/I Runtime\Renderer\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\GameplayTags
/I Runtime\GameplayTags\Classes
/I Runtime\GameplayTags\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\PacketHandler
/I Runtime\PacketHandlers
/I Runtime\PacketHandlers\PacketHandler\Classes
/I Runtime\PacketHandlers\PacketHandler\Public
/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\AudioPlatformConfiguration
/I Runtime\AudioPlatformConfiguration\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\MeshDescription
/I Runtime\MeshDescription\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\StaticMeshDescription
/I Runtime\StaticMeshDescription\Public
/I Runtime\PakFile\Public
/I Runtime\RSA\Public
/I Runtime\NetworkReplayStreaming
/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\PhysicsCore
/I Runtime\PhysicsCore\Public
/I Runtime\Experimental
/I Runtime\Experimental\Chaos\Public
/I Runtime\Experimental\ChaosCore\Public
/I ThirdParty
/I Runtime\Experimental\Voronoi\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\FieldSystemCore
/I Runtime\Experimental\FieldSystem\Source
/I Runtime\Experimental\FieldSystem\Source\FieldSystemCore\Public
/I Runtime\SignalProcessing\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\AudioExtensions
/I Runtime\AudioExtensions\Public
/I Runtime\AudioMixerCore\Public
/I Runtime\PhysicsSQ\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\ChaosSolvers
/I Runtime\Experimental\ChaosSolvers\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\GeometryCollectionCore
/I Runtime\Experimental\GeometryCollectionCore\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\GeometryCollectionSimulationCore
/I Runtime\Experimental\GeometryCollectionSimulationCore\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface
/I Runtime\ClothingSystemRuntimeInterface\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\AudioMixer
/I Runtime\AudioMixer\Classes
/I Runtime\AudioMixer\Public
/I Developer
/I Developer\TargetPlatform\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore
/I Runtime\AnimationCore\Public
/I D:\UE4Projects\MKCC\Plugins\QRCode-master\Intermediate\Build\Win64\UE4\Inc\QRcode
/I D:\UE4Projects\MKCC\Plugins\QRCode-master\Source
/I D:\UE4Projects\MKCC\Plugins\QRCode-master\ThirdParty\QREncode\include
/I D:\UE4Projects\MKCC\Plugins\QRCode-master\Source\QRcode\Public
/I ThirdParty\PhysX3\PxShared\include
/I ThirdParty\PhysX3\PxShared\include\cudamanager
/I ThirdParty\PhysX3\PxShared\include\filebuf
/I ThirdParty\PhysX3\PxShared\include\foundation
/I ThirdParty\PhysX3\PxShared\include\pvd
/I ThirdParty\PhysX3\PxShared\include\task
/I ThirdParty\PhysX3\PhysX_3.4\Include
/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking
/I ThirdParty\PhysX3\PhysX_3.4\Include\common
/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions
/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry
/I ThirdParty\PhysX3\APEX_1.4\include
/I ThirdParty\PhysX3\APEX_1.4\include\clothing
/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized
/I ThirdParty\PhysX3\APEX_1.4\include\legacy
/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3
/I ThirdParty\PhysX3\APEX_1.4\common\include
/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen
/I ThirdParty\PhysX3\APEX_1.4\framework\include
/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen
/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public
/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include
/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include
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/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt"
/D_HAS_EXCEPTIONS=0
/FI"D:\UE4Projects\MKCC\Intermediate\Build\Win64\MKCC\Development\Engine\SharedPCH.Engine.ShadowErrors.h"
/Yu"D:\UE4Projects\MKCC\Intermediate\Build\Win64\MKCC\Development\Engine\SharedPCH.Engine.ShadowErrors.h"
/Fp"D:\UE4Projects\MKCC\Intermediate\Build\Win64\MKCC\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch"
"D:\UE4Projects\MKCC\Plugins\QRCode-master\Intermediate\Build\Win64\UE4\Development\QRcode\Module.QRcode.cpp"
/FI"D:\UE4Projects\MKCC\Plugins\QRCode-master\Intermediate\Build\Win64\UE4\Development\QRcode\Definitions.QRcode.h"
/Fo"D:\UE4Projects\MKCC\Plugins\QRCode-master\Intermediate\Build\Win64\UE4\Development\QRcode\Module.QRcode.cpp.obj"
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@@ -0,0 +1,13 @@
D:\UE4Projects\MKCC\Plugins\QRCode-master\Intermediate\Build\Win64\UE4\Development\QRcode\Definitions.QRcode.h
D:/UE4Projects/MKCC/Plugins/QRCode-master/Source/QRcode/Private/QRcode.cpp
D:\UE4Projects\MKCC\Plugins\QRCode-master\Source\QRcode\Public\QRcode.h
D:/UE4Projects/MKCC/Plugins/QRCode-master/Source/QRcode/Private/QRCodeBlueprintFunctionLibrary.cpp
D:\UE4Projects\MKCC\Plugins\QRCode-master\Source\QRcode\Public\QRCodeBlueprintFunctionLibrary.h
D:\UE4Projects\MKCC\Plugins\QRCode-master\Intermediate\Build\Win64\UE4\Inc\QRcode\QRCodeBlueprintFunctionLibrary.generated.h
D:\UE4Projects\MKCC\Plugins\QRCode-master\ThirdParty\QREncode\include\qrencode.h
C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.26.28801\INCLUDE\string
C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.26.28801\INCLUDE\cctype
C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.26.28801\INCLUDE\fstream
D:\UE4\UE_4.25\Engine\Source\Runtime\ImageWrapper\Public\IImageWrapper.h
D:\UE4\UE_4.25\Engine\Source\Runtime\ImageWrapper\Public\IImageWrapperModule.h
D:\UE4\UE_4.25\Engine\Source\Runtime\Core\Public\HAL/FileManagerGeneric.h
@@ -0,0 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/UE4Projects/MKCC/Plugins/QRCode-master/Intermediate/Build/Win64/UE4/Inc/QRcode/QRcode.init.gen.cpp"
#include "D:/UE4Projects/MKCC/Plugins/QRCode-master/Intermediate/Build/Win64/UE4/Inc/QRcode/QRCodeBlueprintFunctionLibrary.gen.cpp"
@@ -0,0 +1,166 @@
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/errorReport:prompt
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/I .
/I D:\UE4Projects\MKCC\Plugins\QRCode-master\Source\QRcode\Private
/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject
/I Runtime
/I Runtime\CoreUObject\Public
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\Engine
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\NetCore
/I Runtime\Net
/I Runtime\Net\Core\Classes
/I Runtime\Net\Core\Public
/I Runtime\ApplicationCore\Public
/I Runtime\RHI\Public
/I Runtime\Json\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\SlateCore
/I Runtime\SlateCore\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore
/I Runtime\InputCore\Classes
/I Runtime\InputCore\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\Slate
/I Runtime\Slate\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\ImageWrapper
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/I Runtime\Messaging\Public
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/I Runtime\RenderCore\Public
/I Runtime\Analytics
/I Runtime\Analytics\AnalyticsET\Public
/I Runtime\Analytics\Analytics\Public
/I Runtime\Sockets\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\AssetRegistry
/I Runtime\AssetRegistry\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\EngineMessages
/I Runtime\EngineMessages\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\EngineSettings
/I Runtime\EngineSettings\Classes
/I Runtime\EngineSettings\Public
/I Runtime\SynthBenchmark\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\Renderer
/I Runtime\Renderer\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\GameplayTags
/I Runtime\GameplayTags\Classes
/I Runtime\GameplayTags\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\PacketHandler
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/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt"
/D_HAS_EXCEPTIONS=0
/D_HAS_EXCEPTIONS=0
/FI"D:\UE4Projects\MKCC\Intermediate\Build\Win64\MKCC\Development\Engine\SharedPCH.Engine.ShadowErrors.h"
/Yu"D:\UE4Projects\MKCC\Intermediate\Build\Win64\MKCC\Development\Engine\SharedPCH.Engine.ShadowErrors.h"
/Fp"D:\UE4Projects\MKCC\Intermediate\Build\Win64\MKCC\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch"
"D:\UE4Projects\MKCC\Plugins\QRCode-master\Intermediate\Build\Win64\UE4\Development\QRcode\Module.QRcode.gen.cpp"
/FI"D:\UE4Projects\MKCC\Plugins\QRCode-master\Intermediate\Build\Win64\UE4\Development\QRcode\Definitions.QRcode.h"
/Fo"D:\UE4Projects\MKCC\Plugins\QRCode-master\Intermediate\Build\Win64\UE4\Development\QRcode\Module.QRcode.gen.cpp.obj"
/TP
/GR-
/W4
@@ -0,0 +1,7 @@
D:\UE4Projects\MKCC\Plugins\QRCode-master\Intermediate\Build\Win64\UE4\Development\QRcode\Definitions.QRcode.h
D:/UE4Projects/MKCC/Plugins/QRCode-master/Intermediate/Build/Win64/UE4/Inc/QRcode/QRcode.init.gen.cpp
D:\UE4\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/GeneratedCppIncludes.h
D:\UE4\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h
D:/UE4Projects/MKCC/Plugins/QRCode-master/Intermediate/Build/Win64/UE4/Inc/QRcode/QRCodeBlueprintFunctionLibrary.gen.cpp
D:\UE4Projects\MKCC\Plugins\QRCode-master\Source\QRcode/Public/QRCodeBlueprintFunctionLibrary.h
D:\UE4Projects\MKCC\Plugins\QRCode-master\Intermediate\Build\Win64\UE4\Inc\QRcode\QRCodeBlueprintFunctionLibrary.generated.h
@@ -0,0 +1,446 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "QRcode/Public/QRCodeBlueprintFunctionLibrary.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeQRCodeBlueprintFunctionLibrary() {}
// Cross Module References
QRCODE_API UEnum* Z_Construct_UEnum_QRcode_QR_IMAGE_FORMAT();
UPackage* Z_Construct_UPackage__Script_QRcode();
QRCODE_API UClass* Z_Construct_UClass_UQRCodeBlueprintFunctionLibrary_NoRegister();
QRCODE_API UClass* Z_Construct_UClass_UQRCodeBlueprintFunctionLibrary();
ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
ENGINE_API UClass* Z_Construct_UClass_UTexture2D_NoRegister();
// End Cross Module References
static UEnum* QR_IMAGE_FORMAT_StaticEnum()
{
static UEnum* Singleton = nullptr;
if (!Singleton)
{
Singleton = GetStaticEnum(Z_Construct_UEnum_QRcode_QR_IMAGE_FORMAT, Z_Construct_UPackage__Script_QRcode(), TEXT("QR_IMAGE_FORMAT"));
}
return Singleton;
}
template<> QRCODE_API UEnum* StaticEnum<QR_IMAGE_FORMAT>()
{
return QR_IMAGE_FORMAT_StaticEnum();
}
static FCompiledInDeferEnum Z_CompiledInDeferEnum_UEnum_QR_IMAGE_FORMAT(QR_IMAGE_FORMAT_StaticEnum, TEXT("/Script/QRcode"), TEXT("QR_IMAGE_FORMAT"), false, nullptr, nullptr);
uint32 Get_Z_Construct_UEnum_QRcode_QR_IMAGE_FORMAT_Hash() { return 363512775U; }
UEnum* Z_Construct_UEnum_QRcode_QR_IMAGE_FORMAT()
{
#if WITH_HOT_RELOAD
UPackage* Outer = Z_Construct_UPackage__Script_QRcode();
static UEnum* ReturnEnum = FindExistingEnumIfHotReloadOrDynamic(Outer, TEXT("QR_IMAGE_FORMAT"), 0, Get_Z_Construct_UEnum_QRcode_QR_IMAGE_FORMAT_Hash(), false);
#else
static UEnum* ReturnEnum = nullptr;
#endif // WITH_HOT_RELOAD
if (!ReturnEnum)
{
static const UE4CodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "QR_IMAGE_FORMAT::PNG", (int64)QR_IMAGE_FORMAT::PNG },
{ "QR_IMAGE_FORMAT::JPEG", (int64)QR_IMAGE_FORMAT::JPEG },
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "JPEG.Comment", "/** Joint Photographic Experts Group. */" },
{ "JPEG.Name", "QR_IMAGE_FORMAT::JPEG" },
{ "JPEG.ToolTip", "Joint Photographic Experts Group." },
{ "ModuleRelativePath", "Public/QRCodeBlueprintFunctionLibrary.h" },
{ "PNG.Comment", "/** Portable Network Graphics. */" },
{ "PNG.Name", "QR_IMAGE_FORMAT::PNG" },
{ "PNG.ToolTip", "Portable Network Graphics." },
};
#endif
static const UE4CodeGen_Private::FEnumParams EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_QRcode,
nullptr,
"QR_IMAGE_FORMAT",
"QR_IMAGE_FORMAT",
Enumerators,
UE_ARRAY_COUNT(Enumerators),
RF_Public|RF_Transient|RF_MarkAsNative,
UE4CodeGen_Private::EDynamicType::NotDynamic,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(Enum_MetaDataParams, UE_ARRAY_COUNT(Enum_MetaDataParams))
};
UE4CodeGen_Private::ConstructUEnum(ReturnEnum, EnumParams);
}
return ReturnEnum;
}
DEFINE_FUNCTION(UQRCodeBlueprintFunctionLibrary::execGenerateQRCodeImageByType)
{
P_GET_PROPERTY_REF(FIntProperty,Z_Param_Out_Width);
P_GET_PROPERTY_REF(FIntProperty,Z_Param_Out_Height);
P_GET_PROPERTY(FStrProperty,Z_Param_Name);
P_GET_PROPERTY(FStrProperty,Z_Param_Outfile);
P_GET_ENUM(QR_IMAGE_FORMAT,Z_Param_ImageFormat);
P_GET_PROPERTY(FIntProperty,Z_Param_Margin);
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=UQRCodeBlueprintFunctionLibrary::GenerateQRCodeImageByType(Z_Param_Out_Width,Z_Param_Out_Height,Z_Param_Name,Z_Param_Outfile,QR_IMAGE_FORMAT(Z_Param_ImageFormat),Z_Param_Margin);
P_NATIVE_END;
}
DEFINE_FUNCTION(UQRCodeBlueprintFunctionLibrary::execGenerateQRCodeTexture)
{
P_GET_PROPERTY_REF(FIntProperty,Z_Param_Out_Width);
P_GET_PROPERTY_REF(FIntProperty,Z_Param_Out_Height);
P_GET_PROPERTY(FStrProperty,Z_Param_Name);
P_GET_PROPERTY(FIntProperty,Z_Param_Margin);
P_FINISH;
P_NATIVE_BEGIN;
*(UTexture2D**)Z_Param__Result=UQRCodeBlueprintFunctionLibrary::GenerateQRCodeTexture(Z_Param_Out_Width,Z_Param_Out_Height,Z_Param_Name,Z_Param_Margin);
P_NATIVE_END;
}
DEFINE_FUNCTION(UQRCodeBlueprintFunctionLibrary::execGenerateQRCodeBitmap)
{
P_GET_PROPERTY_REF(FIntProperty,Z_Param_Out_Width);
P_GET_PROPERTY_REF(FIntProperty,Z_Param_Out_Height);
P_GET_PROPERTY(FStrProperty,Z_Param_Name);
P_GET_PROPERTY(FStrProperty,Z_Param_Outfile);
P_GET_PROPERTY(FIntProperty,Z_Param_Margin);
P_FINISH;
P_NATIVE_BEGIN;
UQRCodeBlueprintFunctionLibrary::GenerateQRCodeBitmap(Z_Param_Out_Width,Z_Param_Out_Height,Z_Param_Name,Z_Param_Outfile,Z_Param_Margin);
P_NATIVE_END;
}
void UQRCodeBlueprintFunctionLibrary::StaticRegisterNativesUQRCodeBlueprintFunctionLibrary()
{
UClass* Class = UQRCodeBlueprintFunctionLibrary::StaticClass();
static const FNameNativePtrPair Funcs[] = {
{ "GenerateQRCodeBitmap", &UQRCodeBlueprintFunctionLibrary::execGenerateQRCodeBitmap },
{ "GenerateQRCodeImageByType", &UQRCodeBlueprintFunctionLibrary::execGenerateQRCodeImageByType },
{ "GenerateQRCodeTexture", &UQRCodeBlueprintFunctionLibrary::execGenerateQRCodeTexture },
};
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
}
struct Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeBitmap_Statics
{
struct QRCodeBlueprintFunctionLibrary_eventGenerateQRCodeBitmap_Parms
{
int32 Width;
int32 Height;
FString Name;
FString Outfile;
int32 Margin;
};
static const UE4CodeGen_Private::FIntPropertyParams NewProp_Margin;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Outfile_MetaData[];
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_Outfile;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Name_MetaData[];
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_Name;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Height_MetaData[];
#endif
static const UE4CodeGen_Private::FIntPropertyParams NewProp_Height;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Width_MetaData[];
#endif
static const UE4CodeGen_Private::FIntPropertyParams NewProp_Width;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams;
};
const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeBitmap_Statics::NewProp_Margin = { "Margin", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(QRCodeBlueprintFunctionLibrary_eventGenerateQRCodeBitmap_Parms, Margin), METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeBitmap_Statics::NewProp_Outfile_MetaData[] = {
{ "NativeConst", "" },
};
#endif
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeBitmap_Statics::NewProp_Outfile = { "Outfile", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(QRCodeBlueprintFunctionLibrary_eventGenerateQRCodeBitmap_Parms, Outfile), METADATA_PARAMS(Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeBitmap_Statics::NewProp_Outfile_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeBitmap_Statics::NewProp_Outfile_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeBitmap_Statics::NewProp_Name_MetaData[] = {
{ "NativeConst", "" },
};
#endif
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeBitmap_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(QRCodeBlueprintFunctionLibrary_eventGenerateQRCodeBitmap_Parms, Name), METADATA_PARAMS(Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeBitmap_Statics::NewProp_Name_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeBitmap_Statics::NewProp_Name_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeBitmap_Statics::NewProp_Height_MetaData[] = {
{ "NativeConst", "" },
};
#endif
const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeBitmap_Statics::NewProp_Height = { "Height", nullptr, (EPropertyFlags)0x0010000008000182, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(QRCodeBlueprintFunctionLibrary_eventGenerateQRCodeBitmap_Parms, Height), METADATA_PARAMS(Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeBitmap_Statics::NewProp_Height_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeBitmap_Statics::NewProp_Height_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeBitmap_Statics::NewProp_Width_MetaData[] = {
{ "NativeConst", "" },
};
#endif
const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeBitmap_Statics::NewProp_Width = { "Width", nullptr, (EPropertyFlags)0x0010000008000182, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(QRCodeBlueprintFunctionLibrary_eventGenerateQRCodeBitmap_Parms, Width), METADATA_PARAMS(Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeBitmap_Statics::NewProp_Width_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeBitmap_Statics::NewProp_Width_MetaData)) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeBitmap_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeBitmap_Statics::NewProp_Margin,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeBitmap_Statics::NewProp_Outfile,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeBitmap_Statics::NewProp_Name,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeBitmap_Statics::NewProp_Height,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeBitmap_Statics::NewProp_Width,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeBitmap_Statics::Function_MetaDataParams[] = {
{ "Category", "UQRCodeBlueprintFunctionLibrary|GenerateQRCodeBitmap" },
{ "CPP_Default_Margin", "0" },
{ "ModuleRelativePath", "Public/QRCodeBlueprintFunctionLibrary.h" },
};
#endif
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeBitmap_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UQRCodeBlueprintFunctionLibrary, nullptr, "GenerateQRCodeBitmap", nullptr, nullptr, sizeof(QRCodeBlueprintFunctionLibrary_eventGenerateQRCodeBitmap_Parms), Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeBitmap_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeBitmap_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeBitmap_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeBitmap_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeBitmap()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeBitmap_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeImageByType_Statics
{
struct QRCodeBlueprintFunctionLibrary_eventGenerateQRCodeImageByType_Parms
{
int32 Width;
int32 Height;
FString Name;
FString Outfile;
QR_IMAGE_FORMAT ImageFormat;
int32 Margin;
bool ReturnValue;
};
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UE4CodeGen_Private::FIntPropertyParams NewProp_Margin;
static const UE4CodeGen_Private::FEnumPropertyParams NewProp_ImageFormat;
static const UE4CodeGen_Private::FBytePropertyParams NewProp_ImageFormat_Underlying;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Outfile_MetaData[];
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_Outfile;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Name_MetaData[];
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_Name;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Height_MetaData[];
#endif
static const UE4CodeGen_Private::FIntPropertyParams NewProp_Height;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Width_MetaData[];
#endif
static const UE4CodeGen_Private::FIntPropertyParams NewProp_Width;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams;
};
void Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeImageByType_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((QRCodeBlueprintFunctionLibrary_eventGenerateQRCodeImageByType_Parms*)Obj)->ReturnValue = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeImageByType_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(QRCodeBlueprintFunctionLibrary_eventGenerateQRCodeImageByType_Parms), &Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeImageByType_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeImageByType_Statics::NewProp_Margin = { "Margin", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(QRCodeBlueprintFunctionLibrary_eventGenerateQRCodeImageByType_Parms, Margin), METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeImageByType_Statics::NewProp_ImageFormat = { "ImageFormat", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(QRCodeBlueprintFunctionLibrary_eventGenerateQRCodeImageByType_Parms, ImageFormat), Z_Construct_UEnum_QRcode_QR_IMAGE_FORMAT, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeImageByType_Statics::NewProp_ImageFormat_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeImageByType_Statics::NewProp_Outfile_MetaData[] = {
{ "NativeConst", "" },
};
#endif
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeImageByType_Statics::NewProp_Outfile = { "Outfile", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(QRCodeBlueprintFunctionLibrary_eventGenerateQRCodeImageByType_Parms, Outfile), METADATA_PARAMS(Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeImageByType_Statics::NewProp_Outfile_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeImageByType_Statics::NewProp_Outfile_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeImageByType_Statics::NewProp_Name_MetaData[] = {
{ "NativeConst", "" },
};
#endif
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeImageByType_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(QRCodeBlueprintFunctionLibrary_eventGenerateQRCodeImageByType_Parms, Name), METADATA_PARAMS(Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeImageByType_Statics::NewProp_Name_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeImageByType_Statics::NewProp_Name_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeImageByType_Statics::NewProp_Height_MetaData[] = {
{ "NativeConst", "" },
};
#endif
const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeImageByType_Statics::NewProp_Height = { "Height", nullptr, (EPropertyFlags)0x0010000008000182, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(QRCodeBlueprintFunctionLibrary_eventGenerateQRCodeImageByType_Parms, Height), METADATA_PARAMS(Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeImageByType_Statics::NewProp_Height_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeImageByType_Statics::NewProp_Height_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeImageByType_Statics::NewProp_Width_MetaData[] = {
{ "NativeConst", "" },
};
#endif
const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeImageByType_Statics::NewProp_Width = { "Width", nullptr, (EPropertyFlags)0x0010000008000182, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(QRCodeBlueprintFunctionLibrary_eventGenerateQRCodeImageByType_Parms, Width), METADATA_PARAMS(Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeImageByType_Statics::NewProp_Width_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeImageByType_Statics::NewProp_Width_MetaData)) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeImageByType_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeImageByType_Statics::NewProp_ReturnValue,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeImageByType_Statics::NewProp_Margin,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeImageByType_Statics::NewProp_ImageFormat,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeImageByType_Statics::NewProp_ImageFormat_Underlying,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeImageByType_Statics::NewProp_Outfile,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeImageByType_Statics::NewProp_Name,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeImageByType_Statics::NewProp_Height,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeImageByType_Statics::NewProp_Width,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeImageByType_Statics::Function_MetaDataParams[] = {
{ "Category", "UQRCodeBlueprintFunctionLibrary|GenerateQRCodeBitmap" },
{ "CPP_Default_Margin", "0" },
{ "ModuleRelativePath", "Public/QRCodeBlueprintFunctionLibrary.h" },
};
#endif
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeImageByType_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UQRCodeBlueprintFunctionLibrary, nullptr, "GenerateQRCodeImageByType", nullptr, nullptr, sizeof(QRCodeBlueprintFunctionLibrary_eventGenerateQRCodeImageByType_Parms), Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeImageByType_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeImageByType_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeImageByType_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeImageByType_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeImageByType()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeImageByType_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeTexture_Statics
{
struct QRCodeBlueprintFunctionLibrary_eventGenerateQRCodeTexture_Parms
{
int32 Width;
int32 Height;
FString Name;
int32 Margin;
UTexture2D* ReturnValue;
};
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
static const UE4CodeGen_Private::FIntPropertyParams NewProp_Margin;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Name_MetaData[];
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_Name;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Height_MetaData[];
#endif
static const UE4CodeGen_Private::FIntPropertyParams NewProp_Height;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Width_MetaData[];
#endif
static const UE4CodeGen_Private::FIntPropertyParams NewProp_Width;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams;
};
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeTexture_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(QRCodeBlueprintFunctionLibrary_eventGenerateQRCodeTexture_Parms, ReturnValue), Z_Construct_UClass_UTexture2D_NoRegister, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeTexture_Statics::NewProp_Margin = { "Margin", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(QRCodeBlueprintFunctionLibrary_eventGenerateQRCodeTexture_Parms, Margin), METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeTexture_Statics::NewProp_Name_MetaData[] = {
{ "NativeConst", "" },
};
#endif
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeTexture_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(QRCodeBlueprintFunctionLibrary_eventGenerateQRCodeTexture_Parms, Name), METADATA_PARAMS(Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeTexture_Statics::NewProp_Name_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeTexture_Statics::NewProp_Name_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeTexture_Statics::NewProp_Height_MetaData[] = {
{ "NativeConst", "" },
};
#endif
const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeTexture_Statics::NewProp_Height = { "Height", nullptr, (EPropertyFlags)0x0010000008000182, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(QRCodeBlueprintFunctionLibrary_eventGenerateQRCodeTexture_Parms, Height), METADATA_PARAMS(Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeTexture_Statics::NewProp_Height_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeTexture_Statics::NewProp_Height_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeTexture_Statics::NewProp_Width_MetaData[] = {
{ "NativeConst", "" },
};
#endif
const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeTexture_Statics::NewProp_Width = { "Width", nullptr, (EPropertyFlags)0x0010000008000182, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(QRCodeBlueprintFunctionLibrary_eventGenerateQRCodeTexture_Parms, Width), METADATA_PARAMS(Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeTexture_Statics::NewProp_Width_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeTexture_Statics::NewProp_Width_MetaData)) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeTexture_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeTexture_Statics::NewProp_ReturnValue,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeTexture_Statics::NewProp_Margin,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeTexture_Statics::NewProp_Name,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeTexture_Statics::NewProp_Height,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeTexture_Statics::NewProp_Width,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeTexture_Statics::Function_MetaDataParams[] = {
{ "Category", "UQRCodeBlueprintFunctionLibrary|GenerateQRCodeTexture" },
{ "CPP_Default_Margin", "0" },
{ "ModuleRelativePath", "Public/QRCodeBlueprintFunctionLibrary.h" },
};
#endif
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeTexture_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UQRCodeBlueprintFunctionLibrary, nullptr, "GenerateQRCodeTexture", nullptr, nullptr, sizeof(QRCodeBlueprintFunctionLibrary_eventGenerateQRCodeTexture_Parms), Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeTexture_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeTexture_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeTexture_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeTexture_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeTexture()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeTexture_Statics::FuncParams);
}
return ReturnFunction;
}
UClass* Z_Construct_UClass_UQRCodeBlueprintFunctionLibrary_NoRegister()
{
return UQRCodeBlueprintFunctionLibrary::StaticClass();
}
struct Z_Construct_UClass_UQRCodeBlueprintFunctionLibrary_Statics
{
static UObject* (*const DependentSingletons[])();
static const FClassFunctionLinkInfo FuncInfo[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
static const UE4CodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_UQRCodeBlueprintFunctionLibrary_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary,
(UObject* (*)())Z_Construct_UPackage__Script_QRcode,
};
const FClassFunctionLinkInfo Z_Construct_UClass_UQRCodeBlueprintFunctionLibrary_Statics::FuncInfo[] = {
{ &Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeBitmap, "GenerateQRCodeBitmap" }, // 784060285
{ &Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeImageByType, "GenerateQRCodeImageByType" }, // 2896095576
{ &Z_Construct_UFunction_UQRCodeBlueprintFunctionLibrary_GenerateQRCodeTexture, "GenerateQRCodeTexture" }, // 4287101756
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UQRCodeBlueprintFunctionLibrary_Statics::Class_MetaDataParams[] = {
{ "Comment", "/**\n * \n */" },
{ "IncludePath", "QRCodeBlueprintFunctionLibrary.h" },
{ "ModuleRelativePath", "Public/QRCodeBlueprintFunctionLibrary.h" },
};
#endif
const FCppClassTypeInfoStatic Z_Construct_UClass_UQRCodeBlueprintFunctionLibrary_Statics::StaticCppClassTypeInfo = {
TCppClassTypeTraits<UQRCodeBlueprintFunctionLibrary>::IsAbstract,
};
const UE4CodeGen_Private::FClassParams Z_Construct_UClass_UQRCodeBlueprintFunctionLibrary_Statics::ClassParams = {
&UQRCodeBlueprintFunctionLibrary::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
0,
0,
0x001000A0u,
METADATA_PARAMS(Z_Construct_UClass_UQRCodeBlueprintFunctionLibrary_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UQRCodeBlueprintFunctionLibrary_Statics::Class_MetaDataParams))
};
UClass* Z_Construct_UClass_UQRCodeBlueprintFunctionLibrary()
{
static UClass* OuterClass = nullptr;
if (!OuterClass)
{
UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_UQRCodeBlueprintFunctionLibrary_Statics::ClassParams);
}
return OuterClass;
}
IMPLEMENT_CLASS(UQRCodeBlueprintFunctionLibrary, 1219563497);
template<> QRCODE_API UClass* StaticClass<UQRCodeBlueprintFunctionLibrary>()
{
return UQRCodeBlueprintFunctionLibrary::StaticClass();
}
static FCompiledInDefer Z_CompiledInDefer_UClass_UQRCodeBlueprintFunctionLibrary(Z_Construct_UClass_UQRCodeBlueprintFunctionLibrary, &UQRCodeBlueprintFunctionLibrary::StaticClass, TEXT("/Script/QRcode"), TEXT("UQRCodeBlueprintFunctionLibrary"), false, nullptr, nullptr, nullptr);
DEFINE_VTABLE_PTR_HELPER_CTOR(UQRCodeBlueprintFunctionLibrary);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif
@@ -0,0 +1,116 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
enum class QR_IMAGE_FORMAT : uint8;
class UTexture2D;
#ifdef QRCODE_QRCodeBlueprintFunctionLibrary_generated_h
#error "QRCodeBlueprintFunctionLibrary.generated.h already included, missing '#pragma once' in QRCodeBlueprintFunctionLibrary.h"
#endif
#define QRCODE_QRCodeBlueprintFunctionLibrary_generated_h
#define MKCC_Plugins_QRCode_master_Source_QRcode_Public_QRCodeBlueprintFunctionLibrary_h_27_SPARSE_DATA
#define MKCC_Plugins_QRCode_master_Source_QRcode_Public_QRCodeBlueprintFunctionLibrary_h_27_RPC_WRAPPERS \
\
DECLARE_FUNCTION(execGenerateQRCodeImageByType); \
DECLARE_FUNCTION(execGenerateQRCodeTexture); \
DECLARE_FUNCTION(execGenerateQRCodeBitmap);
#define MKCC_Plugins_QRCode_master_Source_QRcode_Public_QRCodeBlueprintFunctionLibrary_h_27_RPC_WRAPPERS_NO_PURE_DECLS \
\
DECLARE_FUNCTION(execGenerateQRCodeImageByType); \
DECLARE_FUNCTION(execGenerateQRCodeTexture); \
DECLARE_FUNCTION(execGenerateQRCodeBitmap);
#define MKCC_Plugins_QRCode_master_Source_QRcode_Public_QRCodeBlueprintFunctionLibrary_h_27_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUQRCodeBlueprintFunctionLibrary(); \
friend struct Z_Construct_UClass_UQRCodeBlueprintFunctionLibrary_Statics; \
public: \
DECLARE_CLASS(UQRCodeBlueprintFunctionLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/QRcode"), NO_API) \
DECLARE_SERIALIZER(UQRCodeBlueprintFunctionLibrary)
#define MKCC_Plugins_QRCode_master_Source_QRcode_Public_QRCodeBlueprintFunctionLibrary_h_27_INCLASS \
private: \
static void StaticRegisterNativesUQRCodeBlueprintFunctionLibrary(); \
friend struct Z_Construct_UClass_UQRCodeBlueprintFunctionLibrary_Statics; \
public: \
DECLARE_CLASS(UQRCodeBlueprintFunctionLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/QRcode"), NO_API) \
DECLARE_SERIALIZER(UQRCodeBlueprintFunctionLibrary)
#define MKCC_Plugins_QRCode_master_Source_QRcode_Public_QRCodeBlueprintFunctionLibrary_h_27_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UQRCodeBlueprintFunctionLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UQRCodeBlueprintFunctionLibrary) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UQRCodeBlueprintFunctionLibrary); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UQRCodeBlueprintFunctionLibrary); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UQRCodeBlueprintFunctionLibrary(UQRCodeBlueprintFunctionLibrary&&); \
NO_API UQRCodeBlueprintFunctionLibrary(const UQRCodeBlueprintFunctionLibrary&); \
public:
#define MKCC_Plugins_QRCode_master_Source_QRcode_Public_QRCodeBlueprintFunctionLibrary_h_27_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UQRCodeBlueprintFunctionLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UQRCodeBlueprintFunctionLibrary(UQRCodeBlueprintFunctionLibrary&&); \
NO_API UQRCodeBlueprintFunctionLibrary(const UQRCodeBlueprintFunctionLibrary&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UQRCodeBlueprintFunctionLibrary); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UQRCodeBlueprintFunctionLibrary); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UQRCodeBlueprintFunctionLibrary)
#define MKCC_Plugins_QRCode_master_Source_QRcode_Public_QRCodeBlueprintFunctionLibrary_h_27_PRIVATE_PROPERTY_OFFSET
#define MKCC_Plugins_QRCode_master_Source_QRcode_Public_QRCodeBlueprintFunctionLibrary_h_24_PROLOG
#define MKCC_Plugins_QRCode_master_Source_QRcode_Public_QRCodeBlueprintFunctionLibrary_h_27_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
MKCC_Plugins_QRCode_master_Source_QRcode_Public_QRCodeBlueprintFunctionLibrary_h_27_PRIVATE_PROPERTY_OFFSET \
MKCC_Plugins_QRCode_master_Source_QRcode_Public_QRCodeBlueprintFunctionLibrary_h_27_SPARSE_DATA \
MKCC_Plugins_QRCode_master_Source_QRcode_Public_QRCodeBlueprintFunctionLibrary_h_27_RPC_WRAPPERS \
MKCC_Plugins_QRCode_master_Source_QRcode_Public_QRCodeBlueprintFunctionLibrary_h_27_INCLASS \
MKCC_Plugins_QRCode_master_Source_QRcode_Public_QRCodeBlueprintFunctionLibrary_h_27_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define MKCC_Plugins_QRCode_master_Source_QRcode_Public_QRCodeBlueprintFunctionLibrary_h_27_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
MKCC_Plugins_QRCode_master_Source_QRcode_Public_QRCodeBlueprintFunctionLibrary_h_27_PRIVATE_PROPERTY_OFFSET \
MKCC_Plugins_QRCode_master_Source_QRcode_Public_QRCodeBlueprintFunctionLibrary_h_27_SPARSE_DATA \
MKCC_Plugins_QRCode_master_Source_QRcode_Public_QRCodeBlueprintFunctionLibrary_h_27_RPC_WRAPPERS_NO_PURE_DECLS \
MKCC_Plugins_QRCode_master_Source_QRcode_Public_QRCodeBlueprintFunctionLibrary_h_27_INCLASS_NO_PURE_DECLS \
MKCC_Plugins_QRCode_master_Source_QRcode_Public_QRCodeBlueprintFunctionLibrary_h_27_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> QRCODE_API UClass* StaticClass<class UQRCodeBlueprintFunctionLibrary>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID MKCC_Plugins_QRCode_master_Source_QRcode_Public_QRCodeBlueprintFunctionLibrary_h
#define FOREACH_ENUM_QR_IMAGE_FORMAT(op) \
op(QR_IMAGE_FORMAT::PNG) \
op(QR_IMAGE_FORMAT::JPEG)
enum class QR_IMAGE_FORMAT : uint8;
template<> QRCODE_API UEnum* StaticEnum<QR_IMAGE_FORMAT>();
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -0,0 +1,35 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeQRcode_init() {}
UPackage* Z_Construct_UPackage__Script_QRcode()
{
static UPackage* ReturnPackage = nullptr;
if (!ReturnPackage)
{
static const UE4CodeGen_Private::FPackageParams PackageParams = {
"/Script/QRcode",
nullptr,
0,
PKG_CompiledIn | 0x00000000,
0x700F69D4,
0x4781761E,
METADATA_PARAMS(nullptr, 0)
};
UE4CodeGen_Private::ConstructUPackage(ReturnPackage, PackageParams);
}
return ReturnPackage;
}
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif
@@ -0,0 +1,10 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once
@@ -0,0 +1 @@
D:\UE4Projects\MKCC\Plugins\QRCode-master\Source\QRcode\Public\QRCodeBlueprintFunctionLibrary.h
@@ -0,0 +1,182 @@
#undef QRCODE_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 0
#define WITH_PERF_AUTOMATION_TESTS 0
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 0
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 0
#define WITH_XGE_CONTROLLER 0
#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define UE_ENGINE_DIRECTORY "../../../../UE4/UE_4.25/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_SHIPPING 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME MKCC
#define UE_TARGET_NAME MKCC
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define COREUOBJECT_API
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 0
#define CORE_API
#define TRACELOG_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define ENGINE_API
#define NETCORE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define FIELDSYSTEMCORE_API
#define WITH_PHYSX_RELEASE 1
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSSQ_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOSSOLVERS_API
#define GEOMETRYCOLLECTIONCORE_API
#define GEOMETRYCOLLECTIONSIMULATIONCORE_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define ANIMATIONCORE_API
#define QRCODE_API
@@ -0,0 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/UE4Projects/MKCC/Plugins/QRCode-master/Source/QRcode/Private/QRcode.cpp"
#include "D:/UE4Projects/MKCC/Plugins/QRCode-master/Source/QRcode/Private/QRCodeBlueprintFunctionLibrary.cpp"
@@ -0,0 +1,165 @@
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/I ThirdParty\PhysX3\PxShared\include\cudamanager
/I ThirdParty\PhysX3\PxShared\include\filebuf
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/I ThirdParty\PhysX3\PxShared\include\pvd
/I ThirdParty\PhysX3\PxShared\include\task
/I ThirdParty\PhysX3\PhysX_3.4\Include
/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking
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/I ThirdParty\PhysX3\APEX_1.4\include\clothing
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@@ -0,0 +1,13 @@
D:\UE4Projects\MKCC\Plugins\QRCode-master\Intermediate\Build\Win64\UE4\Shipping\QRcode\Definitions.QRcode.h
D:/UE4Projects/MKCC/Plugins/QRCode-master/Source/QRcode/Private/QRcode.cpp
D:\UE4Projects\MKCC\Plugins\QRCode-master\Source\QRcode\Public\QRcode.h
D:/UE4Projects/MKCC/Plugins/QRCode-master/Source/QRcode/Private/QRCodeBlueprintFunctionLibrary.cpp
D:\UE4Projects\MKCC\Plugins\QRCode-master\Source\QRcode\Public\QRCodeBlueprintFunctionLibrary.h
D:\UE4Projects\MKCC\Plugins\QRCode-master\Intermediate\Build\Win64\UE4\Inc\QRcode\QRCodeBlueprintFunctionLibrary.generated.h
D:\UE4Projects\MKCC\Plugins\QRCode-master\ThirdParty\QREncode\include\qrencode.h
C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.26.28801\INCLUDE\string
C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.26.28801\INCLUDE\cctype
C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.26.28801\INCLUDE\fstream
D:\UE4\UE_4.25\Engine\Source\Runtime\ImageWrapper\Public\IImageWrapper.h
D:\UE4\UE_4.25\Engine\Source\Runtime\ImageWrapper\Public\IImageWrapperModule.h
D:\UE4\UE_4.25\Engine\Source\Runtime\Core\Public\HAL/FileManagerGeneric.h
@@ -0,0 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/UE4Projects/MKCC/Plugins/QRCode-master/Intermediate/Build/Win64/UE4/Inc/QRcode/QRcode.init.gen.cpp"
#include "D:/UE4Projects/MKCC/Plugins/QRCode-master/Intermediate/Build/Win64/UE4/Inc/QRcode/QRCodeBlueprintFunctionLibrary.gen.cpp"
@@ -0,0 +1,166 @@
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/Oi
/c
/Gw
/Gy
/Zm1000
/wd4819
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
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/I Runtime\TraceLog\Public
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/I ..\Intermediate\Build\Win64\UE4\Inc\Engine
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/I ..\Intermediate\Build\Win64\UE4\Inc\NetCore
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/I ..\Intermediate\Build\Win64\UE4\Inc\Renderer
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D:\UE4Projects\MKCC\Plugins\QRCode-master\Intermediate\Build\Win64\UE4\Shipping\QRcode\Definitions.QRcode.h
D:/UE4Projects/MKCC/Plugins/QRCode-master/Intermediate/Build/Win64/UE4/Inc/QRcode/QRcode.init.gen.cpp
D:\UE4\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/GeneratedCppIncludes.h
D:\UE4\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h
D:/UE4Projects/MKCC/Plugins/QRCode-master/Intermediate/Build/Win64/UE4/Inc/QRcode/QRCodeBlueprintFunctionLibrary.gen.cpp
D:\UE4Projects\MKCC\Plugins\QRCode-master\Source\QRcode/Public/QRCodeBlueprintFunctionLibrary.h
D:\UE4Projects\MKCC\Plugins\QRCode-master\Intermediate\Build\Win64\UE4\Inc\QRcode\QRCodeBlueprintFunctionLibrary.generated.h